Inertially trackable hand-held controller

Information

  • Patent Grant
  • 9682320
  • Patent Number
    9,682,320
  • Date Filed
    Thursday, July 31, 2014
    11 years ago
  • Date Issued
    Tuesday, June 20, 2017
    8 years ago
Abstract
A game controller includes an image capture unit; a body; at least one input device assembled with the body, the input device manipulable by a user to register an input from the user; an inertial sensor operable to produce information for quantifying a movement of said body through space; and at least one light source assembled with the body; and a processor coupled to the image capture unit and the inertial sensor. The processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit. The processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program.
Description
FIELD OF THE INVENTION

The present invention relates generally to computer entertainment systems, and more specifically to a user's manipulation of a controller for such computer entertainment systems.


BACKGROUND OF THE INVENTION

Computer entertainment systems typically include a hand-held controller, game controller, or other controller. A user or player uses the controller to send commands or other instructions to the entertainment system to control a video game or other simulation being played. For example, the controller may be provided with a manipulator which is operated by the user, such as a joy stick. The manipulated variable of the joy stick is converted from an analog value into a digital value, which is sent to the game machine main frame. The controller may also be provided with buttons that can be operated by the user.


It is with respect to these and other background information factors that the present invention has evolved.





BRIEF DESCRIPTION OF THE DRAWINGS

The teachings of the present invention can be readily understood by considering the following detailed description in conjunction with the accompanying drawings, in which:



FIG. 1A is a pictorial diagram illustrating a video game system that operates in accordance with an embodiment of the present invention;



FIG. 1B is a simplified schematic diagram illustrating the capture of light from a light source through an image capture device in accordance with one embodiment of the invention;



FIG. 1C is a schematic diagram illustrating the determination of the location of a light source and the subsequent translation of that location to control movement of a corresponding cursor on a display screen in accordance with one embodiment of the invention;



FIG. 1D is a schematic diagram illustrating a scheme for enhancing a tracking and translation methodology in accordance with one embodiment of the invention;



FIG. 2 is a perspective view of a controller made in accordance with an embodiment of the present invention;



FIG. 3A is a three-dimensional schematic diagram illustrating an accelerometer that may be used in a controller according to an embodiment of the present invention;



FIG. 3B is a cross-sectional schematic diagram illustrating the accelerometer of FIG. 3A in a state of rotation about a pitch or roll axis;



FIG. 3C is a cross-sectional schematic diagram illustrating the accelerometer of FIG. 3A in a state of translational acceleration;



FIG. 3D is a top plan view schematic diagram illustrating the accelerometer of FIG. 3A in a state of rotational acceleration about a yaw axis;



FIG. 3E is a top plan view schematic diagram illustrating the accelerometer of FIG. 3A in a state of rotational acceleration about a yaw axis;



FIG. 4 is a three-dimensional schematic diagram illustrating correction of an orientation dependent zero-point accelerometer signal in accordance with an embodiment of the present invention;



FIG. 5A is a block diagram of a portion of the video game system of FIG. 1A;



FIG. 5B is a flow diagram of a method for tracking a controller of a video game system according to an embodiment of the present invention;



FIG. 5C is a flow diagram illustrating a method for utilizing position and/or orientation information during game play on a video game system according to an embodiment of the present invention.



FIG. 6 is a block diagram illustrating a video game system according to an embodiment of the present invention; and



FIG. 7 is a block diagram of a cell processor implementation of the video game system according to an embodiment of the present invention.



FIG. 8 shows a flowchart describing an exemplary procedure for receiving user input to computer program.



FIG. 9 shows an exemplary controller having a steering wheel.



FIG. 10 shows an exemplary application for the controller of FIG. 9.



FIG. 11 shows an exemplary graph depicting exemplary changes in gearing amount over time.



FIG. 12 shows another exemplary application of an image processing system responding to user interaction.



FIG. 13 shows a graph depicting an exemplary gearing amount at different times along the length of a baseball bat swing for the application shown in FIG. 12.





DESCRIPTION OF THE SPECIFIC EMBODIMENTS

Although the following detailed description contains many specific details for the purposes of illustration, anyone of ordinary skill in the art will appreciate that many variations and alterations to the following details are within the scope of the invention. Accordingly, the exemplary embodiments of the invention described below are set forth without any loss of generality to, and without imposing limitations upon, the claimed invention.


Various embodiments of the methods, apparatus, schemes and systems described herein provide for the detection, capture and tracking of the movements, motions and/or manipulations of the entire controller body itself by the user. The detected movements, motions and/or manipulations of the entire controller body by the user may be used as additional commands to control various aspects of the game or other simulation being played.


Detecting and tracking a user's manipulations of a game controller body may be implemented in different ways. For example, in some embodiments an inertial sensor, such as an accelerometer or gyroscope, can be used with the computer entertainment system to detect motions of the hand-held controller body and transfer them into actions in a game. The inertial sensor can be used to detect many different types of motions of the controller, such as for example up and down movements, twisting movements, side to side movements, jerking movements, wand-like motions, plunging motions, etc. Such motions may correspond to various commands such that the motions are transferred into actions in a game.


Detecting and tracking the user's manipulations of a game controller body can be used to implement many different types of games, simulations, etc., that allow the user to, for example, engage in a sword or lightsaber fight, use a wand to trace the shape of items, engage in many different types of sporting events, engage in on-screen fights or other encounters, etc.


Referring to FIG. 1A, there is illustrated a system 100 that operates in accordance with an embodiment of the present invention. As illustrated, a computer entertainment console 102 may be coupled to a television or other video display 104 to display the images of the video game or other simulation thereon. The game or other simulation may be stored on a DVD, CD, flash memory, USB memory, or other memory media 106 that is inserted into the console 102. A user or player 108 manipulates a game controller 110 to control the video game or other simulation. As seen in FIG. 2, the game controller 110 includes an inertial sensor 112 that produces signals in response to the position, motion, orientation or change in orientation of the game controller 110. In addition to the inertial sensor, the game controller 110 may include conventional control input devices, e.g., joysticks 111, buttons 113, R1, L1, and the like.


During operation, the user 108 physically moves the controller 110. For example, the controller 110 may be moved in any direction by the user 108, such as up, down, to one side, to the other side, twisted, rolled, shaken, jerked, plunged, etc. These movements of the controller 110 itself may be detected and captured by the camera 112 by way of tracking through analysis of signals from the inertial sensor 112 in a manner described below.


Referring again to FIG. 1A, the system 100 may optionally include a camera or other video image capturing device 114, which may be positioned so that the controller 110 is within the camera's field of view 116. Analysis of images from the image capturing device 114 may be used in conjunction with analysis of data from the inertial sensor 112.



FIG. 1B is a simplified schematic diagram illustrating the capture of light from a light source through an image capture device in accordance with one embodiment of the invention. Here, the user 108 is holding a controller 110 which includes a light source thereon. The image capturing device 114 monitors a field of view 116 through which light from the light source of the controller 110 is detected. The light source associated with controller 110 is within plane 117, which corresponds to digitized screen 120. Here, an image of the light source associated with controller 110 is illustrated by region 122 of screen 120. It should be appreciated that the resolution of screen 120 may be associated with any suitable resolution typical of a web cam or other suitable camera. In one embodiment, screen 120 is defined by a screen size of 320×240. Thus, as user 108 moves the controller 110, the associated movement is captured through image capture device 114 to determine a location of the light source within the screen 120. It should be appreciated that the screen size and the imaging device size are decoupled. However, the screen and image device size are mapped in order to determine corresponding positions between the two. In one embodiment, the image device is mapped to a region of the screen. Here, most of the screen is used for displaying a scene, game image, etc., and there is a relatively small input palette in a corner or some other suitable region of the screen.



FIG. 1C is a schematic diagram illustrating the determination of the location of a light source and the subsequent translation of that location to control movement of a corresponding cursor on a display screen in accordance with one embodiment of the invention. Here, screen 120 defines an image of a light source as region 122. Region 122 includes portions of pixel Pa, Pb, Pe, Pd, Pe, and Pf. The remainder of each of the pixels in the screen 120, i.e., all pixels except pixels Pa-Pf, is black. In one embodiment, ensuring that the remainder of the pixels is black is achieved through a masking operation. The masking operation includes reducing the size of an aperture of the image capture device 114 in order to minimize an amount of light allowed into the image capture device. In one embodiment, the aperture size may be adjusted electronically by adjusting the sensor game and exposure time. This scheme enhances the ability to detect a light source while reducing interference effects associated with background lighting. It should be appreciated that since the characteristics of the light input device and the image capture device are known, then the image capture device parameters (white balance, gain, exposure, saturation, etc.) may be set explicitly to track a particular pre-determined pixel value, i.e., no calibration is required. As the input device is a light, the room lighting is not a factor here. Thus, an active method for detecting a light change is provided.


Still referring to FIG. 1C, a center 124 of region 122 is calculated through a centroid calculation in which the centers of each of pixels Pa-Pf are calculated and then weighted according to the associated pixel value in order to determine the coordinates of center 124. The coordinates of center 124 are then mapped to display screen 128, which corresponds to the display screen being viewed by the user. Thus, movement of the light source will cause movement of region 122 on grid 120, which may also be referred to as a screen associated with the image capture device. The corresponding movement of region 122 will be associated with the calculation of a new center. The new center will then be mapped to a location on screen 128 in order to move cursor 130 on screen 128 so that the user is given a feeling of control, over the movement of cursor 130 through the LED input device. As will be explained in more detail below, the input device may have a button or some other suitable activation device which when pressed will cause the respective LED to change to a different color from a previous color. This different color is then captured by the image capture device 114. The detection of the different color results in different pixel values being associated with the change in color. For example, the pixels corresponding to region 122 will be associated with different values by the color change. The different pixel values will then signal the mode change similar to a mode change signal associated with a mouse click. Thus, a user may click and drag, highlight, etc., images on the display screen. That is, the user may perform any functionality achieved through a mouse associated with a computer.


In one embodiment, the centroid calculation is performed as described hereafter. The pixels not associated with pixels Pa-Pf, are assigned a value of 0 as no light is detected, i.e., the pixels are black. It should be appreciated that the masking technique described above may be used to ensure that the image capture device can lock in on a light emanating from an input device by reducing interference from background lighting. Each of pixels Pa-Pf are assigned a value corresponding to the amount of area of the pixel intersecting with region 122. In one embodiment, where pixel values are assigned from 0-255, 0 corresponding to no light, pixel Pe is assigned the highest value while pixel Pf is assigned the lowest value. For purposes of example, the pixel values of pixels Pa, Pb, Pe, Pd, Pe, and Pf are 121, 230, 80, 123, 240, and 10, respectively. Each of pixels Pa-Pf is associated with a respective pixel center point. Each of the two dimensional coordinates of each of the pixel centers is multiplied by the value of the respective pixel. These weighted values for one of the two dimensional coordinates are then summed together. In one embodiment, the summation of the weighted values for each coordinate is then divided by the summation of the pixel values associated with region 122 in order to provide the coordinates for the center of region 124. This technique may be described mathematically as:

(x,y)center[[xpixel center][value of pixel for xpixel center]]/Σ(pixel values) and
Σ[[ypixel center][value of pixel for ypixel center]]/Σ(pixel values)


Here, (x,y)center represent the two coordinates of center 124, xpixel center represents the x coordinate for each of pixels Pa-Pf, and ypixel center represents the y coordinate for each of pixels Pa-Pf. Thus, center 124 corresponds to a certain location of the image of the capture device. This position corresponds to a location on screen 128. With reference to video frames, (x,y)center may be calculated for each frame of the video and the location of (x,y)center center is used to set a position of cursor 130 on screen 128. In one embodiment, a resolution associated with grid 120 is less than the resolution associated with screen 128, thereby enabling smooth movement of cursor 130 across screen 128. It will be apparent to one skilled in the art that a non-weighted centroid may also be determined, especially if the background is not known, e.g., the background is not all black. Here, the location of the centroid may not be as accurate as when the background is known, however, the accuracy is still suitable for the embodiments described herein. In one embodiment, the non-weighted centroid is calculated when the user is in a dark room or with an infrared LED and camera. It will be apparent to one skilled in the art that while FIGS. 1B, and 1C refer to a cursor, the embodiments are not limited to use with a cursor. In essence any suitable indicator that provides feedback on the second location of the input device may be used. For example, effects like distortion, brightening, darkening, telescope windowing, etc. may be employed to provide feedback on the second location of the input device.



FIG. 1D is a schematic diagram illustrating a scheme for enhancing a tracking and translation methodology in accordance with one embodiment of the invention. It should be appreciated that where a light source is captured through image capture device 104 and subsequently located within screen 120, the corresponding region associated with the light source is contained within one pixel. Thus, the subsequent translation to a cursor may cause the cursor movement to appear jumpy, due to the quantization effect of the discrete sampling of the image capture device. In order to alleviate the jumpiness, image capture device may be defocused to blossom or expand the region associated with the light source. For example, region 132 represents an initial capture of a corresponding light source. As can be seen, region 132 is contained within one block of grid 120, which represents a single pixel. In order to expand or blossom region 132 the image capture device is defocused where regions 134 and 136 represent different defocusing parameters. Thereafter, the centroid of the expanded region may be calculated as discussed above. In one embodiment, a diffuser is placed over the LED to defocus the light source. For example, the diffuser may be a piece of tape that causes the light to diffuse.


As shown in FIG. 2, the controller may optionally be equipped with multiple light sources such as light emitting diodes (LEDs) 202, 204, 206, 208 to facilitate tracking by video analysis. Analysis of such video images for the purpose of tracking the controller 110 are described, e.g., in U.S. patent application Ser. No. 11/382,034, entitled “SCHEME FOR DETECTING AND TRACKING USER MANIPULATION OF A GAME CONTROLLER BODY”, which is incorporated herein by reference. The console 110 may include a microphone array 118 and the controller 110 may also include an acoustic signal generator 210 (e.g., a speaker) to provide a source of sound to facilitate acoustic tracking of the controller 110 with the microphone array 118 and appropriate acoustic signal processing, e.g., as described in U.S. patent application Ser. No. 11/381,724, which is incorporated herein by reference.


As shown in FIG. 2, the controller may optionally be equipped with light sources such as light emitting diodes (LEDs) 202, 204, 206, 208 to facilitate tracking by video analysis. Analysis of such video images for the purpose of tracking the controller 110 are described, e.g., in U.S. patent application Ser. No. 11/382,034, entitled “SCHEME FOR DETECTING AND TRACKING USER MANIPULATION OF A GAME CONTROLLER BODY”, which is incorporated herein by reference. The console 110 may include a microphone array 118 and the controller 110 may also include an acoustic signal generator 210 (e.g., a speaker) to provide a source of sound to facilitate acoustic tracking of the controller 110 with the microphone array 118 and appropriate acoustic signal processing, e.g., as described in U.S. patent application Ser. No. 11/381,724, which is incorporated herein by reference.


