The present disclosure relates to an information processing apparatus, an information processing method, and a system.
For example, in various games to be bet, such as horse race, bicycle race, and boat race, a betting device receives betting from bettors is used (refer to, for example, Patent Literature 1 (JP2013-114487A)). The bettor can bet by writing, on a betting sheet, betting matters required for betting, and inputting the betting matters into the betting device. For example, in a horse race, matters such as a race site where the race is held, the betting method such as permutation betting or combination betting, and names of horses to be betted are written on the betting sheet and input to the betting device, and thus, the betting can be performed.
However, the betting method used in the above-mentioned game is complicated, and basically, a contestant or a horse to be betted is determined by one bettor to perform the betting.
An object of the present disclosure is to provide technology capable of improving motivation of a plurality of players to form a group and bet.
An information processing apparatus according to an aspect of the present disclosure is an information processing apparatus receiving bets for a game, the apparatus including a processor, in which the processor: registers a plurality of players including a first player and a second player as a group; receives first betting information indicating that the first player bets and second betting information indicating that the second player bets for the game; assigns a first benefit determined based on the first betting information to the first player; assigns the first benefit to the second player when the second betting information satisfies a predetermined condition.
According to one aspect of the present disclosure, it is possible to improve motivation of the plurality of players to form the group and bet.
Embodiments of the present disclosure will be described with reference to the accompanying drawings. Note that, in each drawing, the same or similar configurations are denoted by the same reference numerals.
<1. System Configuration>
The server 10 may be configured from one or a plurality of physical servers or the like, may be configured using a virtual server operating on a hypervisor, or may be configured using a cloud server. The terminal 20 is a terminal used by a player who is a user of the betting system 1, and the player can bet on the betting target by operating the terminal 20. The terminal 20 is, for example, a mobile phone (including a smart phone), a tablet terminal, a personal computer, or the like.
For example, in a game in which the betting is performed, the server 10 manages the betting targets betted by the players, manages predetermined values owned by the players, and manages refund amounts (for example, refund money, or the like) according to a result of the game. Herein, the “game” denotes, for example, a race such as a bicycle race, a horse race, a boat race, or a car race, however it is not limited to those listed here and may include any type of competitions or games including sports. The server 10 and the terminal 20 may receive bets for each game in which bets are available for the betting target.
The “betting target” denotes a target betted for the predetermined value and is uniquely defined by combining designation of a contestant who is predicted to win among contestants (including athletes and animals) joining the game and designation of a betting method. Specifically, in a bicycle race, there are a perfecta designating fifth and third runners as first and second arrivers respectively, a trio designating the first, second, and fifth runners, and the like. Note that the perfecta is a bet predicting the first and second arrivers in the order of arrivals, and the trio is a bet predicting the first to third arrivers (however, the order of arrivals does not matter). In a horse race, there are a win, a fifth place, and the like.
The “predetermined value” may be, for example, money or may be a point that can be betted on the betting target. Note that the predetermined value is also simply referred to as a “value”. The predetermined value may include, for example, a first value and a second value. The “first value” is a specific value. The “second value” is a specific value different in type from the first value, and for example, when the first value is a monetary unit, the second value may be virtual currency or points.
The point may be available for a predetermined service or game in addition to betting. For example, the point may be exchangeable with items or virtual currency that can be used in the predetermined service or game. The virtual currency is, for example, tokens such as coins that can be obtained for free in the game (hereinafter referred to as “free coins”). The point may be, for example, a point with which the player playing the predetermined service or game can receive for free in the predetermined service or game (hereinafter referred to as a “free point”), and the point may be a point that can be received in exchange for payment of money (for example, by charging) in the predetermined service or game (hereinafter referred to as a “paid point”). The free point may be a point that can be used in a so-called Gacha, in the game in which objects such as characters and items used in online game are obtained by lottery/random drawing.
In the betting system 1, when the betting target betted by the player is hit, that is, when the betting target is a payment target of the reward, the player is assigned with the predetermined reward (for example, the refund) according to the predetermined value betted. The predetermined reward may be the same value as the predetermined value (for example, when the predetermined value is money, the reward is also money or the like) or may be a value different from the predetermined value (for example, when the predetermined value is money, the reward is a point or the like). Note that when the target betted by the player is hit, it is also referred to as “the betting of player is hit”.
In the betting system 1, players can form teams with other players for a predetermined period or for a game. In the betting system 1, for example, the player may be assigned with the benefit by joining the team formed with other players. Herein, “a player joins the team” specifically denotes that the player is associated with the specific team. For example, as in a team management DB 100b of
The “predetermined period” is a period during which the team configured with the plurality of players is maintained. For example, the predetermined period may be a period that includes a time zone during which the game is held (for example, one day), may be a period from the designation by the player of forming a new team to the designation of canceling the team, or may be a period from the formation of the new team until all the players in the team disappear due to withdrawal or the like. Herein, “to form a new team” specifically denotes to register information about the new team in the database such as the team management DB 100b in
<2. Hardware Configuration>
<3. Functional Block Configuration>
The storage unit 100 stores a player management DB 100a and a team management DB 100b.
<4. Data Structure>
The identifier for uniquely identifying each team within the server 10 is stored in a “team ID” of the team management DB 100b. The identifier for uniquely identifying the player in each team is stored in a “team player ID”. For example, a flag indicating the join status of each player in association with the identifier (for example, “1: applying to join”, “2: joined”, “3: inviting”, “4: temporary withdrawal”, or the like) may be stored in the “team player ID”. As illustrated in
The display control unit 101 performs various processes necessary for allowing the display of the terminal 20 to display the screen for receiving the designation of the betting target from the player, the screen illustrating the amount of the reward or the benefit (for example, betting result screens A1 and A2 illustrated in
The reception unit 102 has a function of receiving the designation of the betting target and the predetermined value from the player. The reception unit 102 may receive the composition of the new team or the designation of the joining of the player in the existing team from a player A. The reception unit 102 may also receive the designation from the player to invite another player to join the specific team. For example, the reception unit 102 may receive the designation via the screen of the terminal 20. When receiving the designation of the above-described invitation, the reception unit 102 may notify other invited players of the invitation through the screen of the terminal 20.
