The present invention relates generally to interactive input systems, and in particular, to an interactive input system comprising a multi-angle reflector.
Interactive input systems that allow users to inject input (eg. digital ink, mouse events etc.) into an application program using an active pointer (eg. a pointer that emits light, sound or other signal), a passive pointer (eg. a finger, cylinder or other suitable object) or other suitable input device such as for example, a mouse or trackball, are known. These interactive input systems include but are not limited to: touch systems comprising touch panels employing analog resistive or machine vision technology to register pointer input such as those disclosed in U.S. Pat. Nos. 5,448,263; 6,141,000; 6,337,681; 6,747,636; 6,803,906; 7,232,986; 7,236,162; and 7,274,356 assigned to SMART Technologies ULC of Calgary, Alberta, Canada, assignee of the subject application, the contents of which are incorporated by reference; touch systems comprising touch panels employing electromagnetic, capacitive, acoustic or other technologies to register pointer input; tablet personal computers (PCs); touch-enabled laptop PCs; personal digital assistants (PDAs); and other similar devices.
PCT Application Publication No. WO 02/03316 to Morrison et al., assigned to the assignee of the present application, the contents of which are incorporated by reference, discloses a camera-based touch system comprising a touch screen that includes a passive touch surface on which a computer-generated image is presented. A rectangular bezel or frame surrounds the touch surface and supports digital cameras at its corners. The digital cameras have overlapping fields of view that encompass and look across the touch surface. The digital cameras acquire images looking across the touch surface from different locations and generate image data. Image data acquired by the digital cameras is processed by digital signal processors to determine if a pointer exists in the captured image data. When it is determined that a pointer exists in the captured image data, the digital signal processors convey pointer characteristic data to a master controller, which in turn processes the pointer characteristic data to determine the location of the pointer relative to the touch surface using triangulation. The pointer location data is conveyed to a computer executing one or more application programs. The computer uses the pointer location data to update the computer-generated image that is presented on the touch surface. Pointer contacts on the touch surface can therefore be recorded as writing or drawing or used to control execution of applications programs executed by the computer.
The touch system described above has been shown to work extremely well. However, due to employing two or four digital cameras and associated digital signal processors, the touch system described above is somewhat expensive to produce.
Camera-based touch systems having fewer hardware components have been considered. For example, U.S. Pat. No. 5,484,966 to Segen discloses an apparatus for determining the location of an object within a generally rectangular active area. The apparatus includes a pair of mirrors extending along different sides of the active area and oriented so that the planes of the mirrors are substantially perpendicular to the plane of the active area. The mirrors are arranged at a 90 degree angle with respect to one another and intersect at a corner of the active area that is diametrically opposite a detecting device. The detecting device includes a mirror and a CCD sensor and looks along the plane of the active area. A processor communicates with the detecting device and receives image data from the CCD sensor.
According to Segen, when a stylus is placed in the active area, the detecting device sees the stylus directly as well as images of the stylus reflected by the mirrors. Images including the stylus and stylus reflections are captured by the detecting device and the captured images are processed by the processor to detect the stylus and stylus reflections in the captured images. With the stylus and stylus reflections having been determined, the location of the stylus within the active area is calculated using triangulation.
Although the camera-based touch system described above employs only one optical sensing device and processor, a reflective bezel is required along multiple sides of the active area, which can be obstructive to users.
It is therefore an object of the present invention to provide a novel interactive input system comprising a multi-angle reflector along a single side of the pointer input region.
Accordingly, in one aspect there is provided an interactive input system, comprising:
a pointer input region;
a multi-angle reflecting structure located along a single side of the pointer input region and operable to reflect radiation from a pointer within the pointer input region from at least two surface locations of the multi-angle reflecting structure, wherein the at least two surface locations each have different respective angles;
an imaging system operable to capture within at least a portion of the pointer input region images of the reflected radiation located within a field of view of the imaging system; and
processing structure for determining the location of the pointer relative to the pointer input region based on the at least one image.
In another aspect there is provided, in an interactive input system, a method of detecting the position of a pointer associated with a pointer input region, the method comprising:
illuminating the pointer when applied to the pointer input region;
reflecting along a single side of the pointer input region a first incident radiation signal received from the illuminated pointer;
reflecting along the single side of the pointer input region a second incident radiation signal received from the illuminated pointer;
acquiring an image of the reflected first and second incident radiation signals; and
processing the acquired image to determine the position of the pointer relative to the pointer input region using triangulation.
