The field of the invention is interactive and therapeutic headwear devices, kits, and methods.
Headwear has certain functionalities, including protection, warmth, and/or style. Many people wear hats and other headwear intermittently throughout the day, taking them on and off repeatedly. When headwear is not in use and the wearer is out and about, it generally needs to be carried around. This can be a significant inconvenience as headwear is often bulky, rigid, subject to damage if carried in a purse or backpack, and/or unable to fit into compact spaces. Further, headwear can be uncomfortable to wear for long periods of time, especially for children, and there is a temptation to take them off when the wearer feels that the discomfort outweighs the benefits the hat provides.
Thus, there is a need for improved headwear with functionalities beyond protection, warmth, and style to increase its wear time and usefulness.
The present invention is directed to an interactive therapeutic device for wear on a head of a user comprising an outer surface with one or more attachment points having fastener component(s) such as a hook or loop or a snap component. The interactive device also comprises one or more patches or other accessories that include fastener component(s) complementary to the attachment points' fastener components, and can removably fasten with the outer surface of the device. Some devices may additionally or alternatively comprise attachment point(s) having fastener component(s) on an inner surface, for example, where the inner surface folds over to be an outer surface, and/or on an inner surface (bottom surface) of a brim.
The headwear disclosed herein is advantageously customizable, interactive, therapeutic, and can serve multiple other purposes. Chief among the purposes are communication, entertainment and therapeutic intervention for children and adults. The interactive therapeutic headwear and associated patches and accessories can further be used to protect the head and ears of the wearer, and/or can be used for decorative/styling purposes.
The patches can include a modular patch comprising a set of patch portions that releasably fasten to one another, for example, like a puzzle. Additionally or alternatively the patches can include a puff material that absorbs and releases an aromatic oil, which can be squeezed to release scent when there is an unpleasant scent or the wearer experiences anxiety. Additionally or alternatively the patches can include a crinkle material, a squeaker, or a bell that can be used to promote a rhythmic white noise sound to stimulate and/or calm the auditory nervous system. Additionally or alternatively the patches can comprise at least one of chenille, felt, faux leather, corduroy, elastane, fleece, felt, batiste, brocade, crepe, denim, flannel, interlock, jersey, satin, taffeta, tweed, velvet and wool to provide accessible and different tactile textures to calm the wearer.
The inventive subject matter also comprises kits comprising the headwear described herein and an interactive booklet comprising fastener components such that the patches can be removably fastened to the pages of the booklet. Sets of patches may also be separately provided and may have different themes such that the headwear can be customized in new ways.
The inventive subject matter further comprises a method of interacting with a person through an interactive therapeutic device for wear on a head of a user. The method comprises providing the device to the person, wherein the device comprises an outer surface with a first hook or loop attachment point, and providing a set of patches to the person, wherein each patch of the set of patches comprises a hook or loop material and removably fastens with the first hook or loop attachment point, and wherein each patch includes a communication symbol that the person can select to convey at least one of a need and an emotion. The removable patches can be placed on the hat's communication surface (e.g., an outer surface) with images conveying a feeling of smiling, laughing, crying, sadness, love and/or fear, and/or self-help images showing food (e.g., to convey hunger), a drink (e.g., to convey thirst), a need for help, a toilet (e.g., to convey a need to go to the bathroom) and/or a band aide (e.g., to convey an injury). Such devices, kits and methods can provide improved access for someone with a disability or monolingual to engage in conversation with others.
Other advantages and benefits of the disclosed system and methods will be apparent to one of ordinary skill with a review of the following description.
The details of embodiments of the present disclosure, both as to their structure and operation, can be gleaned in part by study of the accompanying drawings, in which like reference numerals refer to like parts, and in which:
The detailed description set forth below, in connection with the accompanying drawings, is intended as a description of various embodiments and is not intended to represent the only embodiments in which the disclosure may be practiced. The detailed description includes specific details for the purpose of providing a thorough understanding of the embodiments. However, it will be apparent that those skilled in the art will be able to understand the disclosure without these specific details. In some instances, well-known structures and components are shown in simplified form for brevity of description. Some of the surfaces have been left out or exaggerated for clarity and ease of explanation.