In general, signals from the inertial sensor 112 are used to generate position and orientation data for the controller 110. Such data may be used to calculate many physical aspects of the movement of the controller 110, such as for example its acceleration and velocity along any axis, its tilt, pitch, yaw, roll, as well as any telemetry points of the controller 110. As used herein, telemetry generally refers to remote measurement and reporting of information of interest to a system or to the system's designer or operator.


The ability to detect and track the movements of the controller 110 makes it possible to determine whether any predefined movements of the controller 110 are performed. That is, certain movement patterns or gestures of the controller 110 may be predefined and used as input commands for the game or other simulation. For example, a plunging downward gesture of the controller 110 may be defined as one command, a twisting gesture of the controller 110 may be defined as another command, a shaking gesture of the controller 110 may be defined as another command, and so on. In this way the manner in which the user 108 physically moves the controller 110 is used as another input for controlling the game, which provides a more stimulating and entertaining experience for the user.


By way of example and without limitation, the inertial sensor 112 may be an accelerometer. FIG. 3A depicts an example of an accelerometer 300 in the form of a simple mass 302 elastically coupled at four points to a frame 304, e.g., by springs 306, 308, 310, 312. Pitch and roll axes (indicated by X and Y, respectively) lie in a plane that intersects the frame. A yaw axis Z is oriented perpendicular to the plane containing the pitch axis X and the roll axis Y. The frame 304 may be mounted to the controller 110 in any suitable fashion. As the frame 304 (and the joystick controller 110) accelerates and/or rotates the mass 302 may displace relative to the frame 304 and the springs 306, 208, 310, 312 may elongate or compress in a way that depends on the amount and direction of translational and/or rotational acceleration and/or the angle of pitch and/or roll and/or yaw. The displacement and of the mass 302 and/or compression or elongation of the springs 306, 308, 310, 312 may be sensed, e.g., with appropriate sensors 314, 316, 318, 320 and converted to signals that depend in known or determinable way on the amount acceleration of pitch and/or roll.


There are a number of different ways to track the position of the mass and/or or the forces exerted on it, including resistive strain gauge material, photonic sensors, magnetic sensors, hall-effect devices, piezoelectric devices, capacitive sensors, and the like. Embodiments of the invention may include any number and type or combination of types of sensors. By way of example, and without limitation, the sensors 314, 316, 318, 320 may be gap closing electrodes placed above the mass 302. A capacitance between the mass and each electrode changes as the position of the mass changes relative to each electrode. Each electrode may be connected to a circuit that produce a signal related to the capacitance (and therefore to the proximity) of the mass 302 relative to the electrode. In addition, the springs 306, 308, 310, 312 may include resistive strain gauge sensors that produce signals that are related to the compression or elongation of the springs.


In some embodiments, the frame 304 may be gimbal mounted to the controller 110 so that the accelerometer 300 maintains a fixed orientation with respect to the pitch and/or roll and/or yaw axes. In such a manner, the controller axes X, Y, Z may be directly mapped to corresponding axes in real space without having to take into account a tilting of the controller axes with respect to the real space coordinate axes.



FIGS. 3B-3D illustrate examples of different elongation and compressions for the springs 306, 308, 310, 312 under different conditions of acceleration and/or rotation. Specifically, FIG. 3B depicts a situation wherein the frame 304 has been rotated about the Y axis. Due to the force of gravity acting the mass 302, the springs 306, 310 are elongated and the mass 302 is brought closer to sensors 314, 318 and further away from sensors 316, 320. Rotation about the Y (roll) axis in the opposite sense would similarly elongate the springs 306, 310, but would bring the mass closer to sensors 316, 320 and further from sensors 314, 318. Similarly, rotation about the X (pitch) axis could elongate springs 308, 312 and bring the mass closer to sensors 314, 316 and further from sensors 318, 320, depending on the direction of rotation.



FIG. 3C depicts a situation in which the frame 304 has been accelerated sharply downwards (as indicated by the arrows) while remaining level. In this situation all four springs 306, 308, 310, 312 elongate and the mass is brought closer to all four sensors 314, 316, 318, 320. In FIG. 3D the frame 304 is accelerated to the left (as indicated by the arrow) while remaining level. In this situation, springs 306, 308, and 312 elongate while spring 310 is compressed. The mass 302 moves away from sensors 314, 318 and closer to sensors 316, 320. FIG. 3D depicts a situation in which the frame 304 has been given an angular acceleration about the Z (yaw) axis produces an elongation of all four springs 306, 308, 310, 312 and moves the mass 302 away from all four sensors 314, 316, 318, 320. As may be seen from FIGS. 3B-3E, different motions and/or orientations of the frame 304 therefore produce particular combinations of signals that may be analyzed to determine the orientation and/or motion of the frame 304 (and the controller 110).


In the absence of external forces acting on the mass 302 the displacement of the mass 302 from a rest position along the Z axis is roughly proportional to the amount of acceleration along the Z axis. The detectors 314, 316, 318, 320 produce signals that are proportional to the displacement of the mass 302 and are, therefore, proportional to the acceleration of the frame 304 (and controller 110) along the Z axis. In a similar fashion, signals from the sensors may be used to deduce acceleration along the X and Y axes. It is noted that, in the force of gravity may act on the mass 302 and the sensors 314, 316, 318, 320 may produce non-zero signals. For example in a rest state, with no pitch or roll applied to the joystick controller, the Z axis may be aligned with the vertical axis (as determined by the force of gravity). Gravity may displace the mass 302, from a position it would otherwise have assumed in the absence of gravity. As a result the displacement sensors produce some non-zero signal V0, which is referred to herein as a “zero-point” acceleration signal. The zero-point acceleration signal V0 is typically subtracted from the accelerometer signal V before analyzing the raw signals from the sensors 314, 316, 318, 320.


If the frame 304 (and the controller 110) remains in the same orientation with respect to pitch and roll the zero-point acceleration signal V0 is constant. However, the zero-point acceleration signal V0 may be dependent on the amount of rotation about the pitch and roll axes. Embodiments of the present invention may take into account the effects of pitch and roll on the zero-point acceleration signal V0. For example, FIG. 4 illustrates the situation with respect to a single axis accelerometer 400 having a mass 402 constrained to move in a tube 404 along a tube axis Z. A spring 406 connects the mass 404 to an end-cap of the tube 404. A sensor 408, e.g., a capacitance sensor as described above. If the tube axis Z is tilted (as shown in phantom) with respect to a vertical direction Z′ by an angle θ due to pitch and roll of the tube 404, a “rotated” zero-point acceleration signal V0′ may be expected to be related to V0 and θ as:

V0′=V0 cos θ.


Note that in the extreme case of θ=90 degrees, V0′=0.


The angle θ generally depends on the angles of pitch and roll. These may be determined from signals from separate sensors. A unit vector z directed along the tube axis Z may be constructed from known absolute values of pitch and roll relative to a known initial orientation, e.g., one in which the accelerometer axis is aligned with a unit vector z′ directed along the vertical axis. It is noted that the initial orientation may be any orientation of the joystick controller that produces a stable signal from the accelerometer 400. A dot product between the unit vectors z and z′ gives the cosine of the angle θ between them. This dot product may be multiplied by the zero-point signal V0 to provide the desired correction factor, which may then be subtracted from the acceleration signal obtained from the sensor 408.


It is noted that in embodiments of the present sensor various types of inertial sensor devices may be used to provide information on 6-degrees of freedom (e.g., X, Y and Z translation and rotation about X, Y and Z axes). Examples of suitable inertial sensors for providing information on 6-degrees of freedom include accelerometers of the type shown in FIG. 3A, one or more single axis accelerometers, mechanical gyroscopes, ring laser gyroscopes or combinations of two or more of these.


Signals from the sensor may be analyzed to determine the motion and/or orientation of the controller during play of a video game according to an inventive method. Such a method may be implemented as a series of processor executable program code instructions stored in a processor readable medium and executed on a digital processor. For example, as depicted in FIG. 5A, the video game system 100 may include on the console 102 a processor 502. The processor may be any suitable digital processor unit, e.g., a microprocessor of a type commonly used in video game consoles. The processor may implement an inertial analyzer 504 through execution of processor readable instructions. A portion of the instructions may be stored in a memory 506. Alternatively, the inertial analyzer 504 may be implemented in hardware, e.g., as an application specific integrated circuit (ASIC). Such analyzer hardware may be located on the controller 110 or on the console 102 or may be remotely located elsewhere. In hardware implementations, the analyzer 504 may be programmable in response to external signals e.g., from the processor 502 or some other remotely located source, e.g., connected by USB cable, wireless connection, or over a network.


The inertial analyzer 504 may include or implement instructions that analyze the signals generated by the inertial sensor 112 and utilize information regarding position and/or orientation of the controller 110. For example, as shown in the flow diagram 510 of FIG. 5B signals may be generated by the inertial sensor 112 as indicated at block 512. The inertial sensor signals may be analyzed to determine information regarding the position and/or orientation of the controller 110 as indicated at block 514. The position and or orientation information may be utilized during play of a video game with the system 100 as indicated at block 516.


In certain embodiments, the position and/or orientation information may be used in relation to gestures made by the user 108 during game play. As indicated in the flow diagram 520 of FIG. 5C, a path of the controller 110 may be tracked using the position and/or orientation information as indicated at block 522. By way of example, and without limitation, the path may include a set of points representing a position of the center of mass of the controller with respect to some system of coordinates. Each position point may be represented by one or more coordinates, e.g., X, Y and Z coordinates in a Cartesian coordinate system. A time may be associated with each point on the path so that both the shape of the path and the progress of the controller along the path may be monitored. In addition, each point in the set may have associated with it data representing an orientation of the controller, e.g., one or more angles of rotation of the controller about its center of mass. Furthermore, each point on the path may have associated with it values of velocity and acceleration of the center of mass of the controller and rates of angular rotation and angular acceleration of the controller about its center of mass.


As indicated at block 524, the tracked path may be compared to one or more stored paths corresponding to known and/or pre-recorded gestures 508 that are relevant to the context of the video game being played. The analyzer 504 may be configured to recognize a user or process audio authenticated gestures, etc. For example, a user may be identified by an the analyzer 504 through a gesture and that a gesture may be specific to a user. Such a specific gestures may be recorded and included among the pre-recorded gestures 508 stored in memory 506. The recordation process may optionally store audio generated during recordation of a gesture. The sensed environment is sampled into a multi-channel analyzer and processed. The processor may reference gesture models to determine and authenticate and/or identify a user or objects based on voice or acoustic patterns and to a high degree of accuracy and performance.


As indicated in FIG. 5A, the gestures may be stored in the memory 506. Examples of gestures include, but are not limited to throwing an object such as a ball, swinging an object such as a bat or golf club, pumping hand pump, opening or closing a door or window, turning steering wheel or other vehicle control, martial arts moves such as punches, sanding movements, wax on wax off, paint the house, shakes, rattles, rolls, football pitches, turning knob movements, 3D MOUSE movements, scrolling movements, movements with known profiles, any recordable movement, movements along any vector back and forth i.e. pump the tire but at some arbitrary orientation in space, movements along a path, movements having precise stop and start times, any time based user manipulation that can be recorded, tracked and repeated within the noise floor, splines, and the like. Each of these gestures may be pre-recorded from path data and stored as a time-based model. Comparison of the path and stored gestures may start with an assumption of a steady state if the path deviates from a steady state the path can be compared to the stored gestures by a process of elimination. If at block 526 there is no match, the analyzer 504 may continue tracking the path of the controller 110 at block 522. If there is a sufficient match between the path (or a portion thereof) and a stored gesture the state of the game may be changed as indicated at 528. Changes of state of the game may include, but are not limited to interrupts, sending control signals, changing variables, etc.


Here is one example of this can occur. Upon determining that the controller 110 has left a steady state the path the analyzer 504 tracks movement of the controller 110. As long as the path of the controller 110 complies with a path defined in the stored gesture models 508, those gestures are possible “hits”. If the path of the controller 110 deviates (within the noise tolerance setting) from any gesture model 508, that gesture model is removed from the hit list. Each gesture reference model includes a time-base in which the gesture is recorded. The analyzer 502 compares the controller path data to the stored gestures 508 at the appropriate time index. Occurrence of a steady state condition resets the clock. When deviating from steady state (i.e. when movements are tracked outside of the noise threshold) the hit list is populated with all potential gesture models. The clock is started and movements of the controller are compared against the hit list. Again, the comparison is a walk through time. If any gesture in the hit list reaches the end of the gesture then it is a hit.


In certain embodiments, the analyzer 504 may inform a game program when certain events occur. Examples of such events include the following:


INTERRUPT ZERO-ACCELERATION POINT REACHED (X AND/OR Y AN/OR Z AXIS) In certain game situations the analyzer 504 may notify or interrupt routine within the game program when acceleration of the controller changes at the inflection points. For example, the user 108 may use the controller 110 to control a game avatar representing a quarterback in a football simulation game. The analyzer 504 may track the controller (representing the football) via a path generated from signals from the inertial sensor 112. A particular change in acceleration of the controller 110 may signal release of the football. At this point, the analyzer may trigger another routine within the program (e.g., a physics simulation package) to simulate the trajectory of the football based on the position, and/or velocity and/or orientation of the controller at the point of release.


Interrupt New Gesture Recognized


In addition, the analyzer 502 may be configured by one or more inputs. Examples of such inputs include, but are not limited to:


SET NOISE LEVEL (X,Y or Z AXIS) The noise level may be a reference tolerance used when analyzing jitter of the user's hands in the game.


SET SAMPLING RATE. As used herein, the sampling rate may refer to how often the analyzer 502 samples the signals from the inertial sensor. The sampling rate may be set to oversample or average the signal.


SET GEARING. As used herein gearing generally refers to the ratio of controller movements to movements occurring within the game. Examples of such “gearing” in the context of control of a video game may be found in U.S. patent application Ser. No. 11/382,036, filed May 6, 2006, published as US Patent Application Publication 2006/0252541, which is incorporated herein by reference.


