Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In some cases, a player may qualify for a special mode of the base game, a secondary game, or a bonus round of the base game by attaining a certain winning combination or triggering event in, or related to, the base game, or after the player is randomly awarded the special mode, secondary game, or bonus round. In the special mode, secondary game, or bonus round, the player is given an opportunity to win extra game credits, game tokens or other forms of payout. In the case of “game credits” that are awarded during play, the game credits are typically added to a credit meter total on the EGM and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player over the course of many plays or instances of the game, which is generally referred to as return to player (RTP). The RTP and randomness of the RNG ensure the fairness of the games and are highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
EGMs use interacting light effects, sounds, and displays to attract players and to enhance gameplay. Typical gaming environments may now include connectivity between devices for gameplay, as well as for security and monitoring the system. As a result, EGMs have evolved into sophisticated, technologically advanced devices.
In one aspect, embodiments are directed to a system that includes a wheel system with a wheel portion that includes a central display area and an annular display area surrounding the central display area. The annular display area is sectioned into sub-regions each configured to present one or more symbols. The wheel system also includes a base structure configured to hold the wheel portion. The base structure may include an audio system. The system further includes a game controller configured to execute computer code to cause presentation of game graphics on the wheel portion.
In another aspect, embodiments are directed to a gaming device. The gaming device includes a wheel system with a wheel portion that includes a central display area and an annular display area surrounding the central display area. The annular display area is sectioned into sub-regions each configured to present one or more symbols. The wheel system also includes a base structure configured to hold the wheel portion. The base structure may include an audio system.
This Summary is intended to provide a brief overview of some of the subject matter described in this document. Accordingly, it will be appreciated that the above-described features are merely examples and should not be construed to narrow the scope or spirit of the subject matter described herein in any way. Other features, aspects, and advantages of the subject matter described herein will become apparent from the following Detailed Description, Figures, and Claims.
In general, embodiments disclosed herein are directed to an EGM with a large annular display region for enhanced gameplay in a single or multiple cabinet system. In the center of the annular display region is an independent, central display region. Embodiments may include one or more pointers with display capabilities designed to indicate a portion of the annular display region. Embodiments may be used for cabinet play and/or dealer-controlled play. Embodiments may also include one or more input devices, for example a touch sensor, for dealer and/or player interaction.
Embodiments may be used for multiple gaming formats in different configurations. More specifically, embodiments include a wheel system that may be part of a stand alone EGM, or the wheel system may be a separate component that is shared among game machines or other connected devices. The wheel system may be designed for up to 360-degree viewing. In some embodiments, a controller that drives the display of the wheel may be communicably connected to one or more devices, such as game cabinets, mobile devices, and the like, which may have additional user input components that may be used in game play.
In some embodiments, the annulus-shaped display region may be configured to present portions in a manner such that the portions move in a clockwise or counterclockwise motion around the annulus-shaped display region. As such, the annulus-shaped display region may be used to mimic the view of a spinning wheel. The speed at which the portions move along the display region may be software-driven, and/or may be based on user input in accordance with embodiments disclosed herein.
The various portions of the annular display region may be driven by animation provided by a game running on a gaming system. The various portions of the annular display may collective define the theme of the game. Specifically, each portion of the annular display may display animation directed to one part of an overall theme or contest, such as teams in an organization or contest. In some embodiments, such a contest may be part of the game play.
Embodiments may include an internal bezel is imposed between the central display region and the annular display region. Embodiment may also include an external bezel may surround the exterior of the annular display region. In some embodiments, a lit edge may surround the outer surface of the annular display region. In some embodiments, the wheel system sits atop a base component, which may include an audio system.