The present disclosure is directed to customizable, interactive, therapeutic headwear that can serve multiple purposes. Such purposes can include, among other things, communication, entertainment, protection, warmth, styling, and therapeutic intervention for children and adults. Headwear is an effective medium for temporary need and use depending on the situation. Unlike standard clothing that is more difficult to don and doff, certain forms of headwear (e.g., a ball cap) are easily worn or removed. The headwear may be devised in a variety of styles and can be fitted or decorated with any number of patches. As used herein, the term “patch” should be interpreted broadly to include any object (e.g., patch, accessory) that includes a fastener component complementary to a fastener component of an attachment point of headwear of the inventive subject matter.
The interactive therapeutic headwear can also be used as a portable customizable treatment option for children and adults with Autism and sensory integration (processing) disorder. Providing a variety of portable treatment options that can be easily adjusted and changed to the individuals needs in a given situation or circumstance.
The hat 100 can have any suitable number of attachment points 102, for example at least 1, at least 2, at least 3, at least 4, at least 5, at least 6, at least 7, or 8 or more attachment points. The attachment points can be positioned on any portion of the headwear, including a central brim portion, a non-central brim portion, along a perimeter of a hat body, on one or more panels of the hat body, or any other suitable position(s). Each of the attachment points 102 can include a fastener component and receive a patch 110. Patches 110a, 110b, 110c, 110d are shown and can be collectively referred to as patches 110. The patches 110 can have a patch attachment 112 (also referred to herein as a fastener component) that can couple to the attachment point 102. The attachment points 102 can be distributed about the hat 100 on a hat body 104 or on an upper or lower surface of a brim 106. The attachment points 102 can be distributed symmetrically around the hat body 104 or the brim 106. The attachment points 102 can also be randomly placed on the hat body 104 or the brim 106.
In some embodiments, the attachment points 102 fastener components can be a portion of hook-and-loop style material, a snap, button or other type of connection. The patch attachment 112 can be a complementary portion of such a connection, such as the complementary portion of a snap or the loop side of a hook-and-loop fastener, if the preferred attachment point 102 is the hook side, for example.
The patches 110 can have a patch body 114 or any suitable size and shape. For example, the patch body 114 may comprise a circle, oval, square, rectangle, triangle, an irregular shape, and may be flat or 3-dimensional. Where a patch comprises an object such as a football, the patch (or patch body) can be shaped similarly to a football and be 3-dimensional, or can comprise a 2-dimensional image of the football. The patch body 114 of, for example, the sensory patches, can have a width of approximately two or more inches. Smaller patches having dimensions of less than two inches, less than one and a half inches or even less than one inch are also possible, given the size of the headwear. The width and height of the patch 110 can also proportionally increase with larger size headwear. Each sensory patch 110 can be an identifiable item or concept such as letters, numbers, shapes, animals, vehicles, seasonal items, words, characters, sports equipment, and the like.
In some aspects, one or more of patches 110 can be a modular patch, having multiple smaller pieces 116. The modular patches can comprise a variety of individual units that together create an identifiable item or concept. Thus, the patch 110 can have several subparts that come together to create the character or item. For example, a person riding a bike: the modular patch 110 can have the subparts of a bike and a person that attach together and then can be mounted to the attachment point 102. The modular pieces (e.g., eyes, nose, mouth, ears and glasses that can attach to a face) can also be subpart used to create a face, for example. It is contemplated that a modular patch can comprise any suitable number of subparts that removably couple to one another to form a unitary patch that removably couples to an attachment point 102. For example, a modular patch can comprise between 2-20 subparts, between 2-15 subparts, between 2-10 subparts, between 2-5 subparts, between 3-10 subparts, or between 3-8 subparts.
The patches and modular subparts can be designed to include different materials and fabrics to create a variety of textures and noises. The textures and noisemaking components may include: crinkle plastic/paper, squeakers, bells, hook and loop, smooth, rough, soft, hard, abrasive, angular, bendable, pliable, bristly, bubbly, bushy, coarse, cushioned, elastic, embossed, embroidered, feathery, filmy, fluffy, fuzzy, grooved, grainy, granular, flexible, rigid, jagged, pointed, prickly, spikey, knitted, layered, metallic, reflective, glossy, shiny, mushy, slimy, ornamented, padded, puff, pleated, pocked, ribbed, shaggy, sleek, silky, sheer, sparkling, spongy, stubbly, stamped, think, thin, wavy, wool, woven, patterned, embellished, chenille, felt, faux leather, corduroy, elastane, fleece, felt, batiste, brocade, crepe, denim, flannel, interlock, jersey, satin, taffeta, tweed, velvet and wool. The patches and subparts may be durable and suitable for washing, or may be for one time use (e.g., bubble wrap patches that include polyethylene film with a shaped side bonded to a flat side to form air bubbles that can be popped).
