The present invention relates to a battle arena game apparatus, and more particularly, to a battle arena or stadium game apparatus with multiple launch openings and slide regions guiding spinning toy battle tops in a one way flow toward battling surfaces for engaging the tops in combat where the arena accommodates two players when placed in one orientation and four players after being flipped to another orientation.
The inventions discussed in connection with the described embodiments address various deficiencies of the prior art. The present inventions address a gaming system involving interactions between game players. The described embodiments concern Beyblade™ spinning tops as the physical game pieces. The described Beyblade TM spinning top usually includes a device, such as a ripcord, to help a player make the top spin. One or more players may engage in games where one or more players spin two or more tops so that the tops may “battle”, where the player whose top is the last top spinning wins. The “battle” may include the tops colliding one or more times. The tops may have different designs where each design causes a top to respond to collisions in a unique way, thus adding a skill element to choosing opposing tops.
In some of the embodiments, the game may further enhance play by maximizing the frequency of collisions and interactions between actively spinning tops by guiding the tops in a one way flow pattern from the launch openings to the battling or game surfaces. A circular wall at least partially forming a raised perimeter around the battling or game surfaces prevents spinning tops from exiting back out of the battling or game surfaces and instead directing the spinning tops to the middle of the battling or game surfaces where collisions are most likely to occur.
In some embodiments, the game may further use physical game battle arena game apparatus in an integrated multi-environment interactive battle game physical game board, convertible or converting arena, e.g., being turned upside down and used as a stadium for plural or multiple players to spin two or more Beyblade TM tops so that the tops battle within the stadium confines by spinning and knocking into each other until only one top remains spinning.
There are known toy top play pads, toy top entertainment systems, and battle arenas which provide a surface along which toy tops are spun, travel in a specified direction along a rail element, or travel around on a circular platform. It is known to employ a circular arena for providing a surface on which toy tops can spin and possibly interact with one another, or to provide a rail element to guide a toy top along the direction of the rail.
There is a known toy top play pad which employs a circular launch pad and runway pad in juxtaposition with the launch pad as exemplified and disclosed in JP4659153 titled Game Table for a toy top, issued Mar. 27, 2008 to Jenoido Proto Design KK. Toy tops are spun into the circular launch pad where they revolve around the perimeter of the concave launch pad and discharge onto a runway pad in a racing fashion. A guide plate directs the tops only from the launch pad to the running pad where a user can race tops through running grooves and compete for running speeds.
The running grooves are carved into the runway pad and are designed to capture a tip of the toy tops as they enter the runway pad. The running grooves cut into the surface of the runway pad and direct the tops to circle around the perimeter of the play pad. The tip of each toy top comes into point contact with the bottom surface of the running groove to allow the toy top to travels within the running groove and circle the perimeter of the play pad in a racing fashion.
The circular launch pad is only a landing pad for toy tops to be introduced to the play pad before they are captured by the running grooves as the toy tops circle the outer perimeter of the circular launching pad. The toy tops enter the running grooves and are then directed around the runway pad circuit in a racing fashion and never collide in the circular launch pad nor are the runway pads guiding the tops into the middle of the circular launch pad to encourage collisions between the spinning toy tops. There is only an entrance into the runway pad from the circular launching pad, and the guiding plates are configured as such as to only direct tops from the perimeter of the circular launching pad to the running grooves. There is no disclosure for an exit from the runway pad to the circular launching pad for launching tops back onto the circular launch pad to collide with other spinning tops. There are no designated exits at the running pads to redirect spinning tops from the periphery of the circular launching pad, back into the middle of the circular launch pad.
There is also a known toy top entertainment system with interchangeable top components and interchangeable rail arrangements as exemplified and disclosed in WO 2013/016317 A2 Dynamic Entertainment System, published Jan. 31, 2013 to Gaines. The top entertainment system discloses interchangeable tops engaging and riding along interchangeable rail elements to maximize vector velocity in transit along the rail elements. The toy tops are launched onto a flat launch support adjacent a rail element. The tops have a ring with a ring side wall perpendicular with a pivoting axis and capable of engaging a rail side wall of the rail elements of the rail path in rolling line contact to travel along the line of the rail path.
Additionally, there are known transformable play sets which transform from one shape to another to allow a user to play and fantasize about the interchangeability of shapes. Known transformable toys include toys which manually convert from one shape to another such as a car transforming to a plane, etc., or an environmental scene such as a parking garage with ramps for toy cars, transformable to a different environmental scene by triggering a single actuator, or one game surface rotating around to display another game surface.
