The following detailed description is of the best presently contemplated modes of carrying out the invention. This description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating general principles of embodiments of the invention. The scope of the invention is best defined by the appended claims.
The present invention provides an interactive system and a method for simulating a “live” experience for the user. In one embodiment, the system can be embodied in the form of an interactive book device that simulates a “live” experience associated with the subject matter of the book, or of a plurality of documents. In another embodiment, the system can be embodied in the form of an interactive three-dimensional object, such as a globe that simulates a “live” experience associated with the subject matter represented on the globe.
The platform 22 houses its associated electronics (see
The stylus 32 and the platform 22 (including the electronics) may be embodied in the form of any of the conventional stylus and graphics tablets described in U.S. Pat. Nos. 5,575,659, 6,668,156 and 7,035,583, whose entire disclosures are incorporated by this reference as though set forth fully herein. The principles described in U.S. Pat. No. 5,877,458 can also be applied to determine the position of the stylus 32. For example, a conductive sheet (similar to 100 in U.S. Pat. No. 5,877,458) can be applied to the pages or surfaces of the book 26, or to the receiving zone 24 of the platform 22, a signal generator (similar to 122 in U.S. Pat. No. 5,877,458) can be coupled to the microprocessor 50, and a signal measurement stage (similar to 120 in U.S. Pat. No. 5,877,458) can be coupled between the microprocessor 50 and the stylus 32, to implement the position determination method of U.S. Pat. No. 5,877,458. In addition, the stylus 32 can be omitted and the system 20 can utilize a user's finger as a selector to detect the selected location, as described in Pub. No. US2004/0043365 and U.S. Pat. No. 5,877,458, whose entire disclosures are incorporated by this reference as though set forth fully herein.
The platform 22 is designed to accommodate any print medium. The print medium can take the form of books and single sheets. The single sheets can include paper, cards, placemats, and even gameboards. The book can have any binding or spine. In some embodiments, the platform 22 may have a detection mechanism to determine when a user turns a page of a book so that the microprocessor can be cued as to the page that the user is viewing. Examples of such page detection mechanisms are illustrated in U.S. Pat. Nos. 6,668,156 and 7,035,583, and in Pub. No. US2004/0043365, whose entire disclosures are incorporated by this reference as though set forth fully herein.
The receiving zone 24 may be sunken or recessed to define a receiving space into which a book 26 (or single sheets) can be snugly fitted, thereby ensuring that the position of the book 26 and its pages (or the single sheets) are consistently located in proper relationship to the programmed regions for the specific words, pictures, symbols, images or patterns. Consistent book positioning can also be accomplished by providing a slot to accommodate the binding of the book 26, or page notches to detect which pages or single sheets are being positioned in the receiving zone 24. Examples of such positioning mechanisms are illustrated in U.S. Pat. Nos. 6,668,156 and 7,035,583, whose entire disclosures are incorporated by this reference as though set forth fully herein. The surface of the receiving zone 24 can be provided with a conductive sheet that is similar to the sheet 100 in U.S. Pat. No. 5,877,458, or provided with a dual-antenna substrate that is similar to the substrate 670 in U.S. Pat. No. 6,661,405, or provided with grids similar to the grids 142, 170 in U.S. Pub. No. 2004/0043365, depending on the position detection system and method being utilized. The entire disclosure of U.S. Pat. No. 6,661,405 is incorporated by this reference as though set forth fully herein. Referring now to
The memory 56 can be provided inside the platform 22, or as a separate an external memory device such as a compact disk or cartridge that accompanies (or is sold with) the book 26 or sheet. If the memory 56 is provided in the form of an external memory device, then it can be coupled with the microprocessor 50 via an input/output (I/O) interface 68, which can be embodied in the form of a socket or port provided on an optional display 70 that has a screen 71. An on-off switch 80, and other control switches (e.g., 82) can be provided on the platform 22. These switches 80, 82 and other control switches can be used to control the volume or other settings associated with the system 20. A power supply (not shown) is provided in the platform and coupled to the electronics in
The platform 22 can be foldable to reduce the overall size of the platform 22 for storage and transportation. The platform 22 can be divided into separate panels 72 and 74 that are connected by a hinged connection 76. A latch (not shown) or other locking mechanism can be provided on the panels 72, 74 to secure the panels 72, 74 together in a folded or closed orientation.
