Information processing apparatus and download processing method

Information

  • Patent Grant
  • 11400380
  • Patent Number
    11,400,380
  • Date Filed
    Tuesday, July 24, 2018
    5 years ago
  • Date Issued
    Tuesday, August 2, 2022
    a year ago
Abstract
A language information retention section retains working language information for specifying a user-selected working language in an information processing apparatus. A download processing section downloads application software into an auxiliary storage apparatus. The download processing section acquires a data region in the auxiliary storage apparatus as needed for an application body and language-dependent files for a working language before the start of an application software download, and then executes the application software download. In a case where the working language used by an application is changed, the download processing section confirms whether or not a data region for language-dependent files for the changed working language can be acquired in the auxiliary storage apparatus 2.
Description
TECHNICAL FIELD

The present invention relates to a technology executed in an information processing apparatus such as a gaming apparatus.


BACKGROUND ART

Game software has been distributed and sold in the form of read-only memory (ROM) media such as an optical disc, a magneto-optical disc, or a Blu-ray disc. Recently, however, due to an increased data communication speed, it is also common that a server delivers an image file of game software through the Internet.


The game software includes a launch file, resource files for executing a game such as a game program, and files used by the operating system (OS) of a gaming apparatus. In recent years, the number of files included in the game software tends to increase and thus result in a great increase in data size.


A group structure disclosed in Patent Document 1 is such that game software is divided into a plurality of groups, and that one of the groups (a first group) is configured to include program files and data files necessary for launching the game software. According to a technology disclosed in Patent Document 1, after all files in the first group are downloaded, the game software can be launched without having to download files in a second group and subsequent groups. Further, files in the second and subsequent groups are downloaded in the background while a user is playing a game. This reduces user download wait time required for starting the game.


CITATION LIST
Patent Literature

[PTL 1] U.S. Patent Application Publication No. 2014/201209


SUMMARY
Technical Problem

One of the reasons why the data size of game software is greatly increased is that voice data and image data are created in such a manner as to support a plurality of languages. These data are hereinafter, referred to as “language-dependent” files (or language resource files). The data size of the language-dependent files accounts for a significant percentage of the data size of the whole software. Therefore, when a data region in a storage apparatus is acquired as needed for the data size of the language-dependent files for all languages, it signifies that a significantly large data region is consumed.


In view of the above circumstances, an object of the present invention is to provide a technology for efficiently downloading language-dependent files.


Solution to Problem

In order to solve the above problem, according to one aspect of the present invention, there is provided an information processing apparatus including a language information retention section and a download processing section. The language information retention section retains working language information that specifies a user-selected working language in the information processing apparatus. The download processing section downloads application software into a storage apparatus. The download processing section acquires, before starting the download of application software, a data region in the storage apparatus as needed for an application body and language-dependent files for a working language specified by the working language information retained by the language information retention section. In a case where the working language to be used by an application is changed, the download processing section confirms whether or not a data region for language-dependent files for the changed working language can be acquired in the storage apparatus.


According to another aspect of the present invention, there is provided a download processing method for use in an information processing apparatus. The download processing method includes the steps of: retaining working language information that specifies a user-selected working language in the information processing apparatus; acquiring, before starting the download of application software, a data region in a storage apparatus as needed for an application body and language-dependent files for a working language specified by the working language information; downloading the application body and the language-dependent files and storing the downloads in the acquired data region in the storage apparatus; and in a case where the working language to be used by an application is changed, confirming whether or not a data region for language-dependent files for the changed working language can be acquired in the storage apparatus.


Any combinations of the aforementioned elements and any conversions of expressions of the present invention between, for example, methods, apparatuses, systems, recording media, and computer programs are also effective as aspects of the present invention.





BRIEF DESCRIPTION OF DRAWINGS


FIG. 1 is a diagram illustrating an information processing system according to an embodiment of the present invention.



FIG. 2 is a diagram illustrating functional blocks of an information processing apparatus.



FIG. 3 is a conceptual diagram illustrating a file organization of game software.



FIG. 4 is a diagram illustrating an example of a detailed file organization of the game software.



FIG. 5 is a diagram illustrating an exemplary relationship between groups and files.



FIG. 6 is a diagram illustrating an example of a group file.



FIG. 7 is a diagram illustrating functional blocks for executing a download process.



FIG. 8 is a diagram illustrating an example of notification information.





DESCRIPTION OF EMBODIMENT


FIG. 1 illustrates an information processing system 1 according to an embodiment of the present invention. The information processing system 1 includes an information processing apparatus 10, a network server 5 and a content server 12. The content server 12 delivers digital content. These are connected through a network 3 such as the Internet or a local area network (LAN). The content server 12 retains digital content, for example, of game software, and transmits the digital content in accordance with a request from the information processing apparatus 10.


An access point (hereinafter, referred to as the “AP”) 8 functions as a wireless access point and as a router. The information processing apparatus 10 is connected wiredly or wirelessly to the AP 8 and communicatively connected to the network server 5 and content server 12 in the network 3.