Significantly, known toy top play pads and arenas do not include or teach an integrated multi-environment interactive battle game physical game board, convertible or converting arena, e.g., being turned upside down and used as a stadium for engaging spinning toy tops in combat where the arena accommodates two players when placed in one orientation and four players after being flipped to another orientation. Plural or multiple players spin two or more Beyblade TM tops so that the tops battle within the stadium confines by spinning and knocking into each other until only one top remains spinning. It is desirable to maximizing the frequency of collisions and interactions between actively spinning tops by guiding the tops in a one way flow pattern from the launch openings to the battling or game surfaces. A circular wall at least partially forming a raised perimeter around the battling or game surfaces prevents spinning tops from exiting back out of the battling or game surfaces and instead directing the spinning tops to the middle of the battling or game surfaces where collisions are most likely to occur.
The present invention relates to battle arena game apparatus for games of battle tops in which spinning tops are dropped into the arena and collide with one another, having combat, until only one top remains spinning. The are many advantages to the battle arena including being very compact for shipping, being easily assembled, having rugged, light weight construction, designed to enhance the frequency of collisions between actively spinning tops, and being reversible to accommodate two players on one side and up to four players on a reversed side.
In one embodiment of the invention, a battle game apparatus includes a first lid having two launch openings to enable two players to each insert a spinning battle top through a corresponding launch opening of the first lid, a second lid having four launch openings to enable four players to each insert a spinning battle top through a corresponding launch opening of the second lid, and a first base having a battling surface to enable spinning battle tops inserted through the two launch openings of the first lid to engage each other in combat. A second base is further included for mounting the first and second lids and having a support surface and a battling surface, the support surface for mounting the first base, and the battling surface to enable spinning battle tops inserted through the launch openings in the second lid to engage each other in combat.
In another embodiment, the second base further includes a first side and a second side, and a clam shell coupling mounting the first lid to the first side of the second base and a clam shell coupling mounting the second lid to second side of the second base. In another embodiment, the battling surfaces of each of the first and second bases further comprise a circular wall at least partially forming a raised perimeter around each of the battle surfaces.
In still another embodiment, a pair of opposed slanted slide regions flanking the battling surface of the first base and mounted juxtaposed the two launch openings of the first lid are further included, and in another embodiment, two pairs of opposed slanted slide regions flanking the battling surface of the second base and mounted juxtaposed the four launch openings of the second lid are included. In still yet another embodiment, each of the slide regions are slanted toward a battling surface for directing spinning tops from the launch openings to a battling surface.
In yet another embodiment, one or more spinning toy tops in combination, is further included, each top having a tip suitable for gliding down the slide regions from the launch openings to battle at the battling surfaces, and prevented by the circular wall from reentering the slide regions from the battling surfaces to create a one way flow of the one or more tops from the openings to the battling surfaces to maximize collisions between actively spinning tops at the battling surfaces. In another embodiment, one or more electronic sensor devices are included and capable of detecting and monitoring spinning tops on the battling surfaces and wirelessly communicating the spinning top activity to a personal electronic device of a user.
In an embodiment of the invention, a clam shell battle arena game apparatus enabling two and four player orientations, includes a first clam shell housing having two launch openings to enable two players to each insert a spinning battle top through a corresponding launch opening of the first clam shell housing, and a second clam shell housing having four launch openings to enable four players to each insert a spinning battle top through a corresponding launch opening of the second clam shell housing. A base unit having a first side and a second side is further included and coupling to the first clam shell housing at the first side and coupling to the second clam shell housing at the second side. A first battling surface at the first side of the base unit is included to enable spinning battle tops inserted through the two launch openings of the first clam shell opening to engage each other in combat and a second battling surface at the second side of the base unit is included to enable spinning battle tops inserted through the launch openings in the second clam shell housing to engage each other in combat.
In another embodiment, the first and second battling surfaces further include a circular wall at least partially forming a raised perimeter around each of the battling surfaces. In another embodiment, a pair of opposed slanted slide regions flanking the first battling surface are included and mounted juxtaposed the two launch openings of the first clam shell housing, and yet in another embodiment, two pairs of opposed slanted slide regions flanking the second battling surface are included and mounted juxtaposed the four launch openings of the second clam shell housing.
