A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. Copyright 2012, WMS Gaming, Inc.
Embodiments of the inventive subject matter relate generally to wagering game systems, and more particularly to integration of wagering games and virtual player communities.
Wagering game machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines depends on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing wagering game machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for wagering game machine manufacturers to continuously develop new games and gaming enhancements that will attract frequent play.
Embodiments of the invention are illustrated in the Figures of the accompanying drawings in which:
This description of the embodiments is divided into five sections. The first section provides an introduction to embodiments of the invention, while the second section describes example systems and components. The third section describes example operations, whereas the fourth sections provides more information about wagering game machines. The fifth section provides some general comments.
This section provides an introduction to some embodiments of the invention.
With the advent of social networking on the internet, some social networking websites have been tailored to cater to wagering game players. These websites create virtual communities in which players can socialize and exchange information about gaming topics. The virtual player communities (“player communities”) include groups of people who choose to associate and interact with each other via blogs, chat rooms, newsgroups, email, discussion boards or forums, instant messaging, and/or other electronic facilities. Members of a player community often share a set of common interests and experiences, such as an interest in a particular wagering game.
In some instances, player community websites are offered by wagering game machine manufacturers, as a way of promoting interest and revenue for the wagering game machines. Some embodiments of the inventive subject matter link play on wagering game machines to use of player communities. As a result, some embodiments enable players to sign-on to player community websites while playing wagering games on wagering game machines. If players have signed-on to player community websites, some embodiments give those players information about wagering games on the wagering game machines. For example, if a player signs-on to a player community during a gaming session on a wagering game machine (e.g., in a casino), the player may receive information that identifies player-selectable game elements that trigger certain types of bonus games. The player can use the information to pick a desired bonus game type. Without the information, the player would “blindly” pick a game element without knowing what bonus game type the element triggers. In some embodiments, instead of revealing bonus game types, the information identifies game elements that trigger bonus games of a given volatility. In yet other embodiments, the information reveals statistics about wagering games or bonus games.
Although some embodiments enable players to use information to pick bonus game types, those embodiments do not provide information that affects expected values of wagering games. That is, the information does not increase players' likelihood of winning, but instead allows players to choose game types they prefer. Moreover, some embodiments enable players to sign-on to the player communities using wagering game machines, whereas other embodiments enable players to sign-on to player communities using mobile phones or other computing devices.
As noted above, the player community server 110 can host a virtual community in which players can share information, socialize, monitor activities in a casino, and more. For example, users can access the player community server 110 via the computing devices 108, which can be home computers, laptops, or other devices capable of accessing the player community server 110 via the network 104. In some instances, the computing devices 108 can access the player community server 110 via a web browser and the Internet. The player community server 110 is also accessible via the wagering game machine 102. For example, in a casino, a player can use the wagering game machine 102 to sign-on and access functionality (e.g., access blogs, chat rooms, gaming information, etc.) of the player community server 110. In turn, the wagering game machine 102 may reward the player for signing-on to the community server 110.
During stage 2, the wagering game machine 102 presents a wagering game, such as video slots, video poker, etc. Although not shown, the wagering game machine 102 presents media (e.g., graphics and sound) representing the wagering game. During stage 3, as part of the wagering game, the wagering game machine 102 detects a bonus event trigger, which indicates that the player has triggered a bonus game. In some embodiments, as part of the bonus game, a player is asked to select one of a plurality of graphical game elements 114. The player's selection determines a bonus game type.
In
During stage 5, the wagering game machine 102 presents the hint 118. The hint 118 indicates the type of bonus game associated with each graphical game element 114. As a result, the player 116 can select whichever bonus game type the player prefers. In some embodiments, the wagering game machine 102 will not present the hint unless the player has signed-on to a player community. As a result, the player receives a benefit for signing-on to the player community.
In other embodiments, instead of signing-on the player during the wagering game session (e.g., at stage 1), the machine 102 determines whether the player is a member of a player community. The machine 102 may send an inquiry to the server 110 without signing-on the player to the player community. If the player is a player community member, the machine 102 can present the hint 118 (e.g., at stage 5). Some embodiments are not limited to rewarding players with information about bonus games. Such embodiments can reward players with prizes, virtual status, virtual goods, virtual currency, etc.
