Embodiments of the present invention are generally related to gaming and more specifically to systems and processes that provide for interactive media based gambling hybrid games.
The gaming machine manufacturing industry provides a variety of gaming machines to enable wagering for interested parties whilst providing an entertainment experience. An exemplary gaming machine is a slot machine. As the demographic of eligible players has shifted with time to newer generations who have grown accustomed to highly sophisticated graphics and interactive video games, a need has arisen to increase the entertainment content present on a gaming machine to keep it relevant, at least to a growing portion of a casino's patronage. The subject design is a form of gaming machine, designed for use in a physical or virtual casino environment, which provides players an environment in which to play for cash, prizes and points, either against the casino or in head to head modes in a controlled and regulated manner while being allowed to use their skills and adeptness at a particular type of game. An example of such a game would be a challenging word spelling game, or an interactive action game such as is found on video game consoles popular today, such as a PlayStation®, an Xbox®, a Wii® or a PC based.
Systems and methods in accordance with embodiments of the invention provide an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player.
In some embodiments, the outcome of the gambling event is repeatedly determined until a win for the player is achieved before determining the storyline branch from among the plurality of storyline branches on the basis of the outcome of the gambling event.
In various embodiments, the real credit gambling event occurrence is repeatedly determined based on additional received player interactions with the interactive media.
In many embodiments, a first storyline branch is determined from among the plurality of storyline branches when the outcome of the gambling event is a push, a second storyline branch is determined from among the plurality of storyline branches when the outcome of the gambling event is a loss, and a third storyline branch is determined from among the plurality of storyline branches when the outcome of the gambling event is a win.
In some embodiments, the interactive media is a comic book.
In various embodiments, the interactive media is a role playing game.
Turning now to the drawings, systems and method for interactive media based gambling hybrid games in accordance with some embodiments of the invention are illustrated. In interactive media based gambling hybrid games, the storyline in an interactive media presentation, such as an online comic book, graphic novel or the like, is determined by an outcome of a gambling event.
Interactive Media Based Gambling Hybrid Games
In accordance with many embodiments of the invention, an interactive media based gambling hybrid game integrates high-levels of entertainment content (the entertainment portion of the interactive media based gambling hybrid game) and a gambling experience having a game of chance (gambling game). An interactive media based gambling hybrid game provides for random outcomes independent of a player's selection while providing that the user's entertainment experience (as measured by the storyline in the entertainment portion, time of play and other factors) is shaped by the player's selection of various storyline branches of a storyline to follow. The outcome of a gambling proposition is determined by a random number generator or pseudorandom number generator (RNG) or other such device that provides a random or pseudorandom outcome in response to a request. In accordance with some embodiments, the wager game may be initiated in response to a game object related player action or decision. An interactive media based gambling hybrid game in accordance with an embodiment of the invention is illustrated in
In accordance with several embodiments, the RWE 102 is the operating system for the gambling game of the interactive media based gambling hybrid game 128 and controls and operates the gambling game. The operation of a gambling game is enabled by real world credit (RWC), such as money or other real world funds. A gambling game can increase or decrease an amount of RWC based on random gambling outcomes, where the gambling proposition of a gambling game is typically regulated by gaming control bodies. In many embodiments, the RWE includes a real world (RW) operating system (OS) 104, RNG 106, level n real-world credit pay tables (table Ln-RWC) 108, RWC meters 110 and other software constructs that enable a game of chance to offer a fair and transparent gambling proposition, and to contain the auditable systems and functions that can enable the game to obtain gaming regulatory body approval.
A random number generator or pseudorandom number generator 106 includes software and/or hardware algorithms and/or processes, which are used to generate random or pseudorandom outcomes. A level n real-world credit pay table (table Ln-RWC) 108 is a table that can be used in conjunction with a random number generator or pseudorandom number generator 106 to dictate the RWC earned as a function of sponsored gameplay and is analogous to the pay tables used in a conventional slot machine. Table Ln-RWC payouts are independent of player decisions in the entertainment portion of the interactive media based gambling hybrid game or decisions made by the player in the entertainment portion of an interactive media based gambling hybrid game. There can be one table or multiple tables included in Ln-RWC pay tables 108 contained in a gambling game, the selection of which can be determined by factors including (but not limited to) game progress that a player has earned, and/or bonus rounds for which a player can be eligible. RWCs are credits analogous to slot machine game credits, which are entered into a gambling game by the user, either in the form of money such as hard currency or electronic funds. RWCs can be decremented or augmented based on the outcome of a random number generator or pseudorandom number generator according to the table Ln-RWC real world credits pay table 108, independent of player decisions in the entertainment portion of the interactive media based gambling hybrid game. In certain embodiments, an amount of RWC can be used as criteria in order to enter various ESE storyline branches. RWC can be carried forward to along different storyline branches or paid out if a cash out is opted for by a player. The amount of RWC used to enter a specific storyline branch need not be the same for each storyline branch.
In accordance with some embodiments of the invention, the GWE 112 manages the overall interactive media based gambling hybrid game operation, with the RWE 102 and the ESE 120 effectively being support units to the GWE 112. In accordance with some of these embodiments, the GWE 112 contains mechanical, electronic, and software systems for an entertainment portion. The GWE 112 includes an operating system (OS) 114 that provides control of the entertainment portion. The GWE additionally contains a level n game world credit pay table (table Ln-GWC) 116 from where to take input from this table to affect the play of the entertainment portion. The GWE 112 can further couple to the RWE 102 to determine the amount of RWC available on the game and other metrics of wagering on the gambling game (and potentially affect the amount of RWC in play on the RWE). The GWE additionally contains various audit logs and activity meters (such as the GWC meter) 118. The GWE further includes an interactive media module 119 for management of various functions associated with the operation of the interactive media based gambling hybrid game. The GWE 112 can also couple to a centralized server for exchanging various data related to the player and their activities on the game. The GWE 112 furthermore couples to the ESE 120.
In accordance with some embodiments, a level n game world credit pay table (Table Ln-GWC) 116 dictates the game world credit (GWC) earned as a function of player advancement in the entertainment portion. The payouts governed by this table are dependent upon player advancement at large and may or may not be coupled to a RNG. In accordance with some embodiments, GWCs are player points earned or depleted as a function of player advancement, specifically as a function of player advancement in the context of the game. GWC is analogous to the score in a typical video game. Each entertainment portion has one or more scoring criterion, embedded within the table Ln-GWC 116 that reflects player advancement against the goal(s) of the game. GWCs can be carried forward from one storyline branch to another, and ultimately paid out in various manners such as directly in cash, or indirectly such as by earning entrance into a sweepstakes drawing, or earning participation in, or victory in, a tournament with prizes. GWCs can be stored on a player tracking card or in a network-based player tracking system, where the GWCs are attributed to a specific player.
In accordance with certain embodiments, the operation of the GWE does not affect the RWE's gambling operation except for some player choice parameters, including but not limited to, wager terms such as, but not limited to, a wager amount, how fast the player wants to play (such as by pressing a button or pulling the handle of a slot machine), and/or agreement to wager into a bonus round. In this sense, the RWE 102 provides a fair and transparent, non-skill based gambling proposition co-processor to the GWE 112. In the illustrated embodiment, the communication link shown between the GWE 112 and the RWE 102 allows the GWE 112 to obtain information from the RWE 102 as to the amount of RWC available in the gambling game. The communication link can also convey a status operation of the RWE (such as on-line or tilt). The communication link can further communicate the various gambling control factors which the RWE 102 uses as input, such as the number of RWC consumed per game or the player's election to enter a jackpot round. In
In accordance with various embodiments of the invention, the ESE 120 manages and controls the visual, audio, and player control for the entertainment portion. In accordance with certain embodiments, the ESE 120 accepts input from a player through a set of hand controls, and/or head, gesture, and/or eye tracking systems and outputs video, audio and/or other sensory output to a user interface. In accordance with many embodiments, the ESE 120 can exchange data with and accept control information from the GWE 112. In accordance with some of these embodiments, an ESE 120 can be implemented using any manner of data processing device, whether in a stand-alone mode or in a wired or wireless networked mode including, but not limited to, a general purpose computing device, tablet device, a smartphone, a personal computer (PC), a Sony PlayStation® (a video game console developed by Sony Computer Entertainment of Tokyo Japan), or Microsoft Xbox® (a video game console developed by Microsoft Corporation of Redmond, Wash.) or the like running entertainment portion software programing.
