Line drawing using operand routing and operation selective multimedia extension unit

Information

  • Patent Grant
  • 6215504
  • Patent Number
    6,215,504
  • Date Filed
    Friday, August 1, 1997
    27 years ago
  • Date Issued
    Tuesday, April 10, 2001
    23 years ago
Abstract
A routable operand and selectable operation processor multimedia extension unit is employed to draw lines in a video system using an efficient, parallel technique. A first series of integral y pixel values and error values are calculated according to Bresenham's line drawing algorithm. Then, subsequent pixels and error values are calculated in parallel based on the previously calculated values.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The invention pertains to parallel algorithms for execution by a operand-rerouting, multi-operation vector processor. More specifically, the invention relates to an improved line drawing technique on such a processor.




2. Description of the Related Art




The microcomputer industry has seen a metamorphosis in the way computers are used over the last number of years. Originally, most operating systems were text based requiring typed user input and providing textual response. These systems have given way to graphical based environments. Current systems are heavily graphically based, both providing graphical user interfaces including icons, windows, and the like, and providing graphical interaction with a user through a variety of user input devices.




This trend is likely to continue. But graphical, multimedia environments place different and greater demands on processor capabilities than the old textual environments. For many years, the Intel x86 series of processors by Intel Corporation has provided the computing power for IBM PC compatible machines. The architecture of the Intel design, however, is not optimized towards graphical operations.




To this end, a number of extensions to the x86 architecture have been proposed and developed. These include the MMX extensions developed by Intel Corporation. Further, other manufacturers have similarly extended their instruction sets. For example, Sun Microcomputing has developed the UltraSparc, a graphics extension of the SPARC V9 architecture.




Typical vector processors provide for multiple operations simultaneously, but require that the same operation be performed by each partition within the vector (SIMD, or single instruction multiple data). In the multimedia extension unit architecture, this has changed. Not only can multiple operations be concurrently executed on vectorized data, but different operations can be simultaneously performed, and the vectorized data can be rerouted through a number of multiplexers.




This architecture presents a number of possibilities, but developing algorithms that efficiently utilize this architecture places its own demands, given the new features of the instruction set. It is desirable to efficiently utilize this architecture to execute algorithms for multimedia.




SUMMARY OF THE INVENTION




According to the invention, a multimedia extension unit architecture draws lines on a graphical display through new, faster, and unique techniques. The line drawing algorithm is highly vectorized, even though the Bresenham algorithm has historically been a serially executed algorithm.




A first sequence of Y pixel values and error values are calculated serially. Then, subsequent Y pixel values are calculated in parallel based on the previous Y and error values using the rerouting and operation selection of the multimedia extension unit.











BRIEF DESCRIPTION OF THE DRAWINGS




A better understanding of the present invention can be obtained when the following detailed description of the preferred embodiment is considered in conjunction with the following drawings, in which:





FIG. 1

is a block diagram of a computer system having a processor and a multimedia extension unit of the present invention;





FIG. 2

shows a micro-architecture of the processor and the multimedia enhanced unit of

FIG. 1

;





FIG. 3

is a more detailed block diagram of the multimedia extension unit of

FIG. 2

;





FIG. 4

shows in more detail an operand router unit of

FIG. 3

;





FIG. 5

is an illustration of a serially executed Bresenham line drawing routine according to the prior art,





FIGS. 6A-B

are a flowchart illustration of a Bresenham line drawing routine for execution on a routable operand and multiple operation vector processor for line drawing according to the invention;





FIG. 7

is a parallel execution diagram illustrating the operand routing and multiple operation capability of software implemented according to the invention;





FIGS. 8A-E

are parallel execution diagrams showing the parallel generation of sequential points on a line according to the invention;





FIGS. 9A-D

are further parallel execution diagrams showing parallel generation of sequential points on a line according to the invention;





FIG. 10

is a parallel execution diagram illustrating sequential generation of points on a line where the slope is of a particular value;





FIG. 11

is a block diagram illustrating how the line drawing according to the invention would be employed in a graphics system; and





FIG. 12

is a block diagram illustrating the serial then parallel nature of the generation of sequential points on a line according to the invention.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




Turning now to the drawings,

FIG. 1

shows a block diagram of a computer


100


. In

FIG. 1

, a central processing unit (CPU)


110


provides processing power for the computer system


100


. The CPU


110


is preferably an Intel Pentium-Prog processor with an multimedia extension unit (MEU), as shown in FIG.


2


. However, a number of other microprocessors suitably equipped with an MEU may be used, including a PowerPC microprocessor, an R4000 microprocessor, a Sparc microprocessor, or an Alpha microprocessor, among others. The CPU


110


is connected to a read only memory (ROM)


112


. The ROM


112


provides boot code such as a system BIOS software that boots up the CPU


110


and executes a power up self test (POST) on the computer system


100


.




In addition, the CPU


110


is connected to a random access memory (RAM)


114


. The RAM


114


allows the CPU


110


to buffer instructions as well as data in its buffer while the computer


100


is in operation. The RAM


114


is preferably a dynamic RAM array with 32 megabytes of memory. The CPU


110


is also connected to a real time clock and timer


116


. The real time clock and timer


116


stores the dates and time information for the CPU


110


. Furthermore, the real time clock and timer


116


has a lithium backup battery to maintain the time information even when the computer system


100


is turned off.




The CPU


110


is also connected to a disk storage device


118


. The disk storage device


118


stores executable code as well as data to be provided to the CPU


110


. Additionally, the CPU


110


is connected to a CD-ROM drive. Typically, an IBM PC compatible computer controls the disk drive


118


and the CD-ROM player


119


via an Intelligent Drive Electronics (IDE) interface.




Additionally, the CPU


110


is connected to a camera


120


. The camera


120


supports video conferencing between the user and other users. The camera


120


essentially consists of a lens, a charge-coupled-device (CCD) array, and an analog to digital converter. The lens focuses light onto the CCD array, which generates voltages proportional to the light. The analog voltages generated by the CCD array are converted into a digital form by the analog to digital converter for processing by the CPU


110


.




The CPU


110


is also connected to a video card


122


. On the back of the video card


122


are one or more jacks. Connectors for monitors can be plugged into the jacks. The connectors, which are adapted to be plugged into the jacks of the video card


122


, eventually are connected to the input of a monitor


124


for display.




A pen-based user interface is also provided. A digitizer


126


is connected to the CPU


110


and is adapted to capture user input. Additionally, a pen


128


is provided to allow the user to operate the computer. The pen


128


and digitizer


126


in combination supports another mode of data entry in addition to a keyboard


132


.




While the video monitor


124


receives the output signals from the CPU


110


to the user, the keyboard


132


is connected to a keyboard controller


130


for providing input information to the CPU


110


. Additionally, one or more serial input/output (I/O) ports


134


are provided in the computer system


100


. Connected to the serial I/O ports


134


are a plurality of peripherals, including a mouse


140


and a facsimile modem


136


. The facsimile modem


136


in turn is connected to a telephone unit


138


for connection to an Internet service provider


90


, for example. Preferably, the modem


136


is a 28.8 kilobits per second modem (or greater) that converts information from the computer into analog signals transmitted by ordinary phone lines or plain old telephone service (POTS). Alternatively, the modem


136


could connect via an integrated service digital network (ISDN) line to transfer data at higher speeds.




Furthermore, a parallel input/output (I/O) port


142


is provided to link to other peripherals. Connected to the parallel


1


/O port


142


is a laser printer


144


. Additionally, a microphone


148


is connected to a sound board


146


which eventually provides input to the CPU


110


for immediate processing or to a disk drive


118


for offline storage. The sound board


146


also drives a music quality speaker


150


to support the multimedia-based software. As multimedia programs use several medium, the multimedia computer system of the present invention integrates the hardware of the computer system


100


of the present invention. For example, the sound board


146


is used for sound, the monitor


124


is used to display movies and the CD-ROM player


119


is used for audio or video. In this manner, sounds, animations, and video clips are coordinated to make the computer session more friendly, usable and interesting.




Turning now to

FIG. 2

, a functional block diagram of the processor microarchitecture employed by the present invention is shown. The processor of the present invention is preferably based on an Intel-compatible Pentium-Pro microprocessor. The mode employed by the present invention is in addition to the existing modes of the


486


and Pentium processors, and unless otherwise indicated, the operation and features of the processors remain unchanged. Familiarity with the operation of the 486, Pentium and Pentium Pro are assumed in this description. For additional details, reference should be made to the appropriate data book. However, the invention could also be used in earlier processor generations such as the Intel Pentium™, 80486™, 80386™, 80286™, and 8086™ microprocessors. The use of the features of the multimedia extension unit could also be used with other types of microprocessors, including without limitation, the Power PC architecture, the Sparc architecture, and the MIPS R4000 architecture. For purposes of this disclosure, the terms microprocessor and processor can be used interchangeably.




In

FIG. 2

, the processor P employed by the present invention interacts with the system bus and the Level 2 cache (not shown) via a bus interface unit


300


. The bus interface unit


300


accesses system memory through the external system bus. Preferably, the bus interface unit is a transaction oriented 64-bit bus such that each bus access handles a separate request and response operation. Thus, while the bus interface unit


300


is waiting for a response to one bus request, it can issue additional requests. The interaction with the Level 2 cache via the bus interface unit


300


is also transaction oriented. The bus interface unit


300


is connected to a combination instruction fetch unit and a Level 1 instruction cache


302


. The instruction fetch unit of the combination unit


302


fetches a 32-byte cache line per clock from the instruction cache in the combination unit


302


. The combination unit


302


is also connected to an instruction pointer unit and branch target buffer combination


304


. The branch target buffer in turn receives exception/interrupt status and branch misprediction indications from an integer execution unit


324


, as discussed below.




