The present invention relates generally to a riding type toy and, more particularly, to a toy specifically designed for interaction with an adult wherein the present toy can be either positioned on and secured to the leg of an adult, or it can be played with and ridden by a child by simply placing the toy on a supporting surface. The present toy is shaped and configured so as to resemble a riding type animal and includes an electronic control system for producing realistic animal sounds under certain riding conditions as will be hereinafter further explained. For realistic simulation and effect, the head and neck portion of the present toy, as well as the body portion, are coupled to an accelerometer and other electronic/audio means for producing realistic walking, trotting, cantering and galloping sounds and for producing various neighing sounds depending upon the rate of bounce or up and down movement of the child on the toy and based upon the amount of head movement.
Different kinds of toys in which a horse, pony or various other animal forms and characters are reproduced for use by children to simulate the riding of such animals, such as horseback riding, are well known in the art. See, for example, U.S. Pat. Nos. 4,333,642; 3,920,239; 3,224,762; 2,707,102 and 2,659,600. None of these prior art devices are readily adaptable for constructive interaction with an adult.
Riding toys that provide interaction with an adult are also known in the art. See, for example, Echeverri U.S. Pat. No. 4,608,811 which discloses a miniaturized toy saddle shaped to hold and carry a young child, the saddle being specifically designed to be strapped onto the back of an adult while such adult crawls or otherwise moves across the floor or ground. An obvious limitation associated with the Echeverri toy is that if the child is positioned on the adult's back, there is no face-to face contact between adult and child. Without face-to-face contact, or at least having the child positioned in front of the adult, the adult is not able to effectively take part in the child's play. Additionally, the physical stress and general undesirableness of crawling on one's hands and knees likewise serves to shorten the period of play and interaction between adult and child.
Another toy providing adult interaction and play riding capability is the Knee Rider toy device made by the Danoco Corporation. The Danoco device includes a stuffed animal head portion resembling a horse's head having a fabric portion attached thereto adapted to rest upon and fit over the upper leg and knee portion of an adult. The fabric portion of the Danoco device has no definite body structure associated therewith, but instead, is merely a single or, at most, a few layers of relatively thin fabric material which is sized and cut to cover the upper leg and knee of an adult when opened and placed in a covering relationship thereon. The leg covering portion of the Danoco device has no structural cushioning or padding means associated therewith for supporting a child positioned thereon, and it provides no support for the head and neck portion of the toy associated therewith. The Danoco device has several shortcomings which limit its desirableness and usefulness as an interactive toy as more fully explained in U.S. Pat. No. 5,000,712.
See, also, Applicant's U.S. Pat. No. 5,000,712 which discloses a child's riding toy fashioned to simulate the appearance of an animal or other character and which allows face-to-face interaction with an adult. This toy is attachable to the upper leg portion of a person and includes a body member conformable to the upper leg portion of a person when attached thereto. The upper surface of the body member includes a seat or saddle-like shaped area associated therewith adapted to receive the posterior of a child when seated thereon, and a strap arrangement associated with the bottom portion of the boy member for attaching the toy to the upper leg portion of a person. The strap arrangement is adjustable to accommodate attachment to leg portions having different circumferential dimensions. When fashioned to simulate the appearance of a horse, this toy may also include a bridle assembly with reins, stirrups extending from opposite sides of the body member for accommodating the feet of a child positioned thereon, and a saddle blanket which overlays and overhangs the opposite sides of the leg upon which it is positioned.
None of the known prior art interactive riding toys include electronic means to further simulate the realistic sounds of the animal in a walking or running state.
For these and other reasons, the above disclosed known prior art devices can be improved to further enhance the child's riding experience, provide educational opportunities and further enhance the interactive experience.
