A graph is a data structure commonly used to present data in a structured manner. A graph consists of nodes and links where each node represents an object and a link, also known as an “edge”, connects a source node to a target node. Graphs are commonly used in a variety of applications to model the flow of information, to model the relationship between entities, and so forth. For example, in a social network, the nodes of the graph may represent individuals and the edges may represent a relationship between two individuals. In an airline network, the nodes may represent cities and a sequence of edges may represent routes from one city to another.
A node-link diagram is a construct used to visualize a graph where a graphical object, such as a box or dot, depicts a node and a curve is used to represent a link between two nodes. A node-link diagram having a large number of nodes and links suffers from visual clutter. The visual clutter is often attributable to link congestion when multiple links overlap each other making it difficult to distinguish a particular link or a subset of links.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter.
A user may interact with a node-link diagram, on the fly, to identify portions of the diagram that require additional visual clarity. In particular, congested links may be separated in numerous ways in order to improve the readability of the diagram. An interactive link fanning technique enables a user to alter the curvature of links connected to a node by spreading or fanning out the links to a user-specified fanning radius. A minimum separation angle is determined based on the user-specified fanning radius which is then used to determine the minimum separation angle needed between adjacent links. The smooth curve used to represent the links is calculated to minimize the length of each link from its source node to its target node subject to the constraint that link curves must be smooth and separated by a minimum amount.
An interactive link bundling technique enables a user to select a subset of links which should share a common path through automatically generated or user defined control points. The user can directly manipulate the location and size of these control points to further refine the bundle path or to adjust the separation of link curves within the bundle.
An interactive link magnet technique enables a user to use a draggable graphic object, referred to as an interactive link magnet, to magnetically attract links having a data attribute that matches the interactive link magnet. The magnetic attraction alters the curvature of the matching links in a direction towards the magnet thereby separating out the matching links from the rest of the node-link diagram for better visualization.
An interactive link legends technique enables a user to control the shape of a model curve that is part of the node-link diagram's legend. A user may interact with one or more control points on the model curve to alter the curvature of a link associated with the model curve. The resulting curvature is then propagated throughout the node-link diagram to all links associated with the model curve.
These and other features and advantages will be apparent from a reading of the following detailed description and a review of the associated drawings. It is to be understood that both the foregoing general description and the following detailed description are explanatory only and are not restrictive of aspects as claimed.
Various embodiments pertain to a technology for enabling a user to control the curvature of links in a node-link diagram. As a node-link diagram is displayed to a user, the user may interact with the diagram and adjust the curvature of one or more links in the diagram to improve the readability of the node-link diagram. The links in a node-link diagram are presented as smooth curves drawn as splines by carefully constructed control points. The curvature of a link may be altered such that the amplitude and/or skew angle of the smooth curve is enlarged while the nodes connected to the link remain in the same position. By providing the user with such control, the user is able to tailor the visual display of the links to the user's preference.
The embodiments cover four techniques: interactive link fanning; interactive bundling; interactive link magnet; and interactive link legends. Each technique provides a user with a different capability to interact, in real time, with a node-link diagram. The interactive link fanning technique enables a user to alter the curvature of links connected to a node by spreading or fanning out the links to a user-specified fanning radius. Curve control points are automatically located in order to achieve a user-specified minimum separation angle between adjacent links. The smooth curve used to represent the links is calculated to respect the minimum separation angle while minimizing the length of each link from its source node to its target node.
An interactive link bundling technique enables a user to select a subset of links which should share a common path through automatically generated or user defined control points. The user can directly manipulate the location and size of these control points to further refine the bundle path or to adjust the separation of link curves within the bundle.
An interactive link magnet technique enables a user to use a draggable graphic object, referred to as an interactive link magnet, to magnetically attract links having a data attribute that matches the interactive link magnet. The magnetic attraction alters the curvature of the matching links in a direction towards the magnet thereby separating out the matching links from the rest of the node-link diagram for better visualization.
An interactive link legends technique enables a user to control the shape of a model curve that is part of the node-link diagram's legend. A user may interact with one or more control points on the model curve to alter the curvature of a link associated with the model curve. The resulting curvature is then propagated throughout the node-link diagram to all links associated with the model curve.
