Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In many games, a player may qualify for secondary games or bonus rounds by attaining a certain winning combination or triggering event in the base game. Secondary games provide an opportunity to win additional game instances, credits, awards, jackpots, progressives, etc. Awards from any winning outcomes are typically added back to the credit balance and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for ready identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player (RTP=return to player) over the course of many plays or instances of the game. The RTP and randomness of the RNG are critical to ensuring the fairness of the games and are therefore highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
Conventional electronic reel games display three reels that represent mechanical reels. Such conventional games accepted a single input (e.g., start), and show a row of symbols, typically three in a vertically spinning reel. All three symbols must match to provide a payout. Gaming machines that offer these types of games provide limited functionality, allow for limited player interaction. A need exists in the industry to improve gaming machine operations and player interactions.
Systems, devices and methods for an interactive electronic reel game that includes special regions are disclosed. For instance, a game controller is configured to provide a reel with a particular arrangement of display positions, where each display position includes a separately controlled individual reel. Following receipt of a user input, one or more of the individual reels are spun and stopped, displaying symbols (e.g., corresponding to playing cards, pictures, credit values, etc.) in one or more of the display positions. In a particular example, the reels represent character(s) and/or reference(s) to the X-Files media program (e.g., Agents Mulder and/or Scully, alien character(s) and/or reference(s), etc.). The game controller is configured to apply a multiplier to symbols displayed in the special region. Pay awards are made when clusters of two or more like symbols are located in adjacent display positions. The pay award is increased if one or more symbols of the cluster is located in a display position corresponding to the special region. The symbol display positions are configured in a geometric shape.
In other disclosed examples, an interactive electronic gaming machine configured to receive and interpret an input from a user to implement a reel game that includes special regions. The electronic gaming machine includes a credit input configured to receive an item to establish a credit balance, the credit balance being increasable and decreasable based at least on wagering activity. The electronic gaming machine further includes a display having a plurality of symbol display positions configured on the display in a geometric shape comprising a special region that includes two or more symbol display positions that are configured to assign a multiplier to one or more symbols within symbol display positions of the special region. A plurality of symbol reels are spinnable to display symbols at the symbol display positions. A game controller operable in accord with the credit balance, the game controller being configured to spin a first set of symbol reels in a different direction than spinning of a second set of symbol reels in response to a user input, to stop the symbol reels by stopping the first set of symbol reels before the second set of symbol reels, and to determine the symbols located in clusters of the symbol display positions, and wherein the controller. Further, a payout system is configured to cause a payout associated with a game win.
In yet another disclosed example, a method employs an interactive electronic gaming machine configured to receive and interpret an input from a user to implement a reel game that includes a special region. For instance, the method includes receiving, via a credit input, an item to establish a credit balance, the credit balance being increasable and decreasable based at least on wagering activity. The method also includes displaying, via a display, a plurality of symbol display positions configured in a geometric shape comprising a special region that includes two or more symbol display positions, assigning a multiplier to symbols within symbol display positions of the special region, and spinning, by a game controller, a plurality of symbol reels at the symbol display positions, wherein the plurality of symbol reels comprises a first set of symbol reels configured to spin in a first direction and a second set of symbol reels configured to spin in a second direction different from the first direction, the first and second direction including top to bottom, bottom to top, left to right, right to left, inward to outward, or outward to inward. The method further includes stopping, by the game controller, the first set of symbol reels and then the second set of symbol reels, determining, by the game controller, symbols located in clusters of the symbol display positions, and determining a game outcome to generate a payout associated with symbols located in clusters.
Systems, devices and methods for an interactive electronic reel game that includes special regions are disclosed. For instance, a game controller is configured to provide a reel with a particular arrangement of display positions, where each display position includes a separately controlled individual reel. Following receipt of a user input, one or more of the individual reels are spun and stopped, displaying symbols (e.g., corresponding to playing cards, pictures, credit values, etc.) in one or more of the display positions. In some examples, the symbol display positions are configured in a shape of an “X.”
In some examples, the gaming device is configured to apply a multiplier to symbols displayed in each display position located within a designated “special region”. The special region can include a single or multiple display positions. The display position(s) corresponding to the special region can be fixed within the reel, or can change in response to a trigger (e.g., an increased wager, a subsequent spin of the reel, a bonus play, etc.). Moreover, two or more special regions can be identified on a single reel, with each applying the same or a different multiplier to the symbol values within the display positions assigned to the respective special region.
