Information
-
Patent Grant
-
6806889
-
Patent Number
6,806,889
-
Date Filed
Friday, December 3, 199926 years ago
-
Date Issued
Tuesday, October 19, 200421 years ago
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CPC
-
US Classifications
Field of Search
US
- 345 733
- 345 740
- 345 744
- 345 748
- 345 749
- 345 753
- 345 756
- 345 758
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International Classifications
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Abstract
A method of supplying information from a central source (1) to a plurality of remote user interfaces (9) relating to an interactive application. The method comprises:i) transmitting application data associated with the interactive application to the user interfaces (9); and,ii) thereafter, transmitting a real time start signal to the user interfaces (9) to enable the interactive application to begin substantially simultaneously at each user interface.
Description
FIELD OF THE INVENTION
The invention relates to a method and apparatus for supplying information from a central source to a plurality of remote user interfaces relating to an interactive application.
DESCRIPTION OF THE PRIOR ART
Interactive applications, such as interactive games, are supplied to a plurality of user interfaces, often in conjunction with a broadcast TV programme or the like with which the application is associated. In a conventional interactive system, a scheduled TV programme is transmitted at a scheduled start time and in addition application data relating to the associated application is also downloaded by the user interfaces.
EP-A-0714684 discloses a real-time multi-user game communication system for use in a cable television infrastructure. Games are transmitted simultaneously to a large number of remote users.
U.S. Pat. No. 5,838,314 discloses an interactive video service system enabling pay-per-view and video-on-demand systems to be implemented. These are not interactive applications and are not therefore directly relevant to the present invention.
In particular, this is not concerned with the simultaneous use of an interactive application by a large number of users.
WO-A-97/08892 describes a system providing interactive entertainment in the form of a branch structured narrative. Information relating to the application is downloaded to a set top box and then the user can activate the application. However, there is no link between different users and so this disclosure is not relevant to the problems addressed by the present invention.
The present invention is concerned with enabling the plurality of remote user interfaces to take part in the same interactive application and thus provide an opportunity for inter-user competition.
A problem with conventional interactive systems is that it can take a large amount of time for each user interface to download the application data. If a user interface starts downloading the application data shortly before the scheduled start time, then there may not be enough time to completely download the application data before the scheduled start time.
SUMMARY OF THE INVENTION
In accordance with a first aspect of the present invention there is provided a method of supplying information from a central source to a plurality of remote user interfaces relating to an interactive application, the method comprising:
i) transmitting application data associated with the interactive application to the user interfaces; and,
ii) thereafter, transmitting a real time start signal to the user interfaces to enable the interactive application to begin substantially simultaneously at each user interface.
In accordance with a second aspect of the present invention there is provided apparatus for supplying information from a central source to a plurality of remote user interfaces relating to an interactive application, the apparatus comprising means for:
i) transmitting application data associated with the interactive application to the user interfaces; and,
ii) thereafter, transmitting a real time start signal to the user interfaces to enable the interactive application to begin substantially simultaneously at each user interface.
The invention ensures that the application data is transmitted before the application begins by enabling the application at each user interface with a real time start signal. There are various different types of application with which the invention can be implemented. In a simple example, applications can be supplied on demand. In a second group of examples, an interactive application can be scheduled to start at a particular time, for example where the application relates to a game to be played amongst a number of different users. In this situation, the application data will be made available from a predetermined time before the interactive application is scheduled to begin to allow enough time for the data to be downloaded if a user wishes to take part in the interactive application.
In a third group, the interactive application is associated with a TV broadcast programme or the like scheduled to begin at a certain time. As with the previous example, the application data will then be made available from a predetermined time, for example ten minutes before the scheduled program start time.
In all cases, however, the real time start signal must be received before at least the interactive part of the application can commence.
Preferably, the method further comprises broadcasting an “application available” signal at the predetermined time to all the remote user interfaces. This may be as part of an electronic programme guide. Alternatively, the broadcasting of application data may in itself indicate the application is available.
The early knowledge that an application is available allows users to respond before the application starts. This period prior to the issue of the real time start signal can be used to carry out a statistical analysis of the user interfaces. For example the interactive application may comprise a pool betting game in which each user makes a betting payment and the winner of the game receives the betting payments of the other users. In this case, the application may perform certain preliminary tasks, such as passing bets to the central source where the betting payments from all of the user interfaces may be added up and the users informed of the total amount of money which will be given to the winner.
In another example the interactive application may comprise a quiz game in which questions are transmitted to the user interfaces and the users input their answers in response. In this case three different quizzes may be transmitted simultaneously in respective categories—“NOVICE”, “INTERMEDIATE” and “ADVANCED”. Before the application is started, players enter themselves and provide an indication of their level of expertise to the central source where a check is made that there are at least a minimum number of players entered in each category. If the minimum number of players have not entered in, for example, the “NOVICE” category, then the application is only operated in the “INTERMEDIATE” and “ADVANCED” categories.
