1. Field of the Invention
The present invention relates generally to learning systems and methods, and more specifically to building blocks utilized in learning systems and methods.
2. Discussion of the Related Art
One of the most common toys enjoyed by children is building blocks. Basic building blocks are typically cube-shaped such that they are easily stackable. Often, the blocks include numbers, letters or pictorial representations on the sides.
Basic building blocks have been modified for use in complex puzzles and games. For example, games have been developed which require a participant to place blocks together so that graphical characters are aligned with similar graphical characters on adjacent blocks.
Some games have been established which utilize blocks to teach relationships, similarities and differences in a number of subject matters. For example, each block may include at least two sets of indicia, which bear a relationship to one another such that manipulation of the block discloses the relationship between the indicia or lack thereof.
Other games have been developed that require participants to take turns placing irregularly-shaped blocks on top of each other in a manner which permits the resulting structure to remain erect rather than collapsing.
In one embodiment, the invention can be characterized as toy block comprising: a core including at least one end block being disposed to convey content; and a removable wrap detachably coupled to the core, the removable wrap including four faces; wherein at least one of the faces of the removable wrap includes additional content thereon.
In another embodiment, the invention may be characterized as a toy block system comprising: a plurality of cores, each of the cores including a plurality of inner faces; a plurality of removable wraps including a plurality of outer faces, each removable wrap being configured to wrap around, and detachably couple with, a corresponding one of the cores so as to be capable of forming a plurality of toy blocks.
In a further embodiment, the invention may be characterized as a method used in connection with a system that includes a plurality of toy blocks, the method for reconfiguring one of the plurality of toy blocks comprising: taking off a first removable wrap from the one of the plurality of toy blocks so as to separate the first removable wrap from a core of the one of the plurality of toy blocks, the first removable wrap including content associated with a first area of subject matter; and placing a second removable wrap around the core, the second removable wrap including content associated with a second area of subject matter.
The above and other aspects, features and advantages of the present invention will be more apparent from the following more particular description thereof, presented in conjunction with the following drawings wherein:
Corresponding reference characters indicate corresponding components throughout the several views of the drawings.
The following description is not to be taken in a limiting sense, but is made merely for the purpose of describing the general principles of the invention.
The present invention contemplates a novel educational system and method, which in various embodiments may have attributes of a book, a block game, and/or a puzzle. According to several embodiments, the inventive system includes a plurality of pieces, e.g., building blocks, of potentially different geometric shapes, which are ultimately arranged, as a result of a participant's elicited responses, into a structure, which by its textual, graphical, and/or sculptural appearance as a whole communicates an image, idea and/or concept. In some embodiments for example, the resulting structure conveys a principle to the participant.
In several embodiments, the participant's responses are elicited by questions presented in the context of a story. The participant, for example, is presented with a story and the participant follows along with the story until a question, which relates in some way to the subject matter of the story, is presented to the participant. Based upon the participant's response to the question, the participant is directed to orient the piece in a particular manner and place the piece to form a portion of the structure. In this way, the participant's answers affect the appearance of the resulting structure.
Advantageously, the educational method according to several embodiments of the present invention provides immediate visual, and in some embodiments, tactile feedback to the participant about their response, which reinforces the participant's retention of the principles conveyed. Furthermore, the participant's interest is more easily engaged because the participant is involved with both a story and a gradual, yet substantially continual, building of a structure. Thus, the education system and method according to several embodiments of the present invention provides an effective learning tool, which is often more entertaining than a book intended to convey a similar concept.
Referring first to
In the present embodiment, the structure presents a textual message in connection with artistic graphics, and several pieces include a portion of the textual message so that when arranged, the pieces convey a principle, e.g., a moral. Although only one side of the structure 100 is shown with a message and graphics, it should be recognized that the front side alone or both the front and back side of the structure 100 may include a message and/or graphics.
As shown in the exemplary embodiment depicted in
In some embodiments, the pieces are sequentially ordered and each piece contains a portion of a story. Referring next to
While referring to
Initially, a portion of a story is provided to a participant (Step 300). As shown in
After the participant has read or has had the portion of the story read to them, a question is presented to the participant (Step 302). In the exemplary embodiment shown in
In one embodiment, for example, the portion of the story provided to the participant (Step 300) sets up a moral predicament for a character in the story, and the question asks the participant to choose among two or more potential actions that the character should take to handle the predicament.
In another variation, the portion of the story provided to the participant (Step 300) provides information to the participant about a subject, and the question is directed to testing the comprehension and/or retention of the participant.
Next, based upon the response that the participant provides, the participant is provided with directions indicating how the piece should be oriented with respect to other pieces (Step 304). In the present embodiment shown with reference to
As shown in
If the participant answers incorrectly, the directions indicating how the piece should be oriented will direct the participant to place the piece so that the part the picture and/or message on the fourth and fifth faces do not line up with respect to other portions of the picture and other portions of the message on adjacent pieces.