In accordance with some embodiments, ESE 120 can be an electromechanical game system that is a hybrid game. An electromechanical hybrid game executes an electromechanical game for player entertainment. The electromechanical game can be any game that utilizes both mechanical and electrical components, where the game operates as a combination of mechanical motions performed by at least one player or the electromechanical game itself. Various electromechanical hybrid games are discussed in Patent Cooperation Treaty Application No. PCT/US12/58156, filed Sep. 29, 2012, the contents of which are hereby incorporated by reference in their entirety.
The ESE 120 operates mostly independently from the GWE 112, except that via the interface, the GWE 112 can send certain entertainment portion control parameters and elements to the ESE 120 to affect its play, such as (but not limited to) what level of character to be using, changing the difficulty level of the entertainment portion, changing the type of gun or car in use, and/or requesting potions to become available or to be found by the character. These game control parameters and elements can be based on a gambling outcome of a gambling game that was triggered by an element in the entertainment portion being acted upon by the player. The ESE 120 can accept this input from the GWE 112, make adjustments, and continue entertainment portion operation. The ESE's operation is mostly based on player decisions, except for where the ESE's processes can inject complexities into the entertainment portion by chance in its normal operation to create unpredictability in the entertainment portion. Utilizing this interface, the ESE 120 can also communicate player choices made in the entertainment portion to the GWE 112, such as but not limited to selection of a different gun, and/or the player picking up a special potion in the GW environment. In many embodiments, the GWE's function in this architecture, being interfaced with the ESE 120, is to allow the transparent coupling of entertainment software to a fair and transparent random chance gambling game, providing a perspective to the player that they are playing a typical popular entertainment portion (which is skill based). In accordance with certain embodiments, the ESE 120 can be used to enable a wide range of entertainment portions including but not limited to popular titles from arcade and home video games, such as but not limited to Gears of War (a third person shooter game developed by Epic Games of Cary, N.C.), Time Crisis (a shooter arcade game developed by Namco Ltd of Tokyo, Japan), or Madden Football (an American football video game developed by EA Tiburon of Maitland, Fla.). Providers of such software can provide the previously described interface by which the GWE 120 can request amendments to the operation of the ESE software in order to provide operation as both a gambling game and an entertainment portion.
In accordance with some embodiments, the RWE 102 can accept a trigger to run a gambling game in response to actions taken by the player in the entertainment portion as conveyed by the ESE 120 to the GWE 112, or as triggered by the GWE 112 based on its algorithms, background to the overall game from the player's perspective, but can provide information to the GWE 112 to expose the player to certain aspects of the gambling game, such as (but not limited to) odds, amount of RWC in play, and amount of RWC available. The RWE 102 can accept modifications in the amount of RWC wagered on each individual gambling try, or the number of gambling games per minute the RWE 102 can execute, entrance into a bonus round, and other factors, all the while these factors can take a different form than that of a typical slot machine. An example of a varying wager amount that the player can choose can include, but is not limited to, gameplay with a more powerful character, a more powerful gun, or a better car. These choices can increase or decrease the amount wagered per individual gambling game, in the same manner that a standard slot machine player can decide to wager more or less credits for each pull of the handle. In accordance with some of these embodiments, the RWE 102 can communicate a number of factors back and forth to the GWE 112, via an interface, such increase/decrease in wager being a function of the player's decision making as to their operational profile in the entertainment portion (such as but not limited to the power of the character, gun selection or car choice). In this manner, the player is always in control of the per game wager amount, with the choice mapping to some parameter or component that is applicable to the entertainment portion experience of the interactive media based gambling hybrid game. In accordance with a particular embodiment, the RWE 102 operation can be a game of chance as a gambling game running every 10 seconds where the amount wagered is communicated from the GWE 112 as a function of choices the player makes in the operation profile in the entertainment portion.
In many embodiments, an interactive media based gambling hybrid game integrates an interactive media or graphic novel based entertainment portion, where the gambling game (including an RWE 102 and RWC) is not player skill based, while at the same time allowing players to earn club points which a casino operator can translate to rewards, tournament opportunities and prizes for the players. The actual exchange of monetary funds earned or lost directly from gambling against a game of chance in a gambling game, such as a slot machine, is preserved. At the same time, a rich environment of rewards to stimulate gamers can be established with the entertainment portion. In accordance with some of these embodiments, the interactive media based gambling hybrid game can leverage very popular titles with gamers and provides a sea change environment for casinos to attract players with games that are more akin to the type of entertainment that a younger generation desires. In accordance with various embodiments, players can use their skill towards building and banking GWC that in turn can be used to win tournaments and various prizes as a function of their gamer prowess. Numerous embodiments minimize the underlying changes needed to the aforementioned entertainment software for the interactive media based gambling hybrid game to operate within an entertainment portion construct, thus making a plethora of complex entertainment titles and environments, rapid and inexpensive to deploy in a gambling environment.
In accordance with some embodiments, interactive media based gambling hybrid games also allow players to gain entry into subsequent competitions through the accumulation of game world credits (GWC) as a function of the user's decisions in the entertainment portion. These competitions can pit individual players or groups of players against one another and/or against the casino to win prizes based upon a combination of chance and decision making. These competitions can be either asynchronous events, whereby players participate at a time and/or place of their choosing, or they can be synchronized events, whereby players participate at a specific time and/or venue.
In accordance with some embodiments, one or more players engage in playing an entertainment portion, resident in the ESE, the outcomes of which are dependent at least in part on the decisions made by the players. The interactive media based gambling hybrid game can include an entertainment portion that includes head to head competition between a single player and the computer, between two or more players against one another, or multiple players competing against the computer and/or each other, as well as the process by which players bet on the outcome of the entertainment portion. The entertainment portion can also include a competition where the player is not competing against the computer or any other player, such as in games where the player is effectively competing against himself or herself (such as but not limited to Solitaire and Babette).
The components provided by the RWE for an interactive media based gambling hybrid game in accordance with embodiments of the invention are shown in
An external connection allows the RWE 204 to interface to another system or device, which is shown in
In some embodiments, the RWE communicates with external systems to provide various functions of an interactive media based gambling hybrid game in accordance with embodiments of the invention. The components of an RWE that communicate with an external system to provide a component of the RWE in accordance with embodiments of the invention are shown in
In
The RWE and an external system typically communicate to provide the resolution of gambling events to resolve wagers on the events. The signals between the RWE and an external system to provide some process related to resolving gambling events in accordance with embodiments of the invention are shown in
A second communication exchange between the RWE 204 and an external system 450 in accordance with embodiments of the invention that is shown in
A third communication exchange between the RWE 204 and the external system 405 in accordance with embodiments of the invention that is shown in
In regards to
The process flow for functional communication exchanges, such as communication exchanges described above with reference to
The OS 221 instructs the Wager Control Module 222 as to the RC wager and the Pay Table to select as well as to resolve the wager execute (510). In response to the request to execute the gambling event, the wager control module 222 requests an RNG result from the RNG 220 (512); retrieves a proper pay table or tables from the pay tables 223 (514); adjusts the RC of the player in the RC repository 926 as instructed (516; applies the RNG result to the particular pay table or tables (518); and multiplies the resultant factor from the Pay Table by the amount of RC to determine the result of the wager (518). Wager Control Module 222 then adds the amount of RC won by the wager to the RC repository 426 (520); and provides he outcome of the wager, and the amount of RC in the RWE and the RC won (522). One skilled in the art will recognize that there may be many embodiments of an RWE 204 which could be possible, including forms where many modules and components of the RWE are located in various servers and locations, so the foregoing is not meant to be exhaustive or all inclusive, but rather provide information about an RWE 204 in accordance with some embodiments of the invention.