In another aspect there is provided an interactive input system, comprising:
a pointer input region;
a multi-angle reflector located along a single side of the pointer input region and operable to reflect radiation received from an object associated with the pointer input region from at least two non-planar surfaces of the multi-angle reflector; and
an imaging system operable to capture within at least a portion of the pointer input region images of the reflected radiation located within a field of view of the imaging system for determining the location of the object relative to the pointer input region.
In another aspect there is provided an interactive input system, comprising:
a pointer input region;
a plurality of reflectors located along a single side of the pointer input region and operable to reflect radiation received from an object associated with the pointer input region from each of the plurality of reflectors, wherein each of the plurality of reflectors comprise a different shape; and
an imaging system operable to capture within at least a portion of the pointer input region images of the reflected radiation located within a field of view of the imaging system for determining the location of the object relative to the pointer input region.
In another aspect there is provided an interactive input system, comprising:
a pointer input region;
a plurality of reflectors located along a single side of the pointer input region and operable to reflect radiation received from an object associated with the pointer input region from each of the plurality of reflectors, wherein each of the plurality of reflectors comprise a different angular orientation; and
an imaging system operable to capture within at least a portion of the pointer input region images of the reflected radiation located within a field of view of the imaging system for determining the location of the object relative to the pointer input region.
Embodiments of the present invention will now be described more fully with reference to the accompanying drawings in which:
Turning now to
The display screen 174, in this embodiment an LCD monitor, presents images provided by the processing structure 180 executing one or more application programs. The an external interface 156 provides the means by which images may be provided to other systems for various purposes, such as web conferencing.
The multi-angle reflector 176, in this embodiment a reflective compound curve shaped bezel, similar in appearance to a sinusoid, is positioned along a first side of the pointer input region 178 and across the pointer input region 178 from imaging system 172. The reflective surface of the multi-angle reflector 176 faces the imaging system 172, and extends a short distance approximately vertical from the plane of the pointer input region 178.
The imaging system 172 is positioned along a second side of the pointer input region 178 with a field of view capable of observing the multi-angle reflector 176 and generally looking across the pointer input region 178 from the multi-angle reflector 176 and is aimed at the multi-angle reflector 176.
The processing structure 180 in this embodiment is a general purpose computing device in the form of a computer. The computer (not shown) comprises, for example, a processing unit, system memory (volatile and/or non-volatile memory), other non-removable or removable memory (eg. a hard disk drive, RAM, ROM, EEPROM, CD-ROM, DVD, flash memory, etc.) and a system bus coupling the various computer components to the processing unit. The computer can include a network connection to access shared or remote drives, one or more networked computers, or other networked devices.
During operation of the touch system 150, processing structure 180 outputs video data to display screen 174. A pointer placed in the pointer input region 178 of touch surface 152 emits incident radiation towards the multi-angle reflector 176. Multi-angle reflector 176 reflects the incident radiation from two (2) of its surface locations towards the imaging system 172. The imaging system 172 receives images of the multi-angle reflector 176 including the reflected radiation, and provides the images to master controller 154. Master controller 154 processes the images to generate pointer location data based on the location of the reflected radiation in the images, and the pointer location data is then provided to processing structure 180. The processing structure 180 uses the pointer location data to update the video images being output to display screen 174 for presentation and interaction with applications. Pointer contacts in the pointer input region 178 of the touch surface 152 on the display screen 174 can therefore be recorded as writing or drawing or used to control execution of applications programs executed by the processing structure 180.
The multi-angle reflector 176 is constructed according to a numerical optimization based on design constraints, so that at least two reflections of the pointer 184 in the entire pointer input region 152 are visible to the imaging system 172. In this embodiment, the multi-angle reflector 176 comprises both a section having a convex shape and a section having a concave shape. Each section is a rectangular strip from the surface of a torus. The optimization itself is developed on the two dimensional plane parallel to the pointer input region, where each part of the multi-angle reflector 176 is projected as a portion of a circle. The goal of optimization is to determine the parameters of each portion of the circles, including the radius of each circle, the location of the center of each circle, and the start and end angles of each portion of the circle. Optimization of these parameters is performed under a number of constraints. For example, the two portions of the circles are conjugated by the first derivative. In other words, for reflector continuity, the first derivative of the ending point of the first circle must equal that of the ending point of the second circle. Also, the two portions of the circles are conjugated at a predetermined location, and are within the camera's field of view (FOV). The radius of each piece of circle is no larger than a first upper limit, and the height of the multi-angle reflector (i.e. the conjugated circles portions) is no larger than a second upper limit. The goal here is to achieve, for any point in the pointer input region, at least two different light rays to the imaging system after reflection by the multi-angle reflector.
