Children and young adults enjoy simulating adult activities, such as caring for children and animals. However, toy systems are limited in their level of interactivity between these toys and their users and often do not provide enough play options to maintain the attention of the users.
Toys incorporating interactivity between dolls and electronic display systems are found in U.S. Pat. Nos. 5,636,994, 6,012,961, 6,022,273, and 7,008,288, the disclosures of which are incorporated herein by reference.
Electronic toys incorporating simulated growth of living things are found in U.S. Pat. Nos. 5,572,646, 5,966,526, 6,537,149, 6,652,383, 6,832,955, 6,884,163, and 6,916,241, the disclosures of which are incorporated herein by reference.
Other examples of interactive toys are found in U.S. Pat. Nos. 5,192,082, 5,630,043, 5,752,880, 5,766,077, 5,913,727, 5,966,129, 5,977,951, 6,028,593, 6,075,195, 6,108,012, 6,160,540, 6,200,219, 6,201,947, 6,213,871, 6,227,966, 6,238,291, 6,251,012, 6,268,872, 6,290,604, 6,312,335, 6,366,288, 6,461,238, 6,463,257, 6,517,438, 6,585,556, 6,587,751, 6,597,342, 6,609,968, 6,656,049, 6,712,698, 6,722,973, 6,722,989, 6,748,326, 6,773,344, 6,929,543, and 7,001,272, U.S. Reissue Pat. No. 34,161, U.S. Patent Application Publication Nos. 2001/0001767, 2001/0031652, 2002/0022507, 2002/0098879, 2002/0132654, 2002/0132655, 2003/0027636, 2003/0054868, 2003/0137515, 2004/0133354, 2004/0254004, 2004/0268042, 2005/0048457, 2005/0227750, 2006/0030405, 2006/0063573, 2006/0068860, 2006/0082579, and foreign patent documents EP0915412, FR2834913, JP2000334163, JP2001179666, JP2002224460, JP2004141544, and WO2005076190.
The disclosures of the above-cited documents are incorporated herein by reference, in their entirety and for all purposes.
The present disclosure relates generally to an interactive toy and display system. More specifically, it relates to a virtual pet system in which a user interacts both with a toy and with a corresponding virtual representation of the toy shown on the display.
The disclosed interactive system may be understood more readily after a consideration of the drawings and the Detailed Description.
The system may include a card reader 20, which may be associated with the console, and cartridges or cards 22 configured to provide data or instructions to the system via the card reader. Data or instructions may alternatively, or additionally, be provided through traditional programming media 24, such as a compact disc or digital video disc, and associated media reader 26.
Display 12 is configured to exhibit an image including an electronic image 28, also referred to as a virtual representation, associated with toy 16, shown as an image of the toy by the display. For example, when the toy represents a pet, the display may exhibit a virtual pet. The display may take any suitable form, including, but not limited to, a computer monitor, a television, a liquid crystal display panel, and the like.
As previously noted, the console is configured to control the display, such as by controlling the image exhibited by the display. Console 14 is configured to couple with the other components of the toy system in an suitable manner and in any suitable location. In the example shown in
The console may house a central processing unit or other system programming and/or memory 32, such as shown in
Adapter 18 is configured to form a communication link between toy 16 and the console and/or display. The adapter communicates information regarding the toy, such as may be stored, for example, on an electronic identification tag incorporated into the toy, so that the information may be incorporated into an electronic version of the toy, such as image 28. For example, the adapter may couple the toy with the console, may sense information about the toy, and/or may communicate information about the toy to the console to alter the electronic version of the toy that is being displayed. The adapter may be configured to detect the presence of a toy and communicate this information to the console and/or the display. The adapter may be integrally formed with the display or with the console. The adapter may communicate with the toy, console, and/or display wirelessly or mechanically. For example, the adapter may form a wireless communication link between the toy and the console, may include a socket to receive a portion of the toy on one end and a plug to couple to the console on an opposing end of the adapter, or suitable combinations thereof.