Additionally, the instruction fetch unit/L


1


cache combination


302


is connected to an instruction decoder


306


. The instruction decoder


306


contains one or more simple decoders


308


and one or more complex decoders


310


. Each of decoders


308


and


310


converts an instruction into one or more micro-operations (“micro-ops”). Micro-operations are primitive instructions that are executed by the processor's execution unit. Each of the micro-operations contains two logical sources and one logical destination per micro-operation.




The processor P has a plurality of general purpose internal registers which are used for actual computation, which can be either integer or floating point in nature. To allocate the internal registers, the queued micro-ops from the instruction decoder


306


are sent to a register


10


alias table unit


312


where references to the logical register of the processor P are converted into internal physical register references. Subsequently, allocators in the register alias table unit


312


add status bits and flags to the micro-ops to prepare them for out of order execution and sends the resulting micro-ops to an instruction pool


314


.




The instruction pool


314


is also connected to a reservation station


318


. The reservation station


318


also receives the output of the register alias table


312


. The reservation station


318


handles the scheduling and dispatching of micro-ops from the instruction pool


314


. The reservation station


318


supports classic out-of-order execution where micro-ops are dispatched to the execution unit strictly according to data flow constraints and execution resource availability to optimize performance.




The reservation station


318


is in turn connected to a plurality of execution units, including a multimedia extension unit (MEU)


320


, a floating point unit (FPU)


322


, an integer unit (IU)


324


, and a memory interface unit (MIU)


326


. The MEU


320


, FPU


322


, IU


324


and MWJ


326


are in turn connected to an internal data-results bus


330


. The internal data-results bus


330


is also connected to the instruction pool


314


, a Level 1 data cache


332


and a memory reorder buffer


334


. Furthermore, the Level 1 data cache


332


and the memory reorder buffer


334


are connected to the bus interface unit


300


for receiving multiple memory requests via the transaction oriented bus interface unit


300


. The memory reorder buffer


334


functions as a scheduling and dispatch station to track all memory requests and is able to reorder some requests to prevent data blockage and to improve throughput.




Turning now to the execution units, the memory interface unit


326


handles load and store micro-ops. Preferably, the memory interface unit


326


has two ports, allowing it to process the address on a data micro-op in parallel. In this manner, both a load and a store can be performed in one clock cycle. The integer unit


324


is an arithmetic logic unit (ALU) with an ability to detect branch mispredictions. The floating point execution units


322


are similar to those found in the Pentium processor. From an abstract architectural view, the FPU


322


is a coprocessor that operates in parallel with the integer unit


324


. The FPU


322


receives its instruction from the same instruction decoder and sequencer as the integer unit


324


and shares the system bus with the integer unit


324


. Other than these connections, the integer unit


324


and the floating point unit


322


operate independently and in parallel.




In the preferred embodiment, the FPU


322


data registers consist of eight


80


-bit registers. Values are stored in these registers in the extended real format. The FPU


322


instructions treat the eight FPU


322


data registers as a register stack. All addressing of the data registers is relative to the register on top of the stack. The register number of the current top of stack register is stored in the top. Load operations decrement the top by one and load a value into the new top of stack register, and store operations store the value from the current top register in memory and then increment top by one. Thus, for the FPU


322


, a load operation is equivalent to a push and a store operation is equivalent to a pop in the conventional stack.




Referring now to the multimedia extension unit (MEU)


320


, the MEU


320


enhances the instruction set to include vector instructions, partitioned instructions operating on small data elements, saturating arithmetic, fixed binary point data, data scaling support, multimedia oriented ALU functions, and flexible operand routing. To preserve compatibility and minimize the hardware/software impact, the MEU


320


uses the same registers as the FPU


322


. When new multimedia instructions are executed on the MEU


320


, the registers of the FPU


322


are accessed in pairs. As the FPU


322


registers each have


80


bits of data, the pairing of the FPU


322


registers effectively creates four 160-bit wide registers, as further discussed below. Furthermore, the MEU


320


adds newly defined instructions which treat registers as vectors of small fixed point data values rather than large floating point numbers. Since the operating system saves the entire state of the FPU


322


as necessary during context switches, the operating system needs not be aware of the new functionality provided by the MEU


320


of the present invention. Although the disclosed system contemplates that the MEU


320


and the FPU


322


share logic or registers, the processor P could simply have snooping logic that maintains coherency between register values in completely separate MEU


320


and FPU


322


sections.




With respect to status and control bits, the FPU


322


has three registers for status and control: status word, control word, and tag word. These FPU


322


registers contain bits for exception flags, exception masks, condition codes, precision control, routing control and stack packs. The MBU


320


does not use or modify any of these bits except for the stack pack bits, which is modified because the MEU


320


result values are often not valid floating point numbers. Thus, anytime a MEU instruction is executed, the entire FPU tag word is set to


0


xfffh, marking all FPU


322


registers as empty. In addition, the top of stack pointer in the FPU


322


status words (bits


11


-


13


) is set to 0 to indicate an empty stack. Thus, any MEU


320


instruction effectively destroys any floating point values that may have been in the FPU


322


. As the operating system saves and restores the complete FPU state for each task, the destruction of floating point values in the FPU


322


is not a problem between tasks. However, appropriate software action may need to be taken within a single task to prevent errors arising from modifications to the FPU


322


registers.




The sharing of the registers of the FPU


322


and the MEU


320


avoids adding any new software visible context, as the MEU


320


does not define any new processor status, control or condition code bits other than a global MEU extension enable bit. Furthermore, the MEU


320


can execute concurrently with existing instructions on the registers of the integer unit


324


. Therefore, the CPU


110


logic is well utilized as the MEU


320


is efficiently dedicated to signal processing applications while the FPU


322


is dedicated to floating point intensive applications and the integer unit


324


handles addressing calculations and program flow control. Additionally, the MEU


320


allows for scalability and modularity, as the MEU


320


does not change the integer or load/store units. Thereby, the CPU


110


core design is not impacted when the MEU


320


is included or excluded from the processor P.




Referring now to

FIG. 3

, a more detailed block diagram of the MEU


320


is shown. The EMU


320


contains a vector arithmetic logic unit (VALU)


342


. The VALU


342


is in turn connected to a plurality of vector registers


344


, preferably four. These vector registers are preferably the same registers as those present in the FPU


322


.




In the MEU


320


, the FPU registers


344


are accessed in pairs. As each of the FPU


322


registers is 80 bits in width, the pairing of the FPU


322


registers effectively creates four 160-bit wide vector registers


344


. Thus, as shown in

FIG. 3

, the register pairs of the FPU


322


are referred to as V


0


, V


1


, V


2


and V


3


and correspond to the physical FPU


332


registers. For instance, FPU


322


physical register


0


is the same as the lower half of the MEU


320


vector register V


0


. Similarly, FPU


322


physical register


1


is the same as the upper half of MEU


320


vector register V


0


, while the FPU


322


physical register


7


is the same as the upper half of the MEU


320


vector register V


3


. Furthermore, in the MEU


320


of

FIG. 3

, the stack based access model of the 80×87 floating point instructions is not utilized. Instead, the 160-bit registers V


0


-V


3


are partitioned to form vectors of 10-bit or 20-bit data elements.




The output of the vector registers


344


are subsequently provided to an operand router unit (ORU)


346


and the VALU


342


. Each vector instruction controls both the ORU


346


and the VALU


342


. In combination, the ORU


346


and the VALU


342


allows the processor P to simultaneously execute software using flexible operand routing and multiple operation. Referring to the flow graph of

FIG. 7

, for example, the VALU


342


operates on the nodes and the ORU


346


implements diagonal interconnections. Thus, because vector arithmetic of different types and data movement can be processed in groups simultaneously, the VALU


342


and the ORU


346


provide high performance




The VALU


342


can perform a variety of operations, including addition, subtraction, multiply, multiply/accumulate, shifting and logical functions. The VALU


342


assumes that each of the 160-bit registers


344


is partitioned into 10-bit or 20-bit source operands and destinations. Thus, the VALU


342


can execute 8 or 16 individual operations per instruction. A three-operand instruction format is supported by the VALU


342


: source A, source B, and destination registers for each instruction. Additionally, certain operations, such as multiply/accumulate use the destination as an implied third source operand.




The MEU


320


operates primarily in fixed point operation. The difference between fixed point and integer data is the location of the binary point. In the MEU


320


, the binary point is assumed to be to the left of the most significant bit. Numbers in the MEU


320


can be considered as fractions that nominally occupy the range from plus 1 to minus 1. The advantage of this format over the integer format is that the numerical magnitude of the data does not grow with each multiply operation as the product of two numbers in the plus 1 to minus 1 ranges yields another number in the plus 1 to the minus 1 range. Therefore, it is less likely the data will need to be rescaled.




The MEU


320


takes advantage of the full 80-bit width of the FPU


322


register set. The MEU


320


loads data from memory in 8-bit or 16-bit quantities, but the data is expanded to 10 bits or 20 bits as it is placed into the vector registers


344


(V


0


. . . V


3


). The extended provision provides two benefits: (1) simplifying support for signed and unsigned data; and (2) helping to avoid overflow conditions and round-off errors on intermediate results.




Furthermore, the VALU


342


performs all arithmetic operations using saturating arithmetic. Saturating arithmetic differs from the more familiar modular arithmetic when overflows occur. In modular arithmetic, a positive value that is too large to fit into destination wraps around and becomes very small in value. However, in saturating arithmetic, the maximum representable positive value is substituted for the oversized positive value. This operation is often called clipping.




