Intelligent basketball game assembly

Information

  • Patent Grant
  • 6536770
  • Patent Number
    6,536,770
  • Date Filed
    Thursday, October 12, 2000
    24 years ago
  • Date Issued
    Tuesday, March 25, 2003
    21 years ago
Abstract
An intelligent basketball game assembly has a main body including a driving mechanism provided with a first moving member for moving a goal support rightward and leftward, a second moving member for moving the goal support forward and rearward, and a rotating member for rotating an upper portion of the goal support; an auxiliary body provided with operation buttons including a start button and a difficulty mode setting button, a coin insertion, a premium discharge opening through which a premium is provided, a ball stopper, a pair of ball stop supports having vertical rails along which the ball stopper is moved upward or downward. The intelligent basketball game assembly also has a control section including a button detection for detecting the player's operations of the operating buttons, a display constituted by LED or LCD to indicate score and the number of coins, a coin detection for detecting the number and the kinds of the coins given by the player, a motor driving part for controlling the operations of the first and the second moving member and the rotating member, a sensing part for detecting the position of the goal, and a sound emitter emitting music, a fanfare and a voice guide.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to an intelligent basketball game assembly; and, more particularly, to an intelligent basketball game assembly provided with a basketball goal capable of moving forward, rearward, leftward and rightward, and rotating 90° clockwise and counterclockwise along with a backboard.




2. Description of the Background




A basketball game assembly, in general, allows people to enjoy a basketball game in an indoor facility such as an amusement park, home, etc. rather than in a place such as an outdoor court provided with a real basketball goal, with a player getting pleasant and excited by factors from a simulated sport and factors of amusement, and obtaining an additional effect of exercise.




This basketball game assembly is normally operated in such a manner that the player repeatedly shoots the basketballs toward a goal or hoop mounted to a fixed backboard within a given period of time and a score is displayed on a basis of the number of goals, with a time extension of more several seconds being given to the player when the score is over a predetermined value.




This type of basketball game assembly with the fixed goal or backboard, however, cannot provide the player with various shooting environment at different angles. In order to solve this problem, a basketball game assembly constructed by assembling the components thereof has been proposed, in which the position or angle of the goal must be manually changed during the game is suspended. This is a cumbersome thing to the player and therefore is a factor allowing the player to be discomfort. Further, the basketball game assembly has a shortcoming in that its audio and display functions are not enough to tempt the people to participate in the game.




On the other hand, a basketball game having a coin-operated switch is disclosed in U.S. Pat. No. 4,013,292. The technology, however, has a shortcoming in that it does not have exciting or amusing factors, although automatically feeding the basketballs to the player and displaying the data on the time and score.




In U.S. Pat. No. 5,035,423, which is similar to the above patent, a basketball training facility is disclosed. This basketball training facility is designed for the player's shooting practice and has an enclosed region defined by a bottom wall, a front wall, a pair of lateral walls and a rear wall. The basketball training facility comprises a backboard and a goal mounted to a vertical member within the enclosed region; a means for rotating the backboard along with the goal about the vertical member; a ball returning device mounted within the enclosed region; and a means for moving the vertical member toward the player or away from the player, in order to help the player's practice. In this technology, the backboard and the goal are to be moved back and forth along a rail and are capable of rotating 90° clockwise and counterclockwise by means of a limit switch. Further, this technology creates audio and visual distractions or disturbance to provide the player with an environment that the player encounters during a game, by means of a video and an audio cassette players. In the technology, however, the translational and rotational movements of the backboard and the goal are so simple that it can not provide the player with amusement that the player may feel under the sports simulation game.




In U.S. Pat. No. 5,358,237 modified to control the movement of the backboard and the goal, a microprocessor controls the translational and rotational movements of the backboard and the goal in a predetermined manner, with the score being displayed on a score board in an upper portion of the backboard and with sounds simulating acclamation or jeer which may occur in the real game being emitted through a speaker.




However, the patent does not provide a movement of a two-dimensional curve profile which may be obtained in combination of a forward/rearward movement and a leftward/rightward movement, being short of factors inducing a person to have an interest, e.g., giving a premium to a player of a higher score. As a result, it has a reduced commercial applicability and does not ensure a commercial success.




