Intelligent help system

Information

  • Patent Grant
  • RE37431
  • Patent Number
    RE37,431
  • Date Filed
    Wednesday, October 2, 1996
    28 years ago
  • Date Issued
    Tuesday, October 30, 2001
    23 years ago
Abstract
An intelligent help system which processes information specific to a user and a system state is described. The system incorporates a monitoring device to determine which events to store as data in an historical queue. These data, as well as non-historical data (e.g. system state), are stored in a knowledge base. An inference engine tests rules against the knowledge base data, thereby providing a help tag. A display engine links the help tag with an appropriate solution tag to provide help text for display.
Description




COPYRIGHT NOTICE




A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.




FIELD OF THE INVENTION




This invention relates to help systems for computers; more specifically, it relates to help systems that aid a user of a computer by providing context sensitive help.




BACKGROUND OF THE INVENTION




In order to operate a computer effectively, a user must master a number of commands and data formats. One usually accomplishes this by spending hours reading printed user documentation and/or by using trial and error techniques.




Computer-aided help system have been developed to provide on-line assistance to computer users. In response to a request by a user, those systems display help information on the display screen of the computer. Simple help systems always start with the same display, regardless of the circumstances, and the user must enter specific information to find help for his or her particular situation. More advanced help systems display context-sensitive help. Context-sensitive help systems determine what particular part of an application program the user is in. Then help information is displayed that is relevant to this user location.




While such context-sensitive help systems represent an advancement over simple help systems, they have numerous limitations. Such systems are usually tightly coupled to an application program; they must rely on the application program to keep track of and store the context. Further, since these systems are limited to displaying help information based upon program location, they will always return the same help information for a given location regardless of how the user got there. While such systems provide the convenience of on-line help, the help information they provide is nothing more than a user's manual correlated with a given program screen or function. As a result, these help systems tend to be of limited utility to the user who cannot specifically identify the problem or who has “lost his way.”




SUMMARY OF THE INVENTION




The invention recognizes a need for an intelligent help system which processes information specific to the user's history, such as tasks he or she has successfully executed (and how many times) or has had previous help with, and information which defines a state of a machine and a state of a programmed application.




According to the invention, an intelligent help system for aiding the user of a computer program is provided by maintaining an historic queue and using artificial intelligence techniques to select help information based on user-directed events and the current state of the system. In particular, user-directed activities are monitored and stored in the historical queue inside a knowledge base. System states are also monitored and stored. The knowledge base is then used by an inference engine to isolate the specific kind of help that a user needs. Thus, the user is given assistance upon request which is appropriate to that user's level of understanding or experience and the current activities that he or she has executed.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a block diagram of a computer system in which the invention may be embodied.





FIG. 2

is a block diagram of a computer software system used in the preferred embodiment.





FIG. 3A

illustrates the processing of user-directed events and system states into help information.





FIG. 3B

is a flow chart of the general methods of the help system.





FIG. 4

is a flow chart of a query by the monitoring device.





FIGS. 5A-B

are a flow chart of the methods of the event interpreters.





FIG. 6

is a flow chart of the methods for processing events.





FIG. 7

is a flow chart of the methods for identifying a task.





FIG. 8

illustrates the rule taxonomy of the invention.





FIG. 9

illustrates frames and slots for the storage of knowledge.





FIGS. 10A-B

are a flow chart of the methods for proving rules.




FIG.


11


illustrates the operation of the display engine.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




Referring to

FIG. 1

, the preferred embodiment of the invention is implemented on a computer system


100


having a central processor


102


, a system memory


103


, a display device


105


, a keyboard


106


, a mouse


107


, a disk memory


108


, an I/O controller


101


, and interconnecting means


110


, such as a system bus. In the preferred embodiment, a Tandy 1000 series computer (Tandy Corporation of Ft. Worth, Tex.) is used as the system


100


.




Referring to

FIG. 2

, a computer software system


200


is shown for programming the computer system of FIG.


1


. Software system


200


is stored in system memory


103


and on disk memory


108


. System


200


programs the central processor


102


to display a graphic user interface (GUI) on display monitor


105


. In the preferred embodiment, help system


204


is implemented in the Tandy DeskMate environment


203


which provides a software interface


205


between a user


206


, a computer application


202


, and an operating system


201


. It will be apparent, however, that one of ordinary skill in the art, informed by this specification, could implement the invention in other operating environments.




