The present invention relates to an interactive device and an organ emulation device for use in an interactive device. In particular, the interactive device and the organ emulation device can be used with a multimedia device such as a virtual reality.
Adult-toy-related industry is continuously developing and advancing, and according to different needs, there may be a variety of applications, e.g. artificial vagina, artificial penis, etc. For simulating a human organ, an adult toy is usually made of silica gel or other soft material having similar characteristics to the human body. Sometimes, a lubricant is used as an auxiliary. Meanwhile, virtual reality and related interactive audio and video games are also under rapid development. Nevertheless, the virtual reality of commercially available adult toys and related interactive video games seem to have not yet been satisfactory, and need to be further improved.
Therefore, the present invention provides an interactive system with enhanced virtual reality.
An aspect of the present invention relates to an interactive device, comprising: an organ emulation device for contact with a body part of a user; a capacitive sensing device disposed in the organ emulation device for sensing a relative motion of the body part of the user to the organ emulation device and outputting a sensing signal corresponding to the relative motion; and a multimedia device in communication with the capacitive sensing device for receiving the sensing signal, and outputting a multimedia signal based on an information indicated by the sensing signal so as to respond to the relative motion.
Another aspect of the present invention relates to an organ emulation device for use with a multimedia device, comprising: a main body for contact with a body part of a user; and a capacitive sensing device disposed in the main body for sensing a relative motion of the body part of the user to the organ emulation device and outputting a sensing signal corresponding to the relative motion to the multimedia device to have the multimedia device dynamically respond to the relative motion.
The invention will become more readily apparent to those ordinarily skilled in the art after reviewing the following detailed description and accompanying drawings, in which:
The invention will now be described more specifically with reference to the following embodiments. It is to be noted that the following descriptions of preferred embodiments of this invention are presented herein for purpose of illustration and description only. It is not intended to be exhaustive or to be limited to the precise form disclosed.
Please refer to
To avoid the capacitive sensing device 11 from being contaminated with the lubricant, the capacitive sensing device 11 is preferably built in the organ emulation device 10. The capacitive sensing device 11 comprises a plurality of capacitive sensing electrode strips 110, a control circuit chip 111, and a battery 112. As shown, the capacitive sensing electrode strips 110 are disposed on the side wall 101 of a cavity 100 of the organ emulation device 10 for sensing the relative motion between the user 1 and the organ simulation device 10, e.g. an in/out piston-like action. In response to the sensed motion, a capacitance change would be rendered. The control circuit chip 111 is electrically connected to the capacitive sensing electrode strips 110 and outputs a sensing signal according to the capacitance change of the capacitive sensing electrode strips 110.
The capacitive sensing electrode strips 110 can sense a capacitive difference between a target object such as human body and air in a hollow space, which exhibit respective capacitive characteristics. The control circuit chip 111 can determine a position of the target object in the cavity 100, e.g. depth into the cavity, according to the sensed result of the capacitive sensing electrode strips. On the other hand, it is not necessary that the entirety of the organ simulation device 10 is made of a non-shielding material having a high dielectric coefficient. Instead, it would be enough to provide the non-shielding and high-dielectric-coefficient material on a container side wall where the capacitive sensing electrode strips 110 is located.
Since the capacitive sensing electrode strips 110 used in the embodiment are capable of conducting non-contact touch sensing, the control circuit chip 111 electrically connected to the capacitive sensing electrode strips 110 can determine the position of the target object. The details of the above-described capacitive sensing electrode strips 110 and the control circuit chip 111 may be referred to those previously filed and assigned to the same assignee. For example, Chinese Patent Application No. 201410526889.7 filed Oct. 9, 2014, and Chinese Patent Application No. 201410611424.1 filed Nov. 4, 2014 have relevant disclosures. In order to optimize the resolution of the one-dimensional length measurement, the capacitive sensing electrode strips 110 can also be measured in the following way. Firstly, a plurality of separate electrodes are arranged in one dimension for respective sensing operations. Then the respective sensed capacitance data are used to estimate the position of the target object. Afterwards, the electrode grouping technique is used to accurately calculate the position of the front end of the target object.
As shown in
In more detail, a group of three adjacent electrodes 1405, 1406 and 1407 electrically connected in parallel and another group of three adjacent electrodes electrically connected in parallel 1408, 1409 and 1410 have a first sensing capacitance difference with an absolute value a1; a group of three adjacent electrodes 1406, 1407 and 1408 electrically connected in parallel and another group of three adjacent electrodes 1409, 1410 and 1411 electrically connected in parallel have a second sensing capacitance difference with an absolute value a2; and a group of three adjacent electrodes 1407, 1408 and 1409 electrically connected in parallel and another group of three adjacent electrodes 1410, 1411 and 1412 electrically connected in parallel have a third sensing capacitance difference with an absolute value a3. With the absolute values a1, a2, a3 and a default quadratic equation, e.g. a parabolic equation C, an extremal value m, e.g. a maximal value, among the capacitance differences can be obtained. A position of the front end of the target object would be the position corresponding to the extremal value m, as illustrated in
In an embodiment, the control circuit chip 111 transmits the sensing signal to the multimedia device 12 via wired or wireless means, wherein the multimedia device 12 may contain a virtual reality device 120. The multimedia signal outputted by the virtual reality device 120 dynamically varies with the sensing signal. For example, the information indicated by the sensing signal includes motional variations of the front end of the target object over time, such as changes in moving direction, speed, and reciprocating frequency. The virtual reality device 120 adjusts a virtual environment including video and audio outputs to the user based on the motional information. In other words, by sensing and transmitting the motional information of the target object to the virtual reality device 120 to reflect the condition of the target object in real time, an interactive effect can be achieved. Furthermore, the virtual reality device 120 can be designed to conduct a state change from a first state to a second state when the information satisfies a certain condition.
