Claims
- 1. An interactive gaming device capable of perceiving user movement, the gaming device comprising:
a body having a display for providing user interaction with a game being played on the gaming device; a light emitter associated with the body for emitting light at a particular location on the body; a light detector associated with the body for detecting a reflection of the light emitted by the light emitter; and a controller for cycling on one of the light emitter and light detector and polling the other of the light emitter and light detector to determine where the user is and where the user has moved.
- 2. An interactive gaming device according to claim 1, wherein the light emitter comprises:
a plurality of light emitters associated with said body for emitting light at a plurality of locations on the body.
- 3. An interactive gaming device according to claim 1, wherein the light detector comprises:
a plurality of light detectors associated with said body for detecting light at a plurality of locations on the body.
- 4. An interactive gaming device according to claim 1, wherein the gaming device comprises:
a plurality of light emitters associated with said body for emitting light at a plurality of locations on the body; and a plurality of light detectors associated with said body each being positioned in proximity to one of the plurality of light emitters for detecting light from the light emitter positioned within this proximity to determine where the user is and where the user has moved.
- 5. An interactive gaming device capable of perceiving user movement, the gaming device comprising:
a body having a display for providing user interaction with a game being played on the gaming device; a plurality of light emitters associated with said body for emitting light in a plurality of locations; a light detector associate with said body for detecting light from one of the light emitters so that the gaming device may locate where the user is and where the user has moved.
- 6. An interactive gaming device according to claim 5, wherein the gaming device further comprises:
a controller for cycling each light emitter on and polling the light detector after each light emitter has been cycled on to determine where the user is and where the user has moved.
- 7. An interactive gaming device according to claim 5, wherein the gaming device further comprises:
a game piece for aiding in the user's interaction with the gaming device.
- 8. An interactive gaming device according to claim 7, wherein the game piece further comprises:
a theme oriented game piece associated with a theme of the gaming device.
- 9. An interactive gaming device according to claim 7, wherein the gaming device further comprises:
a carrier for the game piece so that the user can store the game piece with the gaming device.
- 10. An interactive gaming device according to claim 5, wherein the light emitter comprises:
a light emitting diode for emitting light from an electronic circuit.
- 11. An interactive gaming device according to claim 5, wherein the light emitter comprises:
an infrared light emitter for emitting light that is imperceptible to a human eye.
- 12. A method of perceiving user movement in an interactive gaming device, the method comprising:
transmitting light from a plurality of light emitters to illuminate a plurality of locations about the gaming device; detecting light from a light detector to determine where the user is and where the user has moved; and determining where the user is and where the user has moved by polling the light detector.
- 13. A method according to claim 12, wherein polling the light detector comprises:
cycling each light emitter on so that only one light emitter is on at a time; and polling the light detector after each light emitter has been cycled on to determine where the user is and where the user has moved.
- 14. An interactive gaming device capable of perceiving user movement, the gaming device comprising:
a body having a display for providing user interaction with a game being played on the gaming device; a light emitter associated with said body for emitting light at a location on the body; and a plurality of light detectors associate with said body for detecting light at a plurality of locations on the body so that the gaming device may locate where the user is and where the user has moved.
- 15. An interactive gaming device according to claim 14, wherein the gaming device further comprises:
a controller for turning the light emitter on and polling the light detectors one at a time after the light emitter has been turned on to determine where the user is and where the user has moved.
- 16. A method of perceiving user movement in an interactive gaming device, the method comprising:
transmitting light from a light emitter to illuminate a location about the gaming device; detecting light from a plurality of light detectors to determine where the user is and where the user has moved; and determining where the user is and where the user has moved by polling the light detectors one at a time to see if user presence has caused the light emitted from the light emitter to reflect back to the polled light detector.
- 17. An interactive gaming device capable of perceiving user movement, the gaming device comprising:
a body having a display for providing user interaction with a game being played on the gaming device; a plurality of light emitters associated with said body for emitting light at a plurality of locations on the body; and a plurality of light detectors associate with said body each being positioned in proximity to one of the plurality of light emitters for detecting light from the light emitter positioned within this proximity to determine where the user is and where the user has moved.
- 18. An interactive gaming device according to claim 17, wherein the gaming device further comprises:
a controller for cycling the light emitters on and polling the light detectors located within the proximity of each light emitter to see if user presence has caused the light emitted from the light emitter located within the proximity of the light detector to reflect back to the polled light detector thereby allowing the gaming device to determine where the user is and where the user has moved.
- 19. A method of perceiving user movement in an interactive gaming device, the method comprising:
transmitting light from a plurality of light emitters to illuminate a plurality of locations about the gaming device; detecting light from a plurality of light detectors each being positioned in proximity to one of the plurality of light emitters to determine where the user is and where the user has moved; and determining where the user is and where the user has moved by polling the light detectors one at a time to see if user presence has caused the light emitted from the light emitter located within the proximity of the light detector to reflect back to the polled light detector.
- 20. An interactive gaming device capable of perceiving user movement, the gaming device comprising:
a body having a display for providing user interaction with a game being played on the gaming device; a game piece comprising a light emitter for emitting light at a plurality of locations on the body; and a plurality of light detectors associate with said body for detecting light from the light emitter positioned within this proximity to determine where the user is and where the user has moved.
- 21. An interactive gaming device according to claim 20, wherein the gaming device further comprises:
a controller for polling the light detectors to see if game piece presence has caused the light emitted from the game piece to reflect back to the polled light detector thereby allowing the gaming device to determine where the user is and where the user has moved.
- 22. A method of perceiving user movement in an interactive gaming device, the method comprising:
transmitting light from a game piece to illuminate a plurality of locations about the gaming device; detecting light from a plurality of light detectors to determine where the user is and where the user has moved; and determining where the user is and where the user has moved by polling the light detectors to see if game piece presence has caused the light emitted from the game piece to reflect back to the polled light detector.
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application claims benefit of U.S. Provisional Application No. 60/265,445, filed Jan. 31, 2001.
Provisional Applications (1)
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Number |
Date |
Country |
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60265445 |
Jan 2001 |
US |