In yet another embodiment, each of the slide regions are slanted toward a battling surface for directing spinning tops from the launch openings to a battling surface. In still another embodiment, one or more spinning toy tops in combination, is further included, each have a tip suitable for gliding down the slide regions from the launch openings to battle at the battling surfaces, and prevented by the circular wall from reentering the slide regions from the battling surfaces to create a one way flow of the one or more tops from the openings to the battling surfaces to maximize collisions between actively spinning tops at the battling surfaces. In still yet another embodiment, one or more electronic sensor devices is included and capable of detecting and monitoring spinning tops on the battling surfaces and wirelessly communicating the spinning top activity to a personal electronic device of a user.
In an embodiment of the invention, a method for making a battle arena game apparatus includes the steps of forming a first lid having two main openings to enable two players to each insert a spinning battle top through a corresponding opening in the first lid, and forming a second lid having four main openings to enable up to four players to each insert a spinning battle top through a corresponding opening in the second lid. Further included are the steps of forming a first base being mountable to a second base, the first base having a game surface to enable spinning battle tops inserted through the first lid to engage each other in combat, and forming the second base for mounting the first base and for mounting the first and second lids, the second base having a game surface to enable multiple spinning battle tops inserted through the second lid to engage each other in combat.
In another embodiment, a further step includes forming a pair of opposed slanted slide regions flanking the game surface of the first base mounted juxtaposed the two main openings of the first lid. In another embodiment a further step includes forming two pairs of opposed slanted slide regions flanking the game surface of the second base mounted juxtaposed the four main openings of the second lid.
In yet another embodiment, a further step includes, combining with one or more spinning toy tops, each top having a tip suitable for gliding down the slide regions from the main openings to battle at the game surfaces, creating a one way flow of the one or more tops from the openings to the game surfaces to maximize collisions between actively spinning tops at the game surfaces. In still yet another embodiment, a further step includes forming at least two play modes, having a first play mode accommodating two players when the battle arena game apparatus is placed in one orientation and a second play mode accommodating four players when placed in another orientation.
Briefly summarized, the present inventions provide a unique battle arena game apparatus which accommodates two players when placed in one orientation and four players after being flipped to another orientation. The arena includes multiple launch openings and slide regions for guiding spinning toy battle tops to flow one way from the launch openings toward the battling surfaces for engaging the tops in combat. The circular wall at least partially forming a raised perimeter around each of the battling surfaces prevents spinning top from exiting the battling surfaces to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for the user.
For the purpose of facilitating an understanding of the invention, the accompanying drawings and detailed description illustrate preferred embodiments thereof, from which the invention, its structures, its construction and operation, its processes, and many related advantages may be readily understood and appreciated.
The following description is provided to enable those skilled in the art to make and use the described embodiments set forth in the best mode contemplated for carrying out the invention. Various modifications, equivalents, variations, and alternatives, however, will remain readily apparent to those skilled in the art. Any and all such modifications, variations, equivalents, and alternatives are intended to fall within the spirit and scope of the present invention.
Not shown in
Also in the described embodiment, the crown nut 416, the crown battle shield 418 and the crown support 420 fit together to form a single piece, which are fully customizable and may appear in various forms. As shown further in
Likewise,
In scenarios like that in
In this example, because each BLE equipped physical top has a unique alphanumeric identification number that it communicates to each player's BLE equipped electronic devices, the videogame application on each player's electronic device may sense which battling physical tops belong to the player whose account is associated with that player's electronic device and which battling physical tops belong to the opposing player. Thus, the videogame application for a particular player may keep track of the opponents' identities against whom that particular player has battled. Each videogame application may further offer a user input interface to allow each player to enter who won each battle.
In some embodiments, as noted above, the BLE module in a physical top may be activated by a centrifugal switch so that spinning may be detected and/or an assembly contact switch so that a fully assembled top may be detected. In these embodiments, the videogame application on each player's electronic device may be programmed to know that a particular physical top has stopped spinning because the videogame application is no longer receiving the physical top's unique alphanumeric identification number because of rotation or because the physical top has broken apart. In these embodiments, the videogame application may automatically calculate who has won by the last top spinning, as well as calculate battle standings and related statistics. For purposes of the described embodiment, a physical top that has broken apart is no longer spinning.
