Information
-
Patent Grant
-
6435936
-
Patent Number
6,435,936
-
Date Filed
Thursday, August 3, 200024 years ago
-
Date Issued
Tuesday, August 20, 200222 years ago
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Inventors
-
Original Assignees
-
Examiners
- Nguyen; Kien T.
- Fernstrom; Kurt
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CPC
-
US Classifications
Field of Search
US
- 446 297
- 446 298
- 446 376
- 446 378
- 446 383
- 446 390
- 446 91
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International Classifications
-
Abstract
In accordance with the present invention, there is provided an interactive posable toy that when positioned in various configurations, emits electronic sounds and/or produces motions indicative of such configurations. The posable toy includes a head pivotally attached to an upper torso. The upper torso is also pivotally attached to a mid-section, which is further pivotally attached to a lower torso. The arms and legs of the posable toy are pivotally and/or rotatably attached to the upper torso and lower torso, via shoulder and hip joints, respectively. The posable toy also includes a motor coupled a pair of cams. When activated, one of the cams laterally rocks the upper torso while the other cam tilts the mid-section relative to the lower torso. Positioned within each joint are means for triggering responses to specific positions of the arms and legs. A PC board is coupled to the triggering means as well as a power source, the motor and a speaker unit. The PC board upon receiving responses from the triggering means controls the motor to produce movement through the cams to the upper torso and mid-section. Moreover, the PC board also produces sounds through the speaker unit indicative of the specific positions of the posable toy.
Description
FIELD OF THE INVENTION
This invention relates to toys, and more particularly to interactive posable toys programmed to emit electronic sounds and produce motions in response to specific body positions.
BACKGROUND OF THE INVENTION
Interactive posable toys have appeared for many years in a variety of forms, such as doll, toy figures, animal figures and fanciful characters, action figures and the such. Many of these toys produce various sophisticated sound effects such as simulated speech, music, animal and mechanical sounds. Generally, such devices require the use of some form of mechanical switch to stimulate the electronic production of sound. In most cases, the switch is mounted externally on the toy and must be literally turned on and off by the user. Other more sophisticated toys have been developed to incorporate the switch internally, and responsive to touch, such as petting or squeezing.
The more sophisticated toys, which incorporate internal mechanisms, also increase the level of interaction between the user and the toy. For instance, interactive toy babies may generate certain simulated speech such as laughing when squeezed, or crying until a bottle is placed in their mouth, and interactive toy animals may purr when petted or touched. However, these toys are still generally limited in their responses and level of interaction. For example, the ability for an interactive toy to role play different characters or produce various role playing response to various configurations of the toy is not known.
Often, when young children play, they imagine or pretend to be different characters, people, or things. For example, children will often extend their arms straight out from their bodies, pretending to be an airplane and generate sounds indicative of the same. Similarly, children may hold one of their hands straight up, pretending to be a police officer. As such, it would therefore be desirous to provide an interactive posable toy that when placed in certain positions or poses, emits responses indicative of the certain positions, such as an airplane, police officer, dog, race car driver, and etc.
SUMMARY OF THE INVENTION
In accordance with the present invention, there is provided an interactive posable toy that when moved in various positions, emits and produces responses by way of sounds and/or motions indicative of such positions. For example, when the toy is placed in a prone position with its legs and arms extended outwardly from the toy, the toy emits sounds indicative of a dog or cat. In a second example, when placed in an upright position with its legs and arms extended outwardly directly in front of the toy, the toy emits sounds indicative of being a racecar driver, bus driver, or cowboy. Moreover, specific positions of the toy may also trigger electronically controlled motions that further increase the role-playing characteristics of the interactive toy.
More specifically, the toy includes a head pivotally attached to an upper torso. The upper torso is also pivotally attached to a mid-section, which is further pivotally attached to a lower torso. The arms and legs of the toy are pivotally and/or rotatably attached to the upper torso and lower torso via shoulder joints and hip joints, respectively. The toy further includes a motor coupled to a pair of cams, which when activated, laterally rocks the upper torso and tilts the mid-section relative to the lower torso. Positioned within each joint are means for triggering electronic sounds and motions responsive to specific positions of the arms and legs. A PC board, coupled to the triggering means, a power source, the motor and a speaker unit, receives responses from the triggering means and controls the motor to produce motion through the cams to the upper torso and mid-section. Moreover, the PC board also produces sounds through the speaker unit indicative of the specific positions of the arms and legs.
In another embodiment of the invention the shoulder joints includes a second means of triggering sounds and motion when the arms are extended substantially perpendicular from the torso. In yet another embodiment of the invention a gravity switch is included in the mid-section to provide a means of triggering sounds and motion when the torso is in the prone and upright configuration.
