Claims
- 1. An interactive plaything, comprising:an electric motor; at least one actuator linkage coupled to said motor; a plurality of movable members for kinetic interaction with a child which conveys information about operational status of the plaything to the child, each of said movable members being mechanically interconnected by said at least one actuator linkage; a programmable information processor; a motor interface between said information processor and said motor for controlling said at least one actuator linkage with said information processor; a plurality of sensory inputs coupled to said information processor for receiving sensory signals; a computer program operable with said information processor for processing the sensory signals and for operating said at least one actuator linkage responsive to the sensory signals from the child; and a plurality of operational modes of the plaything provided by said computer program with respect to said actuator linkage operation and corresponding sensory signal processing for controlling said at least one actuator linkage to generate the kinetic interaction with the child with said plurality of movable members corresponding to each of the operational modes of the plaything, wherein said computer program associates a kinematic response using said plurality of movable members with each of said plurality of sensor inputs, the kinematic response being determined according to a sequential random split of a predetermined ratio used by said information processor for controlling said at least one actuator linkage to generate the kinetic interaction with the child.
- 2. An interactive plaything as recited in claim 1 comprising a doll having movable body parts with one or more of the body parts of the doll being controlled by said plurality of movable members for interacting with the child in a life-like manner.
- 3. An interactive plaything as recited in claim 1 wherein said plurality of sensory inputs comprises a pressure transducer for generating sensory signals indicative of handling and touching as sensory inputs received by said information processor.
- 4. An interactive plaything as recited in claim 1 wherein said plurality of sensory inputs comprise push buttons switches coupled to said information processor.
- 5. An interactive plaything as recited in claim 1 wherein said plurality of sensory inputs comprise visible light detection.
- 6. An interactive plaything as recited in claim 1 wherein said plurality of sensory inputs comprise infrared light detection.
- 7. An interactive plaything as recited in claim 1 wherein said plurality of sensory inputs comprise sound detection.
- 8. An interactive plaything as recited in claim 1 wherein said plurality of sensory inputs detect the tilting and inverting of the plaything.
- 9. An interactive plaything as recited in claim 1 wherein said computer program provides artificial intelligence for said information processor to modify the sequential random split relative to the sensory signal processing for controlling said at least one actuator linkage to generate the kinetic interaction with the child with said plurality of movable members corresponding to each of the operational modes of the plaything.
- 10. An interactive plaything as recited in claim 1 comprising a sound generator for audio interaction with the child.
- 11. An interactive plaything as recited in claim 10 wherein said sound generator comprises a speech synthesizer for audio interaction with the child to convey information about operation status of the plaything to the child.
- 12. An interactive plaything as recited in claim 11 wherein said computer program associates the audio interaction in response to said plurality of sensory inputs, the audio interaction being determined according to a sequential random split of a predetermined ration used by said information processor and said speech synthesizer.
- 13. An interactive plaything as recited in claim 12 wherein said speech synthesizer receives speech data from said information processor to generate computer synthesized speech according to linear predictive coding (LPC).
- 14. An interactive plaything as recited in claim 13 wherein said computer program provides artificial intelligence for said information processor to modify the sequential random split relative to the operational status for controlling said speech synthesizer.
- 15. An interactive plaything as recited in claim 13 wherein said computer program provides artificial intelligence for said information processor to modify the sequential random split relative to the sensory signal processing for controlling said speech synthesizer.
- 16. An interactive plaything as recited in claim 14 wherein said speech synthesizer is operated by the computer program of said information processor to generate speech for communicating with the child in a first language.
- 17. An interactive plaything as recited in claim 16 wherein said information processor uses said speech synthesizer to communicate in a second language, communication via either of said first language and said second language being determined according to the operational status and the operational modes of the plaything.
- 18. An interactive plaything as recited in claim 13 wherein said information processor comprises a co-processor interface to said speech synthesizer.
- 19. An interactive plaything as recited in claim 1 comprising a non-volatile memory device coupled to said information processor for storing the operation modes while other power control is in the inactive lower power state.
- 20. An interactive plaything, comprising:an electric motor; at least one actuator linkage coupled to said motor; a plurality of movable members for kinetic interaction with a child which conveys information about operational status of the plaything to the child, each of said movable members being mechanically interconnected by said at least one actuator linkage; a programmable information processor; a motor interface between said information processor and said motor for controlling said at least one actuator linkage with said information processor; a plurality of sensory inputs coupled to said information processor for receiving sensory signals; a computer program operable with said information processor for process in the sensory signals and for operating said at least one actuator linkage responsive to the sensory signals from the child; and a plurality of operational modes of the plaything provided by said computer program with respect to said actuator linkage operation and corresponding sensory signal processing for controlling said at least one actuator linkage to generate the kinetic interaction with the child with said plurality of movable members corresponding to each of the operational modes of the plaything, wherein said information processor comprises power control for the
CROSS REFERENCE TO RELATED APPLICATION
This application is a division of prior application Ser. No. 09/211,101, filed Dec. 15, 1998, now U.S. Pat. No. 6,149,490 which is hereby incorporated by reference.
US Referenced Citations (47)
Foreign Referenced Citations (4)
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DE |
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