Player communities (a.k.a., “virtual communities”) include groups of people who choose to associate and interact with each other via web sites, chat rooms, newsgroups, email, discussion boards or forums, instant messaging, and/or other electronic facilities. Members of a community often share a set of common interests and experience (e.g., an interest in a particular wagering game). According to embodiments, communities offer a rich infrastructure which enables community members to:
This section describes addition system architectures, functionalities, and data flow of various example embodiments.
During stage 1, a mobile device 204 enables a player to sign-on to a player community hosted on the player community server 206. The sign-on occurs while the player is participating in a gaming session on the wagering game machine 202. During stage 2, the player community server 206 transmits a sign-on notification to the wagering game machine 202. Thus, the wagering game machine 202 is aware that the player has signed-on to a player community during the wagering game session. As a result, during stage 3, the wagering game machine 202 transmits a code to the mobile device 204. The code includes information about a wagering game being presented on the wagering game machine 202. For example, as described above, the code may include information indicating bonus game types, bonus game volatilities, etc. During stage 4, the mobile device 204 interprets the code and presents a hint 208, which reveals information included in the code. As a result, a player derives a benefit from signing on to a player community during a wagering game session on the wagering game machine 202.
In some embodiments, the code includes information that is revealed when the code is interpreted by a client on the mobile device 204. In other embodiments, the code is associated with information that can be revealed by the client. For example, the code may be an index into a database containing information about wagering games occurring on the wagering game machine 202. Alternatively, the code may include an internet address that, when accessed, reveals wagering game information.
Although
Although not shown in
During stage 1, the mobile device 304 facilitates sign-on to a player community. In some instances, the mobile device 304 includes a client that transmits a player's sign-on credentials to the player community server 306. Stage 1 occurs while a player (not shown) is participating in a wagering game session on the wagering same machine 302. That is, while a player is playing a wagering game on the wagering game machine 302, the player uses the mobile device 304 to sign-on to a player community.
During stage 2, the player community server 306 transmits a sign-on notification to the wagering game server 308. As noted above, the wagering game server 308 determines results for wagering games presented on the machine 102. The wagering game server 308 also makes determinations about when to send-out hints. During stage 3, the wagering game server 308 transmits a hint message to the mobile device 304. In some instances, the hint message includes a code which can include information that can be revealed upon interpreting the code. In some instances, the code is associated with information that can be revealed to the player (e.g., the code can be a link to a webpage that reveals game-related information). During stage 4, the mobile device 304 reveals a hint 314 about a wagering game being presented on the machine 302. For example, the hint may indicate bonus game types, bonus game volatilities, or statistics associated with selectable graphical game elements.
Any of the systems shown in
This description continues with additional details about components that may be used with embodiments of the inventive subject matter.
The CPU 426 is also connected to an input/output (I/O) bus 422, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. The I/O bus 422 is connected to a payout mechanism 408, primary display 410, secondary display 412, value input device 414, player input device 416, information reader 418, and storage unit 430. The player input device 416 can include the value input device 414 to the extent the player input device 416 is used to place wagers. The I/O bus 422 is also connected to an external system interface 424, which is connected to external systems 404 (e.g., wagering game networks).
In one embodiment, the wagering game machine 406 can include additional peripheral devices and/or more than one of each component shown in
The player community client interface unit 507 can interact with player community clients residing on mobile devices. For example, the player community client interface unit 507 can process sign-on requests, and exchange information with player community clients. The player community client interface unit 507 facilitates use of the player community server 502 by mobile devices.
The wagering game server 508 includes a wagering game unit 510 and player community interface unit 512. The wagering game unit 510 can: 1) process player inputs received from wagering game machines, 2) determine game results, 3) communicate game results to wagering game machine, 4) and perform other operations for presenting wagering games on wagering game machines. The mobile device 514 includes a telecommunications unit 516 and player community client 518. The mobile device 514 can be a cell phone, smart phone, personal digital assistant, or other mobile network-enabled computing device. The telecommunications unit 516 can perform operations for facilitating wireless communications, such as cellular telephony, WiFi, and any other suitable wireless communications. The player community client 518 can interact with the player community server's player community client interface unit 507. The client 518 can transmit sign-on requests, and exchange information necessary for accessing player communities hosted by the player community server 502. In some embodiments, the client 518 can present hints about wagering games occurring on remote wagering game machines. As part of a process for presenting such hits, the client 518 can interpret codes, present web content, and perform other operations for revealing information about wagering games occurring on remote wagering game machines.
