This invention relates generally to games and more particularly to strategic and tactical games in which one player attacks the target of an opponent.
Many strategic and tactical games have been developed as adaptations of ancient war games. Some of these games involve use of a game board with an array of positions on which the players move their pieces during the course of play. The objective of the game is typically to capture all or a certain piece of an opponent.
Such games tend to either offer players no active control over the movement of game pieces after their initial deployment, i.e. where subsequent progress of the game is dictated by mere chance, or alternatively, are based entirely on tactical reasoning and trying to read an opponent's strategy with no element of chance. Some of these games are designed simply to provide entertainment, and do not offer an opportunity for players to develop tactical and strategic skills.
It is desirable for a game to include variations of possible moves and outcomes and where possible to involve a certain degree of skill. If the board layout, types and number of pieces, rules of movement and capture are too simple, the game becomes so easy to master that the outcome is predictable and uninteresting. On the other hand, if the board size and layout, number and kinds of pieces and rules of movement and capture are too complex, the game becomes frustrating and takes too long to learn to a competitive level.
It would therefore be desirable to develop a game which incorporates both strategy and an element of chance.
According to a first aspect of the present invention, there is provided an apparatus for playing a game comprising:
wherein positioning at least one of one of a player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game.
The apparatus may further including a target associated with each player, each target located in a space within a designated region of the game board, wherein the game is won by the first player to move one of their game pieces into the space occupied by the opponent's target.
The plurality of game pieces may include at least three different types, each different type of game piece being able to attack at least one other type of game piece. Preferably, a first type of game piece is able to stage an attack a second type of game piece but not a third type of game piece; the second type of game piece is able to stage an attack on a third type of game piece, but not the first type of game piece; and, the third type of game piece is able to stage an attack on the first type of game piece, but not the second type of game piece.
The at least one die for determining a number of spaces which a game piece moves in a single turn may be a multi-sided die each side of which bears a numerical indicator to indicate the number of spaces to be moved. Preferably, each numerical indicator is a number between 5 and 8. In a preferred form of the invention, two dice thrown simultaneously are used to determine the number of spaces which a game piece moves in a single turn.
The at least two dice for staging an attack on an opponent's game piece, may include a first multi-sided die each side of which bears a numerical indicator to indicate the number of spaces to be moved and a second multi-sided die each side of which bears a numerical indicator to indicate the number of spaces covered by a firing range of the game piece. Preferably, each numerical indicator on the first multi-sided die is a number between 1 and 3. Preferably, each numerical indicator on the second multi-sided die is also a number between 1 and 3.
The game board may further include one or more types of obstacles disposed thereon each type of obstacle able to be navigated by one or more particular types of game piece. Any type of game piece that is unable to navigate the obstacle, must circumvent the obstacle by moving around rather than through the obstacle.
Preferably, the target associated with each player comprises a target game piece which is placed in a space within a designated region of the game board by the player to whom the target game piece is assigned.
According to a second aspect of the present invention, there is provided a method for playing a game comprising:
wherein positioning at least one of one of the player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game.
The step of each player in turn selecting at least one of a plurality of dice may depend on a purpose of the player's turn selected from moving one or more game pieces or attacking an opponent's game piece.
The method may further include the step of assigning to each player a target located in a space within a designated region of the game board, wherein each player makes their selection of die or dice with a view to attempting to move one of their game pieces into the space occupied by the opponent's target, so as to win the game.
The method may further include the step of moving one or more game pieces in accordance with the number of spaces determined by the die or dice, wherein each game piece is moved horizontally and/or vertically in a single turn. Preferably, the method includes the step of moving more than one game piece in a single turn, to move the total number of spaces determined by the die or dice, wherein each individual game piece can be moved a maximum of three spaces.
The plurality of game pieces assigned to each player may include at least three different types of game piece, each different type of game piece being able to stage an attack on at least one other type of game piece. Preferably, a first type of game piece is able to stage an attack a second type of game piece but not a third type of game piece; the second type of game piece is able to stage an attack the third type of game piece, but not the first type of game piece; and the third type of game piece is able to stage an attack on the first type of game piece, but not the second type of game piece.
The method may further include the step of accommodating one or more types of obstacles disposed on the game board in moving each game piece, each type of obstacle being able to be navigated by one or more particular types of game piece, wherein a game piece that is unable to navigate the obstacle, must circumvent the obstacle by moving around rather than across the obstacle.
Preferably, the step of assigning to each player a target involves providing to the player a target game piece to be placed in a space within a designated region of the game board by the player to whom the target game piece is assigned.
According to yet another aspect of the invention, there is provided a system for playing a game, the system comprising a processor and associated memory device for storing a series of instructions to cause the processor to carry out the method substantially as described herein.
According to still another aspect of the present invention, there is provide computer software for use in a system for playing a game, the system comprising a processor and associated memory device for storing the computer software including a series of instructions to cause the processor to carry out a method substantially as described herein.
The invention will now be described in further detail by reference to the accompanying drawings. It is to be understood that the particularity of the drawings does not supersede the generality of the preceding description of the invention.