In the preferred embodiment, an artificial intelligence (AI) paradigm is used to deal with knowledge which may be vast and uncertain, leading to multiple solutions for a given situation. An AI model has the ability to learn or infer more knowledge from what it already knows. Thus, if a user requests help and the help system cannot reach a solution, the system can get further information from the user and then remember the situation; the next time that that situation occurs a solution can be given without querying the user again.




Referring to

FIG. 3A

, help system


300


of the preferred embodiment comprises a monitoring device


320


for collecting data generated in response to user-directed events and system states


310


, a knowledge base


330


for storing data


33


! along with a help information database


335


used to determine the best help to give, an inference engine


340


for interpreting data


331


and help information database


335


in knowledge base


330


, and a display engine


350


for presenting appropriate help information


360


on display device


105


. Data


331


comprises an historical queue


332


and a state data


333


, while help information database


335


comprises a plurality of rules


334


and text


336


.





FIG. 3B

is a flow chart illustrating the general methods of help system


300


. In step


351


, user-directed events and system states are monitored. User-directed events are the activities that a user performs in an application program, for example, saving a file in a paint application or copying a block of text in a word-processing application. The system state comprises a machine state and an application-specific state. In step


352


, the information collected in step


351


is stored as facts or data


331


of knowledge base


330


. Specifically, sequential user-directed events are stored in historical queue


332


and knowledge about the system is stored as state data


333


. In step


353


if a user requests help (e.g., pressing F


1


key), then in step


355


inference engine


340


tests known data


331


against help system rules


334


. However, if no help is requested in step


353


, the routine loops back to the monitoring step


351


.




Knowledge base


330


stores heuristics in the form of rules. Rules


334


, such as those used in step


355


, are premise-conclusion statements predefined by an application developer which guide inference engine


340


in selecting an output. For example, suppose a user is in a Text (word processing) listbox and no files are selected. A rule that would check this is:




















if













no files







running.listbox TEXT













then













help remove text















This rule attempts to “fire” by proving its premise, “no files.” First, it checks the known data


331


in knowledge base


330


. If this is not in data


331


, it checks for other rules with this premise as their conclusion. Next, if in step


356


a match is found, the corresponding rule fires in step


357


. In step


358


, in response to the particular rule that fired, a conclusion is asserted and appropriate help information


360


is displayed. The format of rules in this embodiment is described hereinafter with reference to FIG.


8


.




Monitoring device


320


and its functions will now be described in detail. While monitoring device


320


tracks or monitors user input, it has processing capabilities. It may assert data in knowledge base


330


after identifying a sequence of one or more events or states. It may remove or retract data concerning states which are no longer true, or reasserts a new value for old data. It keeps track of the number of times an activity has successfully been completed by a user.




Monitoring device


320


monitors different types of information, including machine states, application specific states, and historical information. The machine state includes current system level, such as within an application or accessory, running a component, or at the desktop interface. An accessory is an application that may “pop up” over another application. Examples of accessories include a pop-up calculator, calendar, or alarm. A component is a graphic element that a user interacts with to display and accept information from a user. For example, the components in a dialogue box include radio buttons, push buttons, and edit fields. The menubar is also a component.




Monitoring device


320


also monitors application-specific states (application specifics), including information unique to an application, and component states, including information within the current machine state which is either application specific or general; since components such as radio buttons are generated in the same way, regardless of whether the component is used at the application level or general level, information about component states is also generated in a uniform manner. For example in all applications which have a menubar, choices are obtained by selecting an item off the menu.




Monitoring device


320


also tracks historical information which indicates the completion of a task for which help has been defined. This data is stored in historical queue


332


. A successful completion indicates that the user no longer needs help in performing that task. More specific help information, rather than general information, can be given as the user gains more experience with a program.




The structure of historical queue


332


will now be described in detail. For each entry, an entry type is stored. For example, when a user runs a dialogue box, monitoring device


320


adds a dialogue box entry (CMP_DLG_BOX) into historical queue


332


and then stores corresponding editfield, listbox, radiobutton, iconbutton and checkbox information. Each entry into historical queue


332


can be of variable length, depending on the type of entry made. A unique “return code” is assigned to each component, thus facilitating the distinction between components. A far pointer to an entry's structure (e.g., dialogue box, component, and/or menubar structures) is stored to allow direct access to that structure. Following this, dialogue and component information is copied. The format used can be of variable length. A subentry flag is defined to indicate when there is a subentry. For example, a component may still be running while the menubar is processed, therefore, the menubar is part of a single entry. If the flag is set to a value of true, then any subentry data is stored. Another flag is defined to indicate the user keystrokes that occurred during the entry. This enables the system to determine, for example, whether the user has begun entering data into a dialogue box, or if he chose help immediately. The name of the box and menu entries, such as DLGBOX, MSGBOX, LISTBOX, or MENU, is stored to distinguish one box from another. A third flag is defined to indicate the user keystrokes that occurred before invoking help. This enables the system to determine what the user was doing in the application.