SET MAPPING CHAIN. As used herein, a mapping chain refers to a map of gesture models. The gesture model maps can be made for a specific input Channel (e.g., for path data generated from inertial sensor signals only) or for a hybrid Channel formed in a mixer unit. Three input Channels may be served by two or more different Analyzers that are similar to the inertial analyzer 504. Specifically, these may include: the inertial analyzer 504 as described herein, a video analyzer as described e.g., in U.S. patent application Ser. No. 11/382,034 entitled SCHEME FOR DETECTING AND TRACKING USER MANIPULATION OF A GAME CONTROLLER BODY, which is incorporated herein by reference, and an Acoustic Analyzer, e.g., as described in U.S. patent application Ser. No. 11/381,721, which is incorporated herein by reference. The Analyzers can be configured with a mapping chain. Mapping chains can be swapped out by the game during gameplay as can settings to the Analyzer and to the Mixer.


Referring to again to FIG. 5A, block 502, those of skill in the art will recognize that there are numerous ways to generate signals from the inertial sensor 112. A few examples, among others have been described above with respect to FIGS. 3A-3E. Referring to block 504, there are numerous ways to analyze the sensor signals generated in block 502 to obtain information relating to the position and/or orientation of the controller 110. By way of example and without limitation the position and/or orientation information may include, but is not limited to information regarding the following parameters individually or in any combination:


CONTROLLER ORIENTATION. Orientation of the controller 110 may be expressed in terms of pitch, roll or yaw angle with respect to some reference orientation, e.g., in radians). Rates of change of controller orientation (e.g., angular velocities or angular accelerations) may also be included in the position and/or orientation information. Where the inertial sensor 112 includes a gyroscopic sensor controller orientation information may be obtained directly in the form of one or more output values that are proportional to angles of pitch, roll or yaw.


CONTROLLER POSITION (e.g., Cartesian coordinates X, Y, Z of the controller 110 in some frame of reference)


CONTROLLER X-AXIS VELOCITY


CONTROLLER Y-AXIS VELOCITY


CONTROLLER Z-AXIS VELOCITY


CONTROLLER X-AXIS ACCELERATION


CONTROLLER Y-AXIS ACCELERATION


CONTROLLER Z-AXIS ACCELERATION


It is noted that with respect to position, velocity and acceleration the position and/or orientation information may be expressed in terms of coordinate systems other than Cartesian. For example, cylindrical or spherical coordinates may be used for position, velocity and acceleration. Acceleration information with respect to the X, Y and Z axes may be obtained directly from an accelerometer type sensor, e.g., as described above with respect to FIGS. 3A-3E. The X, Y and Z accelerations may be integrated with respect to time from some initial instant to determine changes in X, Y and Z velocities. These velocities may be computed by adding the velocity changes to known values of the X-, Y-, and Z-velocities at the initial instant in time. The X, Y and Z velocities may be integrated with respect to time to determine X-, Y-, and Z-displacements of the controller. The X-, Y-, and Z-positions may be determined by adding the displacements to known X-, Y-, and Z-, positions at the initial instant.


STEADY STATE Y/N—This particular information indicates whether the controller is in a steady state, which may be defined as any position, which may be subject to change too. In a preferred embodiment the steady state position may be one wherein the controller is held in a more or less level orientation at a height roughly even with a user's waist.


TIME SINCE LAST STEADY STATE generally refers to data related to how long a period of time has passed since a steady state (as referenced above) was last detected. That determination of time may, as previously noted, be calculated in real-time, processor cycles, or sampling periods. The Time Since Last Steady State data time may be important with regard to resetting tracking of a controller with regard to an initial point to ensure accuracy of character or object mapping in a game environment. This data may also be important with regard to determining available actions/gestures that might be subsequently executed in a game environment (both exclusively and inclusively).


LAST GESTURE RECOGNIZED generally refers to the last gesture recognized either by a gesture recognition engine (which may be implemented in hardware or software. The identification of a last gesture recognized may be important with respect to the fact that a previous gesture may be related to the possible gestures that may be subsequently recognized or some other action that takes place in the game environment.


Time Last Gesture Recognized


The above outputs can be sampled at any time by a game program or software.


The technology described herein can be used to provide actively geared inputs for an interaction with a computer program. Gearing, in the general and broadest sense, can be defined an input that can have varying degrees in magnitude and/or time. The degree of gearing can then be communicated to a computing system. The degree of gearing may be applied to a process executed by the computing system. By analogy, a process can be imaged as a bucket of fluid having an input and an output. The bucket of fluid is a process that is executing on a system, and the gearing therefore controls an aspect of the processing performed by the computing system. In one example, the gearing can control the rate at which the fluid is emptied from the fluid bucket relative to an input amount, which might be thought of as drops of fluid going into the bucket. Thus, the fill rate may be dynamic, the drain rate may be dynamic, and the drain rate might be impacted by the gearing. The gearing can thus be adjusted or timed so as to tune a changing value that may be streaming to a program, such as a game program. The gearing may also impact a counter, such as a moving data counter that then controls an action by a processor or eventually a game element, object, player, character, etc.


Taking this analogy to a more tangible computing example, the rate at which the fluid is emptied might be the rate at which control is passed to or executed by a feature of a computer program, in response to some input plus gearing. The feature of the computer program may be an object, a process, a variable, or predefined/custom algorithm, character, game player, mouse (2D or 3D), etc. The result of the processing, which may have been altered by the gearing, can be conveyed to an observer in any number of ways. One way may be visually on a display screen, audibly via sound, vibration acoustics via feel, a combination thereof, etc., or simply by the modified response of processing for an interactive element of a game or program.


The input can be obtained by tracking performed via: (1) an image analysis, (2) an inertial analysis, (3) acoustic analysis, or hybrid Mixed analysis of (1), (2) or (3). Various examples are provided regarding image analysis and applied gearing, but it should be understood that the tracking is not limited to video, but can accomplished by numerous ways, and in particular, by inertial analysis, acoustic analysis, mixtures of these and other suitable analyzers.


In various embodiments, a computer or gaming system having a video camera (e.g., image analysis) can process image data and identify various actions taking place in a zone of focus or given volume that may be in front of the video camera. Such actions typically include moving or rotating the object in three dimensional space or actuating any of a variety of controls such as buttons, dials, joysticks, etc. In addition to these techniques, the present technology further provides the additional functionality of adjusting a scaling factor, referred to herein as gearing, to adjust the sensitivity of the input with respect to one or more corresponding actions on a display screen or a feature of a program. For instance, the actions on the display screen may be of an object that may be the focus of a video game. The object may also be a feature of a program, such as a variable, a multiplier, or a computation that will then be rendered as sound, vibration, images on a display screen or a combination of the these and other representations of the geared output.


Gearing can be applied to a feature of a computer program, and detection of an input device can be based on processing by an inertial analyzer. The inertial analyzer will track an input device for inertial activity, and the inertial analyzer can then convey the information to a program. The program will then take the output from the inertial analyzer so that a gearing amount can be applied to the output. The gearing amount will then dictate a degree or ratio by which a program will compute an operation. The operation can take on any number of forms, and one example of the operation can be to generate a noise, a variable noise, vibration, a movement by an object, or computation by a program that then outputs a visible and/or audible result. If the output is a variable, the variable may be used to complete the execution of a process, such that the process will take into account the amount of gearing. The amount of gearing can be preset, set dynamically by the user or adjusted on demand. The ratio can be dynamically changed during game play, before a game play session or during certain action events during a game.



FIG. 8 shows a flowchart 800 describing an exemplary procedure for receiving user input for the computer program. The procedure begins as indicated by start block 802 and proceeds to operation 804 wherein a position of a control input is identified. The control input may be the position of an input object in a three dimensional space as described above with reference to FIG. 7 of US Patent Application Publication 20060252541, or the position of a user interface device as described with reference to FIG. 14 of US Patent Application Publication 20060252541. The position may be expressed as a representative value, or a plurality of values, such as a vector. After identifying the position of the control input, the procedure flows to operation 806.


In operation 806, a determination is made as to whether the position has changed. If the position has not changed, then the procedure returns to operation 804. In one embodiment, operation 804 is delayed until a new frame of image data is received from the image capture device. If, at operation 806, it is determined that the position has changed, then the procedure flows to operation 808.


In operation 808, a vector of movement is calculated. The movement vector can be any number of dimensions. For example, if the movement is of an input object in three-dimensional space, the movement vector may describe the movement as a three dimensional vector. However, if the movement is of a one dimensional control input, such as a steering wheel, then the movement vector is a one dimensional vector that describes the amount of rotation of the steering wheel. After determining the movement vector the procedure flows to operation 810.


In operation 810, the movement vector is multiplied by a current gearing amount to determine an input vector. The current gearing amount may be a scalar quantity or a multidimensional value. If it is a scalar quantity, then all dimensions of the movement vector are multiplied by the same amount. If the gearing amount is multidimensional, then each dimension of the movement vector is multiplied by a corresponding dimension of the gearing amount. The gearing amount may vary in response to user input and may be under software control. Therefore, the current gearing amount may change from moment to moment. After multiplying the movement vector by the current gearing amount, the procedure flows to operation 812.


In operation 812, a new position of a virtual object is calculated using the input vector calculated in operation 810. The new position may be a camera position, or an object position such as a virtual steering wheel. The virtual object may not be displayed on a display screen. Once the new position of the virtual object is calculated, the procedure flows to operation 814 wherein data representing the new position is passed to the application program. The procedure then ends as indicated by finish block 816. It should be noted, however, that this flow is only exemplary in nature, and other alternatives may be possible.



FIG. 9 shows another exemplary controller 1300 having a steering wheel 1305 which may be manipulated by a user. In this case, rotations of steering wheel 1305 and actuation of buttons of interface 1302 are interpreted by controller 1300, which generates data transmissions via LEDs 1310.



FIG. 10 shows an exemplary application of controller 1300. In this example, the application is a driving simulation that receives commands issued in response to rotation of steering wheel 1305 and translates these commands as corresponding rotations of a virtual steering wheel 1305 in display 104. A gearing amount, which scales the rotation of steering wheel 1305 to a corresponding rotation of virtual steering wheel 1305′ can be changed in response to user interaction with interface 1302 (FIG. 13) or in response to the software control. FIG. 11 shows an exemplary graph 1500 depicting exemplary changes in gearing amount over time. In one example, the changes in gearing can by dynamically set by the user during game play. Additionally, as shown by graph 1500, the transitions in gearing can be smooth, sharp, in steps, for longer time, shorter time, or combinations thereof. Thus, the gearing can be set or changed by the game over time during a gaming session, so as to provide a more realistic interactive experience. Additionally giving the user control of the gearing enables another dimension of control beyond predefined controls found in traditional games.



FIG. 12 shows another exemplary application of an image processing system responding to user interaction. In this example, a user 1602 interacts with a baseball simulation by swinging a toy baseball bat 1605 which may be recognized by the image processing system as an input object. As the toy baseball bat is swung the user and/or the software can control the gearing amount to manipulate the speed or distance of virtual baseball bat 1605′. In one embodiment, the bat may include a number of buttons that can be pressed during game play, and by pressing the buttons, the gearing can be made to change. In another embodiment, the user can preset or program in a combination of gearing levels that will be applied when the bat is swung.



FIG. 13 shows graph 1700 depicting an exemplary gearing amount at different times t1-t5 along the length of the swing. These gearing amounts may have been set by the user before swinging the bat or may have been set by the game dynamically in response to the position of the bat. Again, it is shown how the gearing can be changed over time, kept constant over particular intervals, or gradually increased. In graph 1700, the gearing may have been set higher between times t2-t3, so that the swing of the bat will be more powerful when contact is made with the ball, and then the gearing is relaxed during time t3-t4 when the bat has already made contact. The different times, in one embodiment, can be estimated by the user, or determined by the computer.


In one example, the user can take a few practice swings, and then the computer can map out a number of example time slots corresponding to the user's actual swing ability. Then, the user can custom assign specific gearing to each time interval, depending on how the user wants to impact his game interactivity. Once the gearing is set, the user's movement of the bat 1605 can then be mapped to the movement of the bat 1605′ (e.g., game object). Again, it should be noted that the gearing can be preset by the game during different action, set during game play by the user, and may be adjusted in real time during game play.


According to embodiments of the present invention, a video game system and method of the type described above may be implemented as depicted in FIG. 6. A video game system 600 may include a processor 601 and a memory 602 (e.g., RAM, DRAM, ROM, and the like). In addition, the video game system 600 may have multiple processors 601 if parallel processing is to be implemented. The memory 602 includes data and game program code 604, which may include portions that are configured as described above. Specifically, the memory 602 may include inertial signal data 606 which may include stored controller path information as described above. The memory 602 may also contain stored gesture data 608, e.g., data representing one or more gestures relevant to the game program 604.


The system 600 may also include well-known support functions 610, such as input/output (I/O) elements 611, power supplies (P/S) 612, a clock (CLK) 613 and cache 614. The apparatus 600 may optionally include a mass storage device 615 such as a disk drive, CD-ROM drive, tape drive, or the like to store programs and/or data. The controller may also optionally include a display unit 616 and user interface unit 618 to facilitate interaction between the controller 600 and a user. The display unit 616 may be in the form of a cathode ray tube (CRT) or flat panel screen that displays text, numerals, graphical symbols or images. The user interface 618 may include a keyboard, mouse, joystick, light pen or other device. In addition, the user interface 618 may include a microphone, video camera or other signal transducing device to provide for direct capture of a signal to be analyzed. The processor 601, memory 602 and other components of the system 600 may exchange signals (e.g., code instructions and data) with each other via a system bus 620 as shown in FIG. 6.


A microphone array 622 may be coupled to the system 600 through the I/O functions 611. The microphone array may include between about 2 and about 8 microphones, preferably about 4 microphones with neighboring microphones separated by a distance of less than about 4 centimeters, preferably between about 1 centimeter and about 2 centimeters. Preferably, the microphones in the array 622 are omni-directional microphones. An optional image capture unit 623 (e.g., a digital camera) may be coupled to the apparatus 600 through the I/O functions 611. One or more pointing actuators 625 that are mechanically coupled to the camera may exchange signals with the processor 601 via the I/O functions 611.


As used herein, the term I/O generally refers to any program, operation or device that transfers data to or from the system 600 and to or from a peripheral device. Every data transfer may be regarded as an output from one device and an input into another. Peripheral devices include input-only devices, such as keyboards and mouses, output-only devices, such as printers as well as devices such as a writable CD-ROM that can act as both an input and an output device. The term “peripheral device” includes external devices, such as a mouse, keyboard, printer, monitor, microphone, game controller, camera, external Zip drive or scanner as well as internal devices, such as a CD-ROM drive, CD-R drive or internal modem or other peripheral such as a flash memory reader/writer, hard drive.


In certain embodiments of the invention, the apparatus 600 may be a video game unit, which may include a controller 630 coupled to the processor via the I/O functions 611 either through wires (e.g., a USB cable) or wirelessly. The controller 630 may have analog joystick controls 631 and conventional buttons 633 that provide control signals commonly used during playing of video games. Such video games may be implemented as processor readable data and/or instructions from the program 604 which may be stored in the memory 602 or other processor readable medium such as one associated with the mass storage device 615.


