Most meeting solutions are based in email or are stand-alone meeting applications. A user can join the meeting after receiving an invitation to join (e.g., a link to the coordinates for the meeting). Users have increasingly turned to team collaboration tools to help them communicate among groups of users. Many team collaboration tools allow users to communicate with various groups of users with regards to various topics and provide private and group conversation threads. However, meetings tend to be available to only those with an invitation to the meeting and separate from team collaboration tools.
Live meetings can be incorporated in team collaboration tools through the inclusion of meeting objects that can be stored associated with a thread. The thread may be within a collaboration channel. The described meeting objects enable a user to openly communicate about a meeting to other members of the team—even those not specifically invited to the meeting—and can be used to preserve information related to the meeting.
A team collaboration tool can support meeting objects such that users can schedule a live meeting into a channel or, at least, as part of a thread between a group of users. In response to receiving a request for a scheduled meeting object, a system supporting the team collaboration tool can create the scheduled meeting object and store the scheduled meeting object associated with a thread. When the meeting time starts, the system can create a live meeting object and when the meeting ends, the system can create a meeting ended object, all associated with (and anchored to) the thread.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter.
Live meetings can be incorporated in team collaboration tools through the inclusion of meeting objects that can be stored associated with, and anchored to, a thread (such that the meeting object can be considered to be within the thread). The thread may be within a collaboration channel. The described meeting objects enable a user to openly communicate about a meeting to other members of the team—even those not specifically invited to the meeting—and can be used to preserve information related to the meeting.
Team collaboration tools can support a variety of communications and content including, but not limited to, one or more of video, audio, text, file attachments, instant messages (e.g., exchanges between two—and sometimes more—people), chat messages (e.g., messaging within a chat room or other virtual meeting area), email, calendar entries, meeting entries, and the like. Examples of team collaboration tools include MICROSOFT SKYPE TEAMS and SLACK. Other applications that include at least some meetings, collaboration, and messaging capabilities include FACEBOOK (and FACEBOOK MESSENGER), GOTOMEETING, and JOIN.ME.
Different types of team collaboration tools have been developed to allow users to communicate over a network and work in virtual teams. Within electronic chat application types of team collaboration tools, users can conduct conversations between one another, or between a group of people. Groups of users working together may be referred to as “teams”. A team may be project-based (e.g., based on a project that the members are collaborating on), location-based (e.g., representing a group of people working in a same building, city, region, etc.), organization-based (e.g., according to an organizational hierarchy), other arrangement, or combination thereof.
Team collaboration tools may be implemented in multi-tenant environments. In multi-tenant and single tenant instances of team collaboration software, one or more teams can be provided (each with its own identifier). Administrator users can define teams for their instance of the team collaboration tool. For example, a team may include users who are employees in a specific department of a company. Users who are assigned to (or join) a team can access content and collaborate with team members. Within a team, a sub-team or grouping, also known as a “collaboration channel”, can be provided to organize communications between a subset of users and/or communications on a particular topic or project.
A collaboration channel refers to the mode or means for information to flow within an organization or group of users. A channel can be labeled with anything that can semantically mean something for a group of people. Collaboration channels provide a common location (and method) to share content and conduct conversations. In the described team collaboration tools, a collaboration channel is a persistent chat communication around a topic. This allows for a user to view the past history of content shared within the channel. In some cases, each channel can have online storage associated with it. Collaboration channels help users to route their questions and comments to the appropriate audience, and can be used to authorize users to specific kinds of information. In many team collaboration tools content shared through a collaboration channel is managed in the form of a threaded discussion. Each collaboration channel can engage in a certain type or multiple types of discussions. However, collaboration channels may be dynamic, and new collaboration channels do not need to be created for each new and additional topic that a user of the collaboration channel wants to discuss.
An example collaboration channel is a chat room. Users may be able to enter the collaboration channel based on access permissions. Within collaboration channels, there may be two levels of security: open and restricted. Open collaboration channels are open to all users of a team. Restricted collaboration channels typically have membership requirements, and are open only to those users of a team who meet these requirements. A user can join a collaboration channel either by invite from the collaboration channel creator, or by requesting for access. However, collaboration channels are generally open to users of a respective team by default, and users of the team can join or leave the respective collaboration channels freely. After entering a collaboration channel, a user can view the content and conversations shared by other users and can share their own content.
