Interactive toy

Information

  • Patent Grant
  • 6514117
  • Patent Number
    6,514,117
  • Date Filed
    Friday, October 22, 1999
    25 years ago
  • Date Issued
    Tuesday, February 4, 2003
    21 years ago
Abstract
A very compact interactive toy is provided that provides highly life-like and intelligent seeming interaction with the user thereof. The toy can take the form of a small animal-like creature having a variety of moving body parts that have very precisely controlled and coordinated movements thereof so as to provide the toy with life-like mannerisms. The toy utilizes sensors for detecting sensory inputs which dictate the movements of the body parts in response to the sensed inputs. The sensors also allow several of the toys to interact with each other. The body parts are driven for movement by a single motor which is relatively small in terms of its power requirements given the large number of different movements that it powers. In addition, the motor is reversible so that the body parts can be moved in a non-cyclic life-like manner. For space conservation, a cam operating mechanism is provided that is very compact with the cam mechanisms for the parts all operated off of a single small control shaft of the cam operating mechanism, e.g. approximately one inch in length, driven for rotation by the single, low power motor.
Description




MICROFICHE APPENDIX




This application includes, pursuant to 37 C.F.R. §§1.77(c)(2), 1.96(b), a microfiche appendix consisting of four (4) sheets of microfiche containing 297 frames of a program listing embodying the present invention.




1. Field of the Invention




The present invention relates to interactive toys and, more particularly, to a very compact interactive toy that can perform movements with body parts thereof in a precisely controlled and coordinated manner in response to external sensed conditions.




2. Background of the Invention




One major challenge with toys in general is keeping a child interested in playing with the toy for more than a short period of time. To this end, toy dolls and animals have been developed that can talk and/or have moving body parts. The goal with these devices is to provide a plaything that appears to interact with the child when they play with the toy.




One serious drawback in prior art toys that attempted to provide life-like interaction for the child is the increased cost associated with the various components needed to simulate the functions necessary to provide the toy with life-like mannerisms. In this regard, the size of the toy also is an issue as it is generally true that the more the toy can do in terms of simulating life-like actions and speech, the greater the size of the toy to accommodate the electronics and mechanical linkages and motors utilized therein. Furthermore, and especially in regard to the mechanical construction thereof, the greater number of moving body parts and associated linkages and the greater number of motors also increases the likelihood of failures such as due to impacts. Such failures are unacceptable for children's toys as they are prone to being dropped and knocked around, and thus must be reliable in terms of their ability to withstand impacts and pass drop tests to which they may be subjected. In addition, the use of several motors and associated linkages drives up the cost of the toy which is undesirable for high volume retail sales thereof. Accordingly, there is a need for an interactive toy that provides life-like interaction with the user that is of a compact size and which is reasonably priced for retail sale.




In addition to the above noted problems, another significant shortcoming with prior art toys is that even in those toys that include a lot of different moving part and significant electronics incorporated therewith, the movement of the parts tends to be less than life-like. More particularly, many prior interactive toys utilize a single direction motor that drives a control shaft or shafts and/ or cams for rotation in one direction so that the movement of the parts controlled thereby repeat over and over to produce a cyclical action thereof. As is apparent, cyclical movement of toy parts does not produce part motions that appear to be life-like and consequently a child's interest in the toy can wane very rapidly once they pick up on the predictable nature of the movement of the toy parts.




Thus, where prior art interactive toys have several moving parts, the life-like action attributed to these moving parts is due to the random nature of their movements with respect to each other as the individual parts tend to move in a predictable cyclic action; in other words, there is no control over the motion of a specific part individually on command in prior toys, and highly controlled coordination of one part with the movement of other parts is generally not done. For example, in a toy that has blinking eyes, cams can be used to cause the blinking. However, the blinking action does not occur in a precise, controlled manner, and instead occurs cyclically with the timing of the occurrence of the blink not being of significance in terms of the cam design. As would be expected, the focus of the design of the cams for parts such as the above-described blinking eyes is to simply make sure that all the parts that are moved thereby undergo the proper range of motion when the cam is driven. Thus, there is a need for an interactive toy that provides for more precisely controlled and coordinated movements between its various moving parts and allows for individual parts to be moved in a more realistic manner over the cyclic movement provided for parts in prior toys.




SUMMARY OF THE INVENTION




In accordance with the present invention, a very compact interactive toy is provided that provides highly life-like and intelligent seeming interaction with the user thereof. The toy can take the form of a small animal-like creature having a variety of moving body parts that have very precisely controlled and coordinated movements thereof so as to provide the toy with life-like mannerisms. The toy utilizes sensors for detecting sensory inputs which dictate the movements of the body parts in response to the sensed inputs. The sensors also allow several of the toys to interact with each other, as will be described more fully hereinafter. The body parts are driven by a single motor which is relatively small in terms of its power requirements given the large number of different movements that it powers. In addition, the motor is reversible so that the body parts can be moved in a non-cyclic life-like manner.




More particularly, the drive system that powers the movement of the toy body parts, e.g. eye, mouth, ear and foot assemblies, in addition to the single small electric motor includes a single control shaft that mounts cam mechanisms associated with each body part for causing movement thereof when the motor is activated. The cam mechanisms include programmed cam surfaces so as to provide the body parts with precisely controlled movements. The programmed cam surfaces include active portions for generating the full range of movement of the associated body parts. Thus, when the motor is activated by the controller, it can cause the cam mechanisms to traverse the active portions of their cam surfaces for movement of the associated body parts. Every position on the programmed cam surfaces is significant to the controller in terms of causing the appropriate and desired movement of the body parts in response to the detected input from the toy sensors.




Further, because the motor is reversible, the control shaft can be rotated so as to cause a specific cam mechanism to traverse its programmed cam surface active portion and then cause back and forth rotations of the shaft for corresponding back and forth movements of the associated body part such as blinking of the eyes and/or opening and closing of the mouth and/or raising or lowering of the ears. In this manner, the body parts can be provided with a non-cyclic movement for making the toy to appear to be more life-like than prior toys that simply had unidirectional rotating shafts for cams of body parts which created repetitive and predictable motion thereof. In these prior toys that simply utilize a single directional motor for driving shafts and cams for repetitive cycling of body parts, the importance of the cam surfaces are minimized. On the other hand, in the present invention the cams have surfaces that are programmed for very precise and controlled movements of the body parts in particular ranges of shaft movements such that generally every point on a particular cam surface has meaning to the controller in terms of what type of movement the body part is undergoing and where it needs to be for its subsequent movement, or for when the body part is to remain stationary. In this manner, the controller can coordinate movements of the body parts to provide the toy with different states such as sleeping, waking or excited states. Further, the controller is provided with sound generating circuitry for generating words that complement the different states such as snoring in the sleeping state or various exclamations in the excited state.




As previously stated, the motor preferably is a very small, low power electric motor that is effective to drive all the different body parts of the toy for all of their movements while keeping the toy economical and minimizing its power requirements to provide acceptable battery life for the toy. Nevertheless, the small, low cost motor utilized with the toy herein still has to be precision controlled in terms of the position of the control shaft which rotates the cams of the body parts. In this regard, the present invention employs an optical counter assembly which counts intervals of the revolutions of an apertured gear wheel with the use of standard types of IR transmitters and receivers on either side thereof that are small components fixed in housings rigidly mounted inside the toy.




This is in contrast to closed-loop type servomotors that utilize a resistance potentiometer as a feedback sensor. The potentiometer wiper arm is a movable part that creates frictional resistance to motor shaft rotation. As such, the present optical counting assembly is advantageous in comparison thereto due to lesser power requirements as there is no frictional resistance created thereby. And further, the optical counting assembly is better able to withstand drop tests as the parts are all stationary and rigidly mounted in the toy versus the movable wiper arm.




In addition, the use of a single motor and single control shaft for operating all the cam mechanisms associated with each of the body parts allows the toy to be very compact and relatively inexpensive when considering the high degree of interactivity with the user that it provides. As there is only a single control shaft, a single small, reversible motor can be utilized. Further, the programmed surfaces of the cam mechanisms are preferably provided on the walls of slots with the cam mechanisms including followers that ride in the slots and that are unbiased such as by springs or the like to any particular position in the slots, such as found in prior toys. In this manner, there is no biasing force which the motor must overcome to provide the camming action between the follower and the slot walls thereby lessening power requirements for the motor and allowing a smaller motor to be utilized.




The toy also preferably includes a lower pivotal foot portion similarly operated by a cam mechanism off of the control shaft. The pivotal foot portion allows the toy to rock back and forth to give the appearance of dancing such as if this motion is caused to be repetitive. As previously discussed, the toy includes sensors, e.g. IR transmitters and receivers, for allowing communication between the toys. For instance, if several of the toys are placed in close proximity, and one detects a sensory input that the controller interprets as instructions to make the toy dance, e.g. four loud, sharp sounds in succession, the motor of the toy will be activated so that cam of the foot portion will be rotated by the control shaft to cause repetitive pivoting of the foot portion, or dancing of the toy. This toy will then signal the other proximate toys via the IR link to begin to dance. Other types of toy-toy interactions are also possible, e.g. conversations between toys, transmitting sickness apparent by sneezing between toys.




The toy herein is also capable of playing games with the user in a highly interactive and intelligent seeming manner. These games are implemented by specific predetermined inputs to the toy by the user that the toy can sense such as a predetermined pattern of the same action done a predetermined number of times or different actions in a specific sequence in response to output from the toy. For example, the toy can be taught to do tricks. Initially, a predetermined trick initiating sensor can be actuated to shift the toy into its trick learning mode. To teach it tricks, the same or another predetermined sensor can be actuated a predetermined number of times when the specific toy output, e.g. a predetermined sound such as a kiss, is generated by the toy. Thereafter, every time the trick initiating sensor is actuated for the trick learning mode and the toy generates the output that is desired to be taught, the same predetermined sensor must be actuated by the user the predetermined number of times which will thereby “teach” the toy to generate the desired output whenever the trick initiating sensor is actuated.




Another game is of the “Simon Says” variety where the toy will provide a predetermined number of instructions for the user to perform in a predetermined pattern, e.g. “pet, tickle, light, sound”, which must be then performed with the toy providing a response to each action when done properly. If the user performs the first game pattern successfully, the toy will then continue on to the next pattern which can be the same pattern of actions that were performed in the prior pattern with one more action added thereto. In this manner, the toy herein provides a child with highly intelligent seeming interaction by allowing the child to play interactive games therewith which should keep them interested in playing with the toy for a longer period of time.




These and other advantages are realized with the described interactive plaything. The invention advantages may be best understood from the following detailed description taken in conjunction with the accompanying microfiche appendix, appendix A and the drawings.











