The present invention relates to a technology executed in an information processing apparatus such as a gaming apparatus.
Game software has been distributed and sold in the form of read-only memory (ROM) media such as an optical disc, a magneto-optical disc, or a Blu-ray disc. Recently, however, due to an increased data communication speed, it is also common that a server delivers an image file of game software through the Internet.
The game software includes a launch file, resource files for executing a game such as a game program, and files used by the operating system (OS) of a gaming apparatus. In recent years, the number of files included in the game software tends to increase and thus result in a great increase in data size.
A group structure disclosed in Patent Document 1 is such that game software is divided into a plurality of groups, and that one of the groups (a first group) is configured to include program files and data files necessary for launching the game software. According to a technology disclosed in Patent Document 1, after all files in the first group are downloaded, the game software can be launched without having to download files in a second group and subsequent groups. Further, files in the second and subsequent groups are downloaded in the background while a user is playing a game. This reduces user download wait time required for starting the game.
[PTL 1] U.S. Patent Application Publication No. 2014/201209
One of the reasons why the data size of game software is greatly increased is that voice data and image data are created in such a manner as to support a plurality of languages. These data are hereinafter, referred to as “language-dependent” files (or language resource files). The data size of the language-dependent files accounts for a significant percentage of the data size of the whole software. Therefore, when a data region in a storage apparatus is acquired as needed for the data size of the language-dependent files for all languages, it signifies that a significantly large data region is consumed.
In view of the above circumstances, an object of the present invention is to provide a technology for efficiently downloading language-dependent files.
In order to solve the above problem, according to one aspect of the present invention, there is provided an information processing apparatus including a language information retention section and a download processing section. The language information retention section retains working language information that specifies a user-selected working language in the information processing apparatus. The download processing section downloads application software into a storage apparatus. The download processing section acquires, before starting the download of application software, a data region in the storage apparatus as needed for an application body and language-dependent files for a working language specified by the working language information retained by the language information retention section. In a case where the working language to be used by an application is changed, the download processing section confirms whether or not a data region for language-dependent files for the changed working language can be acquired in the storage apparatus.
According to another aspect of the present invention, there is provided a download processing method for use in an information processing apparatus. The download processing method includes the steps of: retaining working language information that specifies a user-selected working language in the information processing apparatus; acquiring, before starting the download of application software, a data region in a storage apparatus as needed for an application body and language-dependent files for a working language specified by the working language information; downloading the application body and the language-dependent files and storing the downloads in the acquired data region in the storage apparatus; and in a case where the working language to be used by an application is changed, confirming whether or not a data region for language-dependent files for the changed working language can be acquired in the storage apparatus.
Any combinations of the aforementioned elements and any conversions of expressions of the present invention between, for example, methods, apparatuses, systems, recording media, and computer programs are also effective as aspects of the present invention.
An access point (hereinafter, referred to as the “AP”) 8 functions as a wireless access point and as a router. The information processing apparatus 10 is connected wiredly or wirelessly to the AP 8 and communicatively connected to the network server 5 and content server 12 in the network 3.
The information processing apparatus 10 is wiredly or wirelessly connected to an input apparatus 6 operated by a user. The input apparatus 6 outputs operation information to the information processing apparatus 10. The operation information indicates the result of a user operation. Upon receiving the operation information from the input apparatus 6, the information processing apparatus 10 reflects the received operation information in processing of OS (system software) and game software, and causes an output apparatus 4 to output the processing result. In the information processing system 1, the information processing apparatus 10 is a gaming apparatus, a personal computer, or other terminal apparatus that executes the game software, and the input apparatus 6 may be an apparatus that supplies the operation information, which is indicative of a user operation, to the information processing apparatus 10 such as a game controller. Upon logging into the OS of the information processing apparatus 10, the user is able to operate the OS and the game software.
The network server 5, which is maintained and managed by an administrator of the information processing system 1, provides a network service to the user of the information processing system 1. The network server 5 manages network accounts for user identification. The user uses a network account to sign into the network service provided by the network server 5. After signing into the network service from the information processing apparatus 10, the user is able to receive digital content delivered from the content server 12. The content server 12 may have a user management function of the network server 5. In the embodiment, the digital content may be various types of application software. However, the following description particularly deals with a case where the digital content is game software.
An auxiliary storage apparatus 2 is a large-capacity storage apparatus such as a hard disk drive (HDD) or a flash memory. The auxiliary storage apparatus 2 may be an external storage apparatus connected to the information processing apparatus 10, for example, through a universal serial bus (USB), or may be a built-in storage apparatus. In the embodiment, the auxiliary storage apparatus 2 is a storage apparatus that stores game software downloaded from the content server 12. The output apparatus 4 may be a TV set including an image output display and a voice output speaker, or may be a computer display. The output apparatus 4 may be connected with a wired cable to the information processing apparatus 10, or may be wirelessly connected to the information processing apparatus 10.