In the present embodiment, as shown with reference to
In the exemplary embodiment, the resulting instability from an incorrect answer is immediately noticeable; thus providing immediate feedback to the participant that the answer was wrong. This noticeable instability advantageously provides an association between instability and the incorrect answer they provided. In other words, the instability helps to provide reinforcement, which merely reading alone cannot provide, that the incorrect answers provide undesirable consequences. Conversely, when an answer is provided correctly, the participant receives positive reinforcement from the feeling of setting a piece down, which does not wobble, and provides a solid foundation for other pieces.
Furthermore, it is believed that some people may learn better when interacting, e.g., touching, rather than merely reading, in part because of the associations discussed above, but also because the tactile interaction may help some people learn and retain information better.
In the present embodiment, when a question is answered incorrectly, and hence, a piece is unstable when placed (Step 306), the question is presented to the participant again (Step 302), and steps 304 and 306 are carried out again until the participant answers correctly. In this way, the participant is provided with quick feedback while the question is still fresh in the participant's mind.
In other embodiments, the user is able to continue receiving portions of the story, answering questions and placing blocks, even though there may be instabilities in the structure produced. In these other embodiments, it is contemplated that the participant will be able to later locate sources of the instability and related it back to incorrect decisions and/or answers made during Steps 300 through 304.
If there are no more pieces to be placed (Step 308), then a structure (e.g., the structure 100), which as a whole conveys a principle, is presented to the participant (Step 310). In one embodiment as shown with reference to
In another embodiment, the pieces are functionally divided into content pieces, which include a portion of a story, and question pieces, which include a question relating to the portion of the story on a corresponding content piece. For example,
As shown in
As shown in
As shown in
Referring next to
In the present embodiment, to arrive at the structure shown in
As shown, the first piece in this embodiment is a content piece 400, and as such, the piece is simply placed in the prescribed manner (as indicated by the arrow on its face) by the participant on the playing surface 602 and there are no instability features 610 that affect its stability. Although the first piece includes a top instability feature 610A, the instability feature 610A in the first piece of this embodiment is utilized to interact with the instability features 610F-G of the fourth piece and is not implicated in play until the fourth piece, a question piece 500, is placed in what eventually becomes the structure 600.
The third and fifth pieces are similar to the first piece in that they are content pieces 400 that are simply positioned according to their respective arrows and have respective instability features 610E, 610H that are not implicated until question pieces 500 (i.e., the sixth and eighth pieces) are positioned on top of them.
As shown, the second piece is a question piece 500, which includes top and bottom instability features 610B, 610c. As shown, the playing board 602 also includes an instability feature 610D, which is compatible with the bottom instability feature 610C of the second piece and incompatible with the top instability feature 610B of the second piece.
In this way, when the participant attempts to place the second piece with the top instability feature 610B facing the playing board instability feature 610D, the second piece is perceptibly unstable to the participant. On the other hand, when the user places the second piece with the bottom instability feature 610C facing the playing board 602, the second piece is perceptibly stable to the participant.
As shown, the fourth, sixth and eighth pieces, which are respectively positioned after the third, fifth and seventh content pieces 400, are question pieces 500, which are positioned according to the participant's answers. The instability features 610F,G,I,J,K,L of the fourth, sixth and eighth pieces, however, potentially interact with the top instability features 610A,E,H, of the first, third and fifth content pieces.
In the present embodiment, the seventh and ninth pieces are content pieces 400 that do not include instability features 610. As such, they are respectively placed on the fourth and sixth pieces with their respective arrows pointing up.
It should be recognized that
Referring next to
When an answer is incorrect, the participant in the present embodiment is directed to place the piece 700 so the raised portion 702 is directed downward, as shown in
Referring next to
Referring next to
The magnets 902A,B in the present embodiment are positioned such that an outward face of the top magnet 902A, labeled N, is the same polarity as an inward face of the bottom magnet 902B, also labeled N. Because opposing faces of the magnets have opposing polarity, the outward face of the bottom magnet 902B has a polarity that is opposite from the outward face of the top magnet 902A. Thus, a bottom face of another piece having magnets configured in the same way will be attracted to the top face of the piece 900, and a top face of another piece will be repelled by the top face of the piece 900.
In operation, when a user answers a question correctly, the participant will be directed to place the piece 900 so that the bottom face 906 of the piece 900 rests next to the top face of another piece (having magnets that are similarly configured). This placement results in the two pieces being attracted to each other. If the participant answers a question incorrectly, however, the participant will be directed to place a top face of the piece 900 onto a top face of another piece, which results in mutual repulsion between the pieces, and hence, instability. It should be recognized that the piece in
Referring next to
In one embodiment for example, different sets of outer wraps may be developed to present a different lesson to the participant. For example and without limitation, different value-based sets of wraps may be developed with each set including content and questions to teach one or more of the following values: honesty, courage, responsibility, persistence, respectfulness and kindness.
The removable outer wrap1002 may be made from a variety of materials including, but not limited to, plastic (e.g., polypropylene), cardboard or wood, but plastic is typically preferred because it is relatively inexpensive, strong and is not as prone to splintering as wood, for example. As one of ordinary skill will appreciate, the outer wrap 1002 may be detachably coupled to the core 1004 in a variety of ways including hook-and-loop type fasteners, snaps, friction coupling and combinations thereof.