In use, the user turns on the system 20, and selects a desired book 26 and accompanying cartridge 56 (if applicable) to be read. The user positions the book 26 in the receiving zone 24 and inserts the cartridge 56 into the interface 68. The microprocessor 50 downloads the data from the selected cartridge 56 (or from the RAM 54 if the cartridge 56 is not used), and the system 20 detects the opened pages 28 and 30 using the page detection techniques referred to above. The user then selects words, pictures, symbols, images or patterns on the opened pages 28, 30 using the stylus 32 or his/her own fingers. The system 20 detects the selected words, pictures, symbols, images or patterns, and provides both a video output via the screen 36 and an audio output via the speaker 40. The audio and video output is based on the data stored in the selected cartridge 56 or the RAM 54.
For example, if the book 26 tells a story, then the video output can be in the form of streaming video images that simultaneously accompany the part of the story that is being read (i.e., transmitted in audio form via the speaker 40). This allows the reader to experience the story unfolding before him/her in a “live” manner, so that the system 20 provides the user with more than just an audio experience.
As another example, if the book 26 is an educational book about wildlife, then the video output can be in the form of streaming video images of the animals and wildlife that are associated with the words or animals selected by the user, to simultaneously accompany the audio part of the narrative or description that is being read (i.e., transmitted in audio form via the speaker 40). This allows the reader to have a more “real-life” experience of the subject matter that is being read to the user.
As yet another example, if the book 26 is an educational book that teaches the user how to cook a dish, or make an object, then the video output can be in the form of streaming video images of the steps of the cooking or making process that are associated with the words or images selected by the user, to simultaneously accompany the audio part of the narrative or description that is being read (i.e., transmitted in audio form via the speaker 40). This provides the user with a more accurate and “hands-on” learning experience.
In addition, if the screen 36 is a conventional television unit, then it is also possible to omit the speaker 40 from the platform 22, with the audio output being output from the speakers (not shown) in the television unit.
For example, if the book 26a is about an action hero, the cartridge 56a can store games that relate to the action hero. The user can use the stylus 32a to point to selected regions on the opened pages of the book 26a, and the speaker 40a and the screen 36a will provide simultaneous audio and video output, respectively, regarding the story. The audio and video output can be provided from data stored in the RAM (e.g., 54) inside the platform 22a. In the mean time, the user can remove the hand-held unit 70a, insert a cartridge 56a, and play a video game relating to the action hero and the story being illustrated from the book 26a. Thus, the user can experience a complete “live” experience for the story by listening to (via the speaker 40a), viewing (via the screen 36a), and enacting (via the screen 71a on the hand-held unit 70a) the story.
As another example, if the book 26a is about wildlife, the cartridge 56a can store short video programs that relate to the different types of wildlife illustrated in the book. The user can use the stylus 32a to point to selected regions on the opened pages of the book 26a, and the speaker 40a and the screen 36a will provide simultaneous audio and video output, respectively, regarding the selected animals. The audio and video output can be provided from data stored in the RAM (e.g., 54) inside the platform 22a. In the mean time, the user can remove the hand-held unit 70a, insert a cartridge 56a, and use the control buttons 86 and 88 to activate different programs or games relating to the selected animals. Thus, the user can experience a complete “live” experience for the wildlife by listening to (via the speaker 40a) and viewing a variety of programs (via the screen 36a and the hand-held unit 70a) relating to the selected animals.
The principles of the present invention can also be extended beyond books to other three-dimensional objects that can include globes, toys and other objects. Even though the embodiments in
The globe 124 and its accompanying electronics can be configured in the same manner as any of the globes shown and described in U.S. Pat. Nos. 6,661,405 and 5,877,458, and shall not be described in greater detail herein.
The user can use a stylus (e.g., 132d in
The system 120 can be modified in the same manner illustrated in
Another way to view the system 120c is that the hand-held units 170a and 170b in the systems 120a and 120b have been omitted, with the screen 171a or 171b being moved to the globe 124c. The screen 171c can be coupled to the electronics (not shown) in the globe 124c, and be used to display images and video data in the same manner disclosed above for the screens 171a or 171b.