Numerous other advantages and features of the invention will become readily apparent from the following detailed description of the invention and the embodiments thereof, from the claims, and from the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
A fuller understanding of the foregoing may be had by reference to the accompanying drawings, wherein:
FIG. 1
is a perspective view of an interactive posable toy having a generic form of a child character;
FIGS. 2A-2D
are views showing the skeleton of the interactive posable toy and illustrating the range of motion of the interactive posable toy;
FIG. 3
is a partially exploded view of a foot;
FIG. 4
is an exploded view of the interactive posable toy;
FIG. 5
is an exploded view of the shoulder joint;
FIG. 6
is a top view of a second means for triggering electronic sounds and motions positioned in the shoulder socket;
FIG. 7
is a perspective view of the hip joint and the leg joint; and
FIGS. 8A-8F
are perspective views of a schematic illustration of various configurations that may be utilized for triggering different role playing characters of the interactive posable toy of the present invention;
FIGS. 9A-9D
are perspective views of the shoulder joint housing; and
FIG. 10A
is a perspective view of the neck joint of an other embodiment of the present invention;
FIG. 10B
is an exploded view of the neck joint shown in
FIG. 10
a
; and
FIGS. 11
A-
11
I are perspective views of an other embodiment of the interactive posable toy having a generic form of a puppy and shown in various configurations that may be utilized for triggering different sound and motion responses.
DETAILED DESCRIPTION OF THE DRAWINGS
While the invention is susceptible to embodiments in many different forms, there are shown in the drawings and will be described herein, in detail, the preferred embodiments of the present invention. It should be understood, however, that the present disclosure is to be considered an exemplification of the principles of the invention and is not intended to limit the spirit or scope of the invention and/or claims of the embodiments illustrated.
Referring first to
FIG. 1
, a role playing interactive toy designated generally by numeral
10
is programmed to respond to various body configurations. The toy
10
has an external soft covering
11
placed over the inner rigid structures or skeleton, discussed in detail below. While the toy
10
is illustrated and discussed as a doll or child, the toy may be an interactive animal, insect or any type of fantasy character, without deviating from the spirit or scope of the invention. The toy
10
includes a torso
12
, two legs
14
, two arms
16
and a head
18
, each pivotally and/or rotatably attached to the torso
12
. The toy
10
further includes two hands and two feet
22
attached to the arms
16
and legs
14
, respectively. Through a series of detents the legs
14
, arms
16
and head
18
may be placed in numerous positions, discussed below in detail.
As illustrated in
FIG. 1
, the toy
10
is in a sitting position with the arms
16
extending outwardly from the torso
12
. By positioning the toy
10
in this configuration, the toy emits electronic sounds and/or produces motions responsive to this configuration. The sounds may be any type of pre-recorded sound effects or voice/speech patterns, or may alternatively be capable of recording a user's voice or sound effects to be replayed when activated. When children role-play, this configuration is typically synonymous with driving a vehicle or being a race car driver. As such, the toy
10
when in this configuration, emits electronic sounds and/or produces motions responsive to pretending to be a race car driver, a bus driver or alternatively a cowboy. Additional costumes or accessories may be added to increase the attractiveness of each role-playing character, such as including a detachable steering wheel
24
positioned in between the two hands
20
. Various other accessories or costumes may be held in a backpack
26
attached to the torso
12
.
Moreover, while the interactive toy of the present invention produces sounds and motions in response to various positions of the arms
16
, legs
14
and torso
12
, the toy
10
may also respond to various movements of the head
18
or alternatively different accessories. By incorporating various responsive means in the head
18
, hands
20
, or feet
22
the toy
10
may respond differently to various hats, shoes, or other items. Such responsive means may be various electronic RF tags placed in different hats, such as a cowboy hat or firemen's hat, and a receiver placed on the head
18
. When one of the hats is placed on the head
18
, the toy
10
may emit sounds and produce motions indicative of the hat. Additionally multi-prong connectors placed on the hands
20
, may permit the toy
10
to produce sounds and movement indicative of various items, such as a hammer, steering wheel or sword. Also, the incorporation of various responsive means in the feet
22
will permit the toy
10
to respond differently to different shoes, such as roller blades, snow skis, or a skate board.
Referring now to
FIGS. 2A-2D
, the toy
10
is illustrated with the external soft covering
11
removed and is generally referred to herein as a skeleton
27
of the toy
10
. It is important to note that the external soft covering
11
is not essential to the invention and as such may be provided separately from the toy
10
. The torso
12
includes an upper torso
30
, a mid-section
40
, two side sections
46
and a lower torso
50
. Alternatively, the two side sections
46
may be integrally formed into the lower torso
50
forming a U-shaped section. The head
18
includes a speaker unit
28
that emits electronically stored sounds. A neck
29
, protruding from the speaker unit
28
, pivotally attaches the head
18
to the upper torso
30
, also shown in FIG.
2
D. The upper torso
30
also has two shoulder sockets
32
, each for receiving a shoulder joint
34
that pivotally and rotatably attaches the arms
16
to the upper torso
30
. The arms
16
include a forearm
36
attached to a flexible spring member
37
. The flexible spring member
37
further attaches to the shoulder joint
34
, and permits the arm
16
to bend and flex beyond the relative movement permitted by the shoulder joint
34
. The upper torso
30
is also pivotally attached to the mid-section
40
about an upper torso axle
38
. The upper torso axle
38
permits the upper torso to rock from one side to another side, illustrated in FIG.