The present toy construction overcomes many of the above discussed disadvantages and shortcomings associated with the known prior art devices including the toy constructions disclosed in the above-named patents and teaches the construction and operation of a novel fantasy developing child/adult interaction toy which is fashioned to simulate the appearance of a riding type animal and includes an electronic control system for realistically simulating the sounds of the animal during the walking, riding and galloping phases, as well as other sounds and recordings which will enhance both the riding and interactive experience and will also allow educational opportunities as well. The present toy animal is both (1) attachable to the upper portion of a person's leg in such a manner that a child may simulate riding the toy animal through the reciprocating movement of the person's leg and interact face-to-face with such person and (2) restable on a supporting surface such as a floor surface in such a manner that riding the toy animal may be simulated by the bouncing effect of the child on the toy animal. In this regard, the present toy has a substantial body structure having upper and lower portions, the entire body portion being made of a compressible, resilient and/or flexible type material providing ample cushioning between the rider, the wearer and/or the supporting surface and providing ample space for housing the associated electronics.
The upper portion of the body structure is shaped generally similar to the back of an animal such as a horse or pony and includes a rear portion extending slightly upwardly relative to a more slender middle section, the middle and rear portions forming a seat or saddle-like portion on which the child sits while straddling the more slender or tapered middle section. The underside portion of the body is likewise made of a compressible, resilient and/or flexible material or other structure so as to be easily biasable to conform to a person's leg when positioned thereagainst. Adjustable strap means are associated with the underside portion of the body member and are positioned so as to extend around the leg of a person utilizing the present toy to hold, support and securely fasten the toy in proper position on such person's leg. The design of the strap arrangement greatly facilitates the use with which an interacting adult can attach the present toy to one's leg and, in conjunction with the soft, compressible construction of the body member, it greatly enhances the comfort of the user to which the toy is attached. The straps are also removable from the body portion to accommodate resting the present toy animal on a supporting surface.
In addition, the body portion of the present toy is constructed such that the toy may be positioned facing toward or away from the interacting adult. The head and neck portions are preferably formed integral with and extend outwardly from the body member and are likewise preferably made of a similar resilient, compressible type material so as to be somewhat movable and pliable relative to the body portion. In this regard, the head and neck portions may include a mane fabricated of fibrous strands of material and appropriate facial features depending upon the particular animal form after which the toy is fashioned and the head and neck portions may be constructed so as to be somewhat pliable and movable thereby allowing some degree of manipulation to simulate head and neck movement. The present toy may include reins associated with a bridle or harness positioned over the head portion of the toy which may be pulled upon for urging head and neck movement. In this regard, movement of the head portion of the animal is coupled to an electronic control system for producing a neighing sound when appropriate. Also, the present toy may include a pair of optional stirrups extending from opposite sides of the body portion adjacent the seat area for engagement with the child's feet to further simulate the actual riding of the animal and it may include a handle member located near the base of the neck which may be grasped by the child to help hold and stabilize the child in proper position on the toy during use thereof.
In use, a child sitting on the body portion of the present toy may grasp the reins and place his/her feet in the optional stirrups to simulate sitting on and riding the animal. The resilient, yieldable nature of the head and neck portions of the present toy allows a child to manipulate the head and neck to some degree by pulling on the reins. Additionally, the person upon whose leg the present toy is positioned and secured can move their leg in a reciprocating up and down motion so as to simulate the upward and downward movement associated with the gallop of a horse or other animal while riding. In this regard, the electronic control system associated with the present toy animal includes at least an accelerometer, processing means, an audio system with speakers, and associated memory for realistically simulating the sounds of the animal during the riding experience. The accelerometer and associated electronics are housed within the body portion of the toy animal and the accelerometer is positioned and located so as to monitor and sense both the rate of reciprocating up and down motion of the body portion as well as movement of the neck and/or head portion of the animal. In this regard, the processing unit is programmed to receive the accelerometer data during a certain time period and depending upon the rate of reciprocating movement or the number of bounces of the body portion within a specific time period, the processing unit will instruct the audio system to play either a walking sound, a trotting sound, a cantering sound or various galloping sounds depending upon the number of bounces sensed during the particular time period. In similar fashion, the accelerometer will also monitor and sense movement or pitch changes associated with the neck and/or head portion of the animal and when it detects, for example, a sharp pitch change associated with pulling back on the reins of the animal, the accelerometer will output data regarding such movement to the processing unit. The processing unit, based upon this head and/or neck movement, will then instruct the audio system to play a neighing sound. Other appropriate sounds and/or recordings can likewise be used to enhance the overall riding experience.
