This relates to interactive displays and their use. It is particularly useful in computer gaming and will be described in that context.
In a conventional multi-player computer game, a game console such as a Playstation, Xbox, Gamecube or Wii is connected to a television set and individual player controllers are connected to the game console. In this arrangement, each player sees everything displayed on the television screen. For a playing experience that more accurately captures the experience of professional football or another sport, it would be advantageous to be able to hide from an opponent a selected player formation and play selection until the play actually begins. Similarly, in other computer games such as war games and role-playing games, it is desirable to be able to hide from other players certain properties—e.g., resources, equipment, disposition of forces, etc.—held by each player while making this information available to the player holding these properties. At the same time, any secrecy that is achieved should not detract from the playability of the game and should make efficient use of display screen resources.
In still other games, the amount of information that is provided to a player may be limited by the size of the television screen. For example, in conventional games that include a simulated cockpit such as in automobile racing or airplane flying, the television screen is used both to provide a simulated view of the exterior through a windshield and to provide a simulated view of the cockpit instruments. Unfortunately, the limited size of the television screen often means that either, or both, of the exterior view and the cockpit view must be reduced in scope.
In an illustrative embodiment of the present invention, display devices are provided that are visible only to individual players. One such embodiment of the display device comprises a display screen, a control button, a connector, a power switch and an LED signal light mounted on a frame. Some embodiments are intended to be mounted on a player's forearm by suitable means such as straps.
In a further illustrative embodiment of the invention, a plurality of these display devices is operated so that information that is to be hidden from a second side in a video game is made available to the first side on a first of these display devices; and information that is to be hidden from the first side is made available to the second side on a second of these display devices. Specifically, software is provided for selectively displaying on one or more such display devices first information that is intended to be seen by only a first group of players and for selectively displaying on other such display devices second information that is intended to be seen by only a second group of players while inhibiting the display of the first and second information to all players in common. For example, in the case of a football game, the software prevents the display of player formation and play selection screens for both teams to all players in common but provides to one opponent's display device player formation and play selection information for his team and to the other opponent's display device the player formation and play selection information for his team.
In another illustrative embodiment of the invention, a display device is used to expand the information that is provided to a player and/or to provide better simulation of the gaming environment. For example, in games that include a simulated cockpit, a simulation of the cockpit instrument panel may be displayed on one or more small display devices while a simulation of the exterior through a windshield may take up the full screen of a television display.
The invention also includes software fixed in a suitable recording medium such as a CD or DVD that includes instructions executable by a computer processor for controlling the game console, the display devices and the television to display the appropriate images.
These and other objects, features and advantages of my invention will be more readily apparent from the following Detailed Description in which:
Illustratively, display screen 120 is a high visibility light emitting diode (LED) display screen. Illustratively, control button 130 has a central button 132 and four peripheral buttons 134, 135, 136, 137, each occupying one of the four North, East, South, and West quadrants around the central button 132. The four peripheral buttons control directional movement (up, right, down, and left, respectively) of objects on the display screen. The central button is a selection button. Power switch 150 is used to turn display device 110 on and off and LED light 170 indicates whether the display device is on or off. Other control buttons may also be mounted on frame 180. Alternatively, some or all of the buttons may be implemented as touch screen buttons or other commands on display screen 120. In this alternative, the display screen may be expanded to encompass substantially all of the upper surface of frame 180. Illustratively, connector 140 is a USB 2.0 connector or equivalent with signal, power and ground lines for connecting display device 100 to console 110. In other embodiments, the display devices may be connected to a computer; and connector 140 may provide signal, power and ground lines for such connections.
Electronics for controlling display screen 120 and button 130 and for managing connector 140 are enclosed within frame 180.
As noted above, in many multi-player computer games, it may be desirable to limit the display of certain information to one of the players so that his opponent(s) cannot see that information. For example, in various sports games such as Madden '11 and similar games, the offensive and defensive players have the opportunity to select both their team's formation and a particular play. In commercially available versions of these games, this is done with each player knowing the other player's selected formation and which plays are available for selection since they are displayed on the television screen in front of him.