The input apparatus 6 includes a plurality of input sections such as a plurality of push-type operating buttons, an analog stick capable of inputting an analog amount, and a rotary button. A camera 7, which is an imaging apparatus, is disposed in the vicinity of the output apparatus 4 and used to capture an image of a space around the output apparatus 4. The information processing apparatus 10 is able to recognize the face of a user from the image captured by the camera 7 and allow the user to log in.
The main system 60 includes, for example, a main central processing unit (CPU), a memory acting as a main storage apparatus and its memory controller, and a graphics processing unit (GPU). The GPU is mainly used to perform arithmetic processing on a game program. These functions may be configured as a system-on-chip and formed on a single chip. The main CPU is capable of executing the game software recorded in the auxiliary storage apparatus 2 or in a ROM medium 44.
The sub-system 50 includes, for example, a sub-CPU and a memory acting as a main storage apparatus and its memory controller. However, the sub-system 50 does not include a GPU and is incapable of executing a game program. The sub-CPU has a smaller number of circuit gates than the main CPU, and consumes a smaller amount of operating power than the main CPU. The sub-CPU operates even when the main CPU is in the standby state. Processing functions of the sub-CPU are limited to reduce its power consumption.
The main power button 20 is used to receive an operation input from the user, mounted on the front of the housing of the information processing apparatus 10, and operated to turn on or off the power supply to the main system 60 of the information processing apparatus 10. The power-ON LED 21 illuminates when the main power button 20 is turned on. The standby LED 22 illuminates when the main power button 20 is turned off.
The system controller 24 detects when the main power button 20 is pressed by the user. The clock 26 is a real-time clock that generates current date/time information and supplies it to the system controller 24, the sub-system 50, and the main system 60.
The device controller 30 is configured as an large-scale integrated circuit (LSI) that acts like a southbridge to execute the transfer of information between devices. As depicted in
The media drive 32 is a drive apparatus that accepts and drives a ROM medium 44 on which a game or other application software is recorded, and reads programs and data from the ROM medium 44. The ROM medium 44 is a read-only recording medium such as an optical disc, a magneto-optical disc, or a Blu-ray disc.
The USB module 34 is connected with a USB cable to external equipment. The USB module 34 may be connected with a USB cable to the auxiliary storage apparatus 2 and the camera 7. The flash memory 36 is an auxiliary storage apparatus forming an internal storage. The wireless communication module 38 wirelessly communicates, for example, with the input apparatus 6 in accordance with a communication protocol such as the Bluetooth (registered trademark) protocol or the IEEE 802.11 protocol. The wired communication module 40 wiredly communicates with the external equipment, and is connected to the network 3 through the AP 8.
Returning to
The game software has a tree directory structure. The launch file is included in a root directory in the top layer of the tree directory structure. Subdirectories in lower layers are classified according to the file type. For example, a 3D model subdirectory, a texture subdirectory, and a script subdirectory are formed. The subdirectories each contain associated files. The 3D model subdirectory contains a plurality of 3D model files. The texture subdirectory contains a plurality of texture files. The script subdirectory contains a plurality of script files. The texture subdirectory contains, for example, a texture file for a scene 1 of the game, a texture file for a scene 2, and a texture file for a scene 3.
Recently, games are often prepared in such a manner as to support a plurality of languages. Therefore, voice data and image data are created for each of the plurality of languages so that voice files and image files for the plurality of languages are contained in a single software package. The voice files and image files created for each language are hereinafter referred to as the “language-dependent files.”
It is known that these language-dependent files include voice files having a significantly large data size due to lengthened game scenarios. Therefore, the game software in the embodiment is formed to include resource files, which each contain a language-specific collection of voice files and image files, in order to permit the user to install necessary language-dependent files only. In this sense, the language-dependent files may be referred to as the language resource files.
Files included in a plurality of subdirectories belong to each of logically divided groups. That is, each group includes different types of files, and setup is performed so that files belonging to each group are necessary for the information processing apparatus 10 to execute a specific unit such as a scene or a stage within a game.
Program files and data files necessary for launching the game software 70 belong to the first group 72a. Therefore, when the information processing apparatus 10 downloads all the files belonging to the first group 72a in a case where the game software 70 is to be acquired from the content server 12, the information processing apparatus 10 is able to immediately launch the game software 70 without having to download the files in the second group 72b and subsequent groups. After acquiring all the files belonging to the first group 72a and launching the game software 70, the information processing apparatus 10 downloads the files belonging to the subsequent groups 72 in the background. As described above, the minimum number of files required for game execution are first downloaded, and the game is made executable when all such files are ready for use. This makes it possible to reduce user download wait time.