A block diagram of components an ESE being provided by an ESE host for an interactive media based gambling hybrid game in accordance with embodiments of the invention are shown in
In operation, components of the game engine 612 read portions of the game state 625 and generate the player presentation for the player which is presented to the player using the player interface 605. The player perceives the presentation 635 and provides player inputs using the HIDs 630. The corresponding player inputs are received as player actions or inputs by various components of the game engine 612. The game engine translates the player actions into interactions with the virtual objects of the game world stored in the game state 625. Components of the game engine 612 use the player interactions with the virtual objects of the game and the game state 625 to update the game state 625 and update the presentation 635 presented to the user. The process loops in a game loop continuously while the player plays the game.
The ESE 610 provides one or more interfaces between an entertainment portion and other components 620 of an interactive media based gambling hybrid game, such as a GWE. The ESE 610 and the other interactive media based gambling hybrid game component 620 communicate with each other using the interfaces, such as by passing various types of data and sending and receiving messages, status information, commands and the like. Examples of communications include, but are not limited to, requesting by the interactive media based gambling hybrid game component 620 that the ESE 610 update the game state using information provided by the other component; requesting, by the interactive media based gambling hybrid game component 620, that the ESE 610 update one or more game resources using information provided by the interactive media based gambling hybrid game component 620; the ESE 610 providing all or a portion of the game state; the ESE 610 providing one or more of the game resources to the interactive media based gambling hybrid game component 620; and the ESE 610 communicating player actions to the other interactive media based gambling hybrid game component 620. The player actions may be low level player interactions with the player interface, such as manipulation of an HID, or may be high level interactions with objects as determined by the entertainment portion. The player actions may also include resultant actions such as modifications to the game state or game resources resulting from the player's actions taken in the game. Other examples of player actions include actions taken by entities, such as Non-Player Characters (NPC) of the entertainment portion, that act on behalf of, or under the control of, the player.
Elements are a limited resource consumed, or a decision made, within an entertainment portion to advance entertainment portion gameplay. In playing the entertainment portion using the elements, a player can (optionally) consume and accrue game world credits (GWC) within the entertainment portion. These credits can be in the form of (but are not limited to) game world credits, experience points, or points generally. Wagers can be made in the gambling game as triggered by the player's use of one or more elements of the entertainment portion. The wagers are made using real world credits (RC). The real world credits can be credits in an actual currency, or can be credits in a virtual currency which may have a real world value. Gambling outcomes from the gambling game can cause consumption, loss or accrual of RC. In addition, gambling outcomes in the gambling game can influence elements in the entertainment portion such as (but not limited to) by restoring a consumed element, causing the loss of an element, restoration or placement of a fixed element. In certain embodiments, gambling games can facilitate the wager of GWC for a randomly generated payout of GWC or a wager of elements for a randomly generated payout of elements. In particular embodiments, an amount of GWC and/or elements used as part of a wager can have a RC value if cashed out of a gameplay session.
Example elements include enabling elements (EE) which are elements that enable a player's play of the entertainment portion and whose consumption by the player while playing the entertainment portion can trigger a wager in a gambling game. Another non limiting example of an element is a reserve enabling element (REE), which is an element that converts into one or more enabling elements upon occurrence of a release event in skill wagering interleaved game gameplay. Other types of elements include actionable elements (AE) which are elements that are acted upon to trigger a wager in the gambling game and may or may not be restorable during normal play of the entertainment portion. Another type of element is a common enabling element (CEE) which as an element that may be shared by two or more players and the use of which by any of the players causes a wager to be triggered. Another type of element is a decision element (DE) which as an element that proposes a decision to be made to a player, such as deciding which storyline branch of a storyline that the player wants to pursue or a decision made in a role playing game.
In some embodiments, progressing through entertainment portion gameplay, elements can be utilized by a player during interactions with a controlled entity (CE) which is a character, entity, inanimate object, device or other object under control of a player.
In many embodiments, entertainment portion gameplay progress and wager triggers can be dependent upon a game world variable such as, but not limited to: a required game object (RGO) which is a specific game object in an entertainment portion acted upon for an AE to be completed (such as but not limited to a specific key needed to open a door); a required environmental condition (REC) which is a game state present within an entertainment portion for an AE to be completed (such as but not limited to daylight whose presence enables a character to walk through woods); or a controlled entity characteristic (CEC) which is a status of the CE within an entertainment portion for an AE to be completed (such as but not limited to a CE to have full health points before entering battle). Although various gameplay resources, such as but not limited to GWC, RC and elements are discussed above, any gameplay resource can be utilized to advance gameplay as well as form the basis for a trigger of a wager as appropriate to a specific entertainment portion of an interactive media based gambling hybrid game in accordance with various embodiments of the invention. Various hybrid games are discussed in PCT Application Nos. PCT/US11/26768, filed Mar. 1, 2011, PCT/US11/63587, filed Dec. 6, 2011, and PCT/US12/50204 filed Aug. 9, 2012, each disclosure of which is hereby incorporated by reference in its entirety.
In accordance with some embodiments, a player can interact with an interactive media based gambling hybrid game by using RC in interactions with a gambling game along with GWC and elements in interactions with an entertainment portion. The gambling game can be executed by a RWE while an entertainment portion can be executed with an ESE and managed with a GWE. A conceptual diagram that illustrates how resources such as GWC, RC and elements, such as but not limited to an enabling element (EE), are utilized in an interactive media based gambling hybrid game in accordance with an embodiment of the invention is illustrated in
A conceptual diagram that illustrates the interplay between aspects of an interactive media based gambling hybrid game in accordance with an embodiment of the invention using real world credit (RC) is illustrated in
In accordance with some embodiments of the invention, the following may occur during use of the interactive media based gambling hybrid game. The user enters an input that represents an action or decision (850). The ESE 810 signals the GWE 812 with the input decision or action (852). The GWE 812 responds by signaling to ESE 810 with the amount of EE that is consumed by the player action or decision (854). The signaling from the GWE 812 configures a function 806 to control the EE consumption, decay, and/or accumulation.
The ESE 810 then adjusts the EE 804 accordingly (856). The GWE 812 signals the RWE 814 as to the profile of the wager proposition associated with the action or decision and triggers the wager (858). The RWE 814 consumes the appropriate amount of RC 816 and executes the wager (860). The RWE 814 then adjusts the RC 816 based upon the outcome of the wager (862) and informs the GWE 812 as to the outcome of the wager (864).
The GWE 812 signals the ESE 810 to adjust EE to one or more of the EEs of the ESE entertainment portion (866). Function 806 of the ESE 810 performs the adjustment of EE 804 (868). The ESE 810 signals the GWE 812 as to the updated status (870). In response, the GWE 812 signals the ESE 810 to update GWC of the entertainment portion. The ESE updates the GWC 802 using a function 806 (872).
The following is an example of the above flow in a first person shooter game, such a Call of Duty®, using an interactive media based gambling hybrid game sequence in accordance with embodiments of the invention.