Any of the components described herein can include any combination of one or more computer-readable medium(s). The computer-readable medium may be a computer-readable signal medium or a computer-readable storage medium. A computer-readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer-readable signal medium may include a propagated data signal with computer-readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer-readable signal medium may be any computer-readable medium that is not a computer-readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer-readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present inventive subject matter may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, etc. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
Aspects of the present inventive subject matter are described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the inventive subject matter. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer, other programmable data processing apparatus, or other devices to function in a particular manner, such that the instructions stored in the computer-readable medium produce an article of manufacture including instructions which implement the function/act specified in the flowchart(s) and/or block diagram(s).
The computer program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified in the flowchart and/or block diagrams.
This section describes operations associated with some embodiments of the invention. In the discussion below, the flow diagrams may be described with reference to the block diagrams presented above. However, in some embodiments, the operations can be performed by components not described in the block diagrams. In some embodiments, the operations can be performed in series, while in other embodiments, one or more of the operations can be performed in parallel. Moreover, some embodiments can perform less than all the operations shown in any flow diagram.
The section will discuss
At block 604, the wagering game machine initiates a gaming session in which it presents a wagering game. The flow continues at block 606, where the wagering game machine presents game-related options for player selection. For example, the machine may present player-selectable graphical game elements (e.g., as similarly shown in
At block 608, the wagering game machine determines whether the player has signed-on to a player community website during the gaming session. Alternatively, instead of determining whether the player signed-on the player community during the wagering game session, the machine may determine whether a player is a member of a player community (e.g., by exchanging messages with a player community server, by looking-up such information in a local data store, etc.). In some embodiments, the wagering game machine facilitates sign-on to the player community. Alternately, players can use mobile devices to sign-on to player communities. For such embodiments, the wagering game machine may receive, from a player community server, a message indicating a successful sign-on to the player community.
If the player did not sign-on to the player community website, the flow continues at block 612. However, if the player did sign-on to the player community website (or is a player community member, for some embodiments), the flow continues at block 610.
At block 610, the wagering game machine provides a hint about one or more wagering games. In some instances, the wagering game machine presents the hint on its own display device. In other embodiments, the wagering game machine transmits a code to a player's mobile device, where a mobile device client interprets the code and reveals the hint. In other embodiments, other components may provide the hint (e.g., wagering game server may provide the hint). In some instances, the hint may reveal wagering game types (e.g., picking game, free-spin game, cash award game, high volatility game, low volatility game, etc.). In other embodiments, the hint reveals statistics about a base game or bonus game (e.g., a win rate over some given time, a number of recent wins versus recent losses, etc.). In yet other embodiments, the hint reveals information that affects a wagering game's expected value (e.g., revealing a card that other players cannot see, or any other information that can affect a game's expected value). From block 610, the flow continues at block 612.
At block 612, the wagering game machine determines which game-related options were selected. For example, the machine determines which of a plurality of graphical game elements was selected by a player. Alternatively, the machine determines what option was selection based on other input, such as button input, joystick input, etc. Because the wagering game machine provided a hint including information about a wagering game, the player will be informed about the game options. As a result, the player can select the player's preferred game options. The flow continues at block 614.
At block 614, the wagering game machine presents wagering game results for the selected game options. From block 614, the flow ends.
Although some operations were described as being performed by wagering game machines, other embodiments may operate differently. For example, some embodiments have one or more of those operations being performed by a wagering game server. Moreover, in some embodiments, wagering game machines are included in personal computers, where the wagering game machines operate in concert with wagering game servers over a network connection.
In some embodiments, the wagering game machine 700 can determine whether a player has signed-on to a player community. If the player has signed-on to a player community, the wagering game machine can provide information about wagering games. In some embodiments, the information tells how to select particular game types, or make other choices in a wagering game. Without the information, players select those particular game types by chance (e.g., by coincidentally selecting the game option that corresponds to a particular game type). The wagering game machine 700 can include any of the components, perform any of the operations, and facilitate any of the data flow described herein.
