The present invention relates to an interactive response system including a figure having electronically controlled mechanical movements of both the mouth and head, responsive to electronic music, speech and other switch inputs.
Animated dolls are popular toys for children and improving the interaction between a doll and child to resemble a more life-like interaction is desired by those in the industry. Miniaturization of electronic circuitry has enabled the incorporation of electrical components to be included in the interior of a doll. Those concerned with the development of animated dolls desire improvements in the coordinated movement of legs, arms, hands, etc. along with the addition of music and sound effects. Further, numerous mechanisms have been devised to animate different facial features. Examples of various, interactive dolls are found in U.S. Pat. Nos. 6,776,681, 4,923,428, and 4,900,289.
The present invention includes improvements in the animation and child interaction with dolls by addressing the shortcomings in the prior art due to size constraints while providing an interactive response system for use in a toy figure that creates a life-like interaction utilizing mechanical animation, electrical direction and sound to enhance a child's play experience.
In accordance with the present invention, there is provided in one embodiment an interactive response system that includes a figure, a means for triggering movement in the figure, a movable head connected to the figure and having a mouth pivotally connected to the head. The interactive response system includes a jaw mechanism in communication with the triggering means to control movement of the mouth in response to a first activation of the triggering means, and a head pivot mechanism in communication with the triggering means to control movement of the head in response to a second activation of the triggering means. A removable electronics housing is positioned externally from the figure and includes a power supply, a processor for the receipt of signals generated in response to an activation of the triggering means and including a housing connector to electronically connect to a figure connector defined on the figure. The processor may also transfer audio signals to a speaker in response to the activation of the triggering means.
The jaw mechanism includes a movable jaw, a jaw servo in communication with a power source for operation, a jaw pin that rotatably secures the jaw servo to a jaw servo arm and directs movement of the jaw servo arm when the jaw servo receives power and a control signal. A jaw linkage operatively connects the movable jaw and the jaw servo arm to transfer power from the jaw servo to the movable jaw, such that the movable jaw will open and close in accordance to the interactive response system.
The head pivot mechanism includes a head servo in communication with a power source for operation, a head linkage operatively connecting the head servo arm to a head pivot, a head pin to connect the head servo to the figure and to direct the head servo arm to move based on power and control signals received by the head servo, and the head linkage transfers movement of the head servo arm to the head pivot. Further, the head is secured to the head pivot such that the head pivot and head move from side to side in accordance to direction from the interactive response system.
In another embodiment of the present invention, an interactive response system for animating movements of a mouth and head on a toy figure includes a processor that facilitates the operation of programs and access of data and content stored on a memory, at least one switch which, when triggered, sends a signal to the processor to direct the processor to access content based on a program and/or in accordance to the signal where the processor generates a response relating to the jaw mechanism and/or head pivot mechanism. The head may also be made of a flexible material, where the mouth is defined by the jaw mechanism. The flexible material enables the movable jaw to define the exterior shape of the mouth portion of the head cavity such that a response animates the figure and gives the appearance of the figure speaking or singing when combined with audio content played through a speaker. A means to operably connect to an external media device provides a user with the option of transferring additional audio content to the toy figure for play in accordance therewith.
Numerous other advantages and features of the invention will become readily apparent from the following detailed description of the invention and the embodiments thereof, from the claims, and from the accompanying drawings.
A fuller understanding of the foregoing may be had by reference to the accompanying drawings, wherein:
a is a front view of the internal components of a figure for an interactive response system in accordance with an embodiment for an interactive response system;
b is a front view of the internal components of an electronics housing in accordance with an embodiment for an interactive response system;
a is an illustrative view of the electronics housing defined in a stand in accordance with an embodiment for an interactive response system;
b is an illustrative view of the electronics housing defined in a chair in accordance with an embodiment for an interactive response system;
c is an illustrative view of the electronics housing defined in a backpack in accordance with an embodiment for an interactive response system;
a is a rear view of the movable jaw mechanism and the head pivot mechanism;
b is a front view of the movable jaw mechanism and the head pivot mechanism;
a is a side view of the figure from
b is a side view of the figure from
a is a rear left view of the internal components of the figure from
b is a rear view of the internal components of the figure from
c is a rear right view of the internal components of the figure from
d is a rear right view of the internal components of the figure from
a is a rear view of the figure from
b is a rear view of the figure from
c is a rear view of the figure from
While the invention is susceptible to embodiments in many different forms, there are shown in the drawings and will described herein, in detail, the preferred embodiments of the present invention. It should be understood, however, that the present disclosure is to be considered an exemplification of the principles of the invention and is not intended to limit the spirit or scope of the invention and/or claims of the embodiments illustrated.
Referring now to
Further, the size, shape or styling of the electronics housing 16 is not critical to the present invention. The electronics housing 16 may be in the form of a stand or chair to support
Continuing to refer to
As illustrated in
Housed within the torso 14 are at least two switches, two arm cams, and a portion of a head pivot mechanism 35 as illustrated in
The head servo 34 is in communication with a power source 26, such that power can be directed to activate the head servo 34. A pin 37 is included on the head servo 34 and extends therefrom to securely connect the head servo 34 to the
In the first embodiment, the interactive response system 1 includes a means for triggering movement in the figure 10 based on preprogrammed signals, user's input signals, and/or audio content. An example of the triggered movement includes the jaw and head movement described above.