The process begins by a player selecting a machine gun to use in the game and then fires a burst of bullets at an opponent (850). The ESE 810 signals the GWE 812 of the player's choice of weapon, that a burst of bullets was fired, and the outcome of the burst (852). GWE 812 processes the information received and signals ESE 810 to consume 3 bullets (EE) with each pull of the trigger (854). The ESE 810 consumes 3 bullets for the burst using function 806 (856).
The GWE 812 signals the RWE 814 that 3 credits (RC) are to be wagered to match the three bullets consumed. The RWE 814 then determines the result of the wager and may determine the winnings from a pay table. On a particular pay table (Table Ln-RC), a determination is made by RWE 814 as to the amount of damage that the opponent has sustained. The RWE 814 consumes 3 credits of RC 816 for the wager and executes the specified wager (860). The RWE 814 determines that the player hit a jackpot of 6 credits and returns the 6 credits to the RC 816 (862) and signals the GWE 812 that 3 net credits were won by the player (864).
The GWE 812 signals ESE 810 to add 3 bullets to an ammunition clip (866). ESE 810 adds 3 bullets back to the ammo clip (EE 804) using a function 806 (868). The ammunition may be added by directly adding the ammunition to the clip or by allowing the user to find extra ammunition during game play. The GWE 812 logs the new player score (GWC 802) in the game (as a function of the successful hit on the opponent) based on the ESE 810 signaling, and the signals the ESE 810 to add 2 extra points to the player score since a jackpot has been won (870). The ESE 810 then adds 10 points to the player score (GWC 802) given the success of the hit which in this example is worth 8 points, plus the 2 extra points requested by GWE 812 (872). Note that the foregoing example is only intended to provide an illustration of how credits flow in an interactive media based gambling hybrid game, but is not intended to be exhaustive and only lists only one of numerous possibilities of how an interactive media based gambling hybrid game may be configured to manage its fundamental credits.
A conceptual diagram that illustrates the interplay between aspects of an interactive media based gambling hybrid game in accordance with an embodiment of the invention using Virtual real world credit (VRC) is illustrated in
Similar to
For purposes of this discussion, VRC can be thought of as a form of alternate currency, which can be acquired, purchased or transferred, in unit or in bulk, by/to a player, but does not necessarily directly correlate to RC or real currency. As an example, there is a virtual currency called “Triax Jacks”, 1000 units of which are given to a player by an operator of an interactive media based gambling hybrid game, with additional blocks of 1000 units being available for purchase for $5 USD each block. Triax Jacks could be redeemed for various prizes, or could never be redeemed but simply used and traded purely for entertainment value by players. It would be completely consistent with the architecture of the interactive media based gambling hybrid game that Triax Jacks would be wagered in place of RC, such that the interactive media based gambling hybrid game could be played for free, or with played with operator sponsored Triax Jacks.
Returning to the process in
The ESE 910 then adjusts the EE 904 accordingly (956). The GWE 912 signals the RWE 914 as to the profile of the wager proposition associated with the action or decision and triggers the wager (958). The RWE 914 consumes the appropriate amount of RC 916 and executes the wager (960). The RWE 914 then adjusts the RC 916 based upon the outcome of the wager (962) and informs the GWE 912 as to the outcome of the wager (964).
The GWE 912 signals the ESE 910 to adjust EE to one or more of the EEs of the ESE entertainment portion (966). Function 906 of the ESE 910 performs the adjustment of EE 904 (968). The ESE 910 signals the GWE 912 as to the updated status (970). In response, the GWE 912 signals the ESE 910 to update GWC 902 of the entertainment portion. The ESE updates the GWC 902 using a function 906 (972).
Network Based Gambling Hybrid Game
A system diagram that illustrates an implementation of a network distributed interactive media based gambling hybrid game with a GWE local server in accordance with embodiments of the invention is illustrated in
A system diagram that illustrates an implementation of network a cloud based interactive media based gambling hybrid game over the Internet in accordance with an embodiment of the invention is illustrated in
There are many possible permutations of how an interactive media based gambling hybrid game could be constructed, with
Processing Apparatuses
Any of a variety of processing apparatuses can host various components of an interactive media based gambling hybrid game in accordance with embodiments of the invention. In accordance with embodiments of the invention, these processing apparatuses can include, but are not limited to, a server, a mobile device such as a smartphone, a personal digital assistant or the like, a wireless device such as a tablet computer or the like, an electronic gaming machine, a general purpose computer, a computing device and/or a controller. A processing apparatus that is constructed to implement various components of an interactive media based gambling hybrid game in accordance with embodiments of the invention is illustrated in
In accordance with various embodiments, a processor 1304 can load instructions and data from the storage device into the memory 1306. The processor 1304 can also execute instructions that operate on the data to implement various aspects and features of the components of an interactive media based gambling hybrid game. The processor 1304 can utilize various input and output devices in accordance with the instructions and the data in order to create and operate user interfaces for players or operators of an interactive media based gambling hybrid game, such as but not limited to, a casino that hosts the interactive media based gambling hybrid game.
Although the processing apparatus 1300 is described herein as being constructed from a processor and instructions stored and executed by hardware components, the processing apparatus can be composed of only hardware components in accordance with other embodiments. In addition, although the storage device is described as being coupled to the processor through a bus, those skilled in the art of processing apparatuses will understand that the storage device can include removable media such as, but not limited to, a USB memory device, an optical CD ROM, magnetic media such as tape and disks. Also, the storage device can be accessed by processor 1304 through one of the interfaces or over a network. Furthermore, any of the user input devices or user output devices can be coupled to the processor 1304 via one of the interfaces or over a network. In addition, although a single processor 1304 is described, those skilled in the art will understand that the processor 1304 can be a controller or other computing device or a separate computer as well as be composed of multiple processors or computing devices including one or more processors.
Provision of an Interactive Media Based Gambling Hybrid Game
In some embodiments, the interactive media based interface is a component of a role playing game, such as Dungeons and Dragons or the like, where the player is asked to make decisions about how they want to proceed through the role playing game.
In some embodiments, aspects of the storyline may offer the opportunity to storyline branch and follow two or more potential storylines as storyline branch. In turn, each storyline branch of the storyline could storyline branch again, and again, allowing for multiple storyline possibilities, with multiple storyline branches or storyline outcomes.
In some embodiments, as shown in
In some embodiments, there may be multiple different paths or directions the storyline may take, as shown in the process 1400 for a storyline 1402 having multiple possible storyline branches to the storyline, such as storyline branches 1404a to 1404l, once the storyline is stated (1405) as illustrated in
The action taken by the player is presented within the thematic context of the interactive media storyline. For example, the player may have the opportunity to take part in a game of chance with a character within the interactive media story. In which case, the gambling outcome of the RWE may be represented in the context of the interactive media storyline by the ESE as rolling of one or more dice, picking a random card from a deck of cards, etc.
In an example of a chance based scenario, using a virtual deck of cards, the reader/player draws a card a random, following are potential outcomes:
In an example of a chance based scenario, using a virtual single dice, the reader/player rolls the dice, following are potential outcomes:
The examples shown are intended show how this type of play may be accomplished, various other representations of the gambling outcome of the RWE may also be used. The result of the wager is based upon the Table Ln-RC, RC pay table that the RWE is using for the gambling proposition.
In other embodiments, as shown in
Following are examples of how the interactive media based gambling hybrid game might determine outcomes in this type of scenario. For this example, it is assumed that there are two different paths, as shown in storyline branch I.A 1506c and storyline branch I.B 1506b, in
In this scenario, once the reader/player choses path 1 1518 or 2 1520, for the storyline to follow. In some embodiments, within the thematic context of the interactive media presented by the ESE (such as ESE 120), the ESE may require that the player win a hand of blackjack against the house in order to progress on the chosen storyline path. Using a virtual deck of cards, the reader/player plays a hand of black jack, if they win the hand, the storyline progresses, in the case of a push or loss, the player is given the opportunity to wager and play again, in an effort to continue the story. This scenario is intended as an example, other games or a variety of games may be offered, so as to enrich the entertainment aspect of the interactive media based gambling hybrid game and the overall play experience.