It should be noted that
The stadium electronics 456 communicates in real time with a videogame app on an electronic device 458 by sending the unique alphanumeric identifiers of the tops spinning within the BLE equipped stadium game board 452 to the videogame app through a wired connection 460 plugged into the headphone jack 462 of the electronic device 458. Although this connection is shown as wired, wireless connections may also be used. This way, from real time data, the videogame app can determine the order in which the spinning tops stop and thus determine a winner and the finishing positions of all the competitors. For example, in
Referring now to
The battle game arena apparatus 10 is made very compact and lightweight for shipping and yet easy to assemble and use. The battle arena 10 is also reversible or may be flipped such that when placed in one orientation the battle arena is arranged for up to two players, as shown in
The battle arena apparatus 10 includes as its main components a first lid 12, as seen in
The battle arena game apparatus 10 also includes a first base 30, as seen in
The first lid 12 is formed of transparent plastic with the two large launch openings 14, 16 to enable two players to each insert or drop a spinning battle top through a respective opening as indicated in
The first lid 12 also includes a peripheral flange 74,
The second lid 18,
The second lid 18 also includes a peripheral flange 150,
In the alternative, the first and second lids 12, 18 may be transparent only around the centers of the top surfaces 48, 108 to allow the battle tops to be viewed by the players from above. The lids may have decals on their sidewalls and portions of their top surfaces. Also in the alternative, the main openings may be larger or smaller as a function of the sizes of battle tops being used.
The first base 30,
The battling surface 32 is circular and includes a circular wall 174 at least partially forming a raised perimeter around the battling surface. The battling surface has a diameter of about five and a quarter inches, and the circular wall 174 has a height of about one-eighth of an inch. The battle arena, in combination with one or more spinning toy tops, each top having a tip suitable for gliding down the slide regions from the launch openings to battle at the battling surface, and are prevented by the circular wall from reentering the slide regions from the battling surface to create a one way flow of the one or more tops from the openings to the battling surface to maximize collisions between actively spinning tops at the battling surface.
The battle tops may engage each other in combat by colliding with each other on the battling surface 32 until only one top remains spinning and thus is the winner. The battle of the tops may be viewed through the top and sides of the first lid 12 and may appear to be suspended when the battle arena is transparent. Short walls 176, 178 may also border the slide regions 170, 172. The first base 30 also includes six flange tabs 180, 181, 182, 183, 184, 185 having six rectangular openings 186, 187, 188, 189, 190, 191 for receiving clip connectors mounted on the second base 36 and two guide tabs 192, 194,
The second base 36,
The support surface 210, as seen in
To either side of the central panel 219 are two large trapezoidal openings 230, 232 and around the edges of the second base is a clam shell coupling including six tabs 234, 235, 236, 237, 238, 239 for supporting six upstanding connectors, four round connectors 242, 243, 244, 245 to be received in corresponding clam shell coupling including openings 75, 76, 77, 78 of the first lid 12 and two clip connectors 246, 247 for receipt by corresponding openings 79, 80 in the first lid 12, for coupling the first lid to the first side of the second base. Two upstanding tabs 250, 252,
The game surface 212, as seen in
The battling surface 38 is circular and includes a circular wall 266 at least partially forming a raised perimeter around the battling surface. The short circular wall 266 may have a height of about one-eighth of an inch and the battle surface 38 may have a diameter of about a five and a quarter inches. Up to four battle tops may engage each other in combat on the battle surface 38 and the winner of the combat is the last top still spinning. The circular wall at least partially forming a raised perimeter around each of the battling surfaces prevents spinning tops from exiting the battling surfaces to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for the user.
In summary, the battle arena game apparatus includes multiple launch openings and slide regions for guiding spinning toy battle tops to flow one way from the launch openings toward the battling surfaces for engaging the tops in combat. The arena, in combination with one or more spinning toy tops, each top having a tip suitable for gliding down the slide regions from the launch openings to battle at the battling surfaces, and prevented by the circular wall from reentering the slide regions from the battling surfaces to create a one way flow of the one or more tops from the openings to the battling surfaces to maximize collisions between actively spinning tops at the battling surfaces.
Alternatively, the battle arena game apparatus can be described as a clam shell battle arena game apparatus 10 enabling two and four player orientations and including a first clam shell housing 12 having two launch openings 14 & 16 to enable up to two players to each insert a spinning battle top through a corresponding launch opening of the first clam shell housing. A second clam shell housing 18 having four launch openings 20, 22, 24, 26, enable up to four players to each insert a spinning battle top through a corresponding launch opening of the second clam shell housing, and a base unit 36 having a first side 210 and a second side 212, couples to the first clam shell housing at the first side and the second clam shell housing at the second side. A first battling surface 32 at the first side of the base unit enables spinning battle tops inserted through the two launch openings of the first clam shell opening to engage each other in combat, and a second battling surface 38 at the second side of the base unit enables spinning battle tops inserted through the launch openings in the second clam shell housing to engage each other in combat.