The wagering game machine 700 comprises a housing 712 and includes input devices, including value input devices 718 and a player input device 724. For output, the wagering game machine 700 includes a primary display 714 for displaying information about a basic wagering game. The primary display 714 can also display information about a bonus wagering game and a progressive wagering game. The wagering game machine 700 also includes a secondary display 716 for displaying wagering game events, wagering game outcomes, and/or signage information. While some components of the wagering game machine 700 are described herein, numerous other elements can exist and can be used in any number or combination to create varying forms of the wagering game machine 700.
The value input devices 718 can take any suitable form and can be located on the front of the housing 712. The value input devices 718 can receive currency and/or credits inserted by a player. The value input devices 718 can include coin acceptors for receiving coin currency and bill acceptors for receiving paper currency. Furthermore, the value input devices 718 can include ticket readers or barcode scanners for reading information stored on vouchers, cards, or other tangible portable storage devices. The vouchers or cards can authorize access to central accounts, which can transfer money to the wagering game machine 700.
The player input device 724 comprises a plurality of push buttons on a button panel 726 for operating the wagering game machine 700. In addition, or alternatively, the player input device 724 can comprise a touch screen 728 mounted over the primary display 714 and/or secondary display 716.
The various components of the wagering game machine 700 can be connected directly to, or contained within, the housing 712. Alternatively, some of the wagering game machine's components can be located outside of the housing 712, while being communicatively coupled with the wagering game machine 700 using any suitable wired or wireless communication technology.
The operation of the basic wagering game can be displayed to the player on the primary display 714. The primary display 714 can also display a bonus game associated with the basic wagering game. The primary display 714 can include a cathode ray tube (CRT), a high resolution liquid crystal display (LCD), a plasma display, light emitting diodes (LEDs), or any other type of display suitable for use in the wagering game machine 700. Alternatively, the primary display 714 can include a number of mechanical reels to display the outcome. In
A player begins playing a basic wagering game by making a wager via the value input device 718. The player can initiate play by using the player input device's buttons or touch screen 728. The basic game can include arranging a plurality of symbols along a payline 732, which indicates one or more outcomes of the basic game. Such outcomes can be randomly selected in response to player input. At least one of the outcomes, which can include any variation or combination of symbols, can trigger a bonus game.
In some embodiments, the wagering game machine 700 can also include an information reader 752, which can include a card reader, ticket reader, bar code scanner, RFID transceiver, or computer-readable storage medium interface. In some embodiments, the information reader 752 can be used to award complimentary services, restore game assets, track player habits, etc.
Each casino 812 includes a local area network 816, which includes an access point 804, a wagering game server 806, and wagering game machines 802. The access point 8304 provides wireless communication links 810 and wired communication links 808. The wired and wireless communication links can employ any suitable connection technology, such as Bluetooth, 802.11, Ethernet, public switched telephone networks, SONET, etc. In some embodiments, the wagering game server 806 can serve wagering games and distribute content to devices located in other casinos 812 or at other locations on the communications network 814.
The wagering game machines 802 described herein can take any suitable form, such as floor standing models, handheld mobile units, bartop models, workstation-type console models, etc. Further, the wagering game machines 802 can be primarily dedicated for use in conducting wagering games, or can include non-dedicated devices, such as mobile phones, personal digital assistants, personal computers, etc. In one embodiment, the wagering game network 800 can include other network devices, such as accounting servers, wide area progressive servers, player tracking servers, and/or other devices suitable for use in connection with embodiments of the invention.
In some embodiments, wagering game machines 802 and wagering game servers 806 work together such that a wagering game machine 802 can be operated as a thin, thick, or intermediate client. For example, one or more elements of game play may be controlled by the wagering game machine 802 (client) or the wagering game server 806 (server). Game play elements can include executable game code, lookup tables, configuration files, game outcome, audio or visual representations of the game, game assets or the like. In a thin-client example, the wagering game server 806 can perform functions such as determining game outcome or managing assets, while the wagering game machine 802 can present a graphical representation of such outcome or asset modification to the user (e.g., player). In a thick-client example, the wagering game machines 802 can determine game outcomes and communicate the outcomes to the wagering game server 806 for recording or managing a player's account.
