This invention relates generally to haptic-feedback systems. More specifically, embodiments of the invention relate to interactive gaming systems with haptic feedback.
Interactive gaming systems can simulate various sports or physical activities, such as tennis, baseball, ping-pong, soccer, fishing, or playing a musical instrument. Such systems allow users (or players) to compete with “virtual opponents,” or simulate other sports/physical activities (e.g., fishing), in virtual playing fields displayed on televisions, and have gained popularity as entertainment and/or training means. Although visual and audio cues are typically employed to inform the status of the contests, many such systems provide no haptic feedback—an essential component of many sports/physical activities—to the players. A need therefore exists in the art to incorporate haptic feedback in interactive gaming systems, so as to convey greater realism to the players.
Embodiments of the invention relate to interactive gaming systems and methods with haptic feedback.
In one embodiment, an apparatus comprises: a portable manipulandum configured to simulate an element associated with a physical activity; a sensor in communication with the portable manipulandum and configured to detect a movement of the portable manipulandum; an actuator disposed in the portable manipulandum; and a processor in communication with the sensor and the actuator. The processor is configured to receive a sensor signal from the sensor associated with the movement of the portable manipulandum and to output a control signal to the actuator based at least in part on the sensor signal. The control signal is configured to cause the actuator to output a haptic feedback associated with the movement of the portable manipulandum, e.g., simulating an impact between the portable manipulandum and an object.
These embodiments are mentioned not to limit or define the invention, but to provide examples of embodiments of the invention to aid understanding thereof. Embodiments are discussed in the Detailed Description, and further description of the invention is provided there. Advantages offered by the various embodiments of the present invention may be further understood by examining this specification.
These and other features, aspects, and advantages of the present invention are better understood when the following Detailed Description is read with reference to the accompanying drawings, wherein:
Embodiments of this invention provide interactive gaming systems and methods with haptic feedback. It will be appreciated that the term “physical activity” is herein construed broadly to include a sports activity, a music-instrument-playing activity, or any other physical activity that involves operating/maneuvering a manipulandum (or device) and feeling an impact or contact between the manipulandum and an object, as the following embodiments further illustrate. The term “gaming” is herein construed to include simulating such physical activity.
In one embodiment of the invention, an interactive gaming apparatus comprises: a portable manipulandum configured to simulate an element associated with a physical activity; a sensor in communication with the portable manipulandum and configured to detect a movement of the portable manipulandum; an actuator disposed in the portable manipulandum; and a processor in communication with the sensor and the actuator. The processor is configured to receive a sensor signal from the sensor associated with the movement of the portable manipulandum and to output a control signal to the actuator based at least in part on the sensor signal. The control signal is configured to cause the actuator to output a haptic feedback associated with the movement of the portable manipulandum, e.g., simulating an impact between the portable manipulandum and an object.
The portable manipulandum is configured to take on or imitate (i.e., simulate) the appearance and/or form of an element associated with a sports or physical activity, such as a racket for tennis, a bat for baseball, etc. By way of example,
In one embodiment, the portable manipulandum may be used for example by a player (not explicitly shown) as a tennis racket to practice playing tennis. The sensor can be for example a motion sensor such as an acceleration sensor (or accelerometer) or tilt sensor, e.g., disposed in and forming an integrated structure with the portable manipulandum in a manner that allows it to effectively track the motion of portable manipulandum, such as the position and/or velocity of the tennis racket. The processor may execute an application program, e.g., a virtual tennis application program. In the application program, the player may compete, for example, with a virtual opponent.
In one scenario, the player swings the racket at a virtual tennis ball (e.g., to simulate a serve), resulting in a sensor signal being generated by the sensor and sent to the processor. The processor may use the sensor signal to compute the resulting motion of the virtual tennis ball, as well as a counter move made, for example, by the virtual opponent. The processor can also determine and output a control signal to the actuator. The control signal is configured to cause the actuator to output a haptic feedback that simulates, for example, the impact between the virtual tennis ball and the tennis racket when the player strikes the virtual tennis ball struck back by the virtual opponent. The haptic effect can also be correlated with how/where the virtual tennis ball hits the racket, so as to enhance the realism of the playing. The contest between the player and the virtual opponent may also be displayed on a display device (e.g., a television), and/or broadcast by an audio device (e.g., one or more speakers).