As seen in
The slide regions are all slanted toward a battling surface for directing spinning tops from the launch openings to a battling surface. The clam shell battle arena, in combination with one or more spinning toy tops, each top having a tip suitable for gliding down the slide regions from the launch openings to battle at the battling surfaces, and prevented by the circular wall from reentering the slide regions from the battling surfaces to create a one way flow of the one or more tops from the openings to the battling surfaces to maximize collisions between actively spinning tops at the battling surfaces. Additionally, includes is one or more electronic sensor devices capable of detecting and monitoring spinning tops on the battling surfaces and wirelessly communicating the spinning top activity to a personal electronic device of a us
The game surface/second side 212 of the second base 36 also includes a peripheral rim 270 including the clam shell coupling having six connectors, four generally round connectors 272, 273, 274, 275 that are received by the corresponding clam shell coupling including openings 152, 153, 154, 155 in the second lid 18. Two clip type connectors 276, 277 are for receipt in corresponding openings 156, 157. Peripheral rectangular openings 280, 281, 282, 283, 284, 285 may be used to facilitate shipping.
The rectangular openings 81, 82, 83, 84, 85, 86,
In operation of the battle arena apparatus 10, the apparatus is nested for shipment and must be unpacked and easily assembled by a user. The first base 30 is snapped into place on the game surface 210 of the second base 36, the pointers 66, 68 are attached to corresponding handles 62, 64, and the handles 62, 64 are then connected to the first lid 12. The pointers 134, 136, 140, 142 are attached to the corresponding handles 130, 132 and the handles 130, 132 are connected to the second lid 18. The first lid 12 may then be attached to the connectors 242, 243, 244, 245, 246, 247, 248 on the periphery tabs of the second base 36 and the second lid 18 may be attached to the connectors 272, 273, 274, 275, 276, 277 of the second base 36. After assembly, the battle arena apparatus is ready for play. When there are two players, the battle arena 10 is oriented (as shown in
In use of the battle arena 10, each player may assemble his/her battle top, where each top may have its own characteristics, and each player may use a ripcord to cause the top to spin. The top is placed over one of the main openings in the first or second lids 12, 18 that has been assigned to that player and the spinning top is dropped onto the main opening. The winner of a battle may then move his/her pointer on a corresponding handle to keep score.
A variation of the inventive battle arena apparatus is shown in
The battle arena apparatus disclosed in detail above have great play value, are fun to use and easy to operate. The apparatus are compact for shipping and yet easily assembled. The resulting assembled apparatus are robust and rugged, and may be produced at reasonable cost.
The present invention also includes a method 300,
The method for making a battle arena game apparatus further includes the step of forming a pair of opposed slanted slide regions flanking the game surface of the first base and mounted juxtaposed the two main openings of the first lid, and forming two pairs of opposed slanted slide regions flanking the game surface of the second base and mounted juxtaposed the four main openings of the second lid. The method further includes the step of combining with one or more spinning toy tops, each top having a tip suitable for gliding down the slide regions from the main openings to battle at the game surfaces, creating a one way flow of the one or more tops from the openings to the game surfaces to maximize collisions between actively spinning tops at the game surfaces. The method also includes the step of forming at least two play modes, having a first play mode accommodating up to two players when the battle arena game apparatus is placed in one orientation and a second play mode accommodating up to four players when placed in another orientation.
From the foregoing, it can be seen that the present inventions provide a unique battle arena game apparatus which accommodates two players when placed in one orientation and four players after being flipped to another orientation. The arena includes multiple launch openings and slide regions for guiding spinning toy battle tops to flow one way from the launch openings toward the battling surfaces for engaging the tops in combat. The circular wall at least partially forming a raised perimeter around each of the battling surfaces prevents spinning top from exiting the battling surfaces to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for the user. While particular embodiments and variations of the present invention have been shown and described in great detail, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim is to cover all such changes and modifications as fall within the true spirit and scope of the invention. The matters set forth in the foregoing description and accompanying drawings are offered by way of illustrations only and not as limitations.
This application claims priority pursuant to 35 U.S.C. 119(e) or 120 from U.S. Provisional Application No. 62/598,768 filed Dec. 14, 2017 and U.S. Provisional Application No. 62/613,352 filed Jan. 3, 2018 for inventions disclosed therein incorporated by reference.
Number | Date | Country | |
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62613352 | Jan 2018 | US | |
62598768 | Dec 2017 | US |