In some embodiments, the wheel may include a central LED display region surrounded by a mechanical annulus-shaped region configured to mechanically spin around the central LED display region. In some embodiments, the annulus-shaped region may include pin components protruding from the face of the annulus-shaped region. Such pins may be configured to be grasped and pulled by a user to initiate a spin of the annulus-shaped region. In some embodiments, an outcome of a spin may be determined based on a symbol on a portion of the annulus shaped region corresponding to a placement of a pointer, such as an LED pointer or other pointer on the wheel. Alternatively, a ball or other object may be encased in front of the wheel such that when the wheel is spun, the ball bounces between regions of the annulus-shaped regions as they spin, and the outcome of the spin is determined based on a placement of the ball at the conclusion of the spin. In some embodiments, the ball may be a spherical ball, or may have a spheroid shape such as a football, or other regular or irregular three dimensional shape.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect using one or more communication protocols. As an example, gaming devices 104A-104X and the server computers 102 can communicate over one or more communication networks, such as over the Internet through a web site maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks (e.g., local area networks and enterprise networks), and the like (e.g., wide area networks). The communication networks could allow gaming devices 104A-104X to communicate with one another and/or the server computers 102 using a variety of communication-based technologies, such as radio frequency (RF) (e.g., wireless fidelity (WiFi®) and Bluetooth®), cable TV, satellite links and the like.
In some implementation, server computers 102 may not be necessary and/or preferred. For example, in one or more implementations, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. In some systems, a single gaming device may include one or more cabinets. The gaming device 104A often includes a main door which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming device 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution liquid crystal display (LCD), plasma, light emitting diode (LED), or organic light emitting diode (OLED) panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some implementations, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless implementations, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming device 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming device, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some implementations, a player tracking card reader 144, a transceiver for wireless communication with a mobile device (e.g., a player's smartphone) (not shown), a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in gaming device 104A. In such implementations, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some implementations, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a game controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door which opens to provide access to the interior of the gaming device 104B. The main or service door is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the main display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some implementations, main display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some implementations, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
Each gaming device may include one or more cabinets forming the single networked gaming device. For example, a gaming device may include a separate component, such as a wheel system that is shared among game consoles or other connected devices. In such embodiments, the separate component may or may not be directly connected to the network.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various implementations (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more implementations, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be set up to generate one or more game instances based on instructions and/or data that gaming device 200 exchanges with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
In
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%). A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gaming device. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the displays. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Additionally, or alternatively, gaming devices 104A-104X and 200 can include or be coupled to one or more wireless transmitters, receivers, and/or transceivers (not shown in
Although
According to some examples, the mobile gaming devices 256 may be configured for stand-alone determination of game outcomes. However, in some alternative implementations the mobile gaming devices 256 may be configured to receive game outcomes from another device, such as the central determination gaming system server 106, one of the EGMs 104, etc.
Some mobile gaming devices 256 may be configured to accept monetary credits from a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, via a patron casino account, etc. However, some mobile gaming devices 256 may not be configured to accept monetary credits via a credit or debit card. Some mobile gaming devices 256 may include a ticket reader and/or a ticket printer whereas some mobile gaming devices 256 may not, depending on the particular implementation.
Embodiments disclosed herein may be considered a bank 252 or an individual EGM 104 in the context of
In some implementations, the casino 251 may include one or more kiosks 260 that are configured to facilitate monetary transactions involving the mobile gaming devices 256, which may include cash out and/or cash in transactions. The kiosks 260 may be configured for wired and/or wireless communication with the mobile gaming devices 256. The kiosks 260 may be configured to accept monetary credits from casino patrons 262 and/or to dispense monetary credits to casino patrons 262 via cash, a credit or debit card, via a wireless interface (e.g., via a wireless payment app), via tickets, etc. According to some examples, the kiosks 260 may be configured to accept monetary credits from a casino patron and to provide a corresponding amount of monetary credits to a mobile gaming device 256 for wagering purposes, e.g., via a wireless link such as a near-field communications link. In some such examples, when a casino patron 262 is ready to cash out, the casino patron 262 may select a cash out option provided by a mobile gaming device 256, which may include a real button or a virtual button (e.g., a button provided via a graphical user interface) in some instances. In some such examples, the mobile gaming device 256 may send a “cash out” signal to a kiosk 260 via a wireless link in response to receiving a “cash out” indication from a casino patron. The kiosk 260 may provide monetary credits to the casino patron 262 corresponding to the “cash out” signal, which may be in the form of cash, a credit ticket, a credit transmitted to a financial account corresponding to the casino patron, etc.