The system 120d includes the use of a stylus 132d that is coupled via a wire 134d to the platform 122d. The stylus 132d and the wire 134d can be the same as the stylus 32 and the wire 34, respectively, in
The system 120d further includes a plurality of accessories that can be embodied in the form of any object that is associated or related to the subject matter of the globe 124d. For example, for a globe application, the object can be a flag 192d of a country, or an animal 194d (e.g., panda) that symbolizes a country. Each object 192d, 194d includes a chip 196d on which may be provided an antenna that is used for communicating (wirelessly) with either the antenna 177d on the globe 124d or the antenna 163d of the platform 122d. Each chip 196d can also include a processor (not shown) and memory (not shown) that stores data relating to its application for features. For example, the memory in the chip 196d for the flag 192d can contain pre-stored data relating to the specific country, while the memory in the chip 196d for the panda 194d can contain pre-stored data relating to pandas. In terms of powering the chip 196d, the chip 196d can be a conventional passive chip or a conventional active chip. Each object 192d, 194d further includes a support peg 198d that is adapted to be inserted into a corresponding socket 197d in the surface of the globe 124d. The support peg 198d supports the object 192d, 194d in the socket 197d during use or play. As an alternative, magnets, VELCRO™, or other connections can be used to removably couple the object 192d, 194d to the surface of the globe 124d.
In use, the user can insert a flag 192d into the corresponding socket 197d for the country (instead of using the stylus 132d or a finger to select the country) to trigger corresponding audio and video output associated with the country. The microprocessor 150 in the platform 122d will identify the flag 192d based on an interchange of data via the antenna 163d and the antenna in the chip 196d of the flag 192d. The audio and video data can be stored in the memory in the flag 192d, or in any of the memories in the platform 122d or the globe 124d. Similarly, the user can insert the panda 194d into the corresponding socket 197d for China (instead of using the stylus 132d or a finger to select China) to trigger corresponding audio and video output associated with the panda. The microprocessor 150 in the platform 122d will identify the panda 194d based on an interchange of data via the antenna 163d and the antenna in the chip 196d of the panda 194d. The audio and video data can be stored in the memory in the panda 194d, or in any of the memories in the platform 122d or the globe 124d.
There are a variety of ways in which the objects 192d, 194d can be deployed, and communicate, with the platform 122d and the globe 124d. According to one embodiment, each peg 198d can be configured in a different shape, and each socket 197d can be configured in a corresponding shape, so that only the intended object can be inserted into the correct socket 197d. According to this embodiment, electrical contacts (not shown) can be provided in the sockets 197d to detect the presence of a peg 198d.
According to another embodiment, the user must select and activate (via the switches 180d, 182d, which can be control buttons) operation involving the use of the objects 192d, 194d. Once activated, the microprocessor 150 will direct the antenna 163d to detect and convey signals from the antennas in the objects 192d, 194d. In this embodiment, the microprocessor 150 may pick up signals from more than one object 192d, 194d, upon which the microprocessor 150 will cue the user to select the object 192d, 194d whose audio and video data is to be output. Alternatively, the microprocessor 150 can broadcast the audio and video output for each detected object 192d, 194d on a sequential or random or repeating basis.
According to yet another embodiment, the microprocessor in the globe 124d will direct the antenna 177d to detect and convey signals from the antennas in any objects 192d, 194d that are in the vicinity of the antenna 177d. All signals detected by the antenna 177d will be relayed to the microprocessor 150 via the antenna 163d, upon which the microprocessor 150 can either cue the user to select the object 192d, 194d whose audio and video data is to be output, or the microprocessor 150 can broadcast the audio and video output for each detected object 192d, 194d on a sequential or random or repeating basis.
Even though the embodiments in
Although the present invention illustrates platforms 22, 122, 122a, 122b, 122c having particular constructions and configurations, these platforms can be embodied in the form of any housing assembly that houses the electronics and supports the object (book, globe, etc.) that is the subject of the system.
While the description above refers to particular embodiments of the present invention, it will be understood that many modifications may be made without departing from the spirit thereof. The accompanying claims are intended to cover such modifications as would fall within the true scope and spirit of the present invention.
This is a continuation of Ser. No. 11/491,358, filed Jul. 21, 2006, entitled “Interactive System”, whose entire disclosure is incorporated by this reference as though set forth fully herein.
Number | Date | Country | |
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Parent | 11491358 | Jul 2006 | US |
Child | 11598958 | US |