[Not Applicable]
[Not Applicable]
In electronic gaming machines, stepper video games are often played. While such gaming systems provide players with enjoyment, a need exists for new gaming systems in order to maintain or increase player enjoyment.
One embodiment provides a gaming machine that includes a credit input mechanism to receive a physical item representing a monetary value for establishing a credit balance. The credit balance is increasable and decreasable based at least on wagering activity. The gaming machine also includes credit meters to monitor the credit balance, and a display having a plurality of display positions and displaying a pay line. The gaming machine also includes a memory storing a plurality of symbols including a predetermined symbol. The predetermined symbol has a first plurality of anticipation states and a second plurality of free spin states. The gaming machine also includes a game controller to, in accord with the established credit balance, select symbols from the plurality of symbols stored in the memory, cause the display to display the selected symbols at the display positions, determine whether the selected symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the predetermined symbol via the first plurality of anticipation states on the pay line, and 2) randomly determine whether to trigger a bonus game, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the predetermined symbol via the second plurality of free spin states on the pay line. The gaming machine also includes a payout mechanism to, in response to determining an award is to be provided, increase the credit balance based on the award, and to cause a payout associated with the credit balance.
Another embodiment provides a gaming machine that includes a credit input mechanism to receive a physical item representing a monetary value for establishing a credit balance. The credit balance is increasable and decreasable based at least on wagering activity. The gaming machine also includes credit meters to monitor the credit balance, and a display having a plurality of display positions and displaying a pay line. The gaming machine also includes a memory storing a plurality of symbols including a predetermined symbol, the predetermined symbol having a first plurality of anticipation states, and a second plurality of free spin states. The gaming machine also includes a symbol selection controller to, in accord with the established credit balance, select symbols from the memory. A display controller causes the display to display the selected symbols at the display positions. A trigger condition controller determines if the displayed symbols include a predetermined symbol in a trigger condition. In some cases, the display controller, in response to determining the displayed symbols including a predetermined symbol in a trigger condition, causes the display to animate the first plurality of anticipation states while keeping the predetermined symbol and the trigger condition on the display. A free spin controller randomly determines whether to transition the predetermined symbol to the second plurality of free spin states. In some cases, the display controller, in response to determining that the predetermined symbol is to transition to the second plurality of free spin states, causes the display to animate the second plurality of free spin states while keeping the predetermined symbol and the trigger condition on the display. The gaming machine also includes a payout mechanism to, in response to determining an award is to be provided, increase the credit balance based on the award, and cause a payout associated with the credit balance.
Still another embodiment provides a method of gaming for use with a gaming machine that includes a credit input mechanism to receive a physical item representing a monetary value for establishing a credit balance. The credit balance is increasable and decreasable based at least on wagering activity. The gaming machine also includes credit meters to monitor the credit balance, and a display having a plurality of display positions and displaying a pay line. The gaming machine also includes a memory storing a plurality of symbols including a predetermined symbol. The predetermined symbol has a first plurality of anticipation states, and a second plurality of free spin states. The gaming machine also includes a display having a plurality of display positions and displaying a pay line, a payout mechanism, and a game controller. The method includes selecting, in accord with the established credit balance, a plurality of symbols for display, and displaying the selected symbols in the display positions. The method includes determining if the displayed symbols include a predetermined symbol in a trigger condition, and in response to determining the displayed symbols including a predetermined symbol in a trigger condition, the method includes animating on the display the first plurality of anticipation states while keeping the predetermined symbol and the trigger condition on the display. The method includes randomly determining whether to transition the predetermined symbol to the second plurality of free spin states, and in response to determining that the predetermined symbol is to transition to the second plurality of free spin states, animating on the display the second plurality of free spin states while keeping the predetermined symbol and the trigger condition on the display. The method also includes, in response to determining an award is to be provided, increasing the credit balance based on the award, and causing the payout mechanism to provide a payout associated with the credit balance.
These and other advantages, aspects and novel features of the disclosure, as well as details of an illustrated embodiment thereof, will be more fully understood from the following description and drawings.