In some embodiments, either the wagering game machines 802 (client) or the wagering game server 806 can provide functionality that is not directly related to game play. For example, account transactions and account rules may be managed centrally (e.g., by the wagering game server 806) or locally (e.g., by the wagering game machine 802). Other functionality not directly related to game play may include power management, presentation of advertising, software or firmware updates, system quality or security checks, etc.
Any of the wagering game network components (e.g., the wagering game machines 802) can include hardware and one or more machine-readable storage devices storing instructions for performing the operations described herein. In some embodiments, machine readable storage devices can include semiconductor memory devices (e.g., random access memory devices), magnetic memory devices (e.g., hard disk drives), optical memory devices (e.g., DVDs), and/or any other suitable tangible storage devices.
This detailed description refers to specific examples in the drawings and illustrations. These examples are described in sufficient detail to enable those skilled in the art to practice the inventive subject matter. These examples also serve to illustrate how the inventive subject matter can be applied to various purposes or embodiments. Other embodiments are included within the inventive subject matter, as logical, mechanical, electrical, and other changes can be made to the example embodiments described herein. Features of various embodiments described herein, however essential to the example embodiments in which they are incorporated, do not limit the inventive subject matter as a whole, and any reference to the invention, its elements, operation, and application are not limiting as a whole, but serve only to define these example embodiments. This detailed description does not, therefore, limit embodiments of the invention, which are defined only by the appended claims. Each of the embodiments described herein are contemplated as falling within the inventive subject matter, which is set forth in the following claims.
This application claims the priority benefit of U.S. Provisional Application Ser. No. 61/492,543 filed Jun. 2, 2011.
Number | Name | Date | Kind |
---|---|---|---|
6312334 | Yoseloff | Nov 2001 | B1 |
6554707 | Sinclair | Apr 2003 | B1 |
7654897 | Devaull | Feb 2010 | B2 |
8172687 | Gagner et al. | May 2012 | B2 |
8777721 | Kato | Jul 2014 | B2 |
20020187827 | Blankstein | Dec 2002 | A1 |
20030003997 | Vuong et al. | Jan 2003 | A1 |
20050026669 | Nelson | Feb 2005 | A1 |
20050054446 | Kammler et al. | Mar 2005 | A1 |
20050101368 | Thomas | May 2005 | A1 |
20060025205 | Casey | Feb 2006 | A1 |
20060121979 | Kennard | Jun 2006 | A1 |
20060211493 | Walker | Sep 2006 | A1 |
20070167226 | Kelly | Jul 2007 | A1 |
20070259709 | Kelly | Nov 2007 | A1 |
20080026822 | Walker | Jan 2008 | A1 |
20080039196 | Walther | Feb 2008 | A1 |
20080182650 | Randall | Jul 2008 | A1 |
20090075738 | Pearce | Mar 2009 | A1 |
20090098930 | Kato | Apr 2009 | A1 |
20090117979 | Decasa, Jr. | May 2009 | A1 |
20100048293 | Hornik | Feb 2010 | A1 |
20100062840 | Herrmann | Mar 2010 | A1 |
20100087256 | Frattinger | Apr 2010 | A1 |
20100105454 | Weber | Apr 2010 | A1 |
20100120485 | Moody | May 2010 | A1 |
20100120503 | Hoffman | May 2010 | A1 |
20100317442 | Thomas | Dec 2010 | A1 |
20110009188 | Adiraju et al. | Jan 2011 | A1 |
20110021263 | Anderson et al. | Jan 2011 | A1 |
20110028202 | Naicker | Feb 2011 | A1 |
20110028203 | Agarwal et al. | Feb 2011 | A1 |
20110028207 | Gagner et al. | Feb 2011 | A1 |
20110111860 | Nguyen | May 2011 | A1 |
20110143841 | Allen et al. | Jun 2011 | A1 |
20110207525 | Allen et al. | Aug 2011 | A1 |
20110218044 | Joshi | Sep 2011 | A1 |
Number | Date | Country | |
---|---|---|---|
20130122995 A1 | May 2013 | US |
Number | Date | Country | |
---|---|---|---|
61492543 | Jun 2011 | US |