The information processing apparatus 10 is wiredly or wirelessly connected to an input apparatus 6 operated by a user. The input apparatus 6 outputs operation information to the information processing apparatus 10. The operation information indicates the result of a user operation. Upon receiving the operation information from the input apparatus 6, the information processing apparatus 10 reflects the received operation information in processing of OS (system software) and game software, and causes an output apparatus 4 to output the processing result. In the information processing system 1, the information processing apparatus 10 is a gaming apparatus, a personal computer, or other terminal apparatus that executes the game software, and the input apparatus 6 may be an apparatus that supplies the operation information, which is indicative of a user operation, to the information processing apparatus 10 such as a game controller. Upon logging into the OS of the information processing apparatus 10, the user is able to operate the OS and the game software.


The network server 5, which is maintained and managed by an administrator of the information processing system 1, provides a network service to the user of the information processing system 1. The network server 5 manages network accounts for user identification. The user uses a network account to sign into the network service provided by the network server 5. After signing into the network service from the information processing apparatus 10, the user is able to receive digital content delivered from the content server 12. The content server 12 may have a user management function of the network server 5. In the embodiment, the digital content may be various types of application software. However, the following description particularly deals with a case where the digital content is game software.


An auxiliary storage apparatus 2 is a large-capacity storage apparatus such as a hard disk drive (HDD) or a flash memory. The auxiliary storage apparatus 2 may be an external storage apparatus connected to the information processing apparatus 10, for example, through a universal serial bus (USB), or may be a built-in storage apparatus. In the embodiment, the auxiliary storage apparatus 2 is a storage apparatus that stores game software downloaded from the content server 12. The output apparatus 4 may be a TV set including an image output display and a voice output speaker, or may be a computer display. The output apparatus 4 may be connected with a wired cable to the information processing apparatus 10, or may be wirelessly connected to the information processing apparatus 10.


The input apparatus 6 includes a plurality of input sections such as a plurality of push-type operating buttons, an analog stick capable of inputting an analog amount, and a rotary button. A camera 7, which is an imaging apparatus, is disposed in the vicinity of the output apparatus 4 and used to capture an image of a space around the output apparatus 4. The information processing apparatus 10 is able to recognize the face of a user from the image captured by the camera 7 and allow the user to log in.



FIG. 2 is a diagram illustrating functional blocks of the information processing apparatus 10. The information processing apparatus 10 includes a main power button 20, a power-ON light-emitting diode (LED) 21, a standby LED 22, a system controller 24, a clock 26, a device controller 30, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, a wired communication module 40, a sub-system 50, and a main system 60.


The main system 60 includes, for example, a main central processing unit (CPU), a memory acting as a main storage apparatus and its memory controller, and a graphics processing unit (GPU). The GPU is mainly used to perform arithmetic processing on a game program. These functions may be configured as a system-on-chip and formed on a single chip. The main CPU is capable of executing the game software recorded in the auxiliary storage apparatus 2 or in a ROM medium 44.


The sub-system 50 includes, for example, a sub-CPU and a memory acting as a main storage apparatus and its memory controller. However, the sub-system 50 does not include a GPU and is incapable of executing a game program. The sub-CPU has a smaller number of circuit gates than the main CPU, and consumes a smaller amount of operating power than the main CPU. The sub-CPU operates even when the main CPU is in the standby state. Processing functions of the sub-CPU are limited to reduce its power consumption.


The main power button 20 is used to receive an operation input from the user, mounted on the front of the housing of the information processing apparatus 10, and operated to turn on or off the power supply to the main system 60 of the information processing apparatus 10. The power-ON LED 21 illuminates when the main power button 20 is turned on. The standby LED 22 illuminates when the main power button 20 is turned off.


The system controller 24 detects when the main power button 20 is pressed by the user. The clock 26 is a real-time clock that generates current date/time information and supplies it to the system controller 24, the sub-system 50, and the main system 60.


The device controller 30 is configured as an large-scale integrated circuit (LSI) that acts like a southbridge to execute the transfer of information between devices. As depicted in FIG. 2, the device controller 30 is connected to devices such as the system controller 24, the media drive 32, the USB module 34, the flash memory 36, the wireless communication module 38, the wired communication module 40, the sub-system 50, and the main system 60. The device controller 30 absorbs the differences in electrical characteristics and data transfer speeds of individual devices, and controls the timing of data transfer.


The media drive 32 is a drive apparatus that accepts and drives a ROM medium 44 on which a game or other application software is recorded, and reads programs and data from the ROM medium 44. The ROM medium 44 is a read-only recording medium such as an optical disc, a magneto-optical disc, or a Blu-ray disc.


The USB module 34 is connected with a USB cable to external equipment. The USB module 34 may be connected with a USB cable to the auxiliary storage apparatus 2 and the camera 7. The flash memory 36 is an auxiliary storage apparatus forming an internal storage. The wireless communication module 38 wirelessly communicates, for example, with the input apparatus 6 in accordance with a communication protocol such as the Bluetooth (registered trademark) protocol or the IEEE 802.11 protocol. The wired communication module 40 wiredly communicates with the external equipment, and is connected to the network 3 through the AP 8.