Variables which manipulate historical queue


332


are defined as follows:




ihm_HelpQ: the 500 byte queue, there is one in each task data area of the Core Service Routine (CSR).




ihm_TOP: the physical start of the HelpQ buffer.




ihm_ENDQ: the physical end of the HelpQ buffer.




ihm_start_ptr: pointer to the first entry in the queue, (which is last historically).




ihm_cur_ptr: pointer to the first byte of the last entry in the HelpQ.




ihm_end ptr: pointer to the last byte of data entered into the HelpQ.




ihm_save_ptr: the ptr value of the last entry made, saved because an invalid ptr is entered into the HelpQ as a NULL.




ihm_menu_ptrl: double word pointer to the current member. Updated each time mb draw is called.




The data structure of the queue may be summarized as follows:




dw—offset of previous entry




dw—type




dw—return code




dw—struct ptr—offset




dw—struct ptr—segment




db—# subentries




db—length of name




db(?)—name of dlg box, msg box, menu, listbox




db—keyflag—any mouse or key events before entry?




db(?)—subentry data




db—keyflag—any mouse or key events during entry?




dw—length of information copied or 0




In the preferred embodiment, the monitoring of information occurs at different places in software system


200


. All state changes that result in the execution of dialogue and message boxes are monitored. In DeskMate environment


203


, commands are entered by the user through a menubar and are processed by event interpreters, which check for menubar changes. In addition, the application programs themselves may indicate state changes in their respective working areas.




DeskMate environment


203


is divided into the following hierarchy of level changes, thus simplifying the monitor's task of updating information:




1. Top Level to application/accessory or menubar/component;




2. Application to accessory or menubar/component or return to top level;




3. Accessory to menubar/component or return to application or top level.




Specific information is required as to the following states: application is running or has quit; which application is running; accessory is running or has quit; which accessory is running; dialogue box is running or has quit; message box is running or has quit; component is running or has quit; menubar menu has been pulled down or has returned; user at desk top; if user not at top level, the level attained prior to the current one. The variable “level” takes the value of DeskTop, Menubar, Dlg_box, Message_box, Info_box, or Component. The monitoring can obtain the state changes by getting the address calls from DeskMate environment


203


which indicate a function call to an application program or resource.





FIG. 4

illustrates how monitoring device


320


queries for the address of calls it is interested in. In DeskMate environment


203


, applications call core service routines (CSR) to run components and dialogue, information, and message boxes. A menubar interpreter handles the processing of the menubar. Therefore, independently of an application, the calls which change the structures that the application is using can be monitored to keep track of information changes.




Thus, the steps are as follows. In step


401


, an entry call is made to a core service routine. In step


402


, the component type is identified and then compared with a list of components that monitoring device


320


is interested in. In step


403


, if the component is listed in the table, then in step


404


, monitoring device


320


takes the application's parameters and its structure pointer to copy data from within the application's structures. The structures are not modified. Upon exit of the service and before control is returned to the application, at step


405


monitoring device


320


again accesses data in the structures, this time for the purpose of historical information updates.




Since a distinction may be made between applications and accessories, a variable “program” is defined to indicate which particular program is running. Program takes the value of the program name, which is the same identifier for help information database


335


associated with the application or accessory.




Two event interpreters pick up menubar changes. The menu selected is important for the state, while the item returned is important for the history. A high-priority event interpreter picks up the menubar changes when help is requested, and a low priority event interpreter will make all changes from the menubar's return code. The high-priority interpreter examines events first before any further processing by the DeskMate system. On the other hand, the low-priority interpreter examines events after they are processed by the DeskMate system.





FIGS. 5A-B

illustrate the method of the events interpreters. In step


501


, the application registers the menubar with monitoring device


320


. At step


502


, if the user has selected the F


1


(help) key, then at step


503


the state information is updated according to what level the system is operating at (indicated by the variable “level”). If level equals zero in step


504


, then the menubar is the last thing changed, therefore a menubar update is needed. At step


505


, the menubar interpreter makes an update. But if “level” is not zero, then step


505


is skipped. At step


506


, the low priority interpreter checks the event type. If, at step


507


, it is menubar (level=menubar), then in step


508


the low priority interpreter does a history update, performed by taking the return code and comparing its value with the menubar menus. The string corresponding to the return code is the item of interest. At step


509


, the routine loops back to step


501


to await another F


1


keystroke.