Yet a further advantage of the present invention is that it ensures that there is enough time to perform a credit check routine to check the credit of one or more of the users before the application is started.
The application data typically comprises a set of rules and/or executable computer code. The executable program code can then be run as an application by the user interfaces in order to enable the users to interact with the application.
Typically, following the start of the application, a mixture of video data (which may be generated live in a central studio in the form of a television program for example) and/or data (e.g. quiz question data) which provides input for the applications running on the user interfaces will be transmitted to the user interfaces.
The first substantive action in the application may occur after a certain period has passed following the real time start signal. This action could be the appearance of the first question in a quiz game.
The user interfaces may communicate an indication of the time of this action to their respective users during a waiting interval, for instance by a countdown indicating the amount of time remaining or by simultaneously indicating the time of the first action and the current time. These start times may be indicated aurally or by visual display.
The interactive application may be scheduled to start at a certain time and this scheduled start time may be advertised in a TV guide magazine which is supplied to the users in advance. However preferably the method further comprises transmitting electronic programme guide data to the user interfaces, the electronic programme guide data indicating the scheduled start time of the application. Typically, if the first substantive action occurs after the scheduled start time this is not advertised, to discourage users from joining an application at the last moment. In the case of scheduled applications relating to a broadcast programme, the scheduled start times of the programme rather than the application will normally be advertised.
The application data may be repeatedly transmitted over a mass broadcast medium to enable each user interface to download the data when required. Alternatively the application data may be transmitted on receipt of a request from one of the user interfaces.
The user interfaces may all receive the application data via a single common transmission medium or platform. Alternatively, the data may be transmitted on multiple platforms.
BRIEF DESCRIPTION OF THE DRAWINGS
An embodiment of the present invention will now be described with reference to the accompanying drawings, in which:
FIG. 1
is a schematic diagram of an interactive broadcast network; and,
FIGS. 2
to
4
are a flow diagram illustrating a sequence of images displayed during a scheduled programme.
DESCRIPTION OF THE EMBODIMENTS
The interactive broadcast network shown in
FIG. 1
comprises a game control system A at a central site and including a central controller
1
which will include a computer such as a PC operating a Windows based system, connected to an input device
2
such as a keyboard and/or mouse and the like and to an output device
3
which may include a monitor and/or printer. A store
4
contains a database storing data relating to service functions and remote users, which can be accessed and amended by the central controller
1
, and a Live File store storing application data relating to the game (i.e. application) being or to be broadcast. The central controller
1
generates data which can be converted to TV display signals and other control signals associated with various service functions, on a land line
5
connected to a combining unit
6
defining an insertion point of a TV broadcast system B. The combining unit
6
receives television broadcast signals from a studio
7
(or outside broadcast (OB) location, in the case of an outside live event), and combines these with the signals on the line
5
so that they are transmitted simultaneously by a transmitter
8
to remote users or players C. In other applications, the signals from the central controller
1
and the studio or OB
7
will be transmitted separately.
The signals applied to the combiner
6
may be transmitted to the remote units within a vertical blanking interval (VBI) of the normal TV signal or on a separate radio FM-SCA channel or other data format such as a cable modem, or the Internet. Typically, the transmitted signals will be in digital form but the invention is also applicable to analogue signals.
Each remote user C has a home or remote unit
9
forming interface apparatus and implemented as a Set Top Box (STB) having a tunable television receiver
10
connected to an aerial
11
and a monitor
12
. The home unit
9
includes an address/databus
13
connected to the receiver
10
, the bus
13
being connected to a microprocessor
14
, a memory
15
, such as a ROM, storing program instructions for the processor
14
, an infra-red receiver
16
, and a memory (RAM)
17
. Signals transmitted by the processor
14
can be communicated to the central controller
1
via a public switched telephone network
18
which is selectively accessed by a telephone interface unit
19
connected to the bus
13
.
Alternative media such as cable or the internet can be used for the return signals (as for the signals transmitted to the remote unit C). In general the return signals will be transmitted over a different medium to the incoming signals.
In order to enable the users to communicate with the STB
9
, each user has his own handset
25
-
28
which is physically separate from the STB
9
but can communicate with the IR receiver
16
of the STB
9
via signals generated in the infra-red waveband. The IR receiver
16
then converts those signals for supply to the processor
14
along the data bus
13
.
Each remote handset
25
-
28
can have a variety of control buttons provided as is well known in the art. Each handset can be used to control the channel to which the receiver
10
is tuned, the tuning being effected via the processor
14
. In addition, each remote handset
25
-
28
can be used to control the location of a respective cursor (not shown) displayed on the monitor
12
, movement of a button or the like on the remote handset generating signals to which the processor
14
responds by causing equivalent movement of the cursor about the display screen of the monitor
12
. A further button is provided to enable the user to “select” an item indicated by the cursor in those applications where this is necessary.