2
B.
Additionally, a circuit board, discussed in further detail below, is stored or housed in the upper torso
30
. The circuit board contains various programming instructions and memory to store and control the sounds and motions of the interactive toy
10
. When activated the programming instructions will send appropriate responses to the speaker
28
and various electronic motors (discussed below) that will cause the interactive toy
10
to imitate various role-playing characters.
Continuing to refer to
FIG. 2A
, the mid-section
40
, which houses the motor, and gears, discussed in greater detail below, has a bottom portion
42
and an axle
44
. The axle
44
pivotally attaches the mid-section
40
to the two side sections
46
. The two side sections
46
are further attached to the lower torso
50
. The lower torso
50
has a top portion
52
and a channel
54
formed therein. The channel
54
is sized accordingly to receive the bottom portion
42
of the mid-section
40
. When the mid-section
40
tilts forwards or backwards about the axle
44
, the bottom portion
42
of the mid-section
40
glides unobstructively above the lower torso
50
through the channel
54
illustrated in FIG.
2
C.
Referring to
FIG. 2A
, the lower torso
50
has two hip joint sockets
56
for receiving a hip joint
58
. The legs
14
pivotally attach to the hip joints
58
via a leg joint
59
. When attached the legs
14
may be rotated forwards and backwards relative to the lower torso
50
about the hip joint socket
56
, illustrated in
FIG. 2D
, and pivoted outwardly about the leg joint
59
. Each leg
14
further has a foot
22
attached thereto. The foot
22
includes a foot housing
60
removably attached to a foot base
62
. Contained in one of the feet
22
is a power source enclosure
64
, which houses a power source
65
, such as a battery pack, best seen in FIG.
3
. The power source
65
provides electric power to a motor, a circuit board and the speaker unit
28
discussed in greater detail below.
Referring now to
FIG. 4
, an exploded view of the toy
10
is illustrated. As indicated above, the toy
10
has an external soft covering
11
. The design or character of the external soft covering may change in accordance to specific desired characters or as mentioned above, not included. The head
18
of the skeleton
27
consists of a speaker unit
28
, defined by a speaker
70
contained within a front speaker housing
72
a
and a rear speaker housing
72
b
. The front and rear speaker housings
72
a
and
72
b
, respectively, are fixedly attached to each other by screws
66
, or any other securing means well known in the art. As illustrated, a protruding neck member
74
is integrally molded into the front and rear speaker housings
72
a
and
72
b
, respectively. When assembled, the protruding neck members
74
combine to form the neck
29
. The protruding neck member
74
in the rear speaker housing
72
b
has a pair of opposing pins
76
a
, which pivotally attaches the head
18
to the upper torso
30
, discussed in further detail below.
A front and rear upper torso,
80
a
and
80
b
respectively, define the upper torso
30
, which interconnect and are rigidly attached to each other by screws
66
. The front and rear upper torsos
80
a
and
80
b
have notches
82
, which form the shoulder sockets
32
when the front and rear upper torsos
80
a
and
80
b
are assembled together. The front and rear upper torsos
80
a
and
80
b
also have a pair of extending members
84
. Each extending member
84
has a notch
76
b
, which when the upper torso
30
is assembled, combine to receive the pair of opposing pins
76
a
in the neck
29
. The notches
76
b
when combined also form detents (not shown) that support the head
18
in a specific position but also does not prevent the head
18
from being pivoted to another position.
The shoulder sockets
32
are sized accordingly to receive a shoulder joint
34
, also illustrated in FIG.
5
. The shoulder joint
34
includes a ball joint housing
85
and a ball joint
92
. The ball joint housing
85
, also shown in greater detail in
FIGS. 10A-10D
, is dome shaped with a circular bore
88
extending from the base
86
a
(surface facing the shoulder socket
32
) to the peak
86
b
(surface facing away from the shoulder socket
32
). The ball joint housing
85
also has a slot
90
, which extends along a side of the ball joint housing
85
from the base
86
a
to the peak
86
b
. A portion
91
of the slot
90
at the peak
86
b
is eccentric such that the arm
16
is positioned away from the horizontal, or slightly less then 90° from the upper torso
30
. When assembled the ball joint
92
is received and contained within the ball joint housing
85
. Discussed in greater detail below, this eccentric portion
91
in combination with the ball joint
92
and the shoulder joint housing
94
prevents the arm
16
from breaking away from the shoulder socket
32
.
The ball joint
92
, which has a flat area
92
a
, is inserted through the base
86
a
of the ball joint housing
85
and is fixedly attached to one end of the flexible spring member
37
by an arm joint
93
, which permits the flexible spring member
37
to pivot. Referring now to
FIG. 4
the arm
16
is defined by attaching the other end of the flexible spring member
37
to the forearm
36
. The assembled shoulder joint
34
attaches to a shoulder joint housing
94
, which is received and rotatably attached to the shoulder socket
32
in the upper torso
30
. Additionally, a guard
96
may fit over the arm
16
and secure to the upper torso
30
protecting the internal mechanisms and the shoulder joint
34
.
