Today's children face mounting global challenges in competitive careers within Science, Technology, Engineering, Arts, and Mathematics (S.T.E.A.M.). Gaining a strong passion for S.T.E.A.M. at a young age is critical to the success of our next generation. Additionally, less than 8% of women graduate with S.T.E.A.M. degrees, and American children of both genders are falling dangerously behind their international counterparts. Parents currently have very little options when it comes to motivating children to pursue S.T.E.A.M. education in a manner that is fun and convenient.
This invention proposes the creation of centers where parents can bring children to efficiently and simultaneously provide them with exercise, entertainment and instill a passion for S.T.E.A.M. education in a fun and immersive manner. These centers will provide parents a very cost-effective alternative to current offerings which do not combine all three of these elements in a thoughtful and purposeful manner.
This invention proposes the creation of a new class of business combining education, exercise and entertainment, and is enabled by the creation of center(s) where children are immersed in a S.T.E.A.M. (Science Technology Engineering Arts Math) themed environment while engaging in interactive play and extensive exercise. These centers are enabled by the use of exercise station(s) powered by children to create interactive motion of objects with a S.T.E.A.M. theme. In the preferred embodiment, these exercise stations are powered by children to raise various balls, which in turn will travel down clear tubes or open tracks, creating the appearance of moving stellar objects such as comets, shooting stars and/or planets. Alternatively, these exercise stations can be designed to use energy generated by children to power other S.T.E.A.M. themed elements such as high voltage Van Der Graph machines, Archimedes' screws, lasers, high voltage Jacob's Ladders or high voltage Tesla coils generating “lightning”.
This novel and efficient new business method combining exercise, S.T.E.A.M education and entertainment can be monetized in a number of ways, such as offering annual or monthly memberships at a fixed fee per member, or charging a simple per-use fee as customers enter the centers, and eventually offering franchises to operate such centers throughout the USA and other countries.
For a more complete understanding of the present invention, reference is made to the following detailed description taken in conjunction with the accompanying drawings wherein:
Parents currently have many choices on where to bring their children for entertainment, education and exercise. However, NO current businesses offer a venue where ALL children activities instills in a passion for Science, Technology, Engineering, Arts, and Mathematics (S.T.E.A.M.), while simultaneously providing significant full-body exercise and immersive entertainment.
The main categories of places currently available to entertain, educate or provide exercise for children are as follows . . .
None of these four categories of places provide a one-stop combination of offerings that excites children in S.T.E.A.M., provides full upper and lower body exercise, and creates a fun captivating experience.
All science centers and children museums throughout major cities have interactive exhibits and expose children to various levels of S.T.E.A.M. However, these centers do not have exhibits in which ALL provide physical exercise to burn off energy while simultaneously gaining a passion to learn more about S.T.E.A.M. Most if not all of these centers have exhibits which are focused far more on nurturing the mind as opposed to nurturing the body. Additionally, most interactive exhibits at science centers are electronic in nature, where children press buttons or touch-screens to answer questions or trigger an event.
Local indoor and outdoor playgrounds provide significant exercise, but provide visitors little or no focus on S.T.E.A.M. Additionally, physical exercise is often heavily weighted towards use of children's lower body and do not provide much exercise of upper body and arms. In general, playgrounds are very focused on nurturing the body (at least the lower body via slides) as opposed to nurturing the mind. This is also true for places offering trampoline activities, mini-golf, go-carting, and other activities more focused on entertainment, and not focused on stimulating interest in S.T.E.A.M. education or providing a well-balanced exercise experience.
Yet another type of children's center such as Chuck-e-Cheese provides only arcade-like entertainment. These types of centers provide the least amount of mental or physical benefit and focus more on fun. Activities at these placed provide very little to nurture either the mind or the body.
Today, there are no establishments for parents to bring their children to simultaneously engage in healthy extensive exercise, and gain a passion for education focused on Science Technology Engineering Arts Mathematics (S.T.E.A.M.), all while enjoying an immersive experience which is fun and entertaining. In the preferred embodiment, an indoor playground is proposed that utilizes mainly human-powered (typically children) attractions and exhibits designed to provide significant upper and/or lower body exercise while stimulating early interest in S.T.E.A.M. The main intent of this invention is to create centers where children have so much fun that they do not even realize the tremendous benefit they are simultaneously acquiring through exercise and exposure to S.T.E.A.M., allowing parents to give their children “the gift of awe”.