The removable electronics housing includes an integrated circuit (IC) (described below) that accesses the preprogrammed signals or audio content stored on a memory in the electronics housing or that is stored on an cartridge 40 or an expandable storage medium that simply connects with the electronics housing 16 via an operable connection. Such expandable storage mediums may include but are not limited to a digital music player (IPOD MP3 player, CD players, stereo, etc.). To facilitate this operable connection, the electronics housing 16 includes a slot 41 with a connector 66 to accept a connector 68 included on the cartridge 40 as seen in
The audio content may be converted into any type of signal or format needed for playing or transferring the audio content to the speaker, such as but not limited to digital, analog, wav, etc.
As mentioned the interactive response system 1 responds and triggers movement based on the preprogramming, audio content, or input's enabling a user to interact with the figure 10 in a variety of different capacities. For example of a user's input, the user is able to move left arm 42 from a resting position to a raised position as seen in
Further and in a second example of a user's input, by moving right arm 47 from a resting position to a raised position as seen in
Referring now to
Head switch 46 and jaw switch 51 receive control signals (either generated or preprogrammed) through the communication means 50. Communication means 50 includes input/output 58 included in figure 10 and input/output 60 included in electronics housing 16 such that signals can be freely transferred between the figure 10 and the electronics housing 16. Both input/outputs can take on many forms such as a connector well known in the art that has the capability to transfer and receive several individual signals. When head switch 46 or jaw switch 51 are triggered, a signal 64 is sent via communication means 50 to the IC 48 included in electronics housing 16. The IC 48 contains the processor(s) 54 and may include memory 56. As previously mentioned, the memory 70 may also be included in the cartridge 40. The IC 48 receives signals from head switch 46 or jaw switch 51. The IC 48 further includes programming and electronic components to facilitate and direct audio content, control signals and data within interactive response system 1. The IC is also in communication with the power source 26, a speaker 28 and a connector 66. The IC 48 is further in communication with a cartridge 40, or other expandable storage medium, via an operable connection 69 between connector 66 included in the electronics housing, and connector 68 included in the cartridge 40. This cartridge 40 or expandable storage medium could provide a very expansive library of entertainment services such as games, music, information, etc.
The cartridge includes a memory 70 that contains content when the IC 48 utilizes external memory. The processor(s) 54 in the IC 48 accesses the content based on a program and/or in accordance to the generated control signals received from the switches. The processor(s) 54 then generates a response that includes signals and may be in the form of audio or control signals. From the processor(s) 54, audio signals are transferred to the speaker 28 while control signals are transferred to the figure 10 via communication means 50. Input/output 58 then directs the control signals to head servo 34 or jaw servo 22. The control signals are transferred to the servos and direct the servos to power in a desired direction, based on a program and/or in accordance a user's input or preprogrammed response.
One illustrative example can be described in the following “play pattern.” Power button 72 is pressed to activate the interactive response system 1. Once the power button 72 is pressed, an audio sound, such as a cell phone ring, emits from the speaker 28, prompting the user to move figure 10's left arm 42 from the rest position to the raised position, placing a device, such as a toy cell phone (not shown), to the figure 10's ear. Raising the arm triggers the head switch 46, and sends a signal to the processor(s) 54. The processor(s) 54 than accesses the content to retrieve audio data, which it then transfers to the speaker 28. Here, the processor(s) 54 may transfer audio data, such as a phrase “Hello? Hi, Mindy,” to the speaker 28 while the figure 10 moves its head cavity 12 and movable jaw 20 appropriately. There is a virtually unlimited amount of play patterns that can be included in the content. The example above is meant to be but one of the many and is not meant to limit the invention in any manner.
A second example can include having preprogrammed audio content and preprogrammed responses stored in the electronics housing. The user may either press the power button or move one of the arms of the figure to trigger the preprogrammed responses and audio content. The figure in response can move its head and jaw to mimic singing and talking. This in further combination with a toy microphone can further mimic singing, talking as if to a crowd or in public speaking.
It should be further contemplated that the electronics housing may form a part of the Figure 10 such that separate parts are not needed.
It is also contemplated that the figure may have necessary speech, voice and/or sound recognition software and receivers. The programming would be designed to trigger mechanical and/or audio content responses to the received speech, voice, or sound. Moreover, the triggered responses can be specifically tailored to respond to certain commands, sounds, or someone voice such that the figure appears to have intelligent responses.
From the foregoing and as mentioned above, it will be observed that numerous variations and modifications may be effected without departing from the spirit and scope of the novel concept of the invention. It is to be understood that no limitation with respect to the specific methods and apparatus illustrated herein is intended or should be inferred.
The present invention claims priority to provisional U.S. Application No. 60/803,720, filed on Jun. 2, 2006 entitled “Interactive Response for a Figure.”
Number | Date | Country | |
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60803720 | Jun 2006 | US |