In some implementations, a cash-in process and/or a cash-out process may be facilitated by the TITO system server 108. For example, the TITO system server 108 may control, or at least authorize, ticket-in and ticket-out transactions that involve a mobile gaming device 256 and/or a kiosk 260.
Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information. For example, some mobile gaming devices 256 may be configured for wireless communication with the player tracking system server 110. Some mobile gaming devices 256 may be configured for receiving and/or transmitting player loyalty information via wireless communication with a patron's player loyalty card, a patron's smartphone, etc.
According to some implementations, a mobile gaming device 256 may be configured to provide safeguards that prevent the mobile gaming device 256 from being used by an unauthorized person. For example, some mobile gaming devices 256 may include one or more biometric sensors and may be configured to receive input via the biometric sensor(s) to verify the identity of an authorized patron. Some mobile gaming devices 256 may be configured to function only within a predetermined or configurable area, such as a casino gaming area.
In this example, a gaming data center 276 includes various devices that are configured to provide online wagering games via the networks 417. The gaming data center 276 is capable of communication with the networks 417 via the gateway 272. In this example, switches 278 and routers 280 are configured to provide network connectivity for devices of the gaming data center 276, including storage devices 282a, servers 284a and one or more workstations 570a. The servers 284a may, for example, be configured to provide access to a library of games for online game play. In some examples, code for executing at least some of the games may initially be stored on one or more of the storage devices 282a. The code may be subsequently loaded onto a server 284a after selection by a player via an EUD and communication of that selection from the EUD via the networks 417. The server 284a onto which code for the selected game has been loaded may provide the game according to selections made by a player and indicated via the player's EUD. In other examples, code for executing at least some of the games may initially be stored on one or more of the servers 284a. Although only one gaming data center 276 is shown in
In this example, a financial institution data center 270 is also configured for communication via the networks 417. Here, the financial institution data center 270 includes servers 284b, storage devices 282b, and one or more workstations 286b. According to this example, the financial institution data center 270 is configured to maintain financial accounts, such as checking accounts, savings accounts, loan accounts, etc. In some implementations one or more of the authorized users 274a-274c may maintain at least one financial account with the financial institution that is serviced via the financial institution data center 270.
According to some implementations, the gaming data center 276 may be configured to provide online wagering games in which money may be won or lost. According to some such implementations, one or more of the servers 284a may be configured to monitor player credit balances, which may be expressed in game credits, in currency units, or in any other appropriate manner. In some implementations, the server(s) 284a may be configured to obtain financial credits from and/or provide financial credits to one or more financial institutions, according to a player's “cash in” selections, wagering game results and a player's “cash out” instructions. According to some such implementations, the server(s) 284a may be configured to electronically credit or debit the account of a player that is maintained by a financial institution, e.g., an account that is maintained via the financial institution data center 270. The server(s) 284a may, in some examples, be configured to maintain an audit record of such transactions.
In some alternative implementations, the gaming data center 276 may be configured to provide online wagering games for which credits may not be exchanged for cash or the equivalent. In some such examples, players may purchase game credits for online game play, but may not “cash out” for monetary credit after a gaming session. Moreover, although the financial institution data center 270 and the gaming data center 276 include their own servers and storage devices in this example, in some examples the financial institution data center 270 and/or the gaming data center 276 may use offsite “cloud-based” servers and/or storage devices. In some alternative examples, the financial institution data center 270 and/or the gaming data center 276 may rely entirely on cloud-based servers.
One or more types of devices in the gaming data center 276 (or elsewhere) may be capable of executing middleware, e.g., for data management and/or device communication. Authentication information, player tracking information, etc., including but not limited to information obtained by EUDs 264 and/or other information regarding authorized users of EUDs 264 (including but not limited to the authorized users 274a-274c), may be stored on storage devices 282 and/or servers 284. Other game-related information and/or software, such as information and/or software relating to leaderboards, players currently playing a game, game themes, game-related promotions, game competitions, etc., also may be stored on storage devices 282 and/or servers 284. In some implementations, some such game-related software may be available as “apps” and may be downloadable (e.g., from the gaming data center 276) by authorized users.