In some examples, when the individual reels are spun, the reels spin in different directions and stop beginning from the innermost positions and then outward, such as by placing emphasis on the middle positions of an X-shape reel and creating a visually appealing presentation. Individual reels can be spun and stopped in various patterns and/or with various timings.
A game outcome can be evaluated based on the displayed symbols, such as the value and/or location of a particular symbol within the reel. Pay awards can be made according to the symbols in clusters of display positions, such as when two or more like symbols are located in adjacent display positions. The awards are based on the size of groups of symbol positions (clusters), and thus are very identifiable and intuitive to the player. The pay award can be increased if one or more symbols of the cluster is located in a display position corresponding to the special region.
As described more fully with respect to the several figures, the interactive EGM of the present disclosure provides a non-conventional arrangement for an EGM, in particular, an electronic reel game. As stated above, conventional games accept a single input to start a game, and show a single row of three symbols. All symbol positions are identical (e.g., in a vertically spinning reel) and treated the same. The three symbols in such games must match to provide a payout.
The present disclosure solves challenges that are rooted in technologies associated with modern wagering gaming machines, systems and methods. In particular, the wagering gaming machines, systems and methods generate a wagering game, which is presented to a player. In response to the presented gameplay, a plurality of inputs are received from the player and interpreted. An outcome is determined based on the game and the inputs, and the player is rewarded accordingly. During gameplay, the technology that implements the wagering gaming machines, systems and methods are uniquely configured to focus on the gaming presentation (e.g., visual, audio, haptic, etc.) provided to the player over extraneous functionality, as well as accepting a limited number and variety of inputs from the player, in order to provide a more responsive experience.
For example, in the interactive reel game described with respect to
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks, and the like. In other embodiments, the gaming devices 104A-104X may communicate with one another and/or the server computers 102 over RF, cable TV, satellite links and the like.
In some embodiments, server computers 102 may not be necessary and/or preferred. For example, the present invention may, in one or more embodiments, be practiced on a stand-alone gaming device such as gaming device 104A, gaming device 1048 or any of the other gaming devices 104C-104X. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction, which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door 118 that provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket printer 126.
In
In many configurations, the gaming machine 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution LCD, plasma, LED, or OLED panel, which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some embodiments, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless embodiments, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are well known in the art and are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A.
In some embodiments, a player tracking card reader 144, a transceiver for wireless communication with a player's smartphone, a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in EGM 104A. In such embodiments, a game controller within the gaming device 104A can communicate with the player tracking server system 110 to send and receive player-tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152, which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some embodiments, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a gaming controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
Note that not all gaming devices suitable for implementing embodiments of the present invention necessarily include top wheels, top boxes, information panels, cashless ticket systems, and/or player tracking systems. Further, some suitable gaming devices have only a single game display that includes only a mechanical set of reels and/or a video display, while others are designed for bar counters or table tops and have displays that face upwards.
An alternative example gaming device 1048 illustrated in
Example gaming device 1048 includes a main cabinet 116 including a main door 118, which opens to provide access to the interior of the gaming device 1048. The main or service door 118 is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The door 118 may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the landscape display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some embodiments, display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 1288 is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
In the embodiment, the game controller controls generation and display of one or more special regions or zones and the application of multipliers, etc. by use of the RNG, as discussed in more detail with respect to the several figures. Additionally, an award amount is awarded based on play of a reel game that includes the special region.
Alternatively, a game instance (i.e. a play or round of the game) may be generated on a remote gaming device such as a central determination gaming system server 106 (not shown in
The gaming device 200 may include a topper display 216 or another form of a top box (e.g., a topper wheel, a topper screen, etc.) which sits above main cabinet 218. The gaming cabinet 218 or topper display 216 may also house a number of other components which may be used to add features to a game being played on gaming device 200, including speakers 220, a ticket printer 222 which prints bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, a ticket reader 224 which reads bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, and a player tracking interface 232. The player tracking interface 232 may include a keypad 226 for entering information, a player tracking display 228 for displaying information (e.g., an illuminated or video display), a card reader 230 for receiving data and/or communicating information to and from media or a device such as a smartphone enabling player tracking. Ticket printer 222 may be used to print tickets for a TITO system server 108. The gaming device 200 may further include a bill validator 234, buttons 236 for player input, cabinet security sensors 238 to detect unauthorized opening of the cabinet 218, a primary game display 240, and a secondary game display 242, each coupled to and operable under the control of game controller 202.