The joystick controls 631 may generally be configured so that moving a control stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis. In joysticks that are configured for three-dimensional movement, twisting the stick left (counter-clockwise) or right (clockwise) may signal movement along the Z axis. These three axis—X Y and Z—are often referred to as roll, pitch, and yaw, respectively, particularly in relation to an aircraft.


In addition to conventional features, the controller 630 may include one or more inertial sensors 632, which may provide position and/or orientation information to the processor 601 via an inertial signal. Orientation information may include angular information such as a tilt, roll or yaw of the controller 630. By way of example, the inertial sensors 632 may include any number and/or combination of accelerometers, gyroscopes or tilt sensors. In a preferred embodiment, the inertial sensors 632 include tilt sensors adapted to sense orientation of the joystick controller with respect to tilt and roll axes, a first accelerometer adapted to sense acceleration along a yaw axis and a second accelerometer adapted to sense angular acceleration with respect to the yaw axis. An accelerometer may be implemented, e.g., as a MEMS device including a mass mounted by one or more springs with sensors for sensing displacement of the mass relative to one or more directions. Signals from the sensors that are dependent on the displacement of the mass may be used to determine an acceleration of the joystick controller 630. Such techniques may be implemented by instructions from the game program 604 which may be stored in the memory 602 and executed by the processor 601.


By way of example an accelerometer suitable as the inertial sensor 632 may be a simple mass elastically coupled at three or four points to a frame, e.g., by springs. Pitch and roll axes lie in a plane that intersects the frame, which is mounted to the joystick controller 630. As the frame (and the joystick controller 630) rotates about pitch and roll axes the mass will displace under the influence of gravity and the springs will elongate or compress in a way that depends on the angle of pitch and/or roll. The displacement and of the mass can be sensed and converted to a signal that is dependent on the amount of pitch and/or roll. Angular acceleration about the yaw axis or linear acceleration along the yaw axis may also produce characteristic patterns of compression and/or elongation of the springs or motion of the mass that can be sensed and converted to signals that are dependent on the amount of angular or linear acceleration. Such an accelerometer device can measure tilt, roll angular acceleration about the yaw axis and linear acceleration along the yaw axis by tracking movement of the mass or compression and expansion forces of the springs. There are a number of different ways to track the position of the mass and/or or the forces exerted on it, including resistive strain gauge material, photonic sensors, magnetic sensors, hall-effect devices, piezoelectric devices, capacitive sensors, and the like.


In addition, the joystick controller 630 may include one or more light sources 634, such as light emitting diodes (LEDs). The light sources 634 may be used to distinguish one controller from the other. For example one or more LEDs can accomplish this by flashing or holding an LED pattern code. By way of example, 5 LEDs can be provided on the joystick controller 630 in a linear or two-dimensional pattern. Although a linear array of LEDs is preferred, the LEDs may alternatively, be arranged in a rectangular pattern or an arcuate pattern to facilitate determination of an image plane of the LED array when analyzing an image of the LED pattern obtained by the image capture unit 623. Furthermore, the LED pattern codes may also be used to determine the positioning of the joystick controller 630 during game play. For instance, the LEDs can assist in identifying tilt, yaw and roll of the controllers. This detection pattern can assist in providing a better user/feel in games, such as aircraft flying games, etc. The image capture unit 623 may capture images containing the joystick controller 630 and light sources 634. Analysis of such images can determine the location and/or orientation of the joystick controller. Such analysis may be implemented by program code instructions 604 stored in the memory 602 and executed by the processor 601. To facilitate capture of images of the light sources 634 by the image capture unit 623, the light sources 634 may be placed on two or more different sides of the joystick controller 630, e.g., on the front and on the back (as shown in phantom). Such placement allows the image capture unit 623 to obtain images of the light sources 634 for different orientations of the joystick controller 630 depending on how the joystick controller 630 is held by a user.


In addition the light sources 634 may provide telemetry signals to the processor 601, e.g., in pulse code, amplitude modulation or frequency modulation format. Such telemetry signals may indicate which joystick buttons are being pressed and/or how hard such buttons are being pressed. Telemetry signals may be encoded into the optical signal, e.g., by pulse coding, pulse width modulation, frequency modulation or light intensity (amplitude) modulation. The processor 601 may decode the telemetry signal from the optical signal and execute a game command in response to the decoded telemetry signal. Telemetry signals may be decoded from analysis of images of the joystick controller 630 obtained by the image capture unit 623. Alternatively, the apparatus 601 may include a separate optical sensor dedicated to receiving telemetry signals from the lights sources 634. The use of LEDs in conjunction with determining an intensity amount in interfacing with a computer program is described, e.g., in U.S. patent application Ser. No. 11/429,414, to Richard L. Marks et al., entitled “USE OF COMPUTER IMAGE AND AUDIO PROCESSING IN DETERMINING AN INTENSITY AMOUNT WHEN INTERFACING WITH A COMPUTER PROGRAM”, filed May 4, 2006, which is incorporated herein by reference in its entirety. In addition, analysis of images containing the light sources 634 may be used for both telemetry and determining the position and/or orientation of the joystick controller 630. Such techniques may be implemented by instructions of the program 604 which may be stored in the memory 602 and executed by the processor 601.


The processor 601 may use the inertial signals from the inertial sensor 632 in conjunction with optical signals from light sources 634 detected by the image capture unit 623 and/or sound source location and characterization information from acoustic signals detected by the microphone array 622 to deduce information on the location and/or orientation of the controller 630 and/or its user. For example, “acoustic radar” sound source location and characterization may be used in conjunction with the microphone array 622 to track a moving voice while motion of the joystick controller is independently tracked (through the inertial sensor 632 and or light sources 634). In acoustic radar select a pre-calibrated listening zone is selected at runtime and sounds originating from sources outside the pre-calibrated listening zone are filtered out. The pre-calibrated listening zones may include a listening zone that corresponds to a volume of focus or field of view of the image capture unit 623. Examples of acoustic radar are described in detail in U.S. patent application Ser. No. 11/381,724, to Xiaodong Mao entitled “METHODS AND APPARATUS FOR TARGETED SOUND DETECTION AND CHARACTERIZATION”, filed May 4, 2006, which is incorporated herein by reference. Any number of different combinations of different modes of providing control signals to the processor 601 may be used in conjunction with embodiments of the present invention. Such techniques may be implemented by program code instructions 604 which may be stored in the memory 602 and executed by the processor 601 and may optionally include one or more instructions that direct the one or more processors to select a pre-calibrated listening zone at runtime and filter out sounds originating from sources outside the pre-calibrated listening zone. The pre-calibrated listening zones may include a listening zone that corresponds to a volume of focus or field of view of the image capture unit 623.


The program 604 may optionally include one or more instructions that direct the one or more processors to produce a discrete time domain input signal xm(t) from microphones M0 . . . MM, of the microphone array 622, determine a listening sector, and use the listening sector in a semi-blind source separation to select the finite impulse response filter coefficients to separate out different sound sources from input signal xm(t). The program 604 may also include instructions to apply one or more fractional delays to selected input signals xm(t) other than an input signal x0(t) from a reference microphone M0. Each fractional delay may be selected to optimize a signal to noise ratio of a discrete time domain output signal y(t) from the microphone array. The fractional delays may be selected to such that a signal from the reference microphone M0 is first in time relative to signals from the other microphone(s) of the array. The program 604 may also include instructions to introduce a fractional time delay Δ into an output signal y(t) of the microphone array so that: y(t+Δ)=x(t+Δ)*b0+x(t−1+Δ)*b1+x(t−2+Δ)*b2+ . . . +x(t−N+Δ)bN, where Δ is between zero and ±1. Examples of such techniques are described in detail in U.S. patent application Ser. No. 11/381,729, to Xiaodong Mao, entitled “ULTRA SMALL MICROPHONE ARRAY” filed May 4, 2006, the entire disclosures of which are incorporated by reference.


The program 604 may include one or more instructions which, when executed, cause the system 600 to select a pre-calibrated listening sector that contains a source of sound. Such instructions may cause the apparatus to determine whether a source of sound lies within an initial sector or on a particular side of the initial sector. If the source of sound does not lie within the default sector, the instructions may, when executed, select a different sector on the particular side of the default sector. The different sector may be characterized by an attenuation of the input signals that is closest to an optimum value. These instructions may, when executed, calculate an attenuation of input signals from the microphone array 622 and the attenuation to an optimum value. The instructions may, when executed, cause the apparatus 600 to determine a value of an attenuation of the input signals for one or more sectors and select a sector for which the attenuation is closest to an optimum value.


Examples of such a technique are described, e.g., in U.S. patent application Ser. No. 11/381,725, to Xiaodong Mao, entitled “METHODS AND APPARATUS FOR TARGETED SOUND DETECTION” filed May 4, 2006, the disclosures of which are incorporated herein by reference.


Signals from the inertial sensor 632 may provide part of a tracking information input and signals generated from the image capture unit 623 from tracking the one or more light sources 634 may provide another part of the tracking information input. By way of example, and without limitation, such “mixed mode” signals may be used in a football type video game in which a Quarterback pitches the ball to the right after a head fake head movement to the left. Specifically, a game player holding the controller 630 may turn his head to the left and make a sound while making a pitch movement swinging the controller out to the right like it was the football. The microphone array 620 in conjunction with “acoustic radar” program code can track the user's voice. The image capture unit 623 can track the motion of the user's head or track other commands that do not require sound or use of the controller. The sensor 632 may track the motion of the joystick controller (representing the football). The image capture unit 623 may also track the light sources 634 on the controller 630. The user may release of the “ball” upon reaching a certain amount and/or direction of acceleration of the joystick controller 630 or upon a key command triggered by pressing a button on the controller 630.


In certain embodiments of the present invention, an inertial signal, e.g., from an accelerometer or gyroscope may be used to determine a location of the controller 630. Specifically, an acceleration signal from an accelerometer may be integrated once with respect to time to determine a change in velocity and the velocity may be integrated with respect to time to determine a change in position. If values of the initial position and velocity at some time are known then the absolute position may be determined using these values and the changes in velocity and position. Although position determination using an inertial sensor may be made more quickly than using the image capture unit 623 and light sources 634 the inertial sensor 632 may be subject to a type of error known as “drift” in which errors that accumulate over time can lead to a discrepancy D between the position of the joystick 630 calculated from the inertial signal (shown in phantom) and the actual position of the joystick controller 630. Embodiments of the present invention allow a number of ways to deal with such errors.


For example, the drift may be cancelled out manually by re-setting the initial position of the controller 630 to be equal to the current calculated position. A user may use one or more of the buttons on the controller 630 to trigger a command to re-set the initial position. Alternatively, image-based drift may be implemented by re-setting the current position to a position determined from an image obtained from the image capture unit 623 as a reference. Such image-based drift compensation may be implemented manually, e.g., when the user triggers one or more of the buttons on the joystick controller 630. Alternatively, image-based drift compensation may be implemented automatically, e.g., at regular intervals of time or in response to game play. Such techniques may be implemented by program code instructions 604 which may be stored in the memory 602 and executed by the processor 601.


In certain embodiments it may be desirable to compensate for spurious data in the inertial sensor signal. For example the signal from the inertial sensor 632 may be oversampled and a sliding average may be computed from the oversampled signal to remove spurious data from the inertial sensor signal. In some situations it may be desirable to oversample the signal and reject a high and/or low value from some subset of data points and compute the sliding average from the remaining data points. Furthermore, other data sampling and manipulation techniques may be used to adjust the signal from the inertial sensor to remove or reduce the significance of spurious data. The choice of technique may depend on the nature of the signal, computations to be performed with the signal, the nature of game play or some combination of two or more of these. Such techniques may be implemented by instructions of the program 604 which may be stored in the memory 602 and executed by the processor 601.


The processor 601 may perform analysis of inertial signal data 606 as described above in response to the data 606 and program code instructions of a program 604 stored and retrieved by the memory 602 and executed by the processor module 601. Code portions of the program 604 may conform to any one of a number of different programming languages such as Assembly, C++, JAVA or a number of other languages. The processor module 601 forms a general-purpose computer that becomes a specific purpose computer when executing programs such as the program code 604. Although the program code 604 is described herein as being implemented in software and executed upon a general purpose computer, those skilled in the art will realize that the method of task management could alternatively be implemented using hardware such as an application specific integrated circuit (ASIC) or other hardware circuitry. As such, it should be understood that embodiments of the invention can be implemented, in whole or in part, in software, hardware or some combination of both.


In one embodiment, among others, the program code 604 may include a set of processor readable instructions that implement a method having features in common with the method 510 of FIG. 5B and the method 520 of FIG. 5C or some combination of two or more of these. The program code 604 may generally include one or more instructions that direct the one or more processors to analyze signals from the inertial sensor 632 to generate position and/or orientation information and utilize the information during play of a video game.


The program code 604 may optionally include processor executable instructions including one or more instructions which, when executed cause the image capture unit 623 to monitor a field of view in front of the image capture unit 623, identify one or more of the light sources 634 within the field of view, detect a change in light emitted from the light source(s) 634; and in response to detecting the change, triggering an input command to the processor 601. The use of LEDs in conjunction with an image capture device to trigger actions in a game controller is described e.g., in U.S. patent application Ser. No. 10/759,782 to Richard L. Marks, filed Jan. 16, 2004 and entitled: METHOD AND APPARATUS FOR LIGHT INPUT DEVICE, which is incorporated herein by reference in its entirety.


The program code 604 may optionally include processor executable instructions including one or more instructions which, when executed, use signals from the inertial sensor and signals generated from the image capture unit from tracking the one or more light sources as inputs to a game system, e.g., as described above. The program code 604 may optionally include processor executable instructions including one or more instructions which, when executed compensate for drift in the inertial sensor 632.


Although embodiments of the present invention are described in terms of examples related to a video game controller 630 games, embodiments of the invention, including the system 600 may be used on any user manipulated body, molded object, knob, structure, etc, with inertial sensing capability and inertial sensor signal transmission capability, wireless or otherwise.


