Claims
- 1. An interactive lottery comprising:a game piece distributed prior to a reality-based event, the game piece comprising indicia, the indicia indicating at least one reality-based event and one or more related sub-events, the sub-event possibly recurring over the course of the event and each sub-event including recurring sub-events, having an assigned point value, wherein the possible outcome of the one or more sub-events is not known prior to the reality-based event, but will be determinable after the reality-based event has commended; and a computer system to distribute the game piece over a computer network and to determine the outcome of the interactive lottery by monitoring the event and calculating the total value of the game piece based on the total number of occurrences of the each of the one or more sub-events and their assigned point values.
- 2. The interactive lottery of claim 1 wherein the reality-based event is a sporting event and the sub-event is related to the participation of a sports figure in the sporting event.
- 3. The interactive lottery of claim 1 wherein the total value of the game piece is equal to the sum of the number of occurrences of the sub-event multiplied by the assigned point value assigned to the sub-event, for each of the one or more sub-events on the game piece.
- 4. The interactive lottery of claim 1 wherein a single lottery player may receive more than one game piece, and the total value of each player's game pieces determines the outcome of the lottery.
- 5. The interactive lottery of claim 4 wherein the outcome of the lottery is determined over play during a specified period of time.
- 6. The interactive lottery of claim 1 wherein the computer system further determines the winner in the event of a tie.
- 7. The interactive lottery of claim 6 wherein determining the outcome of the lottery in the event of a tie comprises drawing from all of the players who tied.
- 8. The interactive lottery of claim 6 wherein determining the outcome of the lottery in the event of a tie comprises splitting the money reward equally.
- 9. The interactive lottery of claim 6 wherein determining the outcome of the lottery in the event of a tie comprises distributing another game piece to each player, the player with the highest total from that set wins.
- 10. A reality based event game comprising the steps of:creating an electronic game piece indicating at least one reality based event and one or more related sub-events, the outcome of each of the one or more sub-events is not yet known and each sub-event being assigned a value for an occurrence of the sub-event; distributing the game piece to a player over a computer network, the game piece viewable by the player on a web page; monitoring the reality based event for the outcome of the each of the sub-events; calculating the total value of the game piece based on the total number of occurrences of the each of the one or more sub-events and their assigned point values; determining whether the game piece is a winner; and displaying the status of the game.
- 11. The reality based event game of claim 10 wherein the reality-based event is a sporting event and the sub-event is related to the participation of a sports figure in the sporting event.
- 12. The reality based event game of claim 10 wherein the total value of the game piece is equal to the sum of the number of occurrences of the sub-event multiplied by the assigned point value assigned to the sub-event, for each of the one ore more sub-events on the game piece.
- 13. The reality based event game of claim 10 wherein the computing subsystem is configured to distribute a plurality of game pieces to a client, wherein the value of each game piece distributed to the client is added together to generate a total point also for the client.
- 14. The reality based event game of claim 10 further comprising the step of requiring the player to login prior to receiving a game piece.
- 15. The reality based event game of claim 10 further comprising the step of allowing the player the choice to participate in play of the game piece or providing the player with another game piece.
- 16. The reality based event game of claim 10 further comprising the step of hiding a portion of the sub-event and revealing once the player has decided to play that game piece.
- 17. The reality based event game of claim 10 further comprising the step of determining the winner in the event of a tie.
- 18. An interactive lottery comprising:a game piece distributed prior to a reality-based event, the game piece comprising indicia, the indicia indicating at least one sporting event, one or more participants in the sporting event, and one or more related sub-events having an assigned point value, wherein the outcome of the one or more sub-events is not known prior to the reality-based event, but will be determinable after the reality-based event has commended; and a computer system to distribute the game piece over a computer network and to determine the outcome of the interactive lottery by monitoring the sporting event and calculating the total value of the game piece based on the total number of occurrences of the each of the one or more sub-events as performed by the participant during the sporting event.
Parent Case Info
This application claims the benefit of provisional application Ser. No. 60/192,064 filed Mar. 24, 2000.
US Referenced Citations (7)
Foreign Referenced Citations (2)
Number |
Date |
Country |
WO 9836809 |
Aug 1998 |
WO |
WO 0067215 |
Nov 2000 |
WO |
Non-Patent Literature Citations (3)
Entry |
“ESPN.com goes mobile with SBC Wireless and Nokia”. Sep. 14, 2000. pp. 1-3. [http:espn.go.com/pr/s/000914wireless.html].* |
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Provisional Applications (1)
|
Number |
Date |
Country |
|
60/192064 |
Mar 2000 |
US |