Accordingly, the conventional basketball game assembly described above does not provide the player with full amusement and entails much inconvenience, since the backboard and the goal are adapted to be changed in position and direction by manually or in an exceedingly simple manner.




SUMMARY OF THE INVENTION




It is, therefore, an object of the invention to provide an intelligent basketball game assembly provided with means for horizontally moving a backboard and a goal, a ball returning member for retrieving the ball, a digital sound effector, and means for providing a premium, wherein the backboard and the goal are automatically moved forward, rearward, leftward and rightward to provide a nearly real basketball game with truthfulness, allowing a good player to be won a premium.




Another object of the present invention is to provide an intelligent basketball game assembly capable of achieving movements of two-dimensional curve profile by cooperating a forward/rearward movement and a leftward/rightward movement in a preprogrammed manner.




In accordance with one aspect of the present invention, an intelligent basketball game assembly has a main body including a driving mechanism provided with a first moving member for moving a goal support rightward and leftward, a second moving member for moving the goal support forward and rearward, and a rotating member for rotating an upper portion of the goal support; and an auxiliary body provided with operation buttons including a start button and a difficulty mode setting button, a coin insertion, a premium discharge opening through which a premium is provided, a ball stopper, a pair of ball stop supports having vertical rails along which the ball stopper is moved upward or downward. The intelligent basketball game assembly also has a control section including a button detection for detecting the player's operation of the operating buttons, a display constituted by LED or LCD to indicate score and the number of coins, a coin detection for detecting the number and the kinds of the coins given by the player, a motor driving part for controlling the operations of the first and the second moving member and the rotating member, a sensing part for detecting the position of the goal, and a sound emitter emitting music, a fanfare and a voice guide.











BRIEF DESCRIPTION OF THE DRAWINGS




The above and other objects and features of the instant invention will become apparent from the following description of preferred embodiments taken in conjunction with the accompanying drawings, in which:





FIG. 1

illustrates a perspective view for showing the construction of an intelligent basketball game assembly of the invention;





FIG. 2

shows a perspective view of horizontal movement means of the intelligent basketball game assembly shown in

FIG. 1

;





FIG. 3A

depicts a partially enlarged view of the gear engagement between a third step motor and a goal support;





FIGS. 3B and 3C

present partially enlarged views showing the connection between a first moving member and a second moving member in the horizontal movement means shown in

FIG. 2

;





FIG. 4

represents a detailed view of a ball returning member movable in response to the movement of the goal support;





FIG. 5

describes a block diagram showing the construction of a control section of an intelligent basketball game assembly of the invention; and





FIG. 6

discloses a flow chart in accordance with one embodiment of an intelligent basketball game assembly of the invention, in operation.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




A preferred embodiment of a basketball game assembly of the invention is described with reference to

FIGS. 1 through 4

.




As shown in

FIG. 1

, a basketball game assembly of the invention comprises a main body


1


and an auxiliary body


2


.




The main body


1


has a box-like shape and a display panel


150


vertically mounted in a rear side thereof. The display panel


150


indicates operative conditions such as a degree of difficulty of a game, scores, time, and the number of coins, and has a plurality of speakers


160


for emitting digital sound of, e.g., celebration messages, acclamation or jeer, during the game or on a standby state. On the other hand, a high quality liquid crystal display device may be mounted to the display panel


150


to provide a visual effect using animation, moving picture, message display, etc. A driving mechanism


100


is mounted within the main body


1


. The driving mechanism


100


is provided with means for moving a goal support


40


forward and rearward(not shown), means for moving the goal support


40


leftward and rightward(not shown) and means for rotating the goal support


40


(not shown), and serves to translationally move a goal


50


and a backboard


60


forward, rearward, leftward and rightward, and to rotate the goal


50


and the backboard


60


.