Returning to FIG. 1, the content server 12 supplies the game software to the information processing apparatus 10. The game software includes a launch file, resource files for executing a game such as a game program, and files used by the OS of the information processing apparatus 10. The content server 12 supplies, to the information processing apparatus 10, image files for the game software originally recorded in the ROM medium 44. The game program is a program necessary for executing the game. When the game program runs, the game progresses. The launch file acts as a program for launching the game program. When the launch file is executed, the game program is recalled and executed. The files used by the OS include, for example, game icon images to be displayed on a menu screen of the information processing apparatus 10.


The game software has a tree directory structure. The launch file is included in a root directory in the top layer of the tree directory structure. Subdirectories in lower layers are classified according to the file type. For example, a 3D model subdirectory, a texture subdirectory, and a script subdirectory are formed. The subdirectories each contain associated files. The 3D model subdirectory contains a plurality of 3D model files. The texture subdirectory contains a plurality of texture files. The script subdirectory contains a plurality of script files. The texture subdirectory contains, for example, a texture file for a scene 1 of the game, a texture file for a scene 2, and a texture file for a scene 3.


Recently, games are often prepared in such a manner as to support a plurality of languages. Therefore, voice data and image data are created for each of the plurality of languages so that voice files and image files for the plurality of languages are contained in a single software package. The voice files and image files created for each language are hereinafter referred to as the “language-dependent files.”


It is known that these language-dependent files include voice files having a significantly large data size due to lengthened game scenarios. Therefore, the game software in the embodiment is formed to include resource files, which each contain a language-specific collection of voice files and image files, in order to permit the user to install necessary language-dependent files only. In this sense, the language-dependent files may be referred to as the language resource files.



FIG. 3 is a conceptual diagram illustrating a file organization of game software. The game software 70 in the embodiment includes a plurality of files. As depicted in FIG. 3, the game software 70 is logically divided into a plurality of groups 72. Each of the files belongs to at least one group among the plurality of groups 72. At least one file belongs to each of the groups 72. The groups existing in the game software 70 depicted in FIG. 3 include a first group 72a as the leading group, and also include a second group 72b, a third group 72c, a fourth group 72d, a fifth group 72e, and a sixth group 72f as the subsequent groups. A seventh and subsequent groups 72 may exist so as to follow the sixth group 72f. Each group is identified by a group number such as the first or the second.


Files included in a plurality of subdirectories belong to each of logically divided groups. That is, each group includes different types of files, and setup is performed so that files belonging to each group are necessary for the information processing apparatus 10 to execute a specific unit such as a scene or a stage within a game.


Program files and data files necessary for launching the game software 70 belong to the first group 72a. Therefore, when the information processing apparatus 10 downloads all the files belonging to the first group 72a in a case where the game software 70 is to be acquired from the content server 12, the information processing apparatus 10 is able to immediately launch the game software 70 without having to download the files in the second group 72b and subsequent groups. After acquiring all the files belonging to the first group 72a and launching the game software 70, the information processing apparatus 10 downloads the files belonging to the subsequent groups 72 in the background. As described above, the minimum number of files required for game execution are first downloaded, and the game is made executable when all such files are ready for use. This makes it possible to reduce user download wait time.



FIG. 4 is a diagram illustrating an example of a detailed file organization of the game software. The first group 72a includes files of the game software 70 that are to be downloaded first. In FIG. 4, a game parameter file, a group file, a launch file, and essential resource files are depicted as the files to be downloaded first.


The game parameter file, which is a file used by the OS of the information processing apparatus 10, contains, for example, icon image data and information about a title identification (ID) and a display resolution.


The group file is a definition file that describes groups to which individual files belong. The group file may be expressed, for example, in extensible markup language (XML), but may be expressed in a program language other than XML. The group file may be in any format. The group file will be described later with reference to FIGS. 5 and 6.


The launch file is a program for launching the game program. The essential resource files include, for example, programs and other resource files essential to game execution, and common files used in the entire game.


When the information processing apparatus 10 acquires and installs the files belonging to the first group 72a in a case where the game software 70 is to be downloaded, for example, from the content server 12, the information processing apparatus 10 is able to launch the game. Conversely, the first group 72a is configured to include files that are necessary for the user to play a part of the game. Here, a game play may include a setup action that is performed by the user in order, for example, to determine a character and a game level. That is, the first group 72a is configured to include files that are necessary for launching the game and creating a state where the user is allowed to perform at least a certain action. The game play executable by using the files included in the first group 72a may be, for example, an initial setup of the game or the game play executable up to its first stage. This may vary from one game developer to another.


In the example of FIG. 4, a plurality of scene 1 resource files belong to the second group 72b, a plurality of scene 2 resource files belong to the third group 72c, and a plurality of scene 3 resource files belong to the fourth group 72d. Specifically, the plurality of resource files include, for example, programs, 3D model files for specific scenes, texture files, and script files, and additionally include files contained in a plurality of subdirectories having a directory structure.



FIG. 5 illustrates an exemplary relationship between groups and files. FIG. 5 indicates that files A to N belong to various groups 72. As depicted in FIG. 5, each file belongs to at least one of a plurality of groups 72, and at least one file belongs to each group 72. A file G belongs to the second group 72b, the third group 72c, and the fourth group 72d. This signifies that the file G is necessary for configuring the scenes 1, 2, and 3 in the game. In this manner, one file may belong to a plurality of groups. Similarly, a file K belongs to a plurality of groups 72, in other words, the fourth group 72d and the fifth group 72e.