In the imaginative eyes of a child, some simulated movement of the head and neck, however limited, as well as the walking, trotting, cantering, galloping and/or neighing sounds, impart action, spirit and realism to the present toy comparable to that of a real horse or other animal, particularly when the child and toy are bounced up and down in a gallop type fashion on the adult's leg. This helps to promote a close association and interaction between the child and the person upon whose leg the toy is attached. An adult can therefore use the present toy to meaningfully interact with a very young child or toddler so as to develop the important mental and imaginative skills of the child. This particular combination of features fosters the relationship between adult and child and makes the time spent together using the present toy an enjoyable learning experience helpful to forming the important parent/child bonds necessary for optimal child development. Educational messages, nursery rhymes, music, recorded messages, bible stories and other selectable features can also be incorporated into the toy animal as will be hereinafter explained.
Although it is recognized that the present toy can be made to simulate a wide variety of different types of animals such as a horse, donkey, giraffe, camel, zebra, elephant, swan, turtle, dinosaur, whale, dolphin, shark, or other farm and zoo animal characters, a toy fashioned to simulate the appearance of a pony will be described hereinafter for ease of discussion and explanation. Regardless of the animal character selected, the contoured back portion adapted for receiving the posterior of a small child, the resilient and compressible nature of the underside portion of the body enabling the present toy to easily and comfortably conform to the shape of a person's leg when fastened thereto, and the realistic animal sounds triggered during certain simulated animal movements are of special importance to the present invention. It is also anticipated that other possible applications of some portions of the present device may likewise include cartoon shaped characters, airplanes, space ships, and other similar forms although such devices may lack the same head and neck portions which typify most animals.
These and other objects and advantages of the present invention will become apparent to those skilled in the art after considering the following detailed specification in conjunction with the accompanying drawings.
For a better understanding of the present invention, reference may be made to the accompanying drawings.
Referring to the drawings more particularly by reference numbers wherein like numerals refer to like parts, number 10 in
The upper portion 24 of the body 12 is shaped generally similar to the back of the particular animal after which the present toy is fashioned such as the horse or pony depicted in
Since the compressible, resilient type material forming the body portion 12 extends to adjacent the lower portion 26, once positioned in operative position on a person's leg as illustrated in
The neck and head portions 14 and 16 are preferably integrally formed with the body 12, the neck 14 extending upwardly and outwardly at an angular orientation from the forward end of the body as shown in
In addition, the various parts of the present toy 10 can be decorated, colored and/or embroidered to produce as much realism as desired. For example, the head portion 16 may include a mane 38 fabricated of fibrous strands of material, a forelock 40 formed from a similar type material, and other appropriate facial features depending upon the particular animal form after which the present device is fashioned. Additionally, a bridle or harness assembly 42 may be positioned over the head portion 16 as best shown in
In this regard, the relative elasticity or yieldability of the members 14 and 16 based upon the particular type of compressible, resilient type materials utilized to form the same will have a bearing on how much head and neck movement will be produced relative to the body 12. Once some head and neck movement is achieved, the operator need only let up on the reins 44 for the neck and head portions to return to their normal, at rest positions.