The betting process unit 103 has a function of executing the process of betting with the predetermined value received by the reception unit 102 from the player to the betting target received by the reception unit 102 from the player for each game. Note that the betting process unit 103 may be allowed to bet on the betting target received from the player by accessing the external system that receives betting for the game and pays refund cash.
The benefit assigning unit 104 allows the plurality of players to form the team during a predetermined period or for the game and assigns the benefit to the player when a predetermined condition is satisfied. Herein, the “the predetermined condition” denotes matters to be satisfied by the player to assign the benefit to the player A. The predetermined condition may include, for example, joining of the player in the team and betting on the betting target. For example, when the reception unit 102 receives the designation of the invitation from the player to invite another player to join the team, the benefit assigning unit 104 may assign the benefit to the invited player.
According to the above-described configuration, since the benefit assigning unit 104 assigns the benefit when the player together with another player forms the team and bets, the benefit assigning unit 104 can enhance the motivation (hereinafter, referred to “play motivation”) of the player to bet. According to the above-described configuration, it is possible to encourage the player to induce other players to betting.
The predetermined condition may include, for example, that the player joins the team from the predetermined time when betting on the betting target is receivable until the end of the game. Herein, “until the end of the game” may be, for example, when the game is a bicycle race, until the contestant for whom the target of the race-ticket is issued reaches the finish line. Herein, “until the end of the game” may be, as another example, until the order of finish of the game is confirmed. According to such a configuration, it is possible to prevent the player from withdrawing from the team before the end of the game.
The predetermined condition may include, for example, that the player does not join another team from the predetermined time when the betting on the betting target is receivable until the end of the game. Herein, “the player does not join another team” may include, for example, that the player temporarily withdraws from the team and joins another team.
For example, when the betting targets betted by the other players in the same team as the player (hereinafter also referred to as “other team players”, and all the players joining the specific team are also referred to as “team players”) is the payment target of the reward, that is, when the betting of the other team player is hit, the benefit assigning unit 104 may assign the benefit to the player. According to such a configuration, since the benefit assigning unit 104 assigns incentives to other team players in the same team as the player when the betting of the player is hit, the benefit assigning unit 104 can enhance the play motivation, such as contributing to the other team players in the same team by betting.
For example, when the betting target received by the reception unit 102 from the player is the payment target of the reward, the benefit assigning unit 104 may assign the benefit to the player. According to such a configuration, since the benefit assigning unit 104 can assign the incentive to the player when the betting of the player own is hit, the benefit assigning unit 104 can enhance the play motivation.
For example, the benefit assigning unit 104 may assign the benefit to the player according to the reward paid to the team player in the same team as the player. The benefit assigning unit 104 may calculate the degree of contribution to the team of the team player to whom the reward is paid (hereinafter simply referred to as “degree of contribution”) based on the reward. The degree of contribution may be set, for example, by dividing the amount of rewards to be paid into the predetermined ranges and setting N levels (N: specific numerical values) such as “high/medium/low” for each divided range. Note that the specific example of calculation of the benefit assigned to the player by the benefit assigning unit 104 will be described later with reference to
The benefit assigning unit 104 may assign the benefit to the player according to the level of one or a plurality of the team players by which the betting target betted is the payment target of the reward among the team players in the same team as the player. Herein, the “level” is an index indicating a degree of utilization of the predetermined service, a degree of progress of the game, and a degree of proficiency in the game. The level may be improved when the predetermined service is used, may be improved as the game progresses, or may be improved as the predetermined condition are satisfied. Specifically, the level may be set according to at least one of the number of times of betting by the player in the predetermined period, the predetermined value betted by the player, and the accumulated reward paid to the player. The benefit assigning unit 104 may calculate a degree of contribution of the team player to the team based on the level of the team player. The degree of contribution may be set for each range by classifying the level of the player into predetermined ranges similarly to the example of the reward to be paid, as described above.
According to the above-described configuration, since the benefit assigning unit 104 assigns the benefit according to the level of the team player of which betting is hit, that is, the experience of betting of the team player, the benefit assigning unit 104 can increase the incentive to the betting. Therefore, according to such a configuration, the benefit assigning unit 104 can enhance the play motivation of such raising the level by betting more.
For example, the benefit assigning unit 104 may assign the benefit to the player according to the highest level among the levels of the team players in the same team as the player. According to such a configuration, the benefit assigning unit 104 can increase the play motivation by allowing the player to have the sense of game with other team players while enhancing the play motivation to bet more to contribute to the team players of the same team and raise the level.
For example, when the player bets with the first value on the betting target, the benefit assigning unit 104 may assign a first benefit according to the team player betting with the first value to the player among team players in the same team as the player. For example, when the player bets on the betting target, the benefit assigning unit 104 may assign the second benefit according to the team player betting with the second value among the team players in the same team as the player. For example, the benefit assigning unit 104 may assign the team players betting with the first values according to the first benefits with the sum of the first benefits assigned to the team players. On the other hand, similarly, the benefit assigning unit 104 may assign the sum of the second benefits to the team players betting with the second value according to the second benefit. According to such a configuration, the benefit assigning unit 104 can provide variations to the benefits assigned to the team players.