FIG. 6 illustrates an example of the group file. As mentioned earlier, the group file may be expressed in XML, and may be expressed in a program language other than XML. For ease of understanding, FIG. 6 depicts the group file to indicate the correspondence between groups and files in tabular form. When downloading the individual files of the game software 70, the information processing apparatus 10 is able to reference the group file and determine whether or not all files belonging to a certain group are ready. As regards, for example, the first group 72a, the information processing apparatus 10 is able to reference the group file and recognize that files A, B, C, D, E, and F belong to the first group 72a. Therefore, when these files are stored in the auxiliary storage apparatus 2, the information processing apparatus 10 determines that all the files belonging to the first group 72a are ready. The group file may relate to any one of the files A to F.


As described above, the game software 70 includes a plurality of groups. Therefore, the information processing apparatus 10 is able to download the files in a download sequence that specifies the download priorities of the groups. If the user wants to enjoy a single play in a case where the game software 70 includes single-play resource files for playing by one person and multi-play resource files for playing by a plurality of persons, the information processing apparatus 10 first downloads the first group 72a, then preferentially downloads a single-play group, and eventually downloads a multi-play group in the background while the user is enjoying the single play. Meanwhile, if the user wants to enjoy a multi-play, the information processing apparatus 10 first downloads the first group 72a, then preferentially downloads the multi-play group, and eventually downloads the single-play group in the background while the user is enjoying the multi-play.


By default, the download sequence is set such that the first group 72a is to be downloaded first. Groups to be subsequently downloaded may be specified depending on the game. If the user selects a single play as mentioned above, the game specifies the download sequence of single-play groups in accordance with the sequence of game progression. This ensures that the game software 70 is efficiently downloaded.


Information about a language to be used by the user is set in the information processing apparatus 10. If, for example, the user is a Japanese, the language is set to Japanese. If the user is an American, the language is set to English. The OS of the information processing apparatus 10 retains user-selected working language information so that a home screen and other screens presented by the OS are generated on the basis of the working language information.


When performing a process of downloading the game software from the content server 12, the information processing apparatus 10 according to the embodiment downloads only language-dependent files (language resource files) matching the working language information that is set. Therefore, if English is set as the working language, the information processing apparatus 10 downloads English resource files, but does not download the resource files for the other languages.



FIG. 7 illustrates functional blocks for executing a download process in the information processing apparatus 10. The main system 60 includes a language information retention section 100, a reception section 102, a download processing section 110, and an application execution section 120. The download processing section 110 includes a data region acquisition section 112, a download execution section 114, and a notification section 116, and performs a process of downloading the game software into the auxiliary storage apparatus 2. The application execution section 120 executes the downloaded game software.


The above-mentioned elements may be implemented by hardware components, such as a CPU, a memory, a program loaded into a memory, and a storage of an arbitrary computer. However, FIG. 7 depicts functional blocks that are implemented by allowing such elements to coordinate with each other. Therefore, it will be understood by those skilled in the art that the functional blocks may be variously implemented by hardware only, by software only, or by a combination of hardware and software.


The language information retention section 100 retains the working language information that is selected by the user to specify the working language in the information processing apparatus 10. The working language is selected by the user during initial setup of the information processing apparatus 10. However, the user is allowed to freely change the initially-set working language. The user-selected working language is referred to also as the “system language.” The system language is used to configure a system screen that is presented by the OS of the information processing apparatus 10. If, for example, the system language is English, the OS generates the system screen in English.


During the process of downloading the game software 70, the auxiliary storage apparatus 2 is used as a storage apparatus for storing a plurality of files included in the game software 70. In the game software 70, each file belongs to at least one group, and at least one file belongs to each group. However, the download process is executed on an individual group basis. If, for example, a download request for a group S is generated in a case where files X, Y, and Z belong to the group S, the files X, Y, and Z are downloaded from the content server 12 so that all the files X, Y, Z belonging to the group S are stored in the auxiliary storage apparatus 2. If the file X is already downloaded, the files Y and Z are downloaded from the content server 12 so that all the files X, Y, Z belonging to the group S are stored in the auxiliary storage apparatus 2.


A detailed download procedure in the information processing apparatus 10 will now be described. When the user purchases game software, the reception section 102 receives the address of a game software sales page, and causes the output apparatus 4 to display the software sales page. When the user operates the input apparatus 6 to select desired game software, the download processing section 110 performs a process of downloading the selected game software into the auxiliary storage apparatus 2.


More specifically, before the start of a game software download, the data region acquisition section 112, which is in the download processing section 110, inquires of the content server 12 about the data size of a game body and language-dependent files for the working language specified by the working language information retained by the language information retention section 100. The game body includes files of the download target game software except for all language resource files. Therefore, the data size of the game body is equal to a value that is obtained by subtracting the data size of all the language resource files from the overall data size of the game software. In the embodiment, it is assumed that English is set as the working language. Therefore, the data region acquisition section 112 inquires of the content server 12 about the data size of the game body and the data size of language-dependent files for English (English resource files). The content server 12 responds to the information processing apparatus 10 about the data size of each of the game body and the English resource files or the sum of the data sizes.