The auxiliary body


2


comprises operation buttons


110


such as a start button and a difficulty mode setting button, a touch pad


111


allowing a high skilled person to freely input a locus, a coin insertion


120


, a premium discharge opening


140


through which the premium is offered, a ball stopper


130


operated in such a way that it comes into a contact with a ball returning member


70


to prevent basketballs from rolling down in a non-operational state while staying in an upwardly moved position to permit the basketballs therebelow to roll down during the game, a pair of ball stop supports


131


having vertical rails along which the ball stopper


130


is moved upward or downward, and a driving motor


132


connected to the ball stopper


130


by using a conventional method to allow the ball stopper


130


to be movable.




As shown in

FIG. 2

, the driving mechanism


100


includes a first moving member


10


as the means for moving the goal support


40


rightward and leftward, which is provided with a first step motor


15


electrically connected to a control section(not shown) for the supply of electricity, a second moving member


20


as the means for moving the goal support


40


forward and rearward, which is provided with a second step motor


25


, and a rotating member


30


as the means for rotating an upper portion


41


of the goal support


40


, which is provided with a third step motor


35


.




The first moving member


10


and the second moving member


20


are arranged at a right angle with each other to make a cross-shape. A first plate


19


of the first moving member


10


vertically supports the goal support


40


while the second plate


29


of the second moving member


20


supporting the first moving member


10


. The plates


19


and


29


are connected to screw shafts


15




c


and


25




c


of the first and the second moving members


10


and


20


, respectively, in the same manner as a conventional ball screw. The first and the second moving members


10


and


20


constructed in this manner move the goal support


40


in a plane by reciprocating the plates


19


and


29


at the same time using a rotational force caused by the step motors


15


and


25


. At the moment, electricity required to locate the goal support


40


in a certain coordination value previously stored in a motor driving part of the controller section is supplied to the first and the second step motors


15


and


25


, respectively, with the first and the second step motors


15


and


25


cooperating with each other to obtain the goal support


40


in that coordination. Further, in the same manner, the movement of the rotating member


30


as well as the movements of the first and the second moving members


10


and


20


may be controlled in various manners depending upon a movement pattern programmable by the control section. For example, if the goal support


40


moves rightward by the first moving member


10


, with the third step motor


35


being proportionally operated to the speed of the rightward movement, the goal support can be directed to a direction rotated by, e.g., 90 degree at the time when it arrives at a rightmost position. Since the movement pattern programmed like this can be obtained using a conventional control theory, a detailed description about that will be omitted.




Further, the backboard


60


is mounted to the upper portion


41


of the goal support


40


. The upper portion


41


of a hollow pipe-like shape and a lower portion


42


having the same shape as that of the upper portion


41


are capable of rotating about each other through a thrust bearing


43


.




As shown in

FIG. 3A

, the upper portion


41


of the goal support


40


is fixed to an upper surface of the thrust bearing


43


at its lower end. Further, the thrust bearing


43


is fixed to an upper surface of the lower portion


42


of the goal support


40


. As a result, the thrust bearing


43


serves to support weight of the upper portion


41


of the goal support


40


, the goal


50


and the backboard


60


, allowing the upper portion


41


of the goal support


40


to freely rotate. A thrust shaft


44


for transmitting a power from the moving member


30


is fixed to the upper portion


41


of the goal support


40


through a center of the thrust bearing


43


, wherein the thrust shaft


44


has a first gear


35




b


at its lower end engaged with a second gear


35




a


of the third step motor


35


. Accordingly, when the third step motor


35


rotates, the upper portion


41


of the goal support


40


can be rotated by 90 degree clockwise or counterclockwise via the thrust shaft


44


.




In other words, the rotating member


30


serves to rotate the goal support


40


by 90 degree clockwise an counterclockwise by using the rotational force from the third step motor


35


. At the moment, the third step motor


35


is controlled according to a control logic previously stored in the control section.




As shown in

FIGS. 3B and 3C

, the first moving member


10


is provided with a rail type frame in which a first shaft gear


15




b


of a screw shaft


15




c


extending in a longitudinal direction at the center of the frame is engaged with a first motor gear


15




a


of the first step motor


15


. Similarly, the second moving member


20


converts the rotational force of the step motor


25


into a driving force required to the reciprocating movement by using a second shaft gear


25




b


of a screw shaft


25




c


engaged with a second motor gear


25




a


of the second step motor


25


.