U.S. Pat. No. 6,366,272 provides some embodiments of systems and methods for providing interactions between simulated objects using force feedback, the entire disclosure of which is incorporated herein by reference.
Systems and methods in accordance with the invention are further described below with reference to
Referring now to the drawings in which like numerals indicate like elements.
An actuator 220 may be disposed in and form an integrated structure with the portable manipulandum 210. For example, a motor connected to an eccentric mass may be disposed in the handle of a simulated tennis racket to provide haptic effects to the user holding the tennis racket. The embodiment shown in
In the embodiment shown in
In one embodiment, the processor 240 may be physically separated from the portable manipulandum 210, such as illustrated in
The processor 240 may also be in communication with a display device 250 (e.g., a television, a computer monitor, or other suitable display device) via a wired or wireless communications means 280. The processor 240 may additionally be in communication with an audio device 260 (e.g., one or more speakers) via a wired or wireless communications means 282. Although the audio device 260 is shown separate from the display device 250, the audio device 260 and display device 250 may be combined in some embodiments of the invention.
The term “portable” is herein construed broadly to include manipulanda that can be hand-held and operated in a stand-alone or un-tethered fashion. In some embodiments, it may be desirable for the manipulandum to communicate with an external processor via a wired communication means; however, the manipulandum is otherwise stand-alone or un-tethered mechanically. The portable manipulandum is configured to take on or imitate (i.e., simulate) the appearance and/or form of an element associated with a sports or physical activity, as the embodiments of
In the above and following embodiments, the term “disposed in” includes that the actuator 220 (or the sensor 230, or the processor 240) is configured such to form an integrated structure with the portable manipulandum 210. For example, the actuator 220 (or the sensor 230, or the processor 240) may be enclosed inside a housing of the manipulandum 210, the actuator 220 (or the sensor 230, or the processor 240) may be embedded in (or mounted on) a body (or housing) of the manipulandum 210, or the actuator 220 (or the sensor 230, or the processor 240) may be disposed in the portable manipulandum 210 via other mechanisms.
In the embodiment of
In one embodiment, the portable manipulandum 210 may be used, for example, by a player (not explicitly shown) as a tennis racket to practice playing tennis. The sensor 230 can be, for example, a motion sensor such as an acceleration sensor (or tilt sensor), e.g., disposed in the portable manipulandum 210 in a manner that allows it to effectively track the motion of portable manipulandum 210. The sensor 230 may be an accelerometer (piezoelectric, MEMS (Micro-Electro-Mechanical Systems) based, etc.), a gyroscope, a receiver (infrared, radio frequency, etc.), or other sensing means capable of measuring position change, velocity, and/or acceleration of the manipulandum 210. When the player swings the racket 210, the sensor 230 generates a sensor signal indicating the motion of the tennis racket, e.g., its position, velocity, and/or acceleration (e.g., speed, direction, and rate of change in direction and/or speed).
The processor 240 may execute an application program, which may be, for example, stored in a memory 242. For example, the processor 240 may execute a virtual tennis application program, in which the player may compete, for example, with a virtual opponent. In one scenario, the player swings the racket at a virtual tennis ball (e.g., to simulate a serve), resulting in a sensor signal being generated by the sensor 230 and sent to the processor 240. The processor 240 may use the sensor signal to compute the resulting motion of the virtual tennis ball, as well as a counter move made, for example, by the virtual opponent. The processor 240 can also determine and output a control signal to the actuator 220. The control signal is configured to cause the actuator 220 to output a haptic feedback that simulates, for example, the impact between the virtual tennis ball and the tennis racket when the player strikes the virtual tennis ball struck back by the virtual opponent. For example, the processor 240 may generate a control signal configured to cause the actuator 220 to output a jolt sensation as the tennis racket “impacts” the virtual tennis ball. The haptic feedback can be correlated with how/where the virtual tennis ball hits the racket, for example, so as to enhance the realism of the playing. Various haptic effects can also be created for other events of interest, and/or to simply enhance the joy of playing. U.S. Pat. No. 6,366,272 discloses some examples of application programs designed and implemented for simulated (or virtual) interactions, the entire disclosure of which is incorporated herein by reference.