Embodiments of the disclosure will now be described with reference to the accompanying drawings in which:
Referring to the drawings, there is shown an embodiment of a gaming machine that includes a credit input mechanism to receive a physical item representing a monetary value for establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity. The gaming machine also includes hardware meters to monitor the credit balance, and a display. The gaming machine also includes a game controller to select symbols from the memory, cause the display to display the selected symbols at the display positions, determine if the displayed symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the first plurality of anticipation states on the pay line, and 2) randomly determine whether to transition the predetermined symbol to the second plurality of free spin states, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the second plurality of free spin states on the pay line.
General Construction of Gaming System
The gaming system can take a number of different forms. In a first form, a standalone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in standalone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
Referring to
Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits. For example, in some embodiments, credit mechanism 52 may include a credit input mechanism 52.1 to receive a physical item representing a monetary value for establishing a credit balance. The credit balance may be increasable and decreasable based on wagering activities. Based on the established credit balance, the gaming system 1 initiates a game. In some embodiments, the credit mechanism 52 also includes a payout mechanism 52.2 to cause a payout associated with the credit balance. The player interface may also include one or more displays 54, a game play mechanism 56 including one or more input devices that enable a player to input game play instructions (e.g. to place a wager), and one or more speakers 58. In some embodiments, each of the displays 54 includes a plurality of display positions. In other embodiments, each of the displays 54 includes a plurality of display areas. Each of the display areas includes a plurality of display positions. In the embodiment shown, the display 54 also includes a credit meter 54.1. In some embodiments, credit meter 54.1 displays credits available, credits bet, and/or credits won.
Game controller 60 is in data communication with player interface 50 and typically includes a processor 62 that processes game play instructions in accordance with game play rules and outputs game play outcomes to the display(s) 54. Typically, the game play rules are stored as program code in a memory 64 but can also be hardwired. In some embodiments, the memory 54 may also store data indicative of a plurality of symbols, pay tables, images, and other information to be used in games. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server. That is, a processor may be provided by any suitable logic circuitry for receiving inputs, processing them in accordance with instructions stored in memory and generating outputs (for example on the display). Such processors are sometimes also referred to as central processing units (CPUs). Most processors are general purpose units, however, it is also known to provide a specific purpose processor using an application specific integrated circuit (ASIC) or a field programmable gate array (FPGA).
Referring to
As shown in
Display 14 shown in
As shown in
Gaming machine 100 has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, and an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. Input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in
In addition, gaming machine 100 may include a communications interface, for example a network card 112. Network card may, for example, send status information, accounting information or other information to a bonus controller, central controller, server or database and receive data or commands from the bonus controller, central controller, server or database. In embodiments employing a player marketing module, communications over a network may be via player marketing module—i.e. the player marketing module may be in data communication with one or more of the above devices and communicate with it on behalf of the gaming machine.
Referring now to
It is also possible for the operative components of gaming machine 100 to be distributed, for example, input/output devices 106, 107, 108, 109, 110, 111 may be provided remotely from the game controller 101.
One or more displays 204 may also be connected to network 201. For example, displays 204 may be associated with one or more banks 203 of gaming machines. Displays 204 may be used to display representations associated with game play on gaming machines 202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, a game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a jackpot game, a jackpot server 207 will be provided to perform accounting functions for the Jackpot game. A loyalty program server 212 may also be provided.
In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. Other client/server configurations are possible, and further details of a client/server architecture can be found in WO 2006/052213 and PCT/SE2006/000559, the disclosures of which are incorporated herein by reference.
Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run network 201 and the devices connected to the network.
Gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, game server 205 could run a random number generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
Further Detail of Gaming System
When the credit input mechanism 52.1 (of
Referring to
Persons skilled in the art will appreciate that some or all of the components of the game controller 60 could be alternatively implemented. For example, in some embodiments, the game controller 60 and its components are implemented in the form of a dedicated circuit, or an individual application-specific-integrated-circuit (ASIC). In other embodiments, game controller 60 and its components is implemented as an individual ASIC. In other embodiments, some or all of the game controller components may be individually or collectively implemented as software modules, controllers, and/or circuitries.
In the embodiment, game controller 60 includes a display controller 621 which is configured to control display 54, a random number generator (RNG) 622 configured to generate a random number, and a timer/counter 623 configured to time and/or count an amount of time and/or a number of games that a base game has been played, for example, without a win, an upgrade, and/or a trigger event. The timer/counter 623 may also count a number of free spins in a feature game. Game controller 60 also includes an optional meter controller 624 configured to generate meter data, for example, for display or storage based on game play, and/or to read meter data from the meter memory 64.2.