In other embodiments of an interactive media based gambling hybrid game, as shown in
Examples of chance based games and skill based games with input from the RWE follow:
This may be played out in the storyline by showing that when Robin® is not released, Batman® misses with his Batarang® throw, and since he was unable to successfully release Robin®, Batman® must move forward in the storyline without Robin® by his side for a period of time. In the case that Robin® is released, Batman's® throw of the Batarang® is successful, the rope is severed, Robin® is released, and the storyline continues with Robin® at Batman's® side.
In a skill implementation, a similar storyline as noted above may occur, where in order to release Robin® the reader/player must participate in a video game type game of skill where they must throw the Batarang® and hit the rope to successfully release Robin®. The added element of a chance based game could influence the outcome by giving the player extra throws, depending on the outcome of the gambling proposition. Again, a slot machine type game may be played to determine the number to throws or Batarang's® the player will have available, as follows:
Another means by which the gambling outcome may influence the skill based game follows. In this scenario, the reader/player, is given the choice that Batman® may or may not choose to attempt to free Robin®. The reader/player is informed that in order to earn a Batarang® to throw, they must first win a game of chance, such as a slot machine wager. If the player chooses to attempt to free Robin®, they play a game of chance the outcome of which may determine the following:
If the reader/player wins their bet, and takes a throw and hits the rope, Robin® is released and the storyline continues with Robin® at Batman's® side. If the reader/player loses their bet, or if they win their bet but fail to hit the rope with the Batarang®, the player is again given the choice to play another wager, to earn a Batarang® and attempt another throw, or for Batman® to continue without Robin® at his side.
In other embodiments, as shown in
In other embodiments, as shown in
In other embodiments, as shown in process 1600 of
In some embodiments, as illustrated in
An example of how a chance based scenario of this type would play out as follows:
In other embodiments, as shown in
The examples given are intended show how this type of play may be accomplished, various other representations of the outcome of the RWE may also be used. The result of the wager is based upon the Table Ln-RC, RC pay table that the RWE is using for the gambling proposition.
In various embodiments, elements from one or more of the previously noted interactive media based gambling hybrid games may be combined. This may include elements where a game of chance determines the direction of the story, examples of which are shown in
If the player chooses path B, the storyline is advanced along storyline branch 1736. The player is then entered into a wagering game of chance and/or skill 1738. If it is determined 1740 that the player wins the wagering game of chance and/or skill, the storyline is advance to storyline branch 1742. If it is determined that the player lost the wagering game of chance and/or skill, the player continues playing the game until a winning outcome is achieved. The player is given an opportunity to play 1744 a wagering game of chance and/or skill 1746. If the player plays the wagering game of chance and/or skill, the player continues to play until it is determined 1748 that the player is done playing the wagering game of chance and/or skill and then the storyline is advanced to storyline branch 1750. If the player does not play the wagering game of chance and/or skill 1746, then the storyline is immediately advanced to storyline branch 1750. Any of these processes may be repeated and/or combined until the storyline reaches an end 1752.
In various embodiments, the credit flow in an interactive media based gambling hybrid game may flow in a manner as illustrated in process 1800 of
Although certain specific features and aspects of an interactive media based hybrid gaming system have been described herein, many additional modifications and variations would be apparent to those skilled in the art. For example, the features and aspects described herein may be implemented independently, cooperatively or alternatively without deviating from the spirit of the disclosure. It is therefore to be understood that gaming system may be practiced otherwise than as specifically described. Thus, the foregoing description of the gaming system should be considered in all respects as illustrative and not restrictive, the scope of the claims to be determined as supported by this disclosure and the claims' equivalents, rather than the foregoing description.
This application is a continuation of Patent Cooperation Treaty Application No. PCT/US13/68603, filed Nov. 5, 2013 which claims the benefit of U.S. Provisional Application No. 61/722,737, filed Nov. 5, 2012, the contents of each of which are hereby incorporated by reference in their entirety as if stated in full herein.
Number | Name | Date | Kind |
---|---|---|---|
5413357 | Schulze et al. | May 1995 | A |
5718429 | Keller | Feb 1998 | A |
5785592 | Jacobsen | Jul 1998 | A |
5853324 | Kami et al. | Dec 1998 | A |
5963745 | Collins et al. | Oct 1999 | A |
6050895 | Luciano | Apr 2000 | A |
6165071 | Weiss | Dec 2000 | A |
6227974 | Eilat | May 2001 | B1 |
6267669 | Luciano | Jul 2001 | B1 |
6685563 | Meekins et al. | Feb 2004 | B1 |
6712693 | Hettinger | Mar 2004 | B1 |
6761632 | Bansemer et al. | Jul 2004 | B2 |
6761633 | Riendeau | Jul 2004 | B2 |
6764397 | Robb | Jul 2004 | B1 |
6811482 | Letovsky | Nov 2004 | B2 |