The rules associated with the functions of the above components are written such that if a component has a title string, this string is used to identify its help source. If a component does not have a title string, then the name of the component will be used as its identifier.




Since all applications use the features of DeskMate environment


203


, standard representation of data


331


and rules


334


is possible. For example, the following variables can be used to indicate events and states:




menu.selected




menu.item.selected




dlg.box.running




dlg.box.focus




msg.box.running




cmp.running




listbox.item.selected




checkbox.item.selected




Application-specific information is obtained by having the application assert data into the current state data


333


in knowledge base


330


. The application accomplishes this by making a call to an “Assert” function with the parameters “variable” and “value,” which are pointers to strings. The variable should match a variable in the rule premise, i.e., the rule must be defined beforehand. An application should assert any historical information related to its unique state configuration. Application data are removed from the current state data


333


by the application once those data are no longer true by calling a “Retract” function. Although the applications may directly assert data into knowledge base


330


, they do not determine what help to give. Instead, they supply the inputs for this determination.




Historical information is obtained by using a user's I.D. to index the user's unique historical information. This historical information is updated at the end of a task completion. For example, when the user has successfully executed a copying function, monitoring device


320


recognizes this by checking that the user has selected “text” and then selected “copy” from the file menu. Having determined that the user has mastered this task, monitoring device


320


updates the user's historical information. For historical information associated with the application's specific data, the application updates the information itself by calling the function UpdateHistory with a parameter pointing to a string representing the activity just completed.





FIG. 6

summarizes the method for processing the events from the event interpreters. At step


601


, events are processed by examining the mouse coordinates and event type and value. In step


602


, events are identified by trying to “fire” or trigger a rule that would make a data assertion or retraction into knowledge base


330


. These rules represent all conditions that must be true for data to be asserted or retracted. If a rule fires in step


603


, then the event is identified, step


604


. If the rule does not fire, then the event is not identified, step


605


.





FIG. 7

illustrates the approach used in step


602


(

FIG. 6

) to identify a task (sequence of events). In step


701


, a key or mouse event is examined. In step


702


, if the event does not match the first premise line in any rule associated with the system level, then the event is discarded in step


704


. Otherwise, in step


703


, all rules that fire are placed on an Agenda, which represents the most likely task(s). At step


705


, the rules are approved or disproved by examining the next key or mouse events that come in. If all the rules in the Agenda fail at step


706


, then the first key analyzed is discarded and the next key is used to search for new rules, step


708


; otherwise in step


707


, the Agenda is cleared and the procedure loops to step


701


to examine the next key/mouse event.




Since the information monitored is dependent upon the machine state level, the data generated are divided according those levels. Monitoring device


320


attempts to assert data which apply to a given level. Each application or accessory can be considered as a distinct object (as a level) which performs certain activities, some of which are common to other objects. Therefore, it is convenient to divide the monitor's data structure into “frames.” A frame contains the activities that each application is capable of, with current values and historical information. The frames have slots for storing the data used by the rules or a pointer to another frame.




In the preferred embodiment, user input and system state are analyzed by monitoring device


320


for passage as data to knowledge base


330


for storage. Commands are defined for controlling this flow of data to and from knowledge base


330


. Data are stored in frames through the Assert command. Old information is deleted with the Retract command. A query is made to knowledge base


330


to attain information through a Query command. Previous data are asserted by a Reassert command.




Knowledge base


330


comprises formal (traditional data base information) and informal (heuristic) knowledge which is rule based.

FIG. 8

demonstrates the rule taxonomy. At the lower level of the rule hierarchy


800


is a single rule


804


defining a pattern-to-action goal. The pattern is known as the left-hand side of a rule, while the action is the right-hand side. The rules use the common logical operators AND, OR, and NOT, as well as Boolean operators such as IF, THEN, and ELSE. In addition, the key word TEST indicates that a comparison needs to be made. The right-hand side of a rule can have an ELSE clause, an assertion, a retraction, another rule, or a procedure call. For example, in the rule:






IF a THEN b, ELSE c






b could be an assertion which would add data b into data


331


; multiple data assertions are possible. A retraction would delete data b from data


331


:






IF a THEN (RETRACT b).






“Another rule” may be imbedded as follows:






IF a then b, IF (TEST (=bc)) THEN d.






An example of a procedure call would be:






IF a THEN (CALL HelpTutorial(a)).