The application program may further implement a graphical environment on the display device 250, for example, a virtual playing field (e.g., a tennis court) with the virtual opponent and/or a virtual representation of the player to graphically illustrate the contest between the player and the virtual opponent. In addition, the application program may have, for example, the status of the contest broadcasted by the audio device 260, along with other audio cues that mimic the real environment (e.g., applauses from virtual audience, announcer commentary, opponent banter or “heckling,” in-game sounds such as “cracking” of a bat or “clicking” of a fishing reel, etc.).
The embodiment of
In one embodiment, the host processor 240 may be configured to send high-level force commands (e.g., “generating a sweet spot” for a tennis game, or “generating a home-rum” for a baseball game) to the local processor 345. A high-level force command can be a command that provides a general description of the haptic effect but may not include the details, such as the particular frequency, amplitude, or duration, of the control signal to be generated for the actuator 220. In response, the local processor 345 can provide appropriate control signals to the actuator 220 to render the desired haptic effects. A set of pre-determined “haptic effects” can be stored, for example, in a local memory (not explicitly shown) associated with the local processor 345, such that the corresponding haptic effects can be looked up upon receiving the high-level commands from the host processor 240. For example, the memory may comprise a look-up table that includes two fields. The first field may contain the names of the high-level effects to be implemented. The second field may include a collection of data (e.g., a frequency, amplitude, and duration, etc.) necessary to generate a particular haptic effect. U.S. Pat. Nos. 5,734,373, 5,959,613, 6,028,593, 6,300,937, and 6,411,276 disclose some embodiments of haptic systems employing host and local processors and associated controlling schemes, the disclosures of all of which are incorporated herein by reference.
The local processor 345 can also be configured to generate haptic effects in an interactive or dynamic manner. By way of example in the embodiment of
The sensor signal (e.g., image data) from the sensor 430 is communicated to a processor 440. In one embodiment, the sensor 430 and the processor 440 (along with a memory 442 and/or other associated electronics) may constitute an integrated console (or housing) 490, situated at a location that allows the sensor 430 to effectively capture the range of motion of the portable manipulandum 210. For example, in one embodiment, the portable manipulandum 210 may comprise a baseball bat. A console 490 is constructed to be placed on the floor and resemble a home plate. The console 490 comprises one or more sensors configured such to allow the console to capture the motion of the simulated baseball bat across the plate. A processor 440 situated in the console 490 receives the sensor signal, and if the simulated bat strikes a simulated baseball, the processor 440 generates a control signal to the actuator 220. The actuator 220 is in communication with the processor 440 via a wired and/or wireless communication means 470. For example, in the baseball simulation system described above, the actuator 220 may comprise a Bluetooth (or other wireless) receiver. A Bluetooth (or other wireless) transmitter in the console 490 or integrated in the processor 440 may transmit the control signal to the actuator 220. In another embodiment, the processor 440 (along with the memory 442) may be included in a computer (or a television set), with the sensor 430 being, for example, a video camera peripheral to the computer. The use of a camera as a motion sensing means allows a “one-way” communication between the processor 440 and the portable manipulandum 210, which may be desired in some applications. The apparatus 400 can be substantially similar to the embodiment of
In some embodiments, a two-body (or multi-body) sensing system may also be implemented.
In one embodiment, for example, the first element 532 can be attached to (or mounted on) the portable manipulandum 210. The second element 534 can be disposed in the console 490, configured to receive sensor signals emitted (or broadcasted) from the first element 532 and communicates the sensor signals to the processor 440. In other embodiments, the second element 534 can also be physically separate from the console 490, e.g., be placed at a location that allows it to best communicate with the first element 532. In any case, the first and second elements 532, 534 are configured to work in conjunction to effectively track the movement of the portable manipulandum 210. The processor 440 in turn generates control signals based on the received sensor signals, and outputs the control signals to the actuator 220 via a wired and/or wireless communication means 570.