The game parameter file, which is a file used by the OS of the information processing apparatus 10, contains, for example, icon image data and information about a title identification (ID) and a display resolution.
The group file is a definition file that describes groups to which individual files belong. The group file may be expressed, for example, in extensible markup language (XML), but may be expressed in a program language other than XML. The group file may be in any format. The group file will be described later with reference to
The launch file is a program for launching the game program. The essential resource files include, for example, programs and other resource files essential to game execution, and common files used in the entire game.
When the information processing apparatus 10 acquires and installs the files belonging to the first group 72a in a case where the game software 70 is to be downloaded, for example, from the content server 12, the information processing apparatus 10 is able to launch the game. Conversely, the first group 72a is configured to include files that are necessary for the user to play a part of the game. Here, a game play may include a setup action that is performed by the user in order, for example, to determine a character and a game level. That is, the first group 72a is configured to include files that are necessary for launching the game and creating a state where the user is allowed to perform at least a certain action. The game play executable by using the files included in the first group 72a may be, for example, an initial setup of the game or the game play executable up to its first stage. This may vary from one game developer to another.
In the example of
As described above, the game software 70 includes a plurality of groups. Therefore, the information processing apparatus 10 is able to download the files in a download sequence that specifies the download priorities of the groups. If the user wants to enjoy a single play in a case where the game software 70 includes single-play resource files for playing by one person and multi-play resource files for playing by a plurality of persons, the information processing apparatus 10 first downloads the first group 72a, then preferentially downloads a single-play group, and eventually downloads a multi-play group in the background while the user is enjoying the single play. Meanwhile, if the user wants to enjoy a multi-play, the information processing apparatus 10 first downloads the first group 72a, then preferentially downloads the multi-play group, and eventually downloads the single-play group in the background while the user is enjoying the multi-play.
By default, the download sequence is set such that the first group 72a is to be downloaded first. Groups to be subsequently downloaded may be specified depending on the game. If the user selects a single play as mentioned above, the game specifies the download sequence of single-play groups in accordance with the sequence of game progression. This ensures that the game software 70 is efficiently downloaded.
Information about a language to be used by the user is set in the information processing apparatus 10. If, for example, the user is a Japanese, the language is set to Japanese. If the user is an American, the language is set to English. The OS of the information processing apparatus 10 retains user-selected working language information so that a home screen and other screens presented by the OS are generated on the basis of the working language information.
When performing a process of downloading the game software from the content server 12, the information processing apparatus 10 according to the embodiment downloads only language-dependent files (language resource files) matching the working language information that is set. Therefore, if English is set as the working language, the information processing apparatus 10 downloads English resource files, but does not download the resource files for the other languages.
The above-mentioned elements may be implemented by hardware components, such as a CPU, a memory, a program loaded into a memory, and a storage of an arbitrary computer. However,
The language information retention section 100 retains the working language information that is selected by the user to specify the working language in the information processing apparatus 10. The working language is selected by the user during initial setup of the information processing apparatus 10. However, the user is allowed to freely change the initially-set working language. The user-selected working language is referred to also as the “system language.” The system language is used to configure a system screen that is presented by the OS of the information processing apparatus 10. If, for example, the system language is English, the OS generates the system screen in English.
During the process of downloading the game software 70, the auxiliary storage apparatus 2 is used as a storage apparatus for storing a plurality of files included in the game software 70. In the game software 70, each file belongs to at least one group, and at least one file belongs to each group. However, the download process is executed on an individual group basis. If, for example, a download request for a group S is generated in a case where files X, Y, and Z belong to the group S, the files X, Y, and Z are downloaded from the content server 12 so that all the files X, Y, Z belonging to the group S are stored in the auxiliary storage apparatus 2. If the file X is already downloaded, the files Y and Z are downloaded from the content server 12 so that all the files X, Y, Z belonging to the group S are stored in the auxiliary storage apparatus 2.
A detailed download procedure in the information processing apparatus 10 will now be described. When the user purchases game software, the reception section 102 receives the address of a game software sales page, and causes the output apparatus 4 to display the software sales page. When the user operates the input apparatus 6 to select desired game software, the download processing section 110 performs a process of downloading the selected game software into the auxiliary storage apparatus 2.
More specifically, before the start of a game software download, the data region acquisition section 112, which is in the download processing section 110, inquires of the content server 12 about the data size of a game body and language-dependent files for the working language specified by the working language information retained by the language information retention section 100. The game body includes files of the download target game software except for all language resource files. Therefore, the data size of the game body is equal to a value that is obtained by subtracting the data size of all the language resource files from the overall data size of the game software. In the embodiment, it is assumed that English is set as the working language. Therefore, the data region acquisition section 112 inquires of the content server 12 about the data size of the game body and the data size of language-dependent files for English (English resource files). The content server 12 responds to the information processing apparatus 10 about the data size of each of the game body and the English resource files or the sum of the data sizes.