Linked Rules


803


are a linking between rules which share the same conclusion. This is a design implementation intended to make the inference process easier by knowing alternative solution paths. Rule Groups


802


group rules with a common purpose. For example, rules with a conclusion indicating what specific help to give are all rules determining the goal state. A group can have an (optional) priority identifier so the most important or most specific rules can be tried out first when searching. This does not imply that a rule group will be left out of a search. Rules Classes


801


are a further conceptualization of rules. They separate individual knowledge bases, each having a unique identifier by which it is distinguished. This identifier can be used by a set of control rules which use the machine state information to indicate knowledge base access.




The premise of each rule also contains formal or informal knowledge. The informal knowledge becomes formal when a rule fires successfully. The formal knowledge is stored in and accessed from knowledge base


330


in frame structures. Frames can be made up of other frames, which can also be shared. With this data structure, it is possible to access only the frame associated with the current state information when monitoring device


320


is updating the user's historical information. The frame's slots are like any linked list, except they represent actions and attributes of an object or concepts that the frames represent. Since frames indicate the relationship between a user's activity and the associated heuristics used to interpret that activity, it is easy to access only relevant information.

FIG. 9

illustrates a frame


901


with its related slots


902


.




Rule Classes


801


are made up of pointers to the variables and values in the frames. The slots which contain another frame are really another group within a rule class. In a frame-based reasoning system, one selects the frame to prove by filling in slot values. The slots contain the rules. The successful completion of a frame yields a solution.




















BEGIN.RULECLASS







<id>







BEGIN.RULEGROUP







<id>







IF







( <variable> IS <value> )







( <Value > )







( NOT( <variable> IS <value> ))







( TEST (<variable> EQ <#> ))







THEN







( <value> )







END.RULEGROUP







END.RULECLASS















By way of illustration and not limitation, the rules may be coded as data structures (illustrated in the C language):



















/*





*/






/*




Premise is a structure containing a single premise




*/






/*




of a rule. It is made up of the string itself, the type




*/






/*




of data it is, and the possible values it can hold.




*/






/*





*/













struct Premise













{













char *pVar:







char *pValueSet:







char *pValue:













}:













/*





*/






/*




Premises is a structure for maintaining a linked




*/






/*




list of all the premises (strings) in a single rule




*/






/*





*/













struct Premise













{













struct Premise *pPremise:







int Size







struct Premises *pNest:













}:













/*





*/






/*




RuleClass is a structure of all RuleGroups that can




*/






/*




associated with one another in searching




*/






/*





*/













struct RuleClass













{













struct RuleGroup *pRuleGroup:







int NumberOfGroups:







int ID:







struct RuleClass *pNext:













}:













/*





*/






/*




RuleGroup is a structure containing all rules that




*/






/*




are considered to be associated in searching




*/






/*





*/













struct RuleGroup













{













struct Rules *pRules:







int NumSubGroups:







int Priority:







struct RuleGroup *pNext:













}:













/*





*/






/*




Rules as a structure containing all the rules within




*/






/*




a Rule Group. They can be singular or associated




*/






/*




with one another.




*/






/*





*/













struct Rules













}













struct LinkedRules *pLinked Rules:







char *pConclusion:







struct Rules *pNext:













}:













/*





*/






/*




LinkedRules is a structure for maintaining a linked




*/






/*




list of rules which all have the same conclusion. A




*/






/*




rule is made up of premises (structure) a conclusion




*/






/*




(string) and a why statement (string) explaining




*/






/*




why a rule is succeeded.




*/






/*





*/













struct LinkedRules













{













struct Premises *pAllPremises:







struct LinkedRules *pNext:













}:













/*





*/






/*




Query is a structure for maintaining a linked list




*/






/*




of all the queries for information (strings) in the




*/






/*




knowledge base.




*/






/*





*/













struct Query













{













char *pFact:







char *pAsk:







char *pSet:







struct Query *pNext:













}:















The inputs to knowledge base


330


are the data collected b monitoring device


320


. The outputs of knowledge base


330


are data


331


and rules


334


which inference engine


340


selects for examination and help information text


336


which display engine


350


processes. Rules


334


are predefined by application developer. The frames indicate the relationship between the user's activity and the associated heuristics used to interpret that activity, thus making it easier to access only the information needed. The knowledge-based rules are structured so that obvious associations between rules can be incorporated within knowledge base


330


simplifying the design and the inferences from those rules.