BRIEF DESCRIPTION OF THE DRAWINGS





FIGS. 1-7

are various views of a toy in accordance with the present invention showing a body of the toy and various movable body parts thereof;





FIGS. 8A-8G

are perspective views of the toy including a hide attached over the body;





FIG. 9

is a perspective view of the toy body showing a foot portion which is separated therefrom;





FIG. 10

is an exploded perspective view of the toy body showing the various internal components thereof;





FIG. 11

is an elevational exploded view of the body showing a front sensor and an audio sensor for the toy;





FIG. 12

is a side elevational view of the interior of the toy body and showing a front face plate and a rear switch actuator broken away from the body;





FIG. 13

is a front elevational view of the toy with the body removed;





FIG. 14

is a view taken along line


14





14


of

FIG. 13

;





FIG. 15

is a view taken along line


15





15


of

FIG. 14

;





FIG. 16

is a view taken along line


16





16


of

FIG. 15

;





FIG. 17

is a view taken along line


17





17


of

FIG. 15

;





FIG. 18

is an exploded perspective view of the pivotal attachment of the foot portion to a bracket member to which the front switch, a speaker and printed circuit board are attached;





FIG. 19

is a front elevational view of the assembled front switch and speaker to the bracket of

FIG. 18

;





FIG. 20

is a side elevational view of the pivotal attachment of the foot portion to the bracket with the front switch and speaker attached thereto;





FIG. 21

is a cross-sectional view taken along line


21





21


of

FIG. 19

showing the front switch in its actuated position;





FIG. 22

is an elevational view partially in section of an actuator for the rear switch;





FIG. 23

is a view taken along line


23





23


of

FIG. 15

showing a harness with a motor and the transmission system therefor mounted thereto;





FIG. 24

is a view taken along line


24





24


of

FIG. 23

;





FIG. 25

is a view taken along line


25





25


of

FIG. 13

showing cam mechanisms for the eye and mouth assemblies and an IR link and light sensor;





FIG. 26

is a view similar to

FIG. 25

with the eye assembly shifted to its closed position;





FIG. 27

is a view similar to

FIG. 25

with the mouth assembly shifted to its open position;





FIG. 28

is a view similar to

FIG. 27

showing a tongue of the mouth assembly and switch actuator thereof shifted to actuate a tongue switch;





FIG. 29

is a front elevational view partially in section of the tongue switch being actuated;





FIG. 30

is an exploded perspective view of an ear assembly including a pair of pivotal ear shafts and a cam mechanism for pivoting thereof;





FIG. 31

is a view taken along line


31





31


of

FIG. 14

showing the ear shafts pivoted from raised positions to lowered positions;





FIG. 32

is a cross-sectional view taken along line


32





32


of

FIG. 31

;





FIG. 33

is a view similar to

FIG. 31

with one of the ear shafts raised and one of the ears lowered;





FIG. 34

is a view taken along line


34





34


of

FIG. 15

showing a cam mechanism for the foot portion;





FIG. 35

is a view taken along line


35





35


of

FIG. 34

showing the cam operating mechanism for the toy body parts;





FIG. 36

is an exploded perspective view of the cam operating mechanism;





FIG. 37

is an elevational view similar to

FIG. 34

showing the cam mechanism for the foot portion operable to tilt the body in a forward direction;





FIG. 38

is a side elevational view of the toy body showing the foot portion tilting the body forwardly;





FIG. 39

is a cross-sectional view taken along line


39





39


of

FIG. 34

showing an optical counting assembly for the motor;





FIG. 40

is an exploded perspective view of a tilt switch including a housing, a ball actuator, and an intermediate control, spacer and upper contact members;





FIG. 41

is a cross-sectional view showing the ball actuator in a lower chamber of the tilt switch housing;





FIG. 42

is a cross-sectional view similar to

FIG. 41

except with the toy upside down showing the ball projecting through the control member and into engagement with the upper contact member;





FIGS. 43 and 44

show a schematic block diagram of the embedded processor circuitry in accordance with the present invention;





FIG. 45

is a schematic diagram of the infrared (IR) transmission circuitry;





FIG. 46

is a schematic diagram of the co-processor and audible speech synthesis circuitry;





FIG. 47

is a schematic diagram of the IR signal filtering and receiving circuitry;





FIG. 48

is a schematic diagram of the sound detection circuitry;





FIG. 49

is a schematic diagram of the optical servo control circuitry for controlling the operation of the motor;





FIG. 50

is a H-bridge circuit for operating the motor in either forward or reverse directions;





FIG. 51

is a schematic diagram of the power control circuitry for switching power to the functional section of the functional blocks identified in

FIGS. 43 and 44

;





FIG. 52

is a schematic diagram of the light detection circuitry;





FIGS. 53 and 54

illustrate a program flow diagram for operating the embedded processor design embodiment of

FIGS. 43 and 44

in accordance with the invention.





FIGS. 55-59

are views of the body parts and associated cam mechanisms with the body parts in predetermined coordinated positions to provide the toy with a sleeping state;





FIGS. 60-64

are views of the body parts and associated cam mechanisms in predetermined coordinated positions to provide the toy with a waking state;





FIGS. 65-68

are views of the body parts and associated cam mechanisms with the body parts in predetermined coordinated positions to provide the toy with a neutral position; and





FIGS. 69-73

are views of the body parts and associated cam mechanisms in predetermined coordinated positions to provide the toy with an excited state.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




In

FIGS. 1-8

, an interactive toy


10


is shown having a number of moving body parts, generally designated


12


, which are precisely controlled and coordinated in their movements in response to external sensed conditions. The precise control and coordination of the movements of the body parts


12


provide a highly life-like toy


10


to provide high levels of interaction with the user to keep them interested in playing with the toy over long periods of time. A preferred form of the toy


10


is available from the assignee herein under the name “Furby”™. The toy body parts


12


are controlled and coordinated in response to predetermined sensory inputs detected by various sensors, generally designated


14


, provided for the toy


10


. In response to predetermined detected conditions, the sensors


14


signal a controller or control circuitry


1000


described hereinafter which controls a drive system


15


for the parts


12


as by activating motor


16


(

FIG. 10

) of the drive system


15


to generate the desired coordinated movements of the various body parts


12


. It is preferred that the toy


10


utilize a single, low power reversible electric motor


16


that is able to power the parts


12


for their life-like movements while providing for acceptable battery life. Further, the controller


1000


includes sound generating circuitry as described herein to make the toy


10


appear to talk in conjunction with the movement of the body parts


12


so as enhance the ability of the toy to provide seemingly intelligent and life-like interaction with the user in that the toy


10


can have different physical and emotional states as associated with different coordinated positions of the body parts


12


and sounds, words and/or exclamations generated by the control circuitry


1000


.




A major advantage provided by the present toy


10


is that it is able to achieve the highly life-like qualities by the precise coordination of movements of its various body parts


12


in conjunction with its auditory capabilities in response to inputs detected by sensors


14


thereof in a compactly sized toy and in a cost-effective manner. More particularly, the toy


10


includes a main body


18


thereof that has a relatively small and compact form and which contains all the circuitry and various linkages and cams for the moving body parts


12


in the interior


19


thereof, as will be described in more detail hereinafter. As shown, the body


18


includes a carapace or housing


20


having a clamshell design including respective substantially mirror image housing halves


22


and


24


of plastic material that are attached together in alignment about longitudinal axis


26


of the toy body


18


. As stated, the housing of the toy


10


has a very compact design and to this end the housing


20


has a preferred dimension between upper end


28


and lower end


30


along longitudinal axis


26


of approximately 4½ inches, and a preferred dimension at its widest portion at the housing lower end


30


laterally transverse to the axis


26


of approximately 3¼ inches. As best seen in

FIG. 5

, the housing halves


22


and


24


begin to taper approximately midway between the upper and lower ends


28


and


30


toward one another as they progress upwardly toward the housing upper end


28


. As is apparent, the preferred toy


10


herein has a very compact size so as to allow it to be readily portable which allows children of all ages to carry the toy between rooms and on trips, etc., as may be desired.




The majority of the moving body parts


12


of the toy


10


herein are provided in a front facial area


32


toward the upper end


28


of the toy body


18


. In the facial area


32


there are eye and mouth assemblies


34


and


36


, respectively, as best seen in

FIGS. 25-28

, with an ear assembly


38


as shown in

FIGS. 30-33

adjacent thereto. The toy


10


also includes a movable foot portion or assembly


40


at the lower end


30


thereof, as best seen in

FIGS. 18-20

.




The sensors


14


for the toy


10


will next be generally described. The toy


10


has a front sensor assembly


42


below the facial area


32


thereof as shown in

FIGS. 19-21

. A rear sensor assembly


44


is provided on the back side of the toy and can best be seen in FIG.


22


. The mouth or tongue sensor assembly


46


is provided in the area of the mouth assembly


36


and is shown in

FIGS. 27-29

. The light sensor and IR link assembly


47


is mounted in the toy body


18


centrally above the eye assembly


34


, as can be seen in FIG.


25


. An audio sensor


48


is mounted to housing half


22


, as can be seen in FIG.


11


.

FIGS. 40-42

depict a tilt switch assembly


49


mounted to printed circuit board (PCB)


50


in the toy interior


19


. As previously indicated, the sensors


14


are effective to detect predetermined external conditions and signal the control circuitry


1000


of the toy


10


which then controls activation of motor


16


for driving the body parts


12


for precision controlled and coordinated movements thereof via cam operating mechanism, generally designated


52


, shown in

FIGS. 35 and 36

. In the interest of space and power conservation, the toy


10


in its preferred form has a drive system


15


that utilizes only a single reversible motor


16


for driving of the cam operating mechanism


52


which is mounted to a frame or harness


54


in a very compact space in the interior


19


of the housing.




More specifically, the cam operating mechanism


52


including the portion of the frame


54


therefor can include a transverse dimension of slightly greater than 1 inch while still being effective to control the movements of every moving body part assembly


34


-


40


. The compact nature of the cam operating mechanism


52


is primarily due to the use of a single control shaft


56


which is driven for rotation by the single motor


16


of the drive system


15


herein. Ends of the shaft


56


are fixed in hub portions of cam members that are rotatably mounted to parallel vertical walls


57




a


and


57




b


of the frame


54


, as best seen in FIG.


15


. Rotation of the control shaft


56


causes cam mechanisms, generally designated


58


, associated with the body parts


12


to generate movement thereof in a controlled and coordinated manner, as previously discussed.




In this regard, it is important for the controller


1000


to be able to precisely control and know the position of the shaft


56


when the motor is activated


16


; however, it is desirable to avoid the expense and moving parts of utilizing a closed loop servo mechanism for providing the necessary feedback. The preferred drive system


15


herein instead includes an optical counting assembly


60


which counts intervals of the rotation of a slotted gear wheel


62


in gear train transmission


64


of the drive system


15


. The gear wheel


62


is mounted at the lower end of a common vertical shaft


65


having worm gear


67


formed at its upper end, and is driven for rotation by the upper portion


69




a


of intermediate compound gear


69


which, in turn, is driven for rotation by gear


16




a


on the output shaft of the motor


16


which drives the larger lower portion


69




b


of compound gear


69


for rotation. By incrementally counting slots


66


in the wheel


62


as the wheel


62


is rotated when the motor


16


is activated as the slots


66


pass between an IR transmitter


68


and an IR receiver


70


on either side of the gear wheel


62


, the controller


1000


can receive accurate information regarding the position of the control shaft


56


for precisely controlling the movements of the body parts


12


. Preferably four slots


66


are equally spaced at ninety degree intervals about the wheel


62


. In addition, an initialization switch assembly


72


is provided that is affixed to the frame


54


for the cam operating mechanism


52


via mounting bracket


73


to zero out the count in the control circuitry


1000


on a regular basis when the switch assembly


72


is actuated.




The transmitter


68


is rigidly mounted to PCB


50


beneath flat base portion


57




c


of the frame


54


with the base portion


57




c


including an integral depending sheath portion


57




d


for covering and protecting the IR transmitter element


68


. The IR receiver element


70


is rigidly mounted to frame


54


in box-shaped housing portion


57




e


thereof integrally formed with frame vertical wall


57




a,


as shown in FIG.


39


. In this manner, the optical counting assembly


60


herein is improved over prior feedback mechanisms that require moving parts or impart frictional resistance to motor operation, as the assembly


60


utilizes elements


68


and


70


that are fixed in the body interior


19


and which do not affect the power requirements of motor


16


.