One or more selectively engageable, adjustable strap means such as the respective pairs of strap members 46 and 48 are positioned adjacent the underside portion of the body member 12 for securely fastening the present toy 10 to the upper leg portion of an adult. One end portion of each of the strap members 46 and 48 can be either fixedly attached or removably attached by suitable means to either the underside portion 26 or the opposite side portions 28 and 30 of the body 12, as desired. If removably attached to the body 12, the one end portion of each strap member 46 and 48 can be attached to the body portion via a multitude of different cooperatively engageable means such as synthetic materials which adhere when pressed together such as Velcro® fastener strips, a buckle, hook and eyelet arrangement, buttons, snap fasteners and so forth. Removing the strap members 46 and 48 from the body portion 12 facilitates use of the present toy 10 on a supporting surface when the toy 10 is not attached to the upper leg portion of an adult.
Each respective pair of strap members 46 and 48 are also of sufficient length to wrap around or encircle an adult's leg in overlapping fashion and each such pair includes cooperatively engageable means associated with the respective free end portions thereof, such cooperatively engageable means enabling the strap members 46 and 48 to be adjustable to accommodate attachment to leg portions having different circumferential dimensions. In this regard, it is also recognized that a wide variety of cooperatively engageable means may be utilized in association with the connectable end portions of the strap members 46 and 48. For example, as illustrated in
It is also important that the attachment means be adjustable in some fashion as previously explained and that such means provide sufficient force to prevent rotation about or disengagement from the leg of the person to which the toy 10 is attached. This is particularly important when one moves their leg in a reciprocating up and down motion to simulate the upward and downward movement associated with the gallop of a horse while riding. The selection of the strap material in conjunction with the compressible construction of the body member should afford comfort to the adult to which the toy is attached.
The present toy 10 may also optionally included a handle member 54 located near the base of the neck portion 14 as best shown in
It is also important to note that body portion 12 of the present toy 10 is specifically constructed such that the toy may be positioned on a person's leg in one of two possible orientations, namely, with the head portion 16 facing either toward or away from the interacting adult. This is true because the body portion 12 has no interfering structure which limits the manner in which it is positioned upon a user's leg. This therefore enables a user to position the toy 10 so that the child seated thereon will be in face-to-face contact with the adult user, if desired. This feature is likewise important because it promotes and fosters a close relationship and interaction between the child, the toy 10, and the interacting adult upon whose leg the toy is attached, all of which helps to form the important parent/child bonds necessary from optimal child development.
It is also recognized and anticipated that the present toy 10 can be played with and ridden by a child by simply positioning the body portion 12 on a substantially flat supporting surface such as the floor of a room or exterior surface. In this regard, the straps 46 and 48, if removably attachable to the body portion 12, can be removed from the present toy 10 as previously explained prior to positioning the toy 10 on the supporting surface. A child can then straddle the toy 10 and sit on the seat or saddle-like area associated with the upper body portion 12 as previously explained. An adult can still interact with the child even in this particular mode of operation by monitoring the child's behavior and activity while seated on the present toy and the adult can further interact with the child during the child's riding experience. In this regard, the riding experience is achieved by having the child simply bounce up and down on the body portion 12 to simulate the up and down movement associated with the gallop of a horse or pony, or other animal. Other simulations are also recognized and anticipated.
Referring to
It is recognized that microprocessor 74 can be programmed to monitor and sense the amount of vertical movement or vertical displacement of the body portion 12 on the upper leg portion of an adult, or on a supporting surface, due to the reciprocating up and down motion or bounce produced by either the adult or the child within a certain predetermined time period so as to simulate the upward and downward movement associated with the gallop of a horse or other movement of an animal while riding. As explained, the accelerometer 72 will monitor and sense the rate of vertical displacement and will output data regarding the same via conductive path 76 to microprocessor 74. Microprocessor 74, based upon this movement, will select the appropriate animal sound from memory 78 and will then output an appropriate signal to the audio system 82.