In some embodiments, an optional aromatherapy absorbent puff patch can be adapted for some styles of headwear. The aromatherapy puff patch can have of a piece of absorbent material such as feathers, cotton, fleece, synthetic fibers and the like, and may be configured to be compressed and released. In some aspects, the puff patch may be repeatedly compressed to less than 80%, less than 70%, less than 60%, less than 50%, or even less than 40% or less than 30% of its non-compressed thickness. Aromatic oil can be applied to the absorbent surface of such a patch. The patch can then be placed on a pre-determined front position on the hat, or the locations of the attachment points 102. Where the oil is placed on the puff patch, the user can compress the puff patch when desired to release the oil to the surface of the material or to the user's fingers as desired rather than reapplying oil for each use. For example, the puff patch can comprise an opening that extends from the surface of the patch to a mid-portion of the patch's thickness. This opening can be used to place essential oils into the mid-portion. Throughout the day, a wearer could squeeze the puff material in order to move the oils from the mid-portion through the puff material towards the outer surface. The puff material can comprise any suitable thickness, including for example, between 1 mm-1 inch, between 1 mm-2 cm, between 0.5 cm-2 cm, between 1-2 cm, or between 0.5 cm-1.5 cm. In some puff material patches, a central portion of the puff material patch may have a thickness that is greater than the rest of the puff material patch.
One of more of the patches may be coupled to the headwear via a hook and loop fastener (or other temporary fastener such as snaps) and also via stitching or adhesive or other permanent or temporary fastener. For example, a patch may be stitched to the headwear along an edge of the patch, and a surface of a patch may include a hook or loop fastener that removably couples with a hook or loop fastener of an attachment point of the headwear. This would allow a user pull and press on the hook and loop fastener repeatedly without losing the patch. As another example, a patch may be coupled to the headwear along an edge of the patch via a set of snaps, and a surface of a patch may include a hook or loop fastener that removably couples with a hook or loop fastener of an attachment point of the headwear. This would allow a user pull and press on the hook and loop fastener repeatedly while a portion of the patch remains coupled to the headwear via the snap fastener.
Sun cap 200 can advantageously have a semi rigid brim portion, supported by stiff fabric or a solid reinforcing layer. The reinforcing layer is indicated in the figures by a pair of curved lines, showing the outer limits of the reinforcing layer. The reinforcing layer can be plastic, cardboard or any other suitable rigid or semi rigid material as needed to create a semi rigid or rigid brim portion. The semi rigid brim portion and the solid reinforcing layer can comprise any suitable width (e.g., between 1-6 inches, between 1-5 inches, between 3-8 inches, between 3-10 inches) depending on the type of hat, size of hat, or any other factor. The semi rigid brim portion provides structure to the headwear and keeps the semi rigid brim portion from flopping down to the wearer's face, similarly to a semi rigid brim of a baseball cap. The remaining portions of the hat brim can be manipulated as needed for specific circumstances. For example, the non-rigid brim portion 235 can comprise two or more layers of a fabric material. Where desired, a wire or other component that allows a user to shape the non-brim portion 235 can be included in between the layers of fabric material or one any surface of the fabric material(s) (e.g., to allow a change between the configurations shown in
It should be appreciated that a semi rigid brim portion (or rigid brim portion) and non-rigid brim portion can appear to be the same, and can be made of the same piece of visible material(s). For example, an entire brim can comprise a nylon and/or cotton fabric, and a semi rigid brim portion can be made semi rigid via a plastic piece that is shaped similarly to a brim of a baseball cap and secured between two or more layers of the fabric. The terms semi rigid, rigid and non-rigid are relative. Thus, a brim comprising a semi-rigid portion and a non-rigid portion comprises a 1st portion that is more rigid than a 2nd portion of the brim. For example, the entire brim can comprise fabric and the semi rigid brim portion can comprise a plastic piece. Preferably the semi rigid portion comprises at least 5%, at least 10% or even at least 20% of the brim. As discussed above, the non-rigid portion can comprise a wire or other component that makes it bendable while holding a shape.
The beanie 500 can include a set of attachment points (e.g., 535a-535f) that are configured to removably fasten with a set of patches (e.g., 540a-540b) in a variety of areas covering the outer surface of the beanie cap, and optionally the inner surface. The attachment points can be placed in a variety of positions on the headwear including the top, sides, back, front, brim, ear panels or any other portion of the device depending on the style and size of the headwear.