When the betting target betted with the predetermined value by the player is the payment target of the reward (in other words, when the betting of the player is hit), the payment process unit 105 has a function of performing payment process for rewarding the player (for example, refund) according to the predetermined value betted by the player by using the server itself or the external system for each game.
The example of the benefit calculation method in the benefit assigning unit 104 will be described with reference to
First, for each team player, a Gpt return rate and a Ppt return rate are set according to each level. For example, to a player A, the Gpt return rate is set to “1(%)” and the Ppt return rate is set to “1(%)” according to the level “1” of the player A. On the other hand, to a player D, the Gpt return rate is set to “15(%)” and the Ppt return rate is set to “5(%)” according to the level “20” of the player D.
Next, by the betting process unit 103, each team player bets on the betting targets, each of which designated the amount of the free coin (bet free coin) and/or the cash (bet cash) amount designated by each in the n-th race.
Next, when the betting of the team player own is hit in the n-th race, by the payment process unit 105, each team player is paid the reward (refund free point (refund Gpt) and/or the refund cash) based on the predetermined betted value (free coin and/or cash) and the odds (hit odds). Herein, “odds” indicates the odds of receiving the refund when the race-ticket of the bicycle race wins. For example, the payment process unit 105 pays the player A the free point “5000 (Gpt)” obtained by multiplying the betted free coin “1000 (coin)” by the odds “5”. For example, a player C is paid the free point “9000 (Gpt)” obtained by multiplying the betted free coin “3000 (coin)” by the odds “3” and is paid the cash “3000 yen” obtained by multiplying the betted cash “1000 (yen)” by the odds “3”.
The benefit assigning unit 104 calculates the benefit of the player individual based on the reward paid in the n-th race for each team player. For example, the benefit assigning unit 104 calculates the free point “50 (Gpt)” obtained by multiplying the free point “5000 (Gpt)” to be paid as the first benefit (supplementary prize Gpt (individual)) by the Gpt return rate “1(%)” for the player A. For example, the benefit assigning unit 104 calculates the free point “900 (Gpt)” of the value obtained by multiplying the free point “9000 (Gpt)” of the first value to be paid as the first benefit (supplementary prize Gpt (individual)) by the Gpt return rate “10(%)” for the player C. The benefit assigning unit 104 calculates the paid point “120 (Ppt)” obtained by multiplying the second value cash “3000 (yen)” to be paid as the second benefit (supplementary prize Ppt (individual)) by the Ppt return rate of “4(%)” for the player C. That is, the benefit assigning unit 104 calculates the benefit for the individual player according to the level of each team player and the reward to be paid.
Next, the benefit assigning unit 104 sums the first benefit and the second benefit for all the team players in the entire team. Specifically, the benefit assigning unit 104 sums the value of the free point (supplementary prize Gpt (individual)) which is the first benefit of the individual team players as the total of the first benefit and calculates “2150 (Gpt)” as the total free point of the entire team (supplementary prize Gpt (all)). The benefit assigning unit 104 sums the value of the paid point (secondary prize Ppt (individual)) which is the second benefit of the individual team players as the total of the second benefit and calculates “380 (Ppt)” as the total paid point of the entire team (supplementary prize Ppt (all)).
Finally, the benefit assigning unit 104 assigns the calculated total free point of the entire team to the team players who betted with free coins according to the free point. For the team player betting with the free coins according to the free point, the total free point for the entire team assigned as the benefit by the benefit assigning unit 104 and the refund free point (refund Gpt) paid as the reward by the payment process unit 105 become the total earned free point (total earned Gpt) of the team players. The benefit assigning unit 104 assigns the calculated total paid point for the entire team as total earned paid point (total earned point Ppt) to the team players who betted with the cash according to the paid point. That is, the benefit assigning unit 104 assigns the benefit of the entire time obtained by summing the benefits of the team player individuals and the benefit of another team player according to the type (first value/second value) of the predetermined value betted by each team player to each team player.
<5. Screen>
As illustrated in
As illustrated in
<Process Procedure>
As illustrated in
When the server 10 determines that the player joins the team (Yes in S12), the benefit assigning unit 104 assigns the benefit to the player (S13). Note that “when the player joins the team” may be limited to when the player joins the team from the predetermined time while betting on the betting target is receivable until the game ends, and is determined by one or more signals received by the server 10. When the betting target betted with the predetermined value by the player is the payment target of the reward (Yes in S14), the payment process unit 105 performs the payment process of the reward to the player according to the predetermined value betted by the player (S15).
When the server 10 determines that the player is not joining the team (No in S12), the process proceeds to step S16. When the betting target betted with the predetermined value by the player is the payment target of the reward (Yes in S16), the payment process unit 105 performs the payment process of the reward to the player according to the predetermined value betted by the player (S17).
Next, in the example of assigning the benefit to the player on the condition that the player joined a team and that the bets of the player and other team players are hit, the process procedure performed by the server 10 and the terminal 20 will be specifically described with reference to
As illustrated in
When the player joined the team (Yes in S22) and when the betting target betted with the predetermined value by the player is the payment target of the reward (Yes in S23), the payment process unit 105 of the server 10 performs the reward payment process according to the predetermined value betted by the player (S24). Here, the benefit assigning unit 104 of the server 10 assigns the benefit of the player individual player the player. That is, the benefit assigning unit 104 of the server 10 assigns the benefit resulting from the fact that the player own bet is hit to the player (S25).
When the betting target betted by another team player in the same team as the player is the payment target of the reward (Yes in S26), the benefit assigning unit 104 of the server 10 assigns the benefit to the player. That is, the benefit assigning unit 104 of the server 10 assigns the benefit resulting from the fact that the other team players of the same team as the player is hit to the player A (S27).
When the player is not joining the team (No in S22), the process proceeds to step S28. When the betting target betted with the predetermined value by the player is the payment target of the reward (Yes in S28), the payment process unit 105 performs the payment process of the reward to the player according to the predetermined value betted by the player (S29).