The cam mechanisms


58


associated with each of the body parts


12


each include a cam member and a follower or actuator linkage thereof. More specifically and referencing

FIGS. 30-33

and


36


, with respect to the ear assembly


38


, a cam mechanism


74


is provided including a gear cam member


76


having an arcuate slot


78


formed on one side thereof. The slot


78


is defined by slot walls


80


including cam surfaces


80




a


which engage a cam follower


82


, and more specifically, a follower pin projection


84


thereof which rides in the slot


78


against the cam surfaces


80




a


as the shaft


56


is rotated. The shaft


56


is rotated when the motor


16


is activated via gear train transmission


64


by meshing of worm gear


67


with the peripheral teeth


76




a


of the gear cam member


76


fixed on and for rotation with the control shaft


56


. In the preferred form, the shaft


56


has a square cross-sectioned shape with the gear cam member


76


having a complementary square opening for press-fitting of the cam member


76


thereon. The cam follower


82


has a hook shape in profile with a cut out


86


so as to provide clearance for the shaft


56


extending therethrough with the hook-shaped follower


82


projecting upwardly from the shaft


56


substantially perpendicular to the axis


56




a


thereof. At the upper end of the follower


82


is a rack portion


88


having teeth


90


on either side thereof. Pivotal ear shafts


92


are mounted to a transverse vertical extension portion


94


of the frame


54


via lower annular mounting portions


96


thereof and pinion gears


98


for pivoting of each of the shafts


92


.




The frame extension


94


includes mounting posts


100


projecting rearwardly therefrom and onto which the gears


98


are rotatably mounted. The gears


98


include peripheral teeth


104


and a rearwardly projecting hub portion


106


preferably having a splined external surface thereof. The hub


106


is sized to fit the annular mounting portions


96


of the ear shafts


92


with these annular portions including interior splined surfaces that cooperate with the splines of the hubs


106


so that rotation of the gears


98


will cause pivoting of the ear shafts


92


unless a braking force is applied to the shafts


92


. In this instance, there is sufficient clearance between the mounting portions


96


and the hubs


106


so that the splines thereof allow relative motion therebetween to provide a clutch function for the ear assembly


34


.




To provide limits of the pivotal movement of the ear shafts


92


, a bracket member


108


is affixed to the frame portion


94


and includes arcuate slots


110


on either side therefor for receipt of a pin


112


which projects rearwardly from the bottom of ear shaft annular mounting member


96


. Adjacent the slots


110


, the bracket member


108


includes apertures


114


for receipt of the distal ends of the mounting posts


100


.




With continuing reference to

FIGS. 31-33

, control shaft


56


causes the cam follower pin


84


to ride in the slot


78


of the gear cam member


76


which generates vertical up and down movement of the follower member


82


including the rack portion


88


thereof. The rack portion


88


includes an offset wall


114


intermediate the gear teeth


90


on either side thereof so that with the portion


88


riding along the vertical frame extension


94


, the rack portion


88


will be guided by laterally spaced, vertical guide rails


116


thereon for vertical translating movement with the gear portion teeth


90


on either side thereof meshing with the teeth


104


of the gears


98


for causing pivoting of the ear shafts


92


. In this manner, the ear cam mechanism


74


has a rack and pinion type of gearing arrangement to generate a pivoting action of the ear shafts


92


in a plane parallel to the axis of the shaft


56


from up and down translation of the cam follower


82


perpendicular to the shaft axis.




Accordingly, when the follower


82


is in its lower position, the ear shafts


92


will be in a substantially vertical raised position with the pins


112


at the lower end of the bracket arcuate guide slots


110


. As the follower


82


is shifted vertically upward, the ear shafts


92


pivot in a direction opposite to each other toward their lowered position, and reach this position when the pins


112


are at their uppermost end of the bracket guide slots


110


. As the splined connection between the shaft annular portions


96


and pinion hubs


106


allow for relative motion such as when a child grabs an ear during movement thereof, it is possible for a particular shaft


92


to become out of alignment with where the controller


1000


thinks it is located. However, due to the provision of the guide slots


110


, once the ear assembly


38


is instructed by the controller


1000


to travel to one of its raised or lowered position, the splined connection will allow the gear


98


associated with the out of alignment shaft


92


to rotate relative to the portion


96


thereof until the gear


98


stops rotating as the rack portion


88


reaches the end of its travel. Then, subsequent movement away from the end portion will occur with the ear shafts


92


in alignment with each other absent a braking force applied thereto.




Both the eye and mouth assemblies


34


and


36


are mounted to a face frame member


118


having openings for the assemblies


34


and


36


, as well as for the light and IR link sensor assembly


48


. The face frame


118


is mounted to the housing


20


in an upper opening


120


thereof formed when the housing halves


22


and


24


are connected via complementary shaped face plate


122


seated in the opening


120


. The frame


118


includes a pair of upper eye openings


124


and a lower mouth opening


126


centered therebelow similar to the face plate


122


. An eye member


128


is provided including a pair of semi-spherical eyeballs


130


joined by connecting portion


132


extending there-between with the eyeballs


130


sized to fit in the eye openings


128


of the frame


118


and pivotally attached thereto via pivot shaft


134


. Thus, the pivot shaft


134


is spaced forwardly and vertically higher than the control shaft


56


and extends parallel thereto. The pivot shaft


134


also mounts an eyelid member


136


which includes one-third spherical eyelids


138


and a central annular bearing portion


140


through which the pivot shaft


134


extends and interconnecting the pair eyelids


138


. With the eye and eyelid members


128


and


136


both pivotally mounted to shaft


134


, the bearing portion


140


will be disposed above the connecting portion


132


.




The mouth assembly


36


includes substantially identical upper and lower mouth portions


152


and


154


in the form of upper and lower halves of a beak that are sized to fit in the mouth opening


126


of the frame


118


and are pivotally attached thereto via pivot shaft


156


. The mouth portions


154


are pivotally mounted on shaft


156


by rear semi-circular boss portions


158


thereof spaced on either side of the mouth portions


154


so as to provide space for a tongue member


160


therebetween. The tongue member


160


includes an intermediate annular bearing portion


162


through which the pivot shaft


156


extends and having a rearwardly extending switch actuator portion


164


so that depressing the tongue


160


pivots the portion


164


for actuating tongue sensor assembly


46


, as described more fully hereinafter. The mouth portions


154


also include upper and lower pairs of oppositely facing hook-shaped coupling portions


166


to allow an associated cam mechanism


58


to cause movement of the mouth portions


154


, as described below.




The cam mechanisms


58


for the eye and mouth assemblies


34


and


36


, respectively, will next be described with reference to

FIGS. 25-27

and


36


. The mouth cam assembly


139


includes a disc-shaped cam member


141


adjacent to gear cam member


76


on the control shaft


56


and fixed for rotation therewith. Similar to cam member


76


, cam member


141


includes an arcuate slot


142


formed on one side thereof as defined by slot walls


144


. The mouth cam follower


146


includes a pin


148


projecting therefrom and into the slot


142


for engagement with cam surfaces


144




a


on the slot walls


144


. Accordingly, rotation of the shaft


54


rotates the cam member


141


with the pin


148


riding in the slot


142


thereof to cause the follower


146


to translate in a fore and aft direction. The cam follower


146


projects forwardly from the shaft


56


substantially perpendicular to the axis thereof and has a window


147


through which shaft


56


extends, and a lower rear extension


149


that fits through slot


151


formed in the initialization switch bracket


73


for guiding translating fore and aft movement of the follower


146


. Toward the forward end of the cam follower


146


are a pair of vertically spaced flexible arcuate arm portions


150


having small pairs of pivot pins portions


152


extending oppositely and laterally from forked distal ends thereof spaced forwardly of the shaft


56


and extending parallel thereto.




The pin portions


152


seat in the hook coupling portions


166


of the mouth portions


154


so that when the cam follower


146


is shifted forwardly with rotation of the disc cam member


141


, the flexible arcuate arms


150


will pivot the mouth portions


154


toward one another to their closed position, and when the follower


146


is shifted rearwardly by rotation of the cam member


141


, the arms


150


will pull the mouth portions for pivoting them away from each other to their open position with the pivoting occurring in a plane perpendicular to the shaft


56


. In addition, the flexible nature of the arms


150


provides enough give so that the mouth portions


154


can be shifted open and closed from the other of their open and closed positions regardless of the position of the follower


146


, such as by a child trying to reach the tongue


160


when the mouth portions


154


are closed.




Continuing with reference to

FIGS. 25-27

and

FIG. 36

, the eye assembly


34


has cam mechanism


168


associated therewith and which includes a disc-shaped cam member


170


having an arcuate slot


172


formed on one side thereof as defined by slot walls


174


. The cam member


170


is fixed on shaft


56


for rotation therewith and spaced from the cam member


141


along shaft


56


by disc spacer


171


. A cam follower


176


includes a pin


178


projecting therefrom and into the slot


172


for engagement with cam surfaces


174




a


on the slot walls


174


. The cam follower


176


is pivotally mounted to the lower end of the frame vertical extension


94


via pivot pin


180


. Thus, as the control shaft


56


is rotated, the cam member


170


rotates to cause pivoting of the follower


176


. A bearing member


182


is clamped into a recess on upwardly angled main body


176




a


of the follower


176


by a clamping plate


184


, as best seen in FIG.


34


. The follower


176


, and in particular main bearing body


176




a


thereof, projects forwardly and upwardly from the shaft


56


perpendicular to the axis thereof toward the eyelid member


136


.




The bearing


182


is preferably made of a resilient material such as rubber and includes an arcuate portion


182




a


projecting forwardly from the front of the follower


176


and into rolling engagement with the annular surface of the bearing portion


140


of the eyelid member


136


for pivoting thereof about the shaft


134


in a plane perpendicular to the shaft


56


as the cam follower


176


is pivoted with rotation of the cam member


170


. Pivoting of the eyelids


138


over associated eyeballs


130


allows the toy


10


to be shifted between sleeping and waking states in conjunction with other predetermined movements of other body parts


12


, as discussed hereinafter, and also to provide for blinking of the eyes of the toy


10


. The rubber bearing


182


also provides a friction clutch so that there can be a slip between the bearing


182


and eyelid member portion


140


so that the eyelids


138


can be shifted by a child from one of their open and closed positions to the other regardless of the position of the follower


176


.




Thus, the cam mechanisms


58


include followers or actuator linkages operated thereby that provide for arcuate movements of the body parts


12


to more closely simulate the movements of actual body parts. The linkages cause arcuate or pivotal movements of the eyelids


138


and mouth portions


152


and


154


in planes that are substantially parallel to each other with the arcuate or pivotal movement of the ear shafts


92


occurring in a plane that is transverse, and preferably perpendicular, to the planes in which the eyelids and mouth portions pivot.




As previously discussed, the controller


1000


utilizes inputs from the toy sensors


14


for activating the motor


16


to generate rotation of the shaft


56


in a precisely controlled manner for generating correspondingly precisely controlled movements of the toy body parts


12


. The toy includes sensors


14


to detect motion of and along its body, such as by rubbing, petting or depressing on external hide


186


attached about body


18


at predetermined positions thereon, and predetermined auditory and lighting conditions. The hide


186


covers the front and rear sensor actuators


188


and


214


, and apertures


48




a


in the housing half


22


for the audio sensor


48


. The hide


186


includes ear portions


186




a


and


186




b


for fitting over the ear shafts


92


and is sewn to the face plate


122


about its periphery which is, in turn, glued or otherwise attached to the housing


20


in the face opening


120


thereof. The bottom of the hide


186


includes looped material through which a plastic draw member


187


is inserted and tightly drawn for seating in lower annular groove


189


formed around the bottom of the housing


20


.