Senders and recipients of messages sent within collaboration channels may frequently exchange numerous messages on the same topic, replying several times to one another in the course of a discussion. This sequence of electronic messages is sometimes referred to as a “conversation” or a “thread” and may be visually grouped for a user so that the user can see messages with their replies. It should be understood that a thread does not require a collaboration channel or a team and that the described methods can be applied to team collaboration tools that do not specify “teams” or “collaboration channels”.
Messages within the collaboration channel may be threaded or unthreaded. Collaboration channels may contain multiple threads. Threaded messages are linked by conversation. Unthreaded messages may be displayed in chronological order regardless of what, if any, message the messages are responding to. Additionally, all threaded or unthreaded content may persist so that it remains in existence even when the line of communication is expanded, or there is no user in the collaboration channel. The content in a collaboration channel can remain in the collaboration channel for a period of time after the communication occurred, including being retained and/or archived indefinitely.
In the described team collaboration tools, meeting objects can be associated with and stored persistently as part of a thread (e.g., be “anchored” to a thread). The meeting objects can reside as a chat object inside a threaded history. A chat object refers to the data structure or instance of a message in a conversation (and can be referenced by an identifier). Timestamps can be added and associated with a chat object. Meetings have a lifecycle—before the meeting starts, during the meeting, and after the meeting ends. The life cycle of a meeting is reflected in the meeting objects provided for team collaboration tools. Three meeting objects described in detail herein include a scheduled meeting object, a live meeting object, and an end meeting object.
A scheduled meeting object can contain details about the meeting similar to those stored for calendar applications. For example, a scheduled meeting object can contain start time, end time, date, subject, invitees. In addition to the general meeting information, a scheduled meeting object
Server 122 may be embodied as described with respect to computing system 700 as shown in
User devices 130, 134 may each be embodied as described with respect to computing system 600 as described with respect to
Network 138 can include, but is not limited to, a cellular network, a satellite network, the Internet, a local area network (LAN), a wide area network (WAN), a WiFi network, an ad hoc network, or a combination thereof. The network 138 may include one or more connected networks (e.g., a multi-network environment) including public networks, such as the Internet, and/or private networks such as a secure enterprise private network. Access to the network 138 may be provided via wired and/or wireless means as will be understood by those skilled in the art. As will also be appreciated by those skilled in the art, communication networks can take several different forms and can use several different communication protocols.
Team collaboration storage 140 stores the team collaboration tool data in a structured format. The data structures may be in graph, table, or other suitable structured format. The team collaboration storage 140 may store data, including, at least, the history (e.g., chat objects) within a collaboration channel. Meeting objects are stored associated with (and anchored to) a thread in the team collaboration storage 140. For example, upon creation, a meeting object is stored in the team collaboration storage 140 associated with a thread. The thread may be stored associated with a collaboration channel and the collaboration channel may be stored associated with a team.
As an illustrative example, Team A 142 may include Collaboration Channel A 144 and Collaboration Channel B 146, as well as additional collaboration channels (not shown). Threads of conversations within a collaboration channel can be stored associated with that collaboration channel. For example, Thread A 148 and Thread B 150, as well as additional threads (not shown), are stored associated with Collaboration Channel A 144. In this manner, Thread A 148 and Thread B 150 are connected to Collaboration Channel A 144, which is connected to Team A 142 in the data structure stored in the team collaboration storage 140. Like other chat objects in a thread, the described meeting objects can be stored associated with a particular thread. For example, Thread A 148 may include Meeting Object A 152 as well as additional meeting objects (not shown).
The request may be from a user of a team collaboration tool (e.g. via team collaboration client 132, 136) on a user device (e.g. user device 130, 134). In some cases, a user interface of a team collaboration tool may be accessible through a web browser executing on a user device. The request may include certain identifiers in order to anchor the meeting object to an appropriate thread. For example, the request may include one or more of a user identifier, a team identifier, a channel identifier, and a thread identifier. The identifiers may be determined via context and automatically populated into a new meeting object (and/or used to appropriately map the meeting object). Alternatively, or in addition, a user of a team collaboration tool (e.g. team collaboration client 132, 136) may manually input parameters into input fields of a new meeting item form for populating the meeting object.