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A screen may be provided to enable each player to screen the starting position of his or her game pieces 20 from the opponent. In accordance with an embodiment, each player deploys the game pieces 20 assigned to him or her within the three rows closest to the edge of the game board 10 assigned to that player, e.g. see
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In an embodiment, the game pieces 20 include at least three types. For example referring back to
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Once the basic elements of the game as described above are understood it is possible to commence play. However, strategies and tactics will be enhanced during subsequent games leading to a higher level of play. For instance it will be noted that artillery are the least common game piece in terms of actual numbers. This is because the artillery game piece is the most powerful. This leads to the basic strategy that players attempt to attack the opponent's artillery in order to remove the opponents' artillery game pieces from the game.
Given that the second type of dice used to stage an attack on an opponent's game piece each have a “3” as the highest numerical indicator, the maximum range of attack is six spaces, that is a maximum move of three spaces and a maximum firing range of three spaces. Although maximum numerical indicators will not be achieved on every roll of the dice, an attack should be regarded as imminent if a player moves one of his game pieces within four spaces of an opponent's game pieces. Bearing this in mind an example of a field front during progress of a typical game is shown in
In order to advance towards the opponent's headquarters, i.e. the target, a player must penetrate the opponent's lines at some point. In order to do this, the opponent's forces must be weakened at some point to allow at least one of the player's game pieces to “break through” the opponent's “enemy lines”. Of course it is well understood that the winner of a skirmish is usually the player with the most number of game pieces. Accordingly each player should attempt to move as many pieces a possible towards the weakest point in the opponent's “enemy lines” before staging an attack.
The ultimate goal of each player should be to capture the opponent's headquarters in order to win the game. It is easy to get caught up in the immediate battle, taking and losing game pieces and perhaps winning local skirmishes. However, in order to play a strategic and tactical game, each player must have in mind the ultimate goal of capturing the opponent's headquarters at each and every turn or round in the game.
Furthermore, given that the maximum number of spaces that can be moved by a single game piece is three, it stands to reason that if a player's game piece is within three spaces of the opponent's headquarters, it is possible to capture the headquarters and win the game. However, if a single game piece moves within three spaces of the opponent's headquarters, it is highly likely to be taken out and destroyed by a nearby game piece. Accordingly, at least two game pieces must be within three spaces of the opponent's headquarters to secure a win, since only one game piece can be destroyed by the opponent in any one round.
It envisaged that the game board as herein described could be enlarged to produce an even more challenging game. Other game piece types such as for example bombers and fighters could be introduced to add the extra dimension of aerial combat. Yet still other game piece types such as for example patrol boats, battleships and aircraft carriers can be introduced to add the extra dimension of combat at sea. Moreover, the game could be expanded to include more than two players.
The board game and method of play described herein could further be adapted to be played on a computer. The game may be implemented using hardware, software or a combination thereof and may be implemented in one or more computer systems or processing systems. In particular, the functionality of a client user terminal and its graphic user interface, as well as a server, may be provided by one or more computer systems capable of carrying out the above described functionality.
Such a computer system is illustrated in
The secondary memory 62 may include, for example, a hard disk drive 64, magnetic tape drive, optical disk drive, etc. The removable storage drive 66 reads from and/or writes to a removable storage unit 68 in a well known manner. The removable storage unit 68 represents a floppy disk, magnetic tape, optical disk, etc.
As will be appreciated, the removable storage unit 68 includes a computer usable storage medium having stored therein computer software in a form of a series of instructions to cause the processor 52 to carry out desired functionality. In alternative embodiments, the secondary memory 62 may include other similar means for allowing computer programs or instructions to be loaded into the computer system 50. Such means may include, for example, a removable storage unit 70 and interface 72.
The computer system 50 may also include a communications interface 74. Communications interface 74 allows software and data to be transferred between the computer system 50 and external devices. Examples of communication interface 74 may include a modem, a network interface, a communications port, a PCMIA slot and card etc. Software and data transferred via a communications interface 74 are in the form of signals 76 which may be electromagnetic, electronic, optical or other signals capable of being received by the communications interface 74. The signals are provided to communications interface 74 via a communications path 76 such as a wire or cable, fibre optics, phone line, cellular phone link, radio frequency or other communications channels.
Although in the above described embodiments the invention is implemented primarily using computer software, in other embodiments the invention may be implemented primarily in hardware using, for example, hardware components such as an application specific integrated circuit (ASICs). Implementation of a hardware state machine so as to perform the functions described herein will be apparent to persons skilled in the relevant art. In other embodiments, the invention may be implemented using a combination of both hardware and software.
The computer system can function in one of two modes. In a first mode, the computer serves merely to verify and display each player's moves on a display screen. This mode of operation may be referred to as referee mode and may allow a player to play an opponent situated at another location. Alternatively, the computer could perform the role of a player. This mode may be referred to as player mode. Using the rules of the game and the movement of the playing pieces as described above, one skilled in the art could construct suitable software to enable a computer to play the board game of the present invention in either referee mode or player mode.
While the invention has been described in conjunction with a limited number of embodiments, it will be appreciated by those skilled in the art that many alternative, modifications and variations in light of the foregoing description are possible. Accordingly, the present invention is intended to embrace all such alternative, modifications and variations as may fall within the spirit and scope of the invention as disclosed.
The claims defining the invention are as follows: