The disclosure relates generally to public presentation of digital media, and in particular to the presentation of digital art brought to life on an electronic screen in an infinite loop.
Digital art exists and is being created in enormous volumes, yet the digital art market is very limited. Some key reasons for this situation include the ease of digital media duplication, which leads to widespread copyright violation, and a lack of a convenient way to store and present quality digital art (especially video) outside of a computer.
The display of digital art images on a TV display (or “screen”) is known in the art. Hereinafter, “screen” is used to represent any type of display capable of displaying a still image or a video sequence. Encoding and decoding of digital art aimed at copyright protection is also known.
None of the known techniques allows presentation of original digital art, including still art converted into “live” video images, in a continuous, infinite loop on a TV screen. Therefore, there is a need for and it would be advantageous to have ways to display digital art on a screen in a way that would turn the screen into a live work of art (also referred to as “live image”).
The disclosure discloses methods for exhibiting live images of digital art on a screen in an infinite loop video sequence. In some embodiments, the digital art is a still image (such as a painting) imported into a computer, “brought to life” as a video sequence and exhibited on the screen in an infinite loop. In some embodiments, the live art is a filmed video sequence arranged to form an infinite loop and exhibited on the screen in the infinite loop. The infinite loop is characterized by the fact that the beginning and end of the sequence merge seamlessly, without a cut. In some embodiments, the infinite loop may be achieved by animation added to the still image or to the filmed video sequence.
In some embodiments, the digital art is encoded prior to its download, then decoded for presentation and played as a video stream in an infinite loop on the screen. If the digital art originates from a still image, the video stream includes a series of frames representing live images based on the original still image. The processes for turning of a still image into a live digital art image and its presentation on the TV screen in an infinite loop are described in more detail below. In some embodiments, a player operatively coupled to the screen can receive, decode and play in any conventional format live art to be exhibited only on a specific screen. In some embodiments, the player is incorporated in the screen. In some embodiments, the screen and/or player include a memory and a mechanism to access the memory. In some embodiments, the player may have an optional mode of playing automatically when the screen is turned off.
In some embodiments, there is provided a method of exhibiting art on a screen, including the steps of creating an infinite loop video sequence of the art and exhibiting the infinite loop video sequence on the screen. In some embodiments, the screen is a flat TV screen. In some embodiments, the step of creating an infinite loop video sequence includes filming a video sequence having a beginning and an end, digitizing the video sequence, and editing and optionally animating the video sequence to obtain the effect of the infinite loop. In some embodiments, the editing includes choosing a shot, duplicating the shot and merging the chosen and duplicated shots to form the infinite loop.
In some embodiments, there is provided a method of exhibiting live art on a screen, including the steps of obtaining an art item in digital form creating an infinite loop video sequence of live art from the art item in digital form and exhibiting the infinite loop video sequence as live art on a screen in an infinite loop. In some embodiments, the step of exhibiting the infinite loop video sequence as live art on a screen in an infinite loop includes exhibiting the live art as a unique work of art by allowing the live art to be exhibited only on a particular screen.
In some embodiments, there is provided a system for exhibiting live art on a screen in an infinite loop including a screen and a player operatively coupled to the screen, the player configured to play a video sequence of live art for exhibition in an infinite loop on the screen.
An aspect of the disclosure relates to a method of displaying content on a display device, the method comprising: obtaining one or more sequences of frames having a first frame and a last frame, in which a transformation between the last frame and the first frame is seamless; and repeatedly displaying one of the sequences of frames on the display device. Within the method one or more sequences of frames are optionally encoded with a unique identifier associated with the display device or with a player associated with the display device. Within the method one or more sequences of frames are optionally displayed only on the display device associated with the unique identifier. Within the method the first frame and the last frame of the video sequence are optionally substantially identical. Within the method, the transformation between the frame before the last frame and the last frame optionally leads to the transformation between the last frame and the first frame. The method can further comprise a step of creating one or more of the sequences of frames. Within the method creating a sequence of frames optionally comprises: receiving an image; and creating the sequence of frames such that an object or a part of the image changes between images of the sequence of frames. Within the method, creating the sequence of frames optionally comprises filming by a static camera. Within the method, creating the sequence of frames optionally comprises filming by a dynamic camera or a camera using a dynamic frame size. Within the method, the transformation is optionally made seamless by using a quick camera movement. Within the method, creating the sequence of frames optionally comprises filming a basic sequence of frames comprising a shot having a first frame and a last frame; digitizing the at least one shot; and editing the shot to obtain an effect of seamless transformation between the last frame and the first frame, to obtain the at least one sequence of frames. Within the method, editing the shot optionally comprises: duplicating the shot to obtain a duplicated shot; and merging the end of the shot with the beginning of the duplicated shot. Within the method, merging the end of the at least one shot with the beginning of the duplicated shot is optionally performed using a technique selected from the group consisting of: adding a transition effect; adding a masked wipe effect; adding animated frames between the end of the at least one shot wit the beginning of the duplicated shot; adding another layer of video; and adding a dissolve effect. Within the method the one or more sequence of frames optionally comprises at least two sequences of frames. The method can further comprise a step of selecting a random sequence of frames from the at least two sequences of frames and displaying the random sequence of frames.