In another embodiment, the first element 532 can be disposed in the console 490, and the second element 534 can be attached to (or mounted on) the portable manipulandum 210, as depicted in
In the embodiments above, the first element 532 can be a radio frequency (RF) emitter, an infrared emitter, an ultrasound emitter, or any other known radiation (or wave) source. The second element 534 can be a detector/receiver devised to work effectively with the first element 532. In addition to a two-body sensor, a sensing system including a plurality of emitters and/or a plurality of receivers can also be implemented in an interactive gaming system of the invention, configured such to effectively track the movement of the manipulandum 210.
In one embodiment of the invention, for example, a plurality of receivers and/or emitters can be arranged such that the movement of the manipulandum 210 can be “triangulated” from the plurality of resultant sensor signals. In another embodiment, a plurality of actuators can be, for example, arranged in a particular spatial pattern and actuated selectively in accordance with the gaming events, such as where/how the impact between the portable manipulandum (e.g., a racket) and the simulated object (e.g., a virtual ball) occurs.
An interactive gaming system of the invention (e.g., one of the embodiments described above) can also be applied to a situation where a player is playing with an opponent or a computer over a network, such as Internet. In one embodiment, the processor 240 (or 340) can, for example, be equipped with wired and/or wireless networking capabilities. For example, in one embodiment, the processor 240 (or 340) may comprise a wireless communication means (e.g., a Wi-Fi device based on IEEE 802.11, or other IEEE 802 transceivers), a Bluetooth chip, or other networking means. The processor 240 (or 340) can, for example, send to the network information related to the motion of the player, as well as receive from the network information related to a move made by the opponent, and so on. Based on such information, the processor 240 (or 340) outputs appropriate control signals to the actuator 220 for rendering the desired haptic effects, e.g., in a manner similar to that described above. The processor 240 (or 340) may further instruct the display device 250 to display the playing of the opponent (e.g., making use of the imaging data taken by the camera such as described in the embodiment of
In the above, the actuator 220 can be an eccentric mass actuator (e.g., a pager motor), a harmonic eccentric mass actuator, an inertial mass harmonic actuator, a voice coil, a moving magnet actuator, a piezoelectric actuator, an electro-active polymer actuator, or any other suitable actuation means known in the art. The actuator 220 can be, for example, disposed in the housing of the portable manipulandum 210, e.g., via a suitable mechanism that is effective in transmitting haptic effects. In some applications such as fishing, a resistive actuator (e.g., an electromagnetic brake) can also be utilized, e.g., coupled to the crank mechanism of the fishing pole. In other embodiments, it might be desired to implement a plurality of actuators in the portable manipulandum, such as described above, so as to output haptic effects that mimic the underlying application. Haptic effects can be kinesthetic, tactile, or other types of feedback forces deemed appropriate. U.S. Pat. Nos. 5,734,373, 6,285,351, and 6,300,936 provide more details on configuring and implementing haptic feedback systems, the disclosures of all of which are incorporated herein by reference.
As described above, the portable manipulandum 210 is configured to simulate an element associated with a sports or physical activity, such as a racket for playing tennis, badminton, racquet ball, squash, ping-pong, and the like, or a bat (or club) for playing baseball, hockey, golf, and the like. The actuator 220 can be configured and controlled accordingly to deliver haptic effects desired for a given application.
Furthermore, the portable manipulandum 210 can be configured to simulate a fishing rod, where the haptic feedback can, for example, be related to the sensation of catching and/or maneuvering a fish. The portable manipulandum 210 can also be configured to simulate a gun or rifle, where the haptic feedback may mimic, for example, the sensation of “recoiling” during shooting. Such can be used, for example, in hunting or shooting practices (e.g., for training military personnel). For example, in one embodiment, a simulated rifle may comprise one or more pager motors (or other eccentric mass actuators), configured such that vibrations (or a jolt) are output during shooting to mimic the recoiling sensation.
In addition, the portable manipulandum 210 can be configured to simulate a sword for fencing, martial arts, or the like, where the haptic feedback can, for example, be correlated with the sword coming into contact with that (or a body part) of the opponent. For example, in one embodiment, a simulated sword can comprise one or more motors, configured such that a jolt or impulse like force is output when the sword hits a virtual one.