Referring to
FIG. 2A
, when the shoulder joint
34
is assembled, the ball joint
92
may turn within the ball joint housing
85
such that the arm
16
may turn about a Z-axis. The slot
90
also permits the arm
16
to move in an X-Y direction. Lastly, the shoulder joint housing
94
which rotates 360° within shoulder socket
32
also rotates the shoulder joint
34
360° in the Y-Z plane. As mentioned above, the combination of the shoulder joint
34
, the shoulder joint housing
94
and the shape of the slot
90
prevents the arm
16
from being forced out of the shoulder socket
32
, or broken or snapped out of its shoulder socket
32
.
When a force is applied against the arm
16
such that the arm
16
is being extended horizontal (along the slot
90
towards the peak
86
b
of the ball joint housing
85
), the ball joint
92
moves the arm
16
into the eccentric portion
91
of the ball joint housing
85
. The eccentric portion
91
being off center from the peak
86
b
of the ball joint housing
85
causes the force being applied to the arm to be redirected off center. In turn the shoulder joint housing
94
, which is attached to the ball joint housing
85
, will begin to rotate within the shoulder joint
32
. As the shoulder joint housing
94
rotates, the ball joint housing
85
also rotates. This causes the direction of the force to continue to rotate until the slot
90
moves in front of the direction of the force, causing the arm
16
to slide back through the slot
90
(towards the base
86
a
). Once the arm
16
moves towards the base
86
a
the force will no longer be forcing the arm
16
out of the shoulder socket
32
. Thus the combination of the ball joint
92
, the ball joint housing
85
, the should joint housing
94
and the shoulder joint
32
, impedes the ability to bend or break the arm
16
out of its shoulder socket
32
.
As mentioned above, when positioned in various configurations the toy
10
emits sounds and produces motions responsive to the specific configurations. To facilitate the responsive sounds and motions, the arms
16
and legs
14
have means for triggering the electronics when pivoted to specific positions. These response triggering means are positioned in the joints of the arms
16
and legs
14
. Continuing to refer to
FIG. 4
, the response triggering means positioned in each shoulder joint
34
includes an arm wiper board
100
in communication with an arm brush contact
102
. The arm wiper board
100
is secured in the upper torso
30
, while the arm brush contact
102
is secured to the shoulder joint housing
94
. When the shoulder joint housing
94
rotates, the arm brush contact
102
rotates and touches various contacts on the arm wiper board
100
. If the arms
16
are rotated to a specific position, preferably pre-defined by detents in the shoulder socket, such as in
FIG. 1
, the arm brush contacts
102
remain in contact with specific contacts on the arm wiper boards
100
. A PC board
99
, in communication with the arm wiper boards
100
, receives signals from the wiper boards indicating the specific positions in the arms
16
and will trigger responsive sounds and motion in the interactive posable toy
10
, as long as other arm and leg positions and relative contacts are made.
In order to trigger sounds and motion responsive to when the arms
16
are extending outward, such as when pretending to be an airplane, a second response triggering means is positioned in each shoulder joint
34
. The second response triggering means in each shoulder joint
34
includes a rod
104
, a spring
108
, and a switch
110
. In reference to
FIGS. 4 and 6
, when the second response generating means is assembled, the rod
104
extends through apertures
106
in the arm wiper board
100
, brush contact
102
and the shoulder joint housing
94
. The spring
108
biases the rod
104
outwardly from the center of the upper torso
30
. When the arm
16
extends outwardly, the flat area
92
a
of the ball joint
92
allows the rod
104
to be pushed away from the switch
110
by the biasing of the spring
108
, thus opening the switch
110
. The position of the switch, open and closed, is communicated to the PC board
99
. The PC board
99
recognizing the open or closed position of the switch
110
triggers electronic sounds and motions, as long as the other respective contacts in the toy
10
are made. When the arm
16
extends downwardly, the spherical area of the ball joint
92
moves into contact with the rod
104
, which is moved toward the center of the torso
30
compressing the spring
108
and closing the switch
110
.
In accordance with the present invention, the toy
10
will emit responsive sounds and produce motions when the torso
12
is placed in an upright configuration and alternatively in a horizontal configuration. To facilitate these responses, the upper torso
30
includes a gravity switch
120
. When the upper torso
30
is in the upright configuration a roller contact
122
, housed within the gravity switch
120
, makes contact with a first set of specific contacts
124
. This is communicated to the PC board
99
, which recognizes that the upper torso
30
is in the upright configuration. Similarly, when the upper torso
30
is horizontal, the roller contact
122
moves and makes contact with a second set of contacts
126
. When this is communicated to the PC board
99
, the PC board
99
recognizes that the upper torso
30
is in the horizontal configuration.