7118105 | Benevento | Oct 2006 | B2 |
7294058 | Slomiany | Nov 2007 | B1 |
7326115 | Baerlocher | Feb 2008 | B2 |
7361091 | Letovsky | Apr 2008 | B2 |
7517282 | Pryor | Apr 2009 | B1 |
7575517 | Parham et al. | Aug 2009 | B2 |
7682239 | Friedman et al. | Mar 2010 | B2 |
7720733 | Jung | May 2010 | B2 |
7753770 | Walker et al. | Jul 2010 | B2 |
7753790 | Nguyen | Jul 2010 | B2 |
7766742 | Bennett et al. | Aug 2010 | B2 |
7775885 | Van Luchene | Aug 2010 | B2 |
7798896 | Katz | Sep 2010 | B2 |
7828657 | Booth | Nov 2010 | B2 |
7917371 | Jung et al. | Mar 2011 | B2 |
7938727 | Konkle | May 2011 | B1 |
7967674 | Baerlocher | Jun 2011 | B2 |
7980948 | Rowe | Jul 2011 | B2 |
7996264 | Kusumoto et al. | Aug 2011 | B2 |
8012023 | Gates | Sep 2011 | B2 |
8047908 | Walker | Nov 2011 | B2 |
8047915 | Lyle | Nov 2011 | B2 |
8060829 | Jung et al. | Nov 2011 | B2 |
8075383 | Friedman et al. | Dec 2011 | B2 |
8087999 | Oberberger | Jan 2012 | B2 |
8113938 | Friedman et al. | Feb 2012 | B2 |
8118654 | Nicolas | Feb 2012 | B1 |
8123618 | Karmarkar | Feb 2012 | B2 |
8128487 | Hamilton et al. | Mar 2012 | B2 |
8135648 | Oram | Mar 2012 | B2 |
8137193 | Kelly et al. | Mar 2012 | B1 |
8142272 | Walker | Mar 2012 | B2 |
8157653 | Buhr | Apr 2012 | B2 |
8167699 | Inamura | May 2012 | B2 |
8177628 | Manning | May 2012 | B2 |
8182338 | Thomas | May 2012 | B2 |
8182339 | Anderson | May 2012 | B2 |
8187068 | Slomiany | May 2012 | B2 |
8206210 | Walker | Jun 2012 | B2 |
8308544 | Friedman | Nov 2012 | B2 |
8475266 | Arnone | Jul 2013 | B2 |
8480470 | Napolitano et al. | Jul 2013 | B2 |
8622809 | Arora et al. | Jan 2014 | B1 |
8863180 | Devillier | Oct 2014 | B1 |
20010004609 | Walker et al. | Jun 2001 | A1 |
20010019965 | Ochi | Sep 2001 | A1 |
20020022509 | Nicastro | Feb 2002 | A1 |
20020090990 | Joshi et al. | Jul 2002 | A1 |
20020175471 | Faith | Nov 2002 | A1 |
20030060286 | Walker et al. | Mar 2003 | A1 |
20030069057 | DeFrees-Parrott | Apr 2003 | A1 |
20030119576 | McClintic et al. | Jun 2003 | A1 |
20030139214 | Wolf et al. | Jul 2003 | A1 |
20030171149 | Rothschild | Sep 2003 | A1 |
20030204565 | Guo et al. | Oct 2003 | A1 |
20030211879 | Englman | Nov 2003 | A1 |
20040092313 | Saito et al. | May 2004 | A1 |
20040097610 | Saito | May 2004 | A1 |
20040102238 | Taylor | May 2004 | A1 |
20040121839 | Webb | Jun 2004 | A1 |
20040225387 | Smith | Nov 2004 | A1 |
20050003878 | Updike | Jan 2005 | A1 |
20050093239 | Johnston | May 2005 | A1 |
20050096124 | Stronach | May 2005 | A1 |
20050116411 | Herrmann et al. | Jun 2005 | A1 |
20050192087 | Friedman et al. | Sep 2005 | A1 |
20050233791 | Kane | Oct 2005 | A1 |
20050233806 | Kane et al. | Oct 2005 | A1 |
20050239538 | Dixon | Oct 2005 | A1 |
20050269778 | Samberg | Dec 2005 | A1 |
20050288101 | Lockton et al. | Dec 2005 | A1 |
20060003823 | Zhang | Jan 2006 | A1 |
20060003830 | Walker et al. | Jan 2006 | A1 |
20060035696 | Walker | Feb 2006 | A1 |
20060040735 | Baerlocher | Feb 2006 | A1 |
20060068913 | Walker et al. | Mar 2006 | A1 |
20060084499 | Moshal | Apr 2006 | A1 |
20060084505 | Yoseloff | Apr 2006 | A1 |
20060135250 | Rossides | Jun 2006 | A1 |
20060154710 | Serafat | Jul 2006 | A1 |
20060166729 | Saffari et al. | Jul 2006 | A1 |
20060189371 | Walker et al. | Aug 2006 | A1 |
20060223611 | Baerlocher | Oct 2006 | A1 |
20060234791 | Nguyen et al. | Oct 2006 | A1 |
20060240890 | Walker | Oct 2006 | A1 |
20060246403 | Monpouet et al. | Nov 2006 | A1 |
20060258433 | Finocchio et al. | Nov 2006 | A1 |
20070026924 | Taylor | Feb 2007 | A1 |
20070035548 | Jung et al. | Feb 2007 | A1 |
20070038559 | Jung et al. | Feb 2007 | A1 |
20070064074 | Silverbrook et al. | Mar 2007 | A1 |
20070087799 | Van Luchene | Apr 2007 | A1 |
20070093299 | Bergeron | Apr 2007 | A1 |
20070099696 | Nguyen et al. | May 2007 | A1 |
20070117641 | Walker et al. | May 2007 | A1 |
20070129149 | Walker | Jun 2007 | A1 |
20070142108 | Linard | Jun 2007 | A1 |
20070156509 | Jung et al. | Jul 2007 | A1 |
20070167212 | Nguyen | Jul 2007 | A1 |
20070167239 | O'Rourke | Jul 2007 | A1 |
20070173311 | Morrow et al. | Jul 2007 | A1 |
20070191092 | Walker | Aug 2007 | A1 |
20070191104 | Van Luchene | Aug 2007 | A1 |
20070202941 | Miltenberger | Aug 2007 | A1 |
20070203828 | Jung et al. | Aug 2007 | A1 |
20070207847 | Thomas | Sep 2007 | A1 |
20070259717 | Mattice | Nov 2007 | A1 |
20070293306 | Nee et al. | Dec 2007 | A1 |
20080004107 | Nguyen et al. | Jan 2008 | A1 |
20080014835 | Weston et al. | Jan 2008 | A1 |
20080015004 | Gatto et al. | Jan 2008 | A1 |
20080064488 | Oh | Mar 2008 | A1 |
20080070659 | Naicker | Mar 2008 | A1 |
20080070690 | Van Luchene | Mar 2008 | A1 |
20080070702 | Kaminkow | Mar 2008 | A1 |
20080096665 | Cohen | Apr 2008 | A1 |
20080108406 | Oberberger | May 2008 | A1 |
20080108425 | Oberberger | May 2008 | A1 |
20080113704 | Jackson | May 2008 | A1 |
20080119283 | Baerlocher | May 2008 | A1 |
20080146308 | Okada | Jun 2008 | A1 |
20080161081 | Berman | Jul 2008 | A1 |
20080176617 | Kekempanos | Jul 2008 | A1 |
20080176619 | Kelly | Jul 2008 | A1 |
20080191418 | Lutnick et al. | Aug 2008 | A1 |
20080195481 | Lutnick | Aug 2008 | A1 |
20080248850 | Schugar | Oct 2008 | A1 |
20080254893 | Patel | Oct 2008 | A1 |
20080274796 | Lube | Nov 2008 | A1 |
20080274798 | Walker et al. | Nov 2008 | A1 |
20080311980 | Cannon | Dec 2008 | A1 |
20080318668 | Ching | Dec 2008 | A1 |
20090011827 | Englman | Jan 2009 | A1 |
20090023489 | Toneguzzo | Jan 2009 | A1 |
20090023492 | Erfanian | Jan 2009 | A1 |
20090061974 | Lutnick et al. | Mar 2009 | A1 |
20090061975 | Ditchev | Mar 2009 | A1 |
20090061991 | Popovich | Mar 2009 | A1 |
20090061997 | Popovich | Mar 2009 | A1 |
20090061998 | Popovich | Mar 2009 | A1 |
20090061999 | Popovich | Mar 2009 | A1 |
20090062008 | Karmarkar | Mar 2009 | A1 |