Additionally, the VALU


342


performs adds, subtracts and Boolean operations on 10-bit to 20-bit quantities. If the result of an add or subtract is outside of the representable range, the result is clipped to the largest positive or negative representable value. However, Boolean operations are not clipped. Furthermore, the result of the add, subtract, and move operations may optionally be shifted right by one bit before being stored to the destination. This scaling can be used to compensate for the tendency of data magnitude to grow with each add or subtract operation. Multiply operations take two 10-bit or 20-bit signed factors and generate a 19-bit or 39-bit signed product. The least significant 9 or 19 bits of the product are rounded and dropped before stored into the 10-bit or 20-bit destination register. As simple multiply operations typically do not overflow, they do not need to be clipped. However, multiply/accumulate operations do require clipping.




Turning now to

FIG. 4

, the details of the operand routing unit


346


are shown. The ORU


346


allows operands to be flexibly moved within and between large 160-bit registers. As vector processors generally must load data from memory in large monolithic chunks, the ability to route operands is useful for the MEU


320


. The ability to flexibly access and route individual operands, the ORU


346


provides the ability to “swizzle” the data partitions in a vector register as data moves through it. The swizzling operation allows the operands to be shuffled as needed by the application concurrently with the execution of the vector ALU operations. Thus, a smaller amount of data is required to yield useful results. Thus, the load and store units are less likely to be overloaded, leaving greater bandwidth for the integer, non-vector units to perform work.




As shown in

FIG. 4

, the ORU


346


is essentially an enhanced 8×8 crossbar switch which works with a plurality of slots. In the preferred embodiment, eight slots are provided for each of a source B register


350


, source A register


354


and a destination register


358


. The source B register


350


is connected to a multiplexer


352


. The output of the multiplexer


352


and the source A register


354


is provided to a VALU partition


356


. The VALU partition


356


in turn is connected to the destination register


358


.




In the vector source B register


350


, each slot contains either one 20-bit partition or two 10-bit partitions, depending on the partition width as specified in the vector instruction. For 10-bit partitions, the MEU


320


simultaneously performs independent but identical operations on the two partitions in a slot. Furthermore, each slot in the destination register


358


can independently receive one of eleven values: the value in one of the eight source slots


350


and


354


, a Z value (0), a P value (1) or an N value (−1). During the execution of codes by the MEU


320


, all vector instructions use a single opcode format that simultaneously controls the VALU


342


and the ORU


346


. This format is approximately eight bytes long. Each instruction encodes the two source registers, the destination register, the partition size, and the operations to be performed on each partition. In addition, each instruction encodes the ORU


346


routing settings for each of the eight slots. Normally, any two of the vector operations defined in the following table may be specified in a single vector instruction. Each slot can be arbitrarily assigned either of the two operations. The vector instructions offered by the MEU


320


is shown in Tables 1 and 2, as follows:












TABLE 1











Vector Operation Descriptions













Category




Mnemonic




Description









Add




add add









Add sourceA and sourceB partitions,








place sum in destination. add








arithmetically shifts the result right








by one bit (computes average).






Subtract




sub  sub









Subtract partitions. sub does







sbr  sbr









sourceA − source B; sbr does source








B − source A. sub





and sbr













arithmetically shift the result right by








one bit.






Accumulate/




acum acum









Add the contents of the destination






Merge





register partition to the sourceB








partition and place the sum in the








destination. acum_ arithmetically shift








the result right by one bit.






Negate




neg




Negate sourceB partition and place in








destination.






Distance




dist




Subtract partitions then perform








absolute value.






Multiply




mul




mul multiplies the sourceA partition by







mac




the sourceB partition and places








the product in the destination. mac








multiplies sourceA by source B and








adds the product to the destination.






Conditional




mvz mvnz




Conditionally move partition in sourceB






Move




mvgez mvlz




register to partition in destination






Scale




asr n




register depending on sourceA







asl n




partition's relationship to zero.








Arithmetically shifts the operand in








sourceB by amount n. N can be between








1 and 4 inclusive. asl uses saturating








arithmetic and shifts zeros in from the








right. asr copies the sign bit from the








left.






Logical




lsr n




Logically shifts the operand in sourceB






Shift




lsl n




by amount n. N can be between 1 and 4








inclusive. Zeros are shifted in from the








left or right. lsl uses


modulo


arithmetic;








it does not clip.






Boolean




false nor  bnota




Perform one of sixteen possible Boolean







nota anotb notb




operations between sourceA and







xor nand and




sourceB partitions. (The operations are







nxor b  borna




listed in order of their canonical truth







a  aornb or




table representations.)







true







Round




rnd n




Add the constant (1*LSb<<n−1)








to sourceB, then zero out the n lowest








bits. n can be between 1 and 4








inclusive. Implements “round-to-even”








method: If (sourceB<n:0> == 010...0),








then don't do the add.






Magnitude




mag




This operation can be used to






Check





implement block floating point








algorithms.








If the number in sourceB has fewer








consecutive leading 1's or 0's than








the number in sourceA, then sourceB is








placed in the destination; otherwise








sourceA is placed in the destination.








Only the eight leftmost bits of the








values are used in the comparison; if








both sourceA and sourceB start with a








run of more than 7 bits, then the result








is the value from sourceA. This








operation is an approximation of the








“C” statement:








(abs(sourceA) <= abs(sourceB)) ?








sourceA : source B.






SourceA




pshra




For each slot s, copy the contents of slot






Partition





s+1 from the sourceA register to slot s






Shift





in the destination register. (If this








operation is used in slot 7, then the








result is immediate zero). This operation








can be used to efficiently shift data








inputs and outputs during convolutions








(FIR filters, etc.).






Slot




blbh




These operations are defined only for






Routing




ahbh




20-bit partitions. They are used to route







albl




10-bit data across the even/odd








“boundary” that the ORU doesn't








cross. blbh swaps the upper and lower








halves of the sourceB operand and








places the result in the destination.








ahbh concatenates the upper half of the








sourceA with the upper half of sourceB.








albl concatenates the lower half of








sourceA with the lower half of sourceB.






Store




ws2u




This operation is used prior to storing






Conversion





16-bit unsigned data from a 20-bit








partition. If bit 19 of sourceB is set,








the destination is set to zero.








Otherwise, this operation is the same as








lsl 1.






Extended-




emach




These operations are used to perform






Precision




emacl




multiply-and-accumulate functions







emaci




while retaining 36 bits of precision in







carry




intermediate results; they are only








defined for 20-bit partitions. emach is








the same as mac, except that no








rounding is done on the LSb. emacl








multiplies sourceA and sourceB, then








adds bits <18:3> of the 39-bit








intermediate product to bits <15:0>








of the destination, propagating carries








through bit 19 of the destination.








emaci is similar to emacl, except that








bits <19:16> of the destination are








cleared prior to the summation. The








carry operation logically shifts sourceB








right by 16 bits, then adds the result to








SourceA.






















TABLE 2











Operation Synonyms















Alias




Actual







Category




Name




Operation




Description









Move




mov




b




Move the sourceB register






SourceB




mov









asrl




partition to the destination









partition. mov_arithmetically









shifts the results right by one bit.






Move




mova




a




Copy the partition in sourceA






SourceA






to the destination.






SourceA




absa




dist (. . Z . .)




Compute the absolute value of






Absolute






the sourceA partition.






Value









Unmodified




dest




acum




Leave the destination partition






Destination





(. . Z . .)




unchanged.






Average




avg




add









Compute average of two values.














Turning now to load and store instructions, each type of operation has two versions: one that moves 16 bytes of memory and one that moves 8 bytes of memory. The 8-byte versions are defined because this is often the amount of data needed; loading or storing 16 bytes in these cases would be wasteful. Further, the 8-byte loads and stores can be used to convert between byte-precision data and word-precision data. The 16-byte loads and stores operate on the entire 160-bit vector register. The 8-byte stores for 20-bit partitions store only the values from slots


4


through


7


. The 8-byte stores for 10-bit partitions store only the upper half of each of the eight slots. The 8-byte loads for 20-bit partitions load the memory data to slots


4


through


7


; slots


0


through


3


are set to zero. The 8-byte loads for 10-bit partitions load the memory data to the upper half of each slot; the lower half of each slot is set to zero. Even though 8-byte loads only copy memory to half of the bits in a vector register, the entire 160-bit vector register is updated by padding the unused partitions with zeros. This feature greatly simplifies the implementation of register renaming for the MEU because partial register updates do not occur. Table 3 illustrates the load and store instructions in more detail:












TABLE 3











Load and Store Instruction Descriptions













Instruction




Mnemonic







Type




Format




Description









16-Byte,




vldw vd, mem128




Load destination register vd with






20-Bit Load





16 bytes of signed 16-bit data at








address mem128.






 8-Byte,




vldw vdh, mem64




Load slots 4 through 7 of






20-Bit Load





destination register vd with 8








bytes of signed 16-bit data at








address mem64. Set slots 0








through 3 of vd to zero.






16-Byte,




vldb vd, meml 28




Load destination register vd with






10-Bit Load





16 bytes of unsigned 8-bit data at








address mem128. Data is loaded using a








2:1 byte interleave pattern.






16-Byte,




vldb vdh, mem64




Load destination register vd with 8






10-Bit Load





bytes of unsigned 8-bit data at








address mem64; The upper half of each








slot receives the memory values; the








lower half of each slot is set to zero.






16-Byte,




vstw mem 128, vs




Store source register vs to 16 bytes of






20-Bit Store





signed 16-bit data at address mem128.






 8-Byte,




vstw mem64, vsh




Store slots 4 through 7 of source






20-Bit Store





register vs to 8 bytes of signed 16-bit








dat at address mem64.






16-Byte,




vstb mem128, vs




Store source register vs to 16 bytes of






10-Bit Store





unsigned 8-bit data at address mem128.








Data is stored using a 2:1 interleave








pattern.