The portable manipulandum 210 may alternatively be configured to simulate a glove for boxing or baseball, or a football, where the haptic feedback can, for example, be associated with the sensation of receiving a punch from an opponent, or catching a ball. Moreover, there can be applications where the portable manipulandum 210 is configured such to be attachable to a body part, such as a leg of a soccer player, thereby enabling the player to experience the physical sensations associated with kicking a soccer ball, for instance. For example, in one embodiment, a plurality of actuators (e.g., piezoelectric buzzers) may be disposed in a simulated boxing glove at different locations, so as to output haptic effects in relation to where/how virtual punches are received.
The portable manipulandum 210 may also be configured to simulate a drumstick for beating a drum, or other stick (or rod) like elements for striking/plucking a music instrument, where the haptic feedback can, for example, be associated with the stick striking the surface of a virtual drum (or corresponding part of other music instrument). For example, in one embodiment, a simulated drumstick can comprise one or more actuators (e.g., piezoelectric or voice coil buzzers), configured such that a jolt or impulse like force is output when the drumstick strikes the virtual drum. In another embodiment, a console comprising a ring-like structure may be, for example, implemented to resemble (or simulated) a drum, where a plurality of sensors (e.g., infrared, optical, or RF sensors) may be positioned on the perimeter of the ring-like structure. When the simulated drumstick strikes a virtual surface of the simulated drum (e.g., an imaginary surface as provided by the ring-like structure), one or more sensor signals are output and sent to a processor (e.g., situated in the console). Based on these and other sensor signals (e.g., the simulated drumstick may also comprise one or more internal sensors), the processor can determine, for example, the location and/or speed at which the simulated drumstick strikes the virtual drum surface, and generate one or more control signals accordingly to one or more actuators disposed in the simulated drumstick. A haptic feedback is then output, which may, for example, be correlated with the manner by which the drumstick strikes the simulated drum. Alternative embodiments may, for example, comprise other sensing means, such as those described above with respect to the embodiments of
In other embodiments, the invention can be used to simulate other sports/physical activities those skilled in the art contemplate. All in all, haptic feedback can be used to enhance the realism of such gaming, to complement various events of interest, and/or to create more fun to the player.
In the above, processors (e.g., the processors 240, 345, 440) can generally include, for example, digital logical processors/controllers capable of processing input, execute algorithms, and generate output, as necessary to cause the desired haptic effects to be output to the portable manipulandum 210. Suitable processors include, for example, a microprocessor, an Application Specific Integrated Circuit (ASIC), state machines, an analog or digital circuit, or a combination of multiple circuits, and the like. Such processors can include a variety of other components, such as, for example, co-processors, graphics processors, etc. Such processors may also include, or may be in communication with, media, such as computer (or processor) readable media (e.g., the memories 242, 442 above), which store instructions that, when executed by the processor, cause the processor to perform certain functions/steps (e.g., those described above with respect to the application program).
One embodiment of a computer (or processor) readable medium includes an electronic, optical, magnetic, or other storage or transmission device capable of providing a processor with computer-readable instructions. Other examples of computer readable media include, but are not limited to, random access memory (RAM), read-only memory (ROM), electronically programmable read only memory (EPROM), erasable electronically programmable read only memory (EEPROM), flash memory, hard drives, DVD drives, CD-R/RW drive, floppy diskettes, all optical media, photomagnetoelectric disks, magnetic tapes or other magnetic media, or any other medium from which a processor can read.
The display device 250 in the above can include (but is not limited to) a computer or television monitor (e.g., CRT, LCD, flat panel, etc.), a 3-D goggle, or any other display means known in the art. The audio device 260 can include, for example, one or more speakers, or any other known audio/sound generating means.
The foregoing description of the preferred embodiments of the invention has been presented only for the purpose of illustration and description and is not intended to be exhaustive or to limit the invention to the precise forms disclosed. Numerous modifications and adaptations thereof will be apparent to those skilled in the art without departing from the spirit and scope of the present invention.
This application claims priority to U.S. Provisional Patent Application No. 60/477,214, filed on Jun. 9, 2003, the entire disclosure of which is incorporated herein by reference.
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