(Appendix 1)
An information processing apparatus receiving bets for each game in which betting is available for a betting target, the apparatus including:
(Appendix 2)
The information processing apparatus according to appendix 1, in which the benefit assigning unit assigns the benefit to the player when the betting target betted by another player in the same team as the player is a payment target of a reward.
(Appendix 3)
The information processing apparatus according to appendix 1 or 2, in which the benefit assigning unit assigns the benefit to the player when the betting target received by the reception unit from the player is a payment target of a reward.
(Appendix 4)
The information processing apparatus according to any one of appendices 1 to 3, in which the benefit assigning unit assigns the benefit to the player according to a reward paid to the player in the same team as the player.
(Appendix 5)
The information processing apparatus according to any one of appendices 1 to 4, in which
(Appendix 6)
The information processing apparatus according to appendix 5, in which the benefit assigning unit assigns the benefit to the player according to the highest level among the levels of the players in the same team as the player,
(Appendix 7)
The information processing apparatus according to any one of appendices 1 to 6, in which
(Appendix 8)
The information processing apparatus according to any one of appendices 1 to 7, in which the predetermined condition includes that the player joins the team from the predetermined time when the betting on the betting target is receivable until the game ends.
(Appendix 9)
A program for causing a computer receiving bets on a result of a game to function as, the program realizing:
Next, a betting system 1 according to a second embodiment of the present disclosure will be described with reference to
Various data are stored in the storage unit 100, and in the present embodiment, for example, a benefit grade information table T1 illustrated in
As illustrated in
In the present embodiment, in the benefit grade information table T1, the benefit grade is set for each range of the total betting amount of betting tickets designated with the first value among the betting tickets betted for the same race by the players in the same group.
The benefit grade refers to the classification of the benefit that can be obtained by in the group and betting, and when the total betting amount is large, the benefit is set to be more advantageous/lucrative than when the total betting amount is small. Specifically, in the present embodiment, eight levels from G1 to G8 are set for the benefit grades, and for each benefit grade from G1 to G8, the probabilities/hitting percentages of drawing “great hit”, “hit”, “medium hit”, and “no hit” are determined. For example, it is configured that, as the benefit grade increases from G1 to G8, the probabilities/hitting percentages of drawing “great hit”, “hit”, and “medium hit” increase and the probability of “no hit” decreases, but
Join Control Unit 110
The join control unit 110 of the server 10 allows other players to join the group when one of the plurality of players has betted for the game. In the present embodiment, the join control unit 110 sets the player who has betted for the game and who has made the request to recruit joining the group as the host player, and the join control unit 110 of the server 10 recruits the guest players to join the group that bets for the game together with the host player. In some example implementations, the guest players are selected by the player who initiated game betting through social network information, where the initiating player and the guest players are friends in a social network. Social network information of the players is communicated to the join control unit 110 of the server 10 to facilitate guest player recruitment.
When the host player has performed the betting for the predetermined race, the join control unit 110 of the server 10 may provide authorization the terminal 20 of the host player, such as by access control group or the like, to display the screen for recruiting joining the group and receive the above-described request. Note that, the join control unit 110 of the server 10 may set the period during which joining the group is available to, for example, a period from when the host player starts recruiting until the deadline of the betting for the predetermined race.
When recruiting guest players, if the host player sets a password, the join control unit 110 may control to allow the guest player who has entered the password set by the host player to join the group of the host players.
The join control unit 110 of the server 10 may provide a signal to display information on a display device at one or more terminals 20 about betting information indicating that the players joining the group bets on the predetermined screen where other players perform operations for joining the group. That is, as the host player recruits joining the group, the terminals 20 of the other players display the predetermined screens for displaying the information about the group for which the joining recruitment is performed and performing the operation to join the desired group, based on the signal from the server 10.
The information about the betting tickets of the players who have already joined the group and information about the betting amounts designated in the betting tickets may be displayed on the predetermined screen of the one or more terminals 20, based on the signal received from the server 10.
Note that, the information about the betting amount designated with the betting ticket may include at least one of the total betting amounts of the first value and the total betting amounts of the second value designated with the betting ticket of each player in the group.
The join control unit 110 of the server 10 may display rank information (for example, level) of each player in the group on the predetermined screen. The rank information is player attribute information that is updated based on the betting history of the player, and players with higher rank information is more likely to be assigned advantageous benefit than players with lower rank information. Herein, the advantageous benefit denotes, for example, that the benefit is large in amount, that the benefit is rare, or the like.
The join control unit 110 of the server 10 may provide a signal for the predetermined screen of the one or more terminals 20 to display the benefit grade information according to the total betting amounts of the first value betted by the players in the group when the predetermined screen is displayed. Note that the benefit grade information is designated based on the benefit grade information table T1 illustrated in
The join control unit 110 allows the benefit grade information at the timing (the first timing) when the predetermined screen at the one or more terminals 20 is displayed as well as the information of the betting amount of the first value required to upgrade the benefit grade information on the predetermined screen. That is, when the benefit grade information satisfied by the group at the first timing is G2, the join control unit 110 of the server 10 may generate and provide a signal to the one or more terminals 20 to display the information about the difference in the betting amount required, to raise the benefit grade information to G3 on the predetermined screen of the one or more terminals 20. Note that the betting amount required to raise the benefit grade information to the next grade can be determined by referring to the benefit grade information table T1, which may be stored in a storage associated with a server 10.
