There have been number of word games developed and played over the past several years. Majority of these games are built for playing in English language for forming English words. Some of the popular games in English language include Boggle and Scrabble. These games are generally based on a simple premise of forming a whole word or a phrase when some portion of letters making up the word or phrase is known. English language, with a small set of 26 alphabets is well suited for these games. In the case of other languages such as Indian languages, one has to deal with more than 50 base alphabets and hundreds of dead consonants, live consonants and conjuncts which are formed with the combination of vowels and consonants. It is a challenge to provide board games and word games which can represent alphabet combinations and word forming rules adhering to the strong phonetic grammatical rules of such languages. For these reasons, there are no formal word forming games so far which can be played by laymen in many languages. There are also no games that challenge the player to form any grammatically valid sentences in any languages including in English.
This invention addresses this need and provides a simple technique and set of rules which makes word forming and sentence forming game in any language feasible. Simple rules are provided to interconnect the words to virtually form unlimited sentences based on the creativity of the players. This invention can be applied to a variety of word games including: board games, books, electronic toy games, game shows, mobile application games, social media applications, teaching aids, educational shows on TVs and other media and formats.
A word and sentence forming game in English and in all International languages such as Devanagari, Gurumukhi, Bengali, Gujarati, Oriya, Telugu, Tamil, Kannada, Malayalam, Urdu, Sindhi, Sanskrit, Chinese, Russian, Arabic, Spanish, French, German and others. A set of letters are arranged in a programmatic fashion for each occurrence of the game. Rules are provided by which words and grammatically valid sentences ranging from simple to complex in any subject area are formed by each player or a machine in a finite amount of time. The game challenges the players to imagine some vowel characters to create grammatically correct word and sentence formation. The player who accumulates the predetermined number of points is declared winner.
Note that the various features of the present invention described above may be practiced alone or in combination. These and other features of the present invention will be described in more detail below in the detailed description of the invention and in conjunction with the following figures.
In order that the present invention may be more clearly ascertained, some embodiments will now be described, by way of example, with reference to the accompanying drawings, in which:
The object of the present invention is to provide entertainment, brain teaser and educational value in any language of choice.
According to the present invention, a set of language consonant alphabets are provided for one or more players. The random set of these alphabets are either pre-printed in a stack of cards or dynamically generated for each occurrence of the play.
A pre-determined time is provided to set a finite time to start and finish one occurrence of the game. The alphabets are randomly arranged for each occurrence thru an algorithm. No vowel characters are provided in the character set. Within the defined time, each player makes up valid words with adjoining consonants and by imagining the required vowels to form the letter combinations. Words are formed with imagined vowels to form live consonants, conjunct letters as well as full form vowel beginning words. To further assist sentence formation, the invention allows for occasionally providing a set of ‘bonus words’ which users can use to complete their sentences from the words created.
According to the invention, after each occurrence of the game, the words are given points by each player. No points are given to the vowel characters which are in the middle of the word unless they appear at the beginning of the word. Each occurrence of a consonant is given one point each. The points are added up for each word and for the total list of words in a sentence. If any bonus words are given to users, and if the users uses those bonus words to form their sentences, further points are added from the bonus words.
According to the invention, a pre-determined score is set as a winning total. Multiple occurrences of the game are played till a first player reaches the pre-determined total.
In a group play where the multiple players are playing together, the pre-determined limit may be a time or a set target score.
A further object of the present invention is to provide a unique word game in any world language encouraging the players to think beyond what is shown on the game, strategize and be creative in their domain. In this object, the game is like a brain teaser.
A further object of the present invention is to be a fun based educational tool to language teachers, students and anyone who is interested to understand the beauty and complexity of languages.
At the start of the game, a pre-determined total score and time for each occurrence of the game are agreed upon. The game can be played by one or more people. At the start of the game, a card is randomly picked by any player from the deck of cards shown in
Each player starts forming and writing valid words within the language using the adjoining consonants and with imagined vowels. No vowels are visible to the players.
The imagined vowels can be at the beginning of the words or part of the consonants thus giving raise to live consonants. Multiple consonants can be used to form conjuncts and conjuncts can be combined with imagined vowels to form live conjuncts.
List of valid words can be connected to form grammatically valid sentences in any domain that user can think of.
At the end of the defined time, players give a score to each of the words and sentences that they formed. The following scoring rules are used:
No point is given to the vowels used within the word
One additional point is given if the word starts with a vowel
The points for each word as calculated above are added
The total points for all the words are added
All the points for the words are added to calculate the total score for sentences
Variations in such items as the number of players, the number, shapes and surfaces of the playing letters, time allotted to list the words, bonus words, themes, total number of points needed to the winner can be made without departing from the scope and spirit of the invention.
In this embodiment, the word game is provided as an electronic toy or a Mobile App or in a messaging service such as WhatsApp.
Each player starts forming and writing valid words within the language using the adjoining consonants and with imagined vowels. No vowels are visible to the players.
In the group messaging variation of this game-play such as in WhatsApp or any other gaming device, an Administrator or Moderator will automatically generate the card and present to the people in the group to play as per the rules.
The imagined vowels can be at the beginning of the words or part of the consonants thus giving raise to live consonants. Multiple consonants can be used to form conjuncts and conjuncts can be combined with imagined vowels to form live conjuncts.
At the end of the defined time, players give a score to each of the words listed. The following scoring rules are used:
One point is given to each of the consonants used in the word
No point is given to the vowels used within the word
One additional point is given if the word starts with a vowel
The points for each word as calculated above are added
The total points for all the words are added
All the points for the words are added to calculate the total score for sentences
Although preferred embodiments of the invention have been described in the foregoing description and illustrated in the accompanying drawings, it will be understood that the invention is not limited to the embodiments disclosed but is capable of numerous rearrangements, modifications and substitutions of parts and elements and rules without departing from the spirit the invention. Accordingly, the present invention is intended to encompass such rearrangements, modifications of parts, elements and rules as within the spirit and scope of this invention.