As shown in

FIG. 4

, a sliding slit


73


of a rectangular shape permitting the goal support


40


to move in a transversal direction is formed through the ball returning member


78


. Two edges of the sliding slit


73


coming into a contact with the goal support


40


when the goal support


40


moves longitudinally are made of a material having a comparatively higher hardness. Further, the ball returning member


70


is preferably made of a rubber having a resilience in a purpose to provide a good rolling action over rollers


71


and


72


.




Both ends of the ball returning member


70


are trained over the rollers


71


and


72


, respectively, each of which has protrusions at both ends, being rotatably combined into the main body.




At the moment, the first roller


71


arranged in a rear portion of the main body has a level higher than that of the second roller


72


, leaving the ball returning member


70


in an inclined state. That is, the inclination of the ball returning member


70


allow the basketball to be retrieved by the player. At the moment, as described above, if the first moving member


10


is operated, the goal support


40


moves along the sliding slit


73


of the ball returning member


70


in the transversal direction. Further, if the second moving member


20


is operated, the goal support


40


moves longitudinally, pushing the ball returning member


70


forward or backward, wherein the ball returning member


70


is wound around the roller


71


or


72


or wound off the roller


71


or


72


, maintaining its inclined state.




As shown in

FIG. 5

, the intelligent basketball game assembly further comprises a control section


200


for controlling an entire operation of the assembly, electrically connected to the first, the second and the third step motors. The control section


200


includes a button detection


210


for detecting the player's operations of the button and the touch pad, a display


220


constituted by LED or LCD or the like to indicate score, the number of coins, etc., and a coin detection


230


for detecting the number and the kinds of the coins given by the player. The control section


200


further includes a motor driving part


240


electrically connected to the first, the second and the third step motors to control the operations of the motors, a goal sensor for detecting a goal through the basket, and a sensing part for finding the position of the goal by using a left and right limit sensor for limiting the movement leftward and rightward, a front and rear limit sensor for limiting the movement forward and rearward and a clockwise and counterclockwise rotation limiter.




In addition, the control section


200


may further include a sound emitter


260


emitting music, a fanfare, a voice guide, etc., which is also controlled by the control section


200


.




The intelligent basketball game assembly constructed in this manner includes in the auxiliary body


2


a touch pad


111


shown in FIG.


1


and controlled by the control section


200


, to provide the player with his own game environment.




The touch pad


111


allows the player to freely draw a locus of the movement of the goal


50


. The goal


50


is controlled to move according to the locus inputted by the player. This can be obtained through a conventional circuit design.




Further, a premium showcase


145


is arranged on the auxiliary body


2


in a rear position of the operation buttons


110


and has an upper surface made of a transparent acrylic plate allowing the player to see the premium therethrough.




The goal sensor(not shown) for detecting the goal through the basket is mounted to the goal


50


. As described above, the first, the second and the third step motors


15


,


25


and


35


are equipped with the left and right limit sensor, the front and rear limit sensor and the clockwise and counterclockwise rotation limit sensor, respectively, with the movements of the step motors being limited. Further, each of the step motors


15


,


25


and


35


has an encoder electrically connected thereto for detecting a coordination value of X and Y in response to the movement of the goal


50


to control the position of the goal


50


.




In addition, if the backboard


60


is made of a transparent acrylic and a hologram of, e.g., a logo of a manufacturer or a picture of basketball player is generated in a rear side of the backboard


60


, a special visual effect may be provided.




Processes of the basketball game using the inventive intelligent basketball game assembly will be described with reference to FIG.


6


.




First, when the basketball game assembly is switched on, it enters a stand-by state. The player or user inserts coins into the coin insertion arranged on a front side of the basketball game assembly(S


10


). The control section


200


detects this through the coin detection and then indicates several grades of difficulty, e.g., easy mode, normal mode, or hard mode, etc. on the display panel. Then, the player selects one of the grades of difficulty(S


20


). The features according to the grades of difficulty is previously programmed in the control section. For example, in easy mode, the goal may be leftwardly or rightwardly moved, not rotating. In normal mode, the goal may be leftwardly, rightwardly, forwardly or rearwardly moved, not rotating. In hard mode, the goal may be leftwardly, rightwardly, forwardly or rearwardly moved, concurrently rotating within 90 degree clockwise or counterclockwise. For a high-skilled player, the goal may be moved according to the locus inputted by the player.




