The present invention relates to toys and amusement devices and, in one embodiment, to an electro-mechanical interactive amusement device which performs selected, prompted or unprompted, activities, including the delivery or dispensing of an object.
Interactive devices are known in many arts, including the amusement device or toy art. For example, toy vehicles controlled by radio signals are well-known and typically comprise a vehicle that has an electric drive motor linked to a radio receiver that responds to radio signals from a hand-held controller/transmitter. In this way, a user can remotely move the vehicle backwards or forwards and steer it in any direction. Such toys typically do not dispense anything to the user.
Interactive dolls have ranged from a doll that closes its eyes when it is placed in a horizontal “sleeping” position to a computer-controlled interactive doll that receives commands from a personal computer via wireless transmissions. In use, typical interactive dolls act in a pre-determined fashion based on the stimulus provided by the user, and thus increase user enjoyment.
Generally, increased interactivity and visual and/or aural displays or actions provided by amusement devices increase the interest level for the user and, notwithstanding currently available interactive devices, there is a need in the art for an inexpensive, easy-to-use, interactive device that enhances user interest, involvement and enjoyment, particularly for children. Children are usually fascinated with toys that act or perform, so it would be advantageous if there were an interactive toy that acts or performs an activity upon receiving input or, apparently, on its own volition. The few available robotic toys are generally complicated, expensive, and require cumbersome headsets or waist-packs, so it would be advantageous if there were a simple, relatively inexpensive robotic device which would optimize a child's interest, for example, by providing visual and aural displays, and/or by performing an action or game, including delivering or dispensing an item to the child.
In one embodiment, the present invention comprises an interactive robotic device.
In one embodiment, the present invention provides a “robotic” amusement device which is interactive with a user, and which dispenses an item, including dispensing an item in response to or as a result of a game played with or for a user. As used herein, the terms “robot” or “robotic” are intended to encompass mechanisms for performing tasks, including mechanisms guided or operated by controls, including automatic or internal controls, so that they may appear to function or operate of their own volition, and/or appear to be animated.
In one embodiment, the interactive robotic device of the present invention comprises a body or chassis, a transport mechanism, a drive mechanism and a plurality of inputs and outputs for receiving, delivering and/or displaying information, including aural and/or visual information or signals. It may further comprise one or more hoppers or container structures for holding items to be delivered or dispensed to a user, or to be carried for a user. The inputs may be wireless inputs or may be contact inputs such as touch-pad, key or switch devices. The invention may further comprise suitable hatches or cavities, removably covered or uncovered, for receiving, dispensing or delivering and/or carrying items, e.g., balls, secondary toys, etc. It may be programmable and/or reprogrammable to accomplish selected operations or functions, and may be operable in a variety of selectable modes.
In one embodiment, the present invention comprises an interactive robot which is interesting for people of all ages, particularly children. It comprises an intelligent robot with features including the ability to be programmed to move about, play games and dispense an item, for example, another toy or the like, for a user. In some embodiments, the present invention provides visual displays including light-up features, and audio or aural displays, including producing words and sounds, e.g., music, in one or more voices.
In some embodiments, the present invention is interactive in the sense that a user may play a game, such as a riddle game, with the present invention and, upon winning the game or a portion thereof, the present invention dispenses an object, e.g., a prize, to the person playing with it.
In some embodiments, the present invention includes one or more hidden or secret compartments on its body wherein objects, such as trading cards, may be hidden.
In some embodiments, the robotic interactive amusement device of the present invention is controlled by a user through the user providing inputs, whereby a user may select a game to play or an action for the robot to perform. In some embodiments, the robotic amusement device of the present invention may be programmed to dispense an object upon a request from a user. The request may be provided to the amusement device by touching an appropriate location on the device or by an aural or wireless request.
In some embodiments, the present invention can take instruction or input from a user and be directed to deliver and dispense a toy to friends of the user. Additionally the amusement device can be programmed to perform selected movements such as moving forward or spinning around.
In one embodiment, the robotic amusement device of the present invention comprises a two way switch for actuating the amusement device, and/or a key which may also be used to turn the amusement device on and off.
In some embodiments, the present invention includes a 60 sec IC chip. The chip, or the like, may randomly select sounds for the device to produce, and may actuate lights and/or displays when the device is turned on. In some embodiments, the present invention may include a plurality of LED's and/or other light sources which are programmed to flash inside the device, for example, in the dome portion.
In some embodiments, the amusement device of the present invention may be programmed to play one of a selected number of games upon command. One game may be known as “Spin-the-Bot” wherein a group of children may gather in a circle and, upon command, the robot will spin in the center of the circle and give a prize when it stops spinning. A second game may be known as “Guess It” wherein a user may choose a correct light or other display out of such displays provided on the device and receive a prize. A third game may be known as “Follow Me” and comprises a user following a pattern of lights actuated by the microprocessor. Yet another game may be known as “Stop Light” wherein the user may push a selected input where the user guesses that the light display will stop.
In some embodiments, the device of the present invention has three movement buttons or inputs, forward, spin and go. The device may be programmed by a user by pushing selected inputs for a period of activity for each input. Once programmed, the device may be actuated by, for example, pushing a go or start button or input. For example, if the forward button is pushed four times and then the go button is actuated, the device will move forward for eight seconds and stop until further programmed.
In some embodiments, the amusement device of the present invention will dispense a toy or other object upon command by actuating a “dispense” button or input on the robot device. In some embodiments, toys may be dispensed from the “belly” of the robot. In some embodiments, the dispensing may occur as part of a game or activity performed by the robot, apparently without input from a user. For example, the dispensing may occur automatically as a game result or an activity outcome or conclusion.
