1. Field of the Invention
The present invention relates generally to game devices and game methods of play. The present invention relates more specifically to simple, inexpensive, and compact game devices using balls and targets for scoring.
2. Description of the Related Art
There are numerous devices for practicing golf, especially at home or in a confined space. These devices, however, do not provide a very wide variety of games, and generally do not provide instant scoring feedback. Because of these limitations, players usually get bored very quickly and lose interest. This invention overcomes these limitations by providing variety and flexibility of layout, instant scoring feedback and a competitive playing environment.
The object of this invention is to provide a game device having multiple scoring targets that, when struck properly by a ball, flip backward to reveal a scoring outcome for the target.
By combining a variety of targets, both in number and size, it is possible to simulate the outcome of a sporting event, such as golf or any other sporting event played for score.
Reference is made first to
In a first preferred embodiment of the game, three targets 12, 14, and 16; a tee box 18; and a score card 20 are shown to make up the game sheet 10. Targets 12, 14, and 16 are each configured with crease lines 22 that allow them to be folded at 90° angles as described in more detail below. Cut lines 24 (which may be perforated lines in the game sheet as mentioned above) guide the user in separating the various elements of the game from the single sheet on which they are initially provided. Tee box 18 is configured to remain a flat playing element and is used as described in more detail below. Scorecard 20 is also provided with a crease line so as to be folded and used as a score keeping mechanism in conjunction with an appropriate pen or pencil for writing in the scores on a table printed on the card.
Reference is now made to
The player is positioned in proximity to the placement of the tee box 18 which establishes an imaginary line behind which ball 36 is initially placed. Ball 36 is struck by club head 34 held by the player as may typically be accomplished with a golf ball and a golf club. Alternate methods for directing an object such as a ball towards the targets are anticipated, again as described in more detail below.
If a “flip-up” scoring target is properly struck by a projectile such as, but not limited to, a golf ball, the “flip-up” scoring target will be knocked over. In other words, panel C will come to rest on the playing surface and panel D will “flip-up” to reveal indicia appropriate to the various games envisioned.
A variety of sports game simulations are envisioned using the “flip-up” targets. A wide variety of sizes and shapes for the “flip-up” targets are also envisioned as well as their use as single targets or in combination during play. Construction of the “flip-up” scoring target may be any material that is suitable for being folded across the width dimension so as to allow a 90° angle to be formed, creating the upright panels A/C. The game device, however, can be made from any suitable material that will form and hold a 90° angle allowing a base and an upright target face. The preferred embodiment is constructed of heavy weight paper, with printed indicia, that when scored and folded holds a 90° upright angle when the base is laid on a surface, such as carpeting.
One game embodiment provides scoring outcomes that simulate an 18 hole round of golf. A scorecard is provided for players to record their scores. Three target devices are set at varying distances from a common point from which each putt is struck (see
In a further embodiment, using the same multiple flip-up target concept, with different indicia, players could compete in a game of football (as an example). If the first (closest) target is struck properly, a score of 3 points (field goal) would be revealed. If the second target is struck properly, a score of 6 points (touchdown, but no point after) would be revealed. If the third target (farthest and smallest) is struck properly, a score of 7 points (touchdown+point after) would be revealed. When a player's turn is over, scores from all targets that have been struck properly (revealing a score) are added together and the player records those “points” for that turn on the scorecard. After a specified number of turns are completed, the player with the highest score wins the game.
In yet another embodiment, players could compete in an auto race (as a further example). If the first (closest and largest) target is struck properly, it would reveal a score of “10 miles”. If the second target is struck properly, it would reveal a score of “20 miles”. If the third target is struck properly, it would reveal a score of “30 miles”. At the completion of their turn, the player would add up the “miles” scored and write them on a scorecard. The game is won by the first player to reach a predetermined number of miles (300, 400, 500, etc. as an example).
A further embodiment would allow players to compete in a bowling game (again as a typical example). If the first (closest and largest) target is struck properly, a score of “5 pins” is revealed. If the second target is struck properly, a score of “3 pins” is revealed. If the third target is struck properly a score of “2 pins” is revealed, allowing a player that hits all three targets properly to score 10 pins (strike) for that turn (frame). After a specified number of turns (frames) are completed, the player with the highest pin count wins the game.
These embodiments are meant to be representative only of the games that could be played and are not meant to limit the type of materials, number of targets, size of targets, or scoring value associated with a target.
As indicated above a variety of additional sporting events and other activities could be emulated using the game apparatus and game method of play of the present invention. In general, appropriate indicia and appropriate rules following the basic concepts listed below would be utilized in conjunction with these various alternate embodiments.
Fishing: Target No. 1=1 pound catch, Target No. 2=3 pound catch, and Target No. 3=5 pound catch.
Basketball: Target No. 1=8 points, Target No. 2=12 points, and Target No. 3=14 points.
Hockey: Target No. 1=“breakaway”, Target No. 2=“shot on goal”, and Target No. 3=“score a goal”.
Horse Racing: First player to knock down 10 targets wins the race.
Bull Riding: Target No. 1=20 points, Target No. 2=30 points, and Target No. 3=40 points.
Baseball: Target No. 1=“one on”, Target No. 2=“one in and one on”, and Target No. 3=“home run with two runs in”.
In most games, “bonus” putts could also be included allowing extra scoring opportunities. For example, in the golf game, on par 3 holes only, if a player hits all three targets properly, scoring a “birdie” the player receives one extra putt. The third target is reset to the original receiving position. If the putt is made, the player scores a hole in one. If missed, the player receives their original “birdie” score.
A variety of specific scorecard configurations would be anticipated with each of the various sporting events or activities emulated by the present game apparatus and game method of play. Some of these scorecards would further define the number of “rounds” or turns that each player might engage in during a full game method of play. Some of the scorecards could be configured as follows:
Golf: 18 holes (similar to an actual golf scorecard).
Baseball: 9 innings (similar to a nine inning box score).
Football: 4 turns of cumulative scoring (equivalent to four quarters of a football game).
Bowling: 10 frames (similar to an actual bowling score sheet).
Auto Racing: 18 time periods (similar to the golf scorecard but would be “open ended” for the number of turns needed to reach a certain number of miles).
Bull Riding: 4 rides (similar to football scorecard with cumulative scoring).
Various modifications to the scoring values on the target cards and, therefore, to the format of the scorecards are anticipated. These variations allow for control over the rate at which points or “scoring” is accumulated and therefore allow for control over the duration of the game. The game apparatus of the present invention provides a cost effective way of producing a simple yet engaging game. Such a game apparatus and game method of play finds particular application and cost effective use in the promotional gift item industry.