By way of example, embodiments of the present invention may be implemented on parallel processing systems. Such parallel processing systems typically include two or more processor elements that are configured to execute parts of a program in parallel using separate processors. By way of example, and without limitation, FIG. 7 illustrates a type of cell processor 700 according to an embodiment of the present invention. The cell processor 700 may be used as the processor 601 of FIG. 6 or the processor 502 of FIG. 5A. In the example depicted in FIG. 7, the cell processor 700 includes a main memory 702, power processor element (PPE) 704, and a number of synergistic processor elements (SPEs) 706. In the example depicted in FIG. 7, the cell processor 700 includes a single PPE 704 and eight SPE 706. In such a configuration, seven of the SPE 706 may be used for parallel processing and one may be reserved as a back-up in case one of the other seven fails. A cell processor may alternatively include multiple groups of PPEs (PPE groups) and multiple groups of SPEs (SPE groups). In such a case, hardware resources can be shared between units within a group. However, the SPEs and PPEs must appear to software as independent elements. As such, embodiments of the present invention are not limited to use with the configuration shown in FIG. 7.


The main memory 702 typically includes both general-purpose and nonvolatile storage, as well as special-purpose hardware registers or arrays used for functions such as system configuration, data-transfer synchronization, memory-mapped I/O, and I/O subsystems. In embodiments of the present invention, a video game program 703 may be resident in main memory 702. The video program 703 may include an analyzer configured as described with respect to FIG. 5A, 5B or 5C above or some combination of these. The program 703 may run on the PPE. The program 703 may be divided up into multiple signal processing tasks that can be executed on the SPEs and/or PPE.


By way of example, the PPE 704 may be a 64-bit PowerPC Processor Unit (PPU) with associated caches L1 and L2. The PPE 704 is a general-purpose processing unit, which can access system management resources (such as the memory-protection tables, for example). Hardware resources may be mapped explicitly to a real address space as seen by the PPE. Therefore, the PPE can address any of these resources directly by using an appropriate effective address value. A primary function of the PPE 704 is the management and allocation of tasks for the SPEs 706 in the cell processor 700.


Although only a single PPE is shown in FIG. 7, some cell processor implementations, such as cell broadband engine architecture (CBEA), the cell processor 700 may have multiple PPEs organized into PPE groups, of which there may be more than one. These PPE groups may share access to the main memory 702. Furthermore the cell processor 700 may include two or more groups SPEs. The SPE groups may also share access to the main memory 702. Such configurations are within the scope of the present invention.


Each SPE 706 is includes a synergistic processor unit (SPU) and its own local storage area LS. The local storage LS may include one or more separate areas of memory storage, each one associated with a specific SPU. Each SPU may be configured to only execute instructions (including data load and data store operations) from within its own associated local storage domain. In such a configuration, data transfers between the local storage LS and elsewhere in the system 700 may be performed by issuing direct memory access (DMA) commands from the memory flow controller (MFC) to transfer data to or from the local storage domain (of the individual SPE). The SPUs are less complex computational units than the PPE 704 in that they do not perform any system management functions. The SPU generally have a single instruction, multiple data (SIMD) capability and typically process data and initiate any required data transfers (subject to access properties set up by the PPE) in order to perform their allocated tasks. The purpose of the SPU is to enable applications that require a higher computational unit density and can effectively use the provided instruction set. A significant number of SPEs in a system managed by the PPE 704 allow for cost-effective processing over a wide range of applications.


Each SPE 706 may include a dedicated memory flow controller (MFC) that includes an associated memory management unit that can hold and process memory-protection and access-permission information. The MFC provides the primary method for data transfer, protection, and synchronization between main storage of the cell processor and the local storage of an SPE. An MFC command describes the transfer to be performed. Commands for transferring data are sometimes referred to as MFC direct memory access (DMA) commands (or MFC DMA commands).


Each MFC may support multiple DMA transfers at the same time and can maintain and process multiple MFC commands. Each MFC DMA data transfer command request may involve both a local storage address (LSA) and an effective address (EA). The local storage address may directly address only the local storage area of its associated SPE. The effective address may have a more general application, e.g., it may be able to reference main storage, including all the SPE local storage areas, if they are aliased into the real address space.


To facilitate communication between the SPEs 706 and/or between the SPEs 706 and the PPE 704, the SPEs 706 and PPE 704 may include signal notification registers that are tied to signaling events. The PPE 704 and SPEs 706 may be coupled by a star topology in which the PPE 704 acts as a router to transmit messages to the SPEs 706. Alternatively, each SPE 706 and the PPE 704 may have a one-way signal notification register referred to as a mailbox. The mailbox can be used by an SPE 706 to host operating system (OS) synchronization.


The cell processor 700 may include an input/output (I/O) function 708 through which the cell processor 700 may interface with peripheral devices, such as a microphone array 712 and optional image capture unit 713 and a game controller 730. The game controller unit may include an inertial sensor 732, and light sources 734. In addition an Element Interconnect Bus 710 may connect the various components listed above. Each SPE and the PPE can access the bus 710 through a bus interface units BIU. The cell processor 700 may also includes two controllers typically found in a processor: a Memory Interface Controller MIC that controls the flow of data between the bus 710 and the main memory 702, and a Bus Interface Controller BIC, which controls the flow of data between the I/O 708 and the bus 710. Although the requirements for the MIC, BIC, BIUs and bus 710 may vary widely for different implementations, those of skill in the art will be familiar their functions and circuits for implementing them.


The cell processor 700 may also include an internal interrupt controller IIC. The IIC component manages the priority of the interrupts presented to the PPE. The IIC allows interrupts from the other components the cell processor 700 to be handled without using a main system interrupt controller. The IIC may be regarded as a second level controller. The main system interrupt controller may handle interrupts originating external to the cell processor.


In embodiments of the present invention, certain computations, such as the fractional delays described above, may be performed in parallel using the PPE 704 and/or one or more of the SPE 706. Each fractional delay calculation may be run as one or more separate tasks that different SPE 706 may take as they become available.


While the above is a complete description of the preferred embodiment of the present invention, it is possible to use various alternatives, modifications and equivalents. Therefore, the scope of the present invention should be determined not with reference to the above description but should, instead, be determined with reference to the appended claims, along with their full scope of equivalents. Any feature described herein, whether preferred or not, may be combined with any other feature described herein, whether preferred or not. In the claims that follow, the indefinite article “A”, or “An” refers to a quantity of one or more of the item following the article, except where expressly stated otherwise. The appended claims are not to be interpreted as including means-plus-function limitations, unless such a limitation is explicitly recited in a given claim using the phrase “means for.”

Claims
  • 1. A game controller, comprising: an image capture unit;a body;at least one input device assembled with the body, the input device manipulable by a user to register an input from the user;an inertial sensor operable to produce information for quantifying a movement of said body through space;at least one light source assembled with the body;a processor coupled to the image capture unit and the inertial sensor, wherein the processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit; andwherein the processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program, wherein one or more of the actions to be applied by the computer program includes generation of a noise, wherein changes in the gearing between the movement of the body and the generation of the noise vary a degree of response of the noise to the movement of the body during movement of the body as the noise is being generated, wherein the movement of the body is determined from inertial forces detected by the inertial sensor, or from analysis of the image from the image capture unit, or from both inertial forces detected by the inertial sensor and analysis of the image from the image capture unit, wherein the gearing changes during movement of the body.
  • 2. The game controller as claimed in claim 1, further comprising a signal encoder and an infrared signal transmitter operable to transmit an infrared signal over the air using a signal from the signal encoder, the signal encoder being programmable to encode the signal with a selected one of a plurality of signaling codes for reception by an electronic device having an infrared receiver and a signal decoder operable with the selected one signaling code.
  • 3. The game controller as claimed in claim 1, wherein the body includes a housing holdable by hand, and the input device includes an element movable by the user relative to the body of the game controller to register the input from the user.
  • 4. The game controller as claimed in claim 3, wherein the housing includes a handgrip graspable by hand.
  • 5. The game controller as claimed in claim 1, wherein the body of the game controller is mountable to the user's body.
  • 6. The game controller as claimed in claim 1, wherein said inertial sensor is operable to produce information for quantifying a first component of said movement of the body along a first axis.
  • 7. The game controller as claimed in claim 6, wherein said inertial sensor is operable to produce information for quantifying a second component of said movement along a second axis orthogonal to said first axis.
  • 8. The game controller as claimed in claim 7, wherein said inertial sensor is operable to produce information for quantifying a third component of said movement along a third axis orthogonal to said first and second axes.
  • 9. The game controller as claimed in claim 6, wherein said inertial sensor includes at least one accelerometer.
  • 10. The game controller as claimed in claim 6, wherein said inertial sensor includes at least one mechanical gyroscope.
  • 11. The game controller as claimed in claim 10, wherein said inertial sensor includes at least one laser gyroscope.
  • 12. The game controller as claimed in claim 1, wherein said inertial sensor is operable to produce information for quantifying the movement of the body in at least three degrees of freedom.
  • 13. The game controller as claimed in claim 12, wherein the three degrees of freedom include pitch, yaw and roll.
  • 14. The game controller as claimed in claim 13, wherein the three degrees of freedom include an x-axis, a y-axis, and a z-axis, each of said x-axis, y-axis and said z-axis being orthogonal with respect to each other of said to said x-axis, a y-axis, and z-axis.
  • 15. The game controller as claimed in claim 14, wherein said inertial sensor is operable to quantify the movement in six degrees of freedom, said six degrees of freedom including said three degrees of freedom and pitch, yaw and roll.
  • 16. The game controller as claimed in claim 6, the game controller being further operable to obtain a series of samples representative of acceleration of said body along at least one axis at different points in time from the information produced by the inertial sensor.
  • 17. The game controller as claimed in claim 16, further comprising a processor operable to determine a velocity of said body using said series of samples.
  • 18. The game controller as claimed in claim 17, wherein the processor is operable to determine said velocity by integrating acceleration values obtained from said series of samples over an interval of time.
  • 19. The game controller as claimed in claim 16, wherein the processor is operable to determine a displacement of said body in space by first integrating acceleration values obtained from said series of samples over an interval of time and then integrating a result of said first integrating over the interval of time.
  • 20. The game controller as claimed in claim 19, wherein the processor is operable to determine the displacement in relation to a prior-determined position to determine a present position of the body in space.
  • 21. An apparatus including the game controller as claimed in claim 16, the apparatus further comprising: a. a processor operable to execute a program to provide an interactive game playable by the user in accordance with input through said user-manipulable input device, the processor being operable to determine a velocity of said body using said series of samples.
  • 22. The apparatus as claimed in claim 21, wherein the processor is operable to determine said velocity by integrating acceleration values obtained from said series of samples over an interval of time.
  • 23. The apparatus as claimed in claim 21, wherein the processor is operable to determine a displacement of said body in space by first integrating acceleration values obtained from said series of samples over an interval of time and then integrating a result of said first integrating.
  • 24. The apparatus as claimed in claim 21, wherein the processor is operable to determine a position of the body in space by determining the displacement in relation to a previously determined position.
  • 25. The game controller as claimed in claim 1 wherein gearing means controls a multidimensional gearing amount and modifies each dimension of a multidimensional movement vector according to a corresponding dimension of the gearing amount.
  • 26. The game controller as claimed in claim 1 wherein the changes in the gearing depend on a particular time interval during an action event occurring in the course of execution of the program.
  • 27. The game controller of claim 1, further comprising logic for detecting a change in the light source; and logic for triggering a mode change command at a main program run through a computing device, in response to a detected change in the light source as caused by a press in the button of the hand held input object, the mode change triggering an action for interfacing with one or more objects illustrated on the display screen.
  • 28. The game controller of claim 1, wherein the gearing changes as a result of movement of the body.
  • 29. The game controller of claim 1, further comprising a diffuser assembled with the body proximate the light source, wherein the diffuser is configured to diffuse light from the light source, wherein the image capture unit is separate from the body.
  • 30. The game controller of claim 29, wherein analyzing the image of the light source includes determining a centroid of a diffuse image of the light source that has been diffused by the diffuser and tracking the centroid.
  • 31. A game controller, comprising: an image capture unit;a body;at least one input device assembled with the body, the input device manipulable by a user to register an input from the user;an inertial sensor operable to produce information for quantifying a movement of said body through space;at least one light source assembled with the body;a processor coupled to the image capture unit and the inertial sensor, wherein the processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit; andwherein the processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program, wherein the movement of the body is determined from inertial forces detected by the inertial sensor, or from analysis of the image from the image capture unit, or from both inertial forces detected by the inertial sensor and analysis of the image from the image capture unit, wherein the gearing changes during interactivity with a virtual object of the computer program to impart a different response by the virtual object to the movement of the body during execution of actions to be applied by the computer program, wherein the changes in the gearing include different pre-determined gearing amounts between the movement of the body and the response of the virtual object during a single movement of the body, the single movement having a plurality of distinct pre-determined time periods, each of the different pre-determined gearing amounts being respectively mapped to each of the distinct pre-determined time periods of the single movement of the body.
  • 32. The game controller of claim 31, wherein the pre-determined gearing amounts and the corresponding pre-determined time intervals are determined by user input to the computer program before the single movement.
  • 33. The game controller of claim 31, wherein the pre-determined gearing amounts and the corresponding pre-determined time intervals are determined by the computer program before the single movement.
  • 34. The game controller of claim 31, further comprising a diffuser assembled with the body proximate the light source, wherein the diffuser is configured to diffuse light from the light source, wherein the image capture unit is separate from the body.
  • 35. The game controller of claim 34, wherein analyzing the image of the light source includes determining a centroid of a diffuse image of the light source that has been diffused by the diffuser and tracking the centroid.
CLAIM OF PRIORITY

