The present disclosure relates to interactive role-play toy apparatus, and more particularly to interactive role-play toy apparatus that include an input assembly having a plurality of manually operable input devices, a control system in communication with the input assembly and with a launch assembly that is adapted to project at least one projectile from the launch assembly.
An interactive role-play toy apparatus may include one or more input devices that may be manipulated by a participant, and a launch assembly may be adapted to perform one or more actions corresponding to the manipulations. Examples of interactive apparatus, hand-operated electronic input devices, and/or projectile launchers are found in U.S. Pat. Nos. 2,603,203; 3,487,824; 3,515,114; 3,876,201; 4,248,202; 4,414,537; 4,613,139; 5,050,575; 5,288,078; 5,488,362; 5,613,482; 5,647,338; 6,110,000; 6,128,004; 6,141,643; 6,224,457; 6,227,968; 6,244,873; 6,253,058; 6,273,421; 6,422,911; 6,454,625; 6,497,604; 6,497,606; 6,514,117; 6,544,098; 6,586,942; 6,599,166; 6,682,390; 6,884,186; 6,967,596; 6,700,051; and 6,878,870; in U.S. Design Patent No. D472035; in U.S. Patent Application Publication Nos. 2001/0040550; 2002/0037759; 2003/0003839; 2004/0012557; 2004/0048666; 2005/0139679; and 2005/0233707; and in PCT Patent Application Publication No. WO96/03190. The entire disclosures of each of the patents, patent applications, and patent application publications recited in this and in other paragraphs are all incorporated by reference herein in their entirety and for all purposes.
An interactive toy apparatus may include a launch assembly adapted to receive a communication signal and to project one or more projectiles corresponding to a launch result corresponding thereto. The launch result may be representative of one of a plurality of actions of the launch assembly including projecting at least one projectile from the launch assembly. The apparatus may also include an input assembly disposed remotely from the launch assembly and having a plurality of manually operable input devices each adapted to transmit an input signal. Optionally, the apparatus may include a control system in communication with the launch assembly and with the input assembly. The control system may be adapted to receive a combination of input signals and to determine a launch command, corresponding to one of the plurality of actions of the launch assembly therefrom. The control system may be further adapted to transmit the communication signal representative of the launch command to the launch assembly.
Interactive role-play toy apparatus may provide play experiences for child users to perform various user actions and to experience, as a result of the user actions, one or more visible, audible, and/or tactile sensations. For example, the interactive role-play toy apparatus may include an input assembly adapted to be manipulated by the user to provide input signals that are transmitted to a processor. The processor may determine a launch command corresponding to the received input signals representative of the launch command, and to transmit communication signals to a launcher assembly. The launcher assembly may be adapted to project one or more projectiles corresponding to the launch command.
Turning now to the drawings, a schematic representation of an exemplary interactive role-play toy apparatus is shown in
Interactive ninja role-play toy apparatus 22 may include an input assembly 24, a control system 26, and a launch assembly 28. Optionally, the input assembly may be coupled to the control system to cumulatively form a remote module 30 that may be adapted to be worn on the body of a player or user 32 of the interactive ninja role-play toy apparatus. For example, the remote module may be adapted to attach to the wrist 34 and/or hand 36 of the user. Accordingly, the remote module may include one or more straps 38 that may be adapted to affix the remote module to the wrist and/or the hand.
Remote module 30 may be coupled to launch assembly by a communication linkage 40, for example a wireless linkage 42. The remote module may be adapted to transmit wireless signals 44 to and/or receive wireless signals from launch assembly 28. Wireless signal 44 may include any suitable electromagnetic energy such as electric fields, magnetic fields, electromagnetic radiation at radio-frequency (RF), infrared radiation, or optical radiation. Wireless linkage 42 may have any suitable range of effective transmission of wireless signals 44. For example, the range of effective transmission may be five feet, eight feet, ten feet, fifteen feet, or longer. This effective range of transmission may correspond to a distance that player 32 may stand away from the launch assembly while performing role-play tasks with the remote module. Accordingly, the launch assembly may be disposed remotely from the remote module.