The accelerometer 72 is likewise tied, linked or coupled to the neck and/or head portions 14 and 16 of the present toy so as to monitor and sense movement or displacement of the head and/or neck portions of the toy when a pulling or pushing force is exerted thereagainst. In this particular aspect of the present invention, the accelerometer 72 will sense any pitch movement relative to the head and/or neck portions 14 and 16 when a pulling force is exerted thereagainst, for example, by manipulating the reins 44 so as to impart movement thereto. This pitch movement of the head and/or neck portions 14 and 16 is transmitted to the body portion 12 and a corresponding pitch change will likewise occur with respect to body portion 12. The pitch change associated with body portion 12 will be monitored and sensed by accelerometer 72 and such accelerometer data will be received by the microprocessor 74. The resilient, yieldable nature of the head and neck portions allows a child to manipulate such portions to some degree by pulling or pushing thereagainst, for example, by pulling on the reins 44 as previously explained to impart some realism to the riding experience. Here again, accelerometer 72 monitors and senses this pitch displacement which is transmitted through the body portion 12 and outputs data with respect to the same via conductive path 76 to microprocessor 74. Microprocessor 74 retrieves the appropriate simulated realistic sound of the animal based upon this particular activity from memory 78 and thereafter outputs an appropriate signal via conductive path 84 to the audio system 82 to play the retrieved audio sound such as a neighing sound or other appropriate animal sound.
With respect to monitoring and sensing movement or displacement of the head and/or neck portions 14 and 16 of the present toy 10, it is also recognized and anticipated that an optional second accelerometer 73 can be positioned and located in the vicinity of the neck and/or head portions 14 and 16 so as to separately monitor and sense movement or displacement of the head and/or neck portions of the present toy separate and apart from any pitch changes associated with the body portion 12. This optional accelerometer 73 could likewise be coupled or linked to the microprocessor 74 via conductive path 77 as illustrated in
The electronic control system 70 may also include flashing lights 90 which are likewise linked or coupled to microprocessor 74 via conductive path 92. The flashing lights could be associated with the eyes of the animal or any plurality of lights could be disbursed on the toy 10 depending upon the particular animal or character selected and such lights could be programmed to flash through microprocessor 74 any time a simulated realistic sound of the animal is transmitted through speakers 86.
It is also recognized and anticipated that memory 78 can be separate and apart from microprocessor 74, or memory 78 can be incorporated therewithin in a conventional manner. Similarly, the audio system 82 may be integral with microprocessor 74.
The entire electronic control system 70 can be incorporated into the body portion 12 of the toy 10 as best illustrated in
An example of operation of the present electronic control system 70 in accordance with one aspect of the present invention is set forth in the flow chart 94 illustrated in
More particularly, once the accelerometer data for a particular ΔT time period is received by microprocessor 74, the microprocessor will determine at step 98 whether the number of bounces recorded during that particular ΔT time period falls within a predetermined range such as greater than 3 bounces but less than 5 bounces. If, at step 98, the number of bounces recorded during the predetermined time period is, in fact, greater than 3 but less than 5, the microprocessor 74 will retrieve from memory 78 the realistic animal sound associated with that particular number of bounces such as the “walking” sound and will output an appropriate signal to the audio system 82 to play the “walking” sound at step 100. Flashing lights 90 can also be associated with step 100 as will be hereinafter further explained.
If, at step 98, the microprocessor determines that the number of bounces recorded during the particular predetermined ΔT time period was not greater than 3 but less than 5, the microprocessor 74 will advance to step 102 and determine if the number of bounces recorded during the particular ΔT time period was greater than 5 and less than 7. If, at step 102, it is determined that the number of bounces recorded during the particular ΔT time period is, in fact, greater than 5 but less than 7, the microprocessor 74 will retrieve from memory 78 the realistic animal sound associated with that particular number of bounces such as the “trotting” sound and will output an appropriate signal to the audio system 82 to play the “trotting” sound at step 104. Flashing lights 90 can also be associated with step 104 as will be hereinafter further explained.