Attention now turns to a discussion of an exemplary system enabling a user to interactively control the link curvature in node-link diagrams.
The interactive link curvature processing module 102 may include any one or more integrated link curvature techniques, such as an interactive link fanning module 110, an interactive bundling module 112, an interactive link magnet module 114, and/or an interactive legends module 116. The interactive link curvature processing module 102 modifies the node-link diagram 104 in accordance with the user actions thereby generating a modified node-link diagram 108 tailored to the user's preference.
The system 100 may be implemented on a computing device that may be any type of electronic device capable of executing programmable instructions. The computing device may be implemented as a mobile device, a personal digital assistant, a mobile computing device, a smart phone, a cellular telephone, a handheld computer, a server, a server array or server farm, a web server, a network server, an Internet server, a work station, a mini-computer, a mainframe computer, a supercomputer, a network appliance, a web appliance, a distributed computing system, multiprocessor systems, or combination thereof.
A node-link diagram 104 is a graph having a set of nodes and a set of links. A link is an edge that connects two nodes. A node-link diagram 104 is a data structure that may be used to represent any type of system, such as, without limitation, a social network, a state machine associated with a physical system, an air traffic network, a computer program's data flow, a communication network, and so forth. Referring to
It should be noted that the embodiments are not limited to a node-link diagram and the embodiments may be applied to other types of graphical representations, such as, without limitations, link overlays on treemaps, trees, graphs, and so forth.
Referring back to
The interactive link fanning module 110 may be used to expand the separation distance between adjacent links at one or more nodes thereby improving the readability of the links associated with a particular node. Referring to
Referring back to
Referring back to
Although the link magnets have been shown as circular shapes having a clear center point with a magnetic strength characterized by a radius, other shapes may be used such as polyline magnets. For example,
Referring back to
Each model curve has a corresponding control point 172, 174, 176. A user may use the control point on the model curve associated with a particular bacterial strain to alter the amplitude and skew angle of the curvature of all links associated with the same bacterial strain. The modifications made to a model curve are then propagated back to all links associated with the particular bacterial strain associated with the model curve throughout the node-link diagram.
Referring back to
A B-spline curve is defined by control points and a knot vector. The knot vector contains a set of knot points, where each knot point is a position on the curve that subdivides the curve into a curve segment. The values of the knots are used to change the shape of a particular curve segment without changing the shape of the whole curve. The interactive link curvature processing module 102 alters one or more curve segments of a B-spline curve in order to generate the curvature of one or more links that comply with the user's action.
Some of the embodiments are described with respect to B-spline curves for illustration purposes. However, the embodiments are not constrained to B-spline curves and other such smooth curves may be utilized, such as, without limitation, quadratic or cubic Bezier curves, uniform or cardinal splines, etc.
The interactive link fanning module 110, interactive bundling module 112, interactive link magnet module 114, interactive legends module 116, and spline rendering module 118 may be a sequence of computer program instructions, that when executed by a processor, causes the processor to perform methods and/or operations in accordance with a prescribed task. These modules may be implemented as program code, programs, procedures, module, code segments, program stacks, middleware, firmware, methods, routines, and so on. The executable computer program instructions may be implemented according to a predefined computer language, manner or syntax, for instructing a computer to perform a certain function. The instructions may be implemented using any suitable high-level, low-level, object-oriented, visual, compiled and/or interpreted programming language.
Any one or combination of the interactive link fanning module 110, interactive bundling module 112, interactive link magnet module 114, and/or interactive legends module 116 may be embodied in a software application that utilizes computer graphics to visualize graphs and/or diagrams. Examples of such software applications, may include without limitation, an Integrated Development Environment (IDE), a spreadsheet program, a graphics or diagram editor, page layout or design software, a web browser, a presentation graphics application, a word processing application, and so forth.
Although the system 100 shown in
Attention now turns to various exemplary methods. It may be appreciated that the representative methods do not necessarily have to be executed in the order presented, or in any particular order, unless otherwise indicated. Moreover, various activities described with respect to the methods can be executed in serial or parallel fashion, or any combination of serial and parallel operations. The methods can be implemented using one or more hardware elements and/or software elements of the described embodiments or alternative embodiments as desired for a given set of design and performance constraints. For example, the methods may be implemented as logic (e.g., computer program instructions) for execution by a logic device (e.g., a general-purpose or specific-purpose computer).