Registration Unit 111
The registration unit 111 of the server 10 registers the plurality of players including the first player and the second player as the group. For example, when the first player is a host player, the registration unit 111 registers the second player as a guest player in association with each other. Here, after the first player recruits for joining the group and the second player requests for joining the group, and when the members of the group are confirmed, the first player and the second player are registered in the same group. An upper limit value may be set for the number of participants in the group, and stored in memory. Here, the upper limit value may be set according to the attributes of the host player. In the above-described example, the first player is the host player, but the second player may be the host player.
The registration unit 111 of the server 10 registers the player who receives joining during the period in which joining the group is available as the participant of the group. Herein, the period during which joining the group is available may be the period during which the betting is available for the game in which the first player is betting. The period during which the betting for the game is available may be a period until the betting deadline before the game starts or until the game starts.
Reception Unit 102
The reception unit 102 of the server 10 receives first betting information from the one or more terminals 20 about which the first player bets and the second betting information about which the second player bets for the game.
Herein, the reception unit 102 of the server 10 can receive the betting information/bet placement designating at least one of the first value and the second value from each of the plurality of players for the game, from the one or more terminals 20. That is, the first betting information includes information about the betting target and the betting value designated by the first player, and at least one of the first value and the second value is designated as the betting value. The second betting information includes information about the betting target and the betting value designated by the second player, and at least one of the first value and the second value is designated as the betting value.
Benefit Assigning Unit 104
The benefit assigning unit 104 of the server 10 assigns the first benefit determined based on the first betting information to the first player. Herein, the first benefit is a benefit different from the hitting money/reward that is refunded when the betting target designated in the first betting information is hit, and the first benefit is a benefit assigned to the first player even when the betting target is hit or not hit.
The benefit assigning unit 104 of the server 10 may determine the first benefit according to the first value based on the betting information designating the first value among the first betting information and may determine the first benefit according to the second value based on the betting information designating the second value among the first betting information, respectively.
For example, the benefit assigning unit 104 of the server 10 determines the first benefit based on the benefit grade information according to the total betting amounts of the first value betted by the players in the group and the first betting information. Specifically, the benefit assigning unit 104 of the server 10 determines the first benefit according to the first value based on the benefit grade information determined for the group and whether the betting ticket designated with the first value for the first betting information is hit.
More specifically, when the benefit grade of the group is G2 and the betting ticket with the first value hits from the first betting information, a “hit box” is used in determining the first benefit according to the first value (e.g., a benefit given when the betting based on the first value (paid value) is won). When the betting ticket with the first value misses based the first betting information, then a “no hit box” is used in determining the first benefit according to the first value.
For example, in the “hit box”, a return according to the total betting amounts (first target amount) betted by the participants of the group using the first value is set according to a lottery/drawing. For example, when four lottery results for the “hit box” are “great hit”, “hit”, “medium hit”, and “no hit”, benefits of “great hit”, the “hit”, the “medium hit”, and the “no hit” may be set to five times (500%) the first target amount, 100% of the first target amount, 20% of the first target amount, and 0.1% of the first target amount, respectively. In some example implementations, benefit levels may vary across different benefit grades. For example, while “great hit” associated with the benefit grade of G4 may have a benefit multiplier of 5 (500% of the first target amount), “great hit” associated with the benefit grade of G6 may have a benefit multiplier of 5.5 (550% of the first target amount).
Then, under the “no hit box”, the second value or the point obtained by betting designating the second value may be obtained as the benefit through random selection/drawing.
The benefit assigning unit 104 of the server 10 determines the first benefit according to the second value based on the benefit grade information determined for the group and whether the betting ticket designated with the second value for the first betting information is hit.
For example, when the benefit grade of the group is G2 and the betting ticket with the second value hits from the first betting information, a “hitting bag” (drawing or random selection) is used to determine the amount of the first benefit based on the second value (e.g., a benefit given when the betting based on the second value (non-paid value) is won). When the betting ticket with the second value misses based on the first betting information, then drawing from a “no hit bag (same as the no hit box)” is used in determining the first benefit according to the second value. The benefit assigning unit 104 of the server 10 performs the drawing function through a random generator, which may be incorporated as part of the benefit assigning unit 104 of the server 10 for benefit selection. In some example implementations, the random generator function is performed by a random generator unit that is separate from the benefit assigning unit 104 and exists on the server 10, which receives a request from the benefit assigning unit 104 for performance of random benefit selection.
For example, in the “hitting bag”, a return is set according to the total betting amounts (second target amount) betted by the participants in the group by using the second value according to the lottery. For example, when the lottery results in the “hitting bag” include “great hit”, “hit”, “medium hit”, and “no hit”, the benefits may be set to 500% of the second target amount, 100% of the second target amount, 20% of the second target amount, and of the second target amount, respectively.
The benefit assigning unit 104 of the server 10 assigns the first benefit to the second player when the second betting information satisfies the predetermined condition. Herein, the benefit assigning unit 104 may determine whether to assign the first benefit to the second player based on the betting value in the second betting information. This may be accomplished by the storage of the information in the storage unit 100, for example.
For example, when the first value is designated to the second betting information, the benefit assigning unit 104 may assign the first benefit to the second player regardless of whether the first betting information designates the first value or the second value. That is, when the first value is designated in the second betting information, both the first benefit according to the first value and the first benefit according to the second value are assigned to the second player.
For example, when only the second value is designated in the second betting information, the benefit assigning unit 104 of the server 10 may assign the first benefit to the second player when the first betting information designates the second value. That is, when only the second value is designated in the second betting information and the first value is not designated, only the first benefit according to the second value is assigned to the second player.
The benefit assigning unit 104 may assign the second benefit determined based on the second betting information to the second player and may assign the second benefit to the first player when the first betting information satisfies the predetermined condition. That is, the same process as described above may be performed for each player in the group.
The benefit assigning unit 104 of the server 10 may determine the amount of the first benefit to be assigned to the first player with the probability according to the rank information set based on the betting history for the first player and may assign the determined amount of the first benefit to the second player when the second betting information satisfies the predetermined condition.