More specifically, the front sensor assembly


42


includes an apertured disc actuator


188


having an upper arm portion


190


attached to speaker grill


192


, as best seen in

FIGS. 18-21

. The speaker grill


192


and speaker


194


are fixed to a bracket


196


which, in turn, is rigidly mounted to the toy body


18


by way of laterally aligned internal bosses


198


on either housing half


22


and


24


. The disc actuator


188


is preferably of a plastic material and the arm portion


190


thereof spaces the disc


188


forwardly of the speaker grill


192


and allows the disc


188


to be flexibly and resiliently shifted or pushed back toward the speaker grill


192


.




Contacts


200


and


202


of a leaf spring switch are mounted between the disc actuator


188


and the speaker grill


192


with contact strip


200


fixed at its upper end between the arm


190


and the grill


192


and depending down to an abutment portion


204


projecting from the rear of the disc actuator


188


, and in alignment with contact strip


202


extending laterally across the lower portion of the speaker grill


192


and affixed thereto. Thus, depressing the disc actuator


188


as by pushing or rubbing on the hide


186


thereover causes the abutment portion


204


to engage the free end of the contact strip


200


for resiliently shifting it into engagement with strip


202


which signals the processor


1000


. As the speaker grill


192


is mounted in a lower opening


206


formed when the housing halves


22


and


24


are connected at the front of the body


18


centered below the opening


120


of the toy facial area, actuating the front sensor assembly


22


can simulate tickling of the toy


10


in its belly region.




Referring to

FIG. 22

, the rear sensor assembly


44


includes a microswitch


208


mounted to circuit board


50


and having a plunger


210


projecting rearwardly therefrom, as is known. A rear switch actuator


212


is mounted in rear slot opening


214


formed when the housing halves


22


and


24


are connected. The actuator


212


has an elongate slightly arcuate shape to conform to the curvature of the rear of the toy body


18


and is captured in the body interior


19


at its upper end by lateral tabs


216


for pivoting thereabout and including a lower plunger engaging portion


216


thereof so that when the actuator


212


is pivoted as by pushing or rubbing on the hide


186


thereover, it will depress the plunger


210


causing the switch


208


to signal the processor


1000


. With the position of the rear sensor assembly


44


at the back side of the toy body


18


, actuation of the switch


208


can simulate petting of the toy


10


along its back.




Referring next to

FIGS. 40-42

, the tilt switch


49


will be described. As shown, the tilt switch


49


is mounted to the circuit board


50


and includes a generally cylindrical housing


218


having a bottom number


220


with a central opening


222


therein. An actuator ball


224


is disposed in the housing


218


and has a diameter sized so that when the toy


10


is at rest on a horizontal surface, a lower portion of the ball will fit through the opening


222


. Thus, the opening


222


provides a seat for the ball


224


so that it remains at rest in a lower chamber


226


of the housing as defined by the bottom member


220


and an intermediate contact member


228


. The contact member


228


has a hexagonal hole


230


formed therein which is larger then lower opening


222


so that the ball


224


normally is spaced from the edges of the intermediate contact member


228


about the hole


230


. However, when the toy


10


is tilted such as through a predetermined angular range, the ball


224


will roll from the seat provided by the bottom member


220


and into engagement with the intermediate member


228


which signals the controller


1000


. Shaking the toy


10


can also unseat the ball


224


sufficiently for it to make contact with member


228


. Further, if the toy


10


is tilted sufficiently far so that its upper end


28


is below its lower end


30


, the ball


224


will fit through the opening


230


with a portion thereof extending into an upper chamber


231


defined between the intermediate contact member


228


and an upper contact member


232


bounded by ring spacer


233


. With the toy tilted so that it is upside down, the ball


224


can project sufficiently far through the opening


230


so that it is in engagement with the contact member


232


which will provide another signal to the controller


1000


. The housing


218


is closed at its top by an upper cap member


234


.




The audio sensor


48


is in the form of a microphone


236


mounted in cylindrical portion


238


formed on the interior of housing half


22


and projecting laterally therein, as best seen in FIG.


11


. The light sensor and IR link assembly


47


is mounted behind opaque panel


240


attached to the face frame


118


between the eye openings


124


thereof. Referring to

FIG. 25

, the light sensor portion


242


of the assembly


47


is mounted between an IR transmitter elements


244


and an IR receiver element


246


on either side thereof. Together the element


244


and


246


form the IR link to allow communication between a plurality of toys


10


.




Referring to

FIGS. 27-29

, the tongue sensor assembly


46


is illustrated. As previously discussed, the tongue sensor assembly


46


includes a tongue member


160


that has an actuator portion


164


that projects rearwardly from annular portion


162


which pivots about pivot shaft


156


. The switch actuator portion


164


extends further in the rearward direction than the forward tongue portion


160


and is designed so that normally the switch actuator portion


164


is in its lower position and the tongue portion


160


is raised. A microswitch


248


is mounted to frame


54


and includes a pivotal member


250


projecting therefrom which is disposed over a lower portion


164




a


of the switch actuator


164


. Accordingly, depressing the tongue portion


160


pivots the switch actuator


164


, and in particular portion


164




a


thereof upwardly into engagement with the switch member


250


so as to pivot it upwardly for actuating the switch


248


and signalling the controller


1000


. As the sensor assembly


46


is disposed in the mouth area, activation of the switch


248


can simulate feeding the toy


10


.




The toy


10


also includes a foot portion


40


that is movable relative to the toy body


18


which allows it to rock back and forth and, if done repetitively, give the appearance that the toy


10


is dancing. The lower foot portion


40


includes battery compartment


252


which is secured to base member


254


which has upstanding mounting members


256


laterally spaced from each other in front of the battery compartment. The bracket


196


is attached to the foot portion


40


via pins


258


for pivotally pinning depending side portions


260


of the bracket member


196


to the base mounting members


256


for allowing pivoting of the foot portion


40


relative to the remainder of the toy


10


.




Cam mechanism


258


is associated with the foot portion


40


. Referring to

FIGS. 34 and 37

, the cam mechanism


258


includes an eccentric member


260


of the gear cam member


76


on the side opposite that having the arcuate slot


78


thereon. A cam follower


262


is biased upwardly by spring


264


so as to project from a substantially cylindrical housing


266


therefor. The spring


264


is seated at its lower end on top surface


252




a


of the battery compartment. The housing


266


projects through aligned openings of the printed circuit board


50


and the frame


54


. Thus, when the control shaft


56


is rotated, the eccentric member


260


will come into camming engagement with the follower


262


to depress the follower


262


into the housing


266


against the bias of the spring


264


causing the body


18


of the toy


10


less the foot portion


40


thereof to pivot upwardly and forwardly, as can be seen in

FIGS. 37 and 38

. For guiding the pivoting movement, the base


254


includes a rear wall


270


having vertical recessed guide tracks


272


formed therein, as best seen in FIGS.


15


and


38


. Each of the housing halves


22


and


24


include tabs


274


at the bottom and rear thereof which ride in tracks


272


and are limited by stops


276


formed on the wall


270


at the upper end of the tracks


272


so as to define the forwardmost pivoted position of the toy body


18


relative to the foot portion


40


.




As previously stated, the cam surfaces of the cam mechanisms


58


herein are provided with precise predetermined shapes which is coordinated with the programming of the processor


1000


so that at every point of the cam surfaces, the processor


1000


knows the position of the moving body parts


14


associated therewith. In this manner, the toy


10


can be provided with a number of different expressions to simulate different predetermined physical and emotional states. For instance, when the shaft


56


is in its 7 o'clock position as looking down the shaft


56


in a direction from cam gear wheel


76


to the other end of the shaft and disc cam member


170


as in

FIGS. 55-59

, the toy


10


will be in its sleeping state with its eyelids and mouth closed and its ears down and the body


18


leaning forward. In the waking position depicted in

FIGS. 60-64

, the shaft is somewhere between the 11 and 12 o'clock positions and the eyelids are half open, the mouth is open and the ears are up at a forty-five degree position with the body tipped downwardly.




A neutral position is provided as shown in

FIGS. 65-68

which is the 1 o'clock position of the control shaft


56


where the eyes are open, the mouth is closed and the ears are up at a forty-five degree angle. In addition, the disc cam member


141


includes a projection


266


on its periphery so that at the neutral position, the projection


266


actuates a leaf spring switch


268


of the initialization switch assembly


72


so as to zero the count in the control circuitry


1000


of the position of the motor


16


. In

FIGS. 69-73

which corresponds to approximately the two o'clock to three o'clock position of the shaft


54


, the toy


10


is provided with an excited state where the eyelids are open and the mouth is pivoted open and closed and the ears are up.




An additional advantage provided by the neutral position is that the mouth is closed thereat and open on either side thereof Despite the fact that the toy


10


herein preferably employs a reversible motor


16


, it is not desirable to have to undergo reverse rotations of the shaft


56


every time the toy generates a two syllable sound or word for power conservation purposes. In this regard, because the mouth is open on either side of the neutral position, a two syllable word can be generated by rotating the shaft


56


in one direction so as to sweep the neutral position so that the mouth opens, closes and opens again for forming the two syllable sound/word without necessitating reversal of the motor


16


for reverse rotation of the shaft


56


and the attendant power consumption thereby.




However, the fact that the motor


16


is reversible does provide the toy


10


herein with much more life-like movement of its body parts


12


as particular movements can be repeated in back and forth directions as precisely controlled by the processor


1000


in cooperation with the programmed cam surfaces causing the shaft


56


to move to predetermined positions thereof where it knows exactly what types of movements the parts will undertake thereat. Thus, if it is desired to make a part undergo back and forth movements, the controller can instruct the shaft


56


to rotate in both directions through an active region on the associated cam in both directions for full back and forth movement of the part; or, the controller can instruct the shaft


56


to go to another active region on the cam that does not make the part go through its entire range of movement and instead only go through a portion of its full range, or to some predetermined position in the full range of motion active region where the shaft can be rotated in both directions to provide specific ranges of back and forth part movement within the part's full range of motion. In this manner, the parts


12


herein can be made to undergo non-cyclic types of movements which do not simply repeat upon rotating the shaft


56


in a single direction such as found in many prior toys.




For programming of the cam surfaces so as to provide the body parts


12


with highly synchronized and coordinated relative movements, modeling of the toy's different states based on puppeteering actions required to achieve these positions of body parts can be utilized. Puppeteers use a resting position from which they generate their hand movements to make corresponding puppet parts move and progressions of such movements. Accordingly, for generating toy movements, the neutral position shown in

FIGS. 65-68

of the shaft


56


and cam members


76


,


141


and


170


is utilized as a starting point in programming of the movements of the parts


12


similar to the resting position puppeteers use; and because the neutral position is generally the position that is most regularly reached and/ or traversed during movements of the toy body parts


12


, the cam


141


is designed so that at the neutral position, the projection


266


thereof actuates the leaf spring switch


268


(

FIG. 66

) to zero out the count for the motor


16


on a regular basis. In this manner, the position of the shaft


56


will not become too out of synchronization with the position the controller


1000


thinks it is at when it is driven by the motor


16


and gear train transmission


64


as controlled by processor


1000


before the count in the processor is zeroed to provide for recurrent and regular calibration of the position of the shaft


56


.




From the neutral position, the controller


1000


knows exactly how far the shaft


56


has to be rotated and in which direction to cause certain coordinated movements of the parts, and precise movements of individual parts. In this regard, the cams are provided with cam surfaces that have active regions and inactive regions so that in the active regions, the part associated with the particular cam is undergoing movement, and in the inactive region the part is stationary.