The foldable ear covering component 520 is a flap coupled with hat body 510 along attachment point 530, and can be used to cover the ears to provide warmth and protection from weather elements. Ear covering component 520 can also be used to provide sound filter and reduction. The ear covering component 520 can optionally include pockets in which sound filtering/reducing material can be added (e.g., for concerts or other loud events) and positioned over the wearer's ears. For an individual with sound sensitivity, they can become startled, scared or frightened by loud or sudden noises or sounds. Ear covering component 520, when placed over the ears, can assist in reducing noises of sounds.
The inventive subject matter also provides a method of interacting with a person through an interactive therapeutic device for wear on a head of a user. The method comprises providing the device to the person (the device being any headwear as described in this application), wherein the device comprises an outer surface with a first hook or loop attachment point. The method also comprises providing a set of patches to the person, wherein each patch of the set of patches comprises a hook or loop material and removably fastens with the first hook or loop attachment point, and wherein each patch includes a communication symbol that the person can select to convey at least one of a need and an emotion. In the example shown in
The inventive subject matter also comprises kits that include headwear 710, a set of patches 720a-720e, and an activity book 730 as shown in
Although the kits described herein are described as including hook and loop fasteners, it should be appreciated that kits of the inventive subject matter can comprise any suitable fasteners, including snap fasteners, buttons, zippers, or any other suitable fasteners.
The set of patches can comprise any of the patches described herein, including for example, crinkle patches, bell patches, textured patches, bubble wrap patches, puff patches, character patches, and/or activity patches.
It should be appreciated that headwear of the inventive subject matter can provide certain protective elements, such as shelter to the head and ears from weather elements (e.g., sun, wind and rain) and noise. Children often have a limited attention span and tend to remove the headwear especially when not needed for protection from weather elements. For example, a child wears a sun hat when they are outside and tends to take the hat off when indoors. Once they go inside they no longer need it and are stuck carrying it around. The interactive headwear allows for the headwear to have a dual function and to be used as a socializing activity at any time. A child can engage with his peers playing and interacting with the patches and activity book. The interchangeable and interactive design facilitates independence, learning, communication and creativity of the child. A child is able to make a choice on the sensory patches to be worn and placement of the patches. In some aspects, the different attachment points may be designated for different purposes or different levels of need. Manipulating the sensory patches promotes fine motor skills and independence. Peers using the sensory patches as toy figurines while playing facilitate socialization. The sensory patches can also be traded amongst peers to increase the variety and individuality of the headwear.
The headwear can also provide comfort or calming to the child resulting in relaxation. Children often develop a tendency for a preferred item like a stuffed animal or blanket that they carry around. This often becomes a challenge to parents and caregivers when the child misplaces the preferred item. However when a child has the interactive headwear of the disclosure, they may be comforted when holding and/or manipulating the chenille, felt, faux leather, corduroy, elastane, fleece, felt, batiste, brocade, crepe, denim, flannel, interlock, jersey, satin, taffeta, tweed, velvety texture sensory patches. Headwear is also more age appropriate then a stuffed animal or blanket for an older child and for adults.
The headwear and associated activities/mechanisms can also be used to assist with developing and normalizing an individual's visual, auditory, tactile and olfactory sensory system. For example a person diagnosed with Autism may experience increased anxiety being in the community or among unfamiliar people. However, with the interactive headwear, the individual's anxiety can be decrease in a number of ways.
Certain patch accessories with absorbent puff material for the interactive headwear can include various scents, or aromatherapy modules. Aromatherapy molecules enter the body through scent receptors of the olfactory system in the nose and travel to the brain and other parts of the body producing a response. The body responds to aromatherapy in a variety of way including: respiratory disinfection, decongestion, relaxation, stimulation, emotional and hormonal balance, improved digestion, improved memory, improved circulation, decreased heart rate, decreased blood pressure, decreased stress, decreased nausea, decreased muscular aches, decreased fatigue, decreased insomnia, decreased anxiety, decreased agitation, and/or decreased depression.
For example, a lavender scent can be added to an aromatherapy patch to elicit a calming response. A blend of scents may be used to decrease motion sickness while traveling in cars, airplanes and boats. Further, applying a preferred scent to a patch may also allow an individual access to unfavorably scented public places such as a bathroom without producing a gag reflex. Aromatherapy elements on the headwear patch may be in close proximity to the nose, facilitating such a result. Then if a different scent is desired, the patch can be quickly removed and replaced with a clean patch or one having a different scent, such as patchouli or mint, for example.
