The following detailed description is of the best presently contemplated modes of carrying out the invention. This description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating general principles of embodiments of the invention. The scope of the invention is best defined by the appended claims.
The present invention provides an interactive system and a method for simulating a “live” experience for the user. The system can be embodied in the form of an interactive book device that simulates a “live” experience associated with the subject matter of the book, or of a plurality of documents.
The platform 22 houses its associated electronics (see
The platform 22 is designed to accomodate any print medium. The print medium can take the form of books and single sheets. The single sheets can include paper, cards, placemats, and even gameboards. The book can have any binding or spine. In some embodiments, the platform 22 may have a detection mechanism to determine when a user turns a page of a book so that the microprocessor can be cued as to the page that the user is viewing. Examples of such page detection mechanisms are illustrated in U.S. Pat. Nos. 6,668,156 and 7,035,583, and in Pub. No. US2004/0043365, whose entire disclosures are incorporated by this reference as though set forth fully herein.
The receiving zone 24 may be sunken or recessed to define a receiving space into which a book 26 (or single sheets) can be snugly fitted, thereby ensuring that the position of the book 26 and its pages (or the single sheets) are consistently located in proper relationship to the programmed regions for the specific words, pictures, symbols, images or patterns. Consistent book positioning can also be accomplished by providing a slot to accomodate the binding of the book 26, or page notches to detect which pages or single sheets are being positioned in the receiving zone 24. Examples of such positioning mechanisms are illustrated in U.S. Pat. Nos. 6,668,156 and 7,035,583, whose entire disclosures are incorporated by this reference as though set forth fully herein.
Referring now to
The memory 56 can be provided inside the platform 22, or as a separate an external memory device such as a compact disk or cartridge that accompanies (or is sold with) the book 26 or sheet. If the memory 56 is provided in the form of an external memory device, then it can be coupled with the microprocessor 50 via an input/output (I/O) interface 68, which can be embodied in the form of a socket or port provided on an optional display 70 that has a screen 71.
An on-off switch 80, and other control switches (e.g., 82) can be provided on the platform 22. These swtiches 80, 82 and other control switches can be used to control the volume or other settings associated with the system 20.
The platform 22 can further include an optional display 70 that can be hingedly connected to the platform 22 so that the display 70 can be raised (as shown in
The platform 22 can be foldable to reduce the overall size of the platform 22 for storage and transportation. The platform 22 can be divided into separate panels 72 and 74 that are connected by a hinged connection 76. A latch (not shown) or other locking mechanism can be provided on the panels 72, 74 to secure the panels 72, 74 together in a folded or closed orientation.
In use, the user turns on the system 20, and selects a desired book 26 and accompanying cartridge 56 (if applicable) to be read. The user positions the book 26 in the receiving zone 24 and inserts the cartridge 56 into the interface 68. The microprocessor 50 downloads the data from the selected cartridge 56 (or from the RAM 54 if the cartridge 56 is not used), and the system 20 detects the opened pages 28 and 30 using the page detection techniques referred to above. The user then selects words, pictures, symbols, images or patterns on the opened pages 28, 30 using the stylus 32 or his/her own fingers. The system 20 detects the selected words, pictures, symbols, images or patterns, and provides both a video output via the screen 36 and an audio output via the speaker 40. The audio and video output is based on the data stored in the selected cartridge 56 or the RAM 54.
For example, if the book 26 tells a story, then the video output can be in the form of streaming video images that simultaneously accompany the part of the story that is being read (i.e., transmitted in audio form via the speaker 40). This allows the reader to experience the story unfolding before him/her in a “live” manner, so that the system 20 provides the user with more than just an audio experience.
As another example, if the book 26 is an educational book about wildlife, then the video output can be in the form of streaming video images of the animals and wildlife that are associated with the words or animals selected by the user, to simultaneously accompany the audio part of the narrative or description that is being read (i.e., transmitted in audio form via the speaker 40). This allows the reader to have a more “real-life” experience of the subject matter that is being read to the user.
As yet another example, if the book 26 is an educational book that teaches the user how to cook a dish, or make an object, then the video output can be in the form of streaming video images of the steps of the cooking or making process that are associated with the words or images selected by the user, to simultaneously accompany the audio part of the narrative or description that is being read (i.e., transmitted in audio form via the speaker 40). This provides the user with a more accurate and “hands-on” learning experience.
In addition, if the screen 36 is a conventional television unit, then it is also possible to omit the speaker 40 from the platform 22, with the audio output being output from the speakers (not shown) in the television unit.
In the system 20a in
For example, if the book 26a is about an action hero, the cartridge 56a can store games that relate to the action hero. The user can use the stylus 32a to point to selected regions on the opened pages of the book 26a, and the speaker 40a and the screen 36a will provide simlutaneous audio and video output, respectively, regarding the story. The audio and video output can be provided from data stored in the RAM (e.g., 54) inside the platform 22a. In the mean time, the user can remove the hand-held unit 70a, insert a cartridge 56a, and play a video game relating to the action hero and the story being illustrated from the book 26a. Thus, the user can experience a complete “live” experience for the story by listening to (via the speaker 40a), viewing (via the screen 36a), and enacting (via the screen 71a on the hand-held unit 70a) the story.
As another example, if the book 26a is about wildlife, the cartridge 56a can store short video programs that relate to the different types of wildlife illustrated in the book. The user can use the stylus 32a to point to selected regions on the opened pages of the book 26a, and the speaker 40a and the screen 36a will provide simlutaneous audio and video output, respectively, regarding the selected animals. The audio and video output can be provided from data stored in the RAM (e.g., 54) inside the platform 22a. In the mean time, the user can remove the hand-held unit 70a, insert a cartridge 56a, and use the control buttons 86 and 88 to activate different programs relating to the selected animals. Thus, the user can experience a complete “live” experience for the wildlife by listening to (via the speaker 40a) and viewing a variety of programs (via the screen 36a and the hand-held unit 70a) relating to the selected animals.
While the description above refers to particular embodiments of the present invention, it will be understood that many modifications may be made without departing from the spirit thereof. The accompanying claims are intended to cover such modifications as would fall within the true scope and spirit of the present invention.