Inference engine


340


interprets data


331


and rules


334


in knowledge base


330


to give a help solution to the user, or it intelligently asks for more information in order to obtain a solution. In the preferred embodiment, inference engine


340


operates using a backward-chaining method. This method starts with a goal state (a particular kind of help) and tries to prove it by reaching initial known data.




As

FIGS. 10A-B

illustrate, the steps used by inference engine


340


are as follows. In step


1001


, knowledge base


330


is accessed according to the system state's level. In step


1002


, depending on the system state, a group of rules (goal) is selected from knowledge base


330


and used as an hypothesis. Next in step


1003


an attempt is made to prove each rule's conclusion by proving its premise. If, in step


1004


, the premise examined is the conclusion of another rule, it is pushed onto a stack (last-in first-out structure in system memory


103


) and an attempt is made to prove the other rule's premise in step


1005


. In step


1006


, if a premise is proved, it is asserted into a working fact or data list at step


1007


. Otherwise if the premise fails, a search is made in step


1008


for a rule with the same conclusion, which inference engine


340


will then try to prove. In step


1009


, when all the premises in the rule have been proved, the rule has fired and the conclusion can be asserted at step


1010


. In step


1011


, this process is repeated until there are no more goal states to analyze or until no solution is found. In the latter case, knowledge base


330


is incomplete, therefore, inference engine


340


queries the user for more information or else explains to the user that no help is defined for the particular scenario.




The inputs to inference engine


340


are data


331


and rules


334


contained in knowledge base


330


. Some of rules


334


control other knowledge bases which can be selected. Inference engine


340


first examines rules


334


to select the proper rule class


801


. Since the groups


802


under the class


801


indicate if they are goal states, engine


340


can also indicate which rules will be used as hypotheses. Final output from inference engine


340


is a help “tag” that indicates a particular help solution. In addition, the engine creates a temporary output of data asserted while proving the rules.




Display engine


350


is an interface between the output of inference engine


340


and help text


336


giving the user easy access to the most useful help topics. Display engine


350


provides general to in-depth help to a user. It processes the inference engine's help tag to provide context-sensitive help. In addition, the help information itself has tags which are used by display engine


350


to locate further help information. This allows a user to select specific help from a subset of help information.




The help information data structure used by display engine


350


is defined for each application/accessory and system resource interfaces. Help that is repeated across multiple applications is divided into groups. The help information which is given is individualized for novice, intermediate, and advanced users. A display format is used which allows a user to select a single item of help from a suggested list, allow the user to continue selecting help until he wants to quit, and allow the user to search through the Help Topics for a particular topic.




The structure by which the help information is accessed and stored is classified according to application/accessory or system component (requires specific name identification, not type), experience level of user, kind (autodetect or user-invoked), and topic identifier. For example, a help structure (in C language) can be:




















struct Help Source {














int




Subject:







int




Kind:







int




HelpLevel:







char




*p TopicString }:











which can be filled by:













Subject equal to TEXT_SUBSTITUTION














Kind




equal to AUTO















and pTopicString pointing to “Text Substitution.”




Referring to

FIG. 11

, the processing of help information in display engine


350


will now be described in detail. Help information database


335


is a database containing text


336


and rules


334


fields, i.e., help information text


336


is linked to help information rules


334


. In addition, a tag


1102


is provided for representing the solution that a rule produces. Display engine


350


matches tag


1102


with a solution tag


1101


from inference engine


340


. The corresponding text (from text


336


) is the actual text sent as help information


360


to display device


105


.




The organization of rules


334


is as follows. It contains the following fields: Grp, Rule#, PorC#, Var#, Var, Val, Bind, KeyW, and Q#. Grp is a rule group. Group 0 is always the group in which rules are placed that will give a solution. If these rules cause any other rules to fire, these rules are in another group. Rule# is the number of the rule. The rules are sorted by rule number, because one may want to try to fire one rule before another. PorC# is a premise or conclusion number. The records in the table are also sorted by PorC#. The conclusion is number 0 because it is the first thing pulled out of the table when inference engine


340


starts to fire a rule. (This is because it is doing backward chaining—start with the conclusion, and then prove the premises). Var# is an identifier for the engine to do faster searching. Each new variable added to the table has a unique identifier. The variables are DeskMate components, like a dialog box. Var, the variable field, is a string representing a variable for which a value is expected such as “running.cmp” (DISABLED FIELD). Value is the string field which contains a value. If the value is the current one for the variable, then the premise line succeeds. Bind is a binding variable. If a rule has a binding, the variable will bind to the currently known value of the variable. This eliminates repetition of rules that do the same exact thing. Only premises can bind. KeyW is a number indicating the negation (NOT) of a premise, or a TEST or CALL. TEST will do number comparisons, and assumes the value string field is a numerical value. CALL is used to execute a pre-defined function. The parameters of the function are placed in the value field. Q# is the number in queue


332


for which a premise line test applies. If the queue number equals 0, it is assumed the premise does not use predefined data.




