Not Applicable
Not Applicable
The present invention relates to interactive robotic toys and in particular to an interactive robotic toy in the form of a creature with a head having a mouth with a moveable and jaw in which the jaw can be moved to simulate the opening and closing of the mouth in response to a particular stimulus, in conjunction with the movement of the head or separately.
Toys that cling to fingers and finger puppets are known in the art. Such toys provide entertainment to children and adults. U.S. Pat. No. 7,029,361 to Seibert et al, entitled “Finger puppets with sounds” directs to a toy being held on or by a finger, which includes a body having a top end and a bottom end, and means for mounting the toy on a finger coupled to the body. The toy also includes a computer chip and a speaker, within the body, for generating sound. The toy further includes a switch electrically connected to the computer chip and a finger tapper movably mounted to the bottom end of the body. When the finger tapper is depressed, the switch is actuated to cause the generation of the sound.
U.S. Utility patent application Ser. No. 15/802,578, filed Nov. 3, 2017, discloses an interactive robotic toy which can cling to a finger of a person and which exhibits a plurality of physical animations in response to user actions, such as kissing, cradling, hanging upside down, petting and the like. It further discloses an interactive robotic toy wherein the physical animation is a combination of sound and motion, including head motion, eyes blinking or sound animations (e.g., sound of laughing, sound of sneezing, sound of a kiss and the like).
However, there are no interactive robotic toys in which the jaw can move to simulate the opening and closing of the mouth to create a more realistic experience for the user. Further, there are no interactive robotic toys in which the jaw can move in conjunction with the movement of the head or separately from the movement of the head. The present invention provides that feature.
It is therefore a prime object of the present invention to provide an interactive robotic toy wherein the toy embodies a creature with a rotatable head section including a fixed jaw and a moveable jaw.
It is another object of the present invention to provide an interactive robotic toy wherein the moveable jaw can be moved between an open position remote from the fixed jaw and a closed position proximate to the fixed jaw.
It is another object of the present invention to provide an interactive robotic toy wherein the moveable jaw is moved between its open position and its closed position as the head section is rotated.
It is another object of the present invention to provide an interactive robotic toy wherein the moveable jaw is moved between its open position and its closed position as the head section is rotated between its forward position and a position remote from its forward position.
It is another object of the present invention to provide an interactive robotic toy wherein the moveable jaw is in its closed position when the head section is in its forward position.
It is another object of the present invention to provide an interactive robotic toy wherein the moveable jaw is in its open position when the head section is rotated away from its forward position.
The above objects are achieved by the present invention which is directed to an interactive robotic toy including: a body section; a head section rotatably coupled with the body section. The head section includes a fixed jaw. The toy further includes a motor operative to rotate the head section relative to the body section. At least one touch sensor is provided for detecting touch. A processor is coupled to the motor and the touch sensor. The processor controls the motor to rotate the head section relative to the body section in response to the actuation of the touch sensor. The toy also has a jaw pivotally mounted to the head section and moveable between an open position remoted from the fixed jaw and a closed position proximate the fixed jaw as the head section is rotated relative the body section by the motor.
The toy further includes a cam connected to the body section. A protrusion extends from the cam. A lever is coupled to the moveable jaw such that the protrusion causes the lever to move the moveable jaw from its open position toward its closed position as the head section is rotated by the motor.
The lever includes a downwardly extending part. The protrusion is situated under the lever such that the lever moves the moveable jaw toward its closed position as the lever part is engaged by the protrusion.
The lever has a middle section. The lever part is situated proximate the middle section of the lever. The lever part is engaged by the cam protrusion when the head section is in its forward position relative to the body section.
The motor can move the head section relative to the body section between a forward position and first and second positions remote from and on opposite sides of the forward position. The lever part is remote from the protrusion when the head section is in either of its positions remote from its forward position. Gravity moves the moveable jaw towards its open position when the lever part is remote from the protrusion.
The lever has a generally “U” shape. The lever has first and second end. Each of the lever ends are connected to the moveable jaw.
The moveable jaw has a generally “U” shape. The moveable jaw is attached to the head section by a hinge.
The cam includes a second protrusion extending from the cam spaced from the first protrusion and situated over the lever. The second protrusion acts as a stop limiting the upward movement of the lever.