20090082093 | Okada | Mar 2009 | A1 |
20090088239 | Iddings | Apr 2009 | A1 |
20090098934 | Amour | Apr 2009 | A1 |
20090118006 | Kelly et al. | May 2009 | A1 |
20090124344 | Mitchell et al. | May 2009 | A1 |
20090131158 | Brunet De Courssou et al. | May 2009 | A1 |
20090131175 | Kelly et al. | May 2009 | A1 |
20090143141 | Wells | Jun 2009 | A1 |
20090149233 | Strause et al. | Jun 2009 | A1 |
20090156297 | Andersson et al. | Jun 2009 | A1 |
20090156299 | Anderson | Jun 2009 | A1 |
20090176560 | Herrmann et al. | Jul 2009 | A1 |
20090176566 | Kelly | Jul 2009 | A1 |
20090181777 | Christiani | Jul 2009 | A1 |
20090221355 | Dunaevsky et al. | Sep 2009 | A1 |
20090239610 | Olive | Sep 2009 | A1 |
20090247272 | Abe | Oct 2009 | A1 |
20090270164 | Seelig | Oct 2009 | A1 |
20090291755 | Walker et al. | Nov 2009 | A1 |
20090309305 | May | Dec 2009 | A1 |
20090312093 | Walker et al. | Dec 2009 | A1 |
20090325686 | Davis | Dec 2009 | A1 |
20100004058 | Acres | Jan 2010 | A1 |
20100016056 | Thomas et al. | Jan 2010 | A1 |
20100029373 | Graham et al. | Feb 2010 | A1 |
20100035674 | Slomiany | Feb 2010 | A1 |
20100056247 | Nicely | Mar 2010 | A1 |
20100056260 | Fujimoto | Mar 2010 | A1 |
20100062836 | Young | Mar 2010 | A1 |
20100093420 | Wright | Apr 2010 | A1 |
20100093444 | Biggar et al. | Apr 2010 | A1 |
20100105454 | Weber | Apr 2010 | A1 |
20100120525 | Baerlocher et al. | May 2010 | A1 |
20100124983 | Gowin et al. | May 2010 | A1 |
20100137047 | Englman et al. | Jun 2010 | A1 |
20100174593 | Cao | Jul 2010 | A1 |
20100184509 | Sylla et al. | Jul 2010 | A1 |
20100203940 | Alderucci et al. | Aug 2010 | A1 |
20100210344 | Edidin et al. | Aug 2010 | A1 |
20100227672 | Amour | Sep 2010 | A1 |
20100227688 | Lee | Sep 2010 | A1 |
20100240436 | Wilson et al. | Sep 2010 | A1 |
20100304825 | Davis | Dec 2010 | A1 |
20100304839 | Johnson | Dec 2010 | A1 |
20100304842 | Friedman et al. | Dec 2010 | A1 |
20110009177 | Katz | Jan 2011 | A1 |
20110009178 | Gerson | Jan 2011 | A1 |
20110045896 | Sak et al. | Feb 2011 | A1 |
20110053673 | Hardy et al. | Mar 2011 | A1 |
20110070936 | Barthold | Mar 2011 | A1 |
20110077087 | Walker et al. | Mar 2011 | A1 |
20110082571 | Murdock et al. | Apr 2011 | A1 |
20110105206 | Rowe et al. | May 2011 | A1 |
20110107239 | Adoni | May 2011 | A1 |
20110109454 | McSheffrey | May 2011 | A1 |
20110111820 | Filipour | May 2011 | A1 |
20110111837 | Gagner | May 2011 | A1 |
20110111841 | Tessmer | May 2011 | A1 |
20110118011 | Filipour et al. | May 2011 | A1 |
20110201413 | Oberberger | Aug 2011 | A1 |
20110207523 | Filipour et al. | Aug 2011 | A1 |
20110212766 | Bowers | Sep 2011 | A1 |
20110212767 | Barclay | Sep 2011 | A1 |
20110218028 | Acres | Sep 2011 | A1 |
20110218035 | Thomas | Sep 2011 | A1 |
20110230258 | Van Luchene | Sep 2011 | A1 |
20110230260 | Morrow et al. | Sep 2011 | A1 |
20110230267 | Van Luchene | Sep 2011 | A1 |
20110244944 | Baerlocher | Oct 2011 | A1 |
20110263312 | De Waal | Oct 2011 | A1 |
20110269522 | Nicely et al. | Nov 2011 | A1 |
20110275440 | Faktor | Nov 2011 | A1 |
20110287828 | Anderson et al. | Nov 2011 | A1 |
20110287841 | Watanabe | Nov 2011 | A1 |
20110312408 | Okuaki | Dec 2011 | A1 |
20110319169 | Lam | Dec 2011 | A1 |
20120004747 | Kelly | Jan 2012 | A1 |
20120028718 | Barclay et al. | Feb 2012 | A1 |
20120058814 | Lutnick | Mar 2012 | A1 |
20120077569 | Watkins | Mar 2012 | A1 |
20120108323 | Kelly | May 2012 | A1 |
20120135793 | Antonopoulos | May 2012 | A1 |
20120157197 | Watkins, Jr. | Jun 2012 | A1 |
20120202587 | Allen | Aug 2012 | A1 |
20120302311 | Luciano | Nov 2012 | A1 |
20120322545 | Arnone et al. | Dec 2012 | A1 |
20130029760 | Wickett | Jan 2013 | A1 |
20130131848 | Arnone et al. | May 2013 | A1 |
20130190074 | Arnone et al. | Jul 2013 | A1 |
20130260869 | Leandro et al. | Oct 2013 | A1 |
20140087801 | Nicely et al. | Mar 2014 | A1 |
20140087808 | Leandro et al. | Mar 2014 | A1 |
20140087809 | Leupp et al. | Mar 2014 | A1 |
Number | Date | Country |
---|---|---|
2000079467 | Dec 2000 | WO |
Entry |
---|
U.S. Appl. No. 14/185,847 Arnone, et al., filed Feb. 20, 2014. |
U.S. Appl. No. 14/203,459 Arnone, et al., filed Mar. 10, 2014. |
U.S. Appl. No. 14/205,272 Arnone, et al., filed Mar. 11, 2014. |
U.S. Appl. No. 13/854,658, Arnone, et al., filed Apr. 1, 2013. |
U.S. Appl. No. 13/855,676, Arnone, et al., filed Apr. 2, 2013. |
U.S. Appl. No. 13/872,946, Arnone, et al., filed Apr. 29, 2013. |
U.S. Appl. No. 13/886,245, Arnone, et al., filed May 2, 2013. |
U.S. Appl. No. 13/888,326, Arnone, et al., filed May 6, 2013. |
U.S. Appl. No. 13/890,207, Arnone, et al., filed May 8, 2013. |
U.S. Appl. No. 13/896,783, Arnone, et al., filed May 17, 2013. |
U.S. Appl. No. 13/898,222, Arnone, et al., filed May 20, 2013. |
U.S. Appl. No. 13/900,363, Arnone, et al., filed May 22, 2013. |
U.S. Appl. No. 13/903,895, Arnone, et al., filed May 28, 2013. |
U.S. Appl. No. 13/917,513, Arnone, et al., filed Jun. 13, 2013. |
U.S. Appl. No. 13/917,529, Arnone, et al., filed Jun. 13, 2013. |
U.S. Appl. No. 13/920,031, Arnone, et al., filed Jun. 17, 2013. |
U.S. Appl. No. 13/928,166, Arnone, et al., filed Jun. 26, 2013. |
U.S. Appl. No. 13/935,410, Arnone, et al., filed Jul. 3, 2013. |
U.S. Appl. No. 13/935,468, Arnone, et al., filed Jul. 3, 2013. |
U.S. Appl. No. 13/686,876, Arnone, et al., filed Nov. 27, 2012. |
U.S. Appl. No. 13/944,662, Arnone, et al., filed Jul. 17, 2013. |
U.S. Appl. No. 13/962,815, Arnone, et al., filed Aug. 8, 2013. |
U.S. Appl. No. 13/962,839, Meyerhofer, et al., filed Aug. 8, 2013. |
U.S. Appl. No. 14/018,315, Arnone, et al., filed Sep. 4, 2013. |
U.S. Appl. No. 14/019,384, Arnone, et al., filed Sep. 5, 2013. |
U.S. Appl. No. 14/023,432, Arnone, et al., filed Sep. 10, 2013. |
U.S. Appl. No. 13/600,671, Arnone, et al., filed Aug. 31, 2012. |