The launch assembly may be adapted to project one or more projectiles representative of a launch result that is representative of one a plurality of actions of the launch assembly may be adapted to perform, including projecting at least one projectile 46 from the launch assembly. In some examples, the launch assembly may be adapted to operate at a location that is remote from input assembly 24 and/or from control system 26.
As particularly shown in
Power supply 48 may include one or more batteries, an AC/DC converter, and the like. Sensory output device 50 may include one or more elements that are adapted to produce one or more sensory outputs to the user of the interactive role-play toy apparatus, such as visible, audible, and/or tactile sensations. For example, the sensory output device may include a speaker device 58 that is adapted to produce sounds 60. Remote module 30 may further include a plurality of linkages 62 that may include a combination of cables, wires, and/or wireless connections that are adapted to transmit input signals 54 and/or power between components of interactive role-play toy apparatus 20.
Control system 26 may include one or more analog or digital circuits, logic units, or processors for operating programs stored as software in memory, and may include one or more distinct units in communication with each other. The control system may be adapted to produce and transmit output signals 64 to one or more other elements of the interactive role-play toy apparatus. For example, the control system may be adapted to produce and transmit audio output signals 66 to speaker device 58 along one or more linkages 62.
As has been suggested, remote module 30 may be adapted to transmit wireless signals 44. Accordingly, the remote unit may include a wireless transmitter 68 that is electrically coupled to the control system via one or more linkages 62.
Optionally, remote module 30 may include a computer readable medium 70 such as memory components to store game parameters. Computer readable medium 70 may be either non-removable, or removable in order to transfer parameters to other interactive role-play toy apparatus 20, and may each be a read-only medium or a read-write medium. Additionally or alternatively, the computer readable medium may include one or more sequences of instructions that, when executed by one or more processors such as control system, interactive role-play toy apparatus 20 may play alternatively themed role-play games.
Launch assembly 28 may include a power supply 72, a wireless receiver 74, one or more launch assembly input devices 76, a launch processor 78, and a launcher 80. Power supply 72 may include one or more batteries, an AC/DC converters or the like. Wireless receiver 74 may be adapted to receive wireless signals 44 that are transmitted from remote module 30, for example at wireless transmitter 68. Launch assembly input devices 76 may include any combination of joysticks, trackballs, level switches, contact switches, and so forth.
Launch processor 78 may include one or more analog or digital circuits, logic units, or processors for operating programs stored as software in memory, and may include one or more distinct units in communication with each other. The launch assembly may include one or more linkages 82 that may be adapted to electrically couple the several components of the launch assembly. Launcher 80 may include one or more launch units 84 that may be adapted to project one or more projectiles 46 away from the launch assembly.
Each launch unit 84 may be adapted to project a different type and/or size of projectiles or disks. Optionally, each launch unit may be adapted to launch the same type and size projectiles, such as disks 86. Launcher 80 may include a feed mechanism 88 that may include one or more storage units 90 that are adapted to store projectiles within the launch assembly before they are projected.
As has been suggested previously, the launch assembly may be adapted to project one or more projectiles that represent a launch result that represents one of a plurality of actions including projecting at least one projectile 46 from the launch assembly. In some examples, control system 26 may be adapted to determine a launch command that may correspond to one of the plurality of actions of the launch assembly, and to transmit communication signals representative of the launch command to the launch assembly, for example at launch processor 78.
The transmitted launch command may be selectable from a group of launch commands. Different launch commands of the group of launch commands may correspond to a different number of projected projectiles 46. Optionally, different launch commands of the group of launch commands may correspond to projecting projectiles 46 in different directions relative to the launcher. For examples, projectiles may be launched in substantially opposite directions. In one example, the launch assembly may be adapted to launch projectiles either away from player 32 or toward the player.
In examples that include more than one launch unit, the launch unit may perform a launch action such as projecting one or more projectiles either simultaneously or seriately (one-at-a-time). Each launch unit may be adapted to project any number of projectiles in a launch action. For example, each launch unit may be adapted to project one, two, three, or more projectiles at a time. In examples where the launch unit are adapted to project seriately, or one or more projectiles at a time, the launch units may simulate launching multiple projectiles by executing multiple launch actions of a single projectile.