For example, the benefit assigning unit 104 of the server 10 may determine the amount based on the rank information (for example, level) of the first player for each of the first benefit according to the first value and the first benefit according to the second value. The benefit assigning unit 104 of the server 10 increases the possibility that the amount will increase when the rank information of the first player is high compared to when the rank information of the first player is low. Specifically, the benefit assigning unit 104 of the server 10 draws lottery so that the number of first benefits according to the first value is one or two with the probability according to the rank information of the first player. Similarly, the benefit assigning unit 104 of the server 10 draws lottery so that the number of first benefits according to the second value is one or two with the probability according to the rank information of the first player.
The benefit assigning unit 104 of the server 10 may execute the same process as the above-described for each player included in the group.
Herein, referring to the specific example illustrated in
As illustrated in
Herein, the benefit grade of the group is determined at the server 10 from the benefit grade information table T1 based on the total betting amounts of the betting tickets designating the first value of the players A to D. In the present example, since the sum of the amounts of the first value is 6000 yen, the benefit grade is G4 from the benefit grade information table T1.
Next, assuming that the hitting result of the respective betting tickets are as illustrated in
For the players B to D, the types of benefit and the number of benefits are determined according to the first value and the second value, respectively. For example, with respect to C, 6 yen is calculated based on 0.1% (predetermined value) of 6000 yen, and 6000 yen is exchanged to 600 Ppt by a predetermined rate. Thus, 600 PPt is given to player C, as the value of 6 yen is applied for the purpose of calculating the Ppt value.
Next, the benefit assigning unit 104 of the server 10 determines the content of the benefit determined for each of the players A to D. Specifically, for each benefit, the lottery is executed with the probability according to the benefit grade as illustrated in
Next, the benefit assigning unit 104 of the server 10 determines the benefit to be assigned to each player in the group. Specifically, in the example illustrated in
When the total betting amounts of the first value of the players in the group satisfy the first condition, the benefit assigning unit 104 of the server 10 draws a lottery to determine whether to assign the third benefit to the group, and when the third benefit is assigned to the group, the third benefit may be assigned to the player who bets by designating the first value among the players in the group.
The above-described first condition may be the condition that the total betting amounts of the first value in the target race is the predetermined threshold or more, the first condition may be the condition that the total betting amounts of the first value in the target race bets for the race is the predetermined rank or more among the groups that are betting for the race.
For example, the benefit assigning unit 104 of the server 10 may extract the predetermined number of groups with the highest total betting amounts of the first value among the plurality of groups that betted for the game of the target and may assign the third benefit with respect to at least one group on which the lottery is drawn among the extracted groups. For example, the third benefit may be paid value, such as the first value. Each group may be notified in advance whether the group is the assignment target of the third benefit before the betting deadline.
Description of Sequence
Next, details of the processes executed in the betting system 1 according to the second embodiment will be described with reference to
As illustrated in
The server 10 receives the betting information from the terminal 20A (S200), executes a betting process based on the received betting information (S202), and transmits the result of the betting process to the terminal 20A (S204).
The terminal 20A receives the result of the betting process from the server 10 (S102), and displays the screen displaying the received result of the betting process on the display of the terminal 20A.
In the betting amount information display area 502 of the terminal 20A, the information about the betting amount betted for the target race by the player A is displayed, and in the present example, the total of the amounts of the first value and the second value is aggregated and displayed.
In the betting ticket information display area 503 of the terminal 20A, the information of the betting ticket that the player A betted for the target race is displayed.
When the terminal 20A receives a user input and senses or detects that the button 501 is activated or pressed, the terminal 20A transmits a signal to notify the server 10 of recruiting the members for team play (S104).
When the server 10 receives a signal associated with a team play recruitment request from the terminal 20A (S206), the server 10 registers the team play information including information about the host player and the target race based on the received information, such as by storing in the storage unit 100. Note that the team play information may include settings of a password or other authentication approaches as would be known by those skilled in the art.
When the terminal 20A receives the team play recruitment request based on the user input, the server 10 generates a signal for the terminal 20A to display a recruitment screen 510 on its display.
As illustrated in
The host player information display area 511 of terminal 20A displays the information of the players who are recruiting for the group is displayed, and in the present example, displays a total of each of the first value and the second value designated with the betting ticket with which the player bets.
The number-of-joinable-player display area 512 of the terminal 20A displays information about players in the group as the guest players. For example, when the number of players who can join the group is four, three of the players become a frame of guest players, and the empty frame is displayed to the message indicating that the three of the players are guest players.
In the betting information display area 513 of the terminal 20A, displayed are the total first value betted for the target race by all players currently in the group, the information about the benefit grade achieved by the total first value, and the information about the betting amount required to upgrade to the next benefit grade.
The cancel button 514 of the display on the terminal 20A is an operation button for canceling the recruitment of the groups, and the confirmation button 515 of the display on the terminal 20A is an operation button for confirming the members of the group.
Next, the process for allowing another player (assumed to be the player B) to join the group recruited by player A will be described.
As illustrated in
The server 10 receives the request from the terminal 20B (S208), extracts the group matching the received request, generates the screen data for displaying the list of groups, and transmits the a signal that includes the screen data to the terminal 20B (S212).
The terminal 20B receives the screen data from the server 10 (S302) and displays the screen on the display of the terminal 20B based on the screen data.
As illustrated in
The group list display area 521 of terminal 20B includes a first group display area 521A and a second group display area 521B.
In the first group display area 521A of terminal 20B, displayed is the information about the group of the player A as the first group, and displayed are the total betting amounts of the first value and the second value of the players in the first group, the information about the benefit grade, and information required to upgrade the benefit grade to be referenced.