Referring to
In interactive link fanning, the separation between adjacent links connected to a node is increased in order to improve the readability of the links connected to a particular node. The increased separation between adjacent links allows for the insertion of legends or other indicia to be associated with a link. In one or more embodiments, the separation distance between adjacent links may be calculated to be the same size even though this may result in an increased length of a link to its target node. In other embodiments, the separation distance between adjacent links may be calculated to be the minimum size needed to produce the desired spreading radius subject to minimizing the length of each link from the focal node to its respective target node and minimizing the number of link crossings.
The inputs to the interactive link fanning module 110 may be the following: (1) a set of links attached to the selected or focal node; (2) the center point of the focal node; (3) the center points of the target nodes for each of the links attached to the focal node; (4) a minimum radius, r1, for an inner circle around the center of the focal node used to determine control points for the inner curve segment; (5) a number of additional concentric circles, where each circle is used to determine control points for additional spline segments; (6) the minimum separation, S, between adjacent links; and/or (7) the minimum radius for each of the concentric circles, r1-rn. Each concentric circle is used to determine the control points for an additional spline segment. The output of the interactive link fanning module 110 is the control points representing the curve segments that constitute the modified curvature of each link.
The interactive link fanning module 110 determines an initial placement for each link by determining the control points that would place a straight line from the center of the focal node to the center of each target node. These control points are placed on the circumference of the inner circle. These control points represent the shortest distance, or the minimal length of a link, from the focal node to its target node.
The links are then analyzed in a clockwise order. Each link that does not meet the minimum separation angle is then put in the previous link's chain and those links that exceed the minimum separation angle are placed in a new chain. Each chain contains the adjacent links that do not meet the minimum separation requirement. After visiting all the links, there may be a set of chains.
The links in each chain are then fanned out to satisfy the minimum angle separation using Procrustes analysis. Procrustes analysis is a mathematical technique used to find a projection of a rigid scale and/or rotation invariant constraint that indicates how much each link in a chain is to be moved to achieve the minimum separation angle. This projection allows an optimal movement to be determined for each link while moving other links as little as possible. Procrustes analysis allows fast processing of movement determinations performed in real time. However, after fanning, a new overlap may be created between the chains, where a link may be positioned too close to an adjacent link. For this reason, the chains are reanalyzed and the fanning may be reapplied.
Referring to
Referring back to
An ordering of the links is then determined (block 226). In one or more embodiments, the order may be based on the clockwise position of the endpoints of the links from the center of the focal node (block 226). Next, an initial control point is placed on the circumference of the inner circle where the control point would produce a curve having the shortest length from the center of the focal node to the center of its target node (block 228). Then, the angle of separation is determined for each link so that the minimum separation angle is met while minimizing the length of each link from the center of the focal node to the center of the target node (block 230). Blocks 226-230 are repeated for each additional concentric circle that needs to generate additional control points. If an additional circle is required (block 232-yes), then blocks 226-230 are repeated. When all circles have been processed (block 232-no), then each link is drawn as a smooth curve passing through the control points (block 234).
For each chain (block 242), Procrustes analysis is used to determine the control points for each link in the chain that meets the minimum separation angle and which minimizes the lengths of the links (block 244). The process returns to
Attention now turns to interactive bundling.
Referring to
The links are better viewed when there is minimal crossing between the links For this reason, the interactive bundling module 112 determines an order of the links to enter and exit a node that minimizes the number of link crossings that occur between nodes. The problem of determining such an order is the classic metro line crossing minimization problem. The interactive bundling module 112 may utilize any of the well-known solutions to the metro line crossing minimization problem to determine such an ordering (block 266). Next, the splines needed to render the modified link curvatures of each link is determined (block 268). Default values for the size of the attenuation circle (i.e., R, the radius of the attenuation circle) and the minimum separation, S, needed between two adjacent links is determined The attenuation circle 132 may then be rendered onto a display for the user showing the links with the modified link curvatures (block 270).