While the invention is described in some detail with specific reference to a single preferred embodiment and certain alternatives, there is no intent to limit the invention to that particular embodiment or those specific alternatives. For example, one skilled in the art could implement such a help system in another interface environment or without any interface environment. Backward-chaining is but one of many possible AI techniques used to process data and rules, other possible techniques include forward-chaining and rule-value methods. Input device is not limited to a keyboard and a pointing device but contemplates any means by which data enters a computer, such as by voice recognition. Help information is not limited to a specific medium but instead includes any conveyance of help information, such as graphical representations. The true scope of the invention is defined not by the foregoing description but by the following claims.



Claims
  • 1. In a computer system, a method for aiding a user of a computer program, said method operating independent of said computer program, comprising the steps of:storing a heldhelp information database; monitoring a series of user-directed events from an input device; generating data indicating said series of user-directed events; storing said generated data in a knowledge base; storing a plurality of rules for analyzing said generated data to determine appropriate help information; detecting a request for help information from the user; testing said rules against said generated data using an inference engine, whereby rules which are satisfied by said data are proved rules; selecting in response to the proved rules appropriate help information from said help information database; and displaying said selected help information to the user.
  • 2. The method of claim 1, wherein said monitoring step further comprises monitoring a system state.
  • 3. The method of claim 2, wherein said monitoring a system state step further comprises monitoring a machine state, an application state, an accessory state, and a component state.
  • 4. The method of claim 1, wherein said monitoring step further comprises the steps of:registering an application's menubar; checking if the user has requested help; updating a state information; and updating a menubar.
  • 5. The method of claim 1, wherein said testing step comprises the steps of:(a) selecting from said plurality of rules a first group of rules corresponding to a first plurality of user-directed events; (b) attempting to prove each rule in said first group of rules; (c) if a rule is proved, storing said rule as a proved rule in a plurality of proved rules; and (d) repeating steps (a)-(c) for a subsequent group of rules until a rule is proved.
  • 6. The method of claim 5, wherein step (b) comprises attempting to match a premise with each of said first group of rules with said generated data.
  • 7. The method of claim 5, wherein step (c) comprises:if a rule is proved, storing said rule as a proved rule in a plurality of linked proved rules.
  • 8. The method of claim 1, wherein said generating data step comprises generating an historical queue of said user-directed events.
  • 9. The method of claim 1, wherein said rule storing step comprises storing premise-conclusion statements from said help information database.
  • 10. The method of claim 1, wherein said displaying step comprises displaying textual help information to the user.
  • 11. The method of claim 1, wherein said displaying step comprises displaying graphical help information to the user.
  • 12. The method of claim 1, wherein said testing step comprises testing said rules against said generated data using a backward-chaining inference engine.
  • 13. The method of claim 1, wherein said testing step comprises testing rules against said generated data using a forward-chaining inference engine.
  • 14. In a computer system, a method for aiding a user of a computer program, said method operating independent of said computer program, comprising the steps of:storing a help information database; storing a knowledge base for maintaining data; identifying a series of user-directed events; comparing said identified series with data stored in the knowledge base; if said identified series is unknown to said knowledge base, asserting in said knowledge base data for indicating said unknown identified series; if said identified series contradicts said knowledge base, retracting in said knowledge base data which contradicts said identified series; if said identified series is already known to said knowledge base, reasserting in said knowledge base data for indicating said already known identified series; storing a plurality of rules for analyzing said knowledge base to determine appropriate help information; detecting a request for help information from the user; testing said rules against said knowledge from the user; testing said rules against said knowledge base using an inference engine, whereby rules which are satisfied by data stored in the knowledge base are proved rules; selecting in response to said testing step appropriate help information from said help information database; and displaying said selected help information to the user.
  • 15. A help information system for aiding a user comprising:a computer having a processor and a memory; a display device coupled to said ocmputer; an input device coupled to said computer; monitoring means coupled to the input device for monitoring a sequence of user-directed events and for generating data indicating said events; a knowledge base coupled to said monitoring means and stored in said memory, said knowledge base comprising said generated data, a plurality of rules for analyzing said generated data to determine appropriate help information, and a help information database for storing said appropriate help information; inference engine means, coupled to said knowledge base, for applying said rules to said data to generate an inference engine outputs and display engine means, coupled to said inference engine and coupled to said help information database, for interpreting said inference engine output to select appropriate help information for display by said display device to the user.