The player B can join the first group by pressing a join button 522A of terminal 20B.
Similarly, in the second group display area 521B of terminal 20B, displayed is the information about the group of the player E as the second group, and displayed are the total betting amounts of the first value and the second value of the players in the second group, the information about the benefit grade, and information required to upgrade the benefit grade.
The player B can join the second group by pressing a join button 522B of terminal 20B.
The terminal 20B generates and transmits a signal to request the server 10 to join the selected group, for example, when receiving the operation of the join button 522A of terminal 20B from the player B (S304).
The server 10 receives a join request from the terminal 20B (S212), and when the target group is enabled to join, the server 10 allows the player B to join the group and notifies the terminal 20A and the terminal 20B that the player B joins the group (S214).
The terminal 20A receives the notification from the server 10 (S106), and displays information about the group on the team play screen displayed on the terminal 20A (S108).
Similarly, the terminal 20B receives the notification from the server 10 (S306), and displays the information about the group on the team play screen displayed on the terminal 20B (S308).
As illustrated in
The member screen tab 531 is an area for displaying information about the players in the group.
Specifically, the member screen tab 531 of terminal 20B includes a member information display area 533, and the member information display area 533 of terminal 20B includes a first member display area 533A, a second member display area 533B, and a betting information display area 536.
The first member display area 533A of terminal 20B can confirm the information of the betting ticket purchased by the player displayed in the member display area 533A by including the information about the host player and the information about the total betting amounts of the first value and the second value betted by the host player and by selecting a purchased race-ticket display button 534.
The second member display area 533B of terminal 20B is information about the first guest player, and the displayed data may be the same as the first member display area 533A of terminal 20B.
In the betting information display area 536 of terminal 20B, displayed are the total first value betted for the target race by all the players currently in the group, the information about the benefit grade achieved by the total first value, and the information about the betting amount required to upgrade to the next benefit grade.
The timeline screen tab 532 of terminal 20B is a screen that displays the history of operations of the players in the group, and the details will be described later. Note that the operations of the player include player join, betting, message transmission, and the like.
Herein,
As illustrated in
The betting ticket information display area 551 of terminal 20B is an area for displaying information about the betting ticket which the player A is betting with, and for example, the player B can bet based on the betting ticket which the player A is betting with by selecting the copy bet button 553. Herein, the “copy bet” denotes purchasing the betting ticket based on the betting ticket betted by another player.
When the terminal 20B receives, for example, the designation of the betting amount after receiving the selection of the copy bet button 553 from the player B, the terminal 20B transmits the betting information of the player B to the server 10 (S310).
When the server 10 receives the betting information from the terminal 20B (S216), the server 10 executes the betting process based on the betting information (S220), and transmits the result of the betting process to the terminal 20B (S222). Then, the terminal 20B receives the result of the betting process from the server 10 (S312).
The server 10 updates the timeline information of the group in response to the betting process being performed and notifies the terminal 20 of each player in the group of the updated timeline information (S224).
When receiving the update notification of the timeline information from the server 10, the terminals 20A and 20B update the team play screen based on the received information (S110 and S314).
As illustrated in
The member display area 540 displays information about the players in the group.
The benefit grade display area 541 displays information about the benefit grade currently set for the group according to the betting amount of the players in the group.
The operation history of the players in the group is displayed on the timeline display area 542 of terminal 20B. In the present example, a first message 542A, a second message 542B, a third message 542C, and a fourth message 542D are displayed on the timeline display area 542.
The first message 542A is a message according to the betting history of the player A, the second message 542B is a message indicating that the player B has joined, the third message 542C is a message indicating that player B has copied betting of the betting ticket of the player A, and a fourth message 542D is a message indicating that the benefit grade of the group has been raised from G2 to G3 by the betting of the player B.
As such, to display the operations of the players in the group and messages such as chats, the timeline display area 542 can activate communication within the group.
Next, the process of confirming the group and assigning the benefit to the player in the group performed in the betting system 1 will be described with reference to
As illustrated in
On the other hand, when the group confirmation request has not been received (S230: N) and the betting deadline has not yet passed (S232: N), the process returns to S230.
Next, the server 10 waits until the result of the target race is confirmed (S236: N), and when the result of the target race is confirmed (S236: Y), the server 10 determines the hitting result based on the betting ticket information of each player (S238). The hit result is determined by determining the hit amount for each betting ticket according to the betting ticket, the odds, and the betting amount.
The server 10 determines the benefit for each player based on the betting ticket information for each player (S240). This benefit determination process is executed by the benefit assigning unit 104.
Next, the server 10 notifies the terminal 20 of each player in the group of the process results of S238 and S240 (S242).
The terminal 20 of each player receives the result of the target race from the server 10 (S132 and S332) and displays the result on the display (S134 and S334).
Herein,
As illustrated in
The benefit information display area 561 of terminal 20B includes a first player benefit display area 561A for displaying the benefit determined based on the betting information of the first player, a second player benefit display area 561B for displaying the benefit determined based on the betting information of the second player, a third player benefit display area 561C for displaying the benefit determined based on the betting information of the third player, and a fourth player benefit display area 561D for displaying the benefit determined based on the betting information of the fourth player. For example, the benefit of player A is 2400 yen, which is the benefit value of 1200 yen multiplied by the privilege multiplier of “2” as explained above with respect to
The assigned benefit display area 562 of terminal 20B displays a total of the benefits assigned to the player including the benefit information of the other players in the group for the player A who is the first player.
Note that, when the third benefit is assigned to the group, information about the third benefit may be added. Whether the third benefit is assigned may be displayed together with a performance image, for example, after the benefit assignment screen 560 of terminal 20B is displayed.