In this embodiment, the invention is provided as a web site application.
Each player starts forming and writing valid words within the language using the adjoining consonants and with imagined vowels. No vowels are visible to the players.
The imagined vowels can be at the beginning of the words or part of the consonants thus giving raise to live consonants. Multiple consonants can be used to form conjuncts and conjuncts can be combined with imagined vowels to form live conjuncts.
At the end of the defined time, players give a score to each of the words listed. The following scoring rules are used:
One point is given to each of the consonants used in the word
No point is given to the vowels used within the word
One additional point is given if the word starts with a vowel
The points for each word as calculated above are added
The total points for all the words are added
All the points for the words are added to calculate the total score for sentences
Although preferred embodiments of the invention have been described in the foregoing description and illustrated in the accompanying drawings, it will be understood that the invention is not limited to the embodiments disclosed but is capable of numerous rearrangements, modifications and substitutions of parts and elements and rules without departing from the spirit the invention. Accordingly, the present invention is intended to encompass such rearrangements, modifications of parts, elements and rules as within the spirit and scope of this invention.
In this embodiment, the invention is provided as a book. The book will contain multiple pages with pre-printed algorithmically ordered consonant characters in a given language.
At the start of the game, a pre-determined total score and time for each occurrence of the game are agreed upon. The game can be played by one or more people. At the start of the game, a page is randomly picked by any player from the book and the page is kept open for all to see.
Each player starts forming and writing valid words within the language using the adjoining consonants and with imagined vowels. No vowels are visible to the players.
The imagined vowels can be at the beginning of the words or part of the consonants thus giving raise to live consonants. Multiple consonants can be used to form conjuncts and conjuncts can be combined with imagined vowels to form live conjuncts. Sentences are formed by combining words in any domain and theme. In certain book pages, specific themes and or bonus words may be provided by the invention in which case the words and sentences can be written within those themes and bonus words.
At the end of the defined time, players give a score to each of the words listed. The following scoring rules are used:
One point is given to each of the consonants used in the word
No point is given to the vowels used within the word
One additional point is given if the word starts with a vowel
The points for each word as calculated above are added
The total points for all the words are added
The points for each word are combined when calculating total score for sentences
Minor variations in such items as the number of players, the number, shapes and surfaces of the playing letters, time allotted to list the words, total number of points needed to the winner can be made without departing from the scope and spirit of the invention. The popular word games such as Boggle and Scrabble can be easily adapted with this invention to make those games applicable to all languages.
In this embodiment, the invention is provided as an educative/fun game show on broadcast networks such a Televisions, Theaters, Gaming Rooms etc.
At the start of the game, a pre-determined total score and time for each occurrence of the game are agreed upon. The game can be played by one or more people. At the start of the game, a screen is randomly generated by the host of the program and the screen is kept open for all to see.
Each player starts forming and writing valid words within the language using the adjoining consonants and with imagined vowels. No vowels are visible to the players.
The imagined vowels can be at the beginning of the words or part of the consonants thus giving raise to live consonants. Multiple consonants can be used to form conjuncts and conjuncts can be combined with imagined vowels to form live conjuncts.
At the end of the defined time, players give a score to each of the words listed. The following scoring rules are used:
One point is given to each of the consonants used in the word
No point is given to the vowels used within the word
One additional point is given if the word starts with a vowel
The points for each word as calculated above are added
The total points for all the words are added
All the points for the words are added to calculate the total score for sentences
Minor variations in such items as the number of players, the number, shapes and surfaces of the playing letters, themes, bonus words, prizes, silent periods, time allotted to list the words, total number of points needed to the winner can be made without departing from the scope and spirit of the invention.
The use of English language for word games is well known.
Numerous academic publications discussed the complexity of Indian languages and representing them in computer based applications. Notable among such publications are:
A number of different word games are disclosed in A GAMUT OF GAMES, Pantheon Books, New York, N.Y. One such a game, i.e., “Lexicon”, uses fifty two letter cards, the object being, to be the first to play out a hand into a crossword layout. Another type word game, “Boggle”, involves sixteen letter cubes shaken into a square. Players list words they find by going from letter to letter in any direction. A third type of word game, “Scrabble”, involves letter tiles played on a board in crossword fashion.
The present invention described is a major deviation of the above popular English word games as to suit the rigid rules and grammatical syntax of all world languages. The invention eliminates the need to provide hundreds of character glyphs in languages to form valid letter combinations, by employing a set of innovative rules adhering to the respective language grammar. The invention allows for users to think and create valid sentences of any size as long they are contextually relevant. None of the Prior Art we studied has this ability of ‘imagining vowels’ and ‘forming words and sentences’ with borrowed vowels.
While this invention has been described in terms of several embodiments, there are alterations, modifications, permutations, and substitute equivalents, which fall within the scope of this invention. Although sub-section titles have been provided to aid in the description of the invention, these titles are merely illustrative and are not intended to limit the scope of the present invention. It should also be noted that there are many alternative ways of implementing the methods and apparatuses of the present invention. It is therefore intended that the following appended claims be interpreted as including all such alterations, modifications, permutations, and substitute equivalents as fall within the true spirit and scope of the present invention.
This non-provisional application claims the benefit of provisional application No. 62/865,529, filed Jun. 24, 2019, of the same title, Attorney Docket No. VSGR-1901-P, currently pending.
Number | Date | Country | |
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62865529 | Jun 2019 | US |