The optimization is developed numerically with the assistance of optimization software such as for example Matlab™ or Zemax™. Those skilled in the art will appreciate that other types of curvatures may also be used for designing the multi-angle reflector 176, other appropriate optimization parameters and constraints can also be employed, and other appropriate optimization techniques and software can be used for the optimization.
Incident ray 430 of radiation, denoted as vector Îe, is emitted by the pointer 184 and reaches a reflective surface location 425, denoted as (xe,ye), on a concave portion of the multi-angle reflector 176. The reflected ray 432, denoted as vector {right arrow over (O)}e, leaves the surface location 425 at a reflection angle in accordance with the law of reflection, as described below.
Similarly, incident ray 434, denoted as vector Îc, is emitted by the pointer 184 and is reflected from a surface location 424, denoted as (xc,yc), on a convex portion of the multi-angle reflector 176. The reflected radiation ray 436, denoted as vector {right arrow over (O)}e, leaves from surface location 424 at a reflection angle according to the law of reflection.
According to the law of reflection, the angle of incidence of a ray with respect to a surface normal is equal to the angle of reflection of the ray.
Ô=Î+(2 cos θi){circumflex over (n)} (1)
Î=Î−2Î, {circumflex over (n)}{circumflex over (n)} (2)
Î, {circumflex over (n)}
Î{circumflex over (n)}=∥Î∥∥{circumflex over (n)}(−cos θi) (3)
∥Î∥∥{circumflex over (n)}∥=1 (4)
Returning to
For positions at which the camera 182 is able to observe the pointer 184 directly, the image of the pointer 184 can be used in the calculation to triangulate the position or the pointer 184 can be ignored. Using the image of the pointer 184 in the triangulation calculation is more robust as it compensates for instances where the pointer 184 obscures one of the images of the reflections 424 or 425. The pointer 184 in the image may appear larger than its reflections due to the proximity of the pointer 184 to the imaging system 172. Further, the pointer 184 may appear brighter in the image than its reflections due to the attenuation of the multi-angle reflectors. Preferably, the size of the bright spots in the image are compared to determine which is the largest and therefore coming directly from the pointer and not having been reflected by the reflecting structure. However, another method by which the bright spots due to the reflection are determined is by defining a line between the calculated position of each pair of bright spots detected (as set out below) and seeing if the third bright spot (eg. not in the tested pair) falls on the line. If the third bright spot falls on this line, then the pair of bright spots is the reflected ones. Otherwise, another of the pairs is the reflected bright spots
Image sensor 280 produces images of the multi-angle reflector 176. When pointer 184 is in the pointer input region, the produced images include two bright points/areas at locations 407 and 406. The images are provided to the master controller 154, which calculates the coordinates (x0, y0) of the pointer 184 based on the locations in the images of the bright spots at locations 407 and 406 and known parameters respecting the positions in the reference coordinate system of the camera entrance pupil 421, the image sensor 280, and the multi-angle reflector 176.
The field of view 502 of the digital camera 182 is demonstrated in
The slope kc of the ray {right arrow over (O)}c reflected from surface location 424 on the convex portion of the multi-angle reflector 176 to the camera entrance pupil 421 is first calculated (step 702), as shown in Equation 5 below:
k
c=tan(−(pc−u0)*dp+90) (5)
where:
pc=distance in pixels of bright point 406 from the camera image edge 426;
u0=distance in pixels of principle point 422 from the camera image edge 426; and
dp=the number of degrees per pixel in the camera image.
The slope ke of the ray {right arrow over (O)}e reflected from surface location 425 on the concave portion of the multi-angle reflector 176 to the camera entrance pupil 421 is then calculated in a similar manner (step 704), as shown in Equation 6, below:
k
e=tan(−(pe−u0)*dp+90) (6)
where:
pe=distance in pixels of bright point 407 from the camera image edge 426.
