This disclosure relates generally to table top board games having resilient barriers and movable game pieces. Games incorporating such components are found in U.S. Pat. Nos. 742,250, 800,741, 1,051,613, 1,599,188, 1,980,105, 2,990,180, 3,174,752, 3,206,210, 3,219,349, 3,403,911, 3,762,711, 3,907,294, 3,929,336, 4,017,078, 4,502,686, 5,011,147, 5,362,045, 5,516,102, 5,733,213, 5,755,439, 5,893,791, 5,976,042, 6,357,745, 6,435,929, D285,943, D370,699, D472,584, and D476,697, the disclosures of which are incorporated herein by reference.
The present disclosure relates generally to a board game that incorporates a board having resilient barriers and movable game pieces. More specifically, it relates to a game in which players may select game piece components and maneuver their game pieces between regions of the board.
The advantages of the disclosed board game may be understood more readily after a consideration of the drawings and the Detailed Description.
Board 12 and player pieces 14 may be fabricated from any suitable material, or combination of materials, such as plastic, foamed plastic, wood, cardboard, pressed paper, metal, or the like. A suitable material may be selected to provide a desirable combination of weight, strength, durability, cost, manufacturability, appearance, safety, and the like. Suitable plastics may include high-density polyethylene (HDPE), low-density polyethylene (LDPE), polystyrene, acrylonitrile butadiene styrene (ABS), polycarbonate, polyethylene terephthalate (PET), polypropylene, ethylene-vinyl acetate (EVA), or the like. Suitable foamed plastics may include expanded or extruded polystyrene, expanded or extruded polypropylene, EVA foam, or the like.
As illustrated in
As shown in
Board 12 may be marked with a variety of board indicia 20 or may include a washable surface so that a user may apply his or her own indicia. For example, board indicia 20 may indicate a start position 22, upon or behind which players must place their player pieces 14 before maneuvering the player pieces along surface 16. Indicia 20 may indicate an end position or point region 24 to which players attempt to maneuver their player piece in order to attain points. The indicia imprinted on the board in point region 24 may include numbers that directly display point values, pictures that indirectly correspond to point values, or a combination thereof. In configurations in which the indicia are pictures, the pictures may be related to point values in a particular way, such as provided in a look-up chart. In some versions of the game, players may begin the game by assigning point values to each picture, either randomly, such as through a dice roll, or by agreement. The indicia may provide instructions regarding calculating a point value, such as through a combination of dice rolls.
Board 12 may include one or more depressed regions 26 at the end of either or both halves of the board. For example, a depressed region may be provided on the right side (or starting in exemplary board 12) of the board to provide a storage region for player pieces 14. A depressed region may be provided on the left side (or exemplary finish side) of the board in place of a barrier. In such a configuration, a player piece with too much momentum will slide off point region 24 into depressed region 26.
Board 12 may include score counters 28, as shown in
As shown in
One or more dice 38, or other random indicia generator, may be included in game 10, depending on the rules of the game. The die may be used to determine whose turn it is, what character portion to use, what point value to assign to indicia 24, or a combination thereof.
Character indicia 40 may be associated with character portions 32 to denote a character associated with each character portion. Character indicia 40 may be marked on the character portions with a variety of methods. The character indicia may be permanently imprinted or sculpted on character portion 32 so that the character portions have permanent character indicia. The character portions may include a character figure extending from an upper surface of the character portion. In some versions of the game, character portion 32 may be provided with a washable surface so that players may create their own character indicia 40, such as with markers, crayons, or other removable items, such as stickers.
Movement portion 34 may include a housing 42 and a rotatable component 44, such as a roller or ball mounted within the housing. Housing 42 may be formed from any suitable material to provide a desired rebound effect with barriers 18 and/or frictional resistance with playing surface 16. Rotatable component 44 may be similar to those used in bearings to control or reduce friction between housing 42 and playing surface 16.