If, at step 102, the microprocessor 74 determines that the number of bounces recorded during that particular ΔT time period was not greater than 5 but less than 7, the microprocessor 74 will advance to step 106 and determine if the number of bounces recorded during that particular time period was greater than 7 but less than 9. If the microprocessor determines at step 106 that the number of bounces recorded during that particular ΔT time period was, in fact, greater than 7 but less than 9, the microprocessor 74 will retrieve from memory 78 the realistic animal sound associated with that particular number of bounces such as the “cantering” sound and will output an appropriate signal to the audio system 82 to play the “cantering” sound at step 108. Flashing lights 90 can also be associated with step 108 as will be hereinafter further explained.
If, at step 106, the microprocessor 74 determines that the number of bounces recorded during that particular time period was not greater than 7 but less than 9, the microprocessor will advance to step 110 and determine if the number of bounces recorded during that particular ΔT time period was greater than 9 but less than 11. If, at step 110, it is determined that the number of bounces recorded during the predetermined time period is, in fact, greater than 9 but less than 11, the microprocessor 74 will retrieve from memory 78 the realistic animal sound associated with that particular number of bounces such as the “galloping” sound and will output an appropriate signal to the audio system 82 to play the “galloping” sound at step 112. Flashing lights 90 can also be with step 112 as will be hereinafter further explained.
If, at step 110, the microprocessor 74 determines that the number of bounces recorded during that particular time period was not greater than 9 but less than 11, the microprocessor 74 will advance to the step 114 and determine if the number of bounces recorded during that particular ΔT time period was greater than 11. If, at step 114, the number of bounces recorded during the predetermined time period is, in fact, greater than 11, the microprocessor 74 will retrieve from memory 78 the realistic animal sound associated with that particular number of bounces such as the “faster galloping” sound and will output an appropriate signal to the audio system 82 to play the “faster galloping” sound at step 116. Flashing lights 90 can also be associated with step 116 as will be hereinafter further explained.
If, at step 114, the microprocessor 74 determines that the number of bounces recorded during that particular time period was not greater than 11, the microprocessor will advance to step 118 and continue to monitor the accelerometer for accelerometer data. In this regard, it should also be noted that at steps 100, 104, 108, 112 and 116, once the microprocessor 74 outputs an appropriate signal to the audio system to play the appropriate animal sound at these respective steps, the microprocessor will also advance to step 118 and continue to monitor the accelerometer for additional accelerometer data relating to pitch or movement of the neck and/or head portion of the toy. If, at step 118, the microprocessor 74 receives additional input from the accelerometer 72, or optional accelerometer 73, that a pitch change has occurred, the microprocessor, at step 120, will determine whether the input from the accelerometer 72 or 73 corresponds to a sharp pitch change associated with movement of the head and/or neck portions 14 and 16 of the present toy 10 such as by manipulating the reins 44 so as to impart movement thereto. If, at step 120, the microprocessor 72 determines that a sharp pitch change has occurred to the head and/or neck portions of the present toy, the microprocessor 74 will retrieve from memory 78 the realistic animal sound associated with that particular activity (pulling on the reins 74 to slow down the horse or other simulated animal or character) such as a “neighing” sound and will then output an appropriate signal to the audio system 82 to play the “neighing” sound or other appropriate sound at step 122. Flashing lights 90 can also be associated with step 122 as will be hereinafter further explained. After the completion of step 122, the microprocessor 74 returns to step 96 and control loop 94 is repeated.
If, on the other hand, at step 120, no sharp pitch change is detected from the accelerometer 72 or 73, then microprocessor 74 returns to step 96 and again repeats control loop 94.
In essence, the microprocessor or electronic controller 74 receives a signal from the accelerometer 72 indicative of the rate of vertical movement or rate of reciprocating motion of a child on the body member 12 within a predetermined period of time and then is further operable to output a signal to the audio system 82 to play a certain animal sound based upon the signal received from the accelerometer. In addition, the microprocessor 74 is also operable to receive a signal from either accelerometer 72, or optional accelerometer 73, indicative of the movement of the neck and/or head portion of the present toy and is further operable to output a signal to the audio system 82 to play a certain animal sound based upon the signal received from either accelerometer 72 or accelerometer 73. The electronic controller 74 will select an appropriate animal sound based upon either the rate of vertical movement of the body member 12 within said predetermined time period, or based upon the movement or pitch change of the neck and/or head portion of the present toy. Different animal sounds can be selected for different rates of vertical movement of the body member 12 within the selected predetermined time period.
