1. Technical Field
The invention relates to locking mechanisms. More particularly, the invention relates to a JavaScript enhancement that increases the performance of the JavaScript by avoiding the use of locking mechanisms in multi-threaded sessions.
2. Description of the Prior Art
Multi-threaded technology is well known and well used in the computer programming and application development industry. In particular, multi-threaded programming is permitted and supported by the World Wide Web (Web) and particularly within the JavaScript language. Web browsers and Web servers communicate with each other using multi-threaded technology to deliver information, whether in graphical format or in other media, to end users. In a multi-threaded situation, where more than one task is performed simultaneously, it is possible for more than one thread to try to access a same encapsulated programming object, thus creating problems if that object's state is being changed by one of the sharing threads.
Locking mechanisms are known in the art to lock an object by a thread requesting access to that object, thereby preventing it from being accessed by another thread until the first thread is done with the object. However, locking mechanisms can be expensive because they add overhead before and after the critical code sections that acquire and release the lock, and because in the case of contention for a lock among multiple threads, they incur further overhead.
S. Barlow, E. Leaphart, Jr., G. V. Strazds, and C. Rudbart (herein referred to as Barlow et al), Systems and Methods for Locking Interactive Objects, U.S. Pat. No. 6,275,935 (Aug. 14, 2001) disclose an object locking system for preventing unauthorized modification of interactive objects having one or more object states. An object designer interactively assigns one or more object behaviors to each object state. An end user of the object displays the object behavior associated with an object state, typically by invoking the object state with an input device. A lock behavior provides a way of locking an object behavior or aspect of an object. The object designer sets which aspects of an object are to be locked, and a lock controller prevents active access to those aspects accordingly. In addition, an object can be locked based on a password or based on the location of display of the object. Barlow et al do not teach locking an object under an atypical situation where an object is not owned exclusively by the current thread in a JavaScript engine. A. I. Wang, Enabling Multiple Runtime Processors in an Interpreter-Based Embedded Scripting System, U.S. Pat. No. 6,292,936 discloses an interpreter-based embedded scripting environment that includes multiple runtime processors executed by a computer. Each of the runtime processors processes their respective corresponding intermediate sources derived from an original input source in a synchronous manner. One or more of the respective corresponding intermediate sources includes a synchronizer token that provides synchronization among the runtime processors. Using the synchronizer token, an execution sequence of the original input source is maintained. Nowhere does Wang teach or even suggest locking an object under an atypical situation where an object is not owned exclusively by the current thread in a JavaScript engine.
C. Braband, A. Moller, and M. I. Schwartzbach, The <Big Wig> Project, BRICS, Department of Computer Science, University of Aarhus, Denmark {brabrand,amoeller,mis}@ brics.dk disclose the results of a project that aimed to design and implement a high-level domain-specific language for programming interactive Web services. They disclose that a mechanism is needed to discipline the concurrent behavior of the active threads. They continue to say that a simple case is to control access to the shared variables, using mutex regions or the readers/writers protocol. Another issue, they put forth, is enforcement of priorities between different session kinds, such that a management session may block other sessions from starting; a final example being event handling, where a session thread may wait for certain events to be caused by other threads. Braband et al disclose that they deal with all of these scenarios in a uniform manner based on a central controller process in a runtime system. However, nowhere do Braband et al teach or even suggest providing a simple and elegant enhancement that avoids use of locking mechanisms that otherwise create a lot of overhead.
It would be advantageous to increase performance of a JavaScript engine by avoiding the unnecessary use of locking mechanisms in multi-threaded sessions.
A JavaScript enhancement is provided that increases performance of the JavaScript by avoiding the use of locking mechanisms in multi-threaded sessions. To do so, an object is deemed owned by a thread exclusively until the script is ended or suspended. Because scripts are typically short and complete quickly, the overhead to start and end a request containing a script is much less than the overhead of locking each and every object access done by the script, on average.
A JavaScript enhancement is provided that increases performance of the JavaScript by avoiding the use of locking mechanisms in multi-threaded sessions. To do so, an object is deemed owned by a thread exclusively until the script is ended or suspended. Because scripts are typically short and complete quickly, the overhead to start and end a request containing a script is much less than the overhead of locking each and every object access done by the script, on average. In fact, both overheads added together are still less than the sum of all object lock/unlock overhead for a script that accesses object properties many times, as most scripts, even short ones, do.
For a better understanding of the invention, an overview of part of Web browser/server basic communication is described with reference to Table A and
Additionally, the JavaScript engine at times interprets data assignments to JavaScript objects. For example, in Table B herein below, a variable, or object, “o” is assigned a value of “42” to its property “p”, as in the first line of Table B. The second line of Table B shows that the p property of o, i.e. o.p, is assigned to a different value, namely 43. Finally, Table B shows in line three that a second property “q” is defined for o, i.e. o.q, and is assigned the value 44.
Thus, by reference to
To avoid the potential confusion rendered by two or more threads accessing an object simultaneously, interlocking mechanisms have been created and implemented. For example, in JavaScript, per-scope locks are available and used for the following situations:
It should be appreciated that such objects discussed above are rarely shared among threads. That is, it is rare that two or more threads will request action on the same object simultaneously or in any temporal overlapping fashion.
It should also be appreciated that the JavaScript engine has a garbage collector mechanism that together with particular JavaScript engine application program interface (API) commands, based on a JavaScript request model, perform a type of object locking control. The JavaScript request model is described with reference to
When the garbage collector component 404 begins to collect garbage, it checks whether or not any begin request commands are outstanding. If so, the garbage collector component 404 waits until such outstanding begin request commands are terminated by their respective end request command.
The request model is described with reference to
Similarly, an object can be explicitly locked until it is no longer used. In the JavaScript language, for example, the JS_LOCK_OBJ command taking two arguments, one of them being the context, i.e. the thread, and the other being the object, can be used to lock the object. An example of using JS_LOCK_OBJ is shown in Table D of pseudocode for adding element o.q (202b and 203b) to object o of
It should be appreciated that the procedure for locking object o to avoid simultaneously accessing an object described herein above and illustrated in Table D is expensive, because it, for one reason, causes the runtime to take too long from the perspective of an end user.
The preferred embodiment of the invention provides a way of avoiding using a locking mechanism when it is not needed. According to the preferred embodiment of the invention, the JavaScript engine is instructed first to check if the owner of the object's scope, i.e. context, is the same entity as that used by the current thread. If they are the same, then there is no need to request locking the object. If they are not the same, then the JavaScript engine is instructed to promote a lock on the object's scope. Table E below provides an example of such pseudocode.
In the preferred embodiment of the invention, the owner of an object is set in, but is not limited to, the following three situations:
It should be appreciated that in the last situation, setting the ownership to null for shared ownership is an expensive process.
For further understanding of the preferred embodiment of the invention, an additional attribute of object o, the owner of the object, cx1 601 that corresponds to thread T1 having a context of cx1 601, is shown in FIG. 6.
An implementation of the locking mechanism according to the preferred embodiment of the invention is described with reference to FIG. 7.
An example of successful claims on object o defined as when no locking mechanism is used, according to the invention is described with reference to FIG. 8.
Although the invention is described herein with reference to the preferred embodiment, one skilled in the art will readily appreciate that other applications may be substituted for those set forth herein without departing from the spirit and scope of the present invention. Accordingly, the invention should only be limited by the claims included below.
This application claims priority to U.S. Provisional patent application No. 60/332,641 filed Nov. 13, 2001.
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Number | Date | Country |
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Number | Date | Country | |
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Number | Date | Country | |
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60332641 | Nov 2001 | US |