Upon receiving the response from the content server 12, the data region acquisition section 112 confirms whether or not a data region for the game body and the English resource files can be acquired in the auxiliary storage apparatus 2. In this instance, the data region acquisition section 112 regards a predetermined size of a continuous region as a minimum unit, and confirms whether or not the data region for the game body and the English resource files can be acquired. If the data region can be acquired, the data region acquisition section 112 acquires the data region for the game software. Acquiring the data region signifies that the data region is not to be used for other purposes. The minimum unit of the continuous region may be, for example, 128 Mbytes.


In the embodiment, as regards the language resource files, the data region acquisition section 112 acquires only a data region for resource files for the working language retained by the language information retention section 100, but does not acquire a data region for resource files for the other languages. In general, the user rarely changes the working language. Thus, if a data region for resource files for the other languages is acquired in the auxiliary storage apparatus 2, the data region may turn out to be a waste. In the embodiment, therefore, as regards the language resource files, the data region acquisition section 112 makes an effective use of the data region of the auxiliary storage apparatus 2 by acquiring only a data region for resource files for the working language. After the data region acquisition section 112 acquires the data region for the game body and English resource files in the auxiliary storage apparatus 2, the download execution section 114 downloads and stores the game body and the English resource files in the acquired data region of the auxiliary storage apparatus 2.


According to the download process in the embodiment, when the download execution section 114 downloads all the files belonging to the first group 72a, the application execution section 120 is able to immediately launch the game software without waiting until the download execution section 114 downloads the files belonging to the second group 72b and subsequent groups. The download execution section 114 continues in the background to download the files belonging to the subsequent groups.


As described above, when the user purchases the game software, the download processing section 110 downloads the game body and working language resource files to permit the user to play the game.


Subsequently, the language used by an application may be changed. A first case of a working language change is encountered when the working language information retained by the language information retention section 100 is changed, that is, when the user changes the system language. A second case of a working language change is encountered when the user changes the working language within the game.


When the language used in the application is changed, the data region acquisition section 112 inquires of the content server 12 about the data size of resource files (language-dependent files) for the changed working language, and confirms whether or not the data region of the resource files for the changed working language can be acquired in the auxiliary storage apparatus 2. In this instance, the data region acquisition section 112 regards a 128-Mbyte continuous region as a minimum unit, and confirms whether or not the data region can be acquired in the auxiliary storage apparatus 2. If the data region acquisition section 112 confirms that the data region cannot be acquired, the notification section 116 causes the output apparatus 4 to display a notification about a download error.


In the above-mentioned first case, that is, when the application execution section 120 launches the game software after the system language is changed by the user, the data region acquisition section 112 confirms that the working language information retained by the language information retention section 100 is changed, and then confirms whether or not the data region for resource files for the changed working language can be acquired in the auxiliary storage apparatus 2. If, for example, the user changes the system language from English to Japanese, the data region acquisition section 112 confirms whether or not the data region for Japanese resource files can be acquired in the auxiliary storage apparatus 2.


Without regard to the result of the above confirmation, the application execution section 120 may launch the game software to create a state where the user is allowed to use the game, that is, play the game. Even in a case where the data region acquisition section 112 confirms that the data region for the Japanese resource files cannot be acquired, English resource files used before the change are installed. Therefore, the application execution section 120 may execute the game body by using the English resource files.



FIG. 8 illustrates notification information 130 displayed by the notification section 116. In a case where the data region acquisition section 112 is unable to acquire the data region for the Japanese resource files in the auxiliary storage apparatus 2, the notification section 116 displays the notification information 130 about a download error. The user views the notification information 130 displayed on a game screen, and recognizes that, for example, in-game voices remain in English and do not switch to Japanese.


It is to be understood by those skilled in the art that the foregoing embodiment is illustrative, and that combinations of the elements and processes described in conjunction with the embodiment may be variously modified, and further that such modifications may be made without departing from the spirit and scope of the present invention. The foregoing embodiment assumes that a game is an example of the application. However, the present invention is also applicable to an application other than a game.


REFERENCE SIGNS LIST


1 . . . Information processing system, 2 . . . Auxiliary storage apparatus, 10 . . . Information processing apparatus, 12 . . . Content server, 100 . . . Language information retention section, 102 . . . Reception section, 110 . . . Download processing section, 112 . . . Data region acquisition section, 114 . . . Download execution section, 116 . . . Notification section, 120 . . . Application execution section


INDUSTRIAL APPLICABILITY

The present invention is applicable to an information processing apparatus such as a gaming apparatus.

