Emulation is a technique that involves providing the functionality of a central processing unit from software. One advantage to emulation is that you can run software designed for a specific type of processor on any other type of processor. Virtualization is a technique that provides the ability to partition hardware in a way that allows more than one operating system to run simultaneously. With virtualization, a physical central processing unit is partitioned into multiple contexts. Each context then takes turns running directly on the processor. Even though virtualization products are generally faster than emulation products, both types of products today suffer from several complications that limit the speed that can be achieved. As one example, dealing with concurrency during emulation requires additional synchronization which can slow down serial performance. As a second example, tracking self-modifying code under emulation usually incurs a substantial performance burden.
Various technologies and techniques are disclosed for using transactional memory hardware to accelerate virtualization or emulation. One or more central processing units are provided with transactional memory hardware that is operable to accelerate virtualization. The transactional memory hardware has a facility to maintain private state, a facility to render memory accesses from other central processing units visible to software, and support for atomic commit of the private state.
In one implementation, the transactional memory hardware can be used, for example, to facilitate emulation of precise exception semantics. The private state is operable to enable an emulated state to remain inconsistent with an architectural state and only synchronized on certain boundaries. An optimized sequence of instructions is executed using chunk-accurate simulation to try and achieve a same end effect as a slower instruction-accurate simulation, isolated in private state, which is only committed in case the entire chunk is successfully emulated.
In another implementation, state isolation can be facilitated by providing isolated private state on transactional memory hardware and storing the stack of a host that is performing emulation in the isolated private state.
In yet another implementation, self-modifying code can be detected using the transactional memory hardware. Memory accesses performed by a central processing unit can be monitored by software to detect that a guest being emulated has made a self modification to its own code sequence.
Transactional memory hardware can be used in one implementation to facilitate dispatch table updates in multithreaded environments by taking advantage of the atomic commit feature. An emulator is provided that uses a dispatch table stored in main memory to convert a guest program counter into a host program counter. The dispatch table is accessed to see if the dispatch table contains a particular host program counter for a particular guest program counter. When a host program counter is not found, transactional memory hardware can be used to introduce a new mapping in the table.
In yet another implementation, code backpatching can be facilitated by providing transactional memory hardware that supports a facility to maintain private memory state and an atomic commit feature. Changes made to certain code are stored in the private state facility. Backpatching changes are enacted by attempting to commit all the changes to memory at once using the atomic commit feature.
An efficient call return cache can be provided in one implementation by using transactional memory hardware. A call return cache stored in the private state facility captures a host address to return to after execution of a guest function completes. A direct-lookup hardware-based hash table is used for the call return cache.
This Summary was provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
The technologies and techniques herein may be described in the general context as a virtualization or emulation system, but the technologies and techniques also serve other purposes in addition to these. In another implementation, the system may include one or more central processors that use transactional memory hardware to accelerate virtualization and/or emulation.
As shown in
Depending on the exact configuration and type of computing device, memory 104 may be volatile (such as RAM), non-volatile (such as ROM, flash memory, etc.) or some combination of the two. This most basic configuration is illustrated in
Additionally, device 100 may also have additional features/functionality. For example, device 100 may also include additional storage (removable and/or non-removable) including, but not limited to, magnetic or optical disks or tape. Such additional storage is illustrated in
Computing device 100 includes one or more communication connections 114 that allow computing device 100 to communicate with other computers/applications 115. Device 100 may also have input device(s) 112 such as keyboard, mouse, pen, voice input device, touch input device, etc. Output device(s) 111 such as a display, speakers, printer, etc. may also be included. These devices are well known in the art and need not be discussed at length here. In one implementation, computing device 100 includes virtualization/emulation application 200. Virtualization/emulation application 200 will be described in further detail in
Turning now to
Virtualization/emulation application 200 includes program logic 204, which is responsible for carrying out some or all of the techniques described herein. Program logic 204 includes logic for using transactional memory hardware to accelerate virtualization or emulation 206 (as described below with respect to
Turning now to
Turning now to
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims. All equivalents, changes, and modifications that come within the spirit of the implementations as described herein and/or by the following claims are desired to be protected.
For example, a person of ordinary skill in the computer software art will recognize that the examples discussed herein could be organized differently on one or more computers to include fewer or additional options or features than as portrayed in the examples.
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