INTEGRATED HELMET

Information

  • Patent Application
  • 20220346486
  • Publication Number
    20220346486
  • Date Filed
    April 28, 2021
    3 years ago
  • Date Published
    November 03, 2022
    a year ago
Abstract
An integrated helmet includes: a helmet body, defining a wearing space, a flip cover coupled pivotally to the helmet body; a pair of glasses, configured on the helmet body and positioned relatively inside the flip cover, and generating a virtual reality image; and a first filter device, configured inside the helmet body. The integrated helmet 1 is provided with the flip cover to protect the smart glasses inside the flip cover, and can generate interactive VR images; the helmet body is provided with the first filter device to filter suspended particles in the air, such as viruses, dust, impurities, etc., achieving the improved epidemic prevention.
Description
TECHNICAL FIELD OF THE INVENTION

The present invention relates to an integrated helmet, and more particularly to an integrated helmet capable of displaying virtual reality images and filtering air.


DESCRIPTION OF THE PRIOR ART

With the change of human life style, the global climate change changes the transmission route and distribution area of infectious diseases. For example, climate change having changed the habitat of these virus host animals, humans having invaded more and more primitive ecosystems, the frequency and speed of human migration, and overpopulation are all reasons for the rapid spread of infectious diseases. Viruses and pathogenic microorganisms continue to adapt and mutate, causing every kind of emerging infectious diseases and re-emerging infectious diseases to happen incessantly; from early measles, smallpox, malaria, influenza to the recent severe acute respiratory syndrome (SARS), new type A influenza virus (H1N1), Middle East respiratory syndrome (MERS-CoV) and new coronavirus pneumonia (COVID-19), the currently known infectious transmission of such infectious diseases is mainly spread by direct contact with viral secretions or droplets.


Furthermore, the virtual reality (VR) technology is a computer simulation system that can create and experience virtual world; it utilizes a computer to generate a simulation environment, and virtual reality helmet is a typical application of virtual reality technology. Chinese Utility Patent No. CN207611197U, titled “virtual reality helmet”, discloses a helmet including a helmet body, on the lower side of which a fixing belt is fixed, and on the front side of which an eyeshield is installed.


However, if conventional helmets want to be use in E-sports and other crowd gathering occasions in case of serious epidemic situation, it is easy to cause cluster infection, and thus exacerbate the epidemic, resulting in irreparable loss, because there is no effect of epidemic prevention in these occasions.


SUMMARY OF THE INVENTION

To overcome the above disadvantages, the present invention proposes an integrated helmet, including: a helmet body, defining a wearing space, a flip cover coupled pivotally to the helmet body; a pair of glasses, configured on the helmet body and positioned relatively inside the flip cover, and generating a virtual reality image; and a first filter device, configured inside the helmet body.


Preferably, the flip cover is coupled pivotally to the helmet body through a rotating shaft, allowing the flip cover to be actively pivoted to open or close relatively to the helmet body through the rotating shaft.


Preferably, the helmet body is provided with a second filter device, and the second filter device is a filter screen or screen cotton.


Preferably, the helmet body is provided with a switch.


Preferably, the helmet body is provided with an earphone inside.


The integrated helmet 1 is provided with the flip cover to protect the smart glasses inside the flip cover, and can generate interactive VR images; the helmet body is provided with the first filter device to filter suspended particles in the air, such as viruses, dust, impurities, etc., achieving the improved epidemic prevention. In addition, the helmet body is further provided with the second filter device, which may be a filter screen or filter cotton, further strengthening the epidemic prevention effect, and the inside of the helmet body is further provided with the earphone, providing interaction of stereo images and sound.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is a schematic view of an integrated helmet of the present invention;



FIG. 2 shows a flip cover being actively pivoted to open relatively to the helmet body through a rotating shaft;



FIG. 3 is a block diagram of components of the helmet body;



FIG. 4 shows the integrated helmet being used in video games; and



FIG. 5 shows the integrated helmets being used in E-sports.





DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

Referring to FIG. 1, an integrated helmet 1 of the present invention includes a helmet body 11, a pair of smart glasses 12, and a first filter device 13.