Based on the calculated slope kc and known coordinates (0,ycam) of the camera entrance pupil 421, the equation of the reflected ray {right arrow over (O)}c is determined as
y=k
c
x+y
cam (7)
The x-coordinate (xc, yc) of the intersection point 424 of the reflected ray {right arrow over (O)}c with the surface of the multi-angle reflector 176 is then determined by using the equation of the reflected ray {right arrow over (O)}c and the predefined surface coordinate data of the multi-angle reflector 176 stored in the lookup table. Many methods can be used. For example, linear search methods may be used to find (xc, yc), with which at least a subset of the predefined surface coordinate data of the multi-angle reflector 176 stored in the lookup table are used, where the subset of coordinates may be determined by using, e.g., the Newton's method. For each pair of coordinates (xi,yi) in the selected subset, one substitutes xi into Equation 7 to calculate the corresponding y-coordinate
The point can be determined by checking each of the pairs of coordinates describing the multi-angle reflector surface in the look up table to see which pair of coordinates fits the line equation of the reflected ray. i.e. A y-coordinate on the reflected ray can be calculated for each x-coordinate in the look up table and the calculated y-coordinates can be compared with the y-coordinates in the look up table. When the calculated y-coordinate on the reflected ray matches the y-coordinate in the look up table, the reflection point has been found. Various methods could be used to increase the speed of the search. For example, a coarse search could be performed on a subset of the coordinates initially to identify the region of the reflector where the intersection point falls, and a finer search could then be used to determine the exact intersection point.
In a similar manner, based on the calculated slope ke and the known coordinates (0,ycam) of the camera entrance pupil 421, the equation of the reflected ray {right arrow over (O)}e is determined. The coordinates (xe,ye) of the intersection point 425 of the reflected ray {right arrow over (O)}e with the surface of the multi-angle reflector 176 is then determined by using the equation of the reflected ray {right arrow over (O)}e and the predefined surface coordinate data of the multi-angle reflector 176 stored in the lookup table (step 708).
With the coordinates (xc, yc) of surface location 424 having been determined, the slope Ktc of a tangent to the convex portion of the surface of the multi-angle reflector 176 at coordinates (xc, yc) of surface location 424 is calculated (step 710). More particularly, the slope Ktc is calculated as the slope of a line connecting two nearby surface locations (selected from the lookup table) centered at coordinates (xc, yc) of surface location 424.
With the slope Ktc of the tangent at surface location 424 having been calculated, the normal {circumflex over (n)}c at surface location 424 is then calculated (step 712) as shown in Equation 8 below:
{circumflex over (n)}
c=(−sin(alc), cos(alc)) (8)
where:
alc=atan(Ktc).
The normalized form Ôc of vector {right arrow over (O)}c representing the ray from surface location 424 to camera entrance pupil 421 is then calculated (step 714), as shown in Equation 9 below:
Ô
c
={right arrow over (O)}
c
/∥{right arrow over (O)}
c∥ (9)
where:
{right arrow over (O)}c=(−xc, ycam−yc); and
ycam=the y-coordinate of the camera entrance pupil relative to reference point 427.
Based on the law of reflection described above with reference to
Î
c
=Ô
c−2Ôc,{circumflex over (n)}c{circumflex over (n)}c (10)
where:
Ôc, {circumflex over (n)}c denotes a dot product.
The slope Kic of vector Îc is then calculated (step 718), as shown in Equation 11 below:
K
ic
=Î
c (2)/Îc (1) (11)
where:
Îc (2) is the second element (y-component) of the vector Îc; and
Îc (1) is the first element (x-component) of the vector Îc.
Based on the slope Kic and coordinates (xc, yc) of surface location 424, a line equation for a line passing through (xc, yc) with a slope Kic, representing the incident ray from pointer 184 reflected at surface location 424 is defined (step 720), as shown in Equation 12 below:
y=K
ic(x−xc)+yc (12)
The line representing incident ray from pointer 184 reflected at surface location 425 is defined in a similar manner as has been described above. In particular, with the coordinates (xe, ye) of surface location 425 having been determined at step 708, the slope Kte of a tangent to the concave portion of the surface of the multi-angle reflector 176 at coordinates (xe, ye) of surface location 425 is calculated (step 722). More particularly, the slope Kte is calculated as the slope of a line connecting two nearby surface locations (selected from the lookup table) centered at coordinates (xe, ye) of surface location 425.