Thus, for moving the eyelid member


136


through its entire range of motion, the shaft


56


is rotated clockwise from between the 7:00 position of

FIG. 55

at point


300


along the cam surfaces


174




a


to the neutral 1:00 position of

FIG. 65

at point


302


of the cam surfaces


174




a


so that the section between points


300


and


302


defines an active region of the cam surfaces


174




a.


Another active region is provided between point


302


at the neutral position and point


304


(

FIG. 69

) at approximately the position corresponding to the excited state where the walls


174


curve toward central axis of the cam


170


for providing a slight closing of the raised eyelids and then a reopening thereof to provide a fluttering effect as during the excited state of the toy.




The inactive region of the cam surfaces


174




a


is provided on a section of the walls


174


that maintains a substantially constant radius from the axis of the cam


170


such as between points


304


and


306


as with the other cams


76


and


141


as will be described herein so that there is little or no relative movement of the follower pin


178


relative to the cam axis as the pin


178


moves through the slot


172


between points


304


and


306


.




Similarly, the cam surfaces


144




a


of the mouth cam member


141


have an inactive region between points


308


and


310


where the walls


144


defining cam slot


142


maintain a substantially constant radius from the central axis of the cam


141


. As shown in

FIG. 56

, at the 7:00 position where the toy


10


is in its sleeping state, the pin


148


of follower


146


is midway between points


308


and


310


in slot


142


with the mouth closed.




A first active region is provided along a predetermined section of the slot walls


144


between points


308


and


312


with the walls


144


slightly curving in toward the cam axis so that rotation of shaft


56


to approximately the 10:00 position shown in

FIG. 61A

causes pin


148


to move into this active region to make the mouth start to open. Continuing clockwise rotation of the shaft


56


with the pin


148


moving toward point


312


fully opens the mouth (FIG.


61


B), and then as the walls


144


curve away from the cam axis, the mouth begins to close until it fully closes with the pin


148


at point


312


(FIG.


66


). This corresponds to the neutral position with peripheral projection


266


on cam


141


actuating switch


168


. A second active region is mirror image to the first active region between points


310


and


312


along slot walls


144


so that continued clockwise rotation of the shaft


56


past the 1:00 neutral position opens and then closes the mouth, as shown in

FIGS. 70 and 71

. As previously described, the symmetry of the active regions about the neutral position allows the mouth to form two syllables by moving from open to closed to open with a sweep of the neutral position and rotation of the shaft


56


in only one direction.




The cam member


76


for moving the ears has an active region between points


314


and


316


along slot walls


80


to provide the full range of motion of the ear shafts


92


. In

FIG. 57

, the pin


84


is at point


314


with the ear shafts


92


in their lowermost, horizontally extending position (FIG.


58


). Clockwise rotation of the shaft


56


causes the pin


84


to move in slot


78


toward point


316


with the pin


84


moving closer to the central axis of the cam


76


drawing the follower


82


down to begin raising the ear shafts


92


until they reach their raised, vertically extending position, with this progression being illustrated in

FIGS. 62

,


63


,


67


,


68


,


72


and


73


. At point


316


, the pin


84


is at its closest position to cam axis. Continued clockwise rotation of the shaft


56


past the 2:00 position and toward point


318


will cause the pin


84


in slot


78


to move toward point


318


away from cam axis until the ear shafts


92


are again at their lowermost position. The inactive region along slot walls


80


is between points


314


and


318


where they maintain a substantially constant radius from cam axis with the ears lowered and extending horizontally.




An embodiment of an embedded processor circuit for the interactive plaything is identified in

FIGS. 43 and 44

as reference numeral


1000


.

FIGS. 43 and 44

show a schematic block diagram of the embedded processor circuitry in accordance with the present invention. As depicted, an information processor


1002


is provided as an 8-bit reduced instruction set computer (RISC) controller, herein the SunPlus SPC81A which is a CMOS integrated circuit providing the RISC processor with an 80 K byte program/data read only memory (ROM). The information processor


1002


provides various functional controls facilitated with on board static random access memory (SRAM), a timer/ counter, input and output ports (I/O) as well as an audio current mode digital to analog converter (DAC). The two 8-bit current output DACs may also be used as output ports for generating signals for controlling various aspects of the circuitry


1000


as discussed further below. Other features provided by the SPC81A processor include 20 general I/O pins, four (4) interrupt sources, a key wake up function, and a clock stop mode for power saving which is employed to minimize the current draw from the batteries, BT


1


-BT


4


, herein four (4) type “AA” batteries used in the described interactive plaything.




The information processor


1002


is designed to work with a co-processor described below, which is provided for speech and infrared communications capabilities.

FIG. 45

shows a schematic diagram of the infrared (IR) transmission circuitry.

FIG. 46

shows a schematic diagram of the co-processor and audible speech synthesis circuitry. As shown, an infrared (IR) transmission block


1004


provides circuitry under control of a speech processing block


1006


which is coupled to receive information from the processor


1002


via four (4) data lines D


0


-D


3


.

FIG. 47

shows a schematic diagram of the IR signal filtering and receiving circuitry. An infrared receive circuit block


1008


is coupled to the information processor


1002


for receiving infrared signals from the transmit circuitry


1004


of another interactive toy device as described herein.

FIG. 48

shows a schematic diagram of the sound detection circuitry. A sound detection block


1010


is used to allow the information processor


1002


to receive audible information as sensory inputs from the child which is interacting with the interactive plaything.

FIG. 49

shows a schematic diagram of the optical servo control circuitry for controlling the operation of the motor


16


. Optical control circuitry


1012


is used with the motor control circuitry


1014


, discussed below, to provide an electronic motor control interface for controlling the position and direction of the electric motor


1100


.

FIG. 50

shows a H-bridge circuit for operating the motor in either forward or reverse directions. A power control block


1016


is used to regulate the battery power to the processor CPU, nonvolatile memory (EEPROM) and other functional components of the circuit


1000


.

FIG. 51

shows a schematic diagram of the power control


16


circuitry for switching power to the functional section of the functional blocks identified in

FIGS. 43 and 44

. Additionally, the power control block


1016


provides for switching of the power to various functional components through the use of control via the information processor


1002


.

FIG. 52

shows a schematic diagram of the light detection circuitry. A light detection block


1018


is provided for sensory input to the information processor


1002


through the use of a cadmium sulfide cell in an oscillator circuit for generating a varying oscillatory signal observed by the information processor


1002


as proportional to the amount of ambient light




With reference to

FIGS. 43 and 44

, various other sensory inputs provide a plurality of sensory inputs coupled to the information processor


1002


allowing the interactive plaything to be responsive to its environment and sensory signals from the child. A tilt/invert sensor


1020


is provided to facilitate single pull double throw switching with a captured conductive metal ball


224


allowing the unswitched CPU voltage to be provided at either of two input ports indicating tilt and inversion of the plaything respectively, as discussed further below. Various other sensory inputs of the described embodiment are provided as push button switches, although pressure transducers and the like may also be provided for sensory input. A reset switch


1022


is connected to the reset pin of the processor


1002


for shorting a charged capacitance, herein 0.1 μF which is charged via a pull up resistor to provide the reset signal to the SunPlus processor


1002


for initializing operations of the processor in the software. A feed switch


1024


is provided as a momentary push button controlled by the tongue of the plaything, which is multiplexed with the audio ADC provided as a switch-select allowing the processor


1002


to multiplex the feed input with the inversion switch


1020


. To this end, resistors


1026


and


1028


pull down the inputs to the tilt and feed/invert I/O ports of the processor


1002


, but either the tilt/invert switch


1020


or the feed switch


1024


may be used to pull up an input to the processor


1002


. Additional momentary switches are provided for the front and back sensors of the plaything respectively as push buttons


1032


and


1034


. A motor calibration switch is provided as switch


1036


.




The interactive plaything as described includes the electric motor block


1014


which is coupled to at least one actuator linkage coupled for moving a plurality of movable members for kinetic interaction with the child in order to convey information about the operational status of the plaything to the child. As discussed, each of the movable members


12


is mechanically interconnected by at least one actuator linkage. The motor interface described below, an optical servo control


1012


, is provided between the information processor


1002


and the motor control block


1014


for controlling the at least one actuator linkage with the information processor


1002


. As described, the plurality of sensory inputs, i.e., switches


1020


,


1024


,


1032


,


1034


, and the audio, light, and infrared blocks, are coupled to the information processor


1002


for receiving corresponding sensory signals. A computer program discussed below in connection with

FIGS. 53 and 54

illustrating a program flow diagram for operating the embedded processor design embodiment of

FIGS. 43 and 44

facilitates processing of the sensory signals for operating the at least one actuator linkage responsive to the sensory signals from the child or the environment of the interactive plaything. Accordingly, a plurality of operational modes of the plaything is provided by the computer program with respect to the actuator linkage operation and corresponding sensory signal processing for controlling the at least one actuator linkage to generate kinetic interaction with the child with the plurality of movable members corresponding to each of the operational modes of the plaything which provides interactive rudimentary artificial intelligence for the interactive plaything. As discussed, the interactive plaything includes a doll-plush toy or the like having movable body parts


12


with one or more of the body parts of the doll being controlled by the plurality of movable members for interacting with the child in a life-like manner.





FIG. 45

shows the circuitry employed in the infrared transmission block


1004


. The IR-TX output port of the information processor


1002


is capacitively coupled to a switching transistor


1044


having a voltage drop across its emitter base junction defined by a diode


1046


. The data line from the port of the information processor


1002


is capacitively coupled via a capacitor


1048


. An infrared LED, diode


1040


, EL-


1


L


7


, is switched with transistor


1042


which is turned on with the switching transistor


1044


in order to minimize current draw from the data port of the information processor


1002


. The infrared transmission with the LED


1040


is programmed using the information processor according to a pulse width modulated (PWM) signal protocol for communicating information from the information processor


1002


. The infrared signals generated from the LED


1040


may be coupled to the infrared receive block


1008


described below, or to another device in communication with the information processor


1002


. To this end, the infrared transmission block


1004


may be used for signal coupling to another computerized device, a personal computer, a computer network, the internet, or any other programmable computer interface.





FIG. 46

shows the speech block


1006


which employs a co-processor


1050


, herein a Texas Instruments speech synthesis processor, TSP50C04, which incorporates a built-in microprocessor allowing music and sound effects as well as speech and system control functions. As discussed further below, the co-processor


1050


controls audio functions as well as the infrared transmission circuitry discussed above in connection with

FIG. 45

, allowing for co-processor control of infrared transmission such that the information processor


1002


works with its co-processor


1050


for infrared communications. The Texas Instruments TSP50C04 processor


1050


provides a high performance linear predictive coding (LPC) 12 bit synthesizer with an 8 bit microprocessor which is coupled via data lines D


0


-D


3


with clear to send handshaking signal CTS to the information processor


1002


. The interface between the speech synthesis processor, co-processor


1050


, and the information processor


1002


is disclosed, e.g., in Texas Instruments U.S. Pat. No. 4,516,260 to Breedlove et al. for “Electronic Learning Aid or Game Having Synthesized Speech” issued May 7, 1985, which discloses an LPC speech synthesizer in communication with a microprocessor controller means for obtaining speech data from a memory using the control means to provide data to the LPC synthesizer circuit, as provided by the information processor


1002


and the co-processor


1050


herein. Additionally, the co-processor


1050


includes a digital to analog converter (DAC) capable of driving an audio speaker from the 10 bit DAC for voice or music reproduction. Thus, an audio speaker


1052


is provided as a 32 ohm speaker driven by the DAC output pins of the Texas Instruments processor


1050


. Accordingly, the information processor


1002


programs in accordance with the program flow diagram discussed below, and communicates with the co-processor


1050


for generating LPC speech output at the speaker


1052


.