In response to receiving the request (202), the team collaboration service 120 may create the scheduled meeting object (204). The scheduled meeting object may include one or more parameters such as a start time of the meeting, an end time of the meeting, attendees of the meeting, details of the meeting, and an address to join the meeting. These parameters may be input by a user when creating the new meeting (and provided to the service along with the request from the team collaboration client 132, 136).
The scheduled meeting object may include functionality that allows a user to modify the parameters of the scheduled meeting object at a time after the scheduled meeting object is created. For example, the team collaboration client can provide a graphical interface for modifying the scheduled meeting object and send requests to the service to update the information associated with the previously requested meeting object.
The scheduled meeting object can then be stored associated with the thread (206). The thread association of the scheduled meeting object may be determined by using the identifiers (e.g., team identifier, channel identifier, and thread identifier) in the request to map the location of the scheduled meeting object within the team collaboration storage 140.
Additionally, at a start of a meeting, the team collaboration service 120 may create a live meeting object (208). The team collaboration service 120 may determine the start of the meeting based on a start time stored as part of the scheduled meeting object. In some cases, the scheduled meeting object transitions to the live meeting object. In some cases, the live meeting object as stored associated with the thread at a location in the thread corresponding to the timestamp of the start of the meeting. In some cases, a representation of the scheduled meeting object is replaced with or modified to include the graphical elements of the live meeting object. The live meeting object may also include functionality that allows the user to view the attendees of the scheduled meeting object, as well as give the user the ability to join a live instance of the meeting using an audio or video feed that displays in the user interface of a team collaboration tool. The live meeting object inherits, at least, the identifiers of the scheduled meeting object.
The live meeting object can be stored associated with the thread similarly to the scheduled meeting object. During the lifetime of the live meeting, additional conversations can take place and be anchored to the same thread under the meeting object and/or in reply to other conversations taking place in the channel. In addition, the display of the scheduled meeting object can transform to the live meeting object, providing command icons to join the meeting, indicating attendees, and other visual notifications. The team collaboration client can notify members of the team that there is a live meeting (even those members not specifically invited to join the meeting) in a variety of ways. In some cases, a live meeting notification (which may be a function in the live meeting object) can be displayed to team members. The live meeting notification may be shown in a quick view calendar (which can include a mechanism for users to join the meeting). In some cases, an icon can show up on the channel display to show that there is a live meeting.
At the end of the meeting, which may be identified by all attendees leaving the meeting, by the organizer ending the meeting, or by some other action, the team collaboration service 120 may create a meeting ended object (210). The meeting ended object inherits, at least, the identifiers of the scheduled meeting object, and any data generated during the instance of a live meeting object. For example, an audio or video feed displayed during the instance of the live meeting may be recorded and stored in the live meeting object. In another example, the meeting ended object may contain data of the meeting that includes the participants, length of time, description, topic of discussion, or the like.
The meeting ended object can then be stored associated with the thread (212). The thread association of the meeting ended object may be determined by using the identifiers (e.g., team identifier, channel identifier, and thread identifier) in the request of the scheduled meeting object to map the location of the scheduled meeting object within the team collaboration storage 140.
In some implementations, the meeting objects (i.e., scheduled meeting object, live meeting object, and meeting ended object) may be created and stored by the team collaboration service 120 as one complete object. In other cases, the team collaboration service 120 may create and store each type of meeting object as each of their own separate individual objects.
The comment content and context such as user identifier and channel identifier (273) can be used by the collaboration tool 260 to store (274) the comment as a chat object with appropriate timestamp in the collaboration storage 270. The chat object and timestamp can be reflected in the display of the channel (275) in the user interface 250. While in the channel displayed at the user interface 250, the user 240 may desire to schedule a meeting (276). The meeting information (277) of date and time and context such as team identifier, user identifier, channel identifier, thread identifier, any comments, and any invitees can be used by the collaboration tool 260 to store (278) a meeting object with the meeting information associated with the thread in the collaboration storage 270. The meeting object, for example, can be anchored to the thread with the chat object previously entered by the user 240. The meeting object can be reflected in the display of the channel (279).
The group communication feed 306 allows users to collaborate and communicate while retaining history of the conversations. The system creates and displays a chat object 312 with user identification icon 313 and timestamp 314, for example as described with respect to
Other functionality may be included in the user interface window 300. For example, in this illustration, certain content may be organized and accessed via tabs such as a current available conversations tab, a files tab, and a notes tab. The tabs may allow a user to attach certain content into specific tabs to further categorize communication within a collaboration channel.