Continuing to refer to
FIG. 4
, the mid-section
40
is formed by securing a left mid-section housing
130
a
to a right mid-section housing
130
b
. Each mid-section housing includes a pair of extending members
132
, each having a notch, which when assembled combine to form a pair of openings
134
. The pair of openings
134
receives the upper torso axle
38
, which is also rigidly connected to the front and rear upper torso housing
80
a
and
80
b
, respectively. The pair of openings
134
engages the upper torso axle
38
, such that the upper torso
30
may rock about the upper torso axle
38
, while being maintained in any given position.
As mentioned above, the mid-section
40
houses a motor
138
, which transfers torque to gear mechanisms
140
through axles
141
. The motor
138
is utilized to provide the rocking movement of the upper torso
30
, illustrated in
FIG. 2B
, and the tilting movement of the mid-section
40
, illustrated in FIG.
2
C. The rocking movement is accomplished by translating the torque from the motor
138
to a right cam
146
. The right cam
146
is attached to a lift mechanism
148
, which connects to a protrusion
150
on the front upper torso housing
80
a
. When the right cam
146
is rotated, the rotational movement laterally moves the lift mechanism
148
. Since the lift mechanism
148
is attached to the upper torso
30
, the upper torso
30
rocks to the left and right when the lift mechanism
148
laterally moves. The lift mechanism
148
is enclosed in a left housing
152
, which secures to the right mid-section
130
b
. The motor
138
also translates movement to a left cam
144
, which interfaces with a channel
163
located on the left side section
46
, via a pin
145
. As such, when the motor
138
rotates the left cam
144
, the mid-section
40
tilts forwards and backwards relative to the lower torso
50
. While not shown, the PC-board
99
includes programming to control the speed and direction of the motor
138
in response to various positions of the arm
16
and legs
14
. Through variable gear ratios in the gear mechanism
140
, or cam sizes the motor
138
may rotate the left cam
144
and the right cam
146
at two different rates or at the same rates but depending upon the gear ratios or cam sizes the motion of the posable toy may rock and tilt at the same or different rates.
Continuing to refer to
FIG. 4
, the lower torso
50
is defined by a front and rear lower torso housings
160
a
and
160
b
respectively. Each lower torso housing includes side sections
46
, which are integrally formed in the lower torso
50
. When assembled, the side sections
46
form openings
161
that secure to a pin (not shown) on the left mid section
130
a
and a pin
153
on the left housing
152
. In addition, when assembled the lower torso
50
forms the hip joint sockets
56
, which house the hip joints
58
. The hip joints
58
, best seen in
FIG. 7
, is a U-shaped joint
162
, with a circular base
164
, and two members
166
. The two members
166
have openings
167
(shown in FIG.
4
), which align with an aperture
168
on each leg
14
. A leg joint
169
, inserted through the openings
167
and the aperture
168
, secures the leg
14
to the hip joint
58
. The circular base
164
rotatably attaches the hip joint
58
to the hip joint socket
56
, which permits the leg
14
to move forward and backward, as illustrated in FIG.
2
D. Referring now to
FIG. 4
, the legs
14
as mentioned above, connect to the foot housing
60
by screws
66
. The foot housing
60
further connects to the foot base
62
. Moreover, one of the feet
22
houses the power source
64
. The power source is connected to the PC board
99
electric via electric wires, not shown. The circuit board then distributes the power to the motor and speaker to produce the motions and emit the sounds triggered by the triggering means.
To facilitate the responsive sounds and motions caused by the configuration of the legs
14
, response triggering means are also positioned on the circular bases
164
of each hip joint
58
and in the hip joint sockets
56
of the lower torso
50
. A pair of leg wiper boards
170
, similarly configured to the arm wiper boards
100
, is secured in the lower torso
50
and is in communication with a leg contact brush
172
, secured to the circular base
164
. When the leg
14
is moved, the leg contact brush
172
rotates and touches various contacts on the leg wiper board
170
. When the legs
14
remain in a specific position, preferably identified by detents in the hip joint socket
56
, such as illustrated in
FIG. 1
, and the arms
16
are also in position, the arm contact brushes
102
and the leg contact brushes
172
communicate with specific contacts on the arm wiper boards
100
and the leg wiper boards
170
, respectively. Moreover, when specific contacts or circuits within the gravity switch
1
are also activated, in either the prone or upright configuration, the PC board
99
will produce various sounds and motions, which are responsive to the specific positions of the torso
30
, the arm
16
and the legs
14
. The toy
10
further includes four coverings
180
that protect the torso
12
and provide support for the soft exterior covering
11
.
In another embodiment of the present invention additional triggering means, as described above, may be positioned in the neck. Referring now to
FIG. 10A and 10B
, a neck
200
, which is attached to the head of an interactive toy in accordance with the present invention (not shown), is pivotally attached to the upper torso by a pivot pin
202
. The upper torso, as described above, is defined by a front and rear upper torso
204
a
and
204
b
, respectively. The front and rear upper torsos
204
a
and
204
b
have a pair of extending members
206
, which are sufficiently spaced apart to receive the neck
200
. Each of the extending members
206
includes a notch
208
, which when the upper torso is assembled form openings that receive the pivot pin
202
. A neck triggering means
210
may then be placed in between the neck
200
and the upper torso, shown in FIG.