It is also recognized and anticipated that the flashing lights 90 associated with the control system 70 can be activated by microprocessor 74 in conjunction with steps 100, 104, 108, 112, 116 and 122. It is also recognized and anticipated that the flashing lights 90 could be activated by microprocessor 74 separate and apart from steps 100, 104, 108, 112, 116 and 122, or in association with only some of such steps when the audio system 82 is instructed by the microprocessor 74 to play one, some or all of the various sounds associated with the simulated animal or other character. It is also recognized that other control system arrangements and other control loops are possible and are envisioned for instructing the audio system 82 to play a particular animal sound or to flash lights 90 associated with the present invention.
It is also recognized that all of the monitoring, sensing, decision making, activation, and instructing associated with all of the steps set forth in flow chart 94 will be equally applicable if the present toy 10 is positioned on a supporting surface and a child merely bounces up and down on body portion 12 and imparts movement of the head and neck portions 14 and 16 through the use of reins 44. The accelerometer 72, or optional accelerometer 73, will work substantially identical regardless of the mode of operation of the present toy 10.
Electronic controllers or modules such as microprocessor 74 are commonly used for accomplishing the various tasks associated with the present invention as illustrated in one embodiment thereof set forth in
It is also recognized that variations to the operating steps depicted in flow chart 94 could likewise be made without departing from the spirit and scope of the present invention. In particular, steps could be added or some steps could be eliminated. All such variations are intended to be covered by the present invention. For example, the predetermined ΔT time period can be varied and changed depending upon the particular animal or other character simulated by the present toy 10, or the various bounce criteria identified in steps 98, 102, 106, 110 and 114 could likewise be varied and factors other than vertical movement of the body portion 12 or the bounce rate of body portion 12 could likewise be used as the accelerometer data for determining if a particular animal riding activity or other activity has been accomplished in order to generate a particular realistic animal sound. Similarly, something other than pitch change could be used as the accelerometer data to trigger a realistic animal sound based upon pulling on the reins or other activity. Still further, it is also recognized that a variety of other components such as switches, solenoids, relays, indicators, sensors and other control apparatus could be incorporated into the overall control system 70 depending upon the particular animal or other character simulated by the present toy.
In another aspect of the present invention, an electronic voice box or multi-purpose re-recordable, audible message delivery system 124 (
As disclosed in
Different types of audible messages can be recorded and re-recorded on message delivery system 124. For example, educational messages, music, bible stories, prayers, bedtime stories, personalized messages from parents, grandparents and other individuals, nursery rhymes, holiday greetings and the like can be recorded and re-recorded onto the message delivery system 124 at different times during the lifespan of the toy 10 so as to allow both the child and the interactive adult to use such audible messages during interactive play for child developmental purposes such as developing important mental and imaginative skills of the child, using such interactive time as a learning experience helpful to forming the important parent/child bond necessary for optimal child development and for basic educational purposes. In addition, the audible messages could be bi-lingual and recorded in both English and another language.
Still further, other voice message systems can likewise be used and incorporated into the present toy such as the voice message systems disclosed in U.S. Pat. Nos. 5,425,078; 5,490,206 and 5,570,414. These patents disclose a system for producing audible voice messages onto a message delivery system via a plurality of different communication links such as through the use of conventional telephone lines. These system enable an adult to create and selectively deliver a personalized voice message via the phone lines for recording onto a message delivery system such as system 124 prior to insertion into the interactive toy 10.