Also shown in
Referring next to
Referring to
Referring next to
The outer wrap 1402 in the exemplary embodiment includes two locator holes 1406 on a first face 1408, to receive the two locator pins 1426 when the first face 1408, of the outer wrap 1402 is placed on the first face 1424 of the inner wrap 1420. The locator pins 1426 assist the proper placement and coupling of the outer wrap 1402 to the inner wrap 1420 of the core 1404.
In addition, a second face 14082 of the outer wrap 1402 includes a recessed portion 1410 on an inner surface to accommodate the exposed portion of the magnet 1430 when the second face 14082 of the outer wrap 1402 is placed over the second face 1428 of the inner wrap 1420. In one embodiment, the outer wrap 1402 and the end blocks 1422 are made of polypropylene and the inner wrap 1420 is made of high impact polystyrene, but this is certainly not required, and one of ordinary skill in the art will appreciate that the piece 1400 may be realized with a variety of materials. The magnet 1430 in the exemplary embodiment is a Nickel plated Neodymium Iron Boron (NdFeb) magnet, but it is contemplated that other varieties of magnets may be utilized instead.
Although the core 1404 depicted in
Referring next to
Referring next to
Referring next to
As shown, a mechanical instability feature 1805 may be placed on the playing surface 1800 to impart instability upon the piece 700 described with reference to
Referring next to
In some embodiments, every piece 1900 within a resulting structure includes an electronic display, but this is certainly not required, and although a single display 1902 is shown in the present embodiment, it is contemplated that an electronic piece may have two displays, e.g., one display to present a portion of a message and another display to present a portion of a picture.
Advantageously, one display (e.g., the display 1902) may be used for presenting a portion of a story, then presenting a question for the participant, and subsequently, a portion of either a message or a picture after the piece is placed among other pieces.
Referring next to
In operation, the electronic piece 1900 is programmable so that when it is part of a structure along with other pieces and/or electronic pieces, it presents a portion of a message and/or picture conveyed by the overall structure. Specifically, the memory 2008 includes display information for potentially hundreds of (portions of) messages and/or pictures. In one embodiment, the memory 2008 also includes portions of a corresponding story and questions for each stored message and picture.
In one embodiment, the participant is able to set each electronic piece so they are all associated to the same story by entering information via the input portion 2002. For example, the input portion 2002 may be a simple push button that allows the participant to select, by number displayed on the display, a particular story.
Once the participant selects a story, the participant then interacts with the electronic pieces in much the same way as the pieces described with reference to
Based on the participant's answer, the participant is provided instructions on how to place the electronic piece 1900. In some embodiments, the electronic piece 1900 notifies the participant via, e.g., the electronic display 1902 that the user made an incorrect response before the electronic piece 1900 directs the user to place the piece 1900. In other embodiments, the electronic piece 1900 has an instability feature, e.g., a raised portion or a magnet, and the participant is able to tell from the instability that their answer was incorrect.
After all the electronic pieces 1900 are placed to form a structure, the electronic pieces together as a whole present a message and/or a picture to the user.
Although the invention herein disclosed has been described by means of specific embodiments and applications thereof, numerous modifications and variations could be made thereto by those skilled in the art without departing from the principles of the invention.
In some embodiments for example, the faces of the piece are fixed and do not change. In these embodiments, the pieces may be made from wood, plastic or a composite of materials. In other embodiments, however, the content on the faces may be changed so that the pieces are able to present several different stories, questions and associated principles. In one of these embodiments for example, each piece is designed so one or more faces may be removed; thus allowing the stories to change along with the questions, message (e.g., lesson summary) and pictures. In one embodiment, e.g., the faces are removable by sliding the face out of grooves at edges of the piece.
Additionally, although the story in several embodiments has been described herein as being presented in a piecemeal fashion on a face of each piece, in other embodiments, the story is presented to the user with another source, e.g., a book, which has, e.g., a numbering system to associate portions of the story with each piece. In a similar manner, the other source, e.g, the book, may also have questions and directions indicating where each piece is to be placed based upon the participants answers.
It should also be recognized that, in other embodiments the shape of a resulting structure itself, after being assembled piece by piece, with the question and answer procedure described with reference to
Furthermore, the structure in some embodiments lies flat on a surface, e.g. a game board, and in yet other embodiments, the pieces fit as part of an existing game board, which has a topology the pieces couple with.
This application claims priority under 35 U.S.C. §119(e) to U.S. provisional application Ser. No. 60/493,534 entitled CONSEQUENCE BASED STORY BLOCK LEARNING SYSTEM, filed Aug. 7, 2003, and is related to U.S. non-provisional application Ser. No. ______ entitled CONSEQUENCE BASED STORY BLOCK LEARNING SYSTEM, filed concurrently herewith on Aug. 6, 2004, which are herein incorporated by reference in their entirety.
Number | Date | Country | |
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60493534 | Aug 2003 | US |