Claims
  • 1. An information processing apparatus comprising: a language information retention section that retains working language information for specifying a user-selected working language in the information processing apparatus; anda download processing section that downloads game software into a storage apparatus,wherein the game software files are divided into a plurality of downloadable groups such that the first group contains files necessary to launch and play part of the game, and one or more subsequent groups contain different scenery or stage files for the game,wherein the subsequent groups are downloadable in different orders depending on a user's game preferences and are downloaded in the background while the game is executing,wherein the download processing section acquires, before starting the download of game software, a data region in the storage apparatus as needed for the game and language-dependent files for the specified working language; andwherein, in a case where the working language to be used by the game is changed, the download processing section confirms whether or not a data region for language-dependent files for the changed working language is acquirable in the storage apparatus.
  • 2. The information processing apparatus according to claim 1, wherein, in a case where the data region for the language-dependent files for the changed working language is not acquirable in the storage apparatus, the download processing section displays a notification about a download error.
  • 3. The information processing apparatus according to claim 1, wherein the download processing section regards a predetermined size of a continuous region as a minimum unit, and confirms whether or not the data region for the language-dependent files for the changed working language is acquirable in the storage apparatus.
  • 4. The information processing apparatus according to claim 1, further comprising: an application execution section that executes the game software,wherein, when the application execution section launches the game software after the working language information retained by the language information retention section is changed, the download processing section confirms whether or not the data region for the language-dependent files for the changed working language is acquirable in the storage apparatus.
  • 5. The information processing apparatus according to claim 4, wherein, even in a case where the download processing section confirms that the data region is not acquirable, the application execution section launches the game software to create a state where a user is allowed to use the game.
  • 6. The information processing apparatus according to claim 1, wherein the first group includes a game parameter file, a group file, a launch file, and essential resource files, wherein the group file indicates which files belong to which group so that the information processing apparatus can determine when all files belonging to one of a plurality of different groups have been downloaded and stored.
  • 7. The information processing apparatus according to claim 1, wherein the game software comprises a game body and language-dependent files.
  • 8. The information processing apparatus according to claim 7, wherein before the start of the game software download, a data region acquisition section of the download processing section inquires of a content server about: (1) a data size of the game body, and (2) a data size of the language-dependent files for the working language.
  • 9. The information processing apparatus according to claim 8, wherein a first case of a working language change occurs when the working language information retained by the language information retention section is changed and a second case of a working language change occurs when the user changes the working language within the game.
  • 10. The information processing apparatus according to claim 8, wherein when the language used in the game is changed, the data region acquisition section inquires of the content server about the data size of language-dependent files for the changed working language and confirms whether or not a data region for the changed working language can be acquired in the storage apparatus.