The adapter may be shaped or otherwise configured to represent a home or transport structure for the toy. For example, as shown in
The adapter may be configured to receive or otherwise couple with more than one toy, or may be configured to couple to other adapters in addition to being coupled with the console, so that more than one electronic image may be displayed at a time. For example, each adapter may include a connector 40 on the front and back of the adapter, such as a male connector on one end and a female connector on the other end, so that more than one adapter may be coupled in series with the console. In such a version of the toy system, the display may be configured to operatively couple, such as via the console, with two or more adapters and simultaneously display virtual representations of the toys associated with each adapter. The console may therefore include one or more suitable connectors 42 and receiving regions 44 to couple the adapters to the console.
The toy itself may be fashioned to have any desired appearance and may include movable components. As shown in
Toy 16 may include mechanical linkages, magnetic, infrared or other electronic identification tags to communicate with the console via the adapter and identify the particular toy and/or otherwise differentiate among multiple toys. The adapter may automatically identify the toy, or the user may be required to manually couple the toy to the adapter, such as by a plug or other connector 48, as shown in
The toy may be animated such as by being configured to emit sounds and move one or more body portions. For example, toy 16 in
The toy may include a user interface to communicate with a user. For example, the toy may include a pet tag or locket that includes an LCD screen to communicate information to a user. The user interface may prompt the user to interact with the toy, for example, by displaying symbols or animations on the LCD screen. For example, the user interface may inform the user that the pet, in its virtual or toy form, is hungry, that the pet needs more exercise, and the like. The user interface may be integrally formed with connector 48. The toy may further include a memory chip or CPU 56 and a battery 58, as needed.
The toy may be configured to exhibit changes in appearance in response to game play, such as to simulate growth or development. For example, a series of differently sized toys may be provided for a user to interact with at various stages of game play, or a single toy may be used which changes its animations and/or physical characteristics to correspond to game play.
The system may include one or more user input devices 60, such as a remote control 62, to allow a user to interact with the virtual representations shown on the display. A user may, for example, use an input device to place items within the electronic version of the pet's home. For example, the user may place virtual items such as a food dish and water bottle within the electronic environment by pressing buttons on the carrier, by placing corresponding actual items within the carrier, by operating the remote control, and so forth. The user input devices may be any suitable devices or combination of devices, including, but not limited to, buttons, dials, levers, plugs, and/or keypads disposed on the toy, adapter, console, and/or display, accessories configured for wireless communication, such as remote control 62, and the like.
The toy may include one or more sensors adapted to detect a user's interaction with the toy. The adapter may communicate the user interaction, such as by transferring recorded interaction data, to the console to alter the displayed image in response to the user interaction with the toy. User interaction with the toy and with the corresponding electronic image may be recorded to access one or more game features to be display. In some versions of the toy, the pet appears to live in the display and the toy and console are used to communicate care information of the toy to the electronic version of the toy. For example, one or more sensors 54 of the toy 16 may be used to determine how often the toy has been petted. The memory chip 56 of the toy 16 may record the frequency and duration of such user interaction. When the toy is coupled to the adapter and/or console, the length of petting time may be communicated to the electronic version of the pet. While the toy is not coupled, the toy may provide feedback to a user through a speaker 64 in the display, such as by purring. Direct interaction with the toy may be recorded as one aspect of interacting with the electronic pet, such as through nurturing of the pet.
Another method of communicating with the electronic version of the toy or otherwise adding game information and features is through cards 22. The cards may include any suitable identification mechanism, including, but not limited to, a resistor recognition circuit 66 to uniquely identify each card. The cards may be configured to provide game and/or toy information or other instructions to the console to alter the electronic image exhibited on the display. Receipt of each card in the card reader may be recorded, such as by the console, and may instruct the display to alter the image based on the recorded receipt of the cards.
The card reader may be configured to receive a card and instruct the display, such as through the console, to further exhibit a corresponding representation related to the card. Further, as shown in
A variety of cards may be provided to interact with the toy system. The cards may communicate information and/or commands regarding nurturing or other care of the animal, such as feeding, or playtime activities, such as tug-of-war, fetch, blowing bubbles, and other tricks. The system may prompt a user to interact with the toy and/or the virtual version of the toy. For example, the toy may whine until a user responds by touching it, or the virtual version of the pet may sit next to a water bottle until the bottle is filled by the user by pressing a corresponding button on the remote control to otherwise providing suitable input to the console. The card reader may resemble a drawer, into which various cards may be placed, to communicate with the electronic pet. To train the pet, a user may insert a training card and speak a command. When the command has been spoken a predetermined number of times, the pet may begin to respond to the command accordingly.