This application is a continuation of U.S. patent application Ser. No. 11/382,035, to Xiaodong Mao, et al., entitled “INERTIALLY TRACKABLE HAND-HELD CONTROLLER”, filed on May 6, 2006, which is a continuation in part (CIP) of U.S. patent application Ser. No. 10/207,677, entitled, “MAN-MACHINE INTERFACE USING A DEFORMABLE DEVICE”, filed on Jul. 27, 2002; U.S. patent application Ser. No. 10/650,409, entitled, “AUDIO INPUT SYSTEM”, filed on Aug. 27, 2003; U.S. patent application Ser. No. 10/663,236, entitled “METHOD AND APPARATUS FOR ADJUSTING A VIEW OF A SCENE BEING DISPLAYED ACCORDING TO TRACKED HEAD MOTION”, filed on Sep. 15, 2003; U.S. patent application Ser. No. 10/759,782, entitled “METHOD AND APPARATUS FOR LIGHT INPUT DEVICE”, filed on Jan. 16, 2004; U.S. patent application Ser. No. 10/820,469, entitled “METHOD AND APPARATUS TO DETECT AND REMOVE AUDIO DISTURBANCES”, filed on Apr. 7, 2004; and U.S. patent application Ser. No. 11/301,673, entitled “METHOD FOR USING RELATIVE HEAD AND HAND POSITIONS TO ENABLE A POINTING INTERFACE VIA CAMERA TRACKING”, filed on Dec. 12, 2005, U.S. patent application Ser. No. 11/381,729, to Xiao Dong Mao, entitled ULTRA SMALL MICROPHONE ARRAY, application Ser. No. 11/381,728, to Xiao Dong Mao, entitled ECHO AND NOISE CANCELLATION, filed on May 4, 2006, U.S. patent application Ser. No. 11/381,725, to Xiao Dong Mao, entitled “METHODS AND APPARATUS FOR TARGETED SOUND DETECTION”, filed on May 4, 2006, U.S. patent application Ser. No. 11/381,727, to Xiao Dong Mao, entitled “NOISE REMOVAL FOR ELECTRONIC DEVICE WITH FAR FIELD MICROPHONE ON CONSOLE”, filed on May 4, 2006, U.S. patent application Ser. No. 11/381,724, to Xiao Dong Mao, entitled “METHODS AND APPARATUS FOR TARGETED SOUND DETECTION AND CHARACTERIZATION”, filed on May 4, 2006, U.S. patent application Ser. No. 11/381,721, to Xiao Dong Mao, entitled “SELECTIVE SOUND SOURCE LISTENING IN CONJUNCTION WITH COMPUTER INTERACTIVE PROCESSING”, filed on May 4, 2006; all of which are hereby incorporated herein by reference. U.S. patent application Ser. No. 11/382,035 also claims benefit of U.S. Provisional Patent Application No. 60/718,145, entitled “AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS”, filed Sep. 15, 2005, which is hereby incorporated herein by reference. This application is related to co-pending application Ser. No. 11/418,988, to Xiao Dong Mao, entitled “METHODS AND APPARATUSES FOR ADJUSTING A LISTENING AREA FOR CAPTURING SOUNDS”, filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. 11/418,989, to Xiao Dong Mao, entitled “METHODS AND APPARATUSES FOR CAPTURING AN AUDIO SIGNAL BASED ON VISUAL IMAGE”, filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. 11/429,047, to Xiao Dong Mao, entitled “METHODS AND APPARATUSES FOR CAPTURING AN AUDIO SIGNAL BASED ON A LOCATION OF THE SIGNAL”, filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. 11/429,133, to Richard Marks et al., entitled “SELECTIVE SOUND SOURCE LISTENING IN CONJUNCTION WITH COMPUTER INTERACTIVE PROCESSING”, filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. This application is also related to co-pending application Ser. No. 11/429,414, to Richard Marks et al., entitled “Computer Image and Audio Processing of Intensity and Input Devices for Interfacing With A Computer Program”, filed on May 4, 2006, the entire disclosures of which are incorporated herein by reference. 1. This application is also related to co-pending application Ser. No. 11/382,031, entitled “MULTI-INPUT GAME CONTROL MIXER”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 2. This application is also related to co-pending application Ser. No. 11/382,032, entitled “SYSTEM FOR TRACKING USER MANIPULATIONS WITHIN AN ENVIRONMENT”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 3. This application is also related to co-pending application Ser. No. 11/382,033, entitled “SYSTEM, METHOD, AND APPARATUS FOR THREE-DIMENSIONAL INPUT CONTROL”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 4. This application is also related to co-pending application Ser. No. 11/382,036, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO VISUAL TRACKING”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 5. This application is also related to co-pending application Ser. No. 11/382,041, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO INERTIAL TRACKING”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 6. This application is also related to co-pending application Ser. No. 11/382,038, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO ACOUSTICAL TRACKING”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 7. This application is also related to co-pending application Ser. No. 11/382,040, entitled “METHOD AND SYSTEM FOR APPLYING GEARING EFFECTS TO MULTI-CHANNEL MIXED INPUT”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 8. This application is also related to co-pending application Ser. No. 11/382,034, entitled “SCHEME FOR DETECTING AND TRACKING USER MANIPULATION OF A GAME CONTROLLER BODY”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 9. This application is also related to co-pending application Ser. No. 11/382,037, entitled “SCHEME FOR TRANSLATING MOVEMENTS OF A HAND-HELD CONTROLLER INTO INPUTS FOR A SYSTEM”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 10. This application is also related to co-pending application Ser. No. 11/382,043, entitled “DETECTABLE AND TRACKABLE HAND-HELD CONTROLLER”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 11. This application is also related to co-pending application Ser. No. 11/382,039, entitled “METHOD FOR MAPPING MOVEMENTS OF A HAND-HELD CONTROLLER TO GAME COMMANDS”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 12. This application is also related to co-pending application Ser. No. 29/259,349, entitled “CONTROLLER WITH INFRARED PORT”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 13. This application is also related to co-pending application Ser. No. 29/259,350, entitled “CONTROLLER WITH TRACKING SENSORS”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 14. This application is also related to provisional application No. 60/798,031, entitled “DYNAMIC TARGET INTERFACE”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference. 15. This application is also related to co-pending application Ser. No. 29/259,348, entitled “TRACKED CONTROLLER DEVICE”, filed on May 6, 2006, the entire disclosures of which are incorporated herein by reference.

