The invention relates to a novel pet ball launcher having data retention and display capability. For instance, the handle contains an on-board module which will display data regarding the ball launch such as ball speed, distance, and number of throws. Another embodiment would allow any smart phone is attachable to the handle and uses its own internal gyroscope/sensors to measure launch data. The phone would attach by way of a cage grip so it is secure to the handle of the thrower. Alternately, in the base of the handle a removable sensor stores data from the launched balls and then can be connected via micro USB or a sync dongle to a user's smartphone, tablet, laptop or computer to download information. Data transfer is achieved via a wireless transmitter in the ball which sends performance data to either a Smartphone, on-board module, or the connected dongle.
The invention most closely corresponds with USPTO Class 414/1/5 wherein Class 414 relates to material or article handling and subclass 1 relates to article manipulator which moves analogous with human hand, finger or arm movement. Subclass 5 relates to means to transmit feedback signal from manipulator means to hand, finger or arm.
In its simplest form, the invention relates to a novel ball launcher that is interactive with respect to wirelessly reading data regarding the launch and retaining the data in either a Smartphone, on-board circuitry or a removable dongle that can be then read by a computer. The ball launcher is comprised of an elongate flexible handle with a grip at one end and a scoop at the opposing end, wherein the scoop contains opposing portions which generally create a ball-shaped recess to frictionally hold the ball. When a User swings the handle with sufficient force, the friction fit releases such that the ball will then “launch” out of the scoop.
As we know regarding Smartphones, digital technology is used to convert data, such as short messages, e-mail or digital pictures, into small packets. Packets are transmitted securely over wireless systems as a series of 0's and 1's. Thus a Smartphone can act as a receiver of data when interacting with the transmitter resident in the ball launcher. The on-board module processes much like a Smartphone in that it gathers data, can store it, and ultimately send that data to a source such as an app or computer program.
A dongle is a piece of hardware that attaches to a computer via a USB connection, and allows a piece of secured software to run. The device does not contain the software in its entirety, but rather is an electronic key that unlocks the program on a computer. With the inventive ball launcher, a dongle resides in the tip of the handle and can also record data related to the activity of the launcher.
The inventive ball launcher functions in a similar manner to manual handheld ball launchers that we routinely use to interact with our pets. The novelty of the inventive launcher is that it can track, record, and display data gathered that tells us something about the “performance” of the launch and of the pet's interaction with the toy.
Much like exercise technology that tracks number of steps, distance traveled, speed of travel over distance, etc., the same type of data can be synthesized from the electronic capability of the launcher and the ball.
With the inventive toy, data such as speed and distance of ball launch can be recorded. This data can be transmitted either to a user's Smartphone which attaches to the handle in a secure fashion, to the onboard circuitry, or via a wireless dongle that resides in the end tip of the launcher handle. A data readout panel is also integrated into the on-board module located in the handle of the launcher which will allow the User to see certain data displayed thereon as received by the onboard circuitry.
After play, a user can then review the gathered data or can manipulate it in some fashion. An example would be to transfer the data to software which will then categorize the data into an easily read format. This data can then in turn interact with software media such as a blog or website and display the data to a group of users belonging to that web based community.
The ball will have a transmitter embedded within to wirelessly transmit the data to either the receiving Smartphone, onboard circuitry or dongle. Gathered data is then ready for a User to either download to a computer or to read directly from a Smartphone application. Standard USB connections are used to connect the dongle or a User can connect their Smartphone to the computer to transfer the data if they choose. Charging the handle device can be accomplished via AC or USB.
The invention is described in further detail by reference to six (6) drawings sufficient in detail to describe the invention in which:
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Number | Date | Country | |
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20170001087 A1 | Jan 2017 | US |