The infrared receive block


1008


is detailed in

FIG. 47

which includes circuitry for filtering, amplification, and signal level detection facilitating signal discrimination for use in infrared signal reception at the information processor via a port data pin, IR-RX, of the information processor


1002


. The circuitry for infrared signal reception


1008


includes filtering circuitry


1054


indicated in dashed lines, which includes a transistor


1056


providing a high pass filtering (HPF) function for blocking 60 Hz and the 120 Hz harmonic to keep out ambient light to avoid false triggering of the infrared receive block


1008


. Accordingly, the transistor


1056


may be turned on using a phototransistor


1058


herein WPTS


310


, in a circuit providing low gain at low frequencies and high gain at high frequencies to discriminate infrared transmissions from the infrared transmission block


1004


or the like. A gain stage is provided with an operational amplifier


1060


, herein a LM324, in a non-inverting gain configuration with a 1 megohm and 10 K ohm resistor providing a gain of approximately 101 theoretical. The output of the gain stage from op amp


1060


introduces an amplified signal which is capacitively coupled to a comparator stage in which another op amp


1062


, also provided as an LM324, which is configured as a comparator with a diode voltage drop across a diode


1064


between a voltage divider network provided between VCC and ground coupled to the inverting side of the op amp


1062


via a 100 K ohm resistor


1066


. The non-inverting side of the op amp


1062


, which provided in the open loop gain configuration provide a sufficiently large gain to provide a virtual ground at the non-inverting input, virtual ground (VG)


1068


, the non-inverting put being capacitively coupled to ground effectively providing a zero voltage input to the comparator stage of the infrared receive block


1008


. The comparator output of the op amp


1062


is provided as the data signal IR-RX, to the information processor


1002


for measurement of the incoming PWM infrared data signal. The signal received over the IR-RX port data input is also measured for voltage, frequency, and temperature shifts in order to allow the information processor


1002


to compensate for the co-processor variations of the co-processor


1050


. Thus an inexpensive yet robust compensation scheme is provided between the processors for changes associated with voltage frequency and temperature or the like.





FIG. 48

is a schematic diagram of the circuitry employed in the sound detection block


1010


. The sound detection circuitry employs a microphone


1070


coupled via a filtering stage and a one-shot circuit for detecting high frequency audible noises such as clapping or the like. The high frequency filtering (HPF) which is sensitive to abrupt sounds is provided with an op amp


1072


, LM324, having resistive and capacitive feedback loop provided by a resistor


1074


and capacitor


1076


for high frequency filtering, the microphone


1070


being capacitively coupled by a capacitor


1078


. The output of the HPF op amp


1072


is capacitively coupled with a capacitor


1080


to the one-shot stage described below. Additionally, a feedback resistor


1082


provides feedback to the non-inverting input to op amp


1072


, which is also connected to virtual ground


1068


, to set the sensitivity to the one-shot by varying the voltage presented to an op amp


1084


configured for one-shot monostable operation with a voltage drop provided across diode


1086


between the inverting and non-inverting inputs of the op amp


1084


. A feedback resistor


1088


and capacitor


1090


are coupled to the non-inverting side of the op amp


1084


with a shunt resistor


1092


establishing a normal low output (SND) from the sound detection circuitry, which is coupled to the information processor


1002


for facilitating the sound detection.




The optical servo control circuitry


1012


is shown in

FIG. 49

employing a slotted wheel optical obstruction


62


shown as a dashed box between the light transmission and reception portions of the circuitry described herein. A LED control signal is sent from the information processor


1002


to a buffered inverter


1044


, inverter logic 74HC14 which has hysteresis and provides current buffering to minimize the current drain off the output data pins of the information processor


1002


. The inverter


1044


drives a 1 K ohm resistor


1096


for current limiting an infrared LED


1098


, an EL-


1


L


7


, which is powered from the battery voltage (VBATT) for generating an infrared light source for use with the slotted gear obstructions. A phototransistor


1100


, ST-23G, is used as an infrared photo detector for generating a light pulse count signal coupled via a resistor


1102


to an inverter


1104


which is followed by a second buffered inverter


1106


, also 74HC14, which provides the signal output through a resistor


1108


. The hysteresis provided by inverters


1104


and


1106


facilitate an automatic resetting of the circuit to avoid needlessly using battery power, providing a normally low count output signal while the motor is at rest.




The motor control circuitry


1014


is shown in

FIG. 50

which includes a H-bridge circuit for operating the motor


1110


in either of its forward or reverse directions. The motor


1110


is a Mabuchi motor Model No. SU-020RA-09170 having a three volt nominal operating voltage, drawing approximately 180 milliamps. The H-bridge circuit facilitates a first forward direction and a second reverse direction provided at data output pins D


6


and D


7


respectively of the information processor


1002


. The first forward direction provides a signal to a switching transistor


1112


which turns on transistors


1114


and


1116


to draw current through the motor


1110


to power the motor with the VBATT voltage drawing currentin a first current path through the motor


1110


. The second reverse direction provides a signal to a switching transistor


1118


which turns on transistors


1120


and


1122


causing current to flow through the motor


1110


in a second direction in reverse to that of the first direction. A diode


1124


is provided between the base of transistor


1118


and the collector of transistor


1114


in order to prevent a condition in which both the forward and reverse directions are energized, which of course would be an erroneous state. Also shown in the control circuit


1014


, the VBATT signal is filtered with a 100 μF capacitor, capacitor


1126


, which filters the spurious signals generated by the switching of the motor


1110


.




The power control block


1116


as shown in

FIG. 51

is provided to present appropriate voltage levels to the memory, microprocessor, and various other control circuitry with a switched VCC potential. As shown, the battery voltage is provided as arranging between 3.6 to 6.4 volts which undergoes two diode voltage drops at diode


1128


and diode


1130


to present voltage to the electrically programmable read only memory (EEPROM)


1030


which provides a 1 kilobit non-volatile memory for data storage with a 93LC46 type EEROM which operates between 2.4 to 5.5 volts. The voltage to the CPU, VCPU, is current limited at approximately 6 milliamps and filtered with a capacitor


1132


to ensure proper recreation of the microprocessor and logic circuitry. The power control output of the information processor


1002


is buffered and inverted with a logical inverter


1138


also provided as a 74HC14 which drives a switching transistor


1136


to switch the VCC voltage, provided as being current limited to 10 milliamps and filtered with a capacitor


1134


. Accordingly, the EEPWR and the CPU are provided with unswitched filtered voltage levels, while the VCC is switched to provide for cut off of power to various portions of the circuitry for minimizing current draw on the batteries and extending the life of the batteries.




The light detection circuitry


1018


shown in

FIG. 52

is also controlled with the power control data output of the information processor


1002


which turns on an oscillator circuit which incorporates a cadmium sulfide, CdS LDR, photoconductive cell provided as a resistive element in a feedback loop along with a resistor


1142


provided in parallel to an inverter


1144


, a 74HC14, which oscillates in the range of 480 Hz to 330 kHz used to generate a count relative to the illumination impinging on the photoconductive cell


1140


. A feedback resistor


1146


and an inverter


1148


are provided to control the operation of the oscillator output L-OUT. The light detection output provides a count to the information processor


1002


, in the range of E


3


to


03


hexadecimal. The cadmium sulfide cell


1140


in the feedback loop of the oscillator circuit provides the oscillating signal as being proportional to the visible light The cadmium sulfide cell


1140


is provided in the embodiment as Kondo Electric Model No. KE10720 and provides a sintering film fabrication by which the photoconductive layer provides a highly sensitive variable resistance. Accordingly, the light detection circuitry


1018


facilitates sensory input of the relative ambient light available for processing with the information processor


1002


.




The software associated with the above-described light detector circuitry


1018


provides a response much as that of the human eye by obtaining average light readings of the oscillatory output to make a determination of the ambient light of the surrounding environment. Upon initial power up a short sample is obtained to define an ambient light reading of the oscillatory output, and upon further operation, a ten second moving average is then provided as an average sample of the output of the light detection circuitry


1018


. The moving average is used to determine if the light level is changing relative to, e.g., a lighter or darker ambient light environment. A timer is also set in software such that complete covering of the cell


1140


causes a speech output from the synthesizer co-processor


1050


announcing that it is dark. The ten second moving average thereby provides an intelligent response from the cell


1140


such that when it is uncovered and allowed to be exposed to visible light, a response is not provided by the plaything


10


but rather the ambient light reading updates according to the ten second moving average software protocol. Thus, a change from a dark state back to a previous ambient light state does not invoke a vocal response. Additionally, the moving average as implemented in software and as described herein provides an extended dynamic range for the overall spectrum from light to dark determination of the environment. This allows the light detector circuit


1018


to operate over a wide range of ambient light environments.





FIGS. 53 and 54

illustrate the program flow diagram of the software included in the microfiche appendix to the application, which provides for the operating of the embedded processor circuitry of

FIGS. 43 and 44

described above. The program flow diagram


1200


at step


1150


the embedded processor circuitry


1000


is reset or a wake signal is detected from the invert sensor


1020


, at which point the software clears the RAM on the information processor


1002


at step


1152


. Program flow proceeds with an initialization of the I/O data ports of the embedded processor circuitry at step


1154


. System diagnostics are executed at step


1156


and calibration of the system is provided at step


1158


. The initialization, diagnostics, and calibration routines are executed prior to the normal run mode of the circuitry


1000


. At initialization the preset motor speed assumes a mid-battery life, setting the pulse width such that the motor will not be running at its maximum six volts which make damage to the motor. The information processor


1002


then determines the appropriate pulse width which should be provided for the corresponding battery voltage.




The wake up routines continue at step


1160


which determines whether the program


1200


is executing a cold boot, i.e., the first time upon which the circuit


1000


is powered up, and if decision step


1160


determines that this is a cold boot, special initialization of the system is executed at this time. At step


1162


, the non-volatile EEPROM


1030


, 93LC46, is cleared and a new name is chosen from a look up table which contains 24 different names for the interactive plaything. Additionally, upon a cold boot, step


1166


allows the plaything to choose its voice with the information processor which is also provided for in software using a voice table as a look up table which selects the voice upon initialization. Where it is determined that the cold boot has previously been executed and that decision step


1160


indicates the program is presently not undergoing a cold boot, step


1168


determines the age of the plaything which is provided with at least four different age levels in the program


1200


. Step


1170


then continues with the wake up routines and the program


1200


is placed in its idle state at step


1172


which provides for a Time Slice Task Master (TSTM) which allows for polling of the various I/O ports and sensory inputs while the program


1200


is idle.





FIG. 54

illustrates the Time Slice Task Master which facilitates a number of software functions for the interactive plaything. The sensors are polled at a scanned sensor step


1176


which is periodically checked by the TSTM


1174


. Motor and speech tables are provided through a routine at step


1188


which provides for a number of levels of hierarchal cables which are used to patch together words in the case of programming of the speech synthesizer, or complex motor movement functions in the case of motor operation via the motor tables. In patching words and sounds together, a “say” table may be employed in which the table provides for a series of data bytes which are used to pronounce particular sounds or words. For instance, the first byte of the say table would include the speed of the speech, in which changing speed would result in changing the pitch of the speech generated. A second byte from the say table may be used to set the pitch without changing the speed to provide for voice inflections and the like. The bytes following would include the voice data used in vocalizing the sounds with the LPC speech synthesizer. The table ends with a end of table notation, herein “FF” hexadecimal. Similarly, motor cables would include data bytes, e.g., wherein the first byte would define a speed for the motor being proportional to the data entry and a second byte may be employed for pausing the motor a “0” hexadecimal entry. The data bytes following would define the motor movement and an end of table character “FF” hexadecimal is again employed. Accordingly, the motor tables are used to patch predetermined motor movements together. A second level of speech and motor tables are also defined by macro tables providing a second level of motor and speech programming in which several complex operations may be joined together as a macro routine. An additional third level table is provided as a sensor table coupled to the macro tables providing, e.g., responses to sensor detection. The tables are defined in an include file which is included in the microfiche appendix to the application. The programming with speech and motor tables facilitates the use of cost effective hardware in combination with the program


1200


to facilitate complex speech and motor operations with the inactive plaything allowing it to provide appropriate verbal responses and mechanical operation allowing the child an overall play activity with rudimentary artificial intelligence and language learning, as discussed herein.




