Games based upon the balancing of objects are known. One game is based upon the balancing of dissimilar shaped blocks, for example. The blocks are stacked one atop the other in sequence until the construction topples or no more blocks can be added. Yet another game is based upon the stacking of blocks having a trapezoidal cross-section. An elongate slot is disposed through the side of each block, such that the stacking of the blocks can also be facilitated by insertion of a rod through the elongate slot. Each of these games is characterized by a stacking of a block, a brick, a shape, or, generally, a game piece, one atop the other.
Another class of games involves the stacking of game pieces to form a tower. Such games are played by first building the tower and then removing the game pieces. In one such game, the game is played by building a tower of bricks in multiple levels. Players remove a brick from one level and add it to the top of the tower to build new levels until collapse of the tower occurs.
In yet another game, pieces in the shape of blocks are stacked in a crisscrossed pattern to form a tower. The blocks are composed of material which has a weight and sliding characteristic which permits them to be easily removed from the tower. The blocks are then pulled out one at a time from anywhere below the existing top layer of the tower and then placed back atop the tower. This process continues until the tower collapses.
In each of the aforementioned games, the game pieces are typically rectangular in shape, although other geometries are known. For example, one game involves the stacking of game pieces where each game piece has a different geometry.
One problem with these conventional balancing or stacking games is that they only focus on the balancing skill of going upward. Such conventional games are only suitable to a single group having a particular skill level. Therefore, these games are typically used by a narrow age group.
Each of the above prior art games has to some extent proven to be limited. What would therefore be advantageous would be a game that offered a challenge to variable skill level groups. It would also be an advantage to have a game that had pieces that could be inserted into each other without the means of holding devices. It would also be an advantage to have a game where you formed branches instead of stacking pieces. It would also be an advantage to have a game that was challenging based on the laws of physics of leverage and fulcrum. Also it would be an advantage to have a game where you can go out in all directions with the game pieces instead of just up like a tower.
This invention relates generally to three-dimensional games and specifically to weight and balance type block games.
The invention includes a method of playing the game wherein multi-level, branches of blocks are formed, said levels consisting of branches of elongated triangular blocks; a player engages one of said blocks into the base projection or another said elongated triangular block using both hands or only the fingers of one hand as agreed upon before the game starts, either a new branch is created or an existing branch is extended, again this step is repeated alternately by the players, with new branches started or extended, until one player is eliminated by reason of causing the structure to collapse, fall over or one of the elongated triangular blocks touches the surface of the said base support such as a table top.
A principal object of this invention is to provide a game, and method of playing the same, suited to one or more players, that emphasizes accurate assessment of where an elongated triangular block can be added without causing the structure to collapse or fall over, and of where on such structure said block can be engaged so as to make the balance more precarious for the next player, and which as well rewards a player's manual dexterity and “soft touch” in adding said blocks to the structure.
It is a further object to provide a game which allows a player free choice as to where to place a piece, instead of allowing random chance in the nature of turning cards from a deck or the rolling of dice to dictate a move.
A yet further object of the invention is to provide a game whose pieces can take a variety of shapes and sizes and be formed of a variety of materials.
A yet further object of the invention is to provide a game whose pieces can be engaged into each other forming branches instead of pieces that are stacked.
Another object is to provide a game that calls for physical as well as mental activity and yet is completely safe to play, can take as much or as little time to play as is desired, and which is not prohibitively expensive to make, use or buy.
Other objects and advantages of the invention will become more readily apparent from the Detailed Description and Drawings which follow. It is to be understood, however, that the invention is not limited to the embodiment illustrated and described below, as it may be embodied in other forms within the scope of the appended claims.
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Alternatively, different orifices may be used including those shown in
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With such a structure, the elongate blocks 4 may be singularly and successively engaged with the projection 2 into the orifice 3, or engaged with another block 4 into one of the orifices 8 and 9 as illustrated in
The rules of play of the game are as follows:
1. One block from the start pile is selected at the beginning of a player's turn.
2. When engaging blocks, a player may use both hands or only one hand, whichever method was agreed upon at the beginning of the game.
3. A player may rotate any part of the structure during their turn of engaging blocks.
4. Once a player removes all hands from the structure after engaging a block, their turn is over.
5. If the structure collapses or one of the blocks touches the surface supporting the base, the player who last moved is eliminated.
In view of the above, it may be appreciated and understood that the present invention, in addition to the structure set forth above, also is defined by a novel method of playing a balancing game which comprises the steps of: forming branches, such branches consisting of elongate, triangular blocks and, which is accomplished by, taking a block from the start pile of blocks and engaging one of said elongate blocks into another block or the base projection. The step of engaging one of said elongate block into another block or the base projection is repeated, starting new branches or extending existing ones, and this step alternately continuing by alternate players until one player is eliminated by reason of his induction of the collapse of the structure or any elongate triangular blocks touch the surface supporting the base such as a table.
While the preferred embodiment of the invention has been shown and described, it will be understood that the invention may be embodied otherwise and that within such embodiments, certain changes in detail, construction and/or the form and arrangement of the parts may be made without departing from the underlying ideas or principles of this invention within the scope of the appended claims.
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I claim the benefits awarded to me for this non-provisional patent application from the submission of a provisional patent application, with application No. 61/708,571, submitted on 2012 Oct. 1.
Number | Date | Country | |
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61708571 | Oct 2012 | US |