Referring back to
Referring now to
In some embodiments, the predetermined symbol 800 has a plurality of anticipation states 830 as shown in
In other words, during play of the base game 700 (of
Referring back to
Referring back to
Further, the processor 62 also includes an award controller 625d to communicate with the trigger detection controller 625c and to determine whether an award is to be awarded. For example, when the displayed symbols include a winning combination, the award controller 625d determines an award, or an amount of a prize, with respect to the winning combination. The award controller 625d also determines an award, for example, when the displayed symbols include the predetermined symbol 800 (of
In some embodiments, during the animation of the anticipation states 830, the feature controller 625b may dynamically determine whether to award a feature game. In other embodiments, the feature controller 625b may predetermine whether to award a feature game before the base game 700 (of
When the feature controller 625b determines a feature game is to be awarded, instead of proceeding to the fourth anticipation state 836, the display controller 621 may control the display 54 to animate the predetermined symbol 800 transitioning into a plurality of free-spin states. In some embodiments, an animation of the anticipation states 830 may last as long as credits are being added to the win meter 716 for an award due for the predetermined symbol 800 landing on the pay line 708. For example, an animation of the anticipation states 830 for a 200-credit win takes longer than an animation of the anticipation states 830 for a 2-credit win. In some embodiments, a player may use the game play mechanism 56 to advance the win meter 718 to display a win total, instead of repeatedly animating the plurality of anticipation states 830 while intermediately incrementing the win meter 718.
In short, during play of the base game 700 (of
Referring back to
In other embodiments, the feature controller 625b commences the feature game 900 when a player initiates the feature game 950 via the game play mechanism 56 (of
As discussed above, the feature game 950 is a plurality of free-spins of the base game 700 with the predetermined symbol 901 padlocked on the pay line 708. In this regard, the award controller 625d (of
The trigger detection controller 625c may determine at block 1004 if a special symbol (such as, for example, the predetermined symbol 800 of
At block 1014, the lock zone game process 1000 determines if a feature game is to be awarded. If the lock zone game process 1000 determines that a feature game is not awarded, the award controller 625d increases the credit balance based on the special symbol, or on the special symbol landed on the pay line 708, at block 1016. At block 1018, the pay mechanism 52.1 then provides a payout based on the credit balance.
However, if the lock zone game process 1000 determines that a feature game is to be awarded, the feature controller 625b at block 1020 causes the display 54 to animate a transition from the plurality of anticipation states 830 to the plurality of free-spin states 850, as discussed above. The lock zone game process 1000 also determines a number of free spins being awarded, and commences a feature game (similar to the feature game 900 of
Table I below lists an exemplary pay table for the feature game 900 based on wagers placed. For example, when the special symbol is a wild symbol, and when a wager of 2 credits is placed, a combination of 1 wild and a Red 7 pays a 1 Wild win (2× bet), which is 4 credits.
Referring back to
Further aspects of the method will be apparent from the above description of the system. It will be appreciated that at least part of the method will be implemented electronically, for example, digitally by a processor executing program code such as in the above description of a game controller. In this respect, in the above description certain steps are described as being carried out by a processor of a gaming system, it will be appreciated that such steps will often require a number of sub-steps to be carried out for the steps to be implemented electronically, for example due to hardware or programming limitations. For example, to carry out a step such as evaluating, determining or selecting, a processor may need to compute several values and compare those values.
As indicated above, the method may be embodied in program code. The program code could be supplied in a number of ways, for example on a tangible computer readable storage medium, such as a disc or a memory device, e.g. an EEPROM, (for example, that could replace part of memory 103) or as a data signal (for example, by transmitting it from a server). Further different parts of the program code can be executed by different devices, for example in a client server relationship. Persons skilled in the art will appreciate that program code provides a series of instructions executable by the processor.
It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention. In particular, it will be apparent that certain features of embodiments of the invention can be employed to form further embodiments.
It is to be understood that, if any prior art is referred to herein, such reference does not constitute an admission that the prior art forms a part of the common general knowledge in the art in any country.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
This application is a continuation of U.S. patent application Ser. No. 15/627,162, filed Jun. 19, 2017 and entitled “Lock Zone,” which is hereby incorporated by reference herein in its entirety.
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Child | 16285552 | US |