In the preferred embodiment, these S.T.E.A.M. focused centers will incorporate as their main feature, “exercise stations” 100 shown in
In the example above describing the core station 100 in
Multiple business models can be used to monetize this new category of S.T.E.A.M. themed centers 200. Some examples of business models include but are not limited to;
Additionally, to augment these business models or monetization approaches, one can offer free or discounted admission programs for schools that promote this invention via special contests or when students reach an exceptional grade level. (typically in elementary schools). Further revenue streams can be created countless ways, including the solicitation of sponsors, whether they be corporate or individuals.
As can be seen from
Optionally, there can be a variety of other features in these centers 200 to build on the central theme of S.T.E.A.M. and create a more immersive experience. In the preferred embodiment, large screens 201 on the walls will display a variety of S.T.E.A.M. animated or still images such as rotating galaxies, areal videos of different natural wonders of the earth, or short educational clips. These large screens 201 can be realized using any conventional display technology such as but not limited to LED displays, projection systems, or any other display technology. To augment entertainment, various slides 202 can be included, and can be enhanced with laser, LED or any other form of lighting or sound, (inside or outside the slides) in keeping with the central theme of S.T.E.A.M. Additionally, the ceiling of the centers 200 can be decorated with various lighting such as strip LEDs, lasers, or screens showing galaxies, planets, comets and other space objects, all complimenting the S.T.E.A.M. theme.
These centers 200 can also incorporate other features often required to accommodate children and their parents. Typically, these centers 200 will include an entrance 203 housing functional areas such as but not limited to the reception area, cashier, concessions for sale of healthy food and/or novelties, and a coat/shoe room. In addition, there can be separate rooms 204 constructed to accommodate individual birthday parties. For practical purposes, there will also be various restrooms 205 for patrons of these centers 200. In addition, these centers can incorporate separate rooms 206 to show educational documentaries to some of the children, giving them an opportunity to rest between physical activities.
In the preferred embodiment of this invention, the interactive S.T.E.A.M. themed centers 200 would be built with a galaxy/space theme in mind. Various elements and features would be used to design the centers 200 for such a theme. These centers 200 can also include suspended catwalks allowing children to climb up and walk/play closer to the “cosmos”. However, themes other than outer-space can obviously be used to create S.T.E.A.M. themed centers 200. Examples include but are not limited to:
6. A combination of any of the above themes
These centers 200 are designed to expose children to S.T.E.A.M. in an entertaining manner that allows them to gain a passion for the sciences while exercising. Such centers 200 will not only immerse children into S.T.E.A.M. at an early age, but also plant the seeds of passion for technology that can last a lifetime. This is critical if our children are to have a successful career in any S.T.E.A.M. based industry. Parents will be able to bring their children to these centers 200 to simultaneously provide exciting emersion into S.T.E.A.M., healthy exercise, and captivating entertainment, all in an efficient cost-effective manner. The goal is to give children “the gift of awe” with respect to S.T.E.A.M.
Utilization of the children's physical energy is not limited to harnessing power for the exercise stations 100 as described earlier in this patent, but can also be used to power a variety of alternative S.T.E.A.M. themed stations. Examples of children-powered stations or exhibits that power alternative elements include but are not limited to the powering of; (all not illustrated in the FIGS.
All the above examples would be powered by children's physical energy at these interactive S.T.E.A.M. themed centers 200, in keeping with the main intent of this invention. In addition, various elements described above can be combined in a serial or parallel manner to trigger more than one event. For example, the raised balls 102 described in the first example of an exercise station 100 can be used, as they roll down the track, to trigger a switch that could turn on a laser and sound effects (not shown). Alternatively, the ball 102 can be used to release the energy (separately generated by other children) from a second exercise station 100 to power elements such as a Tesla coil, to create “lightning”. Endless combinations creating such a domino effect of elements can be arranged using children's energy from one or more exercise stations 100.
In yet another embodiment of this invention, the exercise stations 100 can be augmented using virtual reality (VR), such as use of VR goggles while children are exercising/creating energy on one of the exercise stations. VR goggles can augment reality in many ways, such as to show galaxies spinning faster with increased occurrences of stellar explosions as the child pedals more quickly.
Number | Date | Country | |
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62655288 | Apr 2018 | US |