This invention relates to amusement devices, and more particularly, to systems and methods relating to increasing the noticability or desirability of an amusement device through the use of indirect lighting.
The entertainment industry continues to flourish as the public ceaselessly demands an increasing array of talent and innovation to help relax from the tumultuous reality, or simply to satisfy their specific wants. Particularly in today's technological computer era, home-gaming and other electronic devices have become very popular.
As home gaming consoles offer increasingly more realistic gaming experiences and graphics capabilities, arcades and other public amusement venues are being faced with elevated competition to retain players. This, coupled with the current trend to rapidly release arcade games on home consoles, creates a limited amount of time to generate profits in a given amusement device. While a mature subset of the gaming population still provides a demand for older games in operation, these arcade games are frequently installed and operated in dark locations, such as bars and clubs, and thus are rarely noticed and do not create a desire for users to play the game. Newer arcade games are placed in locations which have a lot of old games. Many manufacturers of these newer games use cardboard signs which attach to the game to indicate the newness of the game. In a low-light environment, or staring down a row of games, however, it is hard to see the impact of such a device. Moreover, the games are generally placed in locations where people are always standing, such as bars and theaters, thus decreasing the chance the game will be noticed.
While increasing the dimensions of an arcade game in relation to the surrounding games may increase the noticability of a game, this is not practical in most situations, since most games need to be able to go through a standard doorway, thus limiting their physical height to around the height of a tall person. Therefore, the sightlines from a person to the game are frequently obscured. Deployable lighted marquees which increase the overall height of the cabinet have been used in the past, but these are cumbersome to use and have a practical height limit which still prevents them from being tall enough to be adequately noticed. That fact, coupled with the typical placement of a game in a back wall or corner, substantially reduces the visibility of the game. Thus there is a need for an amusement device that incorporates a means to increase a game's ability to be noticed while increasing a user's desire to play the game.
The present invention relates to systems and methods for projecting lighting from a gaming apparatus. In one aspect of the invention, the projected light increases the likelihood of the game being played. Another aspect of the invention utilizes projected indirect light to increase a player's desire to play or continue to play the game. In still yet another aspect of the invention, projected indirect light is utilized to enhance the game play of an amusement device. In one such embodiment, light may be projected from underneath the apparatus of a driving game to simulate the ‘under-body glow’ effect used by car customizers. This has the primary effect of creating the appearance of such a customized car but also provides a substantially differentiated presentation of the game. In still yet a further aspect, light projected from a gaming apparatus increases the perceived space occupied by the game. In one embodiment, a distinctive logo is projected onto the wall above and behind a video game. The effect increases the visibility of the game even in crowded locations with high foot traffic. In another embodiment, an LCD projector is used to project game play or other attractive elements on the ceiling above a device for the benefit of potential customers. In another embodiment, a ceiling display may be used as a game play element. Additional features and advantages of the invention will be apparent upon reviewing the following detailed description.
Introduction
An exemplary arcade-style configuration of an amusement device is illustrated in
Exemplary Operating Environment
Computer 200 can include a variety of interface units and drives for reading and writing data or files. In particular, computer 200 includes a local memory interface 214 and a removable memory interface 216 respectively coupling a hard disk drive 218 and a removable memory drive 220 to system bus 212. Examples of removable memory drives include magnetic disk drives and optical disk drives. Hard disks generally include one or more read/write heads that convert bits to magnetic pulses when writing to a computer-readable medium and magnetic pulses to bits when reading data from the computer readable medium. A single hard disk drive 218 and a single removable memory drive 220 are shown for illustration purposes only and with the understanding that computer 200 may include several of such drives. Furthemore, computer 200 may include drives for interfacing with other types of computer readable media such as magneto-optical drives.
Unlike hard disks, system memories, such as system memory 226, generally read and write data electronically and do not include read/write heads. System memory 226 may be implemented with a conventional system memory having a read only memory section that stores a basic input/output system (BIOS) and a random access memory (RAM) that stores other data and files.
A user can interact with computer 200 via a variety of input devices.
Computer 200 may include additional interfaces for connecting peripheral devices to system bus 212.