In some examples, authorized users and/or entities (such as representatives of gaming regulatory authorities) may obtain gaming-related information via the gaming data center 276. One or more other devices (such EUDs 264 or devices of the gaming data center 276) may act as intermediaries for such data feeds. Such devices may, for example, be capable of applying data filtering algorithms, executing data summary and/or analysis software, etc. In some implementations, data filtering, summary and/or analysis software may be available as “apps” and downloadable by authorized users.
The UI system 302 includes one or more UIs that a player can interact with. The UI system 302 could include one or more game play UIs 304, one or more bonus game play UIs 308, and one or more multiplayer UIs 312, where each UI type includes one or more mechanical UIs and/or graphical UIs (GUIs). In other words, game play UI 304, bonus game play UI 308, and the multiplayer UI 312 may utilize a variety of UI elements, such as mechanical UI elements (e.g., physical “spin” button or mechanical reels) and/or GUI elements (e.g., virtual reels shown on a video display or a virtual button deck) to receive player inputs and/or present game play to a player. Using
The game play UI 304 represents a UI that a player typically interfaces with for a base game. During a game instance of a base game, the game play UI elements 306A-306N (e.g., GUI elements depicting one or more virtual reels) are shown and/or made available to a user. In a subsequent game instance, the UI system 302 could transition out of the base game to one or more bonus games. The bonus game play UI 308 represents a UI that utilizes bonus game play UI elements 310A-310N for a player to interact with and/or view during a bonus game. In one or more implementations, at least some of the game play UI element 306A-306N are similar to the bonus game play UI elements 310A-310N. In other implementations, the game play UI element 306A-306N can differ from the bonus game play UI elements 310A-310N.
Based on the player inputs, the UI system 302 could generate RNG calls to a game processing backend system 314. As an example, the UI system 302 could use one or more application programming interfaces (APIs) to generate the RNG calls. To process the RNG calls, the RNG engine 316 could utilize gaming RNG 318 and/or non-gaming RNGs 319A-319N. Gaming RNG 318 could corresponds to RNG 212 or hardware RNG 244 shown in
The RNG conversion engine 320 processes each RNG outcome from RNG engine 316 and converts the RNG outcome to a UI outcome that is feedback to the UI system 302. With reference to
After generating the UI outcome, the game processing backend system 314 sends the UI outcome to the UI system 302. Examples of UI outcomes are symbols to display on a video reel or reel stops for a mechanical reel. In one example, if the UI outcome is for a base game, the UI system 302 updates one or more game play UI elements 306A-306N, such as symbols, for the game play UI 304. In another example, if the UI outcome is for a bonus game, the UI system could update one or more bonus game play UI elements 310A-310N (e.g., symbols) for the bonus game play UI 308. In response to updating the appropriate UI, the player may subsequently provide additional player inputs to initiate a subsequent game instance that progresses through the game processing pipeline.
The wheel system 400 includes an annular display area 488 onto which image data is presented. The wheel system 400 also includes a central display area 489 for displaying image data. The wheel system may also include one or more bezels 490A-490B, an edge 491, a base 492, speakers 493, a pointer 494, and an input device 495. Each of these components is described below.
The annular display area 488 may include one or more LED panels. The annulus-shaped region may be divided into a set of sub-regions onto which a particular symbol or set of symbols may be displayed. In some embodiments, each of the sub-regions of the annulus-shaped region may be comprised of an individual LED panel. For example, as shown in
The annular display area 488 may vary in shape and size. Accordingly, a combination of LED squares and triangles, small pie shaped wedges, and large pie shaped wedges may be used to establish the annular display area 488. In some embodiments, the panels 488A may be configured to be assembled in four quarter sections so that the wheel system 400 may easily be built, replaced, and serviced as needed. In some embodiments, square panels may be used to increase or decrease a radius of the annular display area. That is, the size of the annular display area 488 may be increased or reduced by adding or removing additional of panels along the circumference of the annular display area 488; thus, increasing or decreasing the radius of the annular display area 488. One or more bezels may be utilized when increasing the radius of the annular display area 488 in accordance with embodiments disclosed herein. In some embodiments, the four quarter sections may be used, with the addition of square panels to increase the wheel system to the desired size. For example, a wheel system in accordance with embodiments may be greater than 6 feet tall. The example of
The wheel system 400 includes a central display area 489. The central display area may be an LCD. The central display area 489 may include a small projector with rear projection film, a square LCD, round LCD, a plasma cut OLED display, or a laser phosphor display in accordance with embodiments disclosed herein.