To these and to such other objects that may hereinafter appear, the present invention relates to an interactive robotic toy as described in detail in the following specification and recited in the annexed claims, taken together with the accompanying drawings, in which like numerals refer to like parts and in which:
The present invention overcomes the disadvantages of the prior art by providing an interactive robotic toy which can cling to a finger of a person. The robotic toy exhibits a plurality of physical animations in response to user actions. Such actions may include kissing, cradling, hanging upside down, petting and the like. The physical animation is a combination of sound and motion and may include head motion, eyes blinking or sound animations (e.g., sound of laughing, sound of sneezing, sound of a kiss and the like).
Reference is now made to
As mentioned above, interactive robotic toy 100 includes a plurality of physical animations in response to various actions by the user. For example, when interactive toy 100 is turned on, interactive robotic toy 100 may sound a laugh, and blink. When hanged upside down via tail, interactive robotic toy 100 may produce sounds associated with excitement. When cradled, interactive robotic toy 100 may produce sounds associated with content and close eyes 112L and 112R.
With reference to
Reference is now made to
Touch sensor 204 detects touch, for example, on the head section of the interactive robotic toy, produces a signal indicative that the head section was touched and provides that signal to processor 202. Orientation sensor 208 detects information relating to the orientation of interactive robotic toy 200, produces a signal or signals respective of this information. Sound sensor 208 detects sound in the vicinity of the interactive toy, produces a signal indicative to that sound and provides this signal to processor 202. As mentioned above, interactive robotic toy may include two or more sound sensors, which define an array of microphones.
Processor 202 receives the signals produced by touch sensor 204, sound sensor 206 and orientation sensor 208. Processor 202 determines when interactive robotic toy 200 was touched according to the signal received from touch sensor 204. Processor 202 determines when a sound was made in the vicinity of interactive robotic toy 200 and the nature of this sound (e.g., the detected sound is a sound of a kiss). For example, processor 202 compares the time signature or the frequency signature (e.g., a Fourier Transform of the time signal) or both to stored signatures. When an array of microphones is employed processor 202 may further determine the direction from which the sound arrived at interactive robotic toy 200, for example, by employing interferometry techniques or correlation based techniques (e.g., Multiple Signal Classification—MUSIC).
Processor 202 selects a physical animation or animations associated with the received signals and the information (e.g., nature of the received sound received, direction or arrival of the received sound or the orientation of interactive robotic toy 200) derived therefrom. Once processor 202 selects the physical animation or animations, processor 202 produces corresponding signal to eyes blink actuator 210, motor 212 and speaker 214 to produce the selected animation.
For example, when the interactive robotic toy is held upright and touched on the head, motor 212 moves the head from side to side and speaker 214 produces a laughing sound. As a further example, when the interactive robotic toy is held horizontally (e.g., cradled) eyes blink actuator 210 rotates the eyes or the eye lids such that the eyes of the interactive robotic toy appear closed and speaker 214 produces a snoring sound.
As another example, when the interactive toy is held upside down, orientation sensor 208 detects the orientation of interactive toy 200 and provides processor 202 with information relating thereto. Consequently processor 202 instructs eyes blink actuator 210 to rotate the eyes or the eye lids such that the eyes of the interactive robotic toy appear, and speaker 214 produce a sound associated with excitement (e.g., a “Yehh” cry).
As yet another example, when a user kisses the interactive robotic toy (i.e., sound sensor 206 detects the sound of a kiss), the speaker 214 produces the sound of a kiss. Furthermore, when an array of microphones is employed and the direction of arrival of the sound is determined, motor 212 rotates the head of the interactive robotic toy to turn toward the direction from which the sound arrived.
The interactive toy according to the disclosed technique may be in the form of different animals and creatures. For example, interactive toy 100 (
With reference to
The interactive toy according to the present invention may further interact with the user by opening and closing the mouth thereof. Reference is now made to
With reference to
With reference to
With reference to
According to another embodiment of the present invention, jaw 306 may be coupled directly or via lever 314 to a solenoid or a motor which actively lowers and raises jaw 306.
While only a single preferred embodiment of the present invention has been disclosed for purposes of illustration, it is obvious that many modifications and variations could be made thereto. It is intended to cover all of those modifications and variations which fall within the scope of the present invention, as defined by the following claims:
Priority is claimed on Provisional Patent Application No. 62/503,363, filed on May 9, 2017 and on Provisional Patent Application No. 62/649,600, filed Mar. 29, 2018, the entire contents of both of which are incorporated herein by reference and is a Continuation-In-Part of U.S. Utility patent application Ser. No. 15/802,578, filed Nov. 3, 2017.
Number | Date | Country | |
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62649600 | Mar 2018 | US | |
62503363 | May 2017 | US |
Number | Date | Country | |
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Parent | 15802578 | Nov 2017 | US |
Child | 15963181 | US |