In another aspect of the inventive subject matter, different chenille, felt and faux leather textured patches can allow the user to rub or manipulate the patches for tactile stimulation to calm or stimulate the nervous system.
Certain individuals may be subject to certain medications making them photosensitive. Such a wearer can also get the physical benefit of wearing the sunhat so they are also receiving protection from UV rays when they are outside.
The therapeutic headwear is based on the concept of head coverings that can be applied around or on top of the head. The headwear can allow for complete and partial covering of the head and ears. For example, the headwear can be a headband, a visor, a baseball cap, a sun hat, a beanie or any other item wearable on a user's head that covers a portion or entirety of the wearer's head, ears, and/or forehead.
The therapeutic headwear and patches may be manufactured from a variety of materials including cotton, poly blend, denim, wool, bamboo or other fabric or synthetic materials. Some surfaces or materials may be light and image reflective. The headwear may have a structure that allows sensory patches and/or modular piece attachments to be affixed to the exterior of the headwear, and/or an inner surface of the headwear. In certain styles of headwear having, for example, a brim, the accessories or attachments can configured to removably attach to the top and/or underside of the brim, as desired by the wearer/user.
The sensory patches can be removably and securely affixed to the headwear surface via one or more various styles of attachment. For example, a hook-and-loop style attachment (e.g., Velcro), snaps, hooks, latches, magnets, or buttons can be used to affix the accessories. Once affixed the piece can remain attached to the headwear until physically removed. Depending on the size, position and desired use of the patches and modular pieces a combination of fasteners and multiple pieces can be used.
The interactive headwear can also be used as a communication device. Utilizing patches for essential personal items such as food, drink, help and bathroom placed on the headwear provides accessibility for a child or adult who is deaf, non-verbal or mono-lingual to communicate with others. Learning and expressing one's emotions and feelings is also a critical part of life and communication. Patches with emotions such as smiling, laughing, crying, sad, love and fear faces can help facilitate communication and interaction.
Thus, various embodiments of interactive and therapeutic headwear, kits and methods have been described. Reference throughout this specification to “one embodiment” or “an embodiment” means that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least one embodiment. Thus, appearances of the phrases “in one embodiment” or “in an embodiment” in various places throughout this specification are not necessarily all referring to the same embodiment. Furthermore, the particular features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
The word “exemplary” is used herein to mean “serving as an example, instance, or illustration.” Any aspect described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other aspects. Unless specifically stated otherwise, the term “some” refers to one or more.
As used herein, and unless the context dictates otherwise, the term “coupled to” is intended to include both direct coupling (in which two elements that are coupled to each other contact each other) and indirect coupling (in which at least one additional element is located between the two elements).
The recitation of ranges of values herein is merely intended to serve as a shorthand method of referring individually to each separate value falling within the range, and including the endpoints. Unless otherwise indicated herein, each individual value is incorporated into the specification as if it were individually recited herein.
All structural and functional equivalents to the elements of the various aspects described throughout this disclosure that are known or later come to be known to those of ordinary skill in the art are expressly incorporated herein by reference and are intended to be encompassed by the claims. Moreover, nothing disclosed herein is intended to be dedicated to the public regardless of whether such disclosure is explicitly recited in the claims. The words “assembly,” “mechanism,” “element,” “device,” and the like may not be a substitute for the word “means.” As such, no claim element is to be construed as a means plus function unless the element is expressly recited using the phrase “means for.”
The accompanying claims and their equivalents are intended to cover such forms or modifications as would fall within the scope of the disclosure. The features and attributes of the specific example embodiments of the interactive headwear disclosed above may be combined in different ways to form additional embodiments, all of which fall within the scope of the disclosure.
Although the present disclosure provides certain example embodiments and applications, other embodiments that are apparent to those of ordinary skill in the art, including embodiments which do not provide all of the features and advantages set forth herein, are also within the scope of this disclosure.
This application claims priority to U.S. provisional patent application with Ser. No. 62/866,502, which was filed Jun. 25, 2019. This and all other extrinsic materials discussed herein are incorporated by reference in their entirety. Where a definition or use of a term in an incorporated reference is inconsistent or contrary to the definition of that term provided herein, the definition of that term provided herein applies and the definition of the term in the reference does not apply.
Number | Date | Country | |
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62866502 | Jun 2019 | US |