10
A. Similarly configured to triggering means in the arms and the legs, as described above, the neck triggering means
210
includes a wiper board
212
in communication with a brush contact
214
. When the neck
200
is positioned to a specific position, the brush contact
214
remains in contact with specific contacts on the wiper board
212
. The PC board
99
, also in communication with the wiper board
212
, recognizes the specific position in the neck
200
and will trigger responsive sounds and/or motion in the interactive posable toy
10
.
Generally illustrated in
FIGS. 8A-8F
, the toy
10
in accordance with the present invention is illustrated in six different configurations. In
FIGS. 8A-8C
, the toy
10
is in a standing configuration with the arms
16
positioned in various configurations. In
FIG. 8A
, the toy
10
provides an introduction phrase, prompting a user to position the toy
10
in another configuration. In
FIG. 8B
the toy
10
, having one of the arms
16
positioned upwardly and the torso
12
in the upright configuration, emits vocal sounds and/or motions responsive to being a police officer or a train conductor. Various accessories, for instance a police cap or train conductor's hat may be provided to increase the role-playing characteristics of the toy
10
. In
FIG. 8C
the toy
10
, having both arms
16
extended upwardly and having the torso
12
in the upright configuration, emits sounds and/or produces motions responsive to being a monster. In
FIG. 8D
, the toy
10
is illustrated in a sitting configuration with its arms
16
extending outwardly from the torso
12
and the torso
12
is in an upright configuration, similarly illustrated in FIG.
1
. In this seated configuration, the toy
10
emits sounds and/or produces motions responsive to being a racecar driver or cowboy. Referring now to
FIGS. 8E and 8F
the torso
12
has been positioned in a horizontal or prone configuration with the arms
16
and legs
14
moved to different positions. In
FIG. 8E
, the arms
16
and legs
18
are positioned is the same configuration as illustrated in
FIG. 8D
, however, the torso
12
is in a prone configuration. In this configuration, the configuration of the toy
10
is synonymous with an animal, such as a dog or cat. In
FIG. 8F
, the arms
16
are extending outwardly from the torso
12
. In this configuration, the toy
10
emits sounds and/or generates sounds responsive to being an airplane or to imitate Superman®. By positioning the torso
12
, legs
14
, arms
16
, head
18
, hands
20
and feet
22
, in separate and distinct positions it is contemplated by the present invention that the toy
10
may be positioned in numerous additional configurations.
In an alternate embodiment of the present invention, the hand
20
may include a sensor or switch that triggers a sound when squeezed, such as “HELLO” or another greeting. In yet another alternate embodiment of the present invention, the interactive toy
10
may include a replay switch which when depressed triggers to the PC board
99
to replay the same sounds or play sounds indicative of the configuration but in reference to a different role. For instance, when in a configuration as shown in
FIG. 8E
, the toy
10
may produce sounds synonymous with a cat. Afterwards, if the replay switch is depressed the toy may produce sounds synonymous with a dog. The interactive posable toy may further replay pre-programmed responses or motions which are not triggered by positions but which may be triggered by inactivity of the toy, which prompt the user to initiate, cease or continue play. For instance, if the user after playing the toy for a period of time, leaves the toy for a specified period of time in the position indicative of the dog or cat, the toy may emit sounds enticing the user to continue playing, such as playing “LETS PRETEND TO BE A COWBOY” or may play “IT WAS NICE PRETENDING WITH YOU LETS PLAY AGAIN SOON.”
As mentioned above, the interactive posable toy may be various animals, insects, or fantasy characters. As such and in accordance with the present invention, reference is made to
FIGS. 11A-11I
, where the interactive posable toy is a puppy
250
. The puppy
250
has two front legs
252
a
and two rear legs
252
b
, which are pivotally and or rotatably attached to a torso
254
. As seen in
FIG. 11A
, the front legs
252
are out and the back end is up causing the puppy to emit a YIP! YIP! sound. However, as seen in the other illustrations, when the legs
252
and the configuration of the torso
254
is moved, the puppy
250
emits different sounds, indicative of the configurations. For example, in
FIG. 11B
the puppy
250
is in a standing begging position emitting a whimpering sound. In
FIG. 11C
, the puppy
250
is in a sitting beginning position emitting a whimpering painting sound. In
FIG. 11D
, the puppy
250
is lying on the ground with its legs
252
a
and
252
b
extending out, causing the sound emitting means to provide a yawn. In
FIG. 11E
the puppy
250
is lying on its back with its legs
252
a
and
252
b
up, indicative of a playful position. In
FIG. 11F
the puppy
250
is on all its four legs
252
a
and
252
b
, panting. In
FIG. 11G
the puppy
250
is sitting with both front legs
252
a
on the ground. In
FIG. 11H
, the puppy
250
is in a standing pose emitting a barking noise and in
FIG. 11I
the puppy
250
is sitting with one it its front legs
252
a
up emitting a barking noise.