Upon receiving the response from the content server 12, the data region acquisition section 112 confirms whether or not a data region for the game body and the English resource files can be acquired in the auxiliary storage apparatus 2. In this instance, the data region acquisition section 112 regards a predetermined size of a continuous region as a minimum unit, and confirms whether or not the data region for the game body and the English resource files can be acquired. If the data region can be acquired, the data region acquisition section 112 acquires the data region for the game software. Acquiring the data region signifies that the data region is not to be used for other purposes. The minimum unit of the continuous region may be, for example, 128 Mbytes.
In the embodiment, as regards the language resource files, the data region acquisition section 112 acquires only a data region for resource files for the working language retained by the language information retention section 100, but does not acquire a data region for resource files for the other languages. In general, the user rarely changes the working language. Thus, if a data region for resource files for the other languages is acquired in the auxiliary storage apparatus 2, the data region may turn out to be a waste. In the embodiment, therefore, as regards the language resource files, the data region acquisition section 112 makes an effective use of the data region of the auxiliary storage apparatus 2 by acquiring only a data region for resource files for the working language. After the data region acquisition section 112 acquires the data region for the game body and English resource files in the auxiliary storage apparatus 2, the download execution section 114 downloads and stores the game body and the English resource files in the acquired data region of the auxiliary storage apparatus 2.
According to the download process in the embodiment, when the download execution section 114 downloads all the files belonging to the first group 72a, the application execution section 120 is able to immediately launch the game software without waiting until the download execution section 114 downloads the files belonging to the second group 72b and subsequent groups. The download execution section 114 continues in the background to download the files belonging to the subsequent groups.
As described above, when the user purchases the game software, the download processing section 110 downloads the game body and working language resource files to permit the user to play the game.
Subsequently, the language used by an application may be changed. A first case of a working language change is encountered when the working language information retained by the language information retention section 100 is changed, that is, when the user changes the system language. A second case of a working language change is encountered when the user changes the working language within the game.
When the language used in the application is changed, the data region acquisition section 112 inquires of the content server 12 about the data size of resource files (language-dependent files) for the changed working language, and confirms whether or not the data region of the resource files for the changed working language can be acquired in the auxiliary storage apparatus 2. In this instance, the data region acquisition section 112 regards a 128-Mbyte continuous region as a minimum unit, and confirms whether or not the data region can be acquired in the auxiliary storage apparatus 2. If the data region acquisition section 112 confirms that the data region cannot be acquired, the notification section 116 causes the output apparatus 4 to display a notification about a download error.
In the above-mentioned first case, that is, when the application execution section 120 launches the game software after the system language is changed by the user, the data region acquisition section 112 confirms that the working language information retained by the language information retention section 100 is changed, and then confirms whether or not the data region for resource files for the changed working language can be acquired in the auxiliary storage apparatus 2. If, for example, the user changes the system language from English to Japanese, the data region acquisition section 112 confirms whether or not the data region for Japanese resource files can be acquired in the auxiliary storage apparatus 2.
Without regard to the result of the above confirmation, the application execution section 120 may launch the game software to create a state where the user is allowed to use the game, that is, play the game. Even in a case where the data region acquisition section 112 confirms that the data region for the Japanese resource files cannot be acquired, English resource files used before the change are installed. Therefore, the application execution section 120 may execute the game body by using the English resource files.
It is to be understood by those skilled in the art that the foregoing embodiment is illustrative, and that combinations of the elements and processes described in conjunction with the embodiment may be variously modified, and further that such modifications may be made without departing from the spirit and scope of the present invention. The foregoing embodiment assumes that a game is an example of the application. However, the present invention is also applicable to an application other than a game.
1 . . . Information processing system, 2 . . . Auxiliary storage apparatus, 10 . . . Information processing apparatus, 12 . . . Content server, 100 . . . Language information retention section, 102 . . . Reception section, 110 . . . Download processing section, 112 . . . Data region acquisition section, 114 . . . Download execution section, 116 . . . Notification section, 120 . . . Application execution section
The present invention is applicable to an information processing apparatus such as a gaming apparatus.
Number | Date | Country | Kind |
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JP2017-148128 | Jul 2017 | JP | national |
Filing Document | Filing Date | Country | Kind |
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PCT/JP2018/027685 | 7/24/2018 | WO | 00 |
Publishing Document | Publishing Date | Country | Kind |
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WO2019/026687 | 2/7/2019 | WO | A |
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