In an embodiment, the capacitive sensing device 11 senses motional information of the target object of the user, the virtual reality device 120 simulates a sensorial state of a virtual character that has the organ simulation device 10, and the reciprocating frequency of the motional organ (the target object) of the user is used for interpreting an excitatory level of the user. That is, different reciprocating frequency ranges indicate different excitatory levels. For example, four kinds of reciprocating frequency ranges indicate four kinds of excitatory degrees, respectively. During the interaction of the user with the virtual character, i.e. the interaction of the target object and the organ emulation device, the virtual reality device 120 dynamically presents the sensorial state of the virtual character according to the reciprocating frequency range of the target object. The reciprocating frequency range of the target object is calculated by averaging the reciprocating frequencies over a period of time and updated periodically or dynamically. Once the averaged reciprocating frequency reaches the topmost range, the virtual reality device 120 simulates an orgasm-climax state of the virtual character by outputting corresponding audio and video effects and/or further images.
In an embodiment, the interactive device may further include at least one auxiliary device 13 in communication with the multimedia device 12. Each the auxiliary device 13 is activated and adjusted in conformity with the multimedia signal. For example, the auxiliary device 13 is activated in response to a specific excitatory level, and conducts different operational levels, e.g. intensities or frequencies, in response to different excitatory levels, respectively. Alternatively, the at least one auxiliary device 13 may be coupled to the capacitive sensing device, and activated and adjusted based on the information carried by the sensing signal. The auxiliary device 13, for example only, may be in a form of a patch and attached onto the body of the user at a sexually sensitive position.
Furthermore, the moving direction and speed substantially reflect the impact force of the target object into the organ simulation device 10. Therefore, the virtual reality device 120 may alternatively or additionally simulate the excitatory level of the virtual character based on the moving direction and/or moving speed of the target object. Likewise, different impact forces render different excitatory levels. For example, four kinds of moving direction and/or speed ranges indicate four kinds of excitatory degrees, respectively. During the interaction of the user with the virtual character, i.e. the interaction of the target object and the organ emulation device, the virtual reality device 120 dynamically presents the sensorial state of the virtual character according to the moving direction and/or speed of the target object. The moving direction and/or speed of the target object is updated periodically or dynamically. With different levels of the moving direction and/or speed, the virtual reality device 120 simulates, for example, different moan patterns and/or levels of the virtual character with corresponding audio and video effects and/or further images. Likewise, the virtual reality device 120 may cooperate with the auxiliary device 13 to create a variety of enjoyable conditions.
In another embodiment, the multimedia device 12 is implemented with a video display device 121 and a sound playback device 123 of a computer or a smart phone without activating the virtual reality device 120. While the multimedia device 12 is executing an adult game, the output of the multimedia signal is dynamically adjusted in response to the sensor signal so that the information carried by the sensing signal can be merged into the game. For example, the information indicated by the sensing signal includes motional variations of the front end of the target object over time, such as changes in moving direction, speed, and reciprocating frequency. The video display device 121 and the sound playback device 123 respectively adjust their video and audio outputs based on the motional information. In other words, by sensing and transmitting the motional information of the target object to the multimedia device 12 to reflect the condition of the target object in real time, an interactive effect can be achieved. Furthermore, the multimedia device 12 can be designed to conduct a state change from a first state to a second state when the information satisfies a certain condition. The second state, for example, is an orgasm-climax state of the virtual character in the game.
Please refer to
The organ simulation device 10 described in the above embodiments, for example, may be shaped like an artificial vagina or an artificial penis, or in any other shape that may achieve similar purposes.
In an alternative embodiment as illustrated in
In an alternative embodiment, the dispositions of the common electrode layer 590 and the capacitive sensing electrode unit 510 are interchanged. That is, the common electrode layer 590 is disposed in the organ simulation device 50, and the capacitive sensing electrode unit 510 is disposed in the housing 59. Likewise, the control circuit chip 511 may be disposed in the housing 59 instead of the organ simulation device 50, or in the space 509 between the organ simulation device 50 and the housing 59.
While the invention has been described in terms of what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention needs not be limited to the disclosed embodiment. On the contrary, it is intended to cover various modifications and similar arrangements included within the spirit and scope of the appended claims which are to be accorded with the broadest interpretation so as to encompass all such modifications and similar structures.
Number | Date | Country | Kind |
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201610697387.X | Aug 2016 | CN | national |
201710031100.4 | Jan 2017 | CN | national |