Gaming device 200 may be connected over network 214 to player tracking system server 110. Player tracking system server 110 may be, for example, an OASIS® system manufactured by Aristocrat® Technologies, Inc. Player tracking system server 110 is used to track play (e.g. amount wagered, games played, time of play and/or other quantitative or qualitative measures) for individual players so that an operator may reward players in a loyalty program. The player may use the player tracking interface 232 to access his/her account information, activate free play, and/or request various information. Player tracking or loyalty programs seek to reward players for their play and help build brand loyalty to the gaming establishment. The rewards typically correspond to the player's level of patronage (e.g., to the player's playing frequency and/or total amount of game plays at a given casino). Player tracking rewards may be complimentary and/or discounted meals, lodging, entertainment and/or additional play. Player tracking information may be combined with other information that is now readily obtainable by a casino management system.
Gaming devices, such as gaming devices 104A-104X, 200, are highly regulated to ensure fairness and, in many cases, gaming devices 104A-104X, 200 are operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 104A-104X, 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: 1) the regulatory requirements for gaming devices 200, 2) the harsh environment in which gaming devices 200 operate, 3) security requirements, 4) fault tolerance requirements, and 5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, hardware components and software.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming machine. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views the game outcome on the game displays 240, 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during the course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touchscreen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Systems, devices and methods for an interactive electronic reel game are disclosed. For instance,
In some examples, the gaming device is configured to apply a multiplier to symbols displayed in individual reels within each display position 302, such as to “wild” symbols (i.e. symbols that do not have a predetermined value assigned) that land in individual reels located within a designated “special region” 306, or special zone (identified by grey highlighting). The special region 306 can include a single or multiple display positions, four in the example of
A game outcome can be evaluated based on the displayed symbols, such as the value and/or location of a particular symbol(s) within the reel. Pay awards can be made according to the symbols in clusters of display positions, such as when two like symbols are located in adjacent display positions. As noted, the pay award can be increased if one or more symbols of the cluster is located in a display position corresponding to the special region.
As shown in
In the example of
In some examples, when the individual reels are spun, the reels spin in different directions and stop beginning from the innermost positions and then outward (or vice versa), placing emphasis on the middle four positions of the X-shape and creating a visually appealing presentation. As shown in
The direction of spin of each reel in a display position can also be varied to make the overall presentation more attractive. Several examples of the direction of each individual reel spins in an X-shaped layout are shown in
The various directions can be implemented randomly, such as for different spins, or in response to a user input. For instance, the reel spin choreography can be changed based on a player input, such as a swipe direction across the screen. In this manner, the player customizes the spin direction, providing interaction with the gameplay. Further, the game can be configured to start and/or stop, as well as speed up or slow down the rate of spin, in response to the player input (via swipe, tap or other means).
In some examples, the gaming machine is directed to applying a multiplier to individual reels, such as to wild symbols that land in a special region of the reel window. The special region can be designated while the reels are spinning so that the player can anticipate having wilds land in the special zone. As the symbols land in the special zone, sound and/or animation could be used to emphasize when wilds land. Wild symbols that land within the special zone have a multiplier applied to them as the reels stop spinning.
Returning to the example shown in
In the example shown in
Furthermore, when a win is increased by a wild landing in the special region, a stimulus can be generated to enhance the player experience. The example of
In the example of
In the example shown in
In the example of
In this example, the reels are spun and land, as shown in
In examples, the special region may be applied to the reel window before the first spin, during spin of the reels, after the reels have stopped, or some other predetermined or random time. This would occur while the reels are spinning so that the player can anticipate having wilds land in the special region. As the symbols land in the special region, a stimulus (e.g., sound, animation, color, vibration, etc.) may be used to emphasize when wilds land within the special region. Any wilds that land within the special region may have a multiplier applied to them, for example, as the reels stop. The special region could stay the same from spin to spin, or it could change in size, shape, and/or location depending on the game design. Such changes could be useful for line games, Reel Power games, or Cluster Pay games.