After the player selects the difficulty grade or the locus of the goal, the selection is displayed on the display panel(S


30


) and the game assembly enters a state of a stand by for start.




When the player ready for start pushes the start button(S


40


), a ball stopper is vertically moved to a predetermined height allowing the basketball to pass through by a driving motor for use with the ball stopper, with a score indicator is initialized to “


0


” point. At the same time, a lapsed play time is counted, and the left and right limit sensor, the front and rear limit sensor, the clockwise and counterclockwise rotation limit sensor are operated, with the goal beginning to move(S


50


). Next, the player starts to throw or shoot the basketball through the goal, with the control section detecting whether or not a goal has been made(S


60


).




If a goal is made, an increase of the score is indicated on the display panel, with a fanfare being emitted(S


61


). The control section checks if a current lapsed play time is equal to the termination time(S


70


). As a result, if the lapsed play time is past over the termination time, a next step is performed and, otherwise, the step S


60


is performed again. If a goal is not made in the step S


60


, the step S


70


is performed without the step S


61


.




Next, in the step S


70


, if the current lapsed play time is past over the termination time, the score which the player obtains is compared with a predetermined bonus threshold value(S


80


). As a result, if the score is equal to or higher than the threshold value, an additional time for play is given to the player as a bonus(S


81


). If the score is lower the threshold value, the ball stopper is moved down to come into a contact to the inclined surface of the ball returning member, preventing the basketball from rolling down toward the player(S


90


). Next, the final score is compared with a predetermined premium threshold value(S


100


).




If the final score is equal to or higher than the threshold value, the premium is offered to the player(S


110


) and, otherwise, the entire operation is terminated. Further, various kinds of the premiums may be arranged. In this case, different premium threshold values corresponding to the kinds of the premiums may be set and be compared with the score which the player obtains. As a result, the player receives an appropriate premium or gift depending upon his score.




As described above, an intelligent basketball game assembly of the invention has the goal movable along various locus by means of the leftward and rightward movement means and the forward and rearward movement means, rotatable by 90 degree clockwise and counterclockwise through the third step motor, thereby resulting that the player can enjoy the game at various angles without necessitating moving to the different places. The basketball game assembly may help a physical exercise as well as the basketball training.




Further, there exists an advantage in the basketball game assembly of the invention in that everyone may enjoy the game assembly, since it is designed to provide various grades of difficulties.




Moreover, the basketball game assembly of the invention has another advantage in that it may allow the player to repetitively practice the basketball in an optimized manner, since the player can freely input the movements which he wants using the touch pad.




Furthermore, the basketball game assembly of the invention has a function to provide the gifts or premiums according to the score which the player obtains, so that it may induce the participation of more many persons. It also has an advantage in that an impact of the game can be increased by providing a multimedia effect such as an audio and video effects.




Although the invention has been shown and described with respect to the preferred embodiments, it will be understood by those skilled in the art that various changes and modifications may be made without departing from the spirit and scope of the invention as defined in the following claims.