In interactive role-play toy apparatus 22 shown in
Body 92 may house launcher 80 and may have one or more orifice 96 through which the launcher projects the projectiles. Additionally or alternatively, the launcher may include a rotation module 98 that is adapted to effect the rotation of the body. The launcher may further include a power distribution module 100 that may be adapted to convert energy supplied by power supply 72 into the energy required to project projectiles 46 and to rotate body 92. In a non-exclusive example, the power distribution module may include one or more gear assemblies 102 that are adapted to transfer the rotation of at least one electric motor 104 into motion to effectively project the projectiles from the launcher. Power distribution module 100 may also include at least one gear assembly 102 that may be linked to an axle 106 to convert rotation of the one or more electric motors 104 into rotation of body 92.
Referring now to
The example shown in
Linkages 62 such as wires 134 may extend from the one or more contact switches 56 to the control system within housing 122. The housing may also include speaker device 58 and one or more buttons 136. The buttons may be adapted to be actuated by player 32 to transmit one or more input signals 54 that may control one or play modes of interactive ninja role-play toy apparatus 22, the volume of the sound output of speaker device 58, and the like.
Referring again to
Each combination of input signals 54 created by combinations of contact switches 56 may correspond to one or more ninja hand seals to be executed while performing the role-play tasks. Optionally, player 32 may continue to depress one or more contact switches 56 while actuating one or more additional contact switches to form a combination of the contact switches, thereby transmitting a combination of input signals 54. Contact switches 56 may be adapted to be depressed in any suitable manner. For example, player 32 may depress the contact switches with fingers 138 of an opposite hand 140, as shown in
In some examples, an order in which the contact switches are depressed may determine the combination of contact switches executed. At the conclusion of each sequence, the player may release each of the depressed contact switches. Optionally, if the player waits for at least a predetermined period of time, for example two seconds, before actuating a successive contact sensor, the control system may determine that the current combination has been completed and that a new combination has been started.
In the present example in which four contact switches are used, combinations may include one, two, three, or four contact switches. One or more role-play tasks may include performing a sequence of combinations of actuated contact switches. In some examples the player may wait a predetermined period of time after releasing the contact switches corresponding to one sequence prior to commencing a successive sequence.
Also in the illustrated example, remote module 30 is worn on the left hand and wrist of player 32, and opposite glove 142 is worn on the right hand. In some examples, the remote module may be adapted to be worn on either hand of the player. Optionally, the remote unit may be adapted to be worn on alternative locations on the body of the player, such as on the head, waist, legs, or chest of the player.
Interactive role-play toy apparatus 20 such as interactive ninja role-play toy apparatus 22 may include a plurality of game modes that allow player 32 to perform one or more tasks, or series of tasks, with remote module 30, for example input assembly 24. Additionally, the interactive ninja role-play toy apparatus may include a number of skill level settings that may determine the complexity of the tasks of each mode. Available modes may include race-like modes and accuracy modes.
Accordingly, interactive ninja role-play apparatus 22 may provide one or more mode selection and/or difficulty selection prompts. Control system 28 may transmit audio output signals 66 that speaker device 58 converts into sounds 60 that include selection instructions. In response, player 32 may actuate one or more input devices 52 to generate one or more input signals 54 that the control system receives and determines therefrom the selected mode and/or difficulty level. Input devices 52 may include launch assembly input devices 76, contact switches 56, and/or buttons 136.
Race-like modes of interactive ninja role-play toy apparatus 22 may include a “The Way of the Shenobi” mode, in which the player is challenged to cause launch assembly 28 to project a specific number and/or type of projectiles 46 in as short a time span as possible by executing specific manipulations of input assembly 24. In this mode, players may compete against playmates to see who can complete the task in the fastest time.
In this “The Way of the Shenobi” mode, control system 26, in response to receiving different combinations of input signals 54 from contact switches 56, may determine the launch command based upon the received combination of input signals, or upon the received sequence of combinations. Optionally, the control system, in response to receiving sequences corresponding to different degrees of difficulty, may determine different launch commands that correspond to different numbers of projected projectiles 46. Receiving combinations that include a greater number of input signals may result in launch commands corresponding to projecting a greater number of projectiles.