In some embodiments, the dispensing feature of the present invention further comprises a selected number of items to be dispensed, for example, plastic balls or marble or egg shaped items, each of which may contain a toy or prize. The balls may be reused again and again and, in some embodiments, may be colored or opaque.
In some embodiments, the amusement device of the present invention may have one or more additional compartments, one or more of which may be secret or invisible until a compartment cover is actuated either by a user or, apparently, by the device itself. The secret compartment(s) may be adapted to hold a number of objects, including, for example, trading cards.
In one embodiment, the amusement device of the present invention includes a clear, upper dome-like portion that displays the items that the device will dispense. In some embodiments, when the dome is opened, the amusement device automatically turns off. In some embodiments, the present invention may be provided with an agitator whereby, as the device moves, the agitator agitates the items to be dispensed to give a “popping” effect, and/or to provide for their jam-free delivery.
In some embodiments, the amusement device of the present invention may be provided with one or more motors, for example, electronic stepper motors. Motors may be provided to separately actuate portions of the amusement device, for example, one motor may be provided to actuate the agitator and another the transport mechanism.
The present invention may comprise a sound system including a speaker for producing sounds upon selected inputs from a user. The sound system may include sound sensing devices, such as a microphone, to sense or receive input from a user or the environment. In some embodiments, the present invention may provide a random play back of selected sounds.
Additional features and advantages of the present invention will become apparent with reference to the accompanying Figures, the following description and the appended claims.
Features and advantages of the amusement device apparatus and method of the present invention will become more fully apparent and understood with reference to the above-referenced drawings and this description, including the described embodiments of an interactive robotic amusement device (which also may be referred to as a toy), and the description of the method or process by which the device functions and/or interacts with a user, and the features and method which provide a dispensing function.
The accompanying Figures and this description depict and describe embodiments of the amusement device of the present invention, and features and components thereof. With regard to fastening, mounting, attaching or connecting the components of the present invention to form the apparatus as a whole, unless specifically described otherwise, the invention may incorporate or use conventional fasteners such as screws, nut and bolt connectors, machined connectors, snap rings, clamps such as screw clamps and the like, rivets, toggles, pins and the like. Components may also be connected by snap fitting, adhesives, sewing, welding, friction fitting or deformation, if appropriate. Electrical features and functions may be accomplished by using any suitable electrical devices, including, but not limited to, printed circuits, pc boards, chips and the like, light sources, switches, speakers, power sources, sensors and inputs and outputs. Electrical connections may be made using appropriate electrical components and connection methods, including available components, connectors and connecting methods. Unless specifically otherwise disclosed or taught, materials for making components of the present invention are selected from appropriate materials such as metal, metallic alloys, plastics and the like, and appropriate manufacturing or production methods including casting, extruding, molding and machining may be used.
Any references to front and back, right and left, top and bottom and upper and lower are intended for convenience of description, not to limit the present invention or its components to any one positional or special orientation.
A microprocessor or controller, or microprocessors, for the present invention can be any integrated circuit, digital controller or microprocessor-based system, and more than one may be involved. In one embodiment of the invention, the controller comprises a suitable processing unit and suitable peripheral devices. A suitable peripheral device may be a field programmable micro-controller peripheral device that includes programmable logic devices, EPROMs, and input-output ports. Typically, instructions are stored in the controller as program logic, which might be found as RAM or ROM hardware in the peripheral device. (Since the processing unit may have some memory capacity, it is possible that some of the instructions are stored in the processing unit.) As one skilled in the art will recognize, various implementations of program logic are possible. The program logic could be either hardware, software, or a combination of both. Hardware implementations might involve hardwired controller logic or instructions stored in a ROM or RAM device. Software implementations would involve instructions stored on a magnetic, optical, or other media that can be accessed by the processing unit. Communication implementations may be wired, optical or wireless.
Referring to the Figures, particularly
Referring to
Another feature of the present invention is a secret panel or compartment 60 which houses a toy providing button 62. Additional details are depicted in
With continued reference to
Referring to
Referring to
Referring to
Dispensing is actuated by a motor and gear box arrangement 160 mounted suitably inside the body 22 of the robot 20. An agitator drive gear 162 extends from the motor and gear box 160 and is operably coupled to the peripheral edge 164 of the hopper 140, particularly to an agitator gear 166 which is welded or otherwise attached to an agitator arm 168. Actuation of the motor 160 causes the arm 168 to rotate, or sweep or move, around the base of the hopper 140.
The dispensing assembly further includes a spring loaded ball stop arm 170 pivotally coupled to the gear box 160. The ball stop arm 170 is operably coupled to a ball sensor and leaf switch 172 for actuation whereby, when a ball 153 is present and upon a dispense command, the arm 170 moves from a ball holding position shown in
Referring to
The present invention may be embodied in other specific forms without departing from the essential spirit or attributes thereof. It is desired that the described and depicted embodiments be considered in all respects as illustrative, not restrictive.
This application is a Continuation of U.S. application Ser. No. 09/777,143, filed Feb. 5, 2001, now abandoned, and claims the benefit of U.S. Provisional Application Ser. No. 60/180,360, filed Feb. 4, 2000, the contents of both of which are herein incorporated by reference in their entirety.
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Number | Date | Country | |
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20030124953 A1 | Jul 2003 | US |
Number | Date | Country | |
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60180360 | Feb 2000 | US |
Number | Date | Country | |
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Parent | 09777143 | Feb 2001 | US |
Child | 10325173 | US |