Computer 200 also includes a video adapter 140 coupling a display device 242 to system bus 212. Display device 242 may include a cathode ray tube (CRT), liquid crystal display (LCD), field emission display (FED), plasma display or any other device that produces an image that is viewable by the user. Sound can be recorded and reproduced with a microphone 244 and a speaker 246. A sound card 248 may be used to couple microphone 244 and speaker 246 to system bus 212.
One skilled in the art will appreciate that the device connections shown in
Computer 200 includes a network interface 250 that couples system bus 212 to LAN 202. LAN 202 may have one or more of the well-known LAN topologies and may use a variety of different protocols, such as Ethernet. Computer 200 may communicate with other computers and devices connected to LAN 202, such as computer 252 and printer 254. Computers and other devices may be connected to LAN 202 via twisted pair wires, coaxial cable, fiber optics or other media. Alternatively, radio waves may be used to connect one or more computers or devices to LAN 202.
A wide area network 204, such as the Internet, can also be accessed by computer 200.
The operation of computer 200 and server 260 can be controlled by computer-executable instructions stored on a computer-readable medium. For example, computer 200 may include computer-executable instructions for transmitting information to server 260, receiving information from server 260 and displaying the received information on display device 242. Furthermore, server 260 may include computer-executable instructions for transmitting hypertext markup language (HTML) or extensible markup language (XML) computer code to computer 200.
As can readily be seen in the figure, a light emitting source (not shown) within the housing is configured to emit a light 325 which is projected from the housing onto a surface, wherein the surface is external to and not in electronic communication with the device. In the illustrated device, the light is striking and therefore can be seen on the floor or ground adjacent to the amusement device. As readily understood to one skilled in the art, the term “ground” refers to the surface substantially below the gaming device and is not restricted to a walking surface, but rather includes any substantially rigid surface beneath and proximate to the amusement device.
In one embodiment, the light emitting source is configured to emit light to strike at least one external surface in a manner to increase the perceived space occupied by the gaming device. This would allow the amusement device to stand out among other surrounding amusement devices and may increase a potential player's desire to use it. While the illustrated embodiment uses the floor adjacent to the device as the external surface, one skilled in the art will appreciate that other surfaces may be used, such as for example, one or more walls, the ceiling, a panel extending from the device, nearby gaming devices or the like. Moreover, the light source itself may emit a plurality of colors. In one such embodiment, a plurality of colors are emitted to create a distinctive pattern, such as to resemble one or more aspects of the game play of the device. Of course one skilled in the art will realize a screen or other masking mechanisms may be used to alter the color or characteristics of the emitted light. In one embodiment, the light passes through a two-dimensional array of computer-controlled shutter elements to create an image.
In yet another embodiment, a distinctive logo or trademark is projected onto one or more adjacent surfaces, such as onto the wall above and behind a video game. The effect increases the visibility of the game even in crowded locations with high foot traffic. In one such embodiment, an LCD projector may be used to project game play or other attractive elements on the ceiling above a device for the benefit of potential customers. As one skilled in the art will readily appreciate, sound and or other audio-visual effects may be used to further enhance the use of the lighting according to various embodiments of the invention.
In still yet another embodiment of the invention, the projected light is utilized to further increase the enjoyment of game play of the device. For example, the illustrated amusement device is a car racing game entitled “The Fast and the Furious” aptly named after the movie under the same title, also involving racing cars. Scenes from the movie show customized racing cars having “under-body glow”. To further enhance the gaming experience, at least a portion of the light may be projected from underneath the cabinet of a driving game to simulate the ‘under-body glow’ effect used in the movie. This has an effect of creating the appearance of such a customized car but also may provide a substantially differentiated presentation of the game.
In another embodiment, at least a portion of the light sources emitting the projected light are operatively coupled to the electronic components, such as those shown in
What has been described above is merely illustrative of the application of the principles of the invention. Indeed, the present invention is not limited to amusement or electronic games, but may be applied to a broad application of amusement devices, for example mechanical gaming devices. Those skilled in the art can implement other systems, configurations, arrangements, methods, and graphical user interfaces without departing from the spirit and scope of the invention.
Number | Date | Country | |
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60700807 | Jul 2005 | US |