In some embodiments, during gameplay, the annular display area 488 may be used to present symbols in a manner such that the symbols move in a clockwise or counterclockwise motion around the annulus-shaped display region. As such, the annulus-shaped display region may be used to mimic the view of a spinning wheel. The speed at which the symbols move along the display region may be software-driven, and/or may be based on user input.
According to some embodiments, an internal bezel 490A is disposed between the central display area 489 and the annular display area 488. Similarly, in some embodiments, an external bezel 490B may surround a circumference of the wheel system. The bezels 490A-490B may be a formed bezel that may, or may not, include additional lighting incorporated therein. The bezels 490A-490B may be vacuum formed or molded. Such bezels may be illuminated by lighting, e.g., display panels disposed underneath, to show custom graphics circling on the wheel. The bezels 490A-490B may be separately addressable lights in accordance with embodiments disclosed herein.
As noted, the bezels 490A-490B may incorporate additional built-in lighting, or may overlay one or more LED panels. In some embodiments, the panels 488A that comprise the annular display area 488 may extend under one or more of the bezels 490A-490B. In embodiments, the underlying panels of the bezels 490A-490B may be used to project gameplay features such as one or more pointers, one or more balls or other objects, and the like that help determine an outcome. Additionally, or alternatively, underlying LED panels may be used to project game-related visuals or animations. The external bezel 490B that encases the annular display area 488 may be configured for easy removal/replacement.
As noted above, the annular display area 488 may be constructed in segments, such a quadrants. The exterior bezel 490B may also be constructed in segments, in coordination with the annular display area 488. According to one or more embodiments, the central display region 489 may be a single component and the interior bezel 490A may be a single component, while the annular display area 488 and the exterior bezel 490B may be constructed in segments, such a quadrants. In such embodiments, each segment of the annulus-shaped display region 488 and the external bezel 490B may be mounted to the central display area 489.
In some embodiments, an edge 491 may surround the outer surface of the wheel system 400. The edge 491 may include, for example, an edge-lit acrylic. In some embodiments, the edge 491 may be configured to hold lighting or include other lighting features. The annular display area 488 may be surrounded by an edge 491 that is an illuminated, or not illuminated, piece of acrylic that comprises a soft glow. The edge 491 may serve as a mount for an input 495. For example, the input may be a touch interface allowing a dealer to slide their hand along the edge 491 for activation of a spinning wheel.
The annular display area 488 is disposed atop a base 492. In some embodiments, the base 488 may include an audio system with one or more speakers 493. The audio system may be a mono system, stereo system, binaural audio system, other immersive audio system, or the like. In some embodiments, the audio system may be configured to provide 3D sound.
As noted, the speakers 493 may establish multiple form factors for sound, such as binaural audio for immersive sound technology, multiple channel audio for surround sound. The speakers 493 may be disposed in the base 492 or on the sides of the wheel system 400. Additional lights may point at the speaker cones for sound effects.
The base 492 may include a three segmented design allowing for the expansion (and decrease) of the diameter of the annular display area 488 for different size systems. In some embodiments, the base 492 may include one or more levelling mechanisms on a bottom surface. The levelling mechanism or mechanisms (not shown) may be configured to be manipulated to allow the wheel system 400 to sit flat and/or stable on an uneven floor.
The wheel may include one or more pointers 494. The pointer 494 may be a triangular LED panel or LCD. In some embodiments, the one or more pointers may be part of the annular display area 488, the central display area 489, and/or the bezels 490A-490B. The pointer 494 may be configured to present a software-determined image or lighting based on a game being conducted on the system. In embodiments utilizing a triangular LED panel as a pointer 494, the triangular panel may be configured to physically move. For example, the triangular panel may utilize a small motor to cause the pointer 494 to make small rotations giving the appearance that the symbols presented in the annular display area 488 are causing the pointer 494 to move.