A number of games and other routines using speech and motor functions are defined as routines provided at step


1190


. A number of these games are referred to herein as eggs or “Easter eggs” which are complete activities undertaken by the interactive plaything which includes singing songs, burping, playing hide and seek, playing simon, and the like. For instance, when the toy is inverted to wake it from its sleeping state, it responds in a rooster song, saying “cock-a-doodle-doo” and going through a routine with its eyes and ears to wake up. A single bit per game or egg scenario is assigned, and each time a sensor is triggered, the program increments the counter and tests all game routines for a match. If a particular sentence does not match, then its disqualified bit is set and the routine moves on to determine whether other scenarios should be triggered by the child's manipulation of the sensors. If at any time all bits are set, then the counter is cleared to zero and the program starts counting over again. When a table associated with the scenario receives an end of table indication “FF” then the egg or game scenario is executed. In the described embodiment there are 24 possible egg routines. Each time a sensor is triggered, the system timer is reset. A sensor timer is reset with a global timekeeping variable. This timer is also used for the random sequential selection of sensor responses. If the timer goes to zero before the egg routine is complete, i.e., the plaything having not been played with within the defined time period, then all disqualified bits are cleared and counters are cleared. Other criteria based on the plaything's life as stored in memory may affect the ability to play games. For instance, if the plaything is indicated as being sick, either by having received a signal from another plaything to enter the sick condition, then no game would be played.




As discussed herein, the motor of the interactive toy is constantly being exercised and calibrated, at step


1184


. The TSTM


1174


runs a number of motor routines facilitating the operation of the motor via the motor tables. Periodically, e.g., when the motor is in the neutral position, the calibration interrupt is received from step


1186


which causes a frequent recalibration of the motor.




At step


1178


, the Texas Instruments co-processor is interfaced via a co-processor interface allowing for the operation of the speech synthesizer via the information processor


1002


, as discussed above. Speech synthesis according to the LPC routines is performed at step


1180


. Additionally, the co-processor


1050


facilitates infrared (IR) communications at step


1182


allowing for communications between interactive toys as discussed herein.




Various artificial intelligence (AI) functions are provided via step


1192


. Sensor training is provided at step


1194


in which training between the random and sequential weightings defines a random sequential split before behavior modification of the interactive toy, allowing the child to provide reinforcement of desirable activities and responses. In connection with the AI functions, step


1196


is used for appropriate responses to particular activities or conditions, e.g., bored, hungry, sick, sleep. Such predefined conditions have programmed responses which are undertaken by the interactive toy at appropriate times in its operative states. Additionally, as discussed, the interactive toy maintains its age (1-4) in a non-volatile memory


1030


, and step


1198


is used to increment the age where appropriate.




Accordingly, summarizing the wide range of life-like functions and activities the compact and cost-effective toy


10


herein can perform to entertain and provide intelligent seeming interaction with a child, the following is a description of the various abilities the preferred toy


10


has and some of the specifics in terms of how these functions can be implemented. The toy plaything


10


is provided with the computer program


1200


which enables it to speak a unique language concocted exclusively for the toy plaything herein, such as from a combination of Japanese, Thai, Mandarin, Chinese and Hebrew. This unique “Furbish” language is common to all other such toy playthings. When it first greets the child, the toy plaything will be speaking its own unique language. To help the child understand what the toy plaything is saying, the child can use the dictionary (Appendix A) that comes with the toy plaything


10


.




The toy plaything


10


responds to being held, petted, and tickled. The child can pet the toy plaything's tummy, rub its back, rock it, and play with it, e.g., via sensory input buttons


1032


and


1034


. Whenever the child does these things, the toy plaything will speak and make sounds using the speech synthesizer of the co-processor


1050


. It will be easy for the child to learn and understand Furbish. For example, when the toy plaything wakes up, it will often say “Da a-loh u-tye” which means “Big light up.” This is how the toy plaything says “Good Morning!” Eventually, the toy plaything will be able to speak a native language in addition to its own unique language. Examples of native languages the toy


10


may be programmed with include English, Spanish, Italian, French, German and Japanese. The more you play with the toy plaything, the more it will use a native language.




The toy plaything


10


goes through four stages of development. The first stage is when the child first meets the toy plaything. The toy plaything is playful and wants to get to know the child. The toy plaything also helps the child learn how to care for it. The second and third stages of development are transition stages when the toy plaything begins to be able to speak in a native language. The fourth stage is the toy plaything's mature stage when it speaks in the native language more often but will also use its own unique language. By this time the child and toy plaything will know each other very well. The toy plaything is programmed to want the child to play with it and care for it.




At various times the toy plaything


10


is programmed to require certain kinds of attention from the child. Just like a child, the toy plaything is very good at letting people know when it needs something. If the toy plaything is hungry, it will have to be fed. Since it can talk, the child will have to listen to hear when the toy plaything tells the child it wants food. If the toy plaything says “Kah a-tay” (I'm Hungry), it will open its mouth so the child can feed it as by depressing its tongue. The toy plaything will say “Yum Yum” so the child will know that it is eating. As the child feeds the toy plaything, it might say “koh-koh” which means that it wants more to eat. If the child does not feed the toy plaything when it gets hungry, it will not want to play anymore until it is fed. When the toy plaything is hungry, it will usually want to eat 6 to 10 times. When the child feeds the toy plaything, he should give it 6 to 10 feedings so that it will say “Yum Yum” 6 to 10 times. Then the toy plaything will be full and ready to play.




If the child does not feed the toy plaything it is programmed to begin to get sick, e.g., step


1196


. The toy plaything


10


will tell the child that it is sick by saying “Kah boo koo-doh” (I'm not healthy). If the child allows the toy plaything to get sick, soon it will not want to play and will not respond to anything but feeding. Also, if the toy plaything gets sick, it will need to be fed a minimum of 10-15 times before it will begin to get well again. After the toy plaything has been fed 10-15 times it will begin to feel better, but to nurse it back to complete health, the child will have to play with it. Just like a child, when the toy plaything feels better it laughs, giggles, and is happier. The child will know when its better because the toy plaything will say “Kah noo-loo” (Me happy) and will want to play games.




When the toy plaything is tired it will go to sleep. It will also tell the child when it is tired and wants to go to sleep. The toy plaything is usually quiet when it sleeps, but sometimes it snores. When it is asleep, it will close its eyes and lean forward. Sometimes the child can get the toy plaything to go to sleep by petting it gently on its back for a while. If the child pets the toy plaything between 10 and 20 times, it will hum “Twinkle, Twinkle” and then go to sleep. The child can also get the toy plaything to go to sleep by putting it in a dark room or covering its eyes for 10-15 seconds.




If the child does not play with the toy plaything for a while, it will take a nap until the child is ready to play again. When the child is ready to play with the toy plaything, he will have to wake the toy plaything up. When the toy plaything is asleep and the child wants to wake it up, he can pick it up and gently tilt it side to side until it wakes causing the tilt/invert sensor


1020


to resume from the low power mode. Sometimes, the toy plaything may not want to wake up and will try and go back to sleep after it is picked up. This is okay and the child just has to tilt the toy plaything side to side until it wakes up.




There are many ways to play with the toy plaything. The child and toy plaything can make up their own games or play some of the games and routines discussed herein which the toy plaything


10


is already programmed to use, e.g. the eggs


1190


. One game is like “Simon Says”. During this game the toy plaything will tell the child what activities to do and then the child has to repeat them. For example, the toy plaything may say, “Pet, tickle, light, sound.” The child has to pet the toy plaything's back, tickle its tummy, cover its eyes, and clap his own hands. As the child does each of these, the toy plaything will say something special to let the child know that he has done the right action. The special messages are: for TICKLE the toy plaything will giggle; for PET, it will purr; for LIGHT, it will say “No Light”; and for SOUND, it will say “Big Sound”. When the child hears the toy plaything say these things, he will know that he has done the right action. The first game pattern will have four actions to repeat. Then if the child does the pattern correctly, the toy plaything will reward the child by saying, “whoopiee!”, or by even doing little dance. The toy plaything then will add one more action to the pattern. If the child does not do the pattern correctly, the toy plaything will say “Nah Nah Nah Nah Nah Nah!” and the child will have to start again with a new pattern.




To play, the toy plaything says, “Tickle my tummy”, “Pet my back”, “Clap your hands”, or “Cover my eyes”. When the child wants to play this game it is important that he waits for the toy plaything to stop moving and speaking after each action before doing the next action. Therefore, to get the toy plaything to play, after the child tickles it, he should wait for it to stop moving before petting the toy plaything's back. Then after the child pets the toy plaything's back, he should wait until it stops moving before the child claps his hands.




If the child does the pattern correctly and gets the toy plaything to play the game, the toy plaything will say its name and “Listen me” so the child will know it is ready to play. If the child wants to play the game and follows the pattern and the toy plaything does not say its name and then “Listen me”, the toy plaything is not paying attention to the child. The child will then have to get the toy plaything's attention by simply picking the toy plaything up and gently rocking it side to side once or twice. The child should then try again to play.




Once the toy plaything is ready to play, it will begin to tell the child which pattern to repeat. The toy plaything can make patterns up to 16 actions. If the child masters one pattern, the toy plaything will make up another new pattern so the child can play again and again. To end the game, pick up the toy plaything and turn it upside down. The toy plaything will then say “Me done” so the child will know to stop playing.




In another game the toy plaything can answer questions and tell the child secrets. To play, the child initiates the game by performing the following pattern of instructions on the toy plaything: “Cover my eyes”, “Uncover my eyes”, “Cover my eyes”, “Uncover my eyes”, and “Rub my back”. The toy plaything will then say “Ooh too mah” to let the child know it is ready.




The child may then ask the toy plaything a question. Once the question is asked, rub the toy plaything's back to get it to answer. If the child does not ask the toy plaything a question within 20 seconds, the toy plaything will think the child does not want to play and say “Me done”. The child will then have to get the toy plaything to play again by repeating the pattern. When the child wants to play this game, it is important that he wait for the toy plaything to stop moving and speaking after each action before doing the next action. Therefore, to get the toy plaything to play, after the child covers the toy plaything's eyes, he should wait for the toy plaything to stop moving before petting its back, If the child wants to play the game and follows the pattern, but the toy plaything does not say “Ooh too mah”, then the toy plaything is not paying attention to the child. The child will then have to get the toy plaything's attention by simply picking the toy plaything up and gently rocking it side to side once or twice. The child should then try again to play. It is best to wait 3 to 5 seconds before doing each step in the game start pattern to make sure the toy plaything knows the child wants to play the game. To end this game, pick up the toy plaything and turn it upside down. The toy plaything will then say “Me done” so the child will know to stop playing.