  • 11. A download processing method for use in an information processing apparatus, the download processing method comprising: retaining working language information for specifying a user-selected working language in the information processing apparatus;before starting a download of game software, acquiring a data region in a storage apparatus as needed for the game and language-dependent files for a specified working language,wherein the game software files are divided into a plurality of downloadable groups such that the first group contains files necessary to launch and play part of the game, and one or more subsequent groups contain different scenery or stage files for the game,wherein groups the subsequent are downloadable in different orders depending on a user's game preferences and are downloaded in the background while the game is executing,downloading the game and language-dependent files and storing the downloads in the data region acquired in the storage apparatus; andin a case where the working language to be used by the game is changed, confirming whether or not a data region for the language-dependent files for the changed working language is acquirable in the storage apparatus.
  • 12. A non-transitory, computer-readable storage medium containing a program, which when executed by a computer, causes the computer to carry out actions, comprising: retaining working language information for specifying a user-selected working language in the computer;before starting a download of game software, acquiring a data region in a storage apparatus as needed for the game and language-dependent files for a specified working language,wherein the game software files are divided into a plurality of downloadable groups such that the first group contains files necessary to launch and play part of the game, and one or more subsequent groups contain different scenery or stage files for the game,wherein groups the subsequent groups are downloadable in different orders depending on a user's game preferences and are downloaded in the background while the game is executing,downloading the game and language-dependent files and storing the downloads in the data region acquired in the storage apparatus; andin a case where the working language to be used by the game is changed, confirming whether or not a data region for the language-dependent files for the changed working language is acquirable in the storage apparatus.
Priority Claims (1)
Number Date Country Kind
JP2017-148128 Jul 2017 JP national
PCT Information
Filing Document Filing Date Country Kind
PCT/JP2018/027685 7/24/2018 WO 00
Publishing Document Publishing Date Country Kind
WO2019/026687 2/7/2019 WO A
US Referenced Citations (229)
Number Name Date Kind
5307494 Yasumatsu Apr 1994 A
5771064 Lett Jun 1998 A
5850266 Gimby Dec 1998 A
5917912 Ginter Jun 1999 A
5951639 MacInnis Sep 1999 A
6021491 Renaud Feb 2000 A
6118924 Nakatani Sep 2000 A
6285827 Nakatani Sep 2001 B1
6345028 Jaeger Feb 2002 B1
6353704 Nakatani Mar 2002 B1
6370325 Nakatani Apr 2002 B2
6397381 Delo May 2002 B1
6453470 Gazda Sep 2002 B1
6487723 MacInnis Nov 2002 B1
6645077 Rowe Nov 2003 B2
6647442 Shimada Nov 2003 B1
6675382 Foster Jan 2004 B1
6718374 Del Sordo Apr 2004 B1
6792245 Kawai Sep 2004 B1
6805634 Wells Oct 2004 B1
6931198 Hamada Aug 2005 B1
7069578 Prus Jun 2006 B1
7103262 Nakatani Sep 2006 B2
7124289 Suorsa Oct 2006 B1
7149156 Fujisawa Dec 2006 B2
7186181 Rowe Mar 2007 B2
7275243 Gibbons Sep 2007 B2
7290013 Doucette Oct 2007 B2
7320087 Sato Jan 2008 B2
7472140 Agarwal Dec 2008 B2
7478361 Peteanu Jan 2009 B2
7486294 Beda Feb 2009 B2
7523411 Carlin Apr 2009 B2
7536420 Takashima May 2009 B2
7565062 Iwamoto Jul 2009 B2
7599877 Cole Oct 2009 B1
7613862 Mihai Nov 2009 B2
7616864 Tanaka Nov 2009 B2
7639923 Ikeda Dec 2009 B2
7660837 Rajakarunanayake Feb 2010 B2
7676513 McSherry Mar 2010 B2
7701811 Fujisawa Apr 2010 B2
7774820 Prus Aug 2010 B2
7782719 Fujisawa Aug 2010 B2
7785204 Wells Aug 2010 B2
7827588 Mukaide Nov 2010 B2
7840115 Nakatani Nov 2010 B2
7845000 Viger Nov 2010 B2
7860821 Takakura Dec 2010 B2
7951006 Wells May 2011 B2
7993194 Bond Aug 2011 B1
8036513 Oashi Oct 2011 B2
8051031 Sims, III Nov 2011 B2
8055393 Sims, III Nov 2011 B2
8132176 Bissett Mar 2012 B2
8171512 Song May 2012 B2
8185872 Harmsen May 2012 B2
8213781 Fujinami Jul 2012 B2
8226470 Bond Jul 2012 B2
8230482 Peterson Jul 2012 B2
8267793 Engolz Sep 2012 B2
8285115 Ohizumi Oct 2012 B2
8298085 Bond Oct 2012 B2
8370330 Priyadarshan Feb 2013 B2
8396759 Mehta Mar 2013 B2
8416345 Tsai Apr 2013 B2
8484634 Ridley Jul 2013 B2
8540576 Rowe Sep 2013 B2
8545334 Bond Oct 2013 B2
8559789 Tanaka Oct 2013 B2
8572580 Sheehan Oct 2013 B2
8582958 Matsuura Nov 2013 B2
8649981 Sipe Feb 2014 B2
8758143 Bond Jun 2014 B2
8839234 Voronkov Sep 2014 B1
8885633 Murai Nov 2014 B2
8990924 Chow Mar 2015 B2
9043919 Wyatt May 2015 B2
9189220 Gill Nov 2015 B2
9323514 Constable Apr 2016 B2
9392047 Santana Jul 2016 B1
9517410 Ahiska Dec 2016 B2
9529725 Hashimoto Dec 2016 B2
9631131 Witham Apr 2017 B2
9661259 Esumi May 2017 B2
9675890 Ahiska Jun 2017 B2
9747084 Hall Aug 2017 B2
9747431 Chow Aug 2017 B2
9766870 Salameh Sep 2017 B2
9792778 Irby, II Oct 2017 B2
9812194 Lin Nov 2017 B1