With the slope Ktc of the tangent at surface location 425 having been calculated, the normal {circumflex over (n)}e (a unit vector with a magnitude of 1) at surface location 425 is then calculated (step 724) as shown in Equation 13 below:
{circumflex over (n)}
e=(−sin(ale), cos(ale)) (13)
where:
ale=atan(Kte).
The normalized form Ôe of vector {right arrow over (O)}e representing the ray from surface location 425 to camera entrance pupil 421 is then calculated (step 726), as shown in Equation 14 below:
Ô
e
={right arrow over (O)}
e
/∥{right arrow over (O)}
e∥ (14)
where:
{right arrow over (O)}e=(−xe, ycam−ye); and
ycam=the y-coordinate of the camera entrance pupil relative to reference point 427.
Based on the law of reflection described above with reference to
Î
e
=Ô
e−2Ôe,{circumflex over (n)}e{circumflex over (n)}e (15)
The slope Kie of vector Îe is then calculated (step 730), as shown in Equation 16 below:
K
ie
=Î
e (2)/Îe (1) (16)
where
Îe (2) is the second element (y-component) of the vector Îe; and
Îe (1) is the first element (x-component) of the vector Îe.
Based on the slope Kie and coordinates (xe, ye) of surface location 425, a line equation for a line passing through (xe, ye) with a slope Kie, representing the incident ray from pointer 184 reflected at surface locate 425 is defined (step 732), as shown in Equation 17 below:
y=K
ie(x−xe)+ye (17)
With line equations for lines representing the two incident rays Ie and Ic having been defined as shown in Equations 11 and 16 above, the location (x0, y0) of pointer 184 is then calculated based on the intersection of the incident rays Ie and Ic determined by equating the two lines, as shown in Equation 18 below:
K
ic(x0−xc)+yc=Kie(x0−xe)+ye (18)
x0=(Kic xc−Kie xe+ye−yc)/(Kic−Kie); and
y0=Kie(x0−xe)+ye
A calibration procedure is performed to determine exact values for the system parameters, including any offset (dx, dy) of the camera entrance pupil 421 relative to the origin point (0,0) in the reference coordinate system, based on camera parameters including the principal point 422 of the camera, the angular resolution dp of the camera in degrees per pixel, and physical dimensions of the touch system including the distance R of the camera to the nearest edge of the pointer input region along the plane of the pointer input region 178.
The pointer locations at each of the designated calibration positions 701 are determined as described above with reference to
After the estimates of the system parameters have been revised, the calibration process returns to step 908 and new pointer coordinates are calculated based on the revised system parameter estimates. If at step 912 none of the error values is greater than the threshold value, the system parameters are saved as calibrated system parameters (step 916).
In an alternative embodiment of
Using similar algorithms described above for calibration and triangulation applied individually for each multi-angle reflector, the resolution overall of the interactive surface increases as shown by the increased density of the rays 504. Moreover, if one multi-angle reflector 176, 1102 becomes damaged or obscured through dust, dirt, etc then the other multi-angle reflector can compensate for this problem.
In yet another embodiment of
In yet another embodiment shown in
In yet another alternative embodiment,
In yet another embodiment, shown in
By having more reflections visible (by using more rows and/or sections of multi-angle reflectors), additional redundancy is added to the interactive system 174 at the expense of processing power required to process the additional rows. For the pointer 184 in the lower left corner of
One of skill in the art would know that other variations are possible, the facets of the multi-angle reflector can be curved to increase the area of the interactive surface 178 covered by each facet 1504 or to improve the linearity of coverage across the interactive surface 178. The facets could be much larger or smaller.
To improve the field of view and its orientation (as shown in
A prism 1704 slides in front of the camera 1702 to re-direct the field of view of the camera 1702 to include a multi-angle reflector 178 comprising a plurality of planar mirror segments or facets 1504 at different angles. The multi-angle reflector 178 is at an angle greater than 90 degrees with respect to the plane of the touch sensitive area 178, such that reflections of an illuminated pointer 184 in the touch sensitive area 178 are visible to the camera 1702 when the prism 1704 is positioned over the camera 1702. The illuminated pointer 184 may be an infrared light-emitting pen, or it may be a passive pointer such as a passive pen or a finger that is illuminated by one or more light sources disposed along the edge, at the camera, or at the corners adjacent the edge of the touch sensitive area 178 that the multi-angle reflector 176 is positioned along.