US Referenced Citations (444)
Number Name Date Kind
3943277 Everly et al. Mar 1976 A
4263504 Thomas Apr 1981 A
4313227 Eder Jan 1982 A
4458536 Ahn et al. Jul 1984 A
4558864 Medwedeff Dec 1985 A
4565999 King et al. Jan 1986 A
4787051 Olson Nov 1988 A
4802227 Elko et al. Jan 1989 A
4811243 Racine Mar 1989 A
4823001 Kobayashi et al. Apr 1989 A
4843568 Krueger et al. Jun 1989 A
4872342 Hanson et al. Oct 1989 A
4963858 Chien Oct 1990 A
5034986 Karmann et al. Jul 1991 A
5055840 Bartlett Oct 1991 A
5111401 Everett, Jr. et al. May 1992 A
5128671 Thomas, Jr. Jul 1992 A
5144594 Gilchrist Sep 1992 A
5195179 Tokunaga Mar 1993 A
5214615 Bauer May 1993 A
5227985 Dementhon Jul 1993 A
5260556 Lake et al. Nov 1993 A
5262777 Low et al. Nov 1993 A
5296871 Paley Mar 1994 A
5297061 Dementhon et al. Mar 1994 A
5335011 Addeo et al. Aug 1994 A
5394168 Smith et al. Feb 1995 A
5426450 Drumm Jun 1995 A
5435554 Lipson Jul 1995 A
5440326 Quinn Aug 1995 A
5453758 Sato Sep 1995 A
5455685 Mori Oct 1995 A
5473701 Cezanne et al. Dec 1995 A
5485273 Mark et al. Jan 1996 A
5517333 Tamura et al. May 1996 A
5528265 Harrison Jun 1996 A
5534917 Macdougall Jul 1996 A
5543818 Scott Aug 1996 A
5554980 Hashimoto et al. Sep 1996 A
5557684 Wang et al. Sep 1996 A
5563988 Maes et al. Oct 1996 A
5568928 Munson et al. Oct 1996 A
5581276 Cipolla et al. Dec 1996 A
5583478 Renzi Dec 1996 A
5586231 Florent et al. Dec 1996 A
5602566 Motosyuku et al. Feb 1997 A
5611000 Szeliski et al. Mar 1997 A
5611731 Bouton et al. Mar 1997 A
5616078 Oh Apr 1997 A
5626140 Feldman et al. May 1997 A
5638228 Thomas, III Jun 1997 A
5649021 Matey et al. Jul 1997 A
5670774 Hill Sep 1997 A
5675825 Dreyer et al. Oct 1997 A
5675828 Stoel et al. Oct 1997 A
5677710 Thompson-Rohrlich Oct 1997 A
5706364 Kopec et al. Jan 1998 A
5768415 Jagadish et al. Jun 1998 A
5796354 Cartabiano et al. Aug 1998 A
5818424 Korth Oct 1998 A
5831164 Reddi et al. Nov 1998 A
5846086 Bizzi et al. Dec 1998 A
5850222 Cone Dec 1998 A
5850473 Andersson Dec 1998 A
5861910 Mcgarry et al. Jan 1999 A
5870100 Defreitas Feb 1999 A
5878367 Lee et al. Mar 1999 A
5883616 Koizumi et al. Mar 1999 A
5889672 Schuler et al. Mar 1999 A
5900863 Numazaki May 1999 A
5913727 Ahdoot Jun 1999 A
5914723 Gajewska Jun 1999 A
5917493 Tan et al. Jun 1999 A
5917936 Katto Jun 1999 A
5923306 Smith et al. Jul 1999 A
5923318 Zhai et al. Jul 1999 A
5929444 Leichner Jul 1999 A
5930383 Netzer Jul 1999 A
5930741 Kramer Jul 1999 A
5937081 O'Brill et al. Aug 1999 A
5959596 Mccarten et al. Sep 1999 A
5963250 Parker et al. Oct 1999 A
5993314 Dannenberg et al. Nov 1999 A
6009210 Kang Dec 1999 A
6014167 Suito et al. Jan 2000 A
6021219 Andersson et al. Feb 2000 A
6022274 Takeda et al. Feb 2000 A
6031545 Ellenby et al. Feb 2000 A
6031934 Ahmad et al. Feb 2000 A
6037942 Millington Mar 2000 A
6044181 Szeliski et al. Mar 2000 A
6049619 Anandan et al. Apr 2000 A
6056640 Schaaij May 2000 A
6057909 Yahav et al. May 2000 A
6061055 Marks May 2000 A
6069594 Barnes et al. May 2000 A
6072494 Nguyen Jun 2000 A
6075895 Qiao et al. Jun 2000 A
6078789 Bodenmann et al. Jun 2000 A
6091905 Yahav et al. Jul 2000 A
6094625 Ralston Jul 2000 A
6097369 Wambach Aug 2000 A
6100517 Yahav et al. Aug 2000 A
6100895 Miura et al. Aug 2000 A
6101289 Kellner Aug 2000 A
6115052 Freeman et al. Sep 2000 A
6134346 Berman et al. Oct 2000 A
6144367 Berstis Nov 2000 A
6151009 Kanade et al. Nov 2000 A
6157368 Fager Dec 2000 A
6157403 Nagata Dec 2000 A
6160540 Fishkin et al. Dec 2000 A
6166744 Jaszlics et al. Dec 2000 A
6173059 Huang et al. Jan 2001 B1
6175343 Mitchell et al. Jan 2001 B1
6176837 Foxlin Jan 2001 B1
6184847 Fateh et al. Feb 2001 B1
6184863 Sibert et al. Feb 2001 B1
6191773 Maruno et al. Feb 2001 B1
6195104 Lyons Feb 2001 B1
6215898 Woodfill et al. Apr 2001 B1
6243074 Fishkin et al. Jun 2001 B1
6243491 Andersson Jun 2001 B1
6275213 Tremblay et al. Aug 2001 B1
6281930 Parker et al. Aug 2001 B1
6282362 Murphy et al. Aug 2001 B1
6295064 Yamaguchi Sep 2001 B1
6297838 Chang et al. Oct 2001 B1
6304267 Sata Oct 2001 B1
6307549 King et al. Oct 2001 B1
6307568 Rom Oct 2001 B1
6323839 Fukuda et al. Nov 2001 B1
6323942 Bamji Nov 2001 B1
6326901 Gonzales Dec 2001 B1
6327073 Yahav et al. Dec 2001 B1
6331911 Manassen et al. Dec 2001 B1
6346929 Fukushima et al. Feb 2002 B1
6351661 Cosman Feb 2002 B1
6371849 Togami Apr 2002 B1
6375572 Masuyama et al. Apr 2002 B1
6392644 Miyata et al. May 2002 B1
6393142 Swain et al. May 2002 B1
6394897 Togami May 2002 B1
6400374 Lanier Jun 2002 B2
6409602 Wiltshire et al. Jun 2002 B1
6411392 Bender et al. Jun 2002 B1
6411744 Edwards Jun 2002 B1
6417836 Kumar et al. Jul 2002 B1
6441825 Peters Aug 2002 B1
6473516 Kawaguchi et al. Oct 2002 B1
6489948 Lau Dec 2002 B1
6498860 Sasaki et al. Dec 2002 B1
6504535 Edmark Jan 2003 B1
6513160 Dureau Jan 2003 B2
6516466 Jackson Feb 2003 B1
6533420 Eichenlaub Mar 2003 B1
6542927 Rhoads Apr 2003 B2
6545661 Goschy et al. Apr 2003 B1
6545706 Edwards et al. Apr 2003 B1
6546153 Hoydal Apr 2003 B1
6556704 Chen Apr 2003 B1
6573883 Bartlett Jun 2003 B1
6577748 Chang Jun 2003 B2
6580414 Wergen et al. Jun 2003 B1
6580415 Kato et al. Jun 2003 B1
6587573 Stam et al. Jul 2003 B1
6593956 Potts et al. Jul 2003 B1
6595642 Wirth Jul 2003 B2
6597342 Haruta Jul 2003 B1
6611141 Schulz et al. Aug 2003 B1
6621938 Tanaka et al. Sep 2003 B1
6628265 Hwang Sep 2003 B2
6661914 Dufour Dec 2003 B2
6674415 Nakamura et al. Jan 2004 B2
6676522 Rowe et al. Jan 2004 B2
6677967 Sawano et al. Jan 2004 B2
6677987 Girod Jan 2004 B1
6681629 Foxlin et al. Jan 2004 B2
6699123 Matsuura et al. Mar 2004 B2
6709108 Levine et al. Mar 2004 B2
6720949 Pryor et al. Apr 2004 B1
6727988 Kim et al. Apr 2004 B2
6729731 Gnanamgari et al. May 2004 B2
6741741 Farrell May 2004 B2
6746124 Fischer et al. Jun 2004 B2
6749510 Giobbi Jun 2004 B2
6751338 Wallack Jun 2004 B1
6753849 Curran et al. Jun 2004 B1
6757068 Foxlin Jun 2004 B2
6767282 Matsuyama et al. Jul 2004 B2
6769769 Podoleanu et al. Aug 2004 B2
6772057 Breed et al. Aug 2004 B2
6774939 Peng Aug 2004 B1
6785329 Pan et al. Aug 2004 B1
6789967 Forester Sep 2004 B1
6791531 Johnston et al. Sep 2004 B1
6795068 Marks Sep 2004 B1
6809776 Simpson Oct 2004 B1
6819318 Geng Nov 2004 B1
6846238 Wells Jan 2005 B2
6847311 Li Jan 2005 B2
6863609 Okuda et al. Mar 2005 B2
6881147 Nashi et al. Apr 2005 B2
6884171 Eck et al. Apr 2005 B2
6890262 Oishi et al. May 2005 B2
6917688 Yu et al. Jul 2005 B2
6919824 Lee Jul 2005 B2
6924787 Kramer et al. Aug 2005 B2
6928180 Stam et al. Aug 2005 B2
6930725 Hayashi Aug 2005 B1
6931125 Smallwood Aug 2005 B2
6931596 Gutta et al. Aug 2005 B2
6943776 Ehrenburg Sep 2005 B2
6945653 Kobori et al. Sep 2005 B2
6947576 Stam et al. Sep 2005 B2
6951515 Ohshima et al. Oct 2005 B2
6952198 Hansen Oct 2005 B2
6965362 Ishizuka Nov 2005 B1
6970183 Monroe Nov 2005 B1
6990639 Wilson Jan 2006 B2
7006009 Newman Feb 2006 B2
7016411 Azuma et al. Mar 2006 B2
7023475 Bean et al. Apr 2006 B2
7038661 Wilson et al. May 2006 B2
7039199 Rui May 2006 B2
7039253 Matsuoka et al. May 2006 B2
7042440 Pryor et al. May 2006 B2
7043056 Edwards et al. May 2006 B2
7054452 Ukita May 2006 B2
7059962 Watashiba Jun 2006 B2
7061507 Tuomi et al. Jun 2006 B1
7071914 Marks Jul 2006 B1
7082578 Fishkin et al. Jul 2006 B1
7084887 Sato et al. Aug 2006 B1
7090352 Kobori et al. Aug 2006 B2
7098891 Pryor Aug 2006 B1
7102615 Marks Sep 2006 B2
7106366 Parker et al. Sep 2006 B2
7113166 Rosenberg et al. Sep 2006 B1
7116330 Marshall et al. Oct 2006 B2
7116342 Dengler et al. Oct 2006 B2
7121946 Paul et al. Oct 2006 B2
7139767 Taylor et al. Nov 2006 B1
7148922 Shimada Dec 2006 B2
7158118 Liberty Jan 2007 B2
7161579 Daniel Jan 2007 B2
7161634 Long Jan 2007 B2
7164413 Davis et al. Jan 2007 B2
7180502 Marvit et al. Feb 2007 B2
7183929 Antebi et al. Feb 2007 B1
7212308 Morgan May 2007 B2
7223173 Masuyama et al. May 2007 B2
7224384 Iddan et al. May 2007 B1
7227526 Hildreth et al. Jun 2007 B2
7227976 Jung et al. Jun 2007 B1
7233316 Smith et al. Jun 2007 B2
7239301 Liberty et al. Jul 2007 B2
7245273 Eberl et al. Jul 2007 B2
7259375 Tichit et al. Aug 2007 B2
7262760 Liberty Aug 2007 B2
7263462 Funge et al. Aug 2007 B2
7274305 Luttrell Sep 2007 B1
7277526 Rifkin et al. Oct 2007 B2
7283679 Okada et al. Oct 2007 B2
7286753 Yamasaki Oct 2007 B2
7296007 Funge et al. Nov 2007 B1
7301530 Lee et al. Nov 2007 B2
7305114 Wolff et al. Dec 2007 B2
7345670 Armstrong Mar 2008 B2
7346387 Wachter et al. Mar 2008 B1
7352359 Zalewski et al. Apr 2008 B2
7364297 Goldfain et al. Apr 2008 B2
7373242 Yamane May 2008 B2
7379559 Wallace et al. May 2008 B2
7391409 Zalewski et al. Jun 2008 B2
7401920 Kranz et al. Jul 2008 B1
7414596 Satoh et al. Aug 2008 B2
7414611 Liberty Aug 2008 B2
7436887 Yeredor et al. Oct 2008 B2
7446650 Scholfield et al. Nov 2008 B2
7460110 Ung et al. Dec 2008 B2
7489298 Liberty et al. Feb 2009 B2
7489299 Liberty et al. Feb 2009 B2
7545926 Mao Jun 2009 B2
7558698 Funge et al. Jul 2009 B2
7565295 Hernandez-Rebollar Jul 2009 B1
7613310 Mao Nov 2009 B2
7613610 Zimmerman et al. Nov 2009 B1
7623115 Marks Nov 2009 B2
7626569 Lanier Dec 2009 B2
7627139 Marks et al. Dec 2009 B2
7636645 Yen et al. Dec 2009 B1
7646372 Marks et al. Jan 2010 B2
7697700 Mao Apr 2010 B2
7721231 Wilson May 2010 B2
7783061 Zalewski et al. Aug 2010 B2
7809145 Mao Oct 2010 B2
7883415 Larsen et al. Feb 2011 B2
7918733 Zalewski et al. Apr 2011 B2
7970147 Mao Jun 2011 B2
8073157 Mao et al. Dec 2011 B2
8797260 Mao Aug 2014 B2
20010056477 Mcternan et al. Dec 2001 A1
20020010655 Kjallstrom Jan 2002 A1
20020015137 Hasegawa Feb 2002 A1
20020021277 Kramer et al. Feb 2002 A1
20020024500 Howard Feb 2002 A1
20020036617 Pryor Mar 2002 A1
20020041327 Hildreth et al. Apr 2002 A1
20020056114 Fillebrown et al. May 2002 A1
20020065121 Fukunaga May 2002 A1
20020072414 Stylinski et al. Jun 2002 A1
20020075286 Yonezawa et al. Jun 2002 A1
20020083461 Hutcheson et al. Jun 2002 A1
20020085097 Colmenarez et al. Jul 2002 A1
20020094189 Navab et al. Jul 2002 A1
20020101568 Eberl et al. Aug 2002 A1
20020110273 Dufour Aug 2002 A1
20020126899 Farrell Sep 2002 A1
20020134151 Naruoka et al. Sep 2002 A1
20020158873 Williamson Oct 2002 A1
20020160836 Watanabe et al. Oct 2002 A1
20020196445 McClary Dec 2002 A1
20030014212 Ralston et al. Jan 2003 A1
20030020718 Marshall et al. Jan 2003 A1
20030021492 Matsuoka et al. Jan 2003 A1
20030022716 Park et al. Jan 2003 A1
20030032466 Watashiba Feb 2003 A1
20030032484 Ohshima et al. Feb 2003 A1
20030053031 Wirth Mar 2003 A1
20030063064 Braun et al. Apr 2003 A1
20030063065 Lee et al. Apr 2003 A1
20030093591 Hohl May 2003 A1
20030100363 Ali May 2003 A1
20030120714 Wolff et al. Jun 2003 A1
20030123705 Stam et al. Jul 2003 A1
20030149803 Wilson Aug 2003 A1
20030160862 Charlier et al. Aug 2003 A1
20030169233 Hansen Sep 2003 A1
20030193572 Wilson et al. Oct 2003 A1
20030232649 Gizis et al. Dec 2003 A1
20040001082 Said Jan 2004 A1
20040017355 Shim Jan 2004 A1
20040029640 Masuyama et al. Feb 2004 A1
20040032796 Chu et al. Feb 2004 A1
20040046736 Pryor et al. Mar 2004 A1
20040047464 Yu et al. Mar 2004 A1
20040054512 Kim et al. Mar 2004 A1
20040060355 Nemirovsky et al. Apr 2004 A1
20040063480 Wang Apr 2004 A1
20040063481 Wang Apr 2004 A1
20040070564 Dawson et al. Apr 2004 A1
20040070565 Nayar et al. Apr 2004 A1
20040087366 Shum et al. May 2004 A1
20040095327 Lo May 2004 A1
20040118207 Niendorf et al. Jun 2004 A1
20040120008 Morgan Jun 2004 A1
20040140955 Metz Jul 2004 A1
20040140962 Wang et al. Jul 2004 A1
20040145457 Schofield et al. Jul 2004 A1
20040147818 Levy et al. Jul 2004 A1
20040150728 Ogino Aug 2004 A1
20040155962 Marks Aug 2004 A1
20040178576 Hillis et al. Sep 2004 A1
20040180720 Nashi et al. Sep 2004 A1
20040212589 Hall et al. Oct 2004 A1
20040213419 Varma et al. Oct 2004 A1
20040227725 Calarco et al. Nov 2004 A1
20040239670 Marks Dec 2004 A1
20040240542 Yeredor et al. Dec 2004 A1
20040254017 Cheng et al. Dec 2004 A1
20050037844 Shum et al. Feb 2005 A1
20050047611 Mao Mar 2005 A1
20050059488 Larsen et al. Mar 2005 A1
20050075167 Beaulieu et al. Apr 2005 A1
20050078088 Davis et al. Apr 2005 A1
20050088369 Yoshioka Apr 2005 A1
20050102374 Moragne et al. May 2005 A1
20050105777 Kozlowski et al. May 2005 A1
20050110949 Goldfain et al. May 2005 A1
20050117045 Abdellatif et al. Jun 2005 A1
20050162384 Yokoyama Jul 2005 A1
20050174324 Liberty et al. Aug 2005 A1
20050198095 Du et al. Sep 2005 A1
20050226431 Mao Oct 2005 A1
20050239548 Ueshima et al. Oct 2005 A1
20050256391 Satoh et al. Nov 2005 A1
20060033713 Pryor Feb 2006 A1
20060035710 Festejo et al. Feb 2006 A1
20060038819 Festejo et al. Feb 2006 A1
20060204012 Marks et al. Sep 2006 A1
20060233389 Mao et al. Oct 2006 A1
20060239471 Mao et al. Oct 2006 A1
20060252474 Zalewski et al. Nov 2006 A1
20060252475 Zalewski et al. Nov 2006 A1
20060252477 Zalewski et al. Nov 2006 A1
20060252541 Zalewski et al. Nov 2006 A1
20060252543 Van Noland et al. Nov 2006 A1
20060256081 Zalewski et al. Nov 2006 A1
20060264258 Zalewski et al. Nov 2006 A1
20060264259 Zalewski et al. Nov 2006 A1
20060264260 Zalewski et al. Nov 2006 A1
20060269072 Mao Nov 2006 A1
20060269073 Mao Nov 2006 A1
20060274032 Mao et al. Dec 2006 A1
20060274911 Mao et al. Dec 2006 A1
20060277571 Marks et al. Dec 2006 A1
20060280312 Mao Dec 2006 A1
20060282873 Zalewski et al. Dec 2006 A1
20060287084 Mao et al. Dec 2006 A1
20060287085 Mao et al. Dec 2006 A1
20060287086 Zalewski et al. Dec 2006 A1
20060287087 Zalewski et al. Dec 2006 A1
20070015558 Zalewski et al. Jan 2007 A1
20070015559 Zalewski et al. Jan 2007 A1
20070021208 Mao et al. Jan 2007 A1
20070025562 Zalewski et al. Feb 2007 A1
20070060336 Marks et al. Mar 2007 A1
20070061413 Larsen et al. Mar 2007 A1
20070066394 Ikeda et al. Mar 2007 A1
20070072675 Hamano et al. Mar 2007 A1
20070081695 Foxlin et al. Apr 2007 A1
20070113653 Nasiri et al. May 2007 A1
20070120834 Boillot May 2007 A1
20070120996 Boillot May 2007 A1
20070213127 Sato Sep 2007 A1
20070216894 Garcia Sep 2007 A1
20070258599 Mao Nov 2007 A1
20070260340 Mao Nov 2007 A1