Another aspect of the disclosure relates to a system for displaying content on a display device, comprising a display device; and a player operatively coupled to the display device and adapted to repeatedly play one or more sequences of frames. Within the system, a sequence of frames may be created such that the last frame is seamlessly transformed to the first frame. Within the system, the one or more sequences of frames optionally comprise at least two sequences of frames, and wherein the player is adapted to randomly select a sequence of frames to be displayed from the at least two sequences of frames. Within the system the player is optionally adapted to play the sequences of frames, provided that at least one of the sequences of frames has encoded therein a unique identifier associated with the player or with the display device. The system can further comprise a storage device for storing the sequence of frames.
The disclosure is herein described, by way of example only, with reference to the accompanying drawings, wherein:
As mentioned, the disclosure provides methods for converting any screen, in particular a flat TV screen that may be hanged on a wall, into a “work of art”, by exhibiting live digital art on the screen in one of the particular ways described below.
In any embodiment, the live art may be stored in a live art “source” such as a storage device, on a server, on a network or on any other means from which it can be transferred to the player/screen. Exemplarily, the storage device may be a memory device such as a Sansa Take-tv device (manufactured by SanDisk Corporation), either external to, or integrated in the screen. The live art item may be protected or unprotected. If protected (as in the embodiment of
A video sequence has a beginning and an end. An infinite loop is formed when the sequence is repeated in a way that there is a seamless transfer between repeated consecutive sequences such that no “cut” is felt. This contrasts with known repeated showings of a video sequence on a screens where a cut between the end and a next beginning of the same sequence is always present and clearly felt. The definition of “cut” and the reason why in known art such a cut is always present is explained next.
A looped video sequence may be obtained by filming a scene (“shot”). An infinite loop in this case may created by creating an “endless shot” i.e. a shot that one will never really know when it begins and ends, thus creating a feeling of an endless reality that exists beyond the screen. To create a regular loop, the filmed shot is duplicated and the resulting two (identical) shots are joined such that the end of the first shot is followed by the beginning of the duplicated shot. A regular loop thus formed will always have a visible “cut” between the two shots. The cut can appear for a number of reasons, mainly because between the beginning and end of the shot there may be: a) differences in the object filmed; b) differences in lighting; c) a jump in the movement; d) differences in colors, or e) differences in resolutions An endless shot requires that the end of the first shot and the beginning of the duplicate shot undergo a reciprocal transformation without feeling the “cut”. This can be accomplished by either adding a video “dissolve” effect between the beginning and end of the shot or by adding an object in animation that will cover the transformation between the beginning and end of the shot. A specific example of obtaining an effect of endless shot is given with reference to
In some embodiments, the filming of the video sequence may be done using either a static camera or a moving (dynamic) camera and/or a fixed frame size. A filmed object can enter and exit a frame, or can move in a manner that will allow creation of a loop by additional animation. Exemplarily, assume the camera, frame size, background and lighting of the shot are all fixed. The shot includes a plurality of frames. The first frame filmed is a frame without the object. If an object enters the frame from left and exits from right, then enters the frame from right and exits from left, leaving an empty frame again, then the beginning of the shot and the end of the shot will be identical. When playing this shot in a loop, in will seem that the object is in a never-ending movement, entering and exiting the frame.
When both the camera and the frame size are dynamic, a smooth transformation between the beginning of the shot and its end may be achieved as follows: 1) by providing a quick camera movement—e.g. a quick zoom, pan or tilt between the beginning and end of the shot, or 2) by adding animation between the beginning and end of the shot, as explained with reference to
The process of creation of a looped video sequence based on video filming is summarized in
Creating a Looped Video Sequence from a Static Picture
As mentioned in the embodiment of
Alternatively, multiple sequences can be created, such that in each sequence only one or more of the frame parts move. For example, one sequence can show flower 602 falling off its respective branches, new bud, 602b appearing on the respective branch instead of flower 602, bud 602b starting to grow, and developing into a flower, until it reaches exactly the shape and size of original flower 604. Another sequence can show a similar process for flower 603 and bud 603b, and yet another sequence can show a similar process for flower 604 and bud 604b. In each of the sequences the last frame is identical to the first frame, or is transformed seamlessly to the first frame.
The sequences can be played in a random order, wherein after playing one sequence, another sequence is randomly selected from the available sequences. Since in each of the sequences the last frame leads seamlessly to the first frame, the sequences when played in a random order provide a spectator with a feeling of a continuously moving live picture.
Alternatively, the sequences can be played in a constant order. This option is particularly useful if there are a large number of different sequences, so as to make the sequence look more natural and less expected.
In use, internal LID 704 may already include at least one internal “live image” sequence. In case a user wishes to add or replace “live images” on LID 704, he/she can obtain such images from memory device 706 or from another source such as an Internet site 720 to which LID 704 is operationally connected. Memory device 706 may already store numeric “live images” or be connectable to a computer 730 through which it can download the live images from the Internet.
In case a user wishes to download from the Internet a digital art work that is protected (for a “one-of-a kind” exhibit on the screen), this may be done in two ways:
While the disclosure has been described with respect to a limited number of embodiments, it will be appreciated that many variations, modifications and other applications of the disclosure may be made. What has been described above is merely illustrative of the application of the principles of the present disclosure. Those skilled in the art can implement other arrangements and methods without departing from the spirit and scope of the present disclosure. In addition, citation or identification of any reference in this application shall not be construed as an admission that such reference is available as prior art to the present disclosure.
The instant application is a continuation-in-art of International Application Serial No. PCT/IL2008/000202 filed on Feb. 14, 2008, which claims benefit of U.S. Provisional Application Ser. No. 60/889,939 filed on Feb. 15, 2007.