Referring to FIG. 2, the helmet body 11 defines a wearing space 111 for the head of a wearer (shown in FIG. 4). The helmet body 11 is coupled pivotally with a flip cover 112, which is coupled pivotally to the helmet body 11 through a rotating shaft 113, allowing the flip cover 112 to be actively pivoted to open or close relatively to the helmet body 11 through the rotating shaft 113. The helmet body 11 has a second filter device 114 positioned correspondingly to the wearer's mouth, where the second filter device 114 is a filter screen or a filter cotton, or is provided with the filter screen and the filter cotton at the same time, where the filter screen or filter cotton is used to filter the suspended particles in the air that are harmful to the human body, such as viruses, dust, dust mites, impurities, etc., effectively strengthening an epidemic prevention effect. The outside of the helmet body 11 is provided with a switch 115, and the inside thereof an earphone 116.


The smart glasses 12 is configured on the helmet body 11 and positioned relatively inside the flip cover 112, where the smart glasses are virtual reality (VR) glasses; the smart glasses 12 is used to generate a virtual reality image. Referring to FIG. 3, a controller 14 can be triggered through the switch 115 of the helmet body 11 and used to control the smart glasses 12 to play the images of a VR video clip, i.e., the VR images. Furthermore, the controller 14 can simultaneously control the earphone 116 of the helmet 11 to play the sound in the VR video clip.


The first filter device 13 is configured on the inside of the helmet body 11, and is an air filter; the first filter device 13 is mainly acted to filter air entering the inside of the helmet body 11, thereby removing viruses and particles in the air. Referring to FIG. 3 again, the controller 14 can be triggered through the switch 115 of the helmet body 11 to control the first filter device 13 to filter the air.


Referring to FIGS. 3 and 4, the integrated helmet 1 can be used in video games; a wearer 2 puts on the helmet body 11 through the wearing space 111, and can trigger the controller 14 through the switch 115 of the helmet body 11, allowing the controller 14 to control the smart glasses 12 to play the VR images and control simultaneously the earphone 116 of the helmet body 11 to play the corresponding sound of the virtual reality images. Furthermore, the wearer 2 can then use a joystick to control the angle of view to roam in the scenes composed of the virtual reality images.


Referring to FIGS. 3 and 5, the integrated helmet 1 can be used in multiplayer E-sports. Each of a plurality of players can put on the helmet body 11 through the wearing space 111, and then trigger the controller 14 through the switch 115 of the helmet body 11, allowing the controller 14 to control the smart glasses 12 to play the VR images and control the earphone 116 of the helmet body 11 to play the corresponding sound of the VR images. Each wearer 2 can then use a joystick to control the angle of view to rom in the scenes composed of the VR images. In addition, each wearer 2 can trigger the controller 14 through the switch 115 of the helmet body 11, allowing the controller 14 to control the first filter device 14 to filter the air so as to avoid virus infection caused by clustering.


Conclusively, the integrated helmet 1 is provided with the flip cover 112 to protect the smart glasses 12 inside the flip cover 112, and can generate interactive VR images; the helmet body 11 is provided with the first filter device 13 to filter suspended particles in the air, such as viruses, dust, impurities, etc., achieving the improved epidemic prevention. In addition, the helmet body 11 is further provided with the second filter device 114, which may be a filter screen or filter cotton, further strengthening the epidemic prevention effect, and the inside of the helmet body 11 is further provided with the earphone 116, providing interaction of stereo images and sound.

Claims
  • 1. An integrated helmet, comprising: a helmet body, defining a wearing space, a flip cover coupled pivotally to said helmet body;a pair of glasses, configured on said helmet body and positioned relatively inside said flip cover, and generating a virtual reality image; anda first filter device, configured inside said helmet body.
  • 2. The integrated helmet according to claim 1, wherein said flip cover is coupled pivotally to said helmet body through a rotating shaft, allowing said flip cover to be actively pivoted to open or close relatively to said helmet body through said rotating shaft.
  • 3. The integrated helmet according to claim 1, wherein said helmet body is provided with a second filter device, and said second filter device is a filter screen or screen cotton.
  • 4. The integrated helmet according to claim 1, wherein said helmet body is provided with a switch.
  • 5. The integrated helmet according to claim 1, wherein said helmet body is provided with an earphone inside.