Not Applicable
Not Applicable
This invention pertains to devices that simulate game conditions of competitive sports for honing of player skills. Specifically, this device pertains to obstacles created by opposing players during a basketball game. Past inventions have demonstrated a variety of training devices for amateur and professional athletes that simulate an opposing player. The football blocking sled is a commonly recognized device of this type. These types of devices are typically: (a) non-interactive, stationary units that do not simulate movement of an opposing player; and (b) do not generate audio affects to simulate additional distractions encountered by players.
Piggotte U.S. Pat. No. 3,552,749 discloses a basketball practicing device with rotatable spokes driven by an electric motor drive system. It does not present a realistic human form, articulated arms or torso, proximity-actuated functions, or a sound-effects system.
Meyers U.S. Pat. No. 3,675,921 discloses a motorized simulated player with a pair of upwardly-projecting arms. The device has powered arm motion and simulated jumping action with remote control. However, it does not feature tipping-recovery system, sound effects or alternate bases. Moreover, the jumping action uses a rod that pushes against the floor which can potentially destabilize the device.
Curtis U.S. Pat. No. 4,989,862 discloses a basketball device, which features a telescoping system involving a moveable mechanism of springs and coils to adjust torso height and rotate arms. However, all positions must be manually set and cannot be actuated automatically.
Johnson U.S.20090149281 presents a figurine with four arms which can be deflated when not in use, but this device is stationary and does not present automated arm/torso movement.
The invention disclosed herein provides a device that can provide a more realistic and interactive level of action to basketball training. Said device resembles an opposing team member attempting to block a player using electrically waving arms and variable torso height. Arm and torso motion can be adjusted via electronic controls. The unit can be activated automatically when a player approaches, and can be programmed or operated via remote control. Self-contained power source allows use without obstruction from electrical cords. The unit can also be configured with a rocking primary base or a wheeled secondary base. These options prevent the device from being knocked over if struck, by allowing the unit to either return to an upright position when tipped or roll out of the way. Yet another unique feature is the inclusion of a sound effects system with various volume levels that can play music or realistic background noises of a basketball game that strengthens player concentration. The net effect is to provide a training simulator that sharpens both the physical and psychological prowess of basketball players. This unique combination of features presents an invention that is novel and a substantial improvement over prior art.
This invention consists of the following components as depicted in
This device is a basketball training device which resembles a mannequin that defends against basketball players with a series blocking of motions. Control unit 32 allows unit to be activated in a simple on/off fashion or with a variable series of programmable motions. When proximity sensor 38 detects an approaching player, control unit 32 signals the following operational sequence.
These motions can be accomplished with both arms in unison or independently, with speed and timing of each joint being adjustable. Arms can also be locked in a desired position (i.e. upward or outward). Adjustable proximity sensor 38 allows user to vary the approach distance required for activation. A separate proximity sensor 38 allows for the independent activation of a portion of the audio circuitry, whereby tipping of the device initiates playback of realistic basketball background noises (e.g. foul whistle, “trash talk”, booing). Another portion of the audio circuitry can play music or other sounds as desired by user or via sensor activation. When convex bottom of primary base 16 is placed on a floor; weight of ballast 36 and rechargeable batteries 30 allows the device to return to an upright position when tipped. A gyroscopic unit within control unit 32 can activate when the device tips beyond a specific angle and ensure return of the device to an upright position. Alternatively, primary base 16 can be placed within concave cavity of secondary base 26 and secured by engaging latch 28 with latch socket 50. Castors 34 mounted on the obverse face of secondary base 26 allow the unit to roll when stuck and facilitates placement on a basketball court. Control unit 32 also activates audio system 24 which can play realistic background noises of a basketball game via speakers 40. A plurality of handles 52 allow easy carrying and placement of the device.
Nothing in the language of this application should be construed as creating limitation of the scope of the invention. For example, the servos used to actuate joints can be comprised of electric motors and gearboxes, solenoids, pneumatic actuators, hydraulic actuators or a combination thereof. Structural materials employed can be metal, plastic, carbon fiber or wood, while cosmetic outer coverings can comprise vinyl, rubber or plastic. Therefore, the description and claims presented herein are intended to present the preferred embodiment of the device.
This application is preceded by provisional patent 61/462,583 entitled “Interactive Basketball Training Device” filed on Feb. 5, 2011 which embodies the present design.
Number | Date | Country | |
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61462583 | Feb 2011 | US |