As depicted in
The exemplary toy system is configured to entertain a child, such as by providing for the simulation of nurturing a domesticated animal, a video game including one or more characters controlled by the user, and the like. As previously discussed, a user may have several options for interacting with a game character that corresponds to the toy, such as in the form of a virtual pet, by talking to the pet through a microphone, feeding, or otherwise interacting with the pet through a card reader, manipulating the remote control, and the like.
Each toy may be associated with one or more characteristics 74, such as to represent the toy's health, emotional contentment, hunger, and the like. In versions of the toy that include sensors 54, at least one of the sensors may be adapted to detect a user's interaction with the toy and determine a value for a corresponding characteristic. The virtual representation of the toy may be altered in response to a change in the value of a characteristic. The value of the characteristics may be displayed when an associated representation of the toy is displayed, as shown in
When a user boots the console for the first time, a user interface may prompt the user to allow the system to recognize the toy for the first time, such as by inserting the toy into the carrier and, if suitable, connecting the carrier to the console. The system may read the toy information, verify the type of toy, and prompt the user to provide personal information, such as a name for the pet. Information may be entered through a microphone system having voice recognition capability, a keyboard, a touch screen, dials, remote controls, and the like. A user may be allowed to customize the virtual environment, such as by introducing and/or rearranging objects within the environment, changing the appearance of objects and scenery, and the like. Optionally, the toy system may provide a tutorial to explain game play to a user.
The virtual version of the pet may be programmed to perform various acts, such as eating or practicing tricks, while the user is not interacting with the system. For example, a user may program the pet to practice rolling over while the user is away. Such programming may count towards virtual growth of the pet.
Artificial intelligence programming may be used to make the electronic version of the toy appear more realistic. For example, the toy system may use task lists and decision trees to control the virtual pet's animations based on the pet's various characteristics.
In some versions of game play, points may be earned by a user throughout interaction with the toy system, and shown on the display, such as in
In an exemplary version of the above-described toy system, the toy system is configured to simulate the process of raising and caring for a domesticated animal, such as a pet rabbit, fish, lizard, hamster, cat, or dog. The animal exists as both a plush toy and as an electronic animal representation. A user is therefore able to interact with the plush toy in the real world and with the electronic version of the toy in a virtual world. For example, the toy system may provide an interactive experience that mimics raising a pet from infancy to adulthood utilizing both a physical plush toy and an interactive video game. Software may be used to record whether a user provides a pet with adequate food, water, grooming, and exercise. As a user completes these tasks, new game features may become available and/or the pet may mature. A user may alternatively, or additionally, earn points that may be used to access game levels or purchase accessories, such as from a virtual pet store. When multiple toys are connected to the console, characteristics 74 may be passed between the electronic versions of the toys, such as by transferring a characteristic from an electronic version of a first toy to an electronic version of a second toy. For example, a pet that is not well cared for may become ill. The illness may be contagious and therefore spread to another pet that is connected to the console.
In some versions of the toy system that include a microphone, the system identifies the sound of the user's voice as good or bad. For example, if a user yells or says “no,” the virtual pet may hide. If a user speaks softly or says “yes,” the virtual pet may appear to approach the user, wag its tail, and the like.
The components of the interactive system may be fabricated from any suitable material, or combination of materials, which may be selected to provide a desirable combination of weight, strength, durability, cost, manufacturability, appearance, safety, and the like.
Although the present invention has been shown and described with reference to the foregoing operational principles and preferred embodiments, it will be apparent to those skilled in the art that various changes in form and detail can be made without departing from the spirit and scope of the invention. The present invention is intended to embrace all such alternatives, modifications and variances. The subject matter of the present invention includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed through presentation of claims in a subsequent application.
This application claims priority under 35 U.S.C. 119(e) to U.S. Provisional Patent Application No. 60/848,146 entitled “Interactive Toy and Television System,” filed Sep. 28, 2006, the disclosure of which is incorporated herein by reference.
Number | Date | Country | |
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60848146 | Sep 2006 | US |