For example,
Additionally or alternatively, interactive ninja role-play toy apparatus 22 may include a “The Chakra Speed Test” mode, in which player 32 attempts to effect one or more launch results corresponding to the launch assembly cumulatively projecting a specific number and/or type of projectiles before a predetermined period of time has elapsed. During play of the “The Chakra Speed Test” mode, all projected projectiles may be projected in a common different direction. For example, the projectiles may be launched in a direction away from player 32. If the player is unsuccessful in completing the task, the remote unit may rotate about axis A and project at least a portion of all remaining projectiles in a different direction, for example toward the player.
Interactive ninja role-play toy apparatus 22 may also include an accuracy mode, “The Sensai Command,” in which player 32 is challenged to execute one of a group of one or more combinations of contact switches and/or one or more sequences of combinations. In this mode, control system 26 may transmit audio output signals 66 to sensory output device 50, for example speaker device 58, that correspond to an expected combination of input signals and/or to an expected sequence of combinations.
The transmitted audio output signals may correspond to sounds 60 that include audible commands. The audible commands may call out specific named combinations or sequences, which the player may then execute. Additionally or alternatively, audible commands may call out a specific number and/or type of projectiles that are to be projected. The player may then select a combination or sequences to execute, based upon knowledge of which specific combinations or sequences correspond to the number and type of projected projectiles. Optionally, sounds 60 may include audible feedback or acknowledgements of executed combinations of input signals and/or sequences of combinations.
The control system may determine the launch command by comparing the received combination or the received sequence of combinations with the expected combination or sequence. If the received combination or sequence corresponds to expected combination or sequence, then the launch command may correspond to projecting the projectiles from the launch assembly in a common direction that may be away from the player and/or continuation of the game. However, if the received combination or sequence does not correspond to the expected combination or sequence, then the launch command may correspond to projecting the projectiles in a different direction, for example toward the player and/or ending the game.
Play with interactive role-play toy apparatus 20 may include any number of “special” combinations or sequences that may have special meaning in various modes of game play. Different “special” combinations or sequences may correspond to different degrees of difficulty. For example, “special” combinations or sequences may release all remaining projectiles and cause the player either to “win” or to “lose.” Additionally or alternatively, “special” combinations or sequences may grant a player more time to complete a task, increase the player's score, or the opposite actions. Instructions to execute some or all combinations or sequences may be disclosed to players in a user's manual. Alternatively, at least one combination or sequence, and especially “special” combinations or sequences, may not be disclosed to encourage the player to experiment with the apparatus.
This disclosure may include one or more independent or interdependent inventions directed to various combinations of features, functions, elements and/or properties. While examples of apparatus and methods are particularly shown and described, many variations may be made therein. Various combinations and sub-combinations of features, functions, elements and/or properties may be claimed in one or more related applications. Such variations, whether they are directed to different combinations or directed to the same combinations, whether different, broader, narrower or equal in scope, are regarded as included within the subject matter of the present disclosure.
The described examples are illustrative and directed to specific examples of apparatus and/or methods rather than a specific invention, and no single feature or element, or combination thereof, is essential to all possible combinations. Thus, any one of various inventions that may be claimed based on the disclosed example or examples does not necessarily encompass all or any particular features, characteristics or combinations, unless subsequently specifically claimed. Where “a” or “a first” element or the equivalent thereof is recited, such usage includes one or more such elements, neither requiring nor excluding two or more such elements. Further, ordinal indicators, such as first, second or third, for identified elements are used to distinguish between the elements, and do not indicate a required or limited number of such elements, and do not indicate a particular position or order of such elements unless otherwise specifically indicated.
The methods and apparatus described in the present disclosure are applicable to toys, games, and other devices, and to industries in which amusement devices are used.
The present application claims the benefit of U.S. Provisional Patent Application Ser. No. 60/734,686, filed on Nov. 7, 2005, the complete disclosure of which is hereby incorporated by reference herein in its entirety and for all purposes.
Number | Date | Country | |
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60734686 | Nov 2005 | US |