This invention is directed to an interactive magnetic game board educational system and method. More specifically, it is directed to an interactive magnetic game board for the instruction of an educational concept.
Many game boards exist and are used to play a variety of games. These games may be used in an educational setting to assist in teaching students. Some existing game boards use magnetic pieces in a limited manner. However, there is a need for a board that teaches educational concepts. Educational concepts can include basic concepts, articulation, sight words, parts of speech, phonics, time, money, spelling, sequencing, emotions, math, word association, shapes, and various other math, English, science, and other concepts.
Certain game boards provide games where magnetic pieces are moved across the game board from a starting position to an ending position indicating the winning of a game by a player. The magnetic pieces are moved according to the rolling of dice, the spinning of a wheel, or other means for randomly presenting moving instructions. While these games are fun for individuals, the amount of educational goals that may be achieved using this type of game board is extremely limited. Other game boards using magnetic playing pieces involve doll sets. A basic model is provided on the game board, and a variety of clothing options may be attached to the model in the form of magnetic clothing pieces. Again, while this activity may be very fun for individuals playing with the board, the educational benefits of this game board are limited.
None of these boards provide for the teaching of a variety of fundamental educational concepts.
This invention is directed to an educational system for assisting in the instruction of an educational concept to at least one individual. The invention is directed to a game board adapted for attracting magnets, a game area carried by the game board with a plurality of piece-receiving zones associated with a defined educational concept for receiving magnets in the piece-receiving zones. A set of magnetic pieces is included; each of which has first and second sides. The first side of each magnetic piece has an illustration thereon which corresponds in concept to the concept set forth by at least one of the piece-receiving zones. The second side may or may not have a picture or text on it.
The game board may be a foldable game board having at least one front cover and at least one back cover, with the game area being opposite the front and back covers. An insert may be embodied in the game board attracts magnets. The insert may comprise a metal sheet for attracting magnets. Further, illustrations may be included in the receiving zone of the game board. The illustrations are associated with the educational concept.
The invention is further directed to an educational system for assisting in the instruction of a concept to at least one individual comprises a foldable game board having front and back covers. At least one insert for attracting magnets is included in the game board. A game area is carried by the game board opposite the front and back covers. A plurality of piece-receiving zones are included in the game area and are associated with a defined educational concept. The zones are for receiving magnets in the piece-receiving zones. A set of magnetic playing pieces is included herein, each of which has first and second sides. The first side of each magnetic piece has an illustration thereon which corresponds in concept to the concept set forth by at least one of the piece-receiving zones.
Further, this invention is also directed to a method of instructing an educational concept by providing a game display board having piece-receiving zones associated with a defined educational concept, providing a set of magnetic playing pieces each of which corresponds in concept to a piece-receiving zone, and then eliciting a response from the student placing the appropriate magnetic playing piece in the appropriate playing piece-receiving zone.
The construction designed to carry out the invention will hereinafter be described, together with other features thereof.
The invention will be more readily understood from a reading of the following specification and by reference to the accompanying drawings forming a part thereof, wherein an example of the invention is shown and wherein:
Referring now in more detail to the drawings, the invention will now be described in more detail.
An educational system for assisting in the instruction of concepts to students is illustrated in
The educational system contains a game board A having a game area 10. Game board A is adapted for receiving magnets. Board inserts 16a and 16b may be contained in the game board for attracting magnets. Inserts 16a and 16b may be metal sheets or any other material capable of attracting magnets. The game area 10 includes a plurality of piece-receiving zones associated with a defined educational concept. As can best be seen in
Piece-receiving zone 32 contains an illustration of a pig. Students should find magnetic playing pieces having illustrations ending with the letter G and place them in piece-receiving zone 32. Piece-receiving zone 34 contains an illustration of an alligator. Students should find magnetic playing pieces having illustrations that have the letter G in the middle of the word and place them in piece-receiving zone 34.
Two embodiments of the invention are illustrated in the figures. These embodiments illustrate the concepts of shapes and lines and words having the G sound in them. Further embodiments may be used to teach any educational concept. For example, an interactive magnetic game board could be directed to the educational concept of feelings. Piece-receiving zones may be designed to receive magnetic playing pieces associated with an event that has occurred. The student should then find the magnetic playing piece representing the type of emotion that would be felt upon the occurrence of the event and place that playing piece in the proper piece-receiving zone. Further, a sequencing concept may be taught by a magnetic game board. The magnetic game board may provide a series of piece-receiving zones for the placement of a variety of magnetic playing pieces in sequential order. Further, an interactive magnetic game board may be used to provide motivation for students. This magnetic game board may provide four piece-receiving zones, each associated with a segment of a class. Upon achieving a desired result, each segment of the class would be allowed to select the magnetic playing piece associated with their piece-receiving zone and place it in their piece-receiving zone as a reward. These and many other educational concepts may be taught using the interactive magnetic game board disclosed herein.
While a preferred embodiment of the invention has been described using specific terms, such description is for illustrative purposes only, and it is to be understood that changes and variations may be made without departing from the spirit or scope of the following claims.