16-Byte,




vstb mem64, vsh




Store source register vs to 8 bytes of






10-Bit Store





unsigned 8-bit data at address mem64.








The upper half of each slot is stored








to memory; the lower half of each








slot is ignored.














The mnemonics for the vector instruction need to specify the operations to perform on each partition as well as the sources, destination and ORU routing. This is notated as follows:






{sbr sbr add add sbr add sbr add} word V


3


, V


2


, V


1


(


37


P


3


Z


1


N


2


)






This instruction performs adds and reverse subtracts. V


3


is the destination; V


2


is sourceA; V


1


is sourceB. The slots for the operand specifier and the routing specifier are laid out in decreasing order from left to right.; slot


7


and


6


get sbr, slot


5


gets add, and so forth. The “word” symbol specifies that the instruction works on a 20-bit partitions. The routing specifier for sourceB is set for the following (the number after the points specify slot numbers):




dest.


7


<== −sourceA.


7


+sourceB.


3






dest.


6


<== −sourceA.


6


+sourceB.


7






dest.


5


<== sourceA.


5


+#


1


.


0






dest.


4


<== sourceA.


4


+sourceB.


3






dest.


3


<== −sourceA.


3


+#


0


.


0






dest.


2


<== sourceA.


2


+sourceB.


1






dest.


1


<== −sourceA.


1


+#−


1


.


0






dest.


0


<== sourceA.


0


+sourceB.


2






Before turning to the details of the implementation of Bresenham's line drawing algorithm on a multimedia extension unit, an understanding of Bresenham's line drawing algorithm in general is helpful. Bresenham's line drawing algorithm calculates integral coordinates for a line using only integer math. That is, even though a real line has particular y values that may be fractional for a particular x value, Bresenham's algorithm calculates an appropriate integral line fit using no fractional math. It does so effectively by determining whether a particular real y value for a particular x value would be closer to the present y value or to the next incremented y value. It bases all subsequent calculations on the presently calculated y value and a corresponding error term, both integers.




Referring to

FIG. 5

, shown is a flowchart illustrating a typical implementation of Bresenham's algorithm. A routine BRESENHAM


800


begins at step


802


, where the end points of the line to be drawn are provided as coordinates (x


0


, y


0


) and (xend, yend). This particular implementation draws lines in the first quadrant and with a slope of less than one, although the algorithm is easily adapted to other quadrants and slopes.




Proceeding to step


804


, a delta x value Δx is set to xend-x


0


, a delta y value Δy is set to yend-y


0


, an error parameter d


0


is set to 2Δy−Δx, x is set to x


0


, y is set to y


0


, and an iteration counter i is set to zero. Proceeding to step


806


, the current pixels corresponding to the coordinate (x,y) are displayed on the display screen. Proceeding to step


808


, di is compared to zero. On this first pass, d


i


equals d


0


, which in turn is equal to 2Δy−Δx. This comparison determines whether the next integral pixel should have its y value remain the same or be incremented by one. If d


i


is less than zero, this indicates the real value for y (i.e., in a non-integral line) is closer to the present integral y value rather than the next integral value for y. Therefore, control proceeds to step


810


, where the coordinates (x,y) are set equal to (x+1,y), maintaining y at its present integral value. Control then proceeds to step


812


, where a next error, or remainder, value d


i+1


is calculated to be d


i


+2Δy. If instead at step


808


, d


i


is greater than or equal to zero at step


808


, the real value for y is closer to the next integral value for y rather than the present y value. Control therefore proceeds to step


814


, where y is incremented, that is, (x,y) is set equal to (x+1,y+1). Control then proceeds to step


816


where the next error value d


i+1


is set equal to d


i


+2(Δy−Δx). Of note, in both cases from step


808


, the value of the next error d


i+1


is dependent on the previous value d


i


.




From steps


812


and


816


, control proceeds to step


818


, where i is incremented. Control then proceeds to step


820


, where x is compared with xend. If x has not exceeded xend, control loops to step


806


, where a pixel corresponding to (x,y) is displayed and the loop is repeated. If at step


820


x has exceeded xend, the line has been completed, so control proceeds to step


822


, where the routine is done.




An advantage of Bresenham's algorithm is that it only requires integer addition and substraction. Further, the values of 2Δy used in step


812


and 2(Δy−Δx) in step


816


can be calculated at the beginning of the loop, such as at step


804


, rather than during each iteration. Thus, this algorithm is highly efficient. But as is appreciated from steps


812


and


816


, it is also a serial algorithm, where each value d


i+1


and y


i+1


are dependent on the immediately preceding values of d


i


and y


i


.




Turning to

FIGS. 6A and 6B

, illustrated is a flowchart of a parallel Bresenham routine BRES


900


according to the invention. This routine


900


is found in source code Appendix A, and includes a mixture of standard 80X86 operations in conjunction with parallel operations for execution on a multimedia extension unit. Beginning at step


902


, a generate constants routine GEN_CONST


400


is executed, which is a series of instructions rather than a subroutine.




The GEN_CONST routine


400


sets the initial d value (d


0


, or d


0


) to 2Δy−Δx. A d-increment-if-equal value incrE is set to 2Δy (this corresponds to the increment of step


812


). A d-increment-if-not-equal value incrNE is set to 2(Δy−Δx) (this corresponds to the increment of step


816


). Finally, 2Δx is calculated. This routine


400


, further described below in conjunction with

FIG. 7

, illustrates how the multimedia extension unit can be employed to simultaneously perform different, unrelated operations. Although not directly related to the parallel calculation of appropriate points on a line, the GEN_CONST routine


400


does illustrate other aspects and features of parallel execution according to the invention.




The BRES routine


900


employs a parallel algorithm to simultaneously calculate a sequence of integral y values that correspond to integral x values in a drawn line. This particular BRES routine


900


is specifically adapted to generate a line in the first quadrant with a slope of less than one. It can be easily adapted for other quadrants and other slopes.




As is clear from

FIG. 5

, the generation of each new integral y value was dependent on the previously calculated values of d


i


. That is, historically Bresenham's algorithm has been a serial algorithm. According to the invention, however, a technique is used such that Bresenham's algorithm is implemented in parallel so that a plurality of new integral x and y values can be generated simultaneously. This is effectively done by calculating in parallel a sequence of d


i


values, and then calculating in parallel a corresponding sequence of y


i


values.




Before proceeding to the parallel calculation of sequences of d


i


and y


i


values, the BRES routine


900


generates an initial sequence of d


i


and y


i


values in series. In the disclosed embodiment, eight d


i


and y


i


values are ultimately calculated in parallel, so initially the BRES routine


900


calculates nine initial d


i


and y


i


values.




Beginning at step


904


, the routine


900


sets a loop variable n to zero and enters a loop at step


906


. At step


906


, it is determined whether d


n


(on this first path d


0


, which equals 2Δy−Δx) is greater than or equal to zero.




At step


906


, if d


n


(here d


0


) is greater than or equal to zero, this indicates the next corresponding y


n+1


value (here y


1


) should be incremented from the previous y (here y


0


) value (see step


814


), and indicates the next d


n+1


value (here d


1


) should be incremented by the incrNE value of 2(Δy−Δx), (see step


816


). Therefore, if d


n


is greater than or equal to zero through this first loop at step


906


, control proceeds to step


908


, where d


n+1


(here d


1


) is set equal to d


0


+2(Δy−Δx). Control then proceeds to step


910


, where y


1


is set equal to y


0


+ xscanlength. The value xscanlength can be presumed to be 1 for simplicity, but actually corresponds to the “row width”in memory. That is, one skilled in digital video manipulation will understand that given an x-y pixel map in memory, pixels vertically above or below a given x axis pixel are actually displaced in memory by one row width of memory locations. Conceptually, however, assuming xscanlength to be one yields the correct logical result, where the physical mapping in memory is discounted. Therefore, for simplicity, xscanlength is assumed to be one for the remainder of this discussion.




From step


906


, if d


n


(here d


o


) is less than zero, this indicates the new y


n+1


value (here, y


1


) should be the same as the previous y


n


(here y


0


) so control proceeds to step


912


, where d


1


is set equal to d


0


+2Δy, and then to step


914


, where y


i


is set equal to y


0


.




From both steps


914


and step


910


, control proceeds to step


916


, where n is incremented, and then to step


918


to determine whether n is greater than 8. If not true, then the first nine d


i


values and first nine y


i


values have not been calculated, so control loops to step


906


for the next d


n


and y


n


. If n is greater than 8 at step


918


, control proceeds to step


920


. At step


920


, a value delta_d is calculated to be the difference between d


8


and d


0


. Proceeding to step


922


, a value delta_y is similarly calculated to be y


8


−y


0


. Delta_d and delta_y are appropriate increment values for every eighth d


i


and y


i


value. This will be further understood in conjunction with

FIGS. 8A-9D

below.




Control then proceeds to step


924


, where it is determined whether delta_d is greater than zero, less than zero, or equal to zero. If delta_d is equal to zero, the slope of the line results in every eighth y


i


value being exact. That is, the real value of y would equal the corresponding integer value of y for y


8


, y


16


, etc. In this case, the next eight values of y


i


are simply the previous eight values of y


i


with an appropriate offset added. This results in a high speed calculation of the subsequent values of y


i


without the necessity of calculating new values of d


i


for each of the values of y


i


.




If delta_d is less than zero, then the slope causes the real line to fall below the appropriate y


i


pixel at y


8


, y


16


, etc. That is, y


0


may be exact, but the integer value determined for y


8


is slightly greater than where a real line would fall. Similarly, if delta


—d


is greater than zero, then the slope of the line is slightly greater than every eighth value of y


i


.