U.S. Appl. No. 13/582,408, Arnone, et al., filed Sep. 26, 2012. |
U.S. Appl. No. 13/849,458, Arnone, et al., filed Mar. 22, 2013. |
U.S. Appl. No. 14/135,562, Arnone, et al., filed Dec. 19, 2013. |
U.S. Appl. No. 14/080,767, Arnone, et al., filed Nov. 14, 2013. |
U.S. Appl. No. 14/043,838, Arnone, et al., filed Oct. 1, 2013. |
U.S. Appl. No. 14/162,735, Arnone, et al., filed Jan. 23, 2014. |
U.S. Appl. No. 14/161,230, Arnone, et al., filed Jan. 22, 2014. |
U.S. Appl. No. 14/083,331, Arnone, et al., filed Nov. 18, 2013. |
U.S. Appl. No. 14/014,310, Arnone, et al., filed Aug. 29, 2013. |
U.S. Appl. No. 14/152,953, Arnone, et al., filed Jan. 10, 2014. |
U.S. Appl. No. 14/162,724, Arnone, et al., filed Jan. 23, 2014. |
U.S. Appl. No. 14/104,897, Arnone, et al., filed Dec. 12, 2013. |
U.S. Appl. No. 14/174,813 Arnone, et al., filed Feb. 6, 2014. |
U.S. Appl. No. 14/175,986 Arnone, et al., filed Feb. 7, 2014. |
U.S. Appl. No. 14/176,014 Arnone, et al., filed Feb. 7, 2014. |
U.S. Appl. No. 14/179,487 Arnone, et al., filed Feb. 12, 2014. |
U.S. Appl. No. 14/179,492 Arnone, et al., filed Feb. 12, 2014. |
U.S. Appl. No. 14/181,190 Arnone, et al., filed Feb. 14, 2014. |
U.S. Appl. No. 14/186,393 Arnone, et al., filed Feb. 21, 2014. |
U.S. Appl. No. 14/188,587 Arnone, et al., filed Feb. 24, 2014. |
U.S. Appl. No. 14/205,303 Arnone, et al., filed Mar. 11, 2014. |
U.S. Appl. No. 14/205,306 Arnone, et al., filed Mar. 11, 2014. |
U.S. Appl. No. 14/209,485 Arnone, et al., filed Mar. 13, 2014. |
U.S. Appl. No. 14/214,310 Arnone, et al., filed Mar. 14, 2014. |
U.S. Appl. No. 14/222,520 Arnone, et al., filed Mar. 21, 2014. |
U.S. Appl. No. 14/253,813 Arnone, et al., filed Apr. 15, 2014. |
U.S. Appl. No. 14/255,253 Arnone, et al., filed Apr. 17, 2014. |
U.S. Appl. No. 14/255,919 Arnone, et al. filed Apr. 17, 2014. |
U.S. Appl. No. 14/263,988 Arnone, et al. filed Apr. 28, 2014. |
U.S. Appl. No. 14/270,335 Arnone, et al. filed May 5, 2014. |
U.S. Appl. No. 14/271,360 Arnone, et al. filed May 6, 2014. |
U.S. Appl. No. 13/961,849 Arnone, et al. filed Aug. 7, 2013. |
U.S. Appl. No. 13/746,850 Arnone, et al. filed Jan. 22, 2013. |
U.S. Appl. No. 14/288,169 Arnone, et al. filed May 27, 2014. |
U.S. Appl. No. 14/304,027 Arnone, et al. filed Jun. 13, 2014. |
U.S. Appl. No. 14/306,187 Arnone, et al. filed Jun. 16, 2014. |
U.S. Appl. No. 14/312,623 Arnone, et al. filed Jun. 23, 2014. |
U.S. Appl. No. 14/330,249 Arnone, et al. filed Jul. 14, 2014. |
U.S. Appl. No. 14/339,142 Arnone, et al. filed Jul. 23, 2014. |
U.S. Appl. No. 14/458,206 Arnone, et al. filed Aug. 12, 2014. |
U.S. Appl. No. 14/461,344 Arnone, et al. filed Aug. 15, 2014. |
U.S. Appl. No. 14/462,516 Arnone, et al. filed Aug. 18, 2014. |
U.S. Appl. No. 14/467,646 Meyerhofer, et al. filed Aug. 25, 2014. |
U.S. Appl. No. 14/474,023 Arnone, et al. filed Aug. 29, 2014. |
U.S. Appl. No. 14/486,895 Arnone, et al. filed Sep. 15, 2014. |
U.S. Appl. No. 14/507,206 Arnone, et al. filed Oct. 6, 2014. |
U.S. Appl. No. 14/521,338 Arnone, et al. filed Oct. 22, 2014. |
U.S. Appl. No. 14/535,808 Arnone, et al. filed Nov. 7, 2014. |
U.S. Appl. No. 14/535,816 Arnone, et al. filed Nov. 7, 2014. |
U.S. Appl. No. 14/536,231 Arnone, et al. filed Nov. 7, 2014. |
U.S. Appl. No. 14/536,280 Arnone, et al. filed Nov. 7, 2014. |
U.S. Appl. No. 14/549,137 Arnone, et al. filed Nov. 20, 2014. |
U.S. Appl. No. 14/550,802 Arnone, et al. filed Nov. 21, 2014. |
U.S. Appl. No. 14/555,401 Arnone, et al. filed Nov. 26, 2014. |
U.S. Appl. No. 14/559,840 Arnone, et al. filed Dec. 3, 2014. |
U.S. Appl. No. 14/564,834 Arnone, et al. filed Dec. 9, 2014. |
U.S. Appl. No. 14/570,746 Arnone, et al. filed Dec. 15, 2014. |
U.S. Appl. No. 14/570,857 Arnone, et al. filed Dec. 15, 2014. |
U.S. Appl. No. 14/586,626 Arnone, et al. filed Dec. 30, 2014. |
U.S. Appl. No. 14/586,639 Arnone, et al. filed Dec. 30, 2014. |
U.S. Appl. No. 14/586,645 Arnone, et al. filed Dec. 30, 2014. |
U.S. Appl. No. 14/598,151 Arnone, et al. filed Jan. 15, 2015. |
U.S. Appl. No. 14/601,063 Arnone, et al. filed Jan. 20, 2015. |
U.S. Appl. No. 14/601,108 Arnone, et al. filed Jan. 20, 2015. |
U.S. Appl. No. 14/608,000 Arnone, et al. filed Jan. 28, 2015. |
U.S. Appl. No. 14/608,087 Arnone, et al. filed Jan. 28, 2015. |
U.S. Appl. No. 14/608,093 Arnone, et al. filed Jan. 28, 2015. |
U.S. Appl. No. 14/610,897 Arnone, et al. filed Jan. 30, 2015. |
U.S. Appl. No. 14/611,077 Arnone, et al. filed Jan. 30, 2015. |
U.S. Appl. No. 14/604,629 Arnone, et al. filed Jan. 23, 2015. |
U.S. Appl. No. 14/625,475 Arnone, et al. filed Feb. 18, 2015. |
U.S. Appl. No. 14/617,852 Arnone, et al. filed Feb. 9, 2015. |
U.S. Appl. No. 14/627,428 Arnone, et al. filed Feb. 20, 2015. |
U.S. Appl. No. 14/642,427 Arnone, et al. filed Mar. 9, 2015. |
U.S. Appl. No. 14/665,991 Arnone, et al. filed Mar. 23, 2015. |
U.S. Appl. No. 14/666,010 Arnone, et al. filed Mar. 23, 2015. |
U.S. Appl. No. 14/666,022 Arnone, et al. filed Mar. 23, 2015. |
U.S. Appl. No. 14/642,623 Arnone, et al. filed Mar. 9, 2015. |
U.S. Appl. No. 14/663,337 Arnone, et al. filed Mar. 19, 2015. |
U.S. Appl. No. 14/666,284 Arnone, et al. filed Mar. 23, 2015. |
U.S. Appl. No. 14/679,885 Arnone, et al. filed Apr. 6, 2015. |
U.S. Appl. No. 14/685,378 Arnone, et al. filed Apr. 13, 2015. |
U.S. Appl. No. 14/686,675 Arnone, et al. filed Apr. 14, 2015. |
U.S. Appl. No. 14/686,678 Arnone, et al. filed Apr. 14, 2015. |
WIPO/ISA International Search Report and Written Opinion, PCT/US13/68603, dated Apr. 4, 2014. |
Number | Date | Country | |
---|---|---|---|
20150235513 A1 | Aug 2015 | US |
Number | Date | Country | |
---|---|---|---|
61722737 | Nov 2012 | US |
Number | Date | Country | |
---|---|---|---|
Parent | PCT/US2013/068603 | Nov 2013 | US |
Child | 14703721 | US |