According to various implementations described herein, meetings can be established as part of a thread within a collaboration channel. The meeting object can be created by the team collaboration service as described above with respect to
To create a scheduled meeting object, the user may select a new meeting icon command 320. The command 320 may be available near a reply field 316 and/or the message entry field 318. The command 320 may be available from menus, including the left rail menu 302. In some cases, the command may be initiated via verbal command or even via other input mechanisms (e.g., natural user interface, gestures, etc.).
Upon requesting to create a scheduled meeting object (e.g., by selecting the new meeting icon command 320), a new team meeting entry form interface 322 can be surfaced such as shown in
The organizing user can input one or more of the parameters when scheduling the meeting and modify the parameters of the scheduled meeting object at a time after the scheduled meeting object is created.
The team/channel input field 324 may allow the user to indicate a team or a collaboration channel in which the meeting takes place. The meeting title input field 326 may allow the user to input a meeting title. The start time input field 328 may allow the user to input a start time of the meeting. The end time input field 330 may allow the user to input an end time of the meeting. The details input field 332 may allow the user to input any details about the meeting. The attendee input field 334 may allow the user to input attendees of the meeting. Attachments and other inputs may be possible.
The team collaboration tool (local and/or at server) can obtain context—through active or passive action by the user. The context can include one or more of a user identifier (e.g., user corresponding to image or icon 301), a team identifier (e.g., team “5678” 308A), a channel identifier (e.g., A-team channel 310A), and a thread identifier (e.g., thread 319 or new conversation thread). The context may be used by the team collaboration service to automatically populate certain parameters of a scheduled meeting object and/or store the scheduled meeting object associated with the appropriate thread. In some cases, the team collaboration client can auto-populate the form based on context of the application state (e.g., which channel was being displayed in the group communication feed 306 and which thread 319, if any, is the user interacting with).
In the example scenario, the user selected the new meeting command 320 available at the new message entry field 318, such that a new thread would be established for the meeting object (and other chat objects could be anchored to this new thread). The team collaboration tool can create the new scheduled meeting object and a scheduled meeting object 336 can be displayed in the group communication feed 306 of the user interface window 300 as illustrated in
The scheduled meeting object 336 can be part of a new thread as shown in
Referring to
In addition, the scheduled meeting object may also include functionality that enables other users to add the object to their calendars. For example, as shown in
Associated calendars may be accessible to the team collaboration tool (and/or team collaboration service) in several ways. In some cases, the interchange may be accomplished using native API functions of an underlying calendar service within or associated with the calendar application. Some calendars are often accessible through sharing features of the personal information manager service underlying the calendar application. In some cases, a team collaboration tool connects to a larger personal information management service that forms a coordinated storage system for more than one user. Examples of personal information services that may provide interconnectivity functions between users are Microsoft® Exchange, Outlook.com™, and Google® Calendar.
Both the organizer and the non-organizer user may be able to view organizer information 436, such as a name of the organizer, or a list of invited attendees 438. The list of invited attendees 438 may have been populated by the meeting organizer, auto-populated by the collaboration tool (e.g., based on the context of the users who contributed to a thread that the meeting object is anchored to), and/or updated with users that selected to add the meeting to their calendar. The interface 430 may further include a join command through which users may enter the meeting.
As with a “real-life” meeting involving face-to-face in-person communication, a virtual meeting that is scheduled within a collaboration channel eventually begins (e.g., at a start of a meeting), or can be cancelled before it is scheduled to begin.
Referring to
In the example in
Upon the user selecting the join command 512, a live instance of the meeting can be displayed in the user interface window 300. For example, if the meeting is conducted by audio/video, an interface may appear that allows the participants of the meeting to view and/or hear each other. In some cases, the live instance of the meeting can be displayed in the extended menu 304.