  • 16. The system of claim 15, wherein said monitoring means further comprises means for monitoring a system state.
  • 17. The system of claim 16, wherein said means for monitoring a system state comprises means for monitoring a machine state, an application state, an accessory state, and a component state.
  • 18. The system of claim 15, wherein said monitoring means comprises means, stored in memory and operably coupled to the input device, for interpreting a series of user-directed events and performing a history update based on the series.
  • 19. The system of claim 15, wherein said knowledge base further comprises an historical queue stored in memory and operably coupled to said generated data.
  • 20. The system of claim 15, wherein said inference engine means comprises backward-chaining inference engine means.
  • 21. The system of claim 15, wherein said inference engine means comprises forward-chaining inference engine means.
  • 22. The system of claim 15, wherein said help information comprises textual help information.
  • 23. The system of claim 15, wherein said help information comprises graphical help information.
  • 24. A help information system for aiding a user comprising:a computer having a processor and a memory; an input device coupled to said computer; a knowledge base, coupled to said memory, for maintaining data; a plurality of rules, coupled to said memory, for analyzing said knowledge base; means, coupled to said memory, for identifying a series of user-directed events from said input device; means, coupled to said memory, for updating said knowledge base with said identified series; means, coupled to said memory, for detecting a request for help information from the user; a help information database, coupled to said memory, for selecting appropriate help information; an inference engine, coupled to said memory, for testing said rules against said knowledge base to generate a help solution tag; a display engine, coupled to said memory, for selecting help information from said help information database using said help solution tag; and a display for displaying said selected help information to the user.
  • 25. The system of claim 24, wherein said means for updating said knowledge base comprises programming means for instructing said processor to perform the steps of:comparing said identified series with data stored in the knowledge base; if said identified series is unknown to said knowledge base, asserting data in said knowledge base data for indicating said unknown identified series; if said identified series contradicts said knowledge base, retracting in said knowledge base data which contradicts said identified series; and if said identified series is already known to said knowledge base, reasserting in said knowledge base data for indicating said already known identified series.
  • 26. A help information system for aiding a user of a computer program comprising:a computer having a processor and a memory; a display device coupled to said computer; an input device coupled to said computer; monitoring means coupled to the input device for monitoring a sequence of user-directed events and for generating data indicating said events; a knowledge base coupled to said monitoring means and stored in said memory, said knowledge base comprising said generated data, a plurality of rules for analyzing said generated data to determine appropriate help information, and a help information database for storing said appropriate help information; inference engine means, coupled to said knowledge base, for applying said rules to said data to generate inference engine outputs; selecting means coupled to said help information database, for selecting appropriate help information in response to said inference engine outputs; and display engine means, coupled to said selecting means for presenting said appropriate help information for display by said display device to the user.
  • 27. The system of claim 26, wherein said monitoring means further comprises means for monitoring a system state.
  • 28. The system of claim 27, wherein said means for monitoring a system state comprises means for monitoring a machine state, an application state, an accessory state, and a component state.
  • 29. The system of claim 26, wherein said monitoring means comprises means, stored in memory and operably coupled to the input device, for interpreting a series of user-directed events and performing a history update based on the series.
  • 30. The system of claim 26, wherein said knowledge base further comprises an historical queue stored in memory and operably coupled to said generated data.
  • 31. The system of claim 26, wherein said inference engine means comprises backward-chaining inference engine means.
  • 32. The system of claim 26, wherein said inference engine means comprises forward-chaining inference engine means.
  • 33. The system of claim 26, wherein said help information comprises textual help information.
  • 34. The system of claim 26, wherein said help information comprises graphical help information.
Parent Case Info

This application is a continuation of Ser. No. 08/223,620 filed on Apr. 6, 1994, now abandoned, which is a Reissue of Ser. No. 07/562,046 filed on Aug. 2, 1990, issued as U.S. Pat. No. 5,103,498 on Apr. 7, 1992.

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Divisions (1)
Number Date Country
Parent 07/562046 Aug 1990 US
Child 08/724947 US
Continuations (1)
Number Date Country
Parent 08/223620 Apr 1994 US
Child 07/562046 US
Reissues (1)
Number Date Country
Parent 07/562046 Aug 1990 US
Child 08/724947 US