Each handset
25
-
28
has substantially the same construction which may be of the form described in EP-A-0921657.
The game control system A can be used to control a variety of games including interactive, predictive games and two examples of such interactive, predictive games are described in EP-A-0873772 incorporated herein by reference. In the first example, play live football, the remote players are able to attempt to predict certain events prior to commencement of a live football match which is broadcast by the transmitter
8
and can also attempt to predict certain events during the live broadcast. In the second example, a predictive game for use with broadcast horse racing is described.
The invention is also concerned with games which can be played between participants at the same or different remote locations C. These may be, for example, games based on quiz shows and the like where a question is presented with a set of multiple choice answers and the users at the remote locations C must compete together to be the first to answer correctly from a multiple selection of answers. The questions may or may not be linked to a quiz show being broadcast simultaneously.
An electronic programme guide (EPG) generator
100
provides EPG data to the central computer system
1
. The EPG data includes the titles and scheduled start times of scheduled programmes to be broadcast on the interactive channel, and also on other broadcast channels. An example of a conventional electronic programme guide system is described in U.S. Pat. No. 5,630,119.
An example of an interactive application will now be described with reference to
FIGS. 2-4
, which are flow diagrams including a sequence of images which are presented to the user on the monitor
12
.
After turning on the STB
9
and tuning the receiver
10
to the interactive channel, the processor
14
obtains information from signals broadcast by the transmitter
8
to cause the monitor
12
to display a list
121
of scheduled programmes along with a clock
128
indicating the current time (in this case 7:12). The list
121
is compiled by the processor
14
from data originating from the EPG generator
100
. In this case, a programme entitled “Two Way Triv” is scheduled at a start time of 7:30, “War of the Words” is scheduled at a start time of 8:00, and “Quick Fire” is scheduled at a start time of 9:30. After clicking on an “anytime” icon
122
, the processor
14
causes the monitor
12
to display a list
123
of interactive games (“Stinkbomb”, “War of the Words” etc.) which can be played at any desired time. By clicking on a “broadcast TV” icon
124
the user is presented in a similar way with a third list
125
of scheduled programmes on broadcast TV. In this case, a programme entitled “Star Quiz” is scheduled at a start time of 7:30 on Channel
4
, and a programme entitled “Play Live Football” is scheduled at a start time of 7:30 on BBC
1
.
Ten minutes before the scheduled start time of the “Two Way Triv” program (ie. at 7:20), the central controller
1
downloads application data in the form of executable computer code defining a “Two Way Triv” application from the Live File store
4
and also related data such as rule information, and repeatedly broadcasts the data by transmitting it from the transmitter
8
. Before 7:20, if the user clicks on the “Two Way Triv” icon
126
, the icon is not highlighted indicating that the application data cannot be downloaded. However from 7:20 onwards (i.e. 10 minutes before the scheduled start time), when the user clicks on the icon
126
, the processor
14
determines that the “click” time is within a predetermined time (in this case set at 10 minutes) before the scheduled start time of the application corresponding to the icon
126
and thus downloads the “Two Way Triv” application (as indicated at
29
) the next time that it is broadcast. The downloaded code is saved in memory
17
. In addition, the icon
126
is highlighted by the processor
14
.
The processor
14
then runs a preliminary section of the download application which starts with a “pay per play” routine
30
in which the user is first presented with a choice
31
of prize play
32
, free play
33
or cancel
34
. If the free play icon
32
is selected the routine jumps to a copyright message
35
(shown in
FIG. 3
) which is held on screen for a predetermined period (X seconds). If the prize play icon
32
is selected, the user is presented with a choice of paying using his play account
36
, money card
37
, or cancelling
38
. If the user clicks on either of the payment icons
36
,
37
, the processor
14
program jumps to a payment routine
39
in which the user is prompted to enter his play account pin number, or money card (e.g. Mondex) pin number. The play account pin number is transmitted to and stored by the central controller
1
(
FIG. 1
) via the interface
19
and PSTN
18
. The processor
14
then implements a credit check routine and jumps to the copyright message
35
(FIG.
3
).
After the copyright message
35
times out (in this case at b
7
.
25
(X=300 seconds)) the program jumps to a “before real time start” routine
136
in which the user is presented with a message
37
“The game will be STARTING SHORTLY”. If the user clicks on a “HOW TO PLAY” icon
38
, the processor
14
downloads a set of program rules from the store
17
, forming part of the previously downloaded application data, which are presented to the user as a list
39
. If the user clicks on an “OK TO PLAY” icon
40
the routine returns to message
37
.