According to one or more embodiments, the video feed for the central display area 489, the annular display area 488, and/or the bezels 490A-490B lighting may be provided from a single video port on the wheel system 400. The various portions of the one or more LED panels that comprise the annular display area 488 may be driven by animation provided by a game running on a gaming system. In some embodiments, the central display area 489, the annular display area 488, and/or the bezels 490A-490B lighting may be graphically mapped to accommodate the use of a single video port in the wheel system 400. That is, a single video signal may be used for all the central display area 489, the annular display area 488, bezels 490A-490B, pointer 494, etc.
According to some embodiments, the wheel system 400 may include one or more inputs 495. For example, the input may be a button, dial, roller, or touch panel. The input 495 may be disposed an outer edge of the wheel, or on the back of the wheel. In some embodiments, a software controlling a game instance on the wheel may utilize touch input to determine how the graphics are presented on the wheel. For example, the velocity, acceleration, and direction the wheel-like spinning motion of the symbols moving around the annular display area 488 could correspond to the user input received through the touch sensor.
In some embodiments, the input 495 may be a mechanical and/or electromechanical input. For example, a plunger, a pull handle, or other mechanical input device maybe connected to the wheel system 400 such that input via the mechanical input device initiates a wheel spin. The input 495 may be directly connected to the wheel system 400, or may be part of a separate system communicably coupled to the wheel system, such as an external cabinet or the like.
Additionally, or alternatively, the input 495 may be communicably connected to one or more additional devices, such as game cabinets, mobile devices, and the like. In such embodiments, the additional device has additional user input components which may be used in gameplay. For example, the touch sensor on a mobile device and/or a game cabinet may be used to trigger spinning of the symbols displayed on the annular display are 488. The characteristics of the touch-based input may also affect the wheel spin, such as speed, velocity, direction, and the like in accordance with embodiments disclosed herein.
According to some embodiments, the wheel system 400 may include a central display area 489 surrounded by a mechanical annulus-shaped region that includes the annular display area 488. The mechanical annulus-shaped region is configured to mechanically spin around the central display are 489. The annulus-shaped region may be mounted on a circular hub that uses tracks and rollers to physically spin around the center display area 489. The wheel can also be driven via brushless DC motor or stepper motor to control the desired outcome.
In some embodiments, the annulus-shaped region may include pin components (not shown) protruding from the face of the annular display area 488. Such pins may be configured to be grasped and pulled by a user to initiate a spin of the annulus-shaped region. In some embodiments, an outcome of a spin may be determined based on a symbol on a portion of the annular display area 488 corresponding to a placement of a pointer 494 or other pointer on the wheel. The movement of the annulus shaped region may be motor-assisted according to some embodiments.
In some embodiments, a ball or other object may be encased in the wheel system 400 such that when the wheel is spun, the ball bounces between regions of the annular display area 488 as the wheel is spun. The outcome of the spin may be determined based on a placement of the ball at the conclusion of the spin. In such embodiments, the ball may be a spherical ball, or may have a spheroid shape such as a football, or other regular or irregular three dimensional shape.
In accordance with embodiments disclosed herein, the wheel system 400 may be single sided or double sided with the same display components to allow viewing from the back. In other embodiments, three of the wheel systems 400 shown in
Another example of a wheel system is shown in
The example shown in
Embodiments of the wheel system may be connected to one or more consoles or gaming devices. For example, a wheel system may be connected to a bank of machines.
Embodiments provide a large format round display, with an integrated display in the center, and LED pointer for enhanced game play in multiple cabinet formats. Embodiments may be used for cabinet play or may include dealer controlled play via an input. Embodiments may provide cutting edge immersive sound, lighting, and high definition imagery for players that is well suited for multiple gaming formats. Embodiments may be dual sided, or provide 360 degrees of view, for play with an unlimited number of consoles attached. Embodiments may provide multiple different game titles that may be configured through software updates.
While the disclosure has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the disclosure. Any variation and derivation from the above description and figures are included in the scope of the present disclosure as defined by the claims.
This patent application claims the benefit of U.S. Provisional Patent Application No. 63/332,200, filed Apr. 18, 2022, the disclosure of which is hereby incorporated by reference.
Number | Date | Country | |
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63332200 | Apr 2022 | US |