From the foregoing and as mentioned above, it will be observed that numerous variations and modifications may be effected without departing from the spirit and scope of the novel concept of the invention. It is to be understood that no limitation with respect to the specific methods and apparatus illustrated herein is intended or should be inferred. It is, of course, intended to cover by the appended claims all such modifications as fall within the scope of the claims.
Claims
- 1. An interactive posable toy comprising:an upper torso having two shoulder sockets for receiving two arms; a mid-section pivotally attached to the upper torso; a lower torso pivotally attached to the mid-section, the lower torso having two hip sockets for receiving two legs; a head pivotally attached to the upper torso; two shoulder joints pivotally and rotatably attach the two arms separately, to one of the shoulder sockets, each shoulder joint including, a ball joint housing and a ball joint, the shoulder joint being rotatably attached to the shoulder socket such that the shoulder joint may rotate within the shoulder socket, the ball joint housing having a slot and being fixedly attached to the shoulder joint, the ball joint having a flat area and rotatably positioned in the ball joint housing such that the ball joint may turn within the ball joint housing, the ball joint further pivotally attached to the arm, whereby the shoulder joint permits the arm to turn, rotate and pivot in relation to the shoulder socket; two hip joints pivotally attach the two legs to one of the hip sockets separately; a means for emitting sounds responsive to specific positions of the arms and legs; and a first means for triggering said sound emitting means, said first triggering means located in the arms and legs, wherein when the arms and legs of the posable toy are positioned in said specific positions, the first triggering means triggers the sound emitting means to emit sounds indicative of said specific positions of the arms and legs.
- 2. The interactive posable toy of claim 1 further comprising:a means for producing motion responsive to specific positions of the arms and legs, wherein when the arms and legs of the posable toy are positioned in said specific positions, the first triggering means further triggers the motion producing means to produce motion indicative of said specific positions of the arms and legs.
- 3. The interactive posable toy of claim 2 further comprising:a second means for triggering the sound emitting means and the motion producing means when the position of the posable toy is in a prone position and an upright position.
- 4. The interactive posable toy of claim 3 further comprising:a third means for triggering the sound emitting means and the motion producing means when the arms are extended to a substantially horizontal position.
- 5. The interactive posable toy of claim 4 further comprising:a fourth means for triggering the sound emitting means and the motion producing means when the head is positioned in a specific position.
- 6. An interactive posable toy comprising:an upper torso having two shoulder sockets for receiving two arms; a mid-section pivotally attached to the upper torso; a lower torso pivotally attached to the mid-section, the lower torso having two hip sockets for receiving two legs; a head pivotally attached to the upper torso; two shoulder joints pivotally and rotatably attach the two arms separately, to one of the shoulder sockets, each shoulder joint including, a ball joint housing and a ball joint, the shoulder joint being rotatably attached to the shoulder socket such that the shoulder joint may rotate within the shoulder socket, the ball joint housing having a slot and being fixedly attached to the shoulder joint, the ball joint having a flat area and rotatably positioned in the ball joint housing such that the ball joint may turn within the ball joint housing, the ball joint further pivotally attached to the arm, whereby the shoulder joint permits the arm to turn, rotate and pivot in relation to the shoulder socket; two hip joints pivotally attach the two legs to one of the hip sockets separately; a means for producing motion; and a means for triggering said motion producing means when the interactive posable toy is positioned in a specific configuration, wherein when the interactive posable toy is positioned in said specific configuration, the triggering means triggers the motion producing means to produce motion responsive to the specific configuration.
- 7. The interactive posable toy of claim 6 further comprising:a means for emitting sounds; and a means for triggering said sound emitting means when the interactive posable toy is positioned in said specific configuration, wherein when the interactive posable toy is positioned in said specific configuration, the triggering means triggers the sound emitting means to emit sounds responsive to the specific configuration.
- 8. The interactive posable toy of claim 7 further comprising:a power source; and an integrated circuit coupled to the power source, the sound emitting means, the motion producing means and the triggering means, the integrated circuit when triggered by the triggering means, controls the sound emitting means and the motion producing means to emit sounds and produce motion.
- 9. The interactive posable toy of claim 8, wherein the triggering means includes:a first triggering means configured to send signals to the integrated circuit when the arms and the legs are moved to specific positions, wherein the integrated circuit upon receiving said signals controls the sound emitting means and said motion producing means to emit sounds and produce motion indicative of said specific positions.
- 10. The interactive posable toy of claim 9, wherein the first triggering means comprises:a brush attached to each shoulder and hip joint and corresponding to one of the arms and one of the legs; and a wiper board having contacts and in communication with one of the brushes and in communication with the integrated circuit, such that when an arm or a leg is positioned in a specific position, the corresponding brush connects with the contacts on the wiper board and sends a signal to the integrated circuit.