At the scheduled start time of 7:30 (or when an operator at the central controller
1
decides, for example from a visual cue from a TV program), an operator transmits a real time start signal from the central controller
1
which causes the program to jump to an “after real time start” routine
41
and starts a stream of timed messages transmitted in real time to the processor
14
. These messages cause the processor
14
to display a countdown message
42
which indicates the time remaining until the application start time (which may be after the start of a broadcast TV programme with which the application is associated).
It will be appreciated that the real time start signal will be transmitted to all STBs
9
so that all those STBs
9
participating in the application will be synchronized to initiate the application at the same time.
At the application start time of 7:33, the countdown finishes and the application program enters its interactive part starting with an “after game start” routine
43
(FIG.
4
). The processor
14
initiates a local counter which provides a value of time elapsed since real-time start (7:33) (“game time”). If the system is in the “how to play” screen at the application start time, then the monitor displays a message
44
“THE GAME HAS STARTED”. Otherwise the processor
14
automatically enters a game mode at
45
in which the user is presented with a series of questions
46
,
47
etc and answers by clicking on selected answer icons
48
,
49
etc. The questions and answers may fill the entire monitor screen or may be overlaid on a real-time television broadcast, for instance of a presenter reading out the questions to competitors in a television studio.
If the user is in the “how to play” mode at 7.33 then, when the user clicks on the “OK TO PLAY” icon
40
, the routine jumps to a display screen which indicates at
50
that the game has started and the user will be joining in shortly. At a game entry point (for instance between questions) the user joins the game at
51
. The user is also given the option at
52
of returning to the “how to play” mode.
As shown in
FIG. 4
, the user may also enter a game after the application start time of 7.33. In this case, at
53
the system carries out the “pay per play” routine (shown at
30
in FIG.
2
). The system then displays the copyright message
54
and jumps to the “joining in shortly” display message
50
.
Claims
- 1. Apparatus for supplying information from a central source to a plurality of remote user interfaces relating to an interactive application, the apparatus comprising:i) means for transmitting application data to the remote user interfaces, the applications data associated with the interactive application, the interactive application relating to a television program which is broadcast while the interactive application is running; ii) means for transmitting electronic program guide data to the user interfaces, the electronic program guide data indicating the scheduled start time of the television program; and iii) means for transmitting a real time start signal to the user interfaces to cause the interactive application at each user interface, that selected the interactive application, to begin at the same time after the scheduled start time.
- 2. User interface apparatus for use with apparatus according to claim 1, the user interface apparatus comprising a processor means for implementing an interactive application and being adapted to be responsive to the receipt of a real time start signal to initiate at least the interactive part of the application.
- 3. A method of supplying information from a central source to a plurality of remote user interfaces relating to an interactive application, the method comprising:i. transmitting application data to the remote user interfaces, associated with the interactive application, the interactive application relating to a television program which is broadcast while the interactive application is running; ii. transmitting electronic program guide data to the user interfaces, the electronic program guide data indicating the scheduled start time of the television program; and iii. transmitting a real time start signal to the user interface, the real time start signal causing the interactive applications to begin at a time after the scheduled start time and at the same time, at each user interface that selected the interactive application.
- 4. A method according to claim 3, wherein step i) comprises repeatedly transmitting the application data from a predetermined time before the interactive application is to begin.
- 5. A method according to claim 4, further comprising broadcasting an “application available” signal at the predetermined time to all the remote user interfaces.
- 6. A method according to claim 5, wherein the “application available” signal is broadcast as part of an electronic program guide.
- 7. A method according to claim 3, wherein each user interface increments an application time value which is initiated when the application begins.
- 8. A method according to claim 3, wherein the application data comprises a set of rules associated with the application.
- 9. A method according to claim 3, wherein the application data comprises executable computer code.
- 10. A method according to claim 3, wherein the interactive application comprises an interactive game.
- 11. A method of supplying information from a central source to a plurality of remote user interfaces relating to an interactive application, the method comprising:i. transmitting application data associated with the interactive application to the user interfaces; ii. advertising the scheduled start time of the interactive application; and iii. transmitting a real time start signal to the user interfaces, the real time start signal causing the interactive application to begin at a time after the scheduled start time and at the same time, at each user interface that selected the interactive application.
- 12. A method according to claim 11, wherein the real time start signal defines a time in the future at which the interactive application begins.
Priority Claims (1)
| Number |
Date |
Country |
Kind |
| 98309944 |
Dec 1998 |
EP |
|
US Referenced Citations (13)
Foreign Referenced Citations (3)
| Number |
Date |
Country |
| 714684 |
Jun 1996 |
EP |
| 000905928 |
Mar 1999 |
JP |
| 9708892 |
Mar 1997 |
WO |