The movement portion may raise the character portion to a height greater than that of barriers 18. For example, the movement portion may raise the character portion sufficiently to restrict contact between the character portion and the barriers. The shape of the perimeter of the movement portion and character portions may be any suitable combination of shapes depending on which of the movement and character portions may contact the barriers. For example, the movement portion may be cylindrical so as to not impede rebounding of the game piece, whereas the character portion may not contact the barriers and may be any other shape, such as rectangular, trapezoidal, or square. In some versions of the game, the game pieces may be configured to have varied surfaces to produce unpredictable effects upon contact with the barriers.
Fastening mechanism 36 may take a variety of forms, as depicted in
In the example shown in
As shown in
One method of playing a table game using the above described components includes providing a game board having a playing surface imprinted with board indicia; providing a plurality of movement portions and character portions adapted to be coupled together; coupling a character portion to a movement portion to form a game piece; urging the game piece along the playing surface from an initial position towards a final position; and tallying points as indicated by the board indicia associated with the final position of the game piece. The method may further include selecting a character portion based on character indicia on the character portion. The points may be tallied as determined by a combination of the board indicia and character indicia. A subset of character indicia, from which one of the character portions is selected, may be determined by a prior point tally. A greater quantity of character portions than movement portions may be provided.
During game play, player pieces 14 are pushed from one region of the board in an attempt to reach another region of the board. For example, in the game of
In an exemplary mode of play, the game is played by two to four players, typically over the age of six. The object of the game is to be the first player to defeat four bad guys in a row. The game includes a rebound board, eight movement portions, and eight character portions. Various creatures may be printed on the board in the point region.
At the beginning of the game, players choose who their four characters will be. The character portions are then coupled to the movement portions. Point counters are initially set to zero. The youngest player is typically allowed to go first. That player chooses one of his or her assembled player pieces and slides it along the board. Players alternate turns until all of the player pieces have been used. At the end of the round, players check to see if any of their player pieces landed on any of the creatures imprinted on the board. If so, then a power level associated with the player piece is compared to that of the corresponding creature. If the player piece has a higher power level than the creature, then that creature has been defeated and the creature's power level is added to that player's score. If the player piece has a lower value than the creature then that player may receive zero points or be penalized, such as by having points deducted from his or her total score. The first player to reach a predetermined score is the winner.
In some versions of the game, the character indicia represent weapons or abilities. The board is imprinted with indicia that match a variety of villains to a weapon or ability needed to successfully defeat the villain. Players earn points by maneuvering a player piece onto the corresponding indicia. For example, a player with the player piece labeled “Intellect” will need to maneuver the player piece onto the board space labeled “Lex Luthor—defeat with intellect.”
In still other versions of the game, various combinations of the board indicia with indicia on the player pieces may determine the resulting score. For example, a player may obtain points if the player piece indicia matches the underlying board indicia or if the player piece indicia is a higher value than the board indicia. For example, if the player piece depicting a genie lands on the board space depicting a genie, then the player may be awarded points as indicated by the board indicia, the player piece indicia, or a dice roll. Points may also be awarded if the player piece imprinted with a value, such as one hundred-fifty, lands on a board indicia associated with a value of one hundred. The player or team with the highest point total after a given number of rounds, or the first to reach a predetermined point total, is the winner.
Although the present invention has been shown and described with reference to the foregoing operational principles and preferred embodiments, it will be apparent to those skilled in the art that various changes in form and detail can be made without departing from the spirit and scope of the invention. The present invention is intended to embrace all such alternatives, modifications and variances. The subject matter of the present invention includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Inventions embodied in various combinations and subcombinations of features, functions, elements, and/or properties may be claimed through presentation of claims in a subsequent application.
This application claims priority under 35 U.S.C. 119(e) to U.S. Provisional Patent Application No. 60/718,161 entitled “INTERCHANGEABLE GAME PIECES AND METHOD OF GAME PLAY,” filed Sep. 16, 2005, the disclosure of which is incorporated herein by reference.
Number | Date | Country | |
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60718161 | Sep 2005 | US |