Another game the toy plaything can play is HIDE AND SEEK. The toy plaything will start to make little noises to help the child find the toy plaything. To play, the child initiates the game by performing the following pattern of instructions on the toy plaything: “Cover my eyes”, “Uncover my eyes”, “Cover my eyes”, “Uncover my eyes”, “Cover my eyes”, “Uncover my eyes”, “Cover my eyes”, “Uncover my eyes”. The toy plaything will then say its name and then “Hide me” to let the child know it is ready to hide. The child will have one minute to hide the toy plaything. Once the toy plaything has been hidden, it will wait for three minutes to be found. If the child does not find the toy plaything within three minutes, the toy plaything will say, “Nah Nah Nah” three times. If the child wants to play the game and follows the pattern, but the toy plaything does not say its name and then “Hide me”, the toy plaything is not paying attention to the child. The child will then have to get the toy plaything's attention by simply picking the toy plaything up and gently rocking it side to side once or twice. The child should then try again to play. When playing this game it is important that the child wait for the toy plaything to stop moving and speaking after each action before doing the next action. Therefore, to get the toy plaything to play after the child covers its light sensor, the child should wait for the plaything to stop moving before covering the toy plaything's eyes again. It is best to wait 3 to 5 seconds before doing each item in the game start pattern to make sure the toy plaything knows the child wants to play the game. The toy plaything will make small noises occasionally in order to help the child find the toy plaything. When the child finds the toy plaything and picks it up, the toy plaything will do a little dance to show that it is happy. To end this game, pick up the toy plaything and turn it upside down. The toy plaything will then say “Me done” so the child will now to stop playing.




One of the other activities the toy plaything likes to do is dance. The child can make the toy plaything dance by clapping his hands 4 times. The toy plaything will then dance. The child can get the toy plaything to dance again by clapping his hands one more time or by playing some music. It is best to wait 3 to 5 seconds between clapping each time to make sure the toy playthings knows the child wants it to dance. The toy plaything dances best on hard, flat surfaces. It can dance on other surfaces, but prefers wood, tile, or linoleum floors.




The child can teach the toy plaything to do tricks. While the child is playing with the toy plaything, he might tickle its tummy. The toy plaything may then do something the child likes, for example, give a kiss. As soon as the toy plaything gives a kiss, the child should pet its back 2 times. This tells the toy plaything that the child likes it when the toy plaything gives a kiss. The child should wait for the toy plaything to stop moving each time he pets the toy plaything's back before petting it again. Then the child should tickle the toy playthings's tummy again. The toy plaything may then or not give another kiss, depending how it feels at the time. If the toy plaything gives a kiss, the child should then pet the toy plaything's back again two times, remembering to always wait for it to stop moving each time before petting it again. If the toy plaything does not give a kiss, its tummy should be tickled again until it gives the child a kiss. The child should then pet the toy plaything's back two times. Then every time the toy plaything gives a kiss when the child tickles its tummy, the child should pet the toy plaything's back two times. Soon, every time the toy plaything's back is tickled it will give a kiss. If the child always pets the toy plaything's back when it kisses, it will always remember to give kisses when its tummy is tickled. If the child forgets to pet the toy plaything's back, it may forget to give a kiss when its tummy is tickled.




The example above is for an activity that the toy plaything does when its tummy is tickled. The same thing can be done for other activities the child would like the toy plaything to do if he covers the toy plaything's eyes, makes a big sound, picks up and rocks the toy plaything, or turns it upside-down. The important thing is that the child tell the toy plaything to repeat the action by petting its back 2 times after the toy plaything does it the first time, and then 2 times after every other time.




If the child wants to change what the toy plaything does, he can pet the toy plaything's back after another activity and it will begin to replace the original trick. Therefore, if the toy plaything was taught to give a kiss when its eyes were covered but the child wanted it to make a raspberry sound instead, the child should pet the toy plaything's back 2 times after the raspberry sound is made when the eyes are covered.




Toy playthings love to talk to each other. A conversation between two or more playthings can be started by placing them so that they can see each other and then tickle the toy plaything's tummy or pet its back. If the toy playthings do not start talking, try again. Toy playthings can also dance with each other by starting one of them dancing.




The toy playthings have to be in the line of sight of each other in order to communicate. Place the toy playthings facing each other and within 4 feet of each other. Toy playthings can communicate with more than one toy plaything at a time. In fact, any toy plaything placed so that it can see another toy plaything will enable communication between them. To start a conversation, tickle the toy plaything's tummy or pet its back.




While there have been illustrated and described particular embodiments of the present invention, it will be appreciated that numerous changes and modifications will occur to those skilled in the art, and it is intended in the appended claims to cover all those changes and modifications which fall within the true spirit and scope of the present invention.












APPENDIX A











FURBISH TO ENGLISH






[+ POSSIBLE PHRASES]
















ay-ay = Look/See







When the light gets brighter he may say. “Hey Kah/ay-







ay/u-nye.” [Hey, I see you.]







ah-may = Pet







To you he might say “ah-may/koh koh”







[Pet me more!]







a-loh = Light







Furby may say “Dah/a-loh/u-tye” [Big light up]







[Good morning.]







a-loh/may-lah = Cloud







a-tay = Hungry/Eat







And at lunch time “Kah/a-tay“ [I'm hungry]







boh-bay = Worried







If he gets jarred he may say. “Kah-dah/boh-bay.”







[I'm scared]







boo= No







If you cover Furby's eyes. Furby might say







“hey/kah/Boo/ayay/u-nye”







[Hey, I don't see you]







dah = Big







When he has realy had a good time “Dah/doo-ay”







[Big fun]







doo? = What?/Question?







“a-loh/doo?” [where is the light?]







doo-ay = Fun







If Furby really likes something he might say







“dah/doo-ay/wah!” [Big fun!]







doo-moh = [Please feed me]







When Furby is hungry he might ask you to







“Doo-moh/a-tay” [Please feed me]







e-day = Good







e-tah = Yes







kah = Me







When Furby is happy you might hear







“kah/may-may/u-nye” [I love you]







koh-koh = Again







koo-doh = Health







If Furby has a tummy ache he might say







“Kah/boo/Koo-doh” [I'm not healthy]







Lee-Koo = Sound







At a sudden noise he might say







“Dah/lee-koo/wah!”







[Loud sound!]







loo-loo = Joke







When you turn him upside down he might say







“Hey/boo/loo-loo [Hey. No jokes]







may-may = Love







When Furby REALLY likes you he will say







“Kah/may-may/u-nye” [I love you]







may-lah = Hug







or “Doo-moh/may-lah/kah” [Please hug me]







may-tah = Kiss







Furby may ask for a kiss by saying “May-tah/kah”







[Kiss me]







mee-mee = Very







At lunch time you might hear “Kah/mee-mee/a-tay”







[I'm very hungry]







Nah-Bah = Down







In the evening “Dah/a-loh/nah-bah”







[Sun down (Good night)]







nee-tye = Tickle







If Furby is bored he might ask you to “Nee-tye/kah”







[Tickle me]







noh-lah = Dance







It's party time! “Dah/noh-lah”







[Big dance]







noo-loo = Happy







When Furby is with his friends you might hear him say







“Kah/mee mee/noo-loo/wah!”







[I'm very happy!]







o-kay = OK







toh-dye = Done







toh-loo - Like







If Furby is flirting he may say “Kah/toh-loo/may-tah”







[I see you]







u-nye = You







Or playing hide and seek “Kah/ay-ay/u-nye”







[I see you]







u-tye = Up







And when he thinks it's time to get up







“Dah/a-loh/u-tye”







[Sun up(Good Morning)]







wah!= Yea!/exclamation!







When he is very hungry. “Hey/kah/mee-mee/ay-tay/wah!”







[Hey, I'm very hungry!]







way-loh = Sleep







If you wake Furby up and he is still tired.







“Yawn/Kah/way-loh/koh-koh.”







[I'm sleeping more]







wee-tee = Sing







At bedtime Furby might say: “Wee-tee/kah/way-loh”







[Sing me to sleep]















ENGLISH TO FURBISH














Again/More =




koh-koh







Ask =




oh-too-mah







Big =




dah







Boogie/Dance =




noh-lah







Cloud =




a-loh/may-lah







Done =




toh-dye







Down =




Nah-bah







Fun =




doo-ay







Good =




e-day







Happy =




noo-loo







Health =




koo-doh







Hide =




Who-bye







Hug =




may-lah







Hungry =




a-tay







Joke =




loo-loo







Kiss =




may-tah







Light =




a-loh







Like =




toh-loo







Listen =




ay-ay/lee-koo







Love =




may may







Maybe =




may-bee







Me =




kah







No =




boo







OK =




o-kay







Pet =




ah-may







Please =




doo-moh







Scared =




dah/boh-bay







See =




ay-ay







Sing =




wee-tee







Sleep =




way-loh







Sound =




lee-koo







Sun =




dah/a-loh







Tickle =




nee-tye







Up =




u-tye







Very =




mee mee







Where? =




doo?







Worry =




boh-bay







Yeah! =




wah!







Yes =




e-tah







You =




u-nye















FURBISH TO ENGLISH PHRASES














Kah/toh-loo/may-tay =




Me like kisses







Wee-tee/kah/way loh =




Sing me to sleep







Kah/boo/ay-ay/u-nye =




I can't see you







Kah/a-tay =




I'm hungry







Kah/toh-loo/moh-lah/wah! =




I like to dance!







E-day/doo-ay/wah! =




I like this!







Kah/mee-mee/a-tay =




I very hungry







Nee-tye/kah =




Tickle me







Boo/koo-doh/e-day =




Don't feel good







o-too-mah =




Ask














Claims
  • 1. An interaction method for toys comprising;providing a plurality of toys including at least a first toy and a second toy each having control circuitry for allowing communications between the plurality of toys and a child; providing wireless communications systems associated with the control circuitry of each of the plurality of toys to allow toy-to-toy interaction; generating an external signal via the wireless communication systems of the first toy to be sent to the second toy to initiate interaction therewith; signaling the control circuitry of the second toy to indicate receipt of the external signal of the first toy; generating an external signal via the wireless communication systems of the second toy to be sent back to the first toy; signaling the control circuitry of the first toy to indicate receipt of the external signal of the second toy; causing toy-to-toy interaction by the signaling between the plurality of toys via their wireless communications systems so that said toy-to-toy interaction progresses despite lack of communications from the child to the plurality of toys.
  • 2. The toy interaction method of claim 1 including providing the first toy with a plurality of movable members and associated linkages driven by a motor for moving the members, and actuating movements of the members of the first toy by signaling the control circuitry of the second toy and the generating of the external signal via the wireless communication systems of the second toy for causing said toy-to-toy interaction to progress.
  • 3. The toy interaction method of claim 2 wherein the movable members include a foot portion of the first toy, which when driven for movement gives the first toy the appearance of dancing, and actuating the movements of the foot portion of the first toy by signaling the control circuitry of the second toy and the generating of the external signal via the wireless communication systems of the second toy to give the appearance that one or more of the plurality of toys are dancing with each other.
  • 4. The toy interaction method of claim 1 including providing the control circuitry with sound generating circuitry for generating sounds, producing sounds from the first toy as actuated by signaling the control circuitry of the second toy and the generating of the external signal via the wireless communication systems of the second toy and coordinating the sounds produced from the first toy so that one or more of the plurality of toys appears to be vocally responding.
  • 5. The toy interaction method of claim 4 wherein the sounds are sneezes so the toys appear to be interacting by transmitting illness between each other.
  • 6. The toy interaction method of claim 4 wherein the sounds are words so that the toys appear to be interacting by conversing with each other.
  • 7. The toy interaction method of claim 1 wherein the wireless communication systems include an IR link and the IR link generates external signals that are IR signals for being transmitted between the plurality of toys.
CROSS REFERENCE TO RELATED APPLICATION

This application is a division of prior application number 09/211,101, filed Dec. 15, 1998, now U.S. Pat. No. 6,149,490 which is hereby incorporated by reference.

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