A user may then edit the attenuation circle 132 (block 272). The user may edit the links entering into the attenuation circle 132, may resize the attenuation circle 132, or make any other type of edit to the links or the attenuation circle 132 (block 272). The edits the user makes to the links and/or attenuation circle may alter the values of R and S, thereby requiring the interactive bundling module 112 to re-compute the link curvatures shown in the attenuation circle 132. In this situation (block 272-yes), the interactive bundling module 112 repeats the processing shown in blocks 266-272. When the user has no further edits to the bundled links or attenuation circle 132 (block 272-no), then the method returns back to
A link magnet is a visualization technique that mimics the behavior of a physical magnet. A physical magnet has a magnetic force that pulls objects having ferromagnetic materials towards it and that repels objects composed of other types of materials. The magnetic force of a physical magnet extends within a given radius from the center of the magnet. A link magnet is configured to pull links that are associated with a particular data attribute towards it. A link magnet may have a magnetic strength that enables it to attract links within the radius of the link magnet. A user is provided with the ability to specify the magnetic strength of the magnet and one or more data attributes the magnet is attracted to. A link magnet may be implemented as draggable graphics software that is programmed to search for links having a common data attribute within a given radius and to move the curvature of the links towards the magnet.
Referring to
Attention now turns to the interactive link legends technique.
The user controls the curvature of a set of links by modifying the curvature of a model curve of the identified type shown in a legend associated with the node-link diagram (block 282). In one or more embodiments, the model curve may be based on B-splines. Referring to
Referring back to
Attention now turns to a discussion of an exemplary operating environment.
A client 302 may be embodied as a hardware device, a software module, or as a combination thereof. Examples of such hardware devices may include, but are not limited to, a computer (e.g., server, personal computer, laptop, etc.), a cell phone, a personal digital assistant, or any type of computing device, and the like. A client 302 may also be embodied as a software module having instructions that execute in a single execution path, multiple concurrent execution paths (e.g., thread, process, etc.), or in any other manner.
A server 306 may be embodied as a hardware device, a software module, or as a combination thereof. Examples of such hardware devices may include, but are not limited to, a computer (e.g., server, personal computer, laptop, etc.), a cell phone, a personal digital assistant, or any type of computing device, and the like. A server 306 may also be embodied as a software module having instructions that execute in a single execution path, multiple concurrent execution paths (e.g., thread, process, etc.), or in any other manner.
The communications framework 304 facilitates communications between the clients 302 and the servers 306. The communications framework 304 may embody any well-known communication techniques, such as techniques suitable for use with packet-switched networks (e.g., public networks such as the Internet, private networks such as enterprise intranet, and so forth), circuit-switched networks (e.g., the public switched telephone network), or a combination of packet-switched networks and circuit-switched networks (with suitable gateways and translators). A client 302 and a server 306 may include various types of standard communication elements designed to be interoperable with the communications framework 304, such as one or more communications interfaces, network interfaces, network interface cards, radios, wireless transmitters/receivers, wired and/or wireless communication media, physical connectors, and so forth. Examples of wired communications media may include a wire, cable, metal leads, printed circuit boards, backplanes, switch fabrics, semiconductor material, twisted-pair wire, coaxial cable, fiber optics, a propagated signal, and so forth. Examples of wireless communications media may include acoustic, radio frequency spectrum, infrared, and other wireless media.
Each client(s) 302 may be coupled to one or more client data store(s) 308 that store information local to the client 302. Each server(s) 306 may be coupled to one or more server data store(s) 310 that store information local to the server 306.
The memory 320 may be any computer-readable storage media that may store executable procedures, applications, and data. The computer-readable media does not pertain to propagated signals, such as modulated data signals transmitted through a carrier wave. It may be any type of memory device (e.g., random access memory, read-only memory, etc.), magnetic storage, volatile storage, non-volatile storage, optical storage, DVD, CD, floppy disk drive, and the like. The memory 320 may also include one or more external storage devices or remotely located storage devices. The memory 320 may store executable computer program instructions that, when executed by a processor, cause the processor to perform methods and/or operations in accordance with the described embodiments. The executable computer program instructions may be implemented according to a predefined computer language, manner or syntax, for instructing a computer to perform a certain function. The instructions may be implemented using any suitable high-level, low-level, object-oriented, visual, compiled and/or interpreted programming language.
The memory may 320 contain instructions and data as follows:
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.
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20130246958 A1 | Sep 2013 | US |