During the duration of the meeting, any shared content, including messages, are stored (and persist) with the thread. Therefore, any new communication by a user that is created during the meeting, whether the user is participating in the meeting or not, is maintained associated with the live meeting object 510. Because the live meeting object 510 may be derived from the scheduled meeting object 336, the scheduled meeting object 336 may maintain its stored location during the duration of the meeting and at an end of the meeting. At the end of the meeting, the live meeting object 510 may revert to the scheduled meeting object 336. The team collaboration service may also create and display a meeting ended object, as shown in
A method for scheduling a live meeting in a channel according to an example can comprise: displaying, at a user device, a collaboration channel in a team collaboration tool; receiving, at the user device, a comment to a thread in the collaboration channel; storing the comment as a first chat object, with a timestamp, associated with the thread; receiving, at the user device, a request for a new meeting within the collaboration channel; in response to receiving the request for the new meeting, creating a scheduled meeting object for a meeting identified by the request for the new meeting; storing the scheduled meeting object as a second chat object, with a second timestamp, associated with the thread; and displaying the comment and the scheduled meeting object within a same thread of the collaboration channel.
Creating the scheduled meeting object can comprise: automatically populating the scheduled meeting object with one or more parameters from a context, the context comprising at least one of a thread identifier for a thread being responded to, other user identifiers associated with chat objects already in the thread, a channel identifier for the channel to which the thread belongs, or a team identifier to which the thread belongs.
Creating the scheduled meeting object can comprise: receiving one or more parameters via input fields of a new meeting item form and populating the scheduled meeting object with the one or more parameters, the one or more parameters comprising at least one of a thread identifier, a channel identifier, or a team identifier.
The method described above can further comprise: at a time of a start of the meeting, transforming the scheduled meeting object at the second timestamp to a live meeting object, wherein the live meeting object comprises a join meeting function for users to join the meeting in progress; and after an end of the meeting, reverting the live meeting object to the scheduled meeting object at the second timestamp.
The method described above can further comprise: after an end of the meeting, creating a meeting ended object and storing the meeting ended object, with a third timestamp, associated with the thread.
The scheduled meeting object can comprise an add to calendar function, wherein the method further comprises: in response to receiving, at the user device, a command to add the meeting to a user calendar, creating a calendar object associated with the scheduled meeting object; and storing the calendar object associated with the user calendar.
Referring to
System 600, for example, includes a processing system 605 of one or more processors to transform or manipulate data according to the instructions of software 610 stored on a storage system 615. Examples of processors of the processing system 605 include general purpose central processing units, application specific processors, and logic devices, as well as any other type of processing device, combinations, or variations thereof.
The software 610 can include an operating system and application programs such as an electronic messaging application, such as team collaboration tool 620 and/or web browsing application, such as browser team collaboration tool 625. In some cases, the software 610 can include a team collaboration service (e.g., team collaboration service 120 of
It should be noted that the operating system may be implemented both natively on the computing device and on software virtualization layers running atop the native device operating system (OS). Virtualized OS layers, while not depicted in
Storage system 615 can include any computer readable storage media readable by the processing system 605 and capable of storing software 610 including instructions for a team collaboration tool 620 (e.g., team collaboration client 132, 136). Storage system 615 may include volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information, such as computer readable instructions, data structures, program modules, or other data. Examples of storage media include random access memory, read only memory, magnetic disks, optical disks, CDs, DVDs, flash memory, virtual memory and non-virtual memory, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other suitable storage media. In no case is the storage medium of storage system a transitory propagated signal.
In addition to storage media, in some implementations, storage system 615 may also include communication media over which software may be communicated internally or externally. Storage system 615 may be implemented as a single storage device but may also be implemented across multiple storage devices or sub-systems co-located or distributed relative to each other. Storage system 615 may include additional elements, such as a controller, capable of communicating with processor 605.
Software 610 may be implemented in program instructions and among other functions may, when executed by system 600 in general or processing system 605 in particular, direct system 600 or the one or more processors of processing system 605 to operate as described herein.
The system can further include user interface system 630, which may include input/output (I/O) devices and components that enable communication between a user and the system 600. User interface system 630 can include input devices such as a mouse, track pad, keyboard, a touch device for receiving a touch gesture from a user, a motion input device for detecting non-touch gestures and other motions by a user, a microphone for detecting speech, and other types of input devices and their associated processing elements capable of receiving user input.
The user interface system 630 may also include output devices such as display screens, speakers, haptic devices for tactile feedback, and other types of output devices. In certain cases, the input and output devices may be combined in a single device, such as a touchscreen display which both depicts images and receives touch gesture input from the user. Visual output may be depicted on the display in myriad ways, presenting graphical user interface elements, text, images, video, notifications, virtual buttons, virtual keyboards, or any other type of information capable of being depicted in visual form.