- 11. The interactive posable toy of claim 9, wherein the triggering means includes:a second triggering means configured to send signals to the integrated circuit when the interactive posable toy is in a prone and upright position, wherein the integrated circuit upon receiving said signals from the first and second triggering means controls the sound emitting means and said motion producing means to emit sounds and produce motion indicative of said specific positions.
- 12. The interactive posable toy of claim 11 wherein the second triggering means includes a gravity switch housed in the upper torso.
- 13. The interactive posable toy of claim 11, wherein the triggering means includes:a third triggering means configured to send signals to the integrated circuit when the arms are extended to a substantially horizontal position, wherein the integrated circuit upon receiving said signals from the first, second and third triggering means controls the sound emitting means and said motion producing means to emit sounds and produce motion indicative of the configuration of the posable toy.
- 14. The interactive posable toy of claim 13, wherein the third triggering means includes:a switch housed in the upper torso and coupled to the integrated circuit; a rod having two ends and extending through an shoulder joint such that one end is in communication with a ball joint; and a spring positioned between the rod and the switch, the spring biasing the rod outwardly from the upper torso, wherein when the arm is extended substantially perpendicular from the upper torso the flat area of the ball joint permits the spring to bias the rod outwardly away from the upper torso causing the spring to form an open contact with the switch and sends a signal to the integrated circuit.
- 15. The interactive posable toy of claim 13 wherein the head includes a neck pivotally attached to the upper torso, the neck including a fourth triggering means configured to send signals to the integrated circuit when the head is positioned in specific positions, and as long as the arms, legs and torso are positioned in a specific position the integrated circuit triggers the sound emitting means and said motion producing means to emit sounds and produce motion indicative of the configuration of the posable toy.
- 16. The interactive posable toy of claim 15 wherein the fourth triggering means includes:a brush attached to the neck; and a wiper board having contacts and in communication with the brush and in communication with the integrated circuit, such that when the neck is positioned in a specific position the brush connects with the contacts on the wiper board and sends a signal to the integrated circuit, wherein as long as the arms, legs and torso are positioned in a specific position the integrated circuit triggers the sound emitting means and said motion producing means.
- 17. The interactive posable toy of claim 15 wherein the motion producing means includes:a motor coupled to the power source and the integrated circuit; gear mechanisms attached to the motor and coupled to a first and second cam; a lifter laterally connected to the first cam attached to the upper torso, such that when the motor is operative the first cam may laterally rock the upper torso; and the second cam acting on the lower torso and attached to the mid-section, such that when the motor is operative the second cam may tilt the mid-section relative to the lower torso.
- 18. The interactive posable toy of claim 17 wherein the sound emitting means comprises a speaker unit coupled to the circuit and the power source.
- 19. The interactive posable toy of claim 7 wherein the ball joint housing is defined as having a base and a peak and being substantially domed shape, and wherein the slot is defined from the base to an eccentric portion at the peak, such that when a force is applied against the arm moving the ball joint to the eccentric portion, the force is redirected causing the shoulder joint and in turn the ball joint housing to rotate about the shoulder socket until the slot moves in front of the force causing the arm to move from the eccentric portion to the base.
- 20. The interactive posable toy of claim 7 further comprising:two hands separately attached to the two arms; and a fifth means for triggering the sound emitting means and the motion emitting means positioned in at least one of the hands and responsive to receiving a specific object, wherein when the hand receives said specific object, the fifth triggering means triggers the sound emitting means and the motion emitting means to emit sound and produce motion responsive to the specific object.
- 21. The interactive posable toy of claim 20 wherein the specific object is a steering wheel.
- 22. The interactive posable toy of claim 7 further comprising:two feet separately attached to the two legs; and a sixth means for triggering the sound emitting means and the motion emitting means positioned in at least one of the feet and responsive to connecting to a specific object, wherein when the foot receives said specific object the sixth triggering means triggers the sound emitting means and the motion emitting means to emit sound and produce motion responsive to the specific object.
- 23. The interactive posable toy of claim 22 wherein the specific object is a pair of roller blades.
- 24. The interactive posable toy of claim 22 wherein the specific object is a skate board.
- 25. An interactive role-playing posable toy comprising:a torso having at least two sockets, each socket being sized accordingly to pivotally and rotatably receive a joint, each joint further being attached to an appendage; a means for emitting electronic sounds; and a means for triggering said sound emitting means when the at least one appendage is positioned in a specific position, wherein when a user positions the at least one appendage in the specific position, the triggering means triggers the sound emitting means to emit electronic sounds responsive to the specific position.
- 26. The interactive role-playing posable toy of claim 25 further comprising:a means for producing motion; and a means for triggering said motion producing means when the at least one appendage is positioned in a specific position, wherein when the at least one appendage is positioned in said specific position, the triggering means triggers the motion producing means to produce motion responsive to the specific position.
- 27. The interactive role-playing posable toy of claim 25 further comprising a means for triggering said sound emitting means and said motion producing means responses to specific configurations of the torso.
US Referenced Citations (6)
Foreign Referenced Citations (1)
Number |
Date |
Country |
2250688 |
Aug 1991 |
GB |