For example, the location of the individual symbols of the special region and/or the number of reel positions that comprise the special region can change. This can be implemented in response to a spin, such as a first special region based on a first spin, as shown in
For instance, if a first spin reveals a first payout (e.g., multiple WILDs within the special region), the special region can increase or change shape to reward the player (e.g., to increase the chances of the special region resulting in a winning combination). Additionally or alternatively, the special region can decrease in size and/or change position, further challenging the player. Consistent with these changes, the number of wilds or the multiplier of each can change along with the special region, further enhancing the player experience.
In yet another example, the special regions shown in
In response to a spin, user input, or other stimulus, the special region can move about the reel. The change can occur as the reels spin to draw in the player, or can be presented after the reels have stopped, thereby enhancing anticipation. Additionally or alternatively, the change in the special region can occur randomly and/or at some other time or rate. As shown in
As shown in the examples of
In the example of
Touching or otherwise interacting with the symbol reveals a symbol 1402. For example, once the player touches the identified reel symbol, a credit amount or other indication of a win can be presented, be it visually, audibly, or by other types of feedback, as shown in
In the example of
New symbols can provide payout enhancements, such as a multiplier to a designated symbol (e.g., a wild). The multiplier could be the same for each evaluation, or could change with each subsequent substitution. In an example, the multiplier can rise incrementally following each evaluation, starting at ×1, and increasing by ×1 each time the symbols are replaced. Thus, a first substitution might result in a wild without a multiplier, whereas a second substitution could reveal a wild with a ×2 multiplier, etc. As the substitutions continue, the player would anticipate a continued string of subsequent wins with an increasing multiplier following each evaluation.
As shown in the figures, the Pic 1 and the Queens are part of the win in
In the example of
Following the examples of
In some examples, each reel position will spin, as described with respect to
Once the remaining symbols are in place, the credit symbols flow into the reel positions following arrows 1806. As shown, the credit symbols with the highest value are at the top. Thus, the player anticipates emptying the reel positions sufficient to allow the greatest number of credit symbols to flow into the reel positions.
In some examples, credit symbols that overlap will combine in value. As shown in
Thus, with each spin, the number of credit symbols on the reel increases, as shown in
As shown in
In the example of
In block 2402, a plurality of symbol display positions (e.g., display positions 302) configured in a geometric shape (e.g., in the shape of an “X”) are displayed via a display (e.g., main display 128), the display comprising a special region (e.g., special region 306) that includes two or more symbol display positions. This can occur in response to an item to establish a credit balance being received via a credit input or credit input mechanism (e.g., player tracking card reader 144, bill validators 124, 234, electronic payment system, display and/or information components 142, etc.), the credit balance being increasable and decreasable based at least on wagering activity.
In block 2404, a plurality of symbol reels at the symbol display positions are set spinning by a game controller. For example, the plurality of symbol reels can include a first set of symbol reels configured to spin in a first direction (e.g., direction 400) and a second set of symbol reels configured to spin in a second direction (e.g., direction 402) different from the first direction. In examples, the first and second direction including top to bottom, bottom to top, left to right, right to left, inward to outward, or outward to inward, as shown in
In block 2406, a multiplier is assigned to a symbol (e.g., a wild) within symbol display positions of the special region. In block 2408, the first set of symbol reels and then the second set of symbol reels are stopped, such as by the game controller. In block 2410, it is determined whether the symbols are located in clusters within the symbol display positions (see, e.g.,
If no clusters of symbols are found, the process returns to block 2404 to evaluate a new spin. If a cluster is determined, the process continues to block 2412, where a game outcome is determined. Based on the game outcome, a payout associated with the cluster can be caused, such as by a payout system (e.g., printer 126, ticket printer 222, electronic payment transfer, etc.).
While the invention has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. Any variation and derivation from the above description and figures are included in the scope of the present invention as defined by the claims.
The present application is a continuation of U.S. patent application Ser. No. 16/059,878, filed Aug. 9, 2018, and entitled “A SYSTEM AND METHOD OF GAMING”, claiming priority to U.S. Provisional Patent Application No. 62/553,980, filed Sep. 4, 2017, and entitled “A SYSTEM AND METHOD OF GAMING”, both of which are hereby incorporated by reference in their entirety.
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Number | Date | Country | |
---|---|---|---|
20210035403 A1 | Feb 2021 | US |
Number | Date | Country | |
---|---|---|---|
62553980 | Sep 2017 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 16059878 | Aug 2018 | US |
Child | 17074186 | US |