Still further, depending upon the appearance of the particular animal or other character selected for simulation by the present toy 10, a host of accessories for each animal and for each character can be produced and sold in conjunction therewith. For example, the present toy can be specialized for military individuals and their families, for cancer survivors, for alumni associated with universities, sororities and fraternities, and still other specialized groups. For example, camouflage outfits, dog tags and other military indicia can be produced and associated with the present toy when specialized for military personnel and their families. University logos, mascots, colors and other university indicia can be associated with alumni animals and characters. The same is likewise true for various fraternities and sororities. Sports mascots can also be replicated in accordance with the teachings of the present invention. Accessories can include carrying cases or bags for carrying and storing the present toy 10, various types of clothing for the animal or character and other accessories such as saddlebags, whips, ropes and other riding type accessories for use both on the animal or character as well as for use by the child riding the present toy 10. Still other uses, functions and accessories are anticipated and envisioned for use with the present toy 10.
To use the present toy 10, an adult user merely positions and secures the present toy 10 to his/her leg in one of the two possible orientations by securely fastening the strap members 46 and 48 therearound as illustrated in
As previously explained, the various portions of the present toy 10 are preferably constructed of a soft, compressible, resilient type material such as foam rubber, a fluffed fibrous material, or any other such compressible and/or resilient material having a soft fabric cloth material covering the entire outer portion thereof. It is also anticipated that the present toy can be made from a wide variety of alternative materials such as a soft formable or moldable vinyl or plastic material or it may be made so as to be inflatable to provide the required compressibility and resiliency as previously explained. Likewise, it is anticipated that the present toy could be designed so as to proportionately match the confirmation of a wide variety of different animals and other characters including those previously mentioned above. Because there are many possibilities for varying designs and material usages that can be used in association with the present invention, those chosen and described above with reference to the embodiments disclosed herein are not intended to limit the present invention in any substantial manner.
Thus there has been shown and described a novel interactive riding toy construction which provides optimal interaction between child and adult, which construction fulfills all of the objects and advantages sought therefor. Many changes, modifications, variations and other uses and applications of the present invention will, however, become apparent to those skilled in the art after considering this specification and the accompanying drawings. All such changes, modifications, variations and other uses and applications which do not depart from the spirit and scope of the invention are deemed to be covered by the invention which is limited only by the claims which follow.
Number | Name | Date | Kind |
---|---|---|---|
2659600 | Becker | Nov 1953 | A |
2707102 | Wendt | Apr 1955 | A |
3224762 | Strader | Dec 1965 | A |
3920239 | White | Nov 1975 | A |
4333642 | Adams | Jun 1982 | A |
4608811 | Echeverri | Sep 1986 | A |
4848067 | Martinsen | Jul 1989 | A |
5000712 | Curry, Sr. | Mar 1991 | A |
5387108 | Crowell | Feb 1995 | A |
5421763 | Amburgey et al. | Jun 1995 | A |
5425078 | Stern et al. | Jun 1995 | A |
5429515 | Greenwood | Jul 1995 | A |
5490206 | Stern et al. | Feb 1996 | A |
5570414 | Stern et al. | Oct 1996 | A |
6000987 | Belin et al. | Dec 1999 | A |
6109196 | Silber | Aug 2000 | A |
6150947 | Shima | Nov 2000 | A |
6210167 | Nishiyama | Apr 2001 | B1 |
6881118 | Klick, Jr. | Apr 2005 | B2 |
7300328 | Klick, Jr. | Nov 2007 | B2 |
7775893 | Blumenthal | Aug 2010 | B2 |
8246479 | Tirelli | Aug 2012 | B2 |
8529310 | Powers et al. | Sep 2013 | B2 |
20050181699 | Klick, Jr. | Aug 2005 | A1 |
20070287139 | Holm | Dec 2007 | A1 |
20080090669 | Sonner et al. | Apr 2008 | A1 |
20130303045 | Monacelli | Nov 2013 | A1 |
Number | Date | Country | |
---|---|---|---|
20150093955 A1 | Apr 2015 | US |