The user interface system 630 may also include user interface software and associated software (e.g., for graphics chips and input devices) executed by the OS in support of the various user input and output devices. The associated software assists the OS in communicating user interface hardware events to application programs using defined mechanisms. The user interface system 630 including user interface software may support a graphical user interface, a natural user interface, or any other type of user interface.
Communications interface 640 may include communications connections and devices that allow for communication with other computing systems over one or more communication networks. Examples of connections and devices that together allow for inter-system communication may include network interface cards, antennas, power amplifiers, RF circuitry, transceivers, and other communication circuitry. The connections and devices may communicate over communication media (such as metal, glass, air, or any other suitable communication media) to exchange communications with other computing systems or networks of systems. Transmissions to and from the communications interface are controlled by the OS, which informs applications of communications events when necessary.
It should be noted that many elements of system 600 may be included in a system-on-a-chip (SoC) device. These elements may include, but are not limited to, the processing system 605, a communications interface 640, and even elements of the storage system 615.
Certain aspects described herein may be carried out on a system such as shown in
The system 700 can include a processing system 720, which may include one or more processors and/or other circuitry that retrieves and executes software 705 from storage system 715. Processing system 720 may be implemented within a single processing device but may also be distributed across multiple processing devices or sub-systems that cooperate in executing program instructions.
Examples of processing system 720 include general purpose central processing units, application specific processors, and logic devices, as well as any other type of processing device, combinations, or variations thereof. The one or more processing devices may include multiprocessors or multi-core processors and may operate according to one or more suitable instruction sets including, but not limited to, a Reduced Instruction Set Computing (RISC) instruction set, a Complex Instruction Set Computing (CISC) instruction set, or a combination thereof. In certain embodiments, one or more digital signal processors (DSPs) may be included as part of the computer hardware of the system in place of or in addition to a general purpose CPU.
As with storage system 615 (as shown in
Software 705 may be implemented in program instructions and among other functions may, when executed by system 700 in general or processing system 720 in particular, direct the system 700 or processing system 720 to operate as described herein for enabling a meeting object. Software 705 may provide program instructions that implement a team collaboration service 710. Service 710 can support a team collaboration tool 735 as well as (or alternatively) provide program instructions for enabling a meeting object.
Software 705 may also include additional processes, programs, or components, such as operating system software or other application software. Software 705 may also include firmware or some other form of machine-readable processing instructions executable by processing system 720.
System 700 may represent any computing system on which software 705 may be staged and from where software 705 may be distributed, transported, downloaded, or otherwise provided to yet another computing system for deployment and execution, or yet additional distribution.
In embodiments where the system 700 includes multiple computing devices, the system can include one or more communications networks that facilitate communication among the computing devices. For example, the one or more communications networks can include a local or wide area network that facilitates communication among the computing devices. One or more direct communication links can be included between the computing devices. In addition, in some cases, the computing devices can be installed at geographically distributed locations. In other cases, the multiple computing devices can be installed at a single geographic location, such as a server farm or an office.
A communication interface 725 may be included, providing communication connections and devices that allow for communication between system 700 and other computing systems (not shown) over a communication network or collection of networks (not shown) or the air.
Communication to and from team collaboration clients and the team collaboration service may be carried out, in some cases, via application programming interfaces (APIs). An API is an interface implemented by a program code component or hardware component (hereinafter “API-implementing component”) that allows a different program code component or hardware component (hereinafter “API-calling component”) to access and use one or more functions, methods, procedures, data structures, classes, and/or other services provided by the API-implementing component. An API can define one or more parameters that are passed between the API-calling component and the API-implementing component. The API is generally a set of programming instructions and standards for enabling two or more applications to communicate with each other and is commonly implemented over the Internet as a set of Hypertext Transfer Protocol (HTTP) request messages and a specified format or structure for response messages according to a REST (Representational state transfer) or SOAP (Simple Object Access Protocol) architecture.
It should be understood that the examples and embodiments described herein are for illustrative purposes only and that various modifications or changes in light thereof will be suggested to persons skilled in the art and are to be included within the spirit and purview of this application.
Although the subject matter has been described in language specific to structural features and/or acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as examples of implementing the claims and other equivalent features and acts that would be recognized by one skilled in the art are intended to be within the scope of the claims.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 62/416,697, filed Nov. 2, 2016.
Number | Date | Country | |
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62416697 | Nov 2016 | US |