9881321 Peng Jan 2018 B2
9967228 Logue May 2018 B2
9992158 Erickson Jun 2018 B2
10015282 Boyd Jul 2018 B2
10084745 Smith Sep 2018 B2
10228933 Fortune Mar 2019 B2
10360017 Salameh Jul 2019 B1
10440068 Logue Oct 2019 B2
10476918 Erickson Nov 2019 B2
10503715 Massaguer Dec 2019 B1
10748185 Peng Aug 2020 B2
10817281 Huang Oct 2020 B2
10826947 Smith Nov 2020 B2
10955994 Kondrk Mar 2021 B2
11042364 Storm Jun 2021 B2
20010049648 Naylor Dec 2001 A1
20020013772 Peinado Jan 2002 A1
20020038451 Tanner Mar 2002 A1
20020093538 Carlin Jul 2002 A1
20020165026 Perkins Nov 2002 A1
20030028899 MacInnis Feb 2003 A1
20030037327 Cicciarelli Feb 2003 A1
20030078960 Murren Apr 2003 A1
20030200168 Cullen, III Oct 2003 A1
20030212990 Brodkorb Nov 2003 A1
20040003390 Canter Jan 2004 A1
20040010786 Cool Jan 2004 A1
20040038740 Muir Feb 2004 A1
20040060035 Ustaris Mar 2004 A1
20040107291 Gamo Jun 2004 A1
20040128382 Shimoda Jul 2004 A1
20040183828 Nichogi Sep 2004 A1
20040194059 Akella Sep 2004 A1
20040210923 Hudgeons Oct 2004 A1
20040250167 Sato Dec 2004 A1
20050085277 Chen Apr 2005 A1
20050149925 Pichetti Jul 2005 A1
20050240392 Munro, Jr. Oct 2005 A1
20050251682 Collins Nov 2005 A1
20060098936 Ikeda May 2006 A1
20060136907 Bennett Jun 2006 A1
20060179135 Murai Aug 2006 A1
20060212923 Soneira Sep 2006 A1
20060257114 Nakatani Nov 2006 A1
20060280455 Ando Dec 2006 A1
20070041709 Kim Feb 2007 A1
20070041710 Kim Feb 2007 A1
20070041711 Kim Feb 2007 A1
20070041712 Kim Feb 2007 A1
20070041713 Kim Feb 2007 A1
20070074031 Adams Mar 2007 A1
20070078009 Lockton Apr 2007 A1
20070086727 Tanaka Apr 2007 A1
20070130073 Celli Jun 2007 A1
20070136282 Takashima Jun 2007 A1
20070168919 Henseler Jul 2007 A1
20070201655 Shenfield Aug 2007 A1
20070223876 Hashimoto Sep 2007 A1
20070250711 Storey Oct 2007 A1
20070253679 Tanaka Nov 2007 A1
20070255711 Zhou Nov 2007 A1
20070276767 Kim Nov 2007 A1
20070286575 Oashi Dec 2007 A1
20080031601 Hashimoto Feb 2008 A1
20080075419 Okubo Mar 2008 A1
20080127179 Moss May 2008 A1
20080134012 Kokes Jun 2008 A1
20080145031 Tanaka Jun 2008 A1
20080201748 Hasek Aug 2008 A1
20080285947 Hashimoto Nov 2008 A1
20080301672 Rao Dec 2008 A1
20090064055 Chaudhri Mar 2009 A1
20090083732 Shen Mar 2009 A1
20090106748 Chess Apr 2009 A1
20090204825 Takashima Aug 2009 A1
20090249326 Ridley Oct 2009 A1
20090271782 Ciudad Oct 2009 A1
20090284553 Seydoux Nov 2009 A1
20090300596 Tyhurst Dec 2009 A1
20090328028 O'Rourke Dec 2009 A1
20100009735 Seydoux Jan 2010 A1
20100014580 Tanaka Jan 2010 A1
20100034516 Tanaka Feb 2010 A1
20100037207 Chambers, Jr. Feb 2010 A1
20100046747 Oashi Feb 2010 A1
20100046923 Ikeda Feb 2010 A1
20100046924 Ikeda Feb 2010 A1
20100082974 Sheth Apr 2010 A1
20100088466 Nakanishi Apr 2010 A1
20100138930 Little Jun 2010 A1
20100142930 Tanaka Jun 2010 A1
20100241650 Chittar Sep 2010 A1
20110026386 Nakatani Feb 2011 A1
20110032250 Tanaka Feb 2011 A1
20110047597 Mahaffey Feb 2011 A1
20110083069 Paul Apr 2011 A1
20110170837 Barnes, Jr. Jul 2011 A1
20110196667 Sasaki Aug 2011 A1
20110276961 Johansson Nov 2011 A1
20120004040 Pereira Jan 2012 A1
20120110174 Wootton May 2012 A1
20120159260 Fortune Jun 2012 A1
20120159470 Yang Jun 2012 A1
20120166513 Fortune Jun 2012 A1
20120167111 Fortune Jun 2012 A1
20120192171 Tanaka Jul 2012 A1
20120215562 James Aug 2012 A1
20120216292 Richardson Aug 2012 A1
20120233239 Urim Sep 2012 A1
20120233564 Tsuchiya Sep 2012 A1
20120240236 Wyatt Sep 2012 A1
20120246482 Sherkin Sep 2012 A1
20120309515 Chung Dec 2012 A1
20120324211 Chen Dec 2012 A1
20120324434 Tewari Dec 2012 A1
20130031542 Arcilla Jan 2013 A1
20130036429 Lee Feb 2013 A1
20130067180 Leet Mar 2013 A1
20130067587 Leet Mar 2013 A1
20130085893 Bhardwaj Apr 2013 A1
20130111460 Mohamed May 2013 A1
20130191495 Almstrand Jul 2013 A1
20130191810 Brandstetter Jul 2013 A1
20130232229 Firman Sep 2013 A1
20130263260 Mahaffey Oct 2013 A1
20140007057 Gill Jan 2014 A1
20140022385 Fischer Jan 2014 A1
20140058812 Bender Feb 2014 A1
20140109078 Lang Apr 2014 A1
20140201209 Hashimoto Jul 2014 A1
20140298318 Ahn Oct 2014 A1
20140325502 Zarifis Oct 2014 A1
20140357357 Boyd Dec 2014 A1
20140379405 Herger Dec 2014 A1
20150095145 Shulman Apr 2015 A1
20150324353 Wu Nov 2015 A1
20150356018 Hashimoto Dec 2015 A1
20160309003 Boyd Oct 2016 A1
Foreign Referenced Citations (3)
Number Date Country
2005083575 Sep 2005 WO
2008149501 Dec 2008 WO
2014111984 Jul 2014 WO
Non-Patent Literature Citations (2)
Entry
International Search Report for corresponding PCT Application No. PCT/JP2018/027685, 3 pages, dated Aug. 21, 2018.
International Preliminary Report on Patentability and Written Opinion for corresponding PCT Application No. PCT/JP2018/027685, 15 pages, dated Feb. 28, 2019.
Related Publications (1)
Number Date Country
20200222812 A1 Jul 2020 US