Claims
  • 1. An apparatus for playing a basket goal game, comprising:a board having a surface; a basket goal attached to the surface of the board and adapted to receive a tossed ball; and a mechanism coupled with the board and configured to linearly move the board in a first linear direction and a second linear direction perpendicular to the first direction, wherein the first and second directions are in a substantially horizontal plane.
  • 2. The apparatus as defined in claim 1, wherein the mechanism is configured to move the board in the first and second directions either simultaneously or alternatingly.
  • 3. The apparatus as defined in claim 1, wherein the mechanism is coupled to the board via a connection, and wherein the mechanism is configured to move the connection so as to move the board.
  • 4. The apparatus as defined in claim 1, wherein the mechanism is further configured to turn the surface of the board.
  • 5. The apparatus as defined in claim 4, wherein the mechanism is coupled to the board via a column having a central axis, and wherein the mechanism is configured to rotate the column about the central axis so as to turn the surface of the board.
  • 6. The apparatus as defined in claim 5, wherein the basket goal circumferentially moves about the central axis of the column.
  • 7. The apparatus as defined in claim 1, further comprising a controller configured to control operation of the mechanism so as to control the movement of the board.
  • 8. The apparatus as defined in claim 7, wherein the controller is programmed with a plurality of modes of the operation of the mechanism.
  • 9. An apparatus for playing a basket goal game, comprising:a board having a surface; a basket goal attached to the surface of the board and adapted to receive a tossed ball; a mechanism coupled with the board and configured to move the board in a first direction and a second direction perpendicular to the first direction, wherein the first and second directions are in a substantially horizontal plane; a controller configured to control operation of the mechanism so as to control the movement of the board; and an input device configured to receive an input of a path and to transmit a signal indicative of the inputted path to the controller, wherein the controller is further configured to control the operation of movement of the mechanism to effect the basket goal to move along a path substantially same as the inputted path.
  • 10. The apparatus as defined in claim 9, wherein the input device comprises a touch pad having a surface, and wherein the touch pad is configured to recognize a path drawn on the surface.
  • 11. The apparatus as defined in claim 8, further comprising at least one button for selecting a mode of the operation of the mechanism.
  • 12. The apparatus as defined in claim 1, wherein the mechanism comprises a first direction movement device and a second direction movement device.
  • 13. The apparatus as defined in claim 10, wherein the first direction movement device is coupled with the board so as to move the board in the first direction, and wherein the second direction movement device is coupled with the first direction movement device so as to move the first direction movement device in the second direction, thereby moving the board in the second direction.
  • 14. The apparatus as defined in claim 1, further comprising a sensor configured to detect a ball passing through the basket goal.
  • 15. The apparatus as defined in claim 1, further comprising a display to display the number of goals gained.
  • 16. The apparatus as defined in claim 1, wherein the board is substantially vertically erected with reference to the earth.
  • 17. The apparatus as defined in claim 1, wherein the basket goal comprises a hoop and an open-bottomed circular net.
  • 18. A method of providing a basket goal game with the apparatus of claim 1, wherein a player throws a ball at the basket goal and gains a score when the ball enters the basket goal, the method comprising:moving the basket goal attached to the board in the first linear direction; moving the basket goal in the second linear direction perpendicular to the first direction; monitoring balls entering the basket goal; and displaying a score gained based on the number of balls entering the basket goal.
  • 19. The method as defined in claim 18, wherein the moving in the first direction and the moving in the second direction can be performed either simultaneously or alternatingly.
  • 20. The method as defined in claim 18, further comprising:receiving an input of a desired moving path of the basket goal; and controlling the first direction moving and the second direction moving so as to move the basket goal along a path substantially equal to the desired moving path.
  • 21. The method as defined in claim 20, wherein the movement in the first direction comprises operating a first direction movement device coupled to the board, and wherein the movement in the second direction comprises operating a second direction movement device coupled to the first direction movement, whereby operation of the second direction movement device simultaneously moves the first direction movement device and the board in the second direction.
  • 22. The method as defined in claim 18, wherein the board is coupled to the mechanism via a column, and wherein the moving in the first and second directions comprises operating the mechanism to move the column.
  • 23. The method as defined in claim 18, further comprising circumferentially moving the basket goal about an axis.
  • 24. The method as defined in claim 23, wherein the board is coupled to the mechanism via a column having a central axis, and wherein the circumferential movement comprises turning the column about the central axis in either of two opposed directions.
  • 25. The method as defined in claim 18, wherein the movements of the basket goal in the first and second directions are controlled by a controller programmed with a plurality of operation modes.
  • 26. The method as defined in claim 25, further comprising selecting a level of difficulty corresponding to one of the plurality of operation modes.
Priority Claims (1)
Number Date Country Kind
2000-50980 Aug 2000 KR
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Number Name Date Kind
4013292 Cohen et al. Mar 1977 A
4700952 Patsy Oct 1987 A
5035423 Arciniega Jul 1991 A
5074552 Gomez et al. Dec 1991 A
5312099 Oliver, Sr. May 1994 A
5330175 Kim Jul 1994 A
5358237 Yu Oct 1994 A