The present invention relates to a table tennis game. More particularly, to an an interactive electronic table tennis game.
Many people call a game that is played with paddles and a lightweight ball on a flat table top having a net by the name PING PONGĀ®. The name PING PONGĀ® was and currently is a Registered United States Trademark that was registered during the 1930s for use in connection with indoor bat or racket games, table games, tennis type games and the like.
From its inception other similar table games have been made and sold (with different names), but the fundamentals of these games have not changed. In other words, all such games have a table, a net, a lightweight ball, and paddles to hit the ball over the net. One could even go so far as to say that other than some modern surface materials applied to the paddles used in tennis table games, such games have failed to keep up with modern times and modern technology.
For these reasons tennis table games are not as popular with many people because such people are looking for new and exiting games to play.
What is needed is a new table tennis game that is extremely fun to play, that is capable of providing immediate feedback to players, that is relatively inexpensive, and that will be interesting enough to cause more people to play the table tennis game and cause more spectators to watch the table tennis games being played.
As described herein, an interactive electronic table tennis game that has a table and the table has first and second table portions that almost abut one another when the interactive electronic table tennis game is in a horizontal position, and face one another when the interactive electronic table tennis game is folded into a vertical position. In addition, wheels are provided such that when in the vertical position the interactive electronic table tennis game can be pushed and moved to an out of the way location.
The second table portion is structurally the same as the first table portion, and the second table portion has a flat top that is made of a hard material and has a matte finish in one embodiment, and the hard material is made of plastic in one embodiment. In addition, the flat top is clear or transparent in one embodiment, and in other embodiments the flat top allows light to pass through it, and in other embodiments the flat top may be tinted but still allows light to pass through it, or the flat top may be translucent.
The flat top is mounted on a frame that is made of first and second spaced apart strips of material that are perpendicular to one another in one embodiment. In other embodiments the first and second spaced apart strips of material may be at an angle to one another. The first and second spaced apart strips of material are made of plywood, but in other embodiments are made of plastic or other suitable material. In one embodiment the first and second spaced apart strips of material are constructed so they interlock with one another. The frame also includes a frame base that is supported by the first and second spaced apart strips of material. Thus, the frame defines a plurality of compartments and lights or light emitting diodes that are positioned in the compartments.
The frame also supports the electronics. The electronics have audio pickups and converter microcontrollers and a table tennis game computer. When a ball hits the first and second table portions and light is emitted from that compartment. This makes the interactive electronic table tennis game both fun to play and fun to watch because everyone can see where the ball impacts the first and second table portions.
As shown in
One of the first and second table portions 14, 16, supports a dividing net 22 and the dividing net 22 is clear plastic and has a black border in one embodiment. The dividing net 22 may also be made in the form of a mesh in other embodiments.
As shown in
The first and second table portions 14, 16, are supported on first and second base members 30, 32, and each of the first and second base members 30, 32, are mounted on a pair of wheels or casters commonly designated 34. The wheels 34 permit the interactive electronic table tennis game 10 to be pushed, for example when in a vertical position.
The first table portion 14 of the table 12 is supported on first and second legs 40, 42, second and third angled legs 44, 46, and third and fourth cross arms 48, 58, that can pivot relative to one another such that first table portion 14 can be moved from the horizontal position 19 to the vertical position and vice versa.
Similarly, the second table portion 16 of the table 12 is supported on first and second legs 60, 62, second and third angled legs 64, 66, and third and fourth cross arms 68, 70, that can pivot relative to one another such that second table portion 16 can be moved from the horizontal position 19 to the vertical position and vice versa.
In another embodiment, there is only a single table portion that is a one part piece, and in such an embodiment the table 12 is not foldable because it is a one piece body.
As shown in
In one embodiment the first and second spaced apart strips of material 82, 84, are constructed so they interlock with one another. The frame 80 also includes a frame base 86 that is supported by the first and second spaced apart strips of material 82, 84, with fasters or adhesives. Thus, the frame 80 defines a plurality of compartments 88 with each compartment 88 being defined by the frame base 86 and pairs of the first spaced apart strips of material 82 and pairs of the second spaced apart strips of material 84.
It is pointed out that in another embodiment the first and second spaced apart strips of material 82, 84, and frame base 86 could all be made of plastic and formed by plastic molding processes well known to those having ordinary skill in the art.
When a ball 120 (see
As shown in
In one embodiment the LEDs 93 flash on and off when that compartment 88 is hit by the ball 120, and in other embodiments the LEDs 93 remain on after that compartment 88 is hit by the ball 120. In other embodiments all the LEDs 93 are powered and turn off when the compartments 88 are hit by the ball 120. Thus, a new and exciting interactive electronic table tennis game 10 is provided that is enjoyable to play and enjoyable to watch. The interactive electronic table tennis game 10 is suitable for competition play and is suitable for television because the viewing audience will have great fun seeing exactly where the ball 120 hits. In one embodiment the ball 120 is lightweight, hollow, and hard such that it is capable of bouncing off of the hard material 74.
It will be appreciated by those skilled in the art that while the interactive electronic table tennis game 10 has been described in detail herein, the interactive 15 electronic table tennis game 10 is not necessarily so limited and other examples, embodiments, uses, modifications, and departures from the embodiments, examples, uses, and modifications may be made without departing from the interactive electronic table tennis game 10 and all such embodiments are intended to be within the scope and spirit of the appended claims.
This application claims priority to U.S. Provisional Application having Ser. No. 62/844,407, filed on May 7, 2019, the entire disclosure of which is hereby incorporated herein by reference.
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Number | Date | Country | |
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20200353334 A1 | Nov 2020 | US |
Number | Date | Country | |
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62844407 | May 2019 | US |