Likewise, by using multiple rows of compound facets 1504, the system, using a lit pointer, could be used to detect gestures in the three dimensional free space in front of the screen and above the keyboard of a standard laptop computer.
Another embodiment of the system incorporates a computer learning system (such as artificial intelligence, neural networks, fuzzy logic, etc) where strips of faceted tape could be applied and, by moving a lit pointer around the touch area along a known path, the system could associate reflection patterns to pointer locations. This approach would simplify construction by allowing essentially random facets to be placed on the multi-angle reflector and the reflective profile will be determined. Moreover, if facets of the reflector become damaged or dirty, the computer learning system may be able to compensate for these defects.
Although several embodiments have been presented, one of skill in the art will appreciate that other embodiments of the interactive input system are possible. One such embodiment might employ alternative forms of multi-angle reflectors could be employed to further reduce the amount of physical space required for the reflecting structure. For example, a multi-angle reflector composed of a plurality of non-planar reflectors arranged in rows or a multi-angle reflector with a plurality of concave and convex portions could be employed. Alternatively, a multi-angle reflector described by a mathematical function, as opposed to discrete surface locations stored in a lookup table, could be employed.
The sliding prism could incorporate filtering of specific types of light in order to improve the signal-to-noise ratio of the interactive input system. By incorporating the filter in the prism, the camera can be used as a conventional camera for web-conferencing and provide an optimal system for touch interaction when the prism is placed over the camera.
Those of skill in the art will appreciate that may different wavelengths of light would work with this system, for example, visible, white, IR, etc. However, it is preferable to use a non-visible form of light to reduce interference with the images being displayed.
Those of skill in the art will appreciate that an illuminated passive pointer could be used with the interactive input systems described above, such that the passive pointer is illuminated by a source of illumination that is either located near the imaging system 172 or at some other position that is remote from the pointer. In such an embodiment, the pointer would be reflective in order to provide sufficient light to the multi-angle reflectors. The light source could incorporate an infrared (IR) Light Emitting Diode (LED) for such a passive pointer systems. Techniques such as that described in U.S. patent application Ser. No. 12/118,521 to McGibney et al., assigned to the assignee of the present application, the contents of which are incorporated by reference, could be applied to the interactive input system for additional advantage. The LEDs may be located at the cameras, along the bezels of the display, but preferably should be located outside of the direct FOV of the camera. Alternatively, the LEDs may be located at the multi-angle reflector and a retro-reflective pointer could be used.
Those of skill in the art will appreciate that although the imaging system looks generally across the touch surface in most of the embodiments described, the imaging system may be located at other positions in the interactive input system. For example, the imaging system may be located at a corner of the pointer input region, or it may look down on the pointer input region. At any of these locations, the field of view of the imaging system comprises at least a substantial portion of the multi-angle reflector.
Those of skill in the art will also appreciate that the mathematical procedures and equations described in the preferred embodiment are exemplary and that other mathematical techniques could be used to obtain the pointer coordinates. For example, other techniques such as Newton's method could be used to estimate the tangent vectors to points along the surface of the multi-angle reflector.
Those of skill in the art will also appreciate that other processing structures could be used in place of the master controller and computer processor described in the preferred embodiment. The master controller could be eliminated and its processing functions could be performed by the computer. Various implementations of the master controller are possible. Although the preferred embodiment of the invention uses a DSP in the camera assembly, other processors such as microcontrollers, central processing units (CPUs), graphics processing units (GPUs), or cell-processors could be used in place of the DSP. Alternatively, the DSP and the master controller could be integrated.
Those of skill in the art will appreciate that although the embodiments presented in this application incorporate a liquid crystal display (LCD) display screen, other types of display screens such as a plasma display screen, or a projector and screen could be used in place of an LCD display screen.
Although preferred embodiments have been described, those of skill in the art will appreciate that variations and modifications may be made without departing from the spirit and scope thereof as defined by the appended claims.