20070260517 Zalewski et al. Nov 2007 A1
20070261077 Zalewski et al. Nov 2007 A1
20070274535 Mao Nov 2007 A1
20070298882 Marks et al. Dec 2007 A1
20080056561 Sawachi Mar 2008 A1
20080070684 Haigh-Hutchinson Mar 2008 A1
20080091421 Gustavsson Apr 2008 A1
20090010494 Bechtel et al. Jan 2009 A1
20090016642 Hart Jan 2009 A1
20090143877 Panje Jun 2009 A1
20090221368 Yen et al. Sep 2009 A1
20090221374 Yen et al. Sep 2009 A1
20090288064 Yen et al. Nov 2009 A1
20100004896 Yen et al. Jan 2010 A1
20100137064 Shum et al. Jun 2010 A1
Foreign Referenced Citations (66)
Number Date Country
0353200 Jan 1990 EP
0613294 Aug 1994 EP
0652686 May 1995 EP
0750202 Dec 1996 EP
0823683 Feb 1998 EP
0835676 Apr 1998 EP
0867798 Sep 1998 EP
0869458 Oct 1998 EP
1033882 Sep 2000 EP
1074934 Feb 2001 EP
1098686 May 2001 EP
1180384 Feb 2002 EP
1279425 Jan 2003 EP
1335338 Aug 2003 EP
1358918 Nov 2003 EP
1402929 Mar 2004 EP
1411461 Apr 2004 EP
1435258 Jul 2004 EP
1489596 Dec 2004 EP
2780176 Dec 1999 FR
2814965 Apr 2002 FR
2832892 May 2003 FR
2206716 Jan 1989 GB
2376397 Dec 2002 GB
2388418 Nov 2003 GB
1284897 Nov 1989 JP
06042971 Feb 1994 JP
6102980 Apr 1994 JP
9128141 May 1997 JP
9185456 Jul 1997 JP
9265346 Oct 1997 JP
11038949 Feb 1999 JP
11253656 Sep 1999 JP
2006110382 Oct 1999 JP
11312040 Nov 1999 JP
11316646 Nov 1999 JP
2001246161 Dec 1999 JP
2000172431 Jun 2000 JP
2000259856 Sep 2000 JP
2000308756 Nov 2000 JP
2000352712 Dec 2000 JP
2002306846 Apr 2001 JP
2002320772 Apr 2001 JP
2001166676 Jun 2001 JP
2002153673 May 2002 JP
2002369969 Dec 2002 JP
2004145448 May 2004 JP
2004302993 Oct 2004 JP
2005021458 Jan 2005 JP
2005046422 Feb 2005 JP
200675218 Mar 2006 JP
8805942 Aug 1988 WO
9848571 Oct 1998 WO
9926198 May 1999 WO
9935633 Jul 1999 WO
0118563 Mar 2001 WO
0227456 Apr 2002 WO
02052496 Jul 2002 WO
03079179 Sep 2003 WO
2004073814 Sep 2004 WO
2004073815 Sep 2004 WO
2005073838 Aug 2005 WO
2005107911 Nov 2005 WO
2006121896 Nov 2006 WO
2007095082 Aug 2007 WO
2008056180 May 2008 WO
Non-Patent Literature Citations (107)
Entry
US 2002/0018582 A1, 02/2002, Hagiwara et al. (withdrawn)
“European Search Report” for European Application No. 07251651.1 dated Oct. 18, 2007.
“The Tracking Cube: A Three Dimensional Input Device”, IBM Technical Disclosure Bulletin, Aug. 1, 1989, pp. 91-95, vol. 32, No. 3b, IBM Corp. new York, US.
Advisory Action dated Feb. 2, 2010 issued for U.S. Appl. No. 11/382,252.
Advisory Action dated Jul. 20, 2009 issued for U.S. Appl. No. 11/382,033.
Advisory Action for U.S. Appl. No. 11/382,036, dated Mar. 21, 2013.
Bolt, R. A., “Put-that-there: Voice and Gesture at the Graphics Interface”, Computer Graphics, vol. 14, No. 3 (ACM SIGGRAPH Conference Proceedings) Jul. 1980, pp. 262-270.
Definition of “mount”—Merriam-Webster Online Dictionary; downloaded from the Internet <http://www.m-w.com/dictionary/mountable, downloaded on Nov. 8, 2007.
DeWitt, Thomas and Edelstein, Phil “Pantomation: A System for Position Tracking”, Proceedings of the 2nd Symposium on Small Computers in the Arts, Oct. 1982, pp. 61-69.
Final Office Action dated Apr. 28, 2009 for U.S. Appl. No. 11/382,033.
Final Office Action dated Apr. 29, 2009 for U.S. Appl. No. 11/382,036.
Final Office Action dated Jan. 17, 2008 for U.S. Appl. No. 11/382,252.
Final Office Action dated Mar. 19, 2009 for U.S. Appl. No. 11/382,031.
Final Office Action dated May 1, 2009 for U.S. Appl. No. 11/382,250.
Final Office Action dated Nov. 12, 2009 for U.S. Appl. No. 11/382,252.
Final Office Action dated Nov. 26, 2008 for U.S. Appl. No. 11/382,252.
Final Office Action for U.S. Appl. No. 11/382,033, dated Dec. 19, 2012.
Final Office Action for U.S. Appl. No. 11/382,035, dated Dec. 13, 2012.
Final Office Action for U.S. Appl. No. 11/382,035, dated Dec. 28, 2009.
Final Office Action for U.S. Appl. No. 11/382,035, dated Dec. 6, 2013.
Final Office Action for U.S. Appl. No. 11/382,035, dated Jan. 7, 2009.
Final Office Action for U.S. Appl. No. 11/382,035, dated Jun. 21, 2011.
Final Office Action for U.S. Appl. No. 11/382,035, dated Sep. 14, 2010.
Final Office Action for U.S. Appl. No. 11/382,036, dated Jan. 3, 2013.
Final Office Action for U.S. Appl. No. 11/382,036, dated Jul. 26, 2010.
Final Office Action for U.S. Appl. No. 11/382,036, dated Sep. 7, 2011.
Final Office Action for U.S. Appl. No. 11/382,252, dated Nov. 21, 2011.
Frank Dietrich; “ Real Time Animation Techniques with Microcomputers”; Pixel Creations; University of Michigan 1982.
Fujitsu, “Internet Development of Emulators” Abstract, Mar. 1997, vol. 48, No. 2.
Gvili, et al., “Depth Keying”, SPIE vol. 5006 (2003), 2003 SPIE—IS&T, pp. 564-574 (031).
Hemmi, et al., “3-D Natural Interactive Interface Using Marker Tracking from a Single View”, Sep. 9, 1991, Systems and Computers in Japan.
Iddan et al. “3D Imaging in the Studio (and Elswhere . . . )”, Proceedings of the SPIE, SPIE, Bellingham, VA, US, Vol. 4298, Jan. 24, 2001, pp. 48-55, XP008005351.
International Search Report and Written Opinion for International Application No. PCT/US06/61056 dated Mar. 3, 2008.
International Search Report and Written Opinion of the International Searching Authority for International Patent Application No. PCT/US07/67004 dated Jul. 28, 2008.
Jaron Lanier, “Virtually There”, Scientific American: New Horizons for Information Technology, 2003.
Jojie, et al., “Tracking Self-Occluding Articulated Objects in Dense Disparity Maps”, Computer Vision, 1999, the Proceedings of the Seventh IEEE International Conference on Kerkyra, Greece Sep. 20-27, 1999, (Sep. 20, 1999), pp. 123-130.
K.B. Shimoga, et al., “Touch and Force Reflection for Telepresence Surgery”, Engineering in Medicine and Biology Opportunities of the IEEEE, Baltimore, MD, USA, Nov. 3, 1994, New York, New York, USA, pp. 1049-1050.
Kanade, et al., “A Stereo Machine for Vide-rate Dense Depth Mapping and Its new Application” 1996, CVPR 96, IEEE Computer Society Conference, pp. 196-202 (022).
Kevin W. Wilson et al., “Audio-Video Array Source Localization for Intelligent Environments”, IEEE 2002, vol. 2, pp. 2109-2112.
Klinker, et al., “Distributed User Tracking Concepts for Augmented Reality Applications”, pp. 37-44, Augmented Reality, 2000, IEEE and ACM Int'l Symposium, Oct. 2000, XP010520308, ISBN: 0-7695-0846-4, Germany.
Lanier, Jaron “Virtually there: three-dimensionaltele-immersion may eventually bring the world to your desk” http://cs.unc.edu/Research/stc/inthenews/pdf/sciam—2001—0401.pdf, downloaded from the Internet on Mar. 23, 2011.
Mark Fiala et al., “A Panoramic Video and Acoustic Beamforming Sensor for Videoconferencing”, IEEE, Oct. 2-3, 2004, pp. 47-52.
Mihara, et al., “A Realtime Vision-Based Interface Using Motion Processor and Applications to Robotics”, vol. J84-D-11, No. 9, pp. 2070-2078, Sep. 2001, Japan.
Nakagawa, et al., “A Collision Detection and Motion Image Synthesis Between a Background Image and a Foreground 3-Dimensional Object”, TVRSJ vol. 4, No. 2, pp. 425-430, 1999, Japan.
Nakamura, et al., A Consideration on Reconstructing 3-D Model Using Object Views:, 2004-01601-003, pp. 17-21, Kokkaido University, Japan, nakamura@media.eng.hokudai.ac.jp.
Nishida, et al., “A Method of Estimating Human Shapes by Fitting the Standard Human Model to Partial Measured Data”, D-II vol. J84-D-II, No. 7, pp. 1310-1318, Jul. 2001.
Non-final Office Action dated Sep. 5, 2008 for U.S. Appl. No. 11/382,033.
Non-Final Office Action for U.S. Appl. No. 11/382,022, dated Mar. 28, 2013.
Non-Final Office Action for U.S. Appl. No. 11/382,035, dated Dec. 23, 2010.
Non-Final Office Action for U.S. Appl. No. 11/382,035, dated Jul. 25, 2008.
Non-Final Office Action for U.S. Appl. No. 11/382,035, dated Mar. 30, 2010.
Decision to Grant for JP Application No. 2012-257118, dated Sep. 30, 2014.
Non-Final Office Action for U.S. Appl. No. 11/382,252, dated Jun. 23, 2015.
Japanese Office Action for JP Application No. 2013-021698, dated Aug. 13, 2014.
Non-Final Office Action for U.S. Appl. No. 11/382,252, dated Aug. 4, 2014.
Final Office Action for U.S. Appl. No. 11/382,252, dated Feb. 4, 2015.
Final Office Action for U.S. Appl. No. 12/891,633, dated Jan. 28, 2015.
Notice of Allowance for U.S. Appl. No. 11/381,721, dated Dec. 15, 2014.
Non-Final Office Action for U.S. Appl. No. 11/382,252, dated Nov. 19, 2015.
Non-Final Office Action for U.S. Appl. No. 11/382,035, dated May 10, 2013.
Non-Final Office Action for U.S. Appl. No. 11/382,035, dated May 27, 2009.
Non-Final Office Action for U.S. Appl. No. 11/382,035, dated Oct. 11, 2011.
Non-Final Office Action for U.S. Appl. No. 11/382,036, dated Jan. 5, 2011.
Non-Final Office Action for U.S. Appl. No. 11/382,251, dated Nov. 23, 2011.
Notice of Allowance for U.S. Appl. No. 11/382,035, dated Mar. 26, 2014.
Office Action dated Apr. 23, 2010 issued for U.S. Appl. No. 11/382,252.
Office Action dated Aug. 8, 2007 for U.S. Appl. No. 11/382,252.
Office Action dated Dec. 28, 2010 issued for U.S. Appl. No. 11/382,252.
Office Action dated Jun. 24, 2009 for U.S. Appl. No. 11/382,252.
Office Action dated May 13, 2008 for U.S. Appl. No. 11/382,252.
Office Action dated Nov. 30, 2009 for U.S. Appl. No. 11/382,036.
Office Action dated Sep. 2, 2009 for U.S. Appl. No. 11/382,031.
Office Action dated Sep. 25, 2009 for U.S. Appl. No. 11/382,032.
Office Action for U.S. Appl. No. 11/381,721, dated Jun. 28, 2011.
Office Action for U.S. Appl. No. 11/382,033, dated Jun. 21, 2011.
Office Action for U.S. Appl. No. 11/382,036 dated Aug. 28, 2008.
Office Action for U.S. Appl. No. 11/382,250 dated FA Jul. 22, 2008.
Office Action for U.S. Appl. No. 11/382,031 dated Sep. 30, 2008.
Office Action for U.S. Appl. No. 11/382,038 dated May 14, 2007.
Office Action for U.S. Appl. No. 11/382,040 dated May 14, 2007.
Office Action for U.S. Appl. No. 11/382,040 dated Oct. 31, 2007.
Office Action for U.S. Appl. No. 11/382,041 dated May 14, 2007.
Richardson et al., “Virtual Network Computing” IEEE Internet Computing, vol. 2, No. 1 Jan.-Feb. 1998.
Richardson et al. “Virtual Network Computing”, 1998, IEEE Internet Computing vol. 2.
Rodger Richey—“Measure Tilt Using PIC16F84A & ADXL202”, AN715, Microchip Technology Inc., 1999.
U.S. Appl. No. 29/246,744, entitled “Video Game Controller Front Face,” to Teiyu Goto, filed May 8, 2006.
U.S. Appl. No. 29/246,743, entitled “Video Game Controller,” to Teiyu Goto, filed May 8, 2006.
U.S. Appl. No. 29/246,759, entitled “Game Controller Device With LEDs and Optical Ports” filed May 8, 2006.
U.S. Appl. No. 29/246,762, entitled “Ergonomic Game Interface Device With LEDs and Optical Ports” filed May 8, 2006.
U.S. Appl. No. 29/246,763, entitled “Ergonomic Game Controller Device With LEDs and Optical Ports” filed May 8, 2006.
U.S. Appl. No. 29/246,765, entitled “Design for Optical Game Controller Interface” filed May 8, 2006.
U.S. Appl. No. 29/246,766, entitled “Dual Grip Game Control Device With LEDs and Optical Ports” filed May 8, 2006.
U.S. Appl. No. 29/246,767, entitled“Video Game Controller,” filed May 8, 2006.
U.S. Appl. No. 29/246,768, entitled “Video Game Controller,” filed May 8, 2006.
U.S. Appl. No. 29/259,348, entitled, “Tracked Controller Device,” to Gary Zalewski, filed May 6, 2006.
U.S. Appl. No. 29/259,349 entitled, “Controller With Infrared Port,” to Teiyu Goto, filed May 6, 2006.
U.S. Appl. No. 29/259,350, entitled, “Controller With Tracking Sensors,” to Gary Zalewski, filed May 6, 2006.
U.S. Appl. No. 601798,031 entitled, “Dynamic Target Interface,” to Bruce Woodard, filed May 6, 2006.
U.S. Appl. No. 60/679,413, to Richard L. Marks, filed Sep. 15, 2005.
U.S. Appl. No. 60/718,145, to Gustavo Henandez-Abrego, filed Sep. 15, 2005.
XP-002453974, “CFS and FS95/98/2000: How to Use the Trim Controls to Keep Your Aircraft Level”, Aug. 10, 2007, http://support.microsoft.com/?scid=kb%Ben-us&3B175195&x=13&y=15.
Y. Ephraim and D. Malah, “Speech Enhancement Using a Minimum Mean-square Error Log-Spectral Amplitude Estimator,” IEEE Trans. Acoust., Speech, Signal Processing, vol. ASSP-33, pp. 443-445, Apr. 1985.
Y. Ephraim and D. Malah, “Speech Enhancement Using a Minimum Mean-square Error Short-time Spectral Amplitude Estimator,” IEEE Trans. Acoust., Speech, Signal Processing, vol. ASSP-32, pp. 1109-1121.
Non-Final Office Action for U.S. Appl. No. 12/891,633, dated Mar. 10, 2016.
Design and implementation of a 3D computer game controller using inertial MEMS sensors [online] [dated 20041. [retrieved Sep. 13, 2016]. Retrieved from the Internet: chttp:||digitalcommons.mtu.edu|cgi|viewcontent.cgi?article=I5778,context=etds>.
Final Office Action for U.S. Appl. No. 11/382,252, dated Sep. 23, 2016.
Non-Final Office Action for U.S. Appl. No. 11/382,252, dated Jun. 6, 2016.
Related Publications (1)
Number Date Country
20140342827 A1 Nov 2014 US
Provisional Applications (2)
Number Date Country
60718145 Sep 2005 US
60678413 May 2005 US
Continuations (1)
Number Date Country
Parent 11382035 May 2006 US
Child 14448622 US
Continuation in Parts (24)
Number Date Country
Parent 11381721 May 2006 US
Child 11382035 US
Parent 11381724 May 2006 US
Child 11381721 US
Parent 11381725 May 2006 US
Child 11381724 US
Parent 11381727 May 2006 US
Child 11381725 US
Parent 11381728 May 2006 US
Child 11381727 US
Parent 11381729 May 2006 US
Child 11381728 US
Parent 11301673 Dec 2005 US
Child 11381729 US
Parent 10820469 Apr 2004 US
Child 11301673 US
Parent 10759782 Jan 2004 US
Child 10820469 US
Parent 10663236 Sep 2003 US
Child 10759782 US
Parent 10650409 Aug 2003 US
Child 10663236 US
Parent 10207677 Jul 2002 US
Child 10650409 US
Parent 10820469 US
Child 11381725 May 2006 US
Parent 10759782 US
Child 10820469 US
Parent 10207677 US
Child 10759782 US
Parent 10820469 US
Child 11381724 May 2006 US
Parent 10759782 US
Child 10820469 US
Parent 10650409 US
Child 10759782 US
Parent 10820469 US
Child 11381721 May 2006 US
Parent 10759782 US
Child 10820469 US
Parent 10650409 US
Child 10759782 US
Parent 10759782 US
Child 11301673 Dec 2005 US
Parent 10663236 US
Child 10759782 US
Parent 10207677 US
Child 10759782 Jan 2004 US