For example,
When the formation is selected, multiple plays from that formation are then presented to the player and the player then selects one of these plays to run. The defensive player's play selections are shown at the top of
Unfortunately, this arrangement is not very realistic. In a real professional football game, both the offensive and the defensive teams go to considerable effort to hide their formations and play selection. Teams use multiple offensive formations and the play that is selected is typically done so in secrecy in the huddle. It may also be changed one or more times before the ball is snapped. Similarly, teams use multiple defensive formations and go to considerable effort to obscure their intentions before the ball is snapped.
In accordance with the invention, each player's formation selection and play selection are done without the knowledge of the other player using display devices 100 instead of the television screen to display the formation selection and play selection boxes.
Advantageously, the formation selection and play selection information selectively displayed to the offensive player and the defensive player is the same information that is obscured from any display that is shared in common such as a television screen. For example,
This arrangement also facilitates further modifications of the play call screen such that the players can change their plays at any time up until the ball is snapped. In particular, players can change their selected plays as is frequently done by the quarterback though audibles, coverage assignments for various players can be changed, and the position of various players can also be changed.
As will be appreciated, this arrangement is much more realistic in its treatment of the game.
At step 1210, a screen such as that depicted in
The offensive players select a player formation by scrolling through a series of offensive player formations displayed on the display screens 120 of their display devices 100. The defensive players do the same with a series of defensive player formations displayed on the display screens of their display devices. The offensive players' display devices and the defensive players' display devices are monitored at step 1220 for selection of specific player formations. When it is noted that one side has selected a player formation, at step 1230 the player formation is stored; and a play selection screen that depicts several plays for that player formation is displayed on the display screens of that side's display devices. Thus, a play selection screen such as that depicted in
After the plays have been selected but before the play is initiated, the selected offensive play is displayed at step 1250 on the display devices of the offensive players; and the selected defensive play is displayed on the display devices of the defensive players. The offensive players' display devices and the defensive players' display devices are monitored at step 1260 for any audibles that may be entered that change the play and/or pre-snap adjustments in player assignments, coverage or player position. Thus, the offensive display devices are continually tested at step 1260 for any change of play or pre-snap adjustment; and any change or adjustment is stored at step 1270. Similarly, the defensive display devices are continuously tested at step 1260 for any change of play or pre-snap adjustment; and any change or adjustment is stored at step 1270. When the offensive players decide to, one of them initiates the play; and the offensive and defensive plays currently stored are executed at step 1280. If a defensive play has not been selected, the defensive play used in the previous play is used again. Play then returns to normal operation of the game.
Pseudo-code for the operation of the steps of
The invention may be practiced in numerous competitive situations where it is desirable to conceal some or all of a display from one or more competitors. In addition to sports, the invention may also be practiced with computer war games and role-playing games where it is desirable to hide from other players certain properties such as resources, equipment, disposition of forces, etc. while making this information readily available to the player holding these properties. Thus, each player may be equipped with a small display device controlled by software that displays on the device only information about that player's resources, etc. and does not make the information available to other players.
The invention may also be practiced so as to provide multiple displays of information to a player and thereby expand the amount of information that is provided and/or provide a better simulation to the gaming environment. For example, in games that include a simulated cockpit such as in automobile racing or airplane flying, one display such as a television screen might simulate a view of the exterior through a windshield while a second display on a display device 100 might simulate a view of a cockpit display with indications such as speed, rpm, gear and fuel in the case of auto racing and speed, altitude, roll, pitch, yaw and fuel in the case of airplane flying. Again, where multiple players are competing against one another, different information may be displayed on different display devices 100 to simulate each player's performance in the game while also keeping some or all of such information from his competitors.
Numerous variations may be practiced in the foregoing apparatus and methods within the spirit and scope of the invention.
This application is a continuation-in-part of application Ser. No. 12/134,140, filed Jun. 5, 2008, which claims benefit of provisional application Ser. No. 60/942,052, filed Jun. 5, 2007, and Ser. No. 61/022,136, filed Jan. 18, 2008, all of which are hereby incorporated by reference in their entirety.
Number | Date | Country | |
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60942052 | Jun 2007 | US | |
61022136 | Jan 2008 | US |
Number | Date | Country | |
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Parent | 12134140 | Jun 2008 | US |
Child | 12872188 | US |