For example, suppose delta_y equal 5, indicating that for every eight values of x, y is incremented by 5. If delta_d equals zero, then the slope is exactly ⅝, Δy is exact, and every eighth y


i


value falls exactly on a real line. If delta_d is less than zero, the actual line falls below the integral eighth value of y


i


. Similarly, if delta_d is greater than zero, then the line slope is greater than ⅝, and the actual line falls slightly above the integral eighth value of y


i


. The largest that delta_d can reach in magnitude is Δx. That would correspond to a line whose slope falls exactly between integral y values at the eighth value of x. For example, a slope of {fraction (11/16)} would have a delta_d equal to eight.




To find eight successive values of d


i


and y


i


, delta_d and delta_y are added to the previous eight values of d


i


and y


i


. If this action causes a particular d


i


to violate the following boundary condition:




 incrNE≦d


i


<incrE






2(Δy−Δx)≦d


i


<2Δy






then 2Δx is added to or subtracted from d


i


and the corresponding y


i


is shifted accordingly. That is, if 2Δx is subtracted from d


i


, then y


i


must be incremented by 1. If 2Δx is added to d


i


, y


i


must be decremented by 1.




Proceeding first to the condition in which delta_d is less than zero, control proceeds to step


926


. Step


926


is a series of vector instructions NEXT_NEG


450


, which calculates the next eight values of d


i


and y


i


given a negative delta_d. This series of instructions is described below in conjunction with

FIGS. 8A-8E

. After this series of instructions has executed, the next eight values of y


i


and d


i


have been calculated, so control proceeds to step


928


. If at step


928


it is determined that all of the required y


i


values have been calculated, then control proceeds to step


930


, the end of the routine, where return is executed to whatever routine called the BRES routine


900


. This could be a line drawing routine, for example. If at step


928


additional values need to be calculated for y


i


, however, control loops to step


926


.




If at step


924


delta_d is positive, then control proceeds instead to step


932


, where a NEXT_POS


460


series of vector instructions are executed, further described below in conjunction with

FIGS. 9A-9D

. Control then proceeds to step


934


, and, as with steps


926


and


928


, control either proceeds to step


930


where the routine ends or back to step


932


for the next eight values of y


i


and d


i


.




If delta_d at step


924


is equal to zero, control instead proceeds to step


936


, where a series of instructions NEXT_ZERO


470


are executed, described below in conjunction with

FIG. 10

, calculating the next eight y


i


values. Control then proceeds to step


938


, where if the necessary values of y


i


have been calculated, control proceeds to step


930


where the routine ends, or if the values have not been calculated, control loops to step


936


for the next eight values of y


i


.




Parallel Constant Generation




Turning to the generate constant series of instructions GEN_CONST


400


, the vector implementation of these instructions on the multimedia extension unit is illustrated in FIG.


7


. Each instruction is shown as an instruction


402


-


408


, and the corresponding instructions are noted in the source code Appendix A. Beginning at instruction


402


, vectors V


1


and V


0


are operated on to yield a vector V


2


. Initially, the vectors contain:




 v


0


={dc,dc,dc,dc,dc,dc,x


0


,y


0


}






v


1


={yend,xend,yend,xend,dc,dc,dc,xscanlength}






(where dc means “don't care”)




Beginning at instruction


402


, y


0


is subtracted from yend yielding Δy in V


2


.


7


, x


0


is subtracted from xend yielding Δx in V


2


.


6


, and this is repeated to yield Δy and Δx in V


2


.


5


and V


2


.


4


. Further, y


0


is arithmetically shifted right, yielding y


0


/2 in V


2


.


3


. This instruction is an example of how different vector elements can be independently routed and now different operations can be applied to those independently routed values.




Proceeding to instruction


404


, Δy is arithmetically shifted left yielding 2Δy, Δx is carried forward, Δx is subtracted from Δy yielding Δy−Δx, and y


0


/2 is arithmetically shifted left to yield a rounded y


0


value, and Δx is arithmetically shifted left to yield 2Δx. These resulting values are placed in V


2


. Proceeding to instruction


406


, Δx is subtracted from 2Δy, 2Δy is carried forward, Δy−Δx is carried forward, y


0


is carried forward, and 2Δx is carried forward, all again being placed in V


2


.




Finally, in instruction


408


, all values are carried forward except Δy−Δx, which is arithmetically shifted left to yield 2(Δy−Δx). All of these results are placed in V


2


. As a result of the instructions of


402


-


408


, V


2


.


7


contains d


0


, which is equal to 2Δy−Δx; V


2


.


6


contains incrE, the increment to be used if y


i


has remained the same, which is equal to 2Δy; V


2


.


5


contains incrNE, which is 2(Δy−Δx); V


2


.


4


contains y


0


with its lowest bit reset to 0; V


2


.


3


contains 2Δx; and V


2


.


0


contains xscanlength. Thus, a series of very dissimilar instructions and values have been simultaneously calculated using the routing and operation assignment of the multimedia extension unit as described in the incorporated applications.




Parallel Generation of Pixel Values




Turning to

FIGS. 8A-8E

, illustrated are the instructions NEXT_NEG


450


. To understand the operation of the NEXT_NEG


450


series of instructions, reference is made to

FIGS. 8A-8E

in conjunction with the source code Appendix A. These instructions are shown as a series of operations


500


-


518


, which together generate the next eight values of y


i


and the next eight values of d


i


. Referring first to instruction


500


(FIG.


6


A), on entry, the first eight values of d


i


are known and held in V


1


.




In the figures, the actual multimedia extension unit register holding the values before and after the instruction are also shown for convenience. In instruction


500


, {d


7


. . . d


0


} held in V


1


, are simultaneously added to the scaler delta_d, held in V


3


.


7


. This results in eight intermediate d values {d′


15


. . . d′


8


} held in V


1


. So at this point, each initial d


i


value has added to it delta_d, which, as discussed above, is equal to d


8


−d


0


, or the change of d


n


over eight values. The intermediate values {d′


15


. . . d′


8


} are not the final values of {d


15


. . . d


8


}, because they may exceed the boundary conditions discussed above. Therefore, these values, denoted as a vector V_d′[


7


. . .


0


] are manipulated in

FIG. 6B

to yield appropriate correction values. The appropriate correction values are then returned for processing in instruction


518


, where V_d′[


7


. . .


0


] is added to a correction vector V





2Δx[


7


. . .


0


] from FIG.


8


B. This results in the final values of {d


15


. . . d


8


}. The effect of adding the vector V





2Δx[


7


. . .


0


] is that if any of the intermediate values {d′


15


. . . d′


8


} is less than 2(Δy−Δx) and exceeds the lower boundary condition, then the d′


i


value is incremented by 2Δx, and the corresponding y


i


is decremented by xscanlength (see

FIG. 8E

, instruction


512


).




To generate the appropriate correction values for both the d′


i


and the y′


i


, the V_d′[


7


. . .


0


] vector (held in the register V


1


) is manipulated in FIG.


8


B. At instruction


504


, the scaler 2(Δy−Δx), or incrNE, is subtracted from each of {d′


15


. . . d′


8


}. The resulting values are then altered in an XSCANNEG


506


series of instructions, illustrated in FIG.


8


C. Turning to that figure, illustrated is a flowchart of what is effectively a series of comparison and assignment instructions executed in parallel on each vector element of the vector register being operated on, here V


2


. This is illustrated as a flowchart for simplicity, but it must be understood that this “flowchart” is simultaneously executed for each of the vector elements. For each element of the vector resulting from the instruction


504


, v


n


is compared to zero, and if greater than or equal to zero, is loaded with zero. Then, at instruction


510


, for each vector element v


n


that is not equal to zero, that element v


n


is loaded with xscanlength. The result of this series of instructions is a vector V_xscanneg[


7


. . .


0


] (see FIG.


8


B). For each d′ value in V


2


before the instruction


504


, if that value is less than 2(Δy−Δx), then the corresponding element of V_xscanneg[


7


. . .


0


] now contains the value xscanlength. Otherwise, the corresponding element of V_xcanneg [


7


. . .


0


] contains zero. These values are then used by instruction


512


of

FIG. 8E

to adjust the y


1


values.




Specifically, the original y values {y


7


. . . y


0


} at instruction


502


of

FIG. 8E

are incremented by the scaler delta_y, yielding {y′


15


. . . y′


8


}. These intermediate y values, however, must be adjusted if the corresponding intermediate d value {d′


15


. . . d′


8


} was outside its permissible range. Therefore, the vector V_xscanneg[


7


. . .


0


] is subtracted from the intermediate y values {y′


15


. . . y′


8


}, yielding the actual values {y


15


. . . y


8


}. This occurs because for each intermediate value {d′


15


. . . d′


8


} that was determined to be within its boundary conditions at instructions


508


and


510


the series instructions


506


, the corresponding value of V_xscanneg[


7


. . .


0


] was set to zero. If outside its boundary conditions, the vector V_xscanneg[


7


. . .


0


] was set equal to xscanlength. So the corresponding intermediate value of {y′


15


. . . y′


8


} was decremented by an appropriate amount at step


512


. So, as a result of instruction


512


, the final values for {y


15


. . . y


8


} are provided in the register V


0


.




Turning back to

FIG. 8B

, V_xscanneg[


7


. . .


0


] is then converted into an appropriate vector to adjust the {d′


15


. . . d′


8


} values. This is illustrated in

FIG. 8D

, where a 2Δx routine


514


is effectively executed in parallel for each element of V_xscanneg[


7


. . .


0


]. This is done in instruction


516


(FIG.


8


D), where for each element of the vector, if that element is not equal to zero (i.e., contained xscanlength), it is now set to contain 2Δx. This is the appropriate value to correct the corresponding d′


i


, and this resulting vector V





2Δx[


7


. . .


