Claims
- 1. A method for hosting an internet game show, the method comprising the steps of:
associating a visual clue with a correct textual answer; and distributing to a plurality of players a series of portions of the visual clue at predetermined time intervals over the internet.
- 2. A method as in claim 1, further comprising the step of:
receiving a winning response from one of the plurality of players including the correct textual answer.
- 3. A method as in claim 2, further comprising the step of:
receiving one or more non-winning responses from the one or more of the plurality of players; wherein the one or more non-winning responses include incorrect textual answers.
- 4. A method as in claim 2, further comprising the step of:
receiving one or more non-winning responses from the one or more of the plurality of players; wherein the one or more non-winning responses include the correct textual answer that was sent by one or the plurality of players at a time prior to the time than the correct answer.
- 5. A method as in claim 1, wherein the portions of the visual clue comprise square portions of the visual clue.
- 6. A method as in claim 1, wherein the portions of the visual clue comprise vertical strips of the visual clue.
- 7. A method as in claim 1, wherein the portions of the visual clue comprise horizontal strips of the visual clue.
- 8. A method for allowing a contestant to participate as a player in an internet game show, the method comprising the steps of:
receiving over the internet a visual clue from an internet game show host; and progressively exposing to the contestant portions of the visual clue.
- 9. A method as in claim 8, further comprising the step of:
receiving contestant input from the contestant specifying a textual answer.
- 10. A method as in claim 9, further comprising the step of:
transmitting over the internet the textual answer to the internet game show host.
- 11. A method as in claim 8, wherein the step of progressively exposing to the contestant portions of the visual clue comprises exposing to the contestant portions of the visual clue at predetermined time intervals.
- 12. A method as in claim 11, wherein the portions of the visual clue comprise square portions of the visual clue.
- 13. A method as in claim 11, wherein the portions of the visual clue comprise vertical strips of the visual clue.
- 14. A method as in claim 11, wherein the portions of the visual clue comprise horizontal strips of the visual clue.
- 15. A method as in claim 8, wherein the step of progressively exposing to the contestant portions of the visual clue comprises continuously exposing to the contestant portions of the visual clue.
- 16. A method as in claim 15, wherein the portions of the visual clue comprise square portions of the visual clue that continuously increase in size.
- 17. A method as in claim 15, wherein the portions of the visual clue comprise circular portions of the visual clue that continuously increase in radius.
- 18. A method as in claim 15, wherein the portions of the visual clue comprise contiguous portions of a strip that is continuously exposed in a snake-like organic motion.
- 19. A method as in claim 8, wherein the step of progressively exposing to the contestant portions of the visual clue comprises exposing only a predetermined amount of the visual clue to the contestant at any given time, such that, as new portions of the visual clue are exposed, previously exposed portions of the visual clue are no longer exposed.
- 20. A method as in claim 19, wherein the portions of the visual clue are determined by a sweeping spotlight type of motion.
- 21. A method as in claim 19, wherein the portions of the visual clue are determined in the form of random, rapidly blinking shapes in space.
- 22. A method as in claim 19, wherein the portions of the visual clue are determined by contestant input.
- 23. A computer, comprising:
a processor; and a processor readable storage medium coupled to the processor, said processor readable storage medium having embodied thereon processor readable program code, said processor readable program code being operable to cause the computer to perform a method for hosting an internet game show, the method comprising the steps of:
associating a visual clue with a correct textual answer; and distributing to a plurality of players a series of portions of the visual clue at predetermined time intervals over the internet.
- 24. A computer, comprising:
a processor; a display coupled to the processor; and a processor readable storage medium coupled to the processor, said processor readable storage medium having embodied thereon processor readable program code, said processor readable program code being operable to cause the computer to perform a method for allowing a contestant to participate as a player in an internet game show, the method comprising the steps of:
receiving over the internet a visual clue from an internet game show host; and progressively exposing to the contestant portions of the visual clue.
- 25. A method for hosting an internet game show, the method comprising the steps of:
associating a visual clue with a correct textual answer; and distributing to a plurality of players a series of portions of the visual clue at predetermined time intervals.
- 26. A method as in claim 25, wherein the distributing step is performed by live exhibition.
- 27. A method as in claim 25, wherein the distributing step is performed over a television channel.
CROSS-REFERENCES TO RELATED APPLICATIONS
[0001] This application claims priority from U.S. Provisional Application No. 60/205,399 entitled “Puzzoo Internet Game Show,” filed May 16, 2000, which is herein incorporated by reference in its entirety for all purposes.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60204399 |
May 2000 |
US |