According to the betting system 1 according to the second embodiment described above, the plurality of players form the group and bet for the race, and by obtaining the benefit based on the betting information of other players in the group, more advantageous benefit than the of not forming the group is easily obtained. This is possible due to the interaction of the server 10 and terminals 20A, 20B in the manner explained above, so as to provide a sequence of operations and displays that permits players to be able to form a group, and to be able to bet on the race, based on the betting information of other players in the group, and to do so in a manner that provides an incentive to forming the group, as opposed to not forming the group or playing individually. By providing the arrangement of the server and terminals, and the associated signals, operations and displays in the specialized structures and processes set forth above, it is possible to improve the motivation of the plurality of players to form the group and bet.
(Appendix 1)
An information processing apparatus receiving bets for a result of a game, the apparatus including:
According to (Appendix 1), when the first player and the second player are registered as the group, the benefit assigned to the first player by the betting of the first player can also be assigned to the second player when the betting of the second player satisfies the predetermined condition. Accordingly, it is possible to improve the motivation of the plurality of players to form the group and bet.
(Appendix 2)
The information processing apparatus according to appendix 1, in which the benefit assigning unit assigns the second benefit determined based on the second betting information to the second player, and assigns the second benefit to the first player when the first betting information satisfies the predetermined condition.
According to (Appendix 2), when the first player and the second player are registered as the group, the benefit assigned to the second player by the betting of the second player can also be assigned to the first player when the betting of the first player satisfies the predetermined condition. Accordingly, it is possible to further improve the motivation of the plurality of players to form the group and bet.
(Appendix 3)
The information processing apparatus according to appendix 1 or 2, further including a join control unit enabling other player to join the group when some players of the plurality of players perform betting for the game, in which
According to (Appendix 3), since there is at least one player who is betting in the group, the player newly joining the group is more likely to obtain the benefit by the betting. Accordingly, a psychological barrier of the new player joining the group is lowered, and thus, the group is easily formed.
(Appendix 4)
The information processing apparatus according to appendix 3, in which the join control unit displays the information about the betting information indicating that the players in the group bets on the predetermined screen where the other players perform operations for joining the group.
According to (Appendix 4), it is possible to provide information about bets already betted by the players in the group to the player who is to newly join the group. Accordingly, the player easily selects the desired group with reference to the betting information of the participants of the group.
(Appendix 5)
The information processing apparatus according to appendix 4, in which
According to (Appendix 5), it is possible to provide the information about the benefit obtained by joining the group to the player intending to newly join the group before joining the group. Accordingly, the player can easily join the group in which the benefit of the grade desired by the player is likely to be obtained.
(Appendix 6)
The information processing apparatus according to appendix 5, in which the join control unit allows the predetermined screen to display, together with the benefit grade information at the timing, information about the first value betting amount required to upgrade the benefit grade information at the timing.
According to (Appendix 6), information about the benefit that can be obtained by joining the group and information about the betting amount required to further upgrade the benefit can be provided to the players newly joining the group before joining. Accordingly, the player can easily join the group in which the benefit of the grade desired by the player is likely to be obtained.
(Appendix 7)
The information processing apparatus according to any one of appendices 1 to 6, in which
According to (Appendix 7), since the first benefit assigned to the first player can be changed according to the betting which designates the first value of the players in the group, it is possible to provide the motivation to perform the betting which designates the first value to the players in the group.
(Appendix 8)
The information processing apparatus according to appendix 7, in which, when the second betting information designates the first value, the benefit assigning unit assigns the first benefit to the second player regardless of whether the first betting information designates the first value or the second value.
According to (Appendix 8), when the player in the group bets by designating the first value, since the assigned benefit can be obtained by betting of other players in the group, it is possible to encourage the players in the group to perform the betting with the first value.
(Appendix 9)
The information processing apparatus according to appendix 7 or 8, in which, when only the second value is designated in the second betting information, the benefit assigning unit assigns the first benefit to the second value when the first betting information designates the second value.
According to (Appendix 9), when the player in the group performs the betting which designates only the second value, other players in the group is assigned with only the benefit receivable by the betting designating the second value. Therefore, it is possible to encourage the players in the group to perform the betting by designating not only the second value but also the first value.
(Appendix 10)
The information processing apparatus according to any one of appendices 1 to 9, in which
According to (Appendix 10), it is possible to change the amount of the first benefit assigned to the first player based on a rank of the first player set based on the betting history. Accordingly, it is possible to change the amount of the benefit that other players can obtain according to ranks of the players in the group.
(Appendix 11)
The information processing apparatus according to any one of appendices 1 to 10, in which
According to (Appendix 11), according to the total betting amounts designating the first value by the players in the group, the benefit can be assigned to the players having betted with the first value among the players in the group. Accordingly, it is possible to encourage the players in the group to perform the betting by designating the first value.
(Appendix 12)
An information processing method for receiving bets on a result of a game, the method including:
(Appendix 13)
A program for causing a computer receiving bets on a result of a game to function as:
The foregoing example implementation may have various benefits and advantages. For example, example implementations provide benefit assignments that enhance players' motivations in bet placement. Additionally, through provision of benefits based on the specialized interactions and processes between the server and the terminals as disclosed above, players are incentivized to induce other players into joining the bets through game initiations.
Number | Date | Country | Kind |
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2021-057652 | Mar 2021 | JP | national |
This continuation-in-part application claims priority under 35 U.S.C. 120 and § 365 to PCT Application No. PCT/JP2022/010030, filed on Mar. 8, 2022, which claims priority to Japanese Application No. 2021-057652, filed on Mar. 30, 3021, the content of which is incorporated herein in its entirety for all purposes.
Number | Date | Country | |
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Parent | PCT/JP2022/010030 | Mar 2022 | US |
Child | 18478513 | US |