0


] is used in step


518


of

FIG. 8A

, where V_d′[


7


. . .


0


] (containing {d′


15


. . . d′


8


}) has added to it V





2Δx[


7


. . .


0


], yielding the corrected values of {d


15


. . . d


8


}.




Thus, through the instructions illustrated in

FIGS. 8A-8E

, the next eight y


i


and d


i


values are simultaneously generated based on the previous eight y


i


and d


i


values. This is repeated as many times as is necessary to create all desired y


i


values.




Turning to

FIGS. 9A-9D

, illustrated are a series of instructions similar to that of

FIGS. 8A-8E

, but instead being the NEXT_POS series of instructions


460


for execution when delta_d is positive rather than negative. Only the differences between the series of instruction


460


and the series of instruction


450


will be described in conjunction with

FIGS. 9A-9D

. Proceeding to

FIG. 9A

, the instructions


600


and


618


are effectively equivalent to instructions


500


and


518


of

FIG. 8A

, with the exception that the vector V





2Δx[


7


. . .


0


] is subtracted from the intermediate values {d′


15


. . . d′


0


} in step


618


. This is because for a positive delta_d, the only possible boundary condition that the intermediate vectors {d′


15


. . . d′


7


} could exceed is that they be greater than incrE (which is equal to 2Δy). If this is determined to be the case, instruction


620


subtracts the appropriate amount from {d′


15


. . . d′


8


}, yielding the adjusted error values {d


15


. . . d′


8


}.




Turning to

FIG. 9B

, this figure in large part tracks the operations in FIG.


8


B. However, at instruction


604


, rather than subtracting the value of incrNE as is done in instruction


504


of

FIG. 8B

, the value of incrE is subtracted from intermediate variables {d′


15


. . . d′


8


}. This value is 2Δy. The resulting intermediate values in the vector V


2


are then processed by an XSCANPOS routine


606


, illustrated in FIG.


9


C. This routine, similar to the XSCANNEG routine


506


of

FIG. 8C

, instead determines whether the intermediate values {d′


15


. . . d′


8


} exceed incrE, or 2Δy. If this is the case, a corresponding xscanlength value is loaded into the vector, which will be added to the intermediate y′ values. At instructions


608


and


610


, it is determined whether each element of the vector v


n


is greater than or equal to zero. If greater than or equal to zero, v


n


is set to zero. Otherwise, v


n


is set to −1. At instruction


612


, each element of v


n


is exclusive OR'd with −1. At this point, for each element of v


n


that was greater than or equal to zero (i.e., exceeded the boundary condition), that v


n


contains a value other than zero. This is tested in instruction


614


, which for each element v


n


of the vector which is not equal to zero, that element is loaded with xscanlength.




This value, identified as V_xscanpos[


7


. . .


0


] is then used in

FIG. 9D

, where it is added to {y′


15


. . . y′


8


}, at instruction


618


. This should be compared to

FIG. 8E

, where V_scanneg[


7


. . .


0


] is instead subtracted from the intermediate y values {y′


15


. . . y′


8


}. The 2Δx routine


616


is identical to the 2Δx routine


514


of FIG.


8


D.




Turning to

FIG. 10

, shown is the NEXT_ZERO series of instructions


470


, where in this case instruction


700


simply adds the scaler delta_to y


7


. . . y


0


to yield y


15


. . . y


8


. This is repeated for each eight values of y desired. Of note, there is no error, or remainder, value d


i


, so this is a highly efficient routine.




Turning to

FIG. 11

, shown is a block diagram illustration of how the line drawing routine according to the invention could be employed in a graphics system. Shown are a series of modules that would form part of an application programmer's interface


1000


to the graphic system. This interface


1000


would include a graphics interface subsystem


1002


, called create and draw various types of images and displays. Included in its submodules would be a graphics primitives submodule


1004


, which in turn would call a line drawing submodule


1006


. This submodule


1006


would preferably create the line using the routine


900


of

FIGS. 6A-B

. This series of modules


1000


-


1006


would preferably be stored either as part of the operating system on hard disk or other readable media, or as part of an embedded read only memory toolbox.





FIG. 12

summarizes the serial then parallel operation of the routine


900


. Two groups of operations are shown: a series group of operations


1100


in which n initial Y values and error (displacement) values are calculated in series, and then a parallel group of operations


1102


in which subsequent n Y values and error values are calculated in parallel. By the disclosed techniques, lines are calculated and drawn more quickly and efficiently because of the parallel nature of group


1102


.




The foregoing disclosure and description of the invention are illustrative and explanatory thereof, and various changes in the size, shape, materials, components, circuit elements, wiring connections and contacts, as well as in the details of the illustrated circuitry and construction and method of operation may be made without departing from the spirit of the invention.

















.386p






MODEL MEDIUM














;




Bresenham's Line Algorithm




Brian Longhenry







;




December 18, 1995






;












;




This algorithm implements the Bresenham line algorithm in MEU code to












;




calculate all of x,y the coordinates of an angled line which has a






;




slope greater than 0 and less than or equal to 1. This algorithm






;




would need some minor additions to expand its coverage to handle lines






;




of other slopes. For example, giving the algorithm a negative






;




xscanlength value would probably be most of what is required to expand






;




the algorithm to be able to handle lines with a slope greater than or






;




equal to −1 and less than 0. There are 4 cases of angled lines which






;




this algorithm would have to identify and handle. They are:












;




−infinity < slope < −1






;




−1 < slope < 0






;




0 < slope < 1    (This case is already handled below.)






;




1 < slope < infinity






;












;




Setup:






;




0 < slope <= 1






;




v0 = {DC,DC,DC,DC,DC,DC,x0,y0}  (word values)






;




v1 = {yend,xend,yend,xend,DC,DC,DC,xscanlength}






;




ecx = length of line in x dimension (delta x)











;-------------------------------------------------------------------------






include MEUDEFS.INC






public _Bresenham






_TEXT segment    use32






_Bresenham  proc  near












;




**** beginning of setup section for this test ****












mov




esi,0041f000h






mov




edi,0041f100h






mov




ecx,00000010h






mov




ebp,0041f300h






mov




dword ptr [ebp],00000000h  ;  this sets up x0 & y0






vldw




v0, [ebp]






mov




dword ptr [ebp],00000008h






mov




dword ptr [ebp + 8],000a000fh






mov




dword ptr [ebp + 12],000a000fh






vldw




v1, [ebp]












;




**** end of setup section for this test ****











{sub sub sub sub asr1 sub sub sub}word v2,v1,v0(01010zzz)












;




(v2 = {dy,dx,dy,dx,y0/2,?,?,xscanlength})











dec ecx     ; decrement ecx because startpoints are location 0 (first






8 points are 0-7)






{asl1 sub sub asl1 asl1 sub sub sub}word v2,v2,v2(7z434zzz)












;




(v2 = {2dy,dx,dy−dx,y0;2dx,?,?,xscanlength})











mov ebx,ecx ; save this value for completing the end of the line later on






{sub movb movb movb movb movb movb movb}word v2,v2,v2(67543zz0)












;




(v2 = {2dy−dx,2dy,dy−dx,y0,2dx,0,0,xscanlength}











and ebx,00000007h






{movb movb asl1 movb movb movb movb movb}word v2,v2,v2(76543zz0)












;




(v2 = {2dy−dx,2dy,2(dy−dx),y0,2dx,0,0,xscanlength} =












;




{d (d0),incrE,incrNE,y0,2dx,0,0,xscanlength})











inc ebx






{movb add add movb movb movb movb movb}word v1,v1,v2(7zz7zzz7)












;




v1 = {do,xend,yend,d0,0,0,0,d0}











sar ecx,3   ; divide ecx by 8













;




**** begin finding d & y values for first eight points




****






;




**** by serially executing Bresenham's algorithm




****











{add movb movb add movb movb movb movb}word v3,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543740)












;




v3 = {d0+incrNE,0,0,y0+xscanlength,0,0,0,0}






;




v2 = {d0+incrE,incrE,incrNE,y0,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v1,v3(7zz4zzzz}












;




v2 = {d1,incrE,incrNE,y1,2dx,d0,y0,xscanlength}











{add add add add add add movb add}word v0,v0,v2(zzzzzz4z)






{movb add add movb movb movb movb add}word v1,v1,v2(7zz7zz7z)












;




(v0 = {DC,DC,DC,DC,DC,DC,y1,y0})






;




v1 = {d1,xend,yend,d1,0,0,d1,d0}






;




-------------------------------------------------------











{add movb movb add movb movb movb movb}word v3,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543210)












;




v3 = {d1+incrNE,0,0,y1+xscanlength,0,0,0,0}






;




v2 = {d1+incrE,incrE,incrNE,y1,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v1,v3(7zz4zzzz)












;




v2 = {d2,incrE,incrNE,y2,2dx,d0,y0,xscanlength}











{add add add add add movb add add}word v0,v0,v2(zzzzz4zz)






{movb add add movb movb movb add add}word v1,v1,v2(7zz7z7zz)












;




(v0 ={DC,DC,DC,DC,DC,y2,y1,y0})






;




v1 = {d2,xend,yend,d2,0,d2,d1,d0}






;




-------------------------------------------------------











{add movb movb add movb movb movb movb}word v3,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543210)












;




v3 = {d2+incrNE,0,0,y2+xscanlength,0,0,0,0}






;




v2 = {d2+incrE,incrE,incrNE,y2,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v1,v3(7zz4zzzz)












;




v2 = {d3,incrE,incrNE,y3,2dx,d0,y0,xscanlength}











{add add add add movb add add add}word v0,v0,v2(zzzz4zzz)






{movb add add movb movb add add add)word v1,v1,v2(7zz77zzz)












;




(v0 = {DC,DC,DC,DC,y3,y2,y1,y0})






;




v1 = {d3,xend,yend,d3,d3,d2,d1,d0}






;




-------------------------------------------------------











{add movb movb add movb movb movb movb}word v3,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543210)












;




v3 = {d3+incrNE,0,0,y3+xscanlength,0,0,0,0}






;




v2 = {d3+incrE,incrE,incrNE,y3,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v1,v3(7zz4zzzz)












;




v2 = (d4,incrE,incrNE,y4,2dx,d0,y0,xscanlength}











{add add add movb add add add add}word v0,v0,v2(zzz4zzzz)






{movb add add movb add add add movb}word v3,v3,v2(7zz7zzz7)












;




(v0 = {DC,DC,DC,y4,y3,y2,y1,y0})






;




v3 = {d4,0,0,d4,0,0,0,d4}






;




-------------------------------------------------------











{add acum acum add acum acum acum acum}word v1,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543210)












;




v1 = {d4+incrNE,xend,yend,y4+xscanlength,d3,d2,d1,d0}






;




v2 = {d4+incrE,incrE,incrNE,y4,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v3,v1(7zz4zzzz)












;




v2 = {d5,incrE,incrNE,y5,2dx,d0,y0,xscanlength}











{add add movb add add add add add}word v0,v0,v2(zz4zzzzz)






{movb add add movb add add movb add}word v3,v3,v2(7zz7zz7z)












;




(v0 = {DC,DC,y5,y4,y3,y2,y1,y0})






;




v3 = (d5,0,0,d5,0,0,d5,d4}






;




-------------------------------------------------------











{add acum acum add acum acum acum acum}word v1,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543210)












;




v1 = {d5+incrNE,xend,yend,y5+xscanlength,d3,d2,d1,d0}






;




v2 = {d5+incrE,incrE,incrNE,y5,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v3,v1(7zz4zzzz)












;




v2 = {d6,incrE,incrNE,y6,2dx,d0,y0,xscanlength}











{add movb add add add add add add}word v0,v0,v2(z4zzzzzz)






{movb add add movb add movb add add}word v3,v3,v2(7zz7z7zz)












;




(v0 = {DC,y6,y5,y4,y3,y2,y1,y0})






;




v3 = {d6,0,0,d6,0,d6,d5,d4}






;




-------------------------------------------------------











{add acum acum add acum acum acum acum}word v1,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543210)












;




v1 = {d6+incrNE,xend,yend,y6+xscanlength,d3,d2,d1,d0}






;




v2 = {d6+incrE,incrE,incrNE,y6,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v3,v1(7zz4zzzz)












;




v2 = {d7,incrE,incrNE,y7,2dx,d0,y0,xscanlength}











{movb add add add add add add add}word v0,v0,v2(4zzzzzzz)












;




(v0 = {y7,y6,y5,y4,y3,y2,y1,y0})  **** Store these into memory ****






;




 **** v0 is now also set up for the loop algorithm down below ****












;jecxz LineEnd




; If the line was 8 pixels or fewer long in x dimension,













;  there is no need in going on . . . we have all we












need.







test




ecx,0ffffffffh






jz




LineEnd











{movb add add movb movb add add add}word v3,v3,v2(7zz77zzz)












;




v3 = {d7,0,0,d7,d7,d6,d5,d4}






;




-------------------------------------------------------






;




Now find the delta d and y values (from d0 to d8 and y0 to y8)






;




so d and y values may be extrapolated to every eighth position.











{add acum acum add acum acum acum acum}word v1,v2,v2(5zz0zzzz)






{add movb movb movb movb movb movb movb}word v2,v2,v2(66543210)












;




v1 = {d7+incrNE,xend,yend,y7+xscanlength,d3,d2,d1,d0}






;




v2 = {d7+incrE,incrE,incrNE,y7,2dx,d0,y0,xscanlength}











{mvgez acum acum mvgez acum acum acum acum}word v2,v3,v1(7zz4zzzz)












;




v2 = {d8,incrE,incrNE,y8,2dx,d0,y0,xscanlength}











{add movb movb add add add add add}word v3,v3,v1(z56zzzzz)












;




v3 = {d7,yend,xend,d7,d7,d6,d5,d4}











{movb movb movb movb add add add add}word v1,v1,v3(3210zzzz)












;




**** v1 = {d7,d6,d5,d4,d3,d2,d1,d0} **** (Important for later use)











{sub acum acum sub acum acum acum acum}word v3,v2,v2(2zz1zzzz)












;




v3 = {delta d,yend,xend,delta y,d7,d6,d5,d4}











{movb mova mova movb mova movb movb mova}word v3,v2,v3(7zz4z65z)












;




v3 = {delta d,incrE,incrNE,delta y,2dx,yend,xend,xscanlength}






;




**** This is also important for the following algorithm ****






;




-------------------------------------------------------











;**************************************************************












;




These are what the results of delta d and delta y mean:













;




1)




If delta d = 0, then the slope of the line is exactly












;




on the “eighth” border displayed by delta y (ie. if






;




delta y = 5, then the line's slope is exactly ⅝.).













;




2)




If delta d < 0, then the slope of the line is less












;




than the “eighth” border displayed by delta y (ie. if






;




delta y = 5, then the line's slope is less than ⅝.).













;




3)




If delta d > 0, then the slope of the line is greater






;





than the “eighth” border displayed by delta y (ie. if






;





delta y = 5, then the line's slope is greater than ⅝.).






;






;




FYI:




The largest that delta d can get to be in magnitude






;





is dx. That delta d corresponds to a line whose slope






;





is exactly in between two “eighth” slope lines (ie.






;





a line of slope {fraction (11/16)} would have a delta d equal in






;





magnitude to dx at every eighth point of the line.).






;






;




FYI:




Because the conditional move condition “mvlz” is






;





not “mvlez” (the condition of zero is covered by “mvgez”),






;





the boundary conditions of d in Bresenham's algorithm






;





will always be incrNE <= d < incrE. Also due to this fact,






;





delta d will always be −dx <= delta d < dx






;






;




FYI:




To find the value of d and y at every eighth horizontal






;





position, add delta d and delta y to the previous eighth






;





values of d and y. If that action makes d violate the






;





boundary conditions listed above, add or subtract 2dx from






;





d and shift y accordingly. If 2dx is subtracted from d,






;





y must be incremented by 1. If 2dx is added to d, y must






;





be decremented by 1.











;**************************************************************













;




**** you now have everything you need to begin the




****






;




****  loop to get every eighth d and y values




****






;




****  starting with the first eight locations




****






;




Assume v1 = {d7,d6,d5,d4,d3,d2,d1,d0}






;




Assume v0 = {y7,y6,y5,y4,y3,y2,y1,y0}












;




Assume v3 = {delta d,incrE,incrNE,delta y,2dx,yend,xend,xscanlength}






;




If d8p − incrE is greater than or equal to zero, then d8p is too






;




high and must be reduced by 2dx, which will increment y8p.






;




If d8p − incrNE is less than zero, then d8p is too low and must






;




be increased by 2dx, which will decrement y8p.






;




Now, make the appropriate comparisons and determine if shifts are






;




needed.













vstw




[esi], v3







xor




eax,eax






mov




ax,[esi + 14]






cmp




ax,0




; ax is delta d












jg




BresLoopPos ; delta d is greater than 0






je




BresLoopZero ; delta d is equal to 0












;




-------------------------------------------------------












BresLoopNeg:




; loop for negative delta d












vstw




[esi], v0






mov




ax, [esi + 0]











{add add add add add add add add}word v1,v1,v3(77777777)












;




(v1 = {d15p,d14p,d13p,d12p,d11p,d10p,d9p,d8p})











mov byte ptr [edi + eax + 0],0ffh ; arbitrary immediate value for now






{add add add add add add add add}word v0,v0,v3(44444444)












;




(v0 = {y15p,y14p,y13p,y12p,y11p,y10p,y9P,y8p})












mov




ax, [esi + 2]






mov




byte ptr [edi + eax + 1],0ffh












;




Now we must check for slots whose d values are too low.











{sub sub sub sub sub sub sub sub}word v2,v1,v3(55555555)












;




v2 = {d15p−incrNE,d14p−incrNE,d13p−incrNE, . . . }












mov




ax, [esi + 4]






mov




byte ptr [edi + eax + 2],0ffh











{mvgez mvgez mvgez mvgez mvgez mvgez mvgez mvgez}word v2,v2,v3(zzzzzzzz)












mov




ax, [esi + 6]






mov




byte ptr [edi + eax + 3],0ffh












;




Any slots that have a non-zero value in v2 at this point have






;




a dxp value which is too low and must have the y and d values






;




altered accordingly. All other slots have a 0 and no action will






;




therefore be taken on them.











{mvnz mvnz mvnz mvnz mvnz mvnz mvnz mvnz}word v2,v2,v3(00000000)












mov




ax, [esi + 8]











{sub sub sub sub sub sub sub sub}word v0,v0,v2(76543210)












mov




byte ptr [edi + eax + 4],0ffh











{mvnz mvnz mvnz mvnz mvnz mvnz mvnz mvnz}word v2,v2,v3(33333333)












mov




ax, [esi + 10]











{add add add add add add add add}word v1,v1,v2(76543210)












mov




byte ptr [edi + eax + 5],0ffh






mov




ax, [esi + 12]






mov




byte ptr [edi + eax + 6],0ffh






mov




ax, [esi + 14]






mov




byte ptr [edi + eax + 7],0ffh






add




edi,8












;




At this point, any slots whose d value was too low had their d and






;




y values altered accordingly. Therefore, we are left with the






;




real values of y and d for these slots.






;




v0 = {y15,y14,y13,y12,y11,y10,y9,y8}






;




v1 = {d15,d14,d13,d12,d11,d10,d9,d8}






;




loop  BresLoopNeg













dec




ecx







jnz




BresLoopNeg






jmp




LineEnd




; finish saving off the final pixels in the line












;




-------------------------------------------------------












BresLoopZero:




; loop for delta d = 0












;




This is the unique case where no shifting of d's and y's is






;




necessary. Therefore, we can simply continue punching out






;




8 y values at a time. Cool, huh?












vstw




[esi], v0






mov




ax, [esi + 0]






mov




byte ptr [edi + eax + 0],0ffh  ; arbitrary immediate value for now






mov




ax, [esi + 2]






mov




byte ptr [edi + eax + 1],0ffh






mov




ax, [esi + 4]






mov




byte ptr [edi + eax + 2],0ffh






mov




ax, [esi + 6]






mov




byte ptr [edi + eax + 3],0ffh











{add add add add add add add add}word v0,v0,v3(44444444)












;




v0 = {y15,y14,y13,y12,y11,y10,y9,y8}












mov




ax, [esi + 8]






mov




byte ptr [edi + eax + 4],0ffh






mov




ax, [esi + 10]






mov




byte ptr [edi + eax + 5],0ffh






mov




ax, [esi + 12]






mov




byte ptr [edi + eax + 6],0ffh






mov




ax, [esi + 14]






mov




byte ptr [edi + eax + 7],0ffh






add




edi,8












;




loop  BresLoopZero













dec




ecx







jnz




BresLoopZero






jmp




LineEnd




; finish saving off the final pixels in the line












;




-------------------------------------------------------












BresLoopPos:




; loop for positive delta d












vstw




[esi], v0






mov




ax, [esi + 0]











{add add add add add add add add}word v1,v1,v3(77777777)












;




(v1 = {d15p,d14p,d13p,d12p,d11p,d10p,d9p,d8p})












mov




byte ptr [edi + eax + 0],0ffh  ; arbitrary immediate value for now











{add add add add add add add add}word v0,v0,v3(44444444)












;




(v0 = {y15p,y14p,y13p,y12p,y11p,y10p,y9p,y8p})












mov




ax, [esi + 2]






mov




byte ptr [edi +eax + 1],0ffh












;




Now we must check for slots whose d values are too high.











{sub sub sub sub sub sub sub sub}word v2,v1,v3(66666666)












;




v2 = {d15p−incrE,d14p−incrE,d13p−incrE,d12p−incrE, . . . }












mov




ax, [esi + 4]






mov




byte ptr [edi + eax + 2],0ffh











{mvgez mvgez mvgez mvgez mvgez mvgez mvgez mvgez}word v2,v2,v3(zzzzzzzz)












mov




ax, [esi + 6]











{mvnz mvnz mvnz mvnz mvnz mvnz mvnz mvnz}word v2,v2,v3(nnnnnnnn)












mov




byte ptr [edi + eax + 3],0ffh











{xor xor xor xor xor xor xor xor}word v2,v2,v3(nnnnnnnn)












mov




ax, [esi + 8]












;




Any slots that have a −1 in v2 at this point have a dxp value






;




which is too high and must have the y and d values altered






;




accordingly. All other slots have a 0 and no action will






;




therefore be taken on them.











{mvnz mvnz mvnz mvnz mvnz mvnz mvnz mvnz}word v2,v2,v3(00000000)












mov




byte ptr [edi + eax + 4],0ffh











{add add add add add add add add}word v0,v0,v2(76543210)












mov




ax, [esi + 10]











{mvnz mvnz mvnz mvnz mvnz mvnz mvnz mvnz}word v2,v2,v3(33333333)












mov




byte ptr [edi + eax + 5],0ffh











{sub sub sub sub sub sub sub sub}word v1,v1,v2(76543210)












mov




ax, [esi + 12]






mov




byte ptr [edi + eax + 6],0ffh






mov




ax, [esi + 14]






mov




byte ptr [edi + eax + 7],0ffh






add




edi,8












;




At this point, any slots whose value was too high had their d






;




and y values altered accordingly. Therefore, we are left with






;




the real values of y and d for these slots.






;




v0 = {y15,y14,y13,y12,y11,y10,y9,y8} **** Store these into memory ****






;




v1 = {d15,d14,d13,d12,d11,d10,d9,d8}












;




loop  BresLoopPos






dec




ecx






jnz




BresLoopPos













jmp




LineEnd




; finish saving off the final pixels in the line












;




-------------------------------------------------------












LineEnd:




; This finishes saving the final pixels of the line.













; ebx contains the number of final endpoints











to save













; off (1-8).












vstw




[es1], v0






mov




ax, [esi + 0]






mov




byte ptr [edi + eax + 0],0ffh  ;  arbitrary immediate value for now






dec




ebx






jz




LineEndDone






mov




ax, [esi + 2]






mov




byte ptr [edi + eax + 1],0ffh






dec




ebx






jz




LineEndDone






mov




ax, [esi + 4]






mov




byte ptr [edi + eax + 2],0ffh






dec




ebx






jz




LineEndDone






mov




ax, [esi + 6]






mov




byte ptr [edi + eax + 3],0ffh






dec




ebx






jz




LineEndDone






mov




ax, [esi + 8]






mov




byte ptr [edi + eax + 4],0ffh






dec




ebx






jz




LineEndDone






mov




ax, [esi + 10]






mov




byte ptr [edi + eax + 5],0ffh






dec




ebx






jz




LineEndDone






mov




ax, [esi + 12]






mov




byte ptr [edi + eax + 6],0ffh






dec




ebx






jz




LineEndDone






mov




ax, [esi + 14]






mov




byte ptr [edi + eax + 7],0ffh











LineEndDone:






_Bresenham  endp






_TEXT ends






end













Claims
  • 1. A method of calculating an integral series of points for a line in a computer system, the method comprising the steps of:providing a vector processing unit with vector operand routing and multiple operations per instruction; calculating in parallel on the vector processing unit a next n error values from a first n error values; and calculating in parallel on the vector processing unit a next n y values from a first n y values.
  • 2. The method of claim 1 further comprising the steps of:before said steps of calculating in parallel, calculating in series a first n+1 error values.
  • 3. The method of claim 1 further comprising the steps of:before said steps of calculating in parallel, calculating in series a first n+1 y value.
  • 4. The method of claim 3 further comprising the steps of:precalculating a Δx, Δy, d0 error value, x, and y value before said step of calculating in series.
  • 5. The method of claim 1 further comprising the steps of:calculating a delta_d value; and executing one of three sets of instructions dependent on whether the delta_d value is greater than zero, less than zero, or zero.
  • 6. The method of claim 5, wherein the step of executing the instructions if delta_d is less than zero further comprises the steps of:adding in parallel delta_d to the first n error values yielding a first n intermediate error values; for each of the first n intermediate error values that are less than a value 2(Δy−Δx), adding in parallel a value 2Δx to a corresponding one of the first n intermediate error values yielding the next n error values; and for each of the first n intermediate error values that are less than 2(Δy−Δx), subtracting in parallel an offset from a corresponding one of the first n y values yielding the next n y values.
  • 7. The method of claim 5, wherein the step of executing the instructions if delta_d is greater zero further comprises the steps of:adding in parallel delta_d to the first n error values yielding a first n intermediate error values; for each of the first n intermediate error values that are greater than a value 2Δy, subtracting in parallel a value 2Δx to a corresponding one of the first n intermediate error values yielding the next n error values; and for each of the first n intermediate error values that are greater than 2Δy, adding in parallel an offset from a corresponding one of the first n y values yielding the next n y values.
  • 8. The method of claim 5 further comprising the steps of:if delta_d is equal to zero, adding in parallel a delta_y value to the first n y values yielding the next n y values.
  • 9. A computer system for calculating an integral series of y values for points for a line, the system comprising:a vector processing unit with vector operand routing and multiple operations per instruction; means for calculating in parallel on the vector processing unit a next n error values from a first n error values; and means for calculating in parallel on the vector processing unit a next n y values from a first n y values.
  • 10. A computer program product for controlling a vector processing unit, the program comprising:a computer readable medium, means on said computer readable medium for causing a vector processing unit with vector operand routing and multiple operations per instruction to calculate in parallel a next n error values from a first n error values; and means on said computer readable medium for causing a vector processing unit with vector operand routing and multiple operations per instruction to calculate in parallel a next n y values from a first n y values.
  • 11. A system for drawing lines on a video display comprising:a processor; a multimedia extension unit coupled to the processor having operand routing and operation selection; a video system; a code segment for execution by said processor and said multimedia extension unit, said code segment including: series code for calculating a first n y values and error values according to Bresenham's line drawing algorithm; and parallel code for calculating a second n y values and a second n error values in parallel based on the first n y values and the first n error value; wherein said video system is for displaying a line calculated by said code segment.
RELATED APPLICATIONS

This application is a continuation-in-part of U.S. patent application Ser. No. 08/777,687, filed Dec. 20, 1996, entitled Line Drawing Using Operand Routing and Operation Selective Multimedia Extension Unit, and is a continuation-in-part of U.S. patent application Ser. No. 08/771,755, filed Dec. 20, 1996, entitled Bit Map Stretching Using Operand Routing and Operation Selective Multimedia Extension Unit, both of which are hereby incorporated by reference.

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5175701 Newman et al. Dec 1992
5627956 Dao et al. May 1997
5636153 Ikegaya et al. Jun 1997
5694345 Peterson Dec 1997
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Entry
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Continuation in Parts (2)
Number Date Country
Parent 08/777687 Dec